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Final Fantasy VII (PS1)

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-----------------------1.1 - MAKO POWER PLANT [PP1]------------------

After the end of the beginning FMV, when you can move Cloud, check
the body of the closest guard twice to get two Potions.  Head north
towards the door where the other AVALANCHE members go.  Defeat the
guards who attack you and then go through the door to your left to go
outside.  Meet the AVALANCHE members, Biggs, Wedge and Jessie, learn
a bit more about Cloud, and then name him and Barret.  Head up,
right, up and left through the door.  You will come to a T-junction;
follow the other members to enter the plant itself.

Talk to Barret, and he joins you in your party, so you can now fight
with him.  Talk to Biggs to open the first door, then to Jessie to
open the second one.  Go through the passageway to the south after
the second door to get a Phoenix Down in the chest.  Talk to Jessie
to enter the elevator.  Once inside push the button with the up/down
button with two arrows on.  Listen to Barret and Cloud argue then
follow Jessie out of the elevator and down the red stairs, and
through the door.  Jump over the gap; talk to Jessie and down the
ladder.  Get the Potion half-hidden in the smoke, and down the stairs
and ladder.  Go south to the next area.  Follow the pipes, down the
stairs to the Save Point.  Follow the walkway south.  Pick up the
Restore material (which you can't use yet).  Watch as Cloud gets
freaky and then plants the bomb, and your first boss battle of FF7
begins.............

-----Guard Scorpion-----

Don't worry about it's Search Scope attack as it doesn't cause any HP
damage.  Make Cloud use his Bolt magic and Barret attack with his
gun.  Use this method and Limit Breaks to inflict damage until it's
tail goes up.  Ignore what Cloud says and don't attack while it's
tail is up or it will counter big time.  Just heal if needed or
defend until the tail goes down and continue like before.

Equip the Assault Gun you receive for Barret after defeating the
boss.  You now have ten minutes to escape the plant. Retrace your
steps, save if you like, up the ladder, over the pipes and talk to
Jessie near where the Potion was before.  Free her and retrack to the
elevator.  Go up a level and talk to the AVALANCHE members to open
the doors back to the T-junction where the game takes over.  Watch as
the reactor explodes.

-----------------------1.2 - MIDGAR CITY [MDG1]----------------------

After you escape, head up the stairs and go left.  You can talk to
the flower girl (Aeris) and pick the bottom option, then the top, and
then you can choose to buy a flower from her for one gil.  Go south,
get the Potion near the lampposts, (you'll see it shining).  Go south
again.  Some guards will approach you.  You can fight them if you
like for EXP, gil etc, (don't worry you'll be fully healed), but bare
in mind they keep on coming and you'll eventually get cornered. 
Cloud will then jump onto the moving train below.  You will see the
AVALANCHE members talking and then Cloud enters the train.  They talk
for a bit, then walk towards the screen (forwards, to where the team-
members jumped off).  Talk to the people here, ending with Jessie,
who will show you a simulation of the Midgar rail system and explain
about Mako reactors.  Approach Barret, learn about the plate and
eventually you will arrive at the train station. Talk to the people
here and follow the team to the left. You can go right to the train
graveyard, but there's nothing there.  There's a save point to the
north, and you can talk to the guy here to take a look at the Plate
then follow the team members to the left.  You can talk to people
here if you want.  You can rest at the top floor of the tall building
for ten Gil, but there's no point as you will regain HP here before
you fight again anyway.  Wait as Barret kicks everyone out of the bar
then talk to him to let you inside AVALANCHE's hideout.

---------------------1.3 - AVALANCHE HIDEOUT [HID]-------------------

Here, you will meet Tifa, and Marlene, Barret's daughter.  Answer
however you like when TIfa ask you a question.  You can name her, and
if you bought a flower from Aeris earlier, you can choose to give the
flower to either Tifa or Marlene.  Talk to the other AVALANCHE
members, then try to leave by walking toward the door, and Barret
will run in.  You can talk to Tifa for a while, then head downstairs
by going over to the lift where everyone else went, and pressing O. 
Again, talk to everyone here, then try to go back upstairs and Tifa
will come down and talk to you, then go back upstairs using the lift. 
Try to leave and Tifa will talk to you for a while.  Answer however
and see a flashback from Cloud and Tifa's past.  Barret will come up
and give you his stash :) of 1,500 Gil.  You'll stay the night and
wake up in the room downstairs.  Go back upstairs to meet Tifa and
Barret.  Talk to them both, and you can choose to learn about materia
too, and you can now access the materia menu from the main menu.  You
should also go the tall building's middle floor. You can buy armour
and other items from the first floor shop.  On the middle floor there
is an 'All' materia at the feet of the guy on the left, take it and
get the Ether from the chest that falls after taking it.  You can
learn about various things about the game in this room, recommended
if you are feeling confused!!  You can also buy materia and items in
the store to the left of the tall building.  When you are ready to
leave, go to the right twice, and board the train.

-------------------1.4 - RETURN TO MAKO PLANT [PP2]------------------

Learn about your next mission, and you can talk to everyone here if
you like, but to continue you need to talk to Tifa.  When the ID
Check discovers you, you have 15 seconds to get to the next car in
line each time.  You can talk to the people in the cars but it's just
a waste of time.  When you are running through the third car, someone
walking past will nick some of your Gil.  You can get it back, by
talking to him twice and picking the second option before exiting to
the next car.  Rub through the cars until you get to the end of the
train.  Talk to Tifa and you, Tifa and Barret will jump off the
train, into the sewers below. 

From where you jumped off, you can either go north or south.  If you
go south, after a few screens some guards will turn up who you can
fight.  After you beat them, more will come out.  Each time you have
an option to fight or run, so you can fight this battle as many times
as you like.  It's good for EXP, Gil and AP.  Once you are done
there, or just want to continue without fighting the guards, go
north.  You will arrive at a green beam security barrier.  There is a
shaft to the left.  Examine it with O, and choose to top option
twice.

Go to the right and pick up the Ether.  Go down the ladder.  In the
next screen, go down, left and down the ladder again.  Go down the
stairs and to the left, ignore the ladder in the middle.  Talk to
Wedge and go up the ladder to meet Jessie.  Take the Potion to the
left, and go down the ladder to the far left, not the one next to
Jessie.  Keep going down the ladder and go the right to pick up a
Tent and find the Save Point.  Talk to Biggs and go up the ladder to
enter the plant.

Go down the chute to the right, and go to the left and through the
door.  This should look familiar, as it is the same layout as the
previous Mako Plant.  Jump the gap, go down the ladders, allow the
pipes, down the next ladder, (you can save if you want) and across
the walkway to get to the area where you set the bomb last time. 
Watch as Cloud goes freaky again, sets the bomb and then make your
way back to long flight of double stairs.  Go up them, ride the
elevator, get the Ether from the chest and go into the room to the
left with the three panels.  Working the panels can take a while if
you don't get your timing right.  Wait a few seconds after Tifa stops
talking then press O to raise Cloud's arms just before Tifa and
Barret do.  This should make the door to the right open go through it
to a Save Point and prepare for the next boss.  Go down the stairs to
the left then run up the walkway to the T-Junction where Shinra
soldiers will appear, blocking you in.  Don't worry, you won't have
to fight them.  President Shinra will appear, talk to you for a while
then escape on a helicopter, leaving you will a weird, floating
machine type thing to deal with...

-----Air Buster-----

This boss will separate Cloud from Tifa and Barret, allowing you to
attack it from both sides.  But this boss will turn to face and
attack whoever attacks it. This boss is easy if you have been
levelling up with the guard battles in the sewers.  After you damage
it enough it will be unable to turn to attack so will just attack
whoever is behind with a weak machine gun.  It also has a shockwave
attack that can be quite nasty but fills up Limit gauges.  Also
whoever has Restore materia can only use it on whoever in on their
side of the boss, not on the separated ally(ies).  Use Bolt magic and
Limit Breaks. You will win a Titan Bangle after beating it.

The boss will explode and blow a hole in the walkway, and the bomb
explosion will send Cloud falling into the slums below. 

-----------------1.5 - MIDGAR SECTOR 5 SLUMS [SL5]-------------------

You will wake up in a church.  Meet and name Aeris after talking to
her for a while.  Reno (a Turk, a group employed by Shinra) and some
guards turn up.  Go out the back door, to the right, jump over to the
stairs, go up them, to the left and jump over the gap.  Aeris will
fall while trying to escape.  She will be chased by three guards, you
can choose to make her fight them (a bad idea as Aeris is pretty
weak), tell her to wait or run.  The best way to do it is to tell her
to wait, then get Cloud to push the barrels off the roof rafters to
take out the guards.  The correct order in which to push the barrels
is left-most at the back, right-most at the back and right-most at
the front.  If you push the wrong one, Aeris will have to fight the
guard herself.

After Aeris has got away, she will come up to where Cloud is.  On the
next screen, go up the rafter that leads out to the roof, (the second
one) and Cloud and Aeris will talk for a bit. Jump across the roof
tops and get back to ground level.  Go to the northwest, there is a
Save Point here, then keep going northwest then north to reach the
slums.  Go see the guy in the pipe, and you can also buy materia,
armour and items here. If you are feeling particularly mean, you can
nick 5 Gil off a sick kid in the top floor of the building on the
right by looking at the drawer and picking the third option then the
first option.

Go to the far right to get to Aeris's house.  In the lower level of
the garden is an Ether and Cover materia.  Go into Aeris's house,
meet Elmyra, Aeris's mother, answer however you like when Aeris asks
you a question, then stay the night.  See a flashback in the night
and when you wake up, check between the bed and desk for a Potion and
a Phoenix Down.  You need to get downstairs, but you have to walk not
run, and not touch the walls, if you do Aeris will catch you and make
you go back to bed.  (you can run when downstairs).  Go outside, and
keep going to the left, and you'll meet Aeris again. In the next
screen, go up the brown wooden walkway, along the metal hole filled
bridge, down the red beam, through the tunnel, round to the left, up
the wooden pole and down the brown walkway again.  Go up into the
playground, where Cloud and Aeris will talk again and then when Tifa
rides past, follow Aeris into the next screen.  Go right and up to
enter Wall Market.

-----------------------1.6 - WALL MARKET [WM]------------------------

In this part of the game you need to get into Don Corneo's mansion,
by getting Cloud to dress up as a woman :).  Firstly, go to the right
to the Honey Bee Inn.  Talk to the grey haired guy outside and choose
the first option.  Go all the way north to Don Corneo's mansion. 
Talk to the guy outside.  Go back to the first screen and enter the
clothing shop in the top left, and talk to the woman behind the
counter.  Go to the second screen and enter the bar on the left
(where the 'IN' mat is).  Talk to the man sitting on his own at the
right side of the bar.  To get the best dress, pick the two bottom
options 'that feels soft' and 'that shimmers'.  Go back to the
clothing store and see what dress you got, if you picked both bottom
ones you'll get the Silk Dress; if you chose second, then first
option, you'll have got the Satin Dress, and if you picked first
choice then either first or second choice, you'll get the worst
dress, the Cotton Dress.  Now got to the gym on the right of the
second screen.  Talk to the person here.  Here, you'll have to do
squats to compete for the wig.  Don't push the buttons too fast or
Cloud will get confused and won't be able to keep up.  I suggest you
practice first. Depending on how many squats you did, depends on what
wig you get.  If you do more squats than the other guy, you get the
Blonde Wig.  If you get the same, you'll get a worse wig, and you'll
get an even worse one of you get less than him.  I'm not sure what
wig as I've always beaten him and gotten the Blonde Wig. 

You can now return to the clothing store and change into the clothes
and go to Don Corneo's mansion, but you can also get other items to
make Cloud more feminine.  If you want the Don to pick Cloud you'll
need to get the best of the other items, I'll tell you how to get the
best ones here:

Go back to the first screen, in the top right corner is a hop with a
guy lazing around in it. Talk to him, then spend a night at the inn. 
In the night, Cloud will get up and examine the vending machine,
you'll get different items depending on which one you buy from the
vending machine.  If you buy the one for 50 Gil, you'll get the Glass
Tiara, if you buy the one for 100 Gil, you'll get the Ruby Tiara and
if you buy the one for 200 Gil, you'll get the best tiara, the
Diamond Tiara.

Go to the sushi bar (its the top building in the middle) and buy
whatever you like for 70 Gil.  When the guy asks you how it was
answer 'It was all right'.  You'll get a Coupon.  Go to the pharmacy
(its the middle building in the middle, with the kid outside).  Talk
to the guy here and exchange the Coupon for an item, for the best
cologne choose the 'digestive'.  Go back to the bar and give the
medicine to the guy in the toilet.  In return you'll get the Sexy
Cologne.

Lastly, talk to the orange guy in white wandering around the bottom
right of the screen.  You'll get a member's card for the Honey Bee
Inn.  Talk to the guy at the entrance to get in.  You can listen and
look through the keyholes of the two rooms on the right, and talk to
the girls in the room to the north.  You can choose to go in either
or the two rooms to the left by picking th top option twice.  If you
choose the top one you'll get the Lingerie, and if you go in the
bottom one you'll get the Bikini briefs.  Both are good so it doesn't
matter which one you choose.  If you go in the top one 'The &$#%
Room', Cloud sees a ghost of himself and goes all freaky, also your
HP and MP are restored, but they will be full anyway if you slept in
the inn to get the tiara unless you went outside Wall Market and
fought.  For going in the top room you get the Lingerie if you talk
to the girl before she walks away.  If you went into the bottom one
'The Group Room' you have a bath with Mukki and his buddies, and you
get the Bikini Pants.

When you're done, go back to the clothing shop, get changed and
return to Don Corneo's mansion in the far north.  Talk to the guy
outside and he will let you inside.  After talking the guy here, go
up the stairs and to the left and down into the basement.  Meet and
talk to Tifa, then pick up the Ether in the corner by the fire.  Go
back upstairs and go through the middle room to meet the Don.  He
will pick either Cloud, Tifa or Aeris.  If you got all the best items
(the Silk Dress, the Blonde Wig, the Diamond Tiara, the Sexy Cologne
and either the Bikini Pants or the Lingerie), he will pick Cloud.  He
will pick Aeris, if you are wearing the Silk Dress, the Blonde Wig,
the Lingerie and the Sexy Cologne.  He'll pick Tifa in you are
wearing the Silk Dress, the Blonde Wig and any worse items than the
ones I mentioned above.

If the Don didn't pick you, and picked either Tifa or Aeris instead,
you will find yourself in the room that was closed before (on the
right).  Talk to the guys here and fight them when you reveal
yourself, then pick up the Phoenix Down by the TV.  When you've
fought them all (they're pretty easy to beat) go outside.  If Aeris
was picked, Tifa will be waiting outside.  If Tifa was picked go down
to the basement and rescue Aeris.  The go back into the Don's room
and through to the room at the back.

If the Don picked Cloud, you will end up in the bedroom at the back.
Look behind the bed for a Hyper and talk to him.  Answer his
questions however you like and eventually Tifa and Aeris will come in
and interrogate the Don.  When asked a question, it doesn't matter
how you answer you will still fall to the sewers below.

----------------------1.7 - MIDGAR SEWERS [MSW]----------------------

Watch the scene at Shinra HQ, and when you wake up you'll find
yourself in the sewers.  Before talking to Tifa and Aeris, climb up
the stairs to the south and pick up the Potion.  Now talk to Tifa and
Aeris.  After a while a boss will attack...

-----Apusu-----

Fire works well on this guy, as does Bolt but to a lesser extent so
use those as well as the usual Limit Breaks and attacks, this battle
isn't too tough.  He has a Sewer Tsunami attack that does hit
everyone but also damages him too, sometimes it will be reverse, as
in it hits the bad dude first and then your allies, in this case it
will hurt him more than it will hurt you. If its not in reverse, he
will jump up and down a bit before casting it. You only get a measly
Phoenix Down when you win.

Climb up the ladder and head south and right along the walkway. 
Climb down the ladder here and go across and up the stairs on the
other side.  Pick up the yellow Steal materia and go down the hatch,
by picking the top option.  Go south and down the stairs.  You might
want to push Select to see where to go up on the other side as it is
kind of hard to see.  Go up the ladder to the right to get up into
the Train Graveyard.

----------------1.8 - TRAIN GRAVEYARD/PLATE SUPPORT [TRG]------------

You can save at the Save Point if you like.  Go into the nearby train
by going up the wooden platform, and examine the oil drum to get a
Hi-Potion.  Go back to where the Save Point and climb up the ladder
to get the Hi-Potion on top.  Keep going along the top of this train
until Cloud jumps up onto the white platform, go down to the ground
and examine the oil drum to the north to get an Echo Screen.  Go in
between the train on which the white platform is resting and the
trains at the top, and enter the train to get a Potion.  Go south and
exit the train, then go up the ladder and down the ladder the other
side.  Go through the lit up train and pick up a Potion before going
north to enter the next screen.

Go north and circle around the train then go south to pick up a
Potion in the corner, circle around the next train car to examine the
oil drum and get an Ether.  Go north and east from here to the train
cars that you can move (they look brighter and grainier than the
background cars).  Get into the horizontal train by entering the door
on the right.  This will move the vertical train out of the way.  Go
east and north.  Go up the ladder onto the train and pick up a Hi -
Potion.  Go back down to the ground and enter the train to the north. 
Climb back on top of the train and jump over to the train you've just
moved.  Run along the white platform, down the ladder and go west to
the train station and keep going west, until you meet the people
here, you can buy items from one of the guys here.  You can save the
game, then go up the stairs.

You can talk to the AVALANCHE members, Biggs and Jessie, who you meet
on the way up.  Continue up the stairs, until you meet Barret at the
top.  You've got a boss battle coming up so prepare yourself when
prompted.  Barret will join you for the battle...

-----Reno-----

Fire works well on Reno.  He can use a Pyramid attack on one of your
allies, if he gets this on all three, it's game over.  But to break
it, just get an ally to attack the imprisoned member, it won't damage
them.  He also has a attack called Electro-mag rod, which can
sometimes paralyse the recipient, but it will wear off quite quickly.
Use magic and Limit Breaks to beat him.  When you have inflicted
enough damage he will run off and you will get an Ether.

After Reno runs away, Tifa and Cloud will try to fiddle with the
bomb, then Tseng will turn up with Aeris.  Wait till Barret finds the
wire and you will escape.  Once the support blows up, you will end up
in the playground near Wall Market.  Cloud, Tifa and Barret talk for
a while, then, when you can control Cloud again, go south until Tifa
and Barret join you, then go back to the previous screen and pick up
the yellow Sense materia in the corner.  Return to Aeris's house in
Sector 5.   Talk to Elmyra and learn more about Aeris.  Go upstairs,
talk to Barret and Marlene, answer however you want and you can go to
the room next door to sleep.  Go outside and return to Wall Market.

