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Golden Sun Djinn Locations
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Heading North

The next village that you'll have to go to is the plague infected Imil.  Head
back west to Bilbin Barricade.  Here you will find several trees scattered.
Hop up on the stepping stone and use Move to move the trees back to the land.
You'll get a "Hard Nut" (let's not make any bad jokes about that one ;) which
boosts defense after you complete your tasks in Imil.  Thanks to Thomas Kim
[tdkim@umich.edu] for that information.  First you'll want to head back west to
Bilibin to stop at the inn and heal all of your party members.  Once you're
done, head out of Bilibin and start heading northwest.  You'll cross over a
bridge and have to go due west for a while, fighting a few easy monsters on the
way.  Cross the other bridge and continue along the white dirt path.  Finally
you'll reach the Bilibin Cave entrance.  Hop the waterfall and enter in the
open cave door there.  Head right at the first fork and continue that way until
you can go down the stairs.  Do so and head east through a room with lots of
ice cylinders around (it's getting colder.)  Follow that straight through to
get to the exit door and arrive very close to Imil.  Start traveling north and
then to the west and gradually you'll end up in the town of...


Imil is being plagued by a terrible cold, and the only one who can save them is
Mia.  The first house you want to enter is the first one directly ahead of you
when you first enter town.  First, go to the treasure chest and get the empty
bottle.  This is very important for later on!  Now, talk with the old man and
he suddenly becomes very ill (what did you do to him? ;-] )  You're told to go
find Mia right away, so head out and take a rest at the inn.  Hey, Mia can wait
for you to regain health.  Once you're done sleeping, head to the northwest
part of town, go up the stairs and then head south.  Proceed to the church and
talk to the girl near the entrance inside the building.  She'll say that Mia
had just gone back to the old people's home and you must have missed her.  So,
go back to their home to find Mia curing the old man in bed.  Suddenly there's
a flash at the lighthouse and Mia runs off.  Before following her to the
lighthouse, let's get another Djinn!  Go up the bridge in the north part of
town, and go to the stairs on the right.  Right before going down the stairs,
go up and on the snow face the snowman there and move him to the left using
your Psynergy.  Now, go across the bridge to the left, and head down until you
get to the first opening of ice.  Here's the exact movement that you have to do
now: Right, Up, Left, Up, Left, Up, Right, Up, Left, Up, Right, Up and you'll
now find yourself in an ice cave.  You'll automatically slide right up to the
Mars Djinn Fever, and without a battle you've obtained another Djinn!  Head out
of the cave and to towards the graves in the town.  Press A against the
northwest grave to find a Lucky Medal.  Thanks to kent smith
[apocalypse155@hotmail.com] for that information.  Now, head to the east part
of town and leave that way.  Proceed the few steps to the large lighthouse on
the coast.

Mercury Lighthouse
Go up the stairs and talk to Mia.  Once she's done talking, go up the ledge to
the right of the statue and use Move to move the statue out of the way
revealing a portal.  We now learn that Mia is an adept and part of the Mercury
clan.  Using Ply Mia opens the door and you're now free to follow her.  Go up
to the large lizard blocking Mia's way, press A and get ready for a battle.
The Lizard Man isn't anything to worry about, he's just a little stronger than
your standard enemy.  Head the either door in the next room, and then the door
in the center in the following room.  Now, jump across the stone directly in
front of you and go up the staircase.  Down the hallway in this room you'll
find Mia who once again has had her path stuck.  Move the statue towards you to
clear the boundary and have Mia join your party!  Here's an interesting note
about Mia: In this lighthouse she has infinite PP so feel free to use her
Psynergy to the fullest extent.  Hop over the statue and proceed to the next
room to find several waterfalls.  Unlike later waterfalls, you can't go through
any of these so just move east and go through the door there.  In this room you
will find a series of pipes that roll just like logs, only this time you'll
want to connect pipes to make water flow.  Move the first vertical pipe that's
in your way right to connect it and start the water flow.  Now move down and
then go down and then up the stair case.  Go down again, and the around
clockwise to another down-and-up staircase.  Go all the way up the right wall
to find yet another down-and-up staircase.  Here you will find a discolored
pipe on your left, so push that to your left.  Go down and then through another
staircase until you can finally go south to a door.  Go directly down, jump the
gap and then stay on the ledge (read: don't go down the ladder.)  Go all the
way around until you get to a statue.  You'll notice a LONG dotted line path
and a square on the other end.  Taking about 57 seconds, push the statue all
the way from where it originally was to the square on the western side.  Once
that's been dong, head back all the way from whence you came (6 I think) and
head down the ladder.  Travel back west once you're down the ladder, through
door, up the ladder and into the next room.  In the next room slide down into
the hole to land in the middle of the room with water surrounding a plank and a
goddess on the wall.  Hop over the goddess and use Mia's Ply Psynergy on her.
Now, jump back on the square.

