------ Lupna ------
Note: To beat Lupna's fortress you'll need the Cloak Ball that you get on the desk of Babi and also Catch which you get by equipping Catch Beads (you have this even if you don't think you have this.)
Things in Lupna look pretty cheerful, and the villagers of the town won't have any problem with you roaming around the town. However, if you try to buy the latest weapons and armor you'll find that they dealers have nothing to sell because no one can get in and out of Lupna (well, except for you ;-].) The inn won't be much help either, because for some reason the owner of the Inn has an attitude and won't let anyone stay rest in his beds. There are a few items to get in Lupna, though. Head to the north part of town to find the northern gate. Here there will be a small rock in the middle that you will want to reveal. On revealing, you will find a puddle that you should freeze. Then, head up the ladder a little to the west and hop over the ice pillar. Make sure that you don't step out of the reveal area or the ice pillar will disappear and you'll have to do it again. Once you're to the other side, keep heading clockwise until you reach an apparent dead end. Use reveal on the cliff to find a small sparkle that you should press A against to reveal a hidden entrance. Go through here to find a room with a ton of treasure chests in it. Here's what they have: Water of Life Smoke Bomb Lucky Medal Antidote 44 Coins Elixir When you get all of the items you want in this room, head back counterclockwise and slip down the crevice in the side of the cliff that's next to the Potion shop. Head to the southwest part of the town to find a small rock circle that has a Psynergy stone in it.
Once you're done with everything, head to the north pat of the town to find yourself at the Lupna Fortress Gate. You'll notice some guards here, and the only way to get past them is to use cloak. So, equip the Cloak Ball that you got from the desk of Lord Babi on one of your characters, get in the shadows and use the Cloak Psynergy. Why do you have to be in the shadows to use Cloak? Well, if you go out of the shadows it won't work, which can get quite annoying later in this cave. any ways, sneak around in the shadows and go into the Fortress. At this time you'll want to set Cloak as one of your Hot keys (the L or R button) for quick going to in the future.
Here's some information from Aditya Durgam [adurgam777@hotmail.com]: "I have some information on the first group of three guards you encounter in Lunpa Fortress: Guard #1 has anywhere from 248-492 HP; Guard #2 has anywhere from 353-704 HP; Guard #3 has anywhere from 247-493 HP. Guard #2 has a smoke bomb. Guard #3 does approx. 81 damage with his regular attack. Guard #1 has some weird attack called "Slice". By beating them, you get 570 coins and some "Crystal Powder".
Also, I have info on the second battle with the other guard. Here, he has anywhere from 402-446 HP, most likely 446 HP. He has a smoke bomb. If you beat him, you get 190 coins and approximately 160 experience points."
Head through the first door and go off to the right. There will be two guards here that you have to sneak past in the shadows, so use cloak to get by them. Go down the stairs and as soon as you get into the next room use Cloak. Go all around the center rock counterclockwise to sneak past the guard. When you get to the top your cloak will go away, so make sure to re-Cloak or risk getting thrown out and having to start over. Head through the door and then stop. Put on cloak and wait a few seconds for the moving guard to come up. When he branches off to the left sneak past him south and go through the door. In the next room use Cloak right away and start heading south along the shadows. Head up the stairs here and once again turn cloak on. Here there will be two guards going back and forth quickly in two separate hallways. Between the two guard's light will be a crevice where you can hide until the top guard goes back and you can sneak past him too. So, when the first guard starts going west sneak past him and into the crevice. When the next guard goes past sneak past him as well and go into the next room. In this room don't go up the stairs but instead go along the hallway until you get to a door going south. In here there will be three guards in red that want to battle you as opposed to the others who would kick you out. These guys aren't the least bit tough, and 1 4-Level summon should knock these guys out. Once they're defeated run past them and go the next room. Go along the hallway in this room to come to a guard who will, like the three before him, want to fight. He's just as hard as any one of the three previous guards, so you shouldn't have any problem with him. Once you're done with him there will be two doors, one going north and one going south. Head through the door going north first to reach Donpa, who's sick in bed, and his wife by his side. There's a door behind her that she blocks you from entering, so simply talk to her and see what she has to say then leave. Go through the door to the south to find a rather tricky guard (you may want to save prior to going in this room.) Right as you enter this room use Cloak and stay where you are. When the guard reaches his highest point on the left, wait for him to go down a little then start heading south. You should be able to sneak past him and get to the next room.