--------------------1.9 - UP TO THE PLATE [PLT]----------------------

You can buy materia from the guy in the shop in the top right, but
there's isn't anything new.  You can't get back in the Honey Bee Inn
either.  You can go back to Don Corneo's mansion and pick up any
items you didn't get before, and free a guy in the basement.  Go to
the second screen and enter the building on the right.  Talk to the
guy on the left and buy three batteries for 300 Gil, you'll need
them.  You can buy weapons from the guy on the right.  Go north a bit
from here, and you will see some kids run to the right.  Follow them
and talk to the kid by the wire. Climb up it after talking to Tifa
and Barret.  Go up the wire until you jump off.  Go south and east
towards the yellow object to the right.  Put a battery in it.  Head
up after the propeller has stopped spinning.  Jump down onto the
track by pressing O.  Put another battery in the box and climb up the
barrier.  Climb up the wire.  You'll come to a swinging bar, you need
to press O at the right time to make the jump.  It might take a few
tries.  Try to jump just as the end of the bar hits the dangling wire
you climbed up and as the squeaking niose is stopping.  Once you've
made it go north to the next screen.  Climb up the wire you are on
until it goes up then down, follow it to drop down.  Put the last
battery in the box to get an Ether.  Go down a screen and jump onto
the bar again.  When you get to the next screen again,  just continue
up, instead of dropping down, go up, then climb down onto the large
wire and continue up.

---------------------1.10 - SHINRA HEADQUARTERS [SHQ]----------------

There are two ways of entering the Shinra HQ.  You can either go to
the left and up to climb up the stairs all the way to the top which
takes aaaaaaaaaages, but you don't have to fight anyone and you can
pick up an Elixer.  Or you can do through the front door and go up
the lifts to the north of the second floor.  But you have to fight
guards on the way up.  I personally prefer going up the lifts as it's
quicker and you can get EXP for your characters at the same time, and
you get to see a FMV of some of Shinra Motor Mobiles (talk to the
people by the TV), if you enter the room called 'Accessories' on the
second floor. You can buy items from the woman in here.  If you go up
the lifts, you will ned to press the panel again to continue upwards. 
But it's up to you, whatever route you take you will end up on the
59th floor.  Go to the south to enter a battle with some more guards. 
After the battle, you will pick up the Keycard 60, which will get to
the 60th floor.  Go into the lift and rife up to the 60th floor, talk
to your friends on the way up.  When you arrive, go off the screen
and go left, avoiding the guards ahead of you, and into the office. 

What you need to do next is to hide behind the gold statues and make
your way right.  Run when the guards are turning not staying still,
and pause behind each statue before moving again..  When you get to
the middle, you'll need to signal Tifa and Barret across, do so when
the guards are moving like when Cloud crossed.  The guards on the far
right move faster, so you need to run as soon as they turn.  Again
signal Tifa and Barret across when Cloud get to the far right.  If
you are caught by the guards at any point, you will have to fight
them and then start back at the office.  When you've got all the way
across go up the stairs.

On the next floor, talk to the people here, and one guy will present
you with an option, answer '.......', and he'll assume you're a
repairman , and give you the Keycard 62, allowing you up to the 62nd
floor.  Go into the lift and go up to the 62nd floor.  You'll meet
the Mayor of Midgar here, and if you guess his password right, he'll
give you an Elemental materia, but only if you guess right on the
first go.  I think there's hints in the libraries and you can buy
hints off the guy outside (Hart), but I don't think it's worth it.

You can now go to the 63rd, 64th and 65th floors, there is a Save
Point on the 64th floor, which you may want to use before attempting
the 63rd floor.  Also on the 64th floor, check the lockers at the
back to get a Phoenix Down and an Ether.  You can't take the
megaphone yet.  You can rest in the room with the Save Point too.

On the 63rd floor, there are three coupons which can be exchanged for
items, and you can only open three doors at a time, before reseting. 
To get all the items first activate the computer.  Then go out the
door, and go up to the top of the screen and open the door on the
right, on the last row of gates.  Keep going right until you come to
a door facing right, and one facing south.  Open the south facing
door.  Go through and head left and go through the door with the red
light.  Pick up  'A Coupon'.  Go into the air duct, (the black box
thing to the right).  Once inside go south and head right.  Go up the
walkway not right at the junction, drop down and get 'B Coupon'.  Go
out of the red light door and go left.  Open the door here and go
inside to get 'C Coupon'.  Go back into the air duct in the room with
the 'B Coupon' and now go right to drop down in the room with the
computer.  Activate the computer , and pick the bottom option to
exchange your coupons.  For 'A Coupon' you get the Star Pendent, for
the 'B Coupon' you get the Four Slots Braclet and for the 'C Coupon'
you get an All materia.

Either go back to the 64th floor to save again, or continue to the
65th floor.  On the 65th floor, you have to open various chests to
get pieces to fit into the model of Midgar, eventually resulting in
getting another Keycard.  Be careful, for some odd reason there are
random battles on this floor, although they are very random.  Firstly
go into the room to the north with the model in.  You can examine it
if you want.  Go out and go into the room on the top left.  Examine
the chest at the bottom to get Midgar Parts.  Go back to the model
and examine it in a counter-clockwise way until an option appears to
place the parts in the model.  Go back to the top left room and open
the other chest, return to the model and place the parts.  Go to the
bottom left room and open the left chest and return and place the
parts.  Go back to the lower left room and open the other chest. 
Place the parts and go to the room in the upper right, open the chest
here and go back to the model.  Finally go to the middle right room
and pick up the Keycard 66, to get to the 66th floor.

You can either go up the stairs or go back to the lift.  Either way
go to the toilets to the left of the floor.  Choose the middle option
when it appears, to climb into the ventilation shaft above the
conference room.  Move towards the screen and listen to what the
Shinra executives are talking about.  When they are done, go back the
way you came and go towards the stairs.  Follow Hojo to the 67th
floor (nice and convenient that the door stays open as you don't have
the Keycard to open it yourself).  Go to the left and into the area
with lots of boxes.  When Cloud goes freaky, look into the purple
chamber and go north through the boxes.  Pick up the Poison materia
in the chest and save your game as you've got a boss coming.  Go into
the lift to the next floor.  Talk to Hojo and free Aeris.  Watch as
Hojo is attacked and choose who you want to look after Aeris, choose
whoever you don't intend on fighting with.  Name Red XIII, who will
replace whoever you chose to protect Aeris, and fight the boss...

-----Sample HO512-----

Use Fire and Bolt, as well as Limit Breaks on the big guy, don't
bother about the little things, they die when the big one does.  Red
XIII has Fire already equipped so have him cast that.  Don't use Ice
or Bio.  This guy likes to poison you characters alot. But if you
cure yourself, he'll probably just poison you again, so save your
Antidotes and just Cure every now and then.  I think you'll get a
Talisman when you win.

Pick up the Enemy Skill's materia in the chamber and go left, south
and up the stairs.  Talk to the guy in grey to get the Keycard 68. 
Pick up the two Potions on the walkway Go to the right and pick up
two more Potions. Make your way down a floor and go into one of the
lifts.  You be caught by Rude and Tseng.  You will then be taken to a
meeting with President Shinra.  Afterwards you'll find yourself in
the cells to the north of the 67th floor.

Talk to everyone here, the choose to sleep by walking towards the
door after talking to Tifa. When you wake up, you'll find the door to
your cell is open.  Go outside and examine the guard in the corner. 
Return to your cell and talk to Tifa.  Go outside and talk to her
again.  Go and free Barret and Red XIII.  Follow them and talk to
everyone here.  Go back to the area with the boxes and talk to Red
XIII.  Follow him upstairs.  Go right, and north and go up to the
next floor using the stairs (follow the blood trail).  Go through the
centre door and save.

Go up the stairs on either side and go right to see that President
Shinra has been killed.  Listen to what Palmer says, talk to everyone
and go through the door to the north to get to the roof.  Listen to
Rufus's speech and then Cloud orders everyone to leave.  On the lower
floor, Tifa stays behind to wait for Cloud.  Your team is now Barret,
Red XIII and Aeris.  You can either remove Tifa and Cloud's materia
or leave it as it is.  I suggest removing it then re-equiping the
team you have with Bolt, Fire and other magic spells.  Leave your
Cure materia for Cloud, as you can use Aeris's Limit Breaks to heal. 
Go south and enter the lift.  You will be attacked by a boss...

-----Hundred Gunner-----

In this battle you can only use long range attacks so have Barret
attack.  You should have equipped Bolt and Fire to your characters so
use those.  Red XIII and Aeris can't reach, so have them use magic,
or heal with Limit Breaks in Aeris's case and Potion's otherwise. 
Red XIII can use his Limit Breaks to attack also.  Don't use Bio. 
After you inflict enough damage, the boss will begin to break up, and
after wards will begin to use more powerful attacks.  After you
defeat this boss, another will appear....

-----Heli Gunner-----

Use the same tactic as the previous boss, use Thunder, have Barret
attack and Aeris heal.  You'll win a Mythril Armlet when you win.

After the battle, you'll find yourself on the roof again with Cloud,
you can remove materia from everyone else if you like.  Equip Cure
and Poison and any other strong magic.  When you are done, press
Start and Rufus and Cloud will talk for a while, when you and Rufus
will fight...

-----Rufus-----

Use Bio to poison him, and use Bolt to kill off the Dark Nation
first.  The Barrier makes your physical attacks not as damaging so
use magic instead.  Your Limit Break will fill quite quickly so use
that.  You'll win a Protect Vest and Guard Source when you win.

----------------------------1.11 - ESCAPE [ESC]----------------------

Go downstairs and save.  Talk to Tifa.  You will switch back to
controlling Aeris so try to go out the front door, to find you're
surrounded.  You will talk for a while, then watch the kick-ass FMV. 
Afterwards you'll play a mini-game in which Cloud must protect the
van by swiping the oncoming motorbikes with his sword.  Press Square
to attack left and O to attack right.  Before starting, form your
party and equip yourself with Bolt, Ice and Cure/All materia.  During
the mini-game there is a gauge showing how much health everyone has,
as the van gets attacked their HP will go down.  At the end of the
mini-game you'll fight at large machine boss...

-----Motor Ball-----

This boss with get the first attack from behind, but if at the start
of the battle you hold L1 and R1 as if trying to escape you will turn
around at the back attack won't be a back attack any more so you will
take less damage.  Also your characters will only have as much health
as they had left after being attacked in the mini-game.  If a
character was killed in the mini-game they will start this battle
with 1 HP, and as the boss gets the first attack, they will need to
be revived.  Use Bolt and Ice on the boss, and be careful of it's
flame attacks (Twin Burner) if you are at a low level, so have
someone with Cure/All to heal your party.

After the battle, your characters will talk for a while, you'll find
yourself at a screen you could have seen but not accessed if you went
south from Aeris's church.  Talk to everyone here and go south to
enter the world map.  You can now save anywhere on the World Map. 
You can either fight around here to level up, which I suggest or go
straight to Kalm.  Head east from Midgar and you should see a town
nearby.  Enter.  You can buy materia, weapons and items here.  When
your done, go into the inn.

---------------------------1.12 - KALM [KLM]-------------------------

Talk to the receptionist, and then go upstairs to meet your friends. 
Talk to them to here Cloud talk about his past in flashbacks.  You'll
find yourself in the back of a truck with other Shinra soldiers and
Sephiroth.  He and Cloud will talk for a while, then you will be
attacked by a huuuuuuuuuuuuuuge dragon.  Don't worry if Cloud dies,
Sephiroth can kill it in two hits.  After the battle, the scene will
switch back to Kalm, then return to Nibelhiem.  Talk to the guards
and then Sephiroth.  Go north.  When Sephiroth leaves you can talk to
the guard and the kid.  You can visit Cloud's house on the right and
Tifa's house next to his (has double doors).  Go to her room and
Cloud will play a tune on her piano if you choose the bottom option. 
You need to play this tune when you visit Nibelhiem later to get
Tifa's Level 4 Limit Break Manual.  When you are done looking around
go back to the inn.  Talk to Sephiroth twice and pick the bottom
option.  In the morning talk to Sephiroth and you'll have your
picture taken with Sephiroth and Tifa.  You'll then make your way up
to the Mt.Nibel reactor.  Cross the bridge and talk to Tifa.  After
falling, go north east into the cave.  Keep heading north.  You'll
come to a Mako fountain, you will talk here for a bit, then
eventually arrive at the Mako Plant.  Go up the stairs.  Once in the
plant, go across the wires and down the chains.  Follow Sephiroth
into the chamber room.  Talk to him and examine the chamber to the
left at the bottom.  Talk to Sephiroth again to look inside the
chamber.  After Sephiroth goes craaaaaaaazy and the monster breaks
out, the scene will switch back to Kalm.  You can choose to save your
game or continue.  Choose whatever you like and then Cloud will
continue.  Back in Nibelhiem, Cloud will enter the mansion.  Go up
the stairs, and right.  Talk to the guard and go through the door in
the corner and down the spiral stair way.  Go south and right to the
library and talk to Sephiroth.  Leave after he is done.  After Cloud
wakes up go back to the library.  Talk to Sephiroth and return to the
town.  Talk to Zangan and enter Cloud's house.  Watch the really cool
FMV and  you'll find yourself back in the Mako Plant.  Make your way
to the chamber room.  Examine Tifa to move her out the way then go
into the room Sephiroth went into to see another cool FMV.  After
Cloud challenges Sephiroth, the scene will cut back to Kalm.  After
you leave the inn, you can go get an Ether in the house next the inn
(its behind the door under the stairs) and another Ether in the chest
on the second floor of the house next to the previous house (in the
cupboard).  There's also a Peacemaker gun in the thrid house along, 
up the curving stairs to the north.  Also in this house, in the
cupboard next to the girl on the second floor (go up the other
stairs) is a Guard Source.  There's another Ether under the stairs of
the house on the right side of the town.

When you've got everything exit the town and keep going east until
you come across some lighter grass and enter Chocobo Farm.

-----------------------1.13 - CHOCOBO FARM [CHO1]--------------------

When you enter the farm, there is a Chocobo standing next to the pen
fence.  Talk to it and reply 'Wark' and the Chocobo's will dance :). 
Afterwards you'll recieve the Choco/Mog materia.  Go into the house
on the left and talk to the guy here.  You can rest in the room with
the beds fro 100 Gil.  Go into the barn on the right and talk to the
kid in here (Choco Billy).  From him, you can learn how to catch a
Chocobo, but eventually you will need to pick the bottom option and
buy a Chocobo Lure off him for 2000 Gil.  You should probably buy
some Greens off him as well.  Go out of the farm and equip someone
with the Chocobo Lure.  There are Chocobo tracks outside the farm on
the lighter grass.  Catch a chocobo by wandering around on the tracks
until you enter a battle with a Chocobo and other enemies.  You must
never attack the Chocobo or it will run away so don't attack with
magic paired with All.  You will need to kill the enemies quickly or
the Chocobo will get scared and run off.  If you bought Greens you
should throw them to the Chocobo by selecting them off the Item list. 
This will distract them while you attack the enemies.  When you have
killed all the enemies and the Chocobo is still there, you will have
caught the Chocobo.  After the battle you will be riding the Chocobo
on the World Map.

There is a marsh near the Chocobo farm, look around with the camera
to see it, it looks grey and green.  Use the Chocobo to cross the
marsh and avoid the large snake in the marsh, the Midgar Zolem.  If
the snake does touch your Chocobo you will have to fight it.  I
strongly suggest trying to avoid the snake as it is very tough at
this stage in the game.  Eventually you will get to the other side of
the marsh; ride into the cave on your Chocobo, you will see a large
snake on a spike.  Go north, dismount and enter the cave.

------------------1.14 - MYTHRIL MINE/FORT CONDOR [MMFC]-------------

Head north east onto another screen. Go up the steps and pick up the
Ether to the right and the Tent in the chest.  Climb up the brown
vine on the left hand side.  Pick up the pink Long Range materia.  Go
back down the vine and go back to the entrance.  Go east and south
under the arch.  Go right to a chest with a Mind Source in.  Go back
to the arch and go left and up to the next screen.  You meet the
Turks, Rude, Elena and Tseng.  When they leave go north, not up the
vines.  Get the Elixer in the chest and the Hi-Potion on the floor. 
Go back to where you meet the Turks, climb up the vines and go out
the door.

You'll be back on the World Map. Go forward to see an area of brown
land.  Keep going and you'll see a structure will a golden bird on
top.  This is Fort Condor.  Talk to the man here.  He'll tell you
where Junon is, and if you choose the bottom option, he'll let you
inside.  You can rest and save in the room to the right (go down the
rope) and to the north east there are Materia and Item shops
(although there's nothing new).  Talk to everyone but I don't think
you should give loads of money to these people as you should save it
for weapons and such, as you don't need to go here to continue in
your quest.  To use the Materia and Item shops you need to talk to
the man at the table and say you will help them, if you don't the
people won't sell you anything.  When you are done return to the
World Map.

Head towards the forests to the north-west(You can also fight Yuffie
in these forests - See Side Quests).  Go through them towards a brown
hill near the coast.  There is a big gun sticking out towards the
sea.  This is Junon, enter it.

--------------------------1.15 - JUNON [JUN1]------------------------

Talk to the people here then make your way left and go down the
stairs.  Meet Priscilla and Mr. Dolphin :).  After talking to her,
you will be attacked by a flying boss...

----Bottomswell----

Use Bolt, Bio and Fire magic attacks.  Some characters can't attack
it so have them cast magic instead.  This boss can put a bubble on a
character that slowly reduces their HP.  To destroy the bubble you
must cast a magic spell on it.  If you have a magic spell linked with
All, you can attack the boss and the bubble at the same time.  You
should keep your HP up as this boss can create a wave attack (Big
Wave) before it dies.