Now that you're on this square you have a special power to jump 3 times over
water, and then one last time to a safe place.  So, jump to your right and then
head up the door.  From here go to the right, and using the water hopping
ability you just got, jump over to a ledge and then down into the door.  In
this room there will be three waterfalls.  In this room there will be a
treasure chest in the right corner.  Watch out!  It contains a powerful Mimic!
If you did get this chest, though, use your powerful one person attacks,
Psynergies and your summons.  While Mimic doesn't attack very hard, he has a
ton of health and has the ability to drain PP from a character.  When you beat
him you'll get a handy Water of Life which will revive fallen characters.  Any
ways, head through the third waterfall by pressing up on it and across the
water to get Psynergy Armor, which you should equip on a character.  Head back
out from whence you came (7) and into the center door.  Hop onto the only
square you can get onto, then move east making sure to end up on another
square.  Head east again, then go north.  Continue along the side wall,
remembering that you have exactly four hops to get where you want to go.  Head
counterclockwise around the corner, and then keep heading south until you reach
a door.  You'll end up to the left of the door where you entered the large room
with all of the hopping.  Head through the door and then through the center
waterfall.  Head straight the next door and into the door to the north.  In
this room go to the northern most horizontal pipe and push that up.  Now, push
the other horizontal pipe up, and then push the vertical pipe to the left.
This will fill the water up in the other room, allowing you to now hop over the
water using your water hopping ability.  So, go back and hop over and go up the
stairs.  Head up the stairs twice, ignoring the switch.  Head all of the way
along the left wall, and go through the down-then-up staircase.  The objective
of this room is to push the statue with flowing water in the hole below.  Push
the discolored vertical pipe all the way to the left, then move the horizontal
pipe so that the vertical pipe can only move back to the right once.  Do so and
get the water moving the statue in the first out of three directions.  Now,
move the horizontal pipe out of the way and push the vertical pipe all the way
to the right.  Finally, move the pipe back to the left and the statue will be
dropped below onto the floor below.  Head back from whence you came (8) all the
way down the stairs and then push the statue onto the switch.  Now, head
through the open door.  This room will have a series of statues that,
surprise!, have hidden doors behind them.  Head all the way to the right, then
go down the ladder and up the ladder all the way to the right.  Use Move
Psynergy to move the statue here.  Now, jump through the door and push the pipe
into connection to reveal a door in this room.  Head through this door to enter
*another* waterfall room.  Go through the 4th waterfall in this room to find
another Djinn.  This time you're going to have to battle, so save before you
fight it.  Watch out for this Djinn, because he has a very powerful Water of
Life.  Your best strategy is to throw everything you have at him as fast as you
can before he can attack you very much.  Once you beat him you'll get Sleet, a
Wind Djinn.

Now, head to the west and through the door.  Go down the hallway and go to the
next room.  Go down this hallway, and hop the gaps present.  The next room has
still more waterfalls, jeez.  Go in the very last waterfall and go
counterclockwise along the bottom and right walls in the new room you just got
in.  Move the statue using Psynergy, hop across and go up the staircase.  Head
down the hallway, and you'll end up a room or two later in front of a waterfall
with a statue there.  Use Ply on that statue to float up the waterfall and end
up on the top of the statue.  Note: Before going up this waterfall you may want
to level up to around Level 9 or 10 as the upcoming boss is very difficult.