The next room pits you behind some jail bars with a large key on the desk in front of you. To get this you'll have to use the Catch Psynergy that you got in the beginning of the game when you left Vale for the first time. Look around for the Catch Beads item and equip it. Go up to the bars and press Select to bring up the in-game menu. Go to Psynergy and use Catch to bring yourself the key. As soon as you go through the gate a guard will challenge you to a fight. He's as easy as ever, and you shouldn't have any problem defeating him rather handily. Continue down the stairs to find another room with bars in it. You need not go through the bars as the door in there leads you to the start of the Fortress. Go down the stairs and find yourself in a room with a locked door an some leaves to the west of it. Use Ivan's Whirlwind Psynergy to clear the leaves. Next, use Reveal to find the hidden switch that you have to hit which opens the door. In the next room hop across the small river gap and go northeast. Here you will find a door concealed by some shrubs, so whirlwind then reveal the door to go through it. In this room head through the path in the middle to find a treasure chest with some Power Bread in it that boosts a party member's attack. Head down the hallway to the south and go through the door. Go up through the jail cell and start pushing the large box south. This is going to be a *long* push so go grab a snack while you hit the down button. Once the box is finally pushed down the ledge jump to the left and go through the jail cell. Do the whirlwind/ reveal thing again to open the door. In this next room save, because you're about to fight a boss. Put all of your Djinn (save Mia's so that she has Wish) on Standby and head through the jail door. In this room you'll find Lord Hammet (finally), and after a little bit of conversation Dodonpa will come in. He'll pull a lever and reveal a giant monster that you'll have to fight. Man, what a wuss... not even fighting his own battles. any ways, you're about to fight another boss, this one being Toadonpa.
As always cast all of your summons on him to have him take a huge amount of damage. However, he's got a lot of HP so summons alone aren't going to do it. Watch out for his individual attacks that really pack a whollop, so have Mia use her Wish on everyone each turn. Have Isaac use his Ragnarok attack, have Garet use his Heat Wave or Nova attack and have Ivan use his most powerful Tornado attack each turn. As long as the characters stay alive, and you use a few Djinn each turn to get your Summons back, this guy shouldn't be too difficult. When you beat him you'll get a Psy Crystal which will be helpful later in the game.
Once the battle is over you'll find Dodonpa trapped underneath the monster you just fought. Hammet will make you get it off of him and then talk for a while. This is one of the weakest moments of the plot that makes no sense ("Dodonpa kidnapped you, remember?" "Oh yeah") and has you do nothing to Dodonpa because he "learned his lesson." Donpa will eventually come in and tell you that you'll have to sneak out of town or some of Dodonpa's loyal henchmen will hunt you down (oh not the tough guards that you fought before, anything but them). You'll automatically escape to outside of the Fortress, and from there go back into the town and back into the cave from whence you came (10). In the cave go back along the hallway and flip the switch that's a little north of the gate. Keep heading south towards the cave exit to find one of Hammet's servants (Bunza) sneaking around. He'll offer you a ride in his wagon which you will want to decline (if you did take it you will eventually leave you back in Kalay).
The reason for declining the wagon ride is to get a Djinn in Lupna Fortress. To do this, you'll have to revisit Lupna after the whole conversation below finishes. Head back into and through the cave. Head north in Lupna to the fortress and sneak in. This time there will be a nice little shortcut to get where you want to go. Head to the door to the southeast once you get into the first large room to find a jail door that you can go through now that you have the Cell Key. Go through the jail door and up the stairs to the northeast. Fight the guard in here and then head through the jail cell and up north through the door. In the next room act quick, equip cloak and then run as quickly as you can north to evade the guard. Go through the door and fight the guard blocking the entrance to Donpa's room. Once you've defeaten him, head into Donpa's room and talk to him. He'll get up and he'll make his wife move from blocking the door. In here will be the Mercury Djinni Tonic that you will get without a fight. You're now free to leave Lupna, so retreat out, exit, and continue on with your quests (see below.)