After killing the boss, you will need to revive Priscilla by using
mouth-to-mouth resuscitation.  Fill your lungs by pressing Square and
when the marker gets to the top of the lung symbol press Square again
to breathe into Priscilla.  It will take a few tries.  Go into the
house near the entrance on the left.  Talk to the woman in front of
the door.  Choose the bottom option to rest.  Cloud will have a
freaky dream and when you wake up go outside to meet with your
friends.  Talk to them then go up the set of wooden stairs.  You find
that Priscilla is OK, and she will give you the Shiva materia in
return for saving her life.  Follow her back to the beach.  Talk to
her and you'll have to get the dolphin to jump you up to the tower,
by calling it with Square.  If you choose the middle option and don't
move, just press Square where you are, the dolphin will launch you
but you will miss.  However if you call the dolphin again, you will
be deposited in just the right place.  Go to the left and climb up
the wire.  You will see a cutscene of the Highwind.  Once up top, go
south, towards the screen.  Go left and down, until you get to a
yellow box.  Examine it and it will take you down to the next floor. 
Go south through the arch.  You will be in hallway, some soldiers
will run past and an officer will spot you and make you change into a
Shinra uniform.  Go into the room to the north and examine the locker
at the end.  Choose to change, and some guards will come in.  They
will show you how to march, choose the bottom option to stop them. 
There is a Save Point in the corridor to the right.  I suggest you
save.  Follow the soldiers when you are done.  Watch the FMV of
Junon.  In the next event, you will need to sneak into the row of
soldiers and march with them.  You will also need to move your gun
with O in time with the other soldiers.  Depending on how high the TV
ratings were will depend on what you will get at the end.  You will
end up marching with the other soldiers in front of Rufus and
Heidegger.  When they leave you will find out Sephiroth has been here
and you will find yourself in the locker room.  You will practise the
next event and choose the bottom option when you are done.  Now you
can look around Junon and buy various weapons, items materia etc from
the shops here.  In the last building on the left, in the basement,
(talk to the guy to the right on the first floor) there is a room
where you can learn about various parts of the game in more detail. 
On the second floor of this building is a 1/35 Soldier and a Mind
Source.  There is a Luck Source in the room with the kittens.  There
is a Power Source and a Guard Source on the top floor.  In the other
side of the town, in the third entrance along there is a Speed Source
in the room with the lazy soldier.  There's a 1/35 Soldier on the top
floor.  Go all the way to the far side of town and you will meet up
with the other soldiers and the officer.  You will now have to
perform for Rufus, using the various buttons on the controller. 
Listen to the officer and push the relevant buttons.  At the end face
forward and press any button to perform the final salute.  You will
receive an item depending on how many points you got.  for 0 - 50
Points you will get Silver Edge Glasses, for 60 - 90 Points you will
get a HP Source and for 100 - 190 Points you will get a Force
Stealer.  After wards, if you try to go out the door you will be
stopped by Red XIII, and will board the boat.

------------------------1.16 - CARGO SHIP [CSH]---------------------

Go to the left and open the chest to get an Ether, and the All
materia if you don't have Yuffie, but I think if you do have her, you
can get to the materia, you might be able to get it if you answer the
bottom option.  Anyway, talk to everyone here, especially Red XIII on
the deck :).  A guy in white on the deck, not the one running around
will sell you Potions and Phoenix Downs and some rejuvenating drink. 
There is a Save Point near Red.  Go back down below and talk to Aeris
again.  You can now sneak to the front of the ship and check out
Barret in his sailor suit :)!!.  Talk to him a few times and the
alarms will sound.  Go back to the main deck area, and you will talk
to your friends for a bit, then choose you party.  Equip Quake, Fire
and Ice magic, as well as Shiva and any other good materia you have. 
Save at the Save Point in the northern part of the deck.  Go down
below and you can now pick up the All materia that Yuffie was
blocking before.  Go into the door to the north and make your way up
the ladder to the left and go across the walkway to get a Wind Slash
from the chest.  Go back down the ladder and talk to the officer in
red.  You'll find out he's dead, and Sephiroth will appear and summon
a version of Jenova for you to fight....

-----JENOVA BIRTH-----

Primarily use Quake, Fire and Ice magic, as well as Limit Breaks. 
This boss has some nasty attacks such as Tail Laser, and W-Laser
which hits twice (obviously!).  Keep your HP up, and only use
physical attacks if you are low on MP.  Jenova can cast Stop on a
character so don't rely on a character too much.  You'll get a White
Cape when you win.

After the battle you party will talk, and Cloud will try to explain
the situation.  Your party will leave and the ship will dock at Costa
de Sol.

-----------------------1.17 - COSTA DE SOL [CDS]---------------------

You will exit the ship and your friends will talk for a while.  When
they all leave go southeast to the next screen.  The Shinra
helicopter will show up and Rufus and Heidegger will get out.  They
will talk for a bit, then the scene will switch back to Cloud.  Go
over the bridge and down the stairs.  Go all the way right and down
the stairs to the beach.  You can talk to Hojo here but you won't get
anything amazingly wonderful out of it.  In the building to the right
of the bridge, there is a Power Souce and a Motor Drive in the
basement to the right.  There is also a Fire Ring in the chest.  You
can meet Mukki in the Bar if you REALLY want to.  Go under the bridge
to get to the world map.

Go towards the mountains in the southwest.  There's a path running
through them, go over it.  At the end of the path, you'll see a cave
to the left.  Go up the path and talk to the guy here.  Go north
towards the light.  Keep going north until you get to a Mako Reactor. 
Don't go inside just keep going south down the stairs.  Go down the
train tracks, there's a Save Point here.  At certain points the track
will break and will you can press O to jump over the gap, don't. 
While falling hold left or right and keep hitting O.  Depending on
which way you fall you'll get a different item.  If you fall left,
you'll get a Wizard Staff.  If you fall right you'll get a Star
Pendant, you don't get anything if you fall in the middle.  You get
three chances to fall down, so try to get all the items.  There's one
on the lower track, one on the top to the left and another to the
right of the gap.  There is a W Machine Gun to the left of the top
gap and a Turbo Ether and a Transform Materia to the right of the top
gap.  Go on the top track to the right and on the next screen your
friends should be on the lower track.  If they're not there you need
to go back, go down the lower track and call them with the PHS.  Keep
going right and go inside the shed and choose the top option.  Go
down a bit until you hear birds chirping and climb up the wall. 
Choose the top option and you'll fight a Cokatolis which is just
incredibly easy so just attack it and you'll get 10 Phoenix Downs.

Go back the way you came and go down to the lower track and over the
bridge.  Follow the track.  Go to the left, then down.  Keep going
left until you come to a cave.  You can get a Tent, Mind Source and a
Power Source here.  Go back up to the track.  Keep going south along
the REALLY long bridge.  Eventually you will end up in North Corel.

------------------1.18 - NORTH COREL/GOLD SAUCER [GLD1]--------------

When you enter some people will talk to Barret.  You can buy weapons,
Materia and items here although they're not very good and you need
3000 Gil to enter the Gold Saucer which is where you're going next. 
You can stay in the inn to the north.  Go left to Ropeway Station. 
This will take you to the Gold Saucer.  You will talk to your friends
and learn more about Barret's past before boarding.  When you get to
the Gold Saucer you'll see a Save Point to the left but you can't use
unless you have GP.  Talk to the woman at the IN sign and pay 3000
Gil to enter.  You'll talk to your team for a while.  Talk to one
person who you want in your team, you can only have one at this
point.  Go to the Wonder Square and you'll meet Cait Sith.  watch him
tell your fortune which goes completely wrong apart from the ladt
reading.  He'll then join your team.  He has two Materia, Manipulate
and Transform.  Now go to the Battle Square and find the guard's been
killed.

You'll talk to the woman behind the desk and some guards and Dio will
show up and accuse you of killing everyone.  You'll run inside the
Battle Square and will be ambushed by some robots.  Don't worry, you
won't have to fight them.  You'll be caught then chucked through the
'Gateway to Heaven' which lands you straight in jail.  You'll find
Barret and talk to him for a bit.  Go through the gate.

------------------1.19 - COREL PRISON/CHOCOBO RACES [CPR]------------

If you stand still too long a weird freaky man will follow you.  VERY
annoying.  There's a Save Point and you can talk to people here if
you want.  Eventually go into the house on the right where the
strange man will leave you alone (yay!).  Barret will come in and
everyone else will too.  You'll see a flashback from four years ago
in which Barret's best friend gets his arm shot off.  Now you have to
choose your team.  I suggest you save at the Save Point before you
leave.  You'll notice that the man following you has gone, I think he
was the one that Barret shot :)  Go north through the gate and then
go through the other gate to the left.  When you get to the next
gate, go through the gate to the right to where the man is and keep
going north or if you get fed up going north go right until you reach
a line of rocks or a junkyard.  When you get to the line of rocks go
right.  When you're at the junkyard equip Barret with Restore and
your best Magic and Summon Materia as you will have to fight with
only Barret.  Go north and you'll talk to Dyne.  You'll find out he
was injured and also got a gun grafted onto his arm.  You'll have to
fight him... 

-----Dyne-----

Let him attack you with his gun as it will make your Limit Bar fill
up quickly, and use Cure when you have to.  Hit him with your Limit
Break when it's full and use your best summon (Choco/Mog can paralyse
him sometimes) to inflict more damage.  He can pull off a big attack
before dying so keep your HP up.  You'll win a Silver Armlet. 

After Dyne kills himself you'll find yourself back at the prison
talking to Mr. Coates.  You'll need to win the upcoming Chocobo Race
to get out of prison.  After you've taken the lift, you can find the
Summon Ramuh Materia in the corner by the poster.  Talk to Ester when
she comes and you will participate in the Chocobo Race.

You can either do Automatic or Manual.  If using Manual, hold R1, R2
and this will make your dash meter regenerate which will let you dash
(O) more often.  If you can't win on Manual, use Automatic and you
should win eventually although it's pretty easy to win on Manual.

When you come in first place you'll get a buggy which lets you go
over shallow rivers.  Come out of the desert bit and you'll see a
shallow river nearby.  Go over it, and eventually you'll see a black
structure in a forest.  Get out of the buggy and enter it.  Go
forward a bit and you'll see the Turks, Reno and Rude.  They'll talk
for a bit and then you'll have to fight Reno and Rude together. 
Answer however you like when they ask you a question and you'll enter
the battle...

-----Reno and Rude-----

Use your best Summoning and Magic to inflict damage on the Turks. 
You should concentrate your attacks on one or the other as when you
inflict enough damage on one the other will leave.  You can poison
them with Bio.  Rude can heal them both, and Reno can inflict more
damage so decide accordingly.  You'll win a Fairy Tale when you're
victorious.

Go northeast to the burnt out Mako Reactor.  Scarlet and Tseng will
arrive and talk about Huge Materia.  When they leave check around the
edge of the reactor and when an option appears choose the bottom one
to get the Titan Materia.  Go back to where you met Reno and Rude and
go west.  Keep going west at the junction to get Deathblow Materia. 
If you keep going down this pathway you'll end up in the world map so
go back to the junction, not the one where you found the Turks, and
head north.  You'll reach Gongaga Town.

----------------1.20 - GONGAGA TOWN/COSMO CANYON [COS1]--------------

You can buy Materia, accessories and items in various buildings. 
There's also an inn with an X-Potion in a chest.  In the building to
the far north there is a White M-Phone in a chest.  Go into the
building in the far south to hear about a guy named Zack.  Leave the
town and go back to the world map.  Get in the buggy and go around
the forest and over the shallow river until you see some red
mountains and the sky will darken.  Your buggy will breakdown and
you'll be forced to go into the building in the mountains which is
Cosmo Canyon.  Then talk to the guy.  If Red is in your team he'll
come out and show himself, if not he'll run up the stairs.  There is
an inn and various shops such as a weapons and item shop.    If you
come back to Cosmo Canyon in Disc 2 or 3 and enter the item shop the
red cord will be gone and you can pick up a Full Cure Materia, Magic
Source and Elixir.  Make your way up the stairs to the left and talk
to Red.  Go up the stairs and there's a Save Point here.  Go up the
stairs and left, go up the outside stairs and into the cave.  Climb
up the ladder to Bugenhagen's observatory (go through the door to the
left, press Select if you can't see the door).  Talk to Red XIII and
Bugenhagen for a while.  You will need to make a new party, so go
talk to whoever you want in your party, they will be in various
loactions in Cosmo Canyon.  When you have your party go back to the
observatory.  You will see a short cutscene, where you can learn
about the Planet and the Lifestream. 

When it is over, return to the bonfire to meet with your friends. 
Talk to everyone here.  Eventually Bugenhagen will come and talk to
Red XIII.  You will need to take one other person with you as you
have to take Red XIII.  Go up to the top level , where the ladder was
to enter the observatory.  Talk to Bugenhagen and he will open the
door.  Go through the door and climb down the ladders and ropes until
you get to the bottom where you should head right.  There are caves
in here that if you go inside you will be given an option.  Ignore
the first two caves unless you want to fight the enemies that are
inside (if you choose the top option).  Go to the cave to the north
east and go inside. Pick the top option.  A new door will appear.  Go
through it.

Go north and west.  There is oil on the floor.  Don't run on it as
you will go sliding into a spiked wall, reducing everyone's HP by
500.  Just walk on it instead.  Go south from where the oil is to get
to the previous screen and pick up the Added Effect materia.  Return
to the other screen and go right and up, and then left and down the
stairs to get a Black M-Phone.  Go back up and through the arch and
get the Ether in the chest.  Go up the stairs and head north.  Go to
the next screen and go through the tunnel fourth from the left.  If
you hit the spider web, you will be attacked by a large spider, they
are pretty easy to beat, although their Sting Bomb attack can take
off quite a bit of health and you have to fight them to continue.  At
the end you will get a X-Potion in the chest.  Go back and go through
the second tunnel to the right, and fight the spiders.  If you run
against the left side wall before the door you will go through a
secret passageway and pick up the Turbo Ether in the chest.  Go back
through the passageway and go through the door at the top.  You will
talk for a bit, and then the statue will start to move and you will
fight a boss....

-----Gi Nattak-----

There is a very easy way to kill this boss. As it is undead, curing
items will hurt it so simply use an X-Potion to kill it in one go. 
But if you don't wanna do that, just use Summon materia and Limit
Breaks on the main guy, don't worry about the fire guardians that he
has with him.  You can also use Ice and Bolt magic.  You will win a
Wizer Staff when you kill him.

Pick up the Gravity materia on the ground and follow Red XIII to the
next screen.  You will learn about Red's father here, and you will be
back at bonfire.  Make a new party and try to leave.  Red XIII will
come and join you again.  Leave Cosmo Canyon and get in the buggy
which is now fixed.  Go past Cosmo Canyon and go over the shallow
river and you should see some spiky mountains in the distance.  Get
out of the buggy and enter the town of Nibelhiem.

--------------------------1.21 - NIBELHIEM [NIB1]--------------------

When you enter the town, Cloud will see that Nibelhiem has seemingly
been rebuilt, despite that he remembers it being burnt down.  Firstly
go into the inn, and enter the room at the back on the first floor. 
Talk to the black creature here to get a Luck Source.  In the
building to the right of the inn is an item shop, and another black
creature with an Elixer in the furnace room.  Go to Tifa's house, and
get the Turbo Ether off the creature at the back of the room on the
first floor.  You can play on the piano in Tifa's room if you like,
and read the letter on Tifa's desk as well.  In the building to the
right of Tifa's house on the top floor you can get a Luck Source from
the creatures in the attic.

When you have got all the items, go into the mansion.  You can get
Vincent now if you want (See Side Quests).  There is an Enemy
Launcher in the chest near the room with the safe in, and if you go
through the northern door, under the stairs there is a Twin Viper in
the room to the right and up.  Go to the right of the top of the
stairs to get a Magic Source in the chest in the room to the north. 
Eventually make your way down to the basement.  Go towards the back
room and you'll meet Sephiroth again.  He will talk of the Reunion
and when he leaves, he will throw the Destruct materia at you.  Pick
it up and leave the mansion.  Go north to leave to the world map.

-------------------------1.22 - MT. NIBEL [NIB2]---------------------

Go north through the mountains until you enter the mountain path up
to Mt.Nibel.  You should remember this place from Cloud's flashback. 
Follow the path until it splits.  Take the north spiralling path to
get a Rune Blade.  Go back to the path and continue following it. 
Before the bridge, you can follow the other path to eventually get a
Platinum Barretta.  Go back to the bridge and cross it.  You'll come
to a set of tunnels, go down the ladder and free the ladder that is
folded.  Go back up and go down the tunnel numbered '2'.  At the end
is a Powersoul.  Jump off the ledge and use the Save Point if you
like.  Climb back up to the top where the tunnels start and now go
down the one numbered '4'.  You'll get an All materia in the chest
here.  You can now fight the boss, or go out the passageway next to
the boss, and follow the path to go outside, then drop down to the
lower ledge and enter the cave and take the right hand path.  Work
youe way south west and go through the small hole.  Go up, left then
down to get to a chest with an Elixer in.  Go out the exit to get to
a wooded area.  There is an Elemental materia on the ground to the
left.  Keep going north, then right, up as far as you can go, then
left to get a Sniper CR.  Go back and take the right most passage,
this goes south and leads you outside.  From here go left until you
get to the Mako Plant in Cloud's flashback.  Go past it to the door
set in the rock face.  This will lead you back to the area with the
tunnels.  Head to the bottom and examine the blue bird-like creature
to enter the boss battle...

-----Materia Keeper-----

This boss can use an attack called Trine, so you should learn it if
you have Enemy Skill materia equipped.  You should Haste to start off
and make sure you have Cure/All equipped.  The boss can heal himself
too.  Try to use physical attacks and save the MP's to cure yourself. 
You can poison it as well.  Just stick to Limit Breaks and physical
attacks, you can use Summons as well to inflict more damage.  You'll
get a Jem Ring when you win.

Pick up the Counter materia that's left behind and go down the path
that the boss was blocking.  Follow it until you reach the World Map. 
Circle around the mountain until you see a town in the distance. 
Make your way towards it.

--------------------------1.23 - ROCKET TOWN [RT]--------------------

There is a weapon shop on the left and an inn on the right when you
enter.  There is a Power Source in the room to the bottom right.  If
you talk to the old guy a few times and choose the top option to look
at the rocket, he will give you the Yoshiyuki.  Be sure to get the
Barrier materia in the shop next to the old man.  When you have
bought weapons, rested etc, go into the house to the top right. 
There is a Drill Arm in one of the rooms in a chest.  Go out back to
see the Tiny Bronco.  Shera will turn up and when she leaves, exit
the house and go north towards the rocket.  Go over the bridges, up
the stairs and ladder and go right to enter the rocket.  Talk to the
guy in here (Cid) and name him.  When options appear, choose any one
you want buy you will need to ask the top option to continue.  Go
back to Cid's house when you are done and talk to Shera.  Cid will
turn up and when he leaves, Shera will explain about what happened
with the rocket, flashback style.  When the FMV finishes,  Cid will
come back and Palmer will arrive.  Go outside to find that Rufus
wants the Tiny Bronco.  Shera will make you go inside and then go out
back to where the Tiny Bronco is.  You'll find Palmer trying to nick
it, so talk to him and then you will fight him...

-----Palmer-----

Use Haste/All and Slow Palmer if you have learnt it, or use Choco/Mog
summon.  His Mako Gun can attack with Ice, Fire and Bolt so watch
out.  Use good summons and Limit Breaks and Palmer will be run over
:) in no time.  You'll get an Edincoat when you win.