As soon as you can here, save.  You'll also get a handy Psynergy Crystal, so
heal up before you use that.  Jump across the ledges and head up the stairs to
find none other than Saturos, Jenna, Felix, Kraden and the rest.  After some
rambling back and forth Saturos will finally challenge you to a battle.
Saturos is not going to be a pushover, so you're going to need to work out a
good strategy to beat them.  One good one that I used was to pummel Saturos
with Flint/Summons with Isaac, use regular attacks and occasionally fire
psynergy with Garet, use plasma and occasionally impact with Ivan, and keep
using Ply with Mia.  After a long time, you should be able to "fell" Saturos.
Remember, his AI is pretty bad and you'll have some luck in keeping characters

Once you finally defeat Saturos, it's revealed that no, it wasn't a fair battle
and his powers were weekend by the Mercury Tower's strength.  Don't worry, you
don't have to fight him again (yet ;-])  After a particularly long and
repetitive conversation, you'll finally be able to hitch a ride back down the
light house.  Also, Mia will permanently join your party!  So, when you finally
get command of your character again, head west and watch as the elevator comes
back up.  Hop across the stepping stones and onto the elevator that will take
you down to the now overflowing fountain.  This fountain water has the power to
heal whomever it's used on, so the town no longer needs Mia.  The water also
has the power to heal Tret, so go up to the fountain and use your Empty Bottle
item on it to fill it up.  If you do not yet have the empty bottle, exit the
Lighthouse and go to the house with the two sick old people in the southern
part of Imil.  The bottle is located in a chest in the northwest part of that
house.  If you for some reason dropped the empty bottle, I believe you can pick
it up in the "Artifacts" menu in the Item Shop in Imil.  Now that you have
Herme's Water, save your game and head down and out of the Mercury Lighthouse.
Congratulations, you've now beat this dungeon of sorts!

Back To Kolima Forest

Head out of the light house and go to Imil.  Heal all of your characters at the
Inn, and if you want to see a little optional story head to the monasteries to
say your good byes to the two children there. Next, head back to Bilibin cave.
Backtrack your way in the Bilibin cave and head back to Bilibin.  Next, keep
heading east through the barricade and into Kolima forest.  You'll want to head
back to Tret, and if you need help with that refer to the Kolima forest walk
through earlier in this FAQ.  Once you get to Tret talk to him then give him
Hermes' Water that you got from Imil.  Suddenly the forest will light up and
Tret will realize what he's doing.  He will now revive the people of Kolima to
their original state.  The other lady tree will also use her powers to deduce
that the monsters that you fight now were once monsters and that they exist in
more horrible forms elsewhere (who would have figured?)  Once you're back in
command, retreat out of the forest and head to Kolima.  Here you can buy the
latest upgraded weapons and armor, but there's not much else to do in the town.

Now head all the way back west to Bilibin and give Lord McCoy a visit.  The
guards will actually call you "Sir" before arresting you.  Don't worry, though,
you'll just be taken to Lord McCoy.  He'll tell you how he's gracious of you
restoring Kolima to its original state and lets you pick from one of four of
his treasure chests.  Thanks to altrongundamcustom of the GameFAQ's message
boards for this information: The chests contain, from left to right, Vail,
Potion, Psy Crystal, Water of Life.  I for one would take Water of Life because
you'll find it to be a little more useful than a Psy Crystal later in the game.
Now, exit the city and start heading east once again towards Kolima.  This
time you won't go to Kolima, but instead go well past it.  Follow the dirt path
around until you get to a bridge.  A guard will now open it (he wouldn't open
it if you had gone before).  On the opposite side of the bridge you still want
to continue along the dirt path.

