DragoNate
Golden Sun Walkthrough page #7

HOME

Golden Sun Djinn Locations
Golden Sun Walkthrough page #1
Golden Sun Walkthrough page #2
Golden Sun Walkthrough page #3
Golden Sun Walkthrough page #4
Golden Sun Walkthrough page #5
Golden Sun Walkthrough page #6
Golden Sun Walkthrough page #7
Golden Sun Walkthrough page #8
Golden Sun Walkthrough page #9
Golden Sun Walkthrough page #10
Golden Sun Walkthrough page #11
Golden Sun Items, Weapons, and Armor
Final Fantasy VII Review
Final Fantasy VIII Review
Final Fantasy IX Review
The Legend of Dragoon Review
The Legend of Mana Review
Magic: The Gathering
Jokes

Enter subhead content here

------
Lupna
------

Note: To beat Lupna's fortress you'll need the Cloak Ball that you get on the
desk of Babi and also Catch which you get by equipping Catch Beads (you have
this even if you don't think you have this.)

Things in Lupna look pretty cheerful, and the villagers of the town won't have
any problem with you roaming around the town.  However, if you try to buy the
latest weapons and armor you'll find that they dealers have nothing to sell
because no one can get in and out of Lupna (well, except for you ;-].)  The inn
won't be much help either, because for some reason the owner of the Inn has an
attitude and won't let anyone stay rest in his beds.  There are a few items to
get in Lupna, though.  Head to the north part of town to find the northern
gate.  Here there will be a small rock in the middle that you will want to
reveal.  On revealing, you will find a puddle that you should freeze.  Then,
head up the ladder a little to the west and hop over the ice pillar.  Make sure
that you don't step out of the reveal area or the ice pillar will disappear and
you'll have to do it again.  Once you're to the other side, keep heading
clockwise until you reach an apparent dead end.  Use reveal on the cliff to
find a small sparkle that you should press A against to reveal a hidden
entrance.  Go through here to find a room with a ton of treasure chests in it.
Here's what they have:
Water of Life  Smoke Bomb Lucky Medal Antidote
   44 Coins Elixir
When you get all of the items you want in this room, head back counterclockwise
and slip down the crevice in the side of the cliff that's next to the Potion
shop.  Head to the southwest part of the town to find a small rock circle that
has a Psynergy stone in it.

Once you're done with everything, head to the north pat of the town to find
yourself at the Lupna Fortress Gate.  You'll notice some guards here, and the
only way to get past them is to use cloak.  So, equip the Cloak Ball that you
got from the desk of Lord Babi on one of your characters, get in the shadows
and use the Cloak Psynergy.  Why do you have to be in the shadows to use Cloak?
Well, if you go out of the shadows it won't work, which can get quite annoying
later in this cave.  any ways, sneak around in the shadows and go into the
Fortress.  At this time you'll want to set Cloak as one of your Hot keys (the L
or R button) for quick going to in the future.

Here's some information from Aditya Durgam [adurgam777@hotmail.com]:
"I have some information on the first group of three guards you encounter in
Lunpa Fortress: Guard #1 has anywhere from 248-492 HP; Guard #2 has anywhere
from 353-704 HP; Guard #3 has anywhere from 247-493 HP. Guard #2 has a smoke
bomb. Guard #3 does approx. 81 damage with his regular attack. Guard #1 has
some weird attack called "Slice". By beating them, you get 570 coins and some
"Crystal Powder".

Also, I have info on the second battle with the other guard. Here, he has
anywhere from 402-446 HP, most likely 446 HP. He has a smoke bomb. If you beat
him, you get 190 coins and approximately 160 experience points."