Your party and Cid will now jump on the Tiny Bronco as it flies away,
but in it's escape it gets damaged and you will have to make an
emergency landing in the sea.

You will now use the Tiny Bronco as transport but it can only go in
shallow water and rivers.  To get out you must land on a beach.  At
this point in the game you can do a few things, such as Yuffie's side
quest as Wutai has some good items.  Also go to the northern
continent and visit the Bone Village in one of the forests on the
southern part of the continent.  They have some good armlets for sale
here.

When you want to continue in your journey, go to the area where the
Gold Saucer is.  You can go through the shallow river on the west
side of the west continent.  There is a lone house near here.  Go
inside and talk to the guy here to find you will need a Keystone to
get into the Temple of the Ancients.  He will tell you Dio from the
Gold Saucer has it.  Get out the Tiny Bronco and go to North Corel
and take the ropeway up the Gold Saucer.

-------------------1.24 - GOLD SAUCER REVISITED [GLD2]---------------

Buy a ticket and go to the Battle Square.  Head to the right and go
into 'Dio's Show Room'.  Examine the Keystone and Dio will turn up. 
Choose the top option and he will offer to give you the Keystone if
you enter the Battle Square battles.  You will have to fight with
only Cloud and now matter when you lose or win, you will still get
the Keystone.  At the end of each battle, you will have to stop a
slot machine.  This has various effects of you, such as stops you
using Summon materia, or give you a status change or restore your HP. 
Whatever changes occur, they will stay for all the battles.  When you
have the Keystone, try to leave the Gold Saucer to find the ropeway
is broken.  Cait Sith will turn up and you will be at the Hotel.  You
will talk to your friends a while, then you'll be in your room.

At this point, Cloud will go on a date with someone, it's usually
Aeris, but it can be Tifa, Yuffie or Barret.  Firstly you'll go to
the Event Square and as you are the 100th couple, you will take part
in the play.  Choose any of the options while in the play.  Next you
will go to the Round Square, and go on the gondola.  When your date
talks look in a direction to see an FMV.  When you get off, you will
see Cait Sith wandering around.  You will chase him around.  He will
go to the Battle Square, then the Speed Square, then the Wonder
Square.  Go behind the yellow bird to find Cait Sith hiding very
badly behind it.  He will then go to the Chocobo Square.  Chase him
outside and see him throw the Keystone to Tseng in the Shinra
helicopter.  You'll find he has taken Marlene hostage.  You'll find
yourself back in your room at the Hotel.  Examine the cabinet to get
an Elixer.  Exit your room to meet with your friends, and then Aeris
will become a permanent member of your team.  Pick another party
member and leave the hotel.  Go back to the Station and leave Gold
Saucer.  Head back to where you left the Tiny Bronco.  Go to the far
southern continent, by going through the shallow river and going anti
clockwise around the western continent, and then anti-clockwise
around the eastern continent.  You should see a brown stair like
temple surrounded by a forest on one of the islands, go around the
back of it to reach a beach.  Leave the Tiny Bronco here and enter
the temple.

-------------------1.25 - TEMPLE OF THE ANCIENTS [ANC1]--------------

Go across the bridge and up the stairs.  Examine the black creature
at the top of the stairs, then enter.  You will see Tseng here and he
will give you the Keystone back.  Examine the stone altar in the
middle to put the Keystone in and enter the temple itself. 

The layout of the temple is pretty confusing so from where you
entered go up, left, up and down the stairs.  Go into the opening
above you, right and down the vines.  Go under the stairs to reach a
chest with a Trident inside.  Keep going right and down the stairs. 
Climb the vines here, go left past the opening (which you can't go
into yet) and up the stairs nearby.  The old man in blue will run
away.  Climb up the vines after him and pick up the Mind Source here. 
Go down the stairs and enter the room the man went into.  Get the
Silver Rifle from the chest and talk to the man.  Talk to him again
to buy items, rest and save your game.  When you are done, go back
outside, up the stairs and down the vines.  Now go down.  You arrive
near a green item, it's a Turbo Ether.  Go down the long set of
stairs, go left and down the smaller set of stairs.  Go to the left
again, down the vines and pick up the Rocket Punch in the chest. 
Down the stairs again and up the vines.  Go up the stairs, through
the arch and down the stairs (go right).  Climb up the vines here. 
Go under the stairs to get the Lucky Plus materia.  Go back down the
vines, and through the archway.  Down the stairs and to the left.  Go
through the arches here to get to a room with boulders rolling by. 
To get past them you need to time your movements so that you are in
the hollow arch when the boulders roll by.  When you get to pool,
pick up the Morph materia here and continue right.  Once you get to
the pool, if you get hit by a boulder, you will only have to restart
at the pool not at the beginning. At the end,  Aeris will go back to
the pool.  You will talk to her for a while and then you will see a
flashback of Tseng and Elena looking a wall with murals on. 
Sephiroth shows up, and makes a double of himself (very freaky!). 
Sephiroth's double will descend on the pool, then fly away.  Go to
the right, and you can rest and save at the old man here.  Go south.

There is a talking clock here, and you need to align it's hands with
various passageways.  I suggest first pressing Triangle to move the
hands yourself, then you can make the minute hand move anticlockwise
with Triangle, and clockwise with O.  You start off at passageway X
so move the long hand to passageway IIII, and press X.  You'll get
Aeris's Ultimate Weapon, the Princess Guard in the chest here.  Go
back to the clock, and keep moving the hand until the hour hand
reaches passage IIII, which is where you are.  Line the other hand up
to passage VII and press X.  You'll get the Trumpet Shell here.  Go
back to the clock, and move the hands so that one is at passage VII
and one at VIII.  Get the Megalixer in the chest and return to the
clock.  Now stand on one of the hands and wait for the second hand to
come round.  It will hit you off the hand you are on, and you will
arrive in a room with a chest.  Before you can open it, you are
attacked.  Simply use Demi magic, and Summons if you want.  They
aren't hard at all, you can even Manipulate them.  You might wanna
watch out for their Southern Cross attack though.  When you have
beaten them, you'll get a Turbo Ether.  Get the Nail Bat from the
chest and head out the door to the south.  You'll be back in the area
with the vines and stairs, where the passageway is that you couldn't
go through before.  Make your way back to the clock, and make the
hands point to where you are and passage VI. 

You'll see another old man here, who will run away with the key to
the door here.  You need to work out his route and catch him at an
exit.  First of all, go to the bottom level and pick up the Work
Glove in the chest.  When you have caught the man, rest and save. 
Make you way back to the top and go through the door.  You'll meet
Sephiroth and keep going right to see him again.  He'll talk about
becoming one with the Planet and Meteor.  Cloud will go freaky once
again, and appear to have his own double.  After he comes to his
senses you'll hear Sephiroth and be attacked...

-----Red Dragon-----

This dragon can be tough if you are at low levels, but start off by
Hasting yourself, Slowing the dragon if you can and using Magic
Barrier if you have it.  Use your best Summon materia, but not Demi
magic.  Try to use Limit Breaks and phyiscal attacks.  Fire will heal
this boss so don't use that.  You'll get a Dragon Armlet at the end. 

Pick up the Summon Bahamut materia, and equip it to someone.  Try to
go out the door to find you're locked it, so go to the right and
examine the yellow object here.  Choose whatever option, and
eventually Cait Sith will ring on the PHS.  Choose whatever option
and then leave the room.  Rest and save with the old guy, then go
back to the clock room.  You can only go down passage XII, go up to
the door and you will have to fight another boss......

-----Demon's Gate-----

Haste and Barrier yourself as this guy can inflict quite a lot of
damage.  Use Bahamut summon as the others don't do much.  His attacks
fill your Limit Bars quite quickly so use them whenever you have
them.  Magic doesn't really work so stick to physical attacks. 
You'll win a Gigas Armlet.

Cait Sith will come out the door and talk to you.  He'll then go and
take the Black Materia.  You'll find yourself outside the temple,
where the stairs are.  Cloud will go down to collect the Black
Materia.  Sephiroth will appear and force Cloud to give him the Black
Materia.  Cloud will move towards Sephiroth, and you will control a
kid Cloud.  You can talk to the adult Cloud, but it won't stop him. 
Afterwards, Cloud will attack Aeris, and Cait Sith No.2 shows up. 
You other party member will jump down and stop Cloud.  Cloud will
have what I think is a dream, where Aeris will talk for a while. 
Sephiroth will appear and then you will wake up in Gongaga Town.
You'll talk to Tifa and Barret a while, then go outside.  You'll now
have them in your team, and Aeris will be gone, but her weapons,
armlets, accessories and Materia are in the menu.  You can sell her
weapons if you want.  When you are done, go out of Gongaga Town.

When you are on the World Map, you'll see the Tiny Bronco on a beach
nearby (how it got there I don't know!!).  Board it and go to the
northern continent, by going to the right side of the continent you
are on and go through the river by Gold Saucer, then around the left
side and to the north.  Enter the excavator's site (looks like a
skull and ribs) that is in a forest.

-----1.26 - EXCAVATOR'S SITE (BONE VILLAGE)/SLEEPING FOREST [BV1]----

Firstly, go up the ladder and into the forest at the north.  This is
the forest in Cloud's dream.  Go north a screen and stand still in
the middle (go north a bit).  You'll see a red materia appear every
now and then.  When it appears, try to take it and you'll get the
Summon Kjata materia.  Go back to the excavator's site, and talk to
the man by the rib cage.  Pick the top option twice to start a dig
for the Lunar Harp, which you will need to go through the forest.

Go to the upper ledge and place five diggers in a circle facing the
smoke, to the southwest of the tent.  When you are done, ignite the
bomb and place the dig point where the diggers are looking.  The next
day, check the chest by the entrance and you should find the Lunar
Harp.  If not, keep trying and replace the dig point.  If you have
it, go into the forest and head north twice.  The Sleeping Forest
will awaken and you can now to go north to a rocky area.  Go past the
red coral and under the tree trunk to get the Water Ring in the
chest.  Go back to the coral and go up the stairs to the left.  Go
through the tree trunk and head north.  Go along the curving path and
head southeast.  You'll be back on the World Map.  Head north and
enter the round blue object.

--------1.27 - CITY OF THE ANCIENTS (FORGOTTEN CITY) [ANC2]----------

Go north and take the left path.  Go up the path and left into the
stone building.  There is a Save Point here and a Magic Source in the
chest.  Leave the building and go east across the bridge.  Go down
the stairs and right under the arches to get the Aurora Armlet in the
chest.  Now return to the crossroads and go up the middle path.  Keep
going north until you reach a spiky building.  Go left then right to
enter it.  Go all the way up to get the Comet materia here.  Go all
the way back to the crossroads and take the right path.  Go into the
first shell house and up the ladder to get the Guard Source form the
chest.  Now go north and right into the other shell house.  Get the
Elixer from the chest on the bottom floor and go up the ladder. 
Approach the beds and choose to rest.  When Cloud wakes up, go along
the beds and check behind the last one to pick up an Enemy Skills
materia.  Go back to the middle path and go into the spiky building. 
The fish will have gone, so go down the stairs here.  Go down the
long set of stairs.  Go left out of the building and save at the Save
Point.  Equip Earth, Titan, Comet, Kjata and Bahamut materia, as well
as anything else good.  Head down the stairs and across the pillars
to get to Aeris.  Walk towards her and talk to her.  Cloud will draw
his sword and talk to her again.  Press O three times.  Watch the
very cool FMV where Sephiroth appears.  Cloud will get all sad at
Aeris's death and then Sephiroth will summon another Jenova for you
to fight to Aeris's music (awwwww)...

-----Jenova LIFE-----

Use Earth, Titan, Comet, Kjata and Bahamut as they work particularly
well against this boss.  Physical attacks do quite a bit of damage. 
But be careful as Jenova has a nasty attack called Aqua Lung, which
does about 1,500 HP of damage, but do try to stay alive as it is a
good enemy skill to learn.  Make use of your Cure/All materia.  Also
Haste and Barrier are a good idea as well.  You'll win a Wizard
Bracelet. 

Watch as your party say goodbye to Aeris, then the FMV, and Cloud
talks for a bit and you can choose to save your game.  And hey,
that's it, Disc 1, done!!

----------------
| DISC TWO [DSC2]|
----------------

-------------1.1 - FORGOTTEN CITY/CORRAL VALLEY CAVE [CVC]-----------

You'll start off outside the first shell house, so go down and right. 
You'll see a ghost of Sephiroth heading north east.  Follow him.  You
might want to rest in the beds in the second shell house before
leaving.  You'll come to a set of spiky stairs.  Ignore them and go
behind it and up the rocks to the right to get to a chest with a
Viper Halberd in.  Go back to the spiky thing and go up it.  Go into
the black area and spiral around the object and back again when you
get to the top.  Go left into the Corral Valley Cave.

Walk to the left and go towards the second split in the wall.  Climb
upwards and choose to go left.  Walk to the left and climb up the
next split.  Choose to go left again and up.  Keep going up to pick
up the Bolt Armlet in the chest.  Jump back into the split and go
down, choose to go right.  Run to the next split and go up then right
to get the Megalixer in the chest.  Go into the split and go down. 
Jump right, then go back to the split and go down.  Eventually you'll
jump down and get the HypnoCrown in the chest.  Jump back in and go
up.  Jump to the right, go back into it and go up.  Jump left, jump
out, go left and into the split again.  Go up and jump off.  Go to
the ladder and go down.  At the bottom pick up the Magic Plus
materia.  Walk towards the ladder and Cloud will climb it again. 
When he jumps off, walk towards it again and choose to go up.  When
you jump off, go right and through the opening.  Pick up the Power
Source in the chest, and go north.  You'll be back on the World Map. 
Go left from the cave until you reach the coast.  If facing the
water, go right.  You'll see some Chocobo tracks in the snow if
you're going the right way.  Now go right and you'll eventually see a
village.  Save before you enter.

------------------------2.2 - ICICILE INN [IIN]----------------------

There is a weapon shop to the left, and an inn on the top right.  On
the top floor of the inn, by the window is a X-Potion.  Go into the
room next to the snowman and go into the room to the north.  There
are a Hero Drink and a Vaccine here.  Also take the map that's on the
wall of this room.  You can go into the building next to the weapon
shop to see some videos about Aeris's parents, the Ancients, Jenova
and WEAPON.  Also after watching them go down the stairs and take the
Turbo Ether.  Finally go and talk to the man in the far north of
town.  Pick the top option and Elena and some guards will turn up. 
She will talk to Cloud, and when the transparent box appears, press
left and she will miss and go rolling past.  If she does hit you, you
will be knocked out and end up on the bed in the room with the
videos. 

Go into the house in the middle of the town and talk to the little
boy, twice.  He'll give you his snowboard.  Take it and go to the
north of the town again.  Go right and you'll start a snowboard mini-
game.  Press square to brake, X to jump, Start to pause, Left/Right
to move, and L1/R1 to quick turn to left/right.  Collecting balloons
won't go anything, so keep to the left and take the left path twice. 
If you took the left path twice, you'll end up in a forest area. 

-----------------------2.3 - GREAT GLACIER [GG]----------------------

From the forest, go right. Keep going right until you see an area by
a lake.  Run along the coast until you can walk on the ice.  Pick up
the Potion and go northwest.  You'll come to an area with lots of
little icebergs.  You need to cross them so pick the top option.  The
icebergs will change when you jump on one surrounding it.  If they
are raised they will submerge, if they are submerged they will raise. 
If you surrounded by submerged icebergs you will sink and have to
start again.  To get across you need to make sure going to jump on
one that is surrounded by raised icebergs because if you do they will
submerge when you jump and you will sink.

When you make it to the other side go north into the cave.  Pick up
the Safety Bit inside and go back past the icebergs and head to the
exit in the right corner, pressing Select might help.  Go right at
the tree and keep heading north east.  At the next area, there is a
path to the top left, bottom left (where you should be), one to the
bottom right and one to the top right.  Take the path to the top
right.  Go to the top left and on the second screen of this there
should be a blue Added Cut materia on the path, it's kinda hard to
see.  When you have it go to the top left again.  On the next screen,
with some steaming lakes, run towards the water to the left.  When an
option appears choose the top option.  Keep going to the north west. 
Then go left.  You'll be on a vast snowfield.  You should place
markers with O to plot your course.  Go north and mark your course. 
The wind can blow you around, so use the markers to make sure you are
always going in a straight line north.  You should come to a cave. 
There is an All materia in the tent.  Get it and return to the
snowfield.  Keep going north to arrive at a shack.  Enter it and talk
to the man here to rest and save.  Leave the shack and your friends
will be outside.  Talk to them and head south back to the snowfield. 
Go south until you get to the cave.  Don't enter but now go east. 
Keep going east until you get to a new area.  Head south and east to
get to a cave.  Cure yourself, and talk to the person here.  You'll
fight a boss...

-----Snow-----

Basically stick to Fire attacks, as Ice will heal her.  Bahamut and
Ifrit should do it.  She attacks with Cold Breath, Ice2 and
Fascination that confuses whoever it hits. 

After the battle, you can pick up the Summon Alexander materia left
behind.  Now return to the shack to rest and save.

-------------------------2.4 - GAEA'S CLIFF [GC]---------------------

Leave the shack and head north.  Climb upwards and go to the ledge. 
You'll notice the gauge in the corner.  This is your temperature. 
You need to keep this above 27.  If you don't you'll pass out and end
up back in the shack.  You keep it up by hammering the Square button,
but you can only do this on a ledge.  The maximum temperature is 38. 
Also, your heat doesn't go down in battle or while in a cavern.

When on the ledge, go toward the flag and climb up.  Keep going up,
climbing where the flags are and keeping you heat up at every ledge. 
Eventually you'll come to a cavern opening.  Go inside and head north
under the arches.  Go through the door and head up the stairs to the
left.  Go through the door to the south.  Head south and then right. 
When you get to the wall, keep going right.  You'll enter a chamber
with a chest in.  Take the Ribbon in the chest and go left to return
to the main path.  Go north and then west over the bridge.  Take the
Javelin in the chest to the north and go through the door.  Go over
the bridge and press Select.  Go north through the passage and when
you come out, examine the blue boulder and pick the top option.  This
will make the boulder unblock the passage below.  Retrace your steps
back to where the Ribbon was, then head left and north, through the
door.  Keep going north through the passage until you reach an exit. 
Follow the pathways that come next and eventually you'll be back
outside.

Raise your temperature and climb up.  When the option appears choose
to go up to the next ledge.  Keep climbing up and choose the top
option to go right.  At the next ledge go up and then at the next
one, go left, where the flag is.  Keep going up and you'll come to
another cave opening.  Go inside. 

There is a Save Point in here to the north.  Use it and head to the
lower right to the Elixer in the chest.  Now go north to the exit to
the right.  You'll be outside.  Go north along the path, east then
south.  In the next cavern, there is a Fire Armlet in the chest, take
it and head left.  You will have an icicle, and some bats, just use
Fire attacks, but the bats can Silence you so watch out.  Once you
hurt the icicle enough it will begin to crack and you will have won. 
You need to do this to all four icicles hanging to the left.  They
will fall to the lower level and fill the holes.  After 'killing' one
you can choose to jump down.  Don't jump down (choose the top option)
until you have made all the icicles fall, as then you can get the
Last Elixer (which is really just a Megalixer, but when you get it,
it's called a Last Elixer) in the chest to the far left.  Then go
near the door and you will get the choice to jump down.  Do so by
picking the bottom option.  The holes will be filled and you can now
get up to the chest in the upper left corner which contains a Speed
Source.  Jump over the stones to the north to get to the exit, you'll
then go outside.

Pick up the Enhance Sword in the chest and head north, around the
bend and then south.  You'll come out on the cliff again, so climb
right, and choose to go up when the option appears.  Keep climbing up
and you'll come to another cave entrance.  The pool of light restores
HP and MP, and use the Save Point.  You should fight in this area to
get some Dragon Armlet from the Blue Dragon's around here so you have
one on every character.  If you haven't got Barrier up to MBarrier
try to do so here.  When you think you are done, go to the right and
down the long passageway.  A black creature, like the ones from
Nibelhiem will appear, and then a two-headed boss will attack...

-----Twinhead-----

This boss has two heads, and can be a real pain if you don't know how
to fight it.  One head is healed by ice (scaly one on the right) and
the other by fire (the horned one on the left).  Use MBarrier and
Haste on yourself and Slow Twinhead at the beginning and use Summon's
like Alexander, Bahamut, maybe Odin.  Don't use Kjata or Bio.  You
might want to stick to one head and attack with the opposite element,
so fire and Ifrit on the right head and ice and Shiva on the left. 
When you kill one of the heads, it will cast a spell which can be
very nasty if you have low HP.  It will do this twice when each head
dies, so it is probably a good idea to stick to one head.  You'll get
a Dragon Fang when you kill them.

After the battle, I suggest you go back to the Save Point and pool of
light.  When you are healed go back to the passage and go south,
towards the screen.  You'll be outside, climb up the cliff to the
right and when you get to the top, a FMV will play.  After it has
finished, go north over the ridge.  Your party will talk then go left
down the crater. 

-----------------------2.5 - NORTHERN CRATER [NCR1]------------------

In the next screen, go left until Tifa arrives.  She will force you
to take her in your party if you don't have her in it already.  When
you have made your party go left.  Go south to the lower path, and
then go left and pick up the Summon Neo Bahamut materia.  You can
jump to the Save Point, then jump north and go left.  Cloud will see
something and a cutscene with the Shinra will happen.  When it's
over, go left again and you'll see a 'shield' and some black
creatures.  You need to cross when the wind is almost disappeared,
but if you don't you'll get knocked back and have to fight a Wind
Wing.  When you make it across, you'll see more black creatures. 
Follow them up the path and pick up the Kaiser Knuckle on the way. 
There's another shield on the next screen, but this time with a green
aura going past every now and again, wait until this has gone and
then for the wind to subside, then cross.  If you hit it, you need to
fight a Wind Wing.  In the next screen, you'll see Sephiroth again,
and he'll talk for a bit.  When he's done, he'll summon Jenova to
fight you...

-----Jenova DEATH-----

Jenova's main attacks are Red Light, Silence and Tropic Wind.  You
might want to start off by using MBarrier and Haste.  This battle can
be pretty easy as the Red Light attack isn't that bad, and physical
attacks can take off quite a bit of damage, but she does have quite a
bit of HP.  If you feel like using Summons, use Kjata, Bahamut, Neo
Bahamut and Titan.  Alexander and Comet magic is also good. You'll
win a Reflect Ring, when she is defeated. 

Your party will talk after the battle, and you'll get the Black
Materia back.  You need to give it to someone else, who isn't in your
party.  Some of your team will refuse to take it, like Yuffie,
Vincent, or Cait Sith.  When you've given it to someone, talk to
Tifa.  Head north and pick up MP Turbo materia on the ground.  Keep
goinG up and save at the Save Point.  Take the Poison Ring from the
chest and head north.  There is another 'shield' screen here.  This
one has the wind, the green aura and a strike of lightening.  Wait
for them all to pass, then cross.  And yes, if you hit it, you have
to fight a Wind Wing.  Go north.

You'll come to a replica of Nibelhiem, and you'll now be in a semi
interactive flashback.  Sephiroth will turn up followed by some guy
with black hair in Cloud's place.  Talk to Tifa to continue.  You'll
see Nibelhiem burning down again.  When your party appears in the
burning rubble, they will talk and Sephiroth will appear and talk
some more.  Talk to him when you can move, then talk to Tifa twice. 
Sephiroth wilL talk and then show you the picture taken at Nibelhiem
in Cloud's flashback.  Where Cloud should be, the guy with black hair
is there.  Cloud goes freaky and the scene ends.

You'll then see Rufus and the other Shinra heads talk.  The scene
will switch back to the other party members not in your team, and
everyone but whoever has the Black Materia will disappear.  Tifa will
appear and make that person go into the crater.  Then Tifa will turn
out to be Sephiroth.  The other party members will appear and the
scene will switch back to the Shinra heads.  Your party will then
appear where the Shinra are.  The person holding the Black Materia
will turn up and press O a few times to get them to give the Black
Materia to Cloud.  Cloud will then fly up to where Sephiroth is. 
Hojo will talk for a bit, then watch the FMV where Cloud will give
the Black Materia to Sephiroth and the crater will fall apart.  Watch
the very cool FMV as the WEAPON's appear, and everyone but Cloud will
escape on the Highwind. 

There'll be a flashback and you'll come to at Junon Town.

-------------------2.6 - JUNON TOWN REVISITED [JUN2]-----------------

You'll talk to Barret and then find out that Meteor has been
summoned, WEAPON's are attacking and that the Northern Cave is
protected by a barrier.  When you can move talk to Barret, and Rufus
and Heidegger will turn up.  As Barret, follow Tifa and the guards. 
Save at the Save Point then follow them down the stairs.  Go left and
down the stairs.  Just keep following them, until you come to a room
with some chairs.  Tifa will get strapped into the gas chamber. 
WEAPON will then attack Junon.  Scarlet will get knocked out by Cait
Sith and two guards will attack Cait Sith and Barret.  Just attack
with physical attacks.  After the battle,  go to the door in the
south east.  Press O a few times.  You'll then see Heidegger and
Rufus arm the big cannon to fire against WEAPON.  After it fires and
WEAPON still attacks Junon, the scene will switch back to Tifa.  Gas
will start pumping into the chamber.  As Barret go talk to Cait Sith. 
Go north, out the door, then right.  There can be some tough random
battles around here, so you may want to equip some materia.  You'll
see Yuffie posing as a reporter, talk to her to get her to join you. 
Keep going left.  Go north and examine the yellow box to go up a
level.  Go north east towards the ship in the background.  You'll now
switch to Tifa.  To free her, press the following buttons: X, X,
Triangle, X and Triangle, Triangle and Circle, Circle.  This will
free her and then go around to the back of the seat and press O to
shut off the gas.  Go over to the door and WEAPON will cut and
opening in the ceiling before being shot again with the cannon.  Make
your way down the side and then go towards the top left, using the
Select button might help.  Keep going this way to the end of the
cannon.  Scarlet will appear and start slapping you!  Slap her back
with O.  If you hit her enough, she'll fall to the ground; if you get
hit too much, you fall to the ground.  No matter what happens, 
Barret will appear in the Highwind and save Tifa.  Go into the door
to the left to enter the Highwind.  Go down the stairs and go to the
right along the walkway.  Keep going right to get to the cockpit. 
Talk to everyone here, ending in Red XIII.  Then talk to Cid and the
pilot next to him. Go back to the room called Operation.  Talk to the
man here, and make a new party.  You can also restore HP and MP, and
save.  Go back and talk to the pilot and choose the top option to fly
the Highwind. 

You'll notice the big pink Meteor in the sky and you can ram the
barrier around the Northern Crater (it won't get you anywhere).  Lots
of places sell new items, such as Junon Town, Fort Condor, Costa De
Sol and Rocket Town.  In Rocket Town, in the weapon/accessory shop
there is a chest with a Fourth Bracelet in.  When you're done, fly to
the south-eastern continent. There is an town surrounded by a forest. 
Land the Highwind on the grass and enter the town. 

----------------------------2.7 - MIDEEL [MDE]-----------------------

Go to the right, not north and go into the shops.  Talk to the
hyperactive kid in each store and buy weapons, they're expensive but
worth it.  At the back of the weapon store, examine the door and then
go to where the accessory shop is.  Go behind it and the walkway will
creak.  Examine it to get the 'Beat-up Useless Old Key'.  Go back to
the weapon store's door and examine the door again.  When the option
appears you can either lie and get some funny results about how nice
the door is :) or choose the bottom one to get the Curse Ring. 
You'll need to reset if you chose the top option.  When your done
shopping, go to the right along the upper walkway and into the house
here.  You can buy accessories here.  Now go north and Tifa will play
with the cat.  While doing this, she will overhear some people
talking nearby.  It turns out that Cloud washed up near here and is
being cared for in the hospital.  Tifa insists on staying with him. 

You'll then be back on the Highwind.  Cait Sith will reveal that the
Shinra are looking fro Huge Materia at Corel and Fort Condor.  Cid
will then be declared the new party leader, complete with his weird
running style.  Go to the Operations room to make a new party. 
Afterwards, land the Highwind and return to Mideel.  Go into the
house to the left of where the cat was.  Pick up the Elixer from the
bed.  When you try to leave the old man will ask if you took it,
answer however, you'll still get to keep it.  Return to the Highwind
and go to North Corel.

--------------2.8 - NORTH COREL HUGE MATERIA QUEST [NCHM]------------

Go to the north of the town and go along the long train track bridge. 
Go north east and then along the bridge in the west direction.  These
train tracks should look familiar, so make your way west to where the
Save Point is.  Keep going west, then north west across the bridge
until you reach North Corel reactor.  Go north and you'll be attacked
by some Shinra guards, they are easily killed.  Afterwards, a train
will leave the reactor.  Cid will go and get another train to chase
the Shinra one.

In the next bit, you will firstly need to continually press Up and
Triangle to catch up with the other train.  This may take some
practice to get a fast motion going.  You should arrive at the other
train and will jump on it.  On each carriage you will need to fight a
battle, there are 5 in all.  Don't use Summon's as they take too
long, concentrate on magic and physical attacks.  Once you get to the
engine after the battles, press the buttons in the following order,
after your friends have stopped talking:  Up and Triangle, Down and
X, Down and X.  The train will speed up before stopping before
actually hitting the town.  If you saved North Corel, you'll get the
Huge Materia and then go to where the shops are, and you'll get the
Ultima materia from a kid.  You'll then sleep in the inn.  If you
didn't save the town, you can pay 50,000 Gil to the kid for the
materia. If you go into the house below the inn and talk to the woman
here, you'll get Barret's Level 4 Limit Break Manual from her.  Now
leave North Corel, get in the Highwind and fly to Fort Condor. 

-------------2.9 - FORT CONDOR HUGE MATERIA QUEST [FCHM]-------------

You might want to save in the bedroom before starting this quest. 
When you are done, go up the ladder in the top left side of the area
and then up the stairs.  Talk to the orange guy up here and pick the
middle option to start a mini game, or the bottom option to learn
more.  In the mini game you need to set units to attack oncoming
enemies, it doesn't really matter if they reach the reactor, because
if they do, your party just has to fight the commander which is
easier than the mini game. So if you want to Have money, as you have
to pay for the units you use, just put down a few units and wait
until they attack the shed and beat the commander that way.  Watch
the FMV then go out the door and pick up the Summon Phoenix materia
and look at the sweet ickly baby condor, who will then fly off.  Go
back inside and talk to the man praying at the table to get the Huge
Materia.  You'll then learn there's another Huge Materia in Junon,
but first go back to Mideel and go and talk to Tifa.  The screen will
shake, so go outside and you'll see Ultima WEAPON flying about. 
After Cid shouts at it, it will attack you...

-----Ultima WEAPON-----

This boss only has a few attacks (Quake 2 and Ultima Beam) and is
pretty easy to beat, use Barrier as he deal out quite a bit of
damage, you can also use Haste if you like, and then just use
powerful summons and physical attacks and eventually he'll fly off.

The town will then fall about and as Cloud and Tifa try to escape,
they will fall into the Lifestream.

--------------------2.10 - INSIDE THE LIFESTREAM [LFS]---------------

You'll now control Tifa and after she freaks out, you'll be in a
place of Cloud's memories.  Firstly talk to the Cloud in the north,
when Nibelhiem is.  Go north a bit, and then talk to Cloud when he
appears.  When your back with the other Cloud's talk to the one on
the left, looking at the well.  After that's done, talk to the Cloud
on the steps, then to the kid Cloud.  After Tifa and Cloud fall, talk
to the shadow of Cloud. Then follow Cloud to where Niblehiem is and
talk to him.  Then go into Nibelhiem.   You'll go to the Mako
reactor.  The rest of the story should unfold and you'll learn who
Cloud really is.  After that, talk to Cloud one last time and you'll
be returned to the real world.

When you have returned to the Highwind, talk to the guy here and make
a new team.  You might want to go back to Mideel and buy some more
things from the hyper kid up the slope.  Also go to the Chocobo Farm
and buy some Mimett Greens and give them to the white chocobo (they
are called Salerno Greens there for some reason) and you'll get the
Contain materia.  You might also want to spend this time breeding
chocobos before going on with the story, as you can get the Knights
Of The Round materia which can wipe out the rest of the bosses in one
hit.  You can also go into the Gold Saucer again, and get the key to
Midgar from the Bone Village (see Tifa's Ultimate Weapon).  Anyway
when you are done, go to Junon.

----------------2.11 - JUNON HUGE MATERIA QUEST [JHM]----------------

Go to the soldier at the north of the town and pay him to ride the
elevator.  Press the panel to ride it.  Go to the main road in Junon
and go south then north until you reach a grey corridor with an
officer drilling his men (he'll be blowing a whistle).  Go towards
them and follow them through the door to the left.  In the elevator,
you'll fight some soldiers.  At the bottom of the elevator you have
to fight some more soldiers.  After they're done, go south then left. 
Then go right down the stairs and save. Go down the next elevator. 
Go north through the underwater tunnel. Go into the chamber at the
end and press the red switch.  Then go back out the door you came
from.  Go along the walkway past some submarines, and hit a Save
Point in the next hall.  You can talk to the guard in the north and
he will fight you, then two more soldiers will; if you don't talk to
him all three will fight you.  Got to the right and fight more
guards.  Make your way across the walkway and see the Huge Materia
being loaded.  Keep going right and you'll meet Reno of the Turks
again, but he will sent a metal machine after you instead...

-----Carry Armour-----

If you have Knights of the Round, this boss can be killed in one go. 
Otherwise: All three parts of this boss are weak against Lightening,
so use Ramuh and Bolt as much as you can.  The guy's arms can
imprison one or two of your allies, and they receive a third of the
damage the boss takes, so if they are caught try not to use anything
that hits more than once.  The only way to get your allies back
during the battle is to kill off the arm they are held in, or to have
that character die.  Once you have your characters back, use Phoenix
to restore them and hurt the boss.  This guy has a pretty nasty
attack called Lapis Laser which can take off about 1,500 HP so watch
out for that.  You'll get the God's Hand once you're done.

Head to the left to get the Battle Trumpet.  Then head towards the
guards in the background.  Get the Scimitar from the chest by the
stairs and the Leviathan Scales in the chest to the left.  Then go up
the stairs and fight the guards.  Cloud will then get in the sub and
you'll have to fight the three guards in here. Save after killing
them, then go to the door to the north to meet the commander and two
soldiers.  You can either choose to let them live (bottom option) or
fight them (top).  Afterwards examine the chair and read the manual
then sit in the chair.  Then pick the bottom option to start a mini
game:

Use square to shoot torpedoes when near an enemy sub.  X Speed Down,
Triangle Speed Up.  Most is explained in the manual.  You have 10
minutes to complete the mini game.  First locate the red Shinra sub
and continually shoot torpedoes at it, you can also destroy the
yellow subs too.  Watch out for mines, and if WARNING comes up an
enemy sub is approaching, ALERT when it is firing, MINE if you've run
into a mine, and CONFLICT if you are hitting the ocean floor.  When
you are done, Misson Complete will appear and you can now use the sub
on the World Map.  If you didn't do it, your party will jettison the
sub.  You will then be at the dock near Junon.  Before going into
Junon, get back in the sub. 

---------------2.12 - SUNKEN SHINRA PLANE (GELNIKA) [SSP]------------

Go to the bay near Gold Saucer, there is a dock nearby.  Submerge and
you'll see a plane on the sea bed.  Touch it to enter.  The enemies
in here are very hard, so be careful in random battles.  Go left and
save.  Take the Heaven's Cloud from the chest and go in the door to
the north.  Go left and get the Escort Guard from the chest.  Go to
the top right corner and pick up the Double Cut materia.  Go to the
top left corner and take the Conformer, Yuffie's Ultimate Weapon. 
Then go back to the entrance and go north across the beams and pick
up the Megalixer in the chest.  Then go back to the Save Point.  Go
left and you'll meet Reno and Rude again.  You'll have to fight them
once again...

-----Reno and Rude-----

This is much like any other time you have faced Reno and Rude, hurt
one enough the other will go, Rude can use Fire and Ice, and Reno
uses Neo Turk Light a lot.  Haste your guys, Barrier etc, or just use
KOTR to kill them in one go.  They can confuse you as well, and use
Summons whenever you can.  You'll get an Elixer when they leave. 

Go through the door they were by.  Take the Megalixer from the chest
and go all the way along the walkway to get to a cheat with the
Spirit Lance in.  Go down to the lower level and take the Outsider
and Cid's Level 4 Limit Break Manual, Highwind from the chest below. 
Go to the helicopter and pick up the Summon Hades materia there. 
There's nothing else here so you can leave or morph the enemies here
into various sources. 

If you completed the mini game, you need to get the Huge Materia from
the downed Shinra sub so go to the islands to the south of the World
Map, west of the Temple of the Ancients, and south east of the weapon
smiths house.  Submerge and look around underwater for the red sub. 
Touch it to pick up the Huge Materia.

If you didn't complete the mini game go back to Junon and to back to
the grey walkway in the centre of the town.  Go down the elevator to
where the dog is, fight some guards then examine the dog, follow him
and examine him again. Pick the top option.  Fight the guards that
show up, then choose to either fight the commander or not. You will
then gain control of the sub.

Now go to the southern part of the Northern continent.  Look around
for a tunnel in the wall leading to a cave, there is a spiky object
here.  Touch it to take it.  Now you can choose to go back to Junon. 
You can go back to airport to see an optional FMV of the plane taking
off with the Huge Materia.  Now go back to Rocket Town.

-------------2.13 - ROCKET TOWN HUGE MATERIA QUEST [RTHM]------------

Go to the rocket, and fight the two soldiers.  Then fight the others
up the stairs.  Cid will then show up and insist on being in your
party.  Go up the ladder and you'll fight Rude and some soldiers....

-----Rude (and soldiers)-----

Finish off the soldiers first, and use KOTR if you have it.  If not,
just Haste, Barrier etc, and use summons and spells.  He can Cure
himself and use Bolt2.  He's pretty easy to beat and you might win an
S-Mine when you're done. 

Go inside the rocket and you'll fight another soldier.  Go through
the northern door with Circle and talk to the crew here.  After Cid's
done being all heroic, and the rocket take off, go to the door on the
right and up the ladder.  Examine the Huge Materia.  Pick the top
option and when the first message appears, press Circle.  Then, on
the second message, press Square; on the third message, press X and
on the fourth one, press X.  Go back down the ladder, after getting
the Huge Materia.  Head down the ladder to the cockpit and go through
the door to the south and climb down the ladder here.  When you walk
past the tanks, they will explode, trapping Cid.  Shera will help Cid
get out and into the escape pod.  After a long cutscene and FMV, 
you'll be back in the Highwind. 

After talking a bit, go to Cosmo Canyon.  Go up to Bugenhagen's
observatory.  Talk to Bugenhagen and Cloud will call the others. 
They will talk about Aeris for a while and Cloud will ask Bugenhagen
to look after the Huge Materia.  Examine them all and get the Bahamut
ZERO Summon from getting closer to the Huge Blue Materia.  Exit Cosmo
Canyon, and go to the Ancient City on the Northern Continent.

--------------2.14 - CITY OF THE ANCIENTS REVISITED [ANC3]-----------

At the crossroads go left, then right under the overhang.  Go to the
right over the arches to get to where Bugenhagen is. You talk for a
while about the Ancient's, the Planet, and Holy.  You need the spiky
object you got from the sea, which is actually a key to continue.  If
you didn't get it, Bugenhages will stay here until you get it.  If
you do have it, it will create a waterfall and a short FMV will
occur.  Go across the bridge and you will see pictures of Aeris on
the water.  After Bugenhagen has finished talking, you can leave the
Ancient City.  You discover that the Sister Ray has been moved to
Midgar.  Make your way back to the Highwind.  You see another WEAPON
rise from the water near Midgar.  Land the Highwind near Midgar and
wait for the WEAPON to reach the land.  You can now run into it to
fight it...

-----Diamond WEAPON-----

Haste/Big Guard/MBarrier etc at the start.  Physical attacks won't
work, so stick to Summon's and spells. He likes to stomp on you a
lot, so be sure to use Cure/All.  Don't use Demi or Bio. You can slow
him too, and when you've hurt him enough he will use Countdown.  If
you kill him before the countdown ends, you win, but if the countdown
does end, the Sister Ray will shoot him.  Either way he gets shot by
Sister Ray, but if you kill him, you get looooooooooads of EXP, AP
and Gil.

Watch the FMV's and after Midgar gets hit, you'll be back on the
HIghwind.  You can go fight Ultimate WEAPON now or just fly towards
the Northern Cave to get on with the plot.  You'll find the barrier
is gone and that Hojo has taken over the Sister Ray.  Now make your
way to Midgar and fly over it.  You will be on the deck of the
Highwind.  Pick your party and parachute into Midgar.

-------------2.15 - RETURN TO MIDGAR/MIDGAR UNDERGROUND [MDG2]-------

Watch the FMV and when you get inside Midgar, follow Cait Sith.  Go
north, talk to everyone here, save and talk to Cait Sith to open
hatch.  Go down the ladder to enter the underground of Midgar.  Go
down the ladder and then down the slope (not the stairs).  Go north,
over the wood plank, then right to a chest with a Megalixer in.  Then
go all the way left past the wood plank to a chest with an Elixer in. 
Go all the way back to the ladder where you came underground and go
down the stairs here.  Go down the ladder to the left and north in
the background.  Go all the way up to get an Aegis Armlet.  Go back
down the ladder to the walkway and run to the right of the screen. 
After the walkway gives way, head left, onto the pipe and go up the
ladders.  Keep going up, and when you are off the ladder, go under
the stairs, down and into the pipe.  Open the chests here to get an
Elixer and a Starlight Phone.  Go down the ladder in the foreground. 
Go towards the pipe with 42 on it.  Go north through the pipe, and
when at the other end, go left and up the ladder.  Get the Max Ray
and head back down the ladder.  Go down the chute and press left to
jump up.  Go up the ladder and up the stairs in the background, near
the 12 pipe.  Go up the stairs and save.  Enter the area in red and
go north through the crawl space.  Firstly go south.  Keep going
south until you see a treasure chest on the left.  Open it to get a
Power Source.  Again keep going south until there is a chest between
the doorways.  There is a Guard Source inside.  South again is two
chests with a Mind Source and a Magic Source in.  Go south again to
get to a dead end with a Save Point and the W-Item Materia nearby, to
the right (see it was worth it!).  Save if you want and go
aaaaalllllllllllllllllllllllllll the way north to where the crawlway
is; (where you entered the sewers with the red area).  You'll
probably want to go back to the Save Point next to the crawlway
entrance.  Go north in the sewers when you're done, and all three
Turks will show up...

-----Reno, Rude and Elena-----

Reno is healed by ice, Rude by fire and Elena by lightning so it's
best to stick to non-elemental attacks like Bahamut, Ultima, Tornado
or Break.  This battle is pretty tough and try not to use Pheonix to
revive if you can as it will heal Rude, being the bird of fire and
all.  Obviously use Barrier or Wall and Haste at the beginning. 
Limit Breaks work well as always and Cure/All, just be careful if you
use Wall or MBarrier as Cure will only restore half of what it
normally does.  After you dealt out the damage the Turks will run
away and you'll get a measly Elixer for your battle.

Go north and when you see Cid, take the left path.  Go up the ladder
to the left and go north to arrive back at the Shinra HQ.  Cait Sith
will come out the entrance.  You can now get the items in the chests
in the Accessories room; and if you go up to the 64th floor and
examine the lockers at the back you can get Cait Sith's Ultimate
Weapon, the HP Shout.  Go back to the sewers.  Go south until you get
to another secret passage.  Take the left path to get outside.  Go
north and Cloud will climb to the street.  Go north and a huge
machine will turn up, being controlled by Heidegger and Scarlet...

-----Proud Clod-----

This boss consists of two part (head and chest).  The boss doesn't do
too much damage, but be careful when it kneels and fires from its
back.  It can also disable your Materia.  Use only powerful Summons
or spells after Barrier and Haste.  Try to keep your HP up too. 
You'll get the Ragnarok sword after defeating Proud Clod.

Go north after the battle.  Open the two chests to get an Elixer and
a Mystile.  Use the Save Point and go up the stairs.  Talk to Vincent
on the first landing and go to the second landing.  If you have
Barrett on your team, there will be a chest here with Barret's
Ultimate Weapon the Missing Score in.  If Barrett isn't in your team
the chest won't be there.  Either way, go up the stairs and to the
right.  You'll talk to Hojo.  He'll then attack you...

-----Hojo-----

Hojo fights in three forms.  He uses Capsule to make some sample
monsters appear.  Every time you kill them he'll just make more
reappear so concentrate on Hojo himself.  Use Barrier and Haste if
you like although this battle isn't that hard if you keep your HP up. 
After killing the first form of Hojo, he'll appear as Helletic Hojo
which has three parts.  Ignore the arms and focus on attacks on the
main body.  He can confuse or Silence you, and the right causes quite
some damage.  The final form of Hojo can cause Silence and Slow and
can use and attack called Combo which can Poison whoever it hits.  On
all forms just use Summons, spells and physical attacks if you have
high attack points.  You'll get a Power Source for killing all three
forms.

You go back to the Highwind and then watch the cut scenes.  There is
then a pretty long cut scene with Cloud and Tifa.  At the end, watch
the Highwind blast off and that's it for Disc 2!

------------------
| DISC THREE [DSC3]|
------------------

-------------------------3.1 - NORTHERN CAVE [NCA]-------------------

You'll start off on the outside deck of the Highwind.  You can go
down the ladder to go into the Northern Cave or go back to the
cockpit to return to the World Map.  To continue, choose to go down
and when you jump into the crater descent, you will see a treasure
chest with a Save Crystal in it.  You can use this to create a save
point in the Cave, but you can only use it once, so don't use it yet.
Next to the treasure chest is a door or a cave leading back to the
Highwind in case you need anything or just running low on supplies.

Go down the path, jumping across the gaps automatically. You can pick
up the Guard Source in the chest along here.  Leave the descent and
you'll enter a new area.  Here you can climb down the grey areas with
O.  Climb down the right side and get to the chest with another Guard
Source in.  Go to the next chest (Mind Source), don't walk off the
edge of the ledge below or you'll have to climb back up. You can now
either climb back up and get the rest of the chests, or continue down
into the Cave.  To get the chests, firstly climb up the ledge to your
left.  Go all the way to the left and climb up two ledges, then walk
to the right to find another chest containing a Magic Source. Go left
again, go up to the next ledge, then go to the right and climb up
again. Walk all the way to the right, climb up again and head left to
find a chest holding an Elixir. Then go up to the next ledge, go
left, and climb up the grey part to get to a chest containing a Power
Source.  Go to the right and past a large rock to obtain a HP Absorb
materia. When you've got all that, jump back down, go right, and
climb up the ledge to reach the top again and make your way south to
an area with a load of ledges again.  Go to the right to fall down
and go to a hidden chest on the left with a Mind Source in.  Go to
the ledge edge and press O when the message appears to jump up.  Walk
left until you fall down, then go right and walk through the doorway
by pressing up. Through here is a chest with a Megalixir. Make your
way back to the other screen and go to the left to fall down another
level.  Get the chest to the right (Hero Drink) and go through the
doorway on the left. Get the Guard Source and follow the path to a
Power Source.  Go back out and go up to the opening that will take
you back to the top.  Go all the way down by running right, fall
down, right again and go through the doorway.  Go through the opening
it takes you to, and go left, then fall down and then right.  In the
next screen climb down the first "ladder" and here's a good point to
use your Save Crystal.  Then climb down again and you'll meet the
rest of your friends.  You need to decide which way they should all
take, left or right.  Choose a way for Cloud to go and then tell the
people you want in your party to go the same way. If you told the
people who were in your party before to go another way to Cloud,
you'll have to make a new party.  I've separated the paths below,
right path, and left path, with the upper and lower routes separated.

---------------------------3.2 - RIGHT PATH [RP]---------------------

You'll find yourself in a rocky area. Follow the path down. At the
gap, choose to either jump down or turn back.  Get the Mystile in the
chest on the right and the green Elixer to your left.  Keep going
along the path. The chest in the north has a Speed Source in it. 
There is a Tetra Elemental in the chest between the broken
structures.  On the main path, head east then north.  At the path
split go west and get the Megalixer from the chest and retrack to the
path split and go north.  The chest on the right has another
Megalixer in it.  Keep going north to the bridge and work your way
down it to the Place of Gathering.

----------------------------3.3 - LEFT PATH [LP]---------------------

At the start of this path, whoever else (apart from your current
party)you told to go on the left path will ask whether to take the
upper or lower path.  Take the path you didn't tell the others to go.

-----------------------3.4 - LEFT PATH: UPPER [LPU]------------------

Jump down to the brown branch thing and go to the right and press up
to get to another branch.  Then go right and get the Magic Source
from the chest and go back to the first branch.  Go left then north
to the edge.  Here Cloud will jump to the rocks.  Go north along the
path and Cloud will dive into the water and re surface on the other
side. Get the Remedy from the chest by going left then north.  Make
your way right and take the upper path to get to a new screen.  Go to
the far right and pick up a Hero Drink from the chest.  Take the
upper route and go all the way left and to the north to get to a
chest with a Vaccine in.  Walk in front of the rock on the right and
take the path up to the top and pick up the Shield materia there. 
From here walk to the left and press down to climb down.  Cloud will
get his feet wet again and re surface near a chest, this time with an
Imperial Guard in. After getting it, press down to make Cloud re
enter the water and go back to the other side of the screen.  Run
south then east to arrive in a new area.  This place can be annoying
due to layout and there isn't a clear path, but go to the left and
work your way down.  Go towards the centre of the screen and then
north to end up near a small dot.  Press O to get the W-Magic
materia.  Now make your way to the light by going south then east. 
When you get to the light, examine the bit of darkness to get a
Counter materia.  The go west then north to get to the Place of
Gathering.

----------------------3.5 - LEFT PATH: LOWER [LPL]-------------------

Jump down the columns and get the Remedy from the chest.  Go right
and go up the steps to get to an Elixer in a chest.  Make your way
back to the first chest and jump down to the column at the bottom of
the ledge to get an X-Potion in a chest.  Go southeast to the next
screen.  Jump down and go left to get a Turbo Ether.  Follow the path
and get the Vaccine from the chest.  Go west then south and jump
across some more columns.  Go to the south and then right to get down
to a ledge with another X Potion.  Go to the left over the bridge and
drop down.  Keep going right and then down the steps.  There is a
chest to the left with a Turbo Ether inside.  Go to the left and
there is a materia floating in the air.  You will jump onto that
platform but you need to press O at the right time (or just hammer
it) to pick up the materia before jumping onto the western ledge. 
It's the Mega-All materia and you can only get it while jumping from
the south not from the western ledge.  Anyway, get the Speed Source
from the chest on the western ledge and make your way south to the
Place of Gathering.

------------------------3.6 - PLACE OF GATHERING [POG]---------------

On the right is a chest with a Luck Source. Follow the path until you
get to a set of steps.  The rest of your friends will turn up and you
can talk to them to get various items.  Some may not have some,
depending the way you told them to go.  When you have their items,
approach the steps.  Choose to either go down or stay.  If you choose
to go down, you can't come up, so I suggest going back along the
paths that you didn't do along, to pick up items etc.  Once you're
all done up there choose to go down.  You'll leap down the steps
towards the centre and can be attacked while descending.  After the
second set of steps you'll reach the centre and have to fight the
final form of Jenova.

-----Jenova Sythesis-----

Haste and Barrier/Wall yourself and begin to deal out the damage with
Enemy Skills and Summons. After you've hit the arms enough they'll
drop but you need to kill the rest of Jenova quickly after that as
they will be resurrected after a while, so multi enemy spells and
summons are essential here.  If you have high attack, physical
attacks are good.  Her attacks themselves aren't much to worry about
but when she is about to kick the bucket, a countdown will begin,
going down from 5 every round.  If it hit's zero, Jenova will cast
Ultima ending the fight.  But if you end it like this, you won't get
any EXP, Gil or AP for the battle so try and hit her hard to end it
quick.

After Jenova's death, the ground begins to fall apart and Cloud etc
begin to float.  Sephiroth appears and you'll get to make a new party
and visit the menu before you have to fight the first form of
Sephiroth.

-----Bizzaro Sephiroth-----

Wall/Haste at the beginning to up your defence and use multi enemy
attacks again to damage the five parts of Bizzaro.  Whenever one of
his body parts dies, you are given the option to switch to another
party (if you had the choice to make another party).  If you have
more than one, only one party can attack the centre of Sephiroth's
body, the yellow orb.  Once that team has damaged the centre enough
you can switch back to Cloud's party and get that team to attack him. 
Once you've killed the orb attack the other body parts. If you have
more than one party, and one team is wiped out the game is over, so
watch out.  You should also be careful in relation to Cloud's level
as Sephiroth will gain more HP etc compared to his level.

Sephy can heal himself and resurrect body parts.  His attacks include
Demi 3, a fire ray type attack and an attack that reduces all party
members HP to 1 point.

Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new
form. You fight him with whatever team Cloud is a part of.

-----Safer Sephiroth-----

Safer Sephiroth can be pretty mean and again his HP etc depend on
Cloud's level.  He attacks may ways, can slow and dispel team
members, cast Wall on himself and attack with various high level
magic.  One of his meanest attacks is Supernova that hits all party
members.  He also has a laser attack and can fly high, preventing
some characters from attacking physically.

Use Wall/Haste/Regen and fix any status problems from the previous
fight.  Again dish it out with best summons (KOTR, Bahamut ZERO),
spells (Ultima, Flare) and enemy skills, as well as anything else
that deals big damage, such as Coin or Throw, as you won't be needing
money or items anymore!

After killing Safer Sephiroth, Cloud will fight Sephiroth one last
time, one on one. It's very easy and impossible to lose, so either
let Cloud counter or use Omnislash (which comes up even if you
haven't learned it).  After that is over, enjoy the really long (as
most game endings are) ending, and get very, very happy as that's it!
Final Fantasy VII Completed!!!!

---------------------------------------------------------------------
--------------------------5. SIDE QUESTS-----------------------------
---------------------------------------------------------------------

-------------------------------------
| 5.1 - GETTING VINCENT VALENTINE [VV]|
-------------------------------------

Go to Nibelhiem. Enter the mansion to the north. You can look at the
letter to the far left to get some hints about the combination. Go up
both sets of stairs and go left. Go into the room on Cloud's right.
There is a safe here. Examine it and pick the top option. You now
have 20 seconds to input the safe combination. You must hit the
number exactly and input it with O. You can't go past the number by a
few digits then go back again input it as this won't work. The
combination is: 36, 10, 59, 97. If you put it in correctly, the safe
will open and you will be attacked...

-----Lost Number-----

Just attack with your best spells and summons - Choco/Mog works well
as it usually paralyses this boss. You need to be careful after you
inflict enough damage as the boss will shed of it's parts, leaving it
either red or purple. If it is red, magic won't hurt it as much, so
use physical attacks. In it's red form it will primarily use magic
attacks on you. If it is purple, physical attacks won't work as well,
so use magic attacks. In purple form it can deliver some nasty
physical attacks so keep your HP up.

When you have beaten the boss, pick up the red Summon Odin materia,
Red XIII's Level 4 Limit Break manual, Cosmo Memory, and the Key to
the Basement. Go to the left from the top of the stairs and through
the door in the corner of the lower room. Go down the spiral
staircase and go south to the second screen (before the library). You
can now open the door to the north. Examine the closed coffin and
talk to Vincent. Tell him about Sephiroth and name him. Keep talking
to him until he tells you to leave him alone. Attempt to leave up the
stairs and Vincent will come out and choose to join you.

-----------------------------------
| 5.2 - GETTING YUFFIE KISARAGI [YK]|
-----------------------------------

Go to the area near Gongaga Town where the burned out structure in
the forest is. Don't enter this area with the reactor, stay on the
World Map. Go and fight in the forests near this area. (Or in the
forests near Junon). Eventually you will enter a fight with Yuffie.
She is very easy to beat, and when you have won, you will find
yourself on a field with Yuffie and your party. There is a Save Point
in the corner but don't use it as Yuffie will run off and nick some
of your money. Also don't go into the main menu. Talk to Yuffie and
answer in the following way:

'You spikey-headed jerk! One more time, let's go one more time.'
- Not interested.

'You're pretty scared of me, huh!?'
- .....petrified.

'I'm really gonna leave! REALLY!'
- Wait a second.

'You want me to go with you?'
- That's right.

'All right! I'll go with you.'
- ......Let's hurry on.

You can name her, and you now have Yuffie on your team. 

-------------------------------
| 5.3 - VINCENT'S WATERFALL [VW]|
-------------------------------

In Disc 2, breed a gold chocobo and go to the waterfall in the centre
of the western continent. I think you can get there with the
submarine as well. Ride the Chocobo to the west of the waterfall
where the grass is. Dismount and enter the waterfall. Go to the room
with the white stone. You must have Vincent in your team. He will
talk about Lucrecia. In Disc 3, return here(again with Vincent)and
you will receive Vincent's Ultimate Weapon, the Death Penalty, and
his Level 4 Limit Break Manual, Chaos.

--------------------------------
| 5.4 - YUFFIE'S SIDE QUEST [YSQ]|
--------------------------------

You can do Yuffie's side quest as soon as you get the Tiny Bronco,
but can only do it in Disc 1 or 2. Go to the western-most continent
and if you are in the Tiny Bronco, go to the far south of the island,
and dismount on the beach. Head north and you will find a curving
path that takes you up to the high mountain. As you reach the top,
you will enter a plain and Yuffie will appear, and some Shinra guards
will attack you. They are easy to beat and when you have defeated
them, your party will realise that Yuffie has stolen all your
materia. If you try to board the vehicle you won't be able to as your
party (if you have Yuffie in your team, Barret will take her place)
will refuse to and want to go after Yuffie, so head north over the
bridges and through the valley until you reach Wutai.

When you enter, you will see Yuffie run away. Head to the top left
corner and go to the next screen. Head into the building to the
right. You can rest in the room here, then go along the hall until
you see a room with a man lying down inside. Go talk to him
continually until he stands up and Yuffie will arrive, you will find
out the man is Yuffie's father, Godo. If you follow Yuffie, she will
have disappeared, so go into the room next to the one with Godo in.
Examine the right wall and a secret passageway will appear. At the
end is a chest with a Hairpin in.

Go into the bar on the first screen and you'll see the Turks, Reno,
Rude and Elena. Talk to them and then go to the Item Shop. There is a
chest that is normally blocked to the right, but you can now open it
to get a MP Absorb materia. But just as you get it, Yuffie will drop
down and steal it off you. Now go into the house to the south east of
the town. There is a folding cover to the left. Examine it to find
Yuffie. She will run away again. Go to outside the bar. You will see
the pot outside moving. Examine it and the rest of your party will
block the exits. Hit O 3 times to hit the pot and make Yuffie jump
out. She will try and escape but will be stopped by your team. Seeing
he has no other choice, she leads you to her house to give you back
your materia.

You will see a scene where two Shinra guards will talk to the Turks
at the bar. After this ends, you will be in Yuffie's house. Follow
her downstairs and talk to her. Examine the levers at the back, it
doesn't matter which one you choose, a cage will fall on your other
party members, trapping them. After she leaves, examine the levers
again to free your friends.

Go back to where Godo was, but don't enter the building. There is an
arch to the left, go through it and examine the bell her to ring it.
This will reveal an entrance below. Go through it to see who has
taken Yuffie....Don Corneo. He will also have nabbed Elena. Get the
Swift Bolt and Elixer in the chests before going up the stairs. Three
Shinra soldiers will attack you, kill them and find that the Don has
escaped.

Go outside and talk to Reno and Rude. Go to the north east part of
Wutai, where there are lots of paths in a mountain. Talk to the Turks
and take the path that goes to the north. Go past Rude and go south
to find the Don. He will summon a monster for you to fight... 

----Rapps----

As you probably don't have any materia you can only attack. It's a
good idea to use some of the attack items, like Swift Bolt etc to
inflict more damage, and use Hi-Potions etc to cure. You'll win a
Peace Ring.

Don Corneo will talk for a while and ask a question, answer however.
Reno and Rude will turn up and kill the Don. You will return to
Yuffie's house where she will give you your materia back, but she
will place it all wrong so re-equip it how you want. 

-----------------------------------
| 5.5 - MATERIA CAVE LOCATIONS [MCL]|
-----------------------------------

There are 4 materia caves on the World Map and hold some of the best
materia in the game inside. Here are the locations and what's inside
each.

CAVE 1: Far south of Wutai, right at the end of the island, hidden
behind a mountain, use a black or gold chocobo to get there. Go
inside and examine the glowing light to receive the Quadra Magic
materia. This casts a magic spell or summoning 4 times.

CAVE 2: North of Mideel, on long island nearby. Go inside and examine
the glowing light to receive the Mime materia. This mimes the
previous command in battle.

CAVE 3: Cave is next to the mountain lying on a square of brown land
in the North Corel area. Need a black or gold chocobo to get there.
Go inside and examine the glowing light to receive the HP<>MP materia
which switches your HP and MP values.

CAVE 4: Go to Goblin Island (its the elongated island with a forest
on it to the northwest of the Chocobo farm). Ride a gold chocobo
northwest from here. You will eventually come to an island that isn't
on the map. It is surrounded by mountains and trees. There is a
forest in the middle. Dismount in here and enter the cave. Examine
the glowing light to receive the best summon materia in the game -
the Knights of the Round.

--------------------------------------------
| 5.6 - TURTLE PARADISE FLYER LOCATIONS [TPF]|
--------------------------------------------

Top Floor of a house in the Slum near Aeris' House 
Ground Floor of the Shinra Building 
Ghost Hotel in Gold Saucer 
Hotel at Cosmo Canyon 
Next to the Weapons Stand in Cosmo Canyon 
In Yuffie's House in Wutai (where she drops a cage on you) 

When you have them all go talk to the barman in Wutai. As a reward
you get a Power Source, Guard Source, Magic Source, Mind Source,
Speed Source, Luck Source and a Megalixer.

-------------------------------------
| 5.7 - SLEEPING MAN NEAR MIDGAR [SLE]|
-------------------------------------

The sleeping man will give you something when you have won a certain
number of battles. You can find him in a cave a little ways south and
east of Midgar. You'll need the Buggy, the Airship, or the Green,
Blue, Black, or Gold Chocobo to get to him. If you want to get to him
using the Buggy, drive it into Costa del Sol and you will have the
option of transporting it back to the continent where Midgar is.
Inside the cave is the sleeping man, of course. He'll usually tell
you how many wins you've gotten so far. - If your last two digits are
odd, he'll give you Mythril. - If your last two digits are even,
he'll give you an item (usually a Bolt Ring or Ice Ring). If you have
a piece of Mythril, you can take it to the blacksmith who lives in
the house on the peninsula near the Gold Saucer. He'll let you trade
the Mythril for a Gold Armlet (in the long wooden chest), or the
Great Gospel Manual (in the metal lid on the upper floor). You can
return to the sleeping man and get as many rings or pieces of Mythril
as you like. 

----------------------------
| 5.8 - KALM TRAVELLER [KLM2]|
----------------------------

On the top floor of the rightmost building in Kalm, there is a very
happy traveller.  When Meteor is summoned, he says he will be leaving
on a journey. He needs a Guidebook, the Earth Harp, and the Desert
Rose. To get the Guidebook, you will have to go to the underwater
reactor, and morph a Ghost Ship. By doing this, you will receive
Underwater materia, which eliminates the 20 minute timer in the
Emerald WEAPON fight. To get the Earth Harp, you must fight, and
defeat the Emerald WEAPON (see WEAPON Strategies), and in return you
wil get Master Magic, Master Command, and Master Summon Materia. And
finally, you must fight and defeat the Ruby WEAPON (see WEAPON
Strategies), to get the Desert Rose, and to exchange it for a Gold
Chocobo.

---------------------------
| 5.9 - Ancient Forest [ANF]|
---------------------------

Get here by either beating Ultima WEAPON in Disc 2 or 3, and getting
to the Ancient Forest by going behind the huge crater behind Cosmo
Canyon, or breeding a Gold Chocobo and riding to here before Ultima
WEAPON dies. 

Here you need to pick up frogs etc and put them in bags to access
other areas in the forest.  If you completely muck up press Square to
reset the whole area and you'll be placed right back at the beginning
to start again.

Right to begin with put the three frogs in the bags near the trees,
by going under the bridge and press O to make one frog jump in the
bag.  Step on the full bag and press O again to make another frog
jump in the next bag.  Get onto the second bag, and deposit the last
frog in the third bag.  Jump to the other side.  Go near the pink
plant.  Walk slowly on it, and don't get to the centre as if you do
it will snap shut and you'll lose HP.  When you get near the item
bag, press O to pick it and get a Supershot ST.  Get off the plant
and go right.  Use the pink vine thing to get to the other side and
collect the Spring Gun Clip past the tree.  Go right to the next
screen, and pick up one of those lovely frogs again.  Go near the
vine and go to the ledge by using the top option.  Put the frog in
the bag and jump across that and the second bag.  Once on the ground
get another frog and go to the top of the green ledge and let the
frog jump into the bag on the left.  Wait until the frog escapes and
you'll be put on the ledge above.  Get the wasp nest and jump down. 
Go near one of those annoying snapping plants again and release the
nest near it.  Hopefully the plant will snap it.  Get the Slash All
materia and take the big frog.  Go back to the green ledge and put
the frog in the right bag.  Wait till this one escapes to be placed
on the other side of the pink plant.   Go to the right to the next
screen. 

In this screen place two frogs in the bags to get across with the
vine.  Treetop time: head left and down to get the Minerva Band.  Go
up and right, across the branch using the vines.  Head south to get
the Typhoon summon and proceed across the vines, taking the lower
branch when back on the branch.  Get a frog when back on the ground. 
Underneath the two bags in the right is a ledge.  Throw the frog into
a bag from here.  Get on the full bag and go to the ledge with the
wasps nest on.  Pick up the nest and do the same thing with the
snapping plant as before.  Get a small frog and go past the plant. 
Let go of the frog once on the left ledge.  Go across using the bag
and jump down to the ground.  Head left and pick up a frog.  Place it
in the tree hollow, causing a big frog to hop out.  Take this big
frog and put it in the bag that you used to get here.  Jump across to
the ledge and wait for it to escape, before picking it up again. 
Release it in the far right bag, and use the momentum when it escapes
to get to the cave entrance.  Go inside and open the chest on the
right to get the Apocalypse sword (useful when fighting Ruby and
Emerald WEAPON's).  Go north and east to pick up an Elixir.  Exit the
forest on the left; you'll be back on the World Map.

--------------------------
| 5.10 - WUTAI PAGODA [PAG]|
--------------------------

After completing Yuffie's side quest, you can go into the pagoda in
the north of the town.  Here you will fight 5 bosses, one on each
level, with only Yuffie.

On the first level you will fight:

-----GORKI-----

This guy is weak to Wind attacks, but it's easy enough to just take
him down with physical attacks.  If you do attack with magic etc,
don't use Quake or Titan, as Gorki is immune to earth attacks.

After you see off him, you can go up another level.  Before talking
to the guy here, make sure you heal.

-----SHAKE-----

Not too hard, just attack with physical attacks and strong magic,
just not Demi as he's immune to it.  Cure when you need to.

Up another level and it's:

-----CHEKHOV-----

Again, not hard.  You might have to watch out for Chekhov's ability
to absorb HP, and again cure when need be and dish damage with
physical and magic.  Yep, he's also immune to Demi.

4th Level and this time you face:

-----STANIV-----



---------------------------------------------------------------------
-----------------------6. CHOCOBO BREEDING [CHO2]--------------------
---------------------------------------------------------------------

For Chocobo breeding, you're gonna need to get the Highwind, (which
you get somewhere in Disc 2), and a load of money. But luckily you
fight quite a bit during the breeding process so can make money from
that.

To catch a Chocobo, you need the Chocobo Lure from Choco Billy for
2,000 Gil. You should have bought it earlier in the game when you
cross the marsh in Disc 1. If you sold it, you can get another one in
the Chocobo Farm, by the outside pen, which should now be empty. It's
to the right when you first go in, against the south side of the
fence. Once you have a Chocobo Lure, equip it to someone and walk
around on some Chocobo tracks until you enter a battle with a
Chocobo. You can tell its a Chocobo battle due to the different music
(sounds like surfer music!). DONT attack the Chocobo, just kill the
enemies. You can feed it greens to distract it while you defeat the
enemies.

Another way to catch Chocobo's courtesy of marioRPGfan.

To catch a Chocobo much, much easier, find your fastest person (The
person who loads his time bar the fastest). Then, equip Odin materia
to that person. As soon as you enter the battle, use Odin. If he uses
Steel Bladed Sword, you're almost set. As long as it hits all of your
enemies (Kills them all), you've got your Chocobo, because it ALWAYS
misses the Chocobo. If he uses Gunge Lance, you don't have much of a
chance of getting your Chocobo. This way, you shouldn't need greens.
This will save you lots of money when catching Chocobo's. 

Go to the Chocobo Farm and enter the house, not the barn and talk to
the guy there to buy Chocobo stables for 10,000 Gil. If you are low
on money, just buy three stables (but bare in mind you will need to
buy at least one more stable later on).

Fly in the Highwind to the northern continent to the Chocobo Sage's
house (the house surrounded by grass to the northwest of the farm.
Fight in this area (on the grass) until you fight a red
dragon/dinosaur type thing. You'll know what it is as I'm pretty sure
the only other things you fight there are some things that look like
squirrels. Have someone equipped with Steal and steal a Carob Nut
from it. End the battle one way or the other and repeat until you
have 3 Carob Nuts.

Get back in the ship and fly to the Gold Saucer. There are Chocobo
tracks, catch a Chocobo here, (see above). Dismount the Chocobo and
when the option appears select 'Send the Chocobo back to the
stables'. Its a good idea to catch 4 Chocobos here and send them all
back to the stables before returning to the Chocobo farm. Save before
you enter.

Talk to Choco Billy in the stables and pick the 'Moving Chocobos'
option. You will cycle through the Chocobo's you have in the fenced
area in front of the stables. Choco Billy will rate the Chocobo's you
have caught. You will need a 'good' Chocobo (they will be walking
when you see them), not an average (which is standing still) or
anything worse (with it's head down). Before moving the Chocobo into
the stable, you will find out it's gender and name it. You will need
a male one. If your only 'good' Chocobo is a female, you can reset
from where you saved outside as gender is determined randomly. You
should release all other Chocobo's from the pen when you have moved
the 'good' one into a stable, by selecting 'Moving Chocobos' again,
but instead of putting them in, choose to let them go. 

If you have a 'good' male Chocobo from the area near Gold Saucer, fly
to the Southern continent and land near where Cloud is found in Disc
2, Mideel. There are Chocobo tracks nearby. Catch another 4 Chocobo's
here, see above on how to catch one, then fly back to the Chocobo
farm. You can again save incase of wrong gender.

Again go the stable and choose to move a Chocobo into a stable. You
will need a 'great' one this time, (they will be running when you see
them) and the gender needs to be a female. Again release all
Chocobo's from the pen when you have finished moving them. 

You should now have two yellow Chocobo's in your stable. Go outside
and save -very important to do so as you probably need to reset a few
times before producing the right type of offspring. Return to the
stables. Talk to Choco Billy and choose 'Mating Chocobos'. Go to the
individual stables of your two Chocobo and 'talk' to them using O.
When you have selected both, pick the top option, then choose to
breed with the Carob Nut (which you stole from the red dino deally on
the north continent). Then choose the top option to breed them.

You should have got a green Chocobo. If you got a blue or yellow
Chocobo, you will need to reset and breed again. Refer to the above
paragraph on how to breed. You will need to take note of your
Chocobo's gender.

You won't be able to breed the yellow Chocobo's again for a while
(come on, they're not machines!!) or breed the green Chocobo yet. So
you can either wait for a while and get on with the storyline, or
simply release your two yellow Chocobos (by choosing 'Releasing
Chocobos' and selecting the two yellow ones), and catching two more
from the same areas (see above). It doesn't matter which way you do
it, but you will need to buy another stable for 10,000 gil. Again use
the Carob Nut when breeding either your new yellow Chocobos or the
existing ones. If you caught new ones. they will still need to be the
'good' male, and 'great' female.

Anyway, eventually, you should have a green and blue Chocobo, of
different genders. You should have two stables free by the way, if
not, release your yellow ones. In the Highwind, fly back to the area
where you stole the Carob Nuts and enter the house. Talk to the guy
here and choose to buy something. Buy either 20 or 40 of the Sylkis
Greens (they cost 5000 Gil each) depending on how much money you
have. (You will need 40 eventually, but can do with just 20 at the
moment). If you are low on money, you can go to the area northeast of
Mideel, on the Southern Continent. There is a mountain on an island,
with two beaches on each side. On the beach to the right you can
fight Sandworms that are quite easy to beat for 5000 Gil, allowing
you to buy one Sylkis Green. It is a bit monotonous, but a good place
to earn money, I think.

Go back to the Chocobo Farm and talk to Choco Billy again. Choose
'Feeding Chocobos' and give 10 Sylkis Greens to your green Chocobo,
and 10 to you blue Chocobo, by changing the number of greens to feed
them with the up and down button and then press O twice to feed the
Chocobo's.

Go to North Corel. Use the ropeway to get to the Gold Saucer.
Purchase a single ticket and go to the Chocobo Square. Talk to the
girl (Ester?) who is standing in front of the Staffroom door. Choose
to race, then choose either your blue or green Chocobo. Pick the top
option twice and press Start at the Chocobo stats screen to begin the
race. If you have either Tifa or Cid in your team, sometimes they
will ask to ride the Chocobo instead of Cloud.

Your Chocobo starts off with a C ranking, you need to improve this to
an A ranking by winning races. If you just let the Automatic Sequence
race for you, you are very likely to win every race. If you choose to
do manual control hold R1, R2 and square to go faster and not
decrease stamina. It usually takes about 3 winning races to go up a
ranking. Race your Chocobo's until they are both at an A ranking or
higher.

NOTE: When your win a race, you will win an item. You can choose to
take the item or the GP. I highly recommend taking the GP, as you
will be racing a lot and will gain a lot of GP. You will very likely
gain at least 300 GP while racing your green and blue Chocobos to A
ranking. When you have 300 GP go the Wonder Square and exchange your
GP for a Gold Ticket, which gives you an unlimited pass to the Gold
Saucer. This is very useful as you will be returning here again to
race other Chocobos, so allows your to save your money for greens.

When you are done and both Chocobo's are at an A ranking, leave the
Gold Saucer and return to the Chocobo farm. Save outside. Go to the
barn, talk to Choco Billy and choose to mate your green and blue
Chocobo's together, using a Carob Nut. Refer above on the specifics.
Hopefully, you will have bred a black Chocobo. If not reset and try
again. Take note of your black Chocobo's gender.

Fly to the elongated island with a forest on it to the northeast of
the Chocobo farm. If you have learned the Goblin Punch Enemy Skill,
it is the same place you learned that. Wander around in the forest
until you enter a battle with a Goblin (it has boxing gloves on).
Steal a Zeio Nut from it, you only need one. 

Now fly to the west side of the Northern Continent. There are Chocobo
tracks in the snow near here. You will need to land the Highwind on
the grass nearby. Catch 4 Chocobo's here. See at the top for how to
catch a Chocobo. Return to the Chocobo farm. Save before entering the
farm. Check your caught Chocobo's in the pen for a 'great' or
'wonderful' Chocobo. It must be the opposite gender to your black
Chocobo. You will also need to buy another stable or release your
green and blue Chocobo's. You may also want to save outside again, so
you don't have to re-capture your yellow Chocobo.

Now you may need to return to the Chocobo Sage's house on the
Northern Continent. If you bought 40 Sylkis Greens from him before
you can skip this bit, but if you just bought 20, you will need to
return to him to buy another 20 Sylkis Greens. If you are low on
money go to where I told you before to make some money. 

Return to Chocobo Farm. Feed 10 of the Sylkis Greens to your black
Chocobo and 10 to your yellow Chocobo. Refer above on how to do this.

Now you need to return to Gold Saucer and race both your black and
yellow Chocobos to A rank or higher. Refer above for racing tips.
When they are at A rank or higher, return to Chocobo Farm. Again save
outside before entering.

Go into the barn and speak to Choco Billy and choose to mate your
black Chocobo with your new yellow Chocobo. Use the Zeio Nut. Wait
until the next morning and hopefully you got a ................dum
dum duuuum......GOLD Chocobo!!!!

This is where you wonder whether it was all worth it. Well let me
tell you it is, for with your brand-spanking gorgeous Gold Chocobo,
you can get the best Summon materia in the game, the Knights of the
Round. To do so read on:

Talk to Choco Billy and pick the option 'Riding Chocobos' and pick
your Gold Chocobo. Ride over to the Highwind, and press 'O' to get on
with your chocobo. Park the Highwind on the Goblin Island (its the
island to the northeast of the eastern continent), and ride the
chocobo north-northeast from there to a mountain and forested island,
that isn't on the map. Go into cave and grab the ultimate summon
materia....Knights of the Round!!!!!

---------------------------------------------------------------------
-----------------------7. ULTIMATE WEAPONS [UW]----------------------
---------------------------------------------------------------------

---------------------------7.1 Cloud---------------------------------

Fight and defeat Ultima Weapon. In Disc 2, after you defeat Diamond
WEAPON, Ultima WEAPON will be hovering over the lake by Junon Town.
Save and rest in the Highwind, then fly into it. You will have to
fight it from the deck of the Highwind. He's pretty east to beat so
just use Summon's and good magic and when you inflict enough damage,
he will fly out of the battle. When the view returns to the World
Map, be sure to see what direction he flies off in. You need to
follow him, and ram him a few times. Eventually he will fly off to a
new location. Follow him, and when he stops, rest and save again. The
fly into him and fight again. Continue this, saving before each fight
because if you don't see where he flew off to, you can reset and
fight again, and hopefully take more notice! He usually settles over
the main locations, such as Midgar, The Northern Cave and Nibelhiem.
Eventually he will stop over Cosmo Canyon. This will be the final
fight and might be harder than the rest. After he dies, there will be
a huge crater behind Cosmo Canyon, allowing you to get to the Ancient
Forest behind. You'll then get the Ultima Weapon for Cloud. This
weapon seems to do more damage if Cloud has more health.

-----------------------7.2 Barret-------------------------------

Before fighting Hojo and after defeating Proud Clod, go up the stairs
to the second landing. There will be a green chest here only if you
have Barret in your team. You'll get the Missing Score; this weapon
will do more damage if the materia equipped to it has lots of AP.

-----------------------7.3 Tifa---------------------------------

After Cloud rejoins the team in Disc 2, go back to Midgar and a man
will be standing outside the town, talk to him to learn about a
missing key. Go to Bone Village on the northern continent and choose
to excavate "good treasure" then place diggers if you like (but it's
not necessary) and have them dig near a small piece of metal sticking
out of the wrecked plane near the entrance (it's across from the
blocked door where the man is standing). In the morning, check the
treasure chest, and you should get the Key to Sector 5. With the key
in your possession, return to Midgar. Once inside go to Wall Market,
you can get Tifa's best weapon, the Premium Heart, from the item shop
with the machine that shot at you earlier. I think you need to go
here with Cloud, Tifa and Cid. This weapon will do more damage if
Tifa's Limit Break bar is filled up. Use you Limit Break but miss on
one of the wheels. The Premiuim Heart should now power up.

-------------------------7.4 Red XIII--------------------------------

On Disc 3 go back to Cosmo Canyon. Go to the second floor of the
observertory. You will need to have Red XIII in your team. Red and
Bugen Hagen will talk for a while, then Bugen Hagen will give Red his
Ultimate Weapon, the Limited Moon. He will then die. Red will rejoin
the party at the bonfire. You may also want to pick up the Full Cure
materia, Elixer and Magic Source from the Item Shop (go down the
passage to the right that was previously blocked by a red rope).

------------------------------7.5 Cid--------------------------------

In Rocket Town, in Disc 3, repeatedly talk to the old guy looking at
the rocket. Eventually he'll give you Cid's Ultimate Weapon, the
Venus Gospel.

-----------------------------7.6 Aeris-------------------------------

In the Temple of the Ancients, when you reach the area with the
clock, go down passage IV and in the chest is Aeris's Ultimate
Weapon, the Princess Guard.

---------------------------7.7 Cait Sith-----------------------------

Go to the Shinra building in Disc 2 and search the lockers on the
64th floor. You can now take the megaphone there which is the HP
Shout. The more HP remaining, the stronger it is.

-----------------------------7.8 Vincent-----------------------------

See Side Quests, Vincent's Waterfall.

------------------------------7.9 Yuffie-----------------------------

Use the submarine to go to the wreck of the Shinra plane underwater.
To get there go to Junon and head west until you reach a penisula. Go
around it and head south until you reach the land. There'll be a dock
nearby and you should be able to see the Gold Saucer. Submerge and
you should see a wrecked plane on the seabed. Touch it to enter. Go
into the room to the north on the first screen. In the upper left
corner of the room with the chests in on the lower level, hidden by a
pipe is a chest. Inside will be the Conformer, Yuffie's Ultimate
Weapon. I think this weapon is more powerful if Yuffie is fighting an
enemy with a higher level than her.

---------------------------------------------------------------------
----------------------------8. WEAPONS [WEA1]------------------------
---------------------------------------------------------------------

-------------
| 8.1 - CLOUD |
-------------

Buster Sword 
Attack: 18 
Growth Rate: Normal
Slots: O O
Buy: Initially Equipped. 
Sell: - 

Mythril Sabre 
Attack: 23 
Growth Rate: Normal
Slots: O=O O
Buy: Kalm, Junon 1000 Gil 
Sell: $500 

Hardedge 
Attack: 32 
Growth Rate: Normal
Slots: O=O O O 
Buy: Junon, Gongaga 1500 Gil 
Sell: $750 

Force Stealer 
Attack: 36 
Growth Rate: Double 
Slots: O O O 
Buy: North Corel, 2200 Gil 
Sell: 1100 Gil 
 
Butterfly Edge 
Attack: 39 
Growth Rate: Normal 
Slots: O=O O=O 
Buy: Cosmo Canyon 2800 Gil
Sell: 1400 Gil

Rune Blade 
Attack: 40 
Growth Rate: Double 
Slots: O O O O 
Buy: Junon 3800 Gil 
Sell: 1900 Gil 
Find: Mt. Nibel 

Yukiyoshi 
Attack: 56 
Growth Rate: Normal
Slots: O O 
Buy: - 
Sell: 2100 Gil 
Find: Talk to old man in Rocket Town 

Murasame 
Attack: 51 
Growth Rate: Normal
Slots: O=O O=O O 
Buy: Wutai 6500 Gil 
Sell: 3250 Gil

Organics 
Attack: 62 
Growth Rate: Normal 
Slots: O=O O=O O O
Buy: Icicle Inn 12000 Gil 
Sell: 6000 Gil

Nail Bat 
Attack: 70 
Growth Rate: Normal 
Slots: None
Buy: Junon (after Meteor is summoned) 2800 Gil 
Sell: 1400 Gil 
Find: Temple of the Ancients

Enhance Sword 
Attack: 43 
Growth Rate: Normal
Slots: O=O O=O O=O O=O 
Buy: Junon (after Meteor is summoned) 12000 Gil
Sell: 6000 Gil 
Find: Gaea's Cliff

Crystal Sword 
Attack: 76 
Growth Rate: Normal
Slots: O=O O=O O=O 
Buy: Mideel 18000 Gil 
Sell: 9000 Gil

Apocalypse 
Attack: 88 
Growth Rate: Triple
Slots: O O O 
Buy: - 
Sell: 1 Gil 
Find: Ancient Forest 

Heaven's Cloud 
Attack: 93 
Growth Rate: Normal
Slots: O O O O O O 
Buy: - 
Sell: 1 Gil 
Find: Sunken Shinra Plane (Gilnika) 

Ragnarok 
Attack: 97 
Growth Rate: Normal 
Slots: O=O O=O O=O 
Buy: - 
Sell: 1 Gil 
Win: Proud Clod

Ultima Weapon 
Attack: 100 
Growth Rate: None 
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil 
Find: Ultimate Weapon

------------
| 8.2 - TIFA |
------------

Leather Glove 
Attack: 13 
Growth Rate: Normal 
Slots: O
Buy: Initially Equipped
Sell: 60 Gil 

Metal Knuckle 
Attack: 18 
Growth Rate: Normal 
Slots: O O 
Buy: Wall Market 320 Gil 
Sell: 160 Gil 

Mythril Claw 
Attack: 24 
Growth Rate: Normal  
Slots: O=O O
Buy: Kalm, Junon 750 Gil 
Sell: 375 Gil 

Motor Drive 
Attack: 27 
Growth Rate: Double 
Slots: O O O
Buy: - 
Sell: 900 Gil
Find: Costa Del Sol 

Grand Glove 
Attack: 31 
Growth Rate: Normal 
Slots: O=O O O=O
Buy: Junon, Gongaga 1200 Gil
Sell: 600 Gil

Tiger Fang 
Attack: 38 
Growth Rate: Normal 
Slots: O=O O=O
Buy: Cosmo Canyon 2500 Gil
Sell: 1250 Gil

Platinum Fist 
Attack: 30 
Growth Rate: Double
Slots: O O O O 
Buy: Junon (after Meteor is summoned) 2700 Gil
Sell: 1350 Gil
Find: Nibelheim 

Powersoul 
Attack: 28 
Growth Rate: Double
Slots: O O O O
Buy: Junon (after Meteor is summoned) 4200 Gil
Sell: 2100 Gil
Find: Mt. Nibel 

Diamond Knuckle 
Attack: 51 
Growth Rate: Normal 
Slots: O=O O=O O
Buy: Wutai 5800 Gil
Sell: 2900 Gil

Work Glove 
Attack: 24 
Growth Rate: Normal 
Slots: - 
Buy: Junon (after Meteor is summoned) 2200 Gil
Sell: 1100 Gil
Find: Temple Of The Ancients 

Dragon Claw 
Attack: 62 
Growth Rate: Normal 
Slots: O=O O=O O O
Buy: Icicle Inn 10000 Gil
Sell: 5000 Gil

Kaiser Knuckle 
Attack: 44 
Growth Rate: Normal 
Slots: O=O O O O O O O 
Buy: Junon (after Meteor is summoned) 15000 Gil
Sell: 7500 Gil
Find: Whirlwind Maze 

Crystal Garb 
Attack: 75 
Growth Rate: Normal  
Slots: O=O O=O O=O
Buy: Mideel 16000 Gil
Sell: 8000 Gil

God's Hand 
Attack: 86 
Growth Rate: Normal 
Slots: O=O O=O
Buy: - 
Sell: 1 Gil 
Find: Carry Armour 

Master Fist 
Attack: 38 
Growth Rate: Normal 
Slots: O O O O O O
Buy: - 
Sell: 1 Gil 
Find: Shinra Building 

Premium Heart 
Attack: 99 
Growth Rate: None 
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil 
Find: Wall Market 

--------------
| 8.3 - BARRET |
--------------
Gatling Gun 
Attack: 14 
Growth Rate: Normal  
Slots: O
Buy: Initially Equipped
Sell: - 

Assault Gun 
Attack: 17 
Growth Rate: Normal 
Slots: O=O
Buy: Midgar Sector 8, Wall Market 350 Gil 
Sell: 175 Gil
Find: Guard Scorpion 

Atomic Scissors 
Attack: 32 
Growth Rate: Normal  
Slots: O=O O O 
Buy: Junon, Gongaga 1400 Gil
Sell: 700 Gil
Find: Custom Sweeper 

Cannon Ball 
Attack: 23 
Growth Rate: Normal  
Slots: O=O O
Buy: Kalm, Junon 950 Gil
Sell: 475 Gil

W. Machine Gun 
Growth Rate: Double
Slots: O O O
Buy: Junon 2000 Gil
Sell: 1000 Gil
Find: North Corel Railtracks

Hard Vulcan 
Attack: 39 
Growth Rate: Normal 
Slots: O=O O=O
Buy: Cosmo Canyon 2700 Gil
Sell: 1350 Gil

Enemy Launcher 
Attack: 35 
Growth Rate: Normal 
Slots: O=O O O O 
Buy: Junon 3300 Gil 
Sell: 1650 Gil 
Find: Shinra Mansion 

Drill Arm 
Attack: 37 
Growth Rate: Double
Slots: O O O O
Buy: Junon 3300 Gil
Sell: 1650 Gil
Find: Rocket Town 

Chainsaw 
Attack: 52 
Growth Rate: Normal 
Slots: O=O O=O O
Buy: Wutai 6300 Gil
Sell: 3150 Gil

Rocket Punch 
Attack: 62 
Growth Rate: Normal 
Slots: - 
Buy: Junon 3200 Gil
Sell: 1600 Gil 
Find: Temple of the Ancients 

Microlaser 
Attack: 63 
Growth Rate: Normal 
Slots: O=O O=O O O
Buy: Icicle Inn 12000 Gil
Sell: 6000 Gil

Solid Bazooka 
Attack: 61 
Growth Rate: Normal 
Slots: O=O O=O O=O O=O 
Buy: Costa De Sol (after Meteor is summoned) 16000 Gil
Sell: 8000 Gil

Arm Cannon 
Attack: 77 
Growth Rate: Normal 
Slots: O=O O=O O=O O=O
Buy: Mideel 18000 Gil
Sell: 9000 Gil

Max Ray 
Attack: 97 
Growth Rate: Normal 
Slots: O=O O=O O=O
Buy: - 
Sell: 1 Gil
Find: Underground Midgar (End of Disc 2) 

Pile Bunker 
Attack: 90 
Growth Rate: None
Slots: O=O O=O O=O
Buy: - 
Sell: 1 Gil 
Find: Shinra HQ

Missing Score 
Attack: 98 
Growth Rate: None
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil
Find: Sister Ray

------------------
| 8.4 - RED XIII |
----------------
Mythril Clip 
Attack: 24 
Growth Rate: Normal  
Slots: O=O O
Buy: Junon, 800 Gil, Initially Equipped 
Sell: 400 Gil

Magic Comb 
Attack: 37 
Growth Rate: Double
Slots: O O O
Buy: Junon 2000 Gil
Sell 1000 Gil
Win: Fort Condor 

Diamand Pin 
Attack: 33 
Growth Rate: Double
Slots: O=O O O
Buy: Junon, Gongaga 1300 Gil
Sell: 650 Gil
Steal: Bagnadrona 

Silver Barrette 
Attack: 40 
Growth Rate: Normal 
Slots: O=O O=O
Buy: Cosmo Canyon 2500 Gil
Sell: - 

Seraph Comb 
Attack: 68 
Growth Rate: Normal 
Slots: O O O O
Buy: - 
Sell: - 
Find: Cave Of Gi 

Platinum Barrette 
Attack: 39 
Growth Rate: Double 
Slots: O O O O
Buy: Junon 3500 Gil 
Sell: 1750 Gil
Find: Mt. Nibel 

Gold Barrette 
Attack: 50 
Growth Rate: Normal  
Slots: O=O O=O O
Buy: Wutai 6000 Gil
Sell: 3000 Gil

Hairpin 
Attack: 57 
Growth Rate: Normal  
Slots: - 
Buy: Junon (after Meteor is summoned) 6000 Gil
Sell: 3000 Gil
Find: Wutai 

Adaman Clip
Attack: 60 
Growth Rate: Normal 
Slots: O=O O=O O O
Buy: Icicle Inn 11000 Gil
Sell: 5500 Gil

Centclip 
Attack: 58 
Growth Rate: Normal  
Slots: O O O O O O O O
Buy: Costa Del Sol (after Meteor is summoned) 14000 Gil
Sell: 7000 Gil

Crystal Comb 
Attack: 76 
Growth Rate: Normal  
Slots: O=O O=O O=O
Buy: Mideel 17000 Gil 
Sell: 8500 Gil

Spring Gun Clip 
Attack: 87 
Growth Rate: Normal  
Slots: O=O O=O O=O
Buy: - 
Sell: 1 Gil 
Find: Ancient Forest 

Behemoth Horn 
Attack: 91 
Growth Rate: Normal 
Slots: O O O O O O
Buy: - 
Sell: 1 Gil
Find: Shinra HQ

Limited Moon 
Attack: 93 
Growth Rate: None