Fuschin Temple

You'll see Fuschin Temple wedged between two mountains to the north of a dirt
path.  Once you get in, head up the stairs and go into the lone building in
Fuschin Temple.  Use Ivan's Mind Read Psynergy on the main monk there and he'll
talk about you taking a test.  In order to mind read him you have to either set
Mind Read as a hot key (hold L or R when you have it highlighted in the
psynergy menu) or press Select to bring up the in-game menu.  Talk with him
afterwards and he'll tell you to go talk to the monk down in the waterfalls.
Before, doing that, check around the barrels behind the monk to find a Unicorn
Ring that un dues poison (thanks to Thomas Kim [tdkim@umich.edu] for this
information.)  Do as he says, go down the stairs and hop the stones to talk
with the monk at the waterfalls.  He'll step aside and you'll be able to pass
through the waterfall into the Fuschin Temple Cave.

In this cave there will be logs that you can move to cross water gaps.  Right
as you get in you'll notice a relatively easy treasure chest to get.  However,
this treasure chest is really a trap!  Yes, if you try to open that chest
you'll be attacked by a Mimic.  Where you want to go is on the log to the left
and then advance up to the next screen.  Here you'll have to hop across
different wooden stumps in water.  You'll want to make your way to the western
part of the screen, as you don't really need to go in the doors to the east and
north.  Once you've hopped the hop to the western door, enter it and proceed
north through the hallway until you get to another door.  In this room there's
a "secret path" that you'll need to cross to get force.  However, you won't be
able to get across without guessing and checking until you find the Dragon Eye.

So, instead of taking the secret path, head to the staircase on the left hand
side of the room that's also near the bottom.  Go down this staircase and
you'll arrive in a room with two logs.  Head across the vertical log to the
south to find a treasure chest with an Arctic Blade which can be very useful.
Now, head back across that log and roll down on the horizontal log that was
near the door.  Go through the door in here.  In this room hug the left wall
and go down until you reach a vertical log.  Take this log across, go north and
then east and down the door.  You'll now find yourself in the starting room,
but this time you'll be all the way to the west.  Take the vertical log east
and enter the door on the other side.  Hug the wall here going down to avoid
taking damage in the spiky rocks.  Here you'll want to take the horizontal log
down, then take the vertical log to the left.  Head down on the ledge below and
take the horizontal log back up.  Hop over the stone from one log to the next
and head east.  Now take the horizontal log that you can now get to all the way
north to get to a new door.  In this room you'll see two horizontal logs in a
row a little north of the door.  Ride this log all the way up to the northern
part of the screen, then take the vertical log there west.  Hop on the
horizontal log and bring that one up, then head all the way around clockwise
hugging the wall and take the horizontal log up.  Head across the stone and
down the stairs to get the dragons eye.  Now, hop north along all of the logs
and then quickly into the next room to the north.  Now you can use your
dragon's eye item you just go on this dragon to light the room.

Along this path you'll find a Djinn that's not very hard to fight and beat.
It's a Mercury Djinn called Zephyr.  Here's one of the descriptions I got from
macserv@home.com: Hop over the stone from one log to the next and head east.
To the north you'll find a Mercury djinn, and he wants a fight.  He has some
speed and power, but it's not a very difficult fight.  Once you've beaten
Zephyr, head due south and take the horizontal log all the way north to get to
a new door.  I'll revise this when I have a chance.

Once you've put the dragon's eye in the dragon, start heading back from whence
you came into the room with the three logs.  Head all the way down and across
the small log at the southern part of the screen to get near the entrance.
Make your way back into the dark room.  Now that the dragon eye has been put in
place, a shadow of a bridge is revealed.  Head 1 square above this bridge in
order to find a path that leads you to a ledge in the northern-middle part of
the room.  Enter it, and continue into the next room.  Here you want to jump
across the water and get the treasure chest.  Held within it is force!

Use retreat to get to the entrance of the waterfall.  From here just backtrack,
go out of the waterfall and up to the temple.  Here the monk will talk to you
about the powers of Force you just got.  It turns out that it will show all of
the monsters in the upcoming forest, and they'll run away from you if they're
seen.  So, Force is basically just a monster repellent.

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