------ Kalay...Again ------
Head to the Inn in Kalay to heal all of your wounds that you got in Lupna. Once you're all rested, head out the inn and to the castle in the north part of the town. In the main hallway of the castle you'll see that servant Bunza who's wagon helped Lord Hammet and your party flee from Lupna. He'll tell you that he left the Secret Entrance to the castle open. Before you go to the secret entrance, head to Lord Hammet's room to find a *really* ungrateful and bitter Lady Layana who says that she didn't want you to go and that Kalay should have handled it. Once she's done being ungrateful, head out of the room. Before you go to the tunnel, you may want to get the water jacket located in a treasure chest in a room in the west-going hallway in the castle. Once you're done doing that, head through the door on the east and go down the stairs. Go through the now open gate in this room and down the stairs. In this room keep going south to get 4 treasure chests with a few minor items in there. Now, it's once again time to push a statue a long distance. Push the statue next the treasure chests all the way to the north and then to the west. The objective here is to have the statue block the water fall to empty the water in the room. Once you've stopped the water flow, climb down the ladder on the east and freeze the lone drop of water still left. Now, climb up the ladder and hop across the ice pillar to get some handy Spirit Gloves. Head back up the ladder on the right and go up the long tunnel to the north. Head up the stairs here, and in the next room proceed south then east. When you get to the east wall head north and down the stairs. In this room head south along the hallway to find another waterfall and a Djinn. Like the previous waterfall, push the statue into it to block its flow and drain the water. Simply head down the ladder and up the other ladder to get the Mars Djinn Scorch without a battle. Head back up the ladder and go to the east to find a door that will take you on top of a cliff to the east part of Kalay.
Head out of Kalay and go southeast to get to reach Gondowan Cave again. Back track through this cave hopping over the river via the stumps you pushed in earlier to backtrack more quickly (you could also use Retreat.) Once you're outside of the cave head northwest back towards Tolbi. Head to the castle in Tolbi to rest and then exit Tolbi once more.
------ To the Suhulla/Desert ------
Once you've exited Tolbi, head south over the bridge to meet up with Iodem, the servant who was going to help you get to Babi Lighthouse after Collosso. Once you're across the bridge, keep heading southeast until you reach Suhulla. The first thing you want to do in Suhulla is to head to the house with a red carpet on the roof which is located in the southwestern part of town. In here Iodem will find two downed warriors who were unable to get past the monsters in Suhulla Desert. They'll also reveal that they lost Sheba, a girl who has some importance to Iodem. They also reveal an important detail for getting past the sandstorms, which is that you can get past the sandstorms with water. Finally, they also reveal that Saturous, etc. got through and are at this very moment on their way to Babi Lighthouse (dramatic music plays.) Once Iodem's done talking in there, you can now head out of the town and south into the Suhulla Desert.
------ Suhulla Desert ------
When you first enter the desert, you may be surprised to see that there isn't a heat bar on the side this time like there was in the Lamarkan Desert. Instead, the main obstacle of this desert is small tornados that will sweep you up and land you back in the village of Suhulla. In order to get past these Tornados you'll need to drench them with Douse that you get by equipping Douse Drop (you should have this item from beating Manticore in the previous Desert.) Set Douse as one of your Hot keys (such as the L or R button ) and get ready to go through the Suhulla Desert. Besides the tornados, the random battle monsters that you fight in this level are going to be much more difficult than what you had experienced in the past. Make sure to not go into random battles without full health. Here's a neat little thing about Suhulla Desert: If you use reveal you can sometimes find footsteps of hints on where to go (of course, you can also just use this walkthrough ;-] ).
Thanks to Aditya Durgam [adurgam777@hotmail.com] for this information on the enemies in the desert: The Tornado Lizards that dwell in the Suhalla Dessert have approximately 642 HP. After beating them, you get 477 coins and 620 experience points (may vary from lizard to lizard). The Storm Lizard has 3123 HP. His attacks include Wing Stroke, Impact, Tempest, Storm Ray, and Resistance. His normal attack has done an average of 95 HP damage. He gives you 6100 coins when you beat him.
When you enter the desert you'll want to head West until you get to a wall where you'll want to head south. When the path becomes very narrow it will be time for the first sand storm to appear. When it does, Iodem will pop out and mention how there are so many of these in the desert and that it's unusual. Now, head into the sand storm and use Douse. After the rain stops, you'll fall down to the bottom of the Cyclone and face the large monster, Tornado Lizard. Tornado Lizards are much harder than regular Random Battle enemies, but they're not quite boss like. 1 or 2 4-Level summons should be able to whipe these guys clean off of the face of the earth. So, before going into any tornado put all of your Djinn on Standby (except Mia's, of course, so that you get Wish) and get ready for a battle. Tornado Lizard really doesn't have a devastating attack, so you can afford to not use Wish every turn. If you don't want to use your Summons on him, do the simple Ragnarok/Attack/Plasma/Attack strategy (going from Isaac to Mia) strategy with the occasional Wish and Djinn to beat him pretty easily.
When you beat the Tornado Lizard the sand storm will disappear and you'll be able to continue southeast. Keep going until you get to three sandstorm paths that you can go through. You'll want to hit the path that's most the east and fight another Tornado Monster. Use the same strategy mentioned before. Once you defeat him, keep going along the path as it progresses to due west and end up on the next screen.