Head through the first door and go off to the right.  There will be two guards
here that you have to sneak past in the shadows, so use cloak to get by them.
Go down the stairs and as soon as you get into the next room use Cloak.  Go all
around the center rock counterclockwise to sneak past the guard.  When you get
to the top your cloak will go away, so make sure to re-Cloak or risk getting
thrown out and having to start over.  Head through the door and then stop.  Put
on cloak and wait a few seconds for the moving guard to come up.  When he
branches off to the left sneak past him south and go through the door.  In the
next room use Cloak right away and start heading south along the shadows.  Head
up the stairs here and once again turn cloak on.  Here there will be two guards
going back and forth quickly in two separate hallways.  Between the two guard's
light will be a crevice where you can hide until the top guard goes back and
you can sneak past him too.  So, when the first guard starts going west sneak
past him and into the crevice.  When the next guard goes past sneak past him as
well and go into the next room.  In this room don't go up the stairs but
instead go along the hallway until you get to a door going south.  In here
there will be three guards in red that want to battle you as opposed to the
others who would kick you out.  These guys aren't the least bit tough, and 1
4-Level summon should knock these guys out.  Once they're defeated run past
them and go the next room.  Go along the hallway in this room to come to a
guard who will, like the three before him, want to fight.  He's just as hard as
any one of the three previous guards, so you shouldn't have any problem with
him.  Once you're done with him there will be two doors, one going north and
one going south.  Head through the door going north first to reach Donpa, who's
sick in bed, and his wife by his side.  There's a door behind her that she
blocks you from entering, so simply talk to her and see what she has to say
then leave.  Go through the door to the south to find a rather tricky guard
(you may want to save prior to going in this room.)  Right as you enter this
room use Cloak and stay where you are.  When the guard reaches his highest
point on the left, wait for him to go down a little then start heading south.
You should be able to sneak past him and get to the next room.

The next room pits you behind some jail bars with a large key on the desk in
front of you.  To get this you'll have to use the Catch Psynergy that you got
in the beginning of the game when you left Vale for the first time.  Look
around for the Catch Beads item and equip it.  Go up to the bars and press
Select to bring up the in-game menu.  Go to Psynergy and use Catch to bring
yourself the key.  As soon as you go through the gate a guard will challenge
you to a fight.  He's as easy as ever, and you shouldn't have any problem
defeating him rather handily.  Continue down the stairs to find another room
with bars in it.  You need not go through the bars as the door in there leads
you to the start of the Fortress.  Go down the stairs and find yourself in a
room with a locked door an some leaves to the west of it.  Use Ivan's Whirlwind
Psynergy to clear the leaves.  Next, use Reveal to find the hidden switch that
you have to hit which opens the door.  In the next room hop across the small
river gap and go northeast.  Here you will find a door concealed by some
shrubs, so whirlwind then reveal the door to go through it.  In this room head
through the path in the middle to find a treasure chest with some Power Bread
in it that boosts a party member's attack.  Head down the hallway to the south
and go through the door.  Go up through the jail cell and start pushing the
large box south.  This is going to be a *long* push so go grab a snack while
you hit the down button.  Once the box is finally pushed down the ledge jump to
the left and go through the jail cell.  Do the whirlwind/ reveal thing again to
open the door.  In this next room save, because you're about to fight a boss.
Put all of your Djinn (save Mia's so that she has Wish) on Standby and head
through the jail door.  In this room you'll find Lord Hammet (finally), and
after a little bit of conversation Dodonpa will come in.  He'll pull a lever
and reveal a giant monster that you'll have to fight.  Man, what a wuss... not
even fighting his own battles.  any ways, you're about to fight another boss,
this one being Toadonpa.

As always cast all of your summons on him to have him take a huge amount of
damage.  However, he's got a lot of HP so summons alone aren't going to do it.
Watch out for his individual attacks that really pack a whollop, so have Mia
use her Wish on everyone each turn.  Have Isaac use his Ragnarok attack, have
Garet use his Heat Wave or Nova attack and have Ivan use his most powerful
Tornado attack each turn.  As long as the characters stay alive, and you use a
few Djinn each turn to get your Summons back, this guy shouldn't be too
difficult.  When you beat him you'll get a Psy Crystal which will be helpful
later in the game.

Once the battle is over you'll find Dodonpa trapped underneath the monster you
just fought.  Hammet will make you get it off of him and then talk for a while.
This is one of the weakest moments of the plot that makes no sense ("Dodonpa
kidnapped you, remember?" "Oh yeah") and has you do nothing to Dodonpa because
he "learned his lesson."  Donpa will eventually come in and tell you that
you'll have to sneak out of town or some of Dodonpa's loyal henchmen will hunt
you down (oh not the tough guards that you fought before, anything but them).
You'll automatically escape to outside of the Fortress, and from there go back
into the town and back into the cave from whence you came (10).  In the cave go
back along the hallway and flip the switch that's a little north of the gate.
Keep heading south towards the cave exit to find one of Hammet's servants
(Bunza) sneaking around.  He'll offer you a ride in his wagon which you will
want to decline (if you did take it you will eventually leave you back in
Kalay).

The reason for declining the wagon ride is to get a Djinn in Lupna Fortress.
To do this, you'll have to revisit Lupna after the whole conversation below
finishes.  Head back into and through the cave.  Head north in Lupna to the
fortress and sneak in.  This time there will be a nice little shortcut to get
where you want to go.  Head to the door to the southeast once you get into the
first large room to find a jail door that you can go through now that you have
the Cell Key.  Go through the jail door and up the stairs to the northeast.
Fight the guard in here and then head through the jail cell and up north
through the door.  In the next room act quick, equip cloak and then run as
quickly as you can north to evade the guard.  Go through the door and fight the
guard blocking the entrance to Donpa's room.  Once you've defeaten him, head
into Donpa's room and talk to him.  He'll get up and he'll make his wife move
from blocking the door.  In here will be the Mercury Djinni Tonic that you will
get without a fight.  You're now free to leave Lupna, so retreat out, exit, and
continue on with your quests (see below.)

------
Kalay...Again
------

Head to the Inn in Kalay to heal all of your wounds that you got in Lupna.
Once you're all rested, head out the inn and to the castle in the north part of
the town.  In the main hallway of the castle you'll see that servant Bunza
who's wagon helped Lord Hammet and your party flee from Lupna.  He'll tell you
that he left the Secret Entrance to the castle open.  Before you go to the
secret entrance, head to Lord Hammet's room to find a *really* ungrateful and
bitter Lady Layana who says that she didn't want you to go and that Kalay
should have handled it.  Once she's done being ungrateful, head out of the
room.  Before you go to the tunnel, you may want to get the water jacket
located in a treasure chest in a room in the west-going hallway in the castle.
Once you're done doing that, head through the door on the east and go down the
stairs.  Go through the now open gate in this room and down the stairs.  In
this room keep going south to get 4 treasure chests with a few minor items in
there.  Now, it's once again time to push a statue a long distance.  Push the
statue next the treasure chests all the way to the north and then to the west.
The objective here is to have the statue block the water fall to empty the
water in the room.  Once you've stopped the water flow, climb down the ladder
on the east and freeze the lone drop of water still left.  Now, climb up the
ladder and hop across the ice pillar to get some handy Spirit Gloves.  Head
back up the ladder on the right and go up the long tunnel to the north.  Head
up the stairs here, and in the next room proceed south then east.  When you get
to the east wall head north and down the stairs.  In this room head south along
the hallway to find another waterfall and a Djinn.  Like the previous
waterfall, push the statue into it to block its flow and drain the water.
Simply head down the ladder and up the other ladder to get the Mars Djinn
Scorch without a battle.  Head back up the ladder and go to the east to find a
door that will take you on top of a cliff to the east part of Kalay.

Head out of Kalay and go southeast to get to reach Gondowan Cave again.  Back
track through this cave hopping over the river via the stumps you pushed in
earlier to backtrack more quickly (you could also use Retreat.)  Once you're
outside of the cave head northwest back towards Tolbi.  Head to the castle in
Tolbi to rest and then exit Tolbi once more.

------
To the Suhulla/Desert
------

Once you've exited Tolbi, head south over the bridge to meet up with Iodem, the
servant who was going to help you get to Babi Lighthouse after Collosso.  Once
you're across the bridge, keep heading southeast until you reach Suhulla.  The
first thing you want to do in Suhulla is to head to the house with a red carpet
on the roof which is located in the southwestern part of town.  In here Iodem
will find two downed warriors who were unable to get past the monsters in
Suhulla Desert.  They'll also reveal that they lost Sheba, a girl who has some
importance to Iodem.  They also reveal an important detail for getting past the
sandstorms, which is that you can get past the sandstorms with water.  Finally,
they also reveal that Saturous, etc. got through and are at this very moment on
their way to Babi Lighthouse (dramatic music plays.)  Once Iodem's done talking
in there, you can now head out of the town and south into the Suhulla Desert.

------
Suhulla Desert
------

When you first enter the desert, you may be surprised to see that there isn't a
heat bar on the side this time like there was in the Lamarkan Desert.  Instead,
the main obstacle of this desert is small tornados that will sweep you up and
land you back in the village of Suhulla.  In order to get past these Tornados
you'll need to drench them with Douse that you get by equipping Douse Drop (you
should have this item from beating Manticore in the previous Desert.)  Set
Douse as one of your Hot keys (such as the L or R button ) and get ready to go
through the Suhulla Desert.  Besides the tornados, the random battle monsters
that you fight in this level are going to be much more difficult than what you
had experienced in the past.  Make sure to not go into random battles without
full health.  Here's a neat little thing about Suhulla Desert: If you use
reveal you can sometimes find footsteps of hints on where to go (of course, you
can also just use this walkthrough ;-] ).

Thanks to Aditya Durgam [adurgam777@hotmail.com] for this information on the
enemies in the desert:
The Tornado Lizards that dwell in the Suhalla Dessert have approximately 642
HP. After beating them, you get 477 coins and 620 experience points (may vary
from lizard to lizard). The Storm Lizard has 3123 HP. His attacks include Wing
Stroke, Impact, Tempest, Storm Ray, and Resistance. His normal attack has done
an average of 95 HP damage.  He gives you 6100 coins when you beat him.

When you enter the desert you'll want to head West until you get to a wall
where you'll want to head south.  When the path becomes very narrow it will be
time for the first sand storm to appear.  When it does, Iodem will pop out and
mention how there are so many of these in the desert and that it's unusual.
Now, head into the sand storm and use Douse.  After the rain stops, you'll fall
down to the bottom of the Cyclone and face the large monster, Tornado Lizard.
Tornado Lizards are much harder than regular Random Battle enemies, but they're
not quite boss like.  1 or 2 4-Level summons should be able to whipe these guys
clean off of the face of the earth.  So, before going into any tornado put all
of your Djinn on Standby (except Mia's, of course, so that you get Wish) and
get ready for a battle.  Tornado Lizard really doesn't have a devastating
attack, so you can afford to not use Wish every turn.  If you don't want to use
your Summons on him, do the simple Ragnarok/Attack/Plasma/Attack strategy
(going from Isaac to Mia) strategy with the occasional Wish and Djinn to beat
him pretty easily.

When you beat the Tornado Lizard the sand storm will disappear and you'll be
able to continue southeast.  Keep going until you get to three sandstorm paths
that you can go through.  You'll want to hit the path that's most the east and
fight another Tornado Monster.  Use the same strategy mentioned before.  Once
you defeat him, keep going along the path as it progresses to due west and end
up on the next screen.

As soon as you get to the next screen there will be another 3-Path choice each
with its own sandstorm.  The path that you want to take is the middle path.
So, go up in the sandstorm and use Douse on it to fight another Tornado Lizard.
Once again use the same strategy that you used before to defeat him easily.
When you've defeated the Tornado Lizard, continue advancing north along the
hallway.  The hallway will head very linearly for quite a while.  Eventually
you'll see a pink sand storm on your right.  This pink sand storm will take you
to Crossbone Island, which I'll cover a little later in the game.  However, you
will want to head that way to get another Djinn.  In order to find the Djinn,
use Reveal to find a hidden stump to jump over to a ledge to the west.  This
ledge is a little north of the ladder leading down from the ledge.  Once you've
revealed the stump, jump across it and head down the ladder.  Here you'll find
a Mars Djinn that you will have to battle.  He'll have some reasonably powerful
fire attacks, so make sure to heal with Mia and don't be arrogant.  Once you
beat him you'll get the Mars Djinn Flash.  Flash is a *very* useful Djinn
especially later on in the game because he has the ability to block a lot of
damage taken to the whole party.

Now, head back up the ladder and go east (going through that cave will take you
to the pink sand storm which we don't want to go to yet.)  Before you head down
the ladder, you'll want to save and inactivate all of your Djinn (of course,
keep 4 of Mia's active.)  However, if you have much more than 4 Djinn for some
the characters, you may want to activate Djinn like Flint, Quartz, Scorch,
Flash and Squall.  Now, head down the ladder and go south a little.  Suddenly a
giant sand storm will come after you.  My advice is to just stay where you are
and let it get you to avoid random attacks.  Once you're in it, use Douse like
usual to drop down and fight the monster.

This monster isn't just another Tornado Lizard.  The monster that you now face
is a Storm Lizard and he's a mean mama-jama (a la Shaft.)  Storm Lizard has a
Sonic Slash attack that's simply devastating.  It will attack all of your Party
Members and do at least 150 damage to all of them.  First things first, cast
all of your Summons.  For each round use Wish with Mia.  With Isaac, use
Ragnarok and occasionally Flint.  Also, if a player goes down use Quartz that
you should have active by now to restore that player.  With Garet you'll want
to use Heat Wave unless the party is hurting when you'll want to use the Djinn
Flash who will reduce damage taken to each character in that round to about 8.
With Ivan you should use primarily Djinn that attack or do some sort of status
change to Storm Lizard in hopes to stunning him.  Another good Djinn to use
with Ivan is Zephyr which will boost party agility.  If you use a lot of Djinn,
it's possible to cast another high level summon on the Storm Lizard which will
really help you out.  Generally by the time you cast another Summon, Storm
Lizard will be under 500 HP and you should be able to kill him with it.  When
you kill him you'll get 1300 experience and 6100 coins in addition to a handy
Psy Crystal (keep saving these.)  If you are unable to beat Tornado Lizard,
here a few tips to help you out:  Try running south to a rock circle similar to
that in the Lamarkan desert with a Psy Crystal in it.  You can also outrun the
tornado all together if you're quick, because you really don't need to fight it
(although I recommend doing it for the experience and Psy Crystal.)

any ways, once you've defeated the Storm Lizard, head south and grad the
Psynergy Stone in the rock circle.  Keep going along the sole path to finally
spot an exit going east.  Iodem will jump out and mention how they didn't find
Sheba.  Don't worry about her, you'll meet up with her later.  Instead, keep
going out the desert and head east to enter Suhulla Gate.

------
Suhulla Gate
------

Head up all of the stairs at Suhulla Gate to find two guards injured on the
ground.  They'll tell of a strange group of people who came through without any
papers (wonder who they could be?)  Once Iodem is done talking , head north
through the gate to find a small door that contains a minister that will revive
downed characters.  Once you're done with him, head east to get to the next
screen.  On this screen you'll see an area where you can slide down the side of
the mountain almost immediately.  Slide down to find a treasure chest with a
mint in it.  Climb back up all of the vines and advance to the next screen.  On
this screen you'll see several areas that you an slide down the mountain in a
row.  The one that you want to slide down is the third from the left.  This
will land you right next to a Mercury Djinn who you'll have to battle.  Use the
typical Ragnarok/Attack/Plasma/Wish strategy with optional summons in the
beginning of the battle.  Defeat him to get the Mercury Djinn Dew.  Now, slide
down the cliff you're on and head east.  Head up one vine to find a cave that
you need not enter at this point in time (this leads to a ship that you'll use
much later in the game.)  Keep heading up the vines until you get to the top of
the cliff once more and head east.  Keep going east past the downed guard and
down the stairs.  Eventually you'll find yourself back on the world map.  Start
heading northeast towards the Venus Lighthouse.

Enter supporting content here