As soon as you get to the next screen there will be another 3-Path choice each with its own sandstorm. The path that you want to take is the middle path. So, go up in the sandstorm and use Douse on it to fight another Tornado Lizard. Once again use the same strategy that you used before to defeat him easily. When you've defeated the Tornado Lizard, continue advancing north along the hallway. The hallway will head very linearly for quite a while. Eventually you'll see a pink sand storm on your right. This pink sand storm will take you to Crossbone Island, which I'll cover a little later in the game. However, you will want to head that way to get another Djinn. In order to find the Djinn, use Reveal to find a hidden stump to jump over to a ledge to the west. This ledge is a little north of the ladder leading down from the ledge. Once you've revealed the stump, jump across it and head down the ladder. Here you'll find a Mars Djinn that you will have to battle. He'll have some reasonably powerful fire attacks, so make sure to heal with Mia and don't be arrogant. Once you beat him you'll get the Mars Djinn Flash. Flash is a *very* useful Djinn especially later on in the game because he has the ability to block a lot of damage taken to the whole party.
Now, head back up the ladder and go east (going through that cave will take you to the pink sand storm which we don't want to go to yet.) Before you head down the ladder, you'll want to save and inactivate all of your Djinn (of course, keep 4 of Mia's active.) However, if you have much more than 4 Djinn for some the characters, you may want to activate Djinn like Flint, Quartz, Scorch, Flash and Squall. Now, head down the ladder and go south a little. Suddenly a giant sand storm will come after you. My advice is to just stay where you are and let it get you to avoid random attacks. Once you're in it, use Douse like usual to drop down and fight the monster.
This monster isn't just another Tornado Lizard. The monster that you now face is a Storm Lizard and he's a mean mama-jama (a la Shaft.) Storm Lizard has a Sonic Slash attack that's simply devastating. It will attack all of your Party Members and do at least 150 damage to all of them. First things first, cast all of your Summons. For each round use Wish with Mia. With Isaac, use Ragnarok and occasionally Flint. Also, if a player goes down use Quartz that you should have active by now to restore that player. With Garet you'll want to use Heat Wave unless the party is hurting when you'll want to use the Djinn Flash who will reduce damage taken to each character in that round to about 8. With Ivan you should use primarily Djinn that attack or do some sort of status change to Storm Lizard in hopes to stunning him. Another good Djinn to use with Ivan is Zephyr which will boost party agility. If you use a lot of Djinn, it's possible to cast another high level summon on the Storm Lizard which will really help you out. Generally by the time you cast another Summon, Storm Lizard will be under 500 HP and you should be able to kill him with it. When you kill him you'll get 1300 experience and 6100 coins in addition to a handy Psy Crystal (keep saving these.) If you are unable to beat Tornado Lizard, here a few tips to help you out: Try running south to a rock circle similar to that in the Lamarkan desert with a Psy Crystal in it. You can also outrun the tornado all together if you're quick, because you really don't need to fight it (although I recommend doing it for the experience and Psy Crystal.)
any ways, once you've defeated the Storm Lizard, head south and grad the Psynergy Stone in the rock circle. Keep going along the sole path to finally spot an exit going east. Iodem will jump out and mention how they didn't find Sheba. Don't worry about her, you'll meet up with her later. Instead, keep going out the desert and head east to enter Suhulla Gate.
------ Suhulla Gate ------
Head up all of the stairs at Suhulla Gate to find two guards injured on the ground. They'll tell of a strange group of people who came through without any papers (wonder who they could be?) Once Iodem is done talking , head north through the gate to find a small door that contains a minister that will revive downed characters. Once you're done with him, head east to get to the next screen. On this screen you'll see an area where you can slide down the side of the mountain almost immediately. Slide down to find a treasure chest with a mint in it. Climb back up all of the vines and advance to the next screen. On this screen you'll see several areas that you an slide down the mountain in a row. The one that you want to slide down is the third from the left. This will land you right next to a Mercury Djinn who you'll have to battle. Use the typical Ragnarok/Attack/Plasma/Wish strategy with optional summons in the beginning of the battle. Defeat him to get the Mercury Djinn Dew. Now, slide down the cliff you're on and head east. Head up one vine to find a cave that you need not enter at this point in time (this leads to a ship that you'll use much later in the game.) Keep heading up the vines until you get to the top of the cliff once more and head east. Keep going east past the downed guard and down the stairs. Eventually you'll find yourself back on the world map. Start heading northeast towards the Venus Lighthouse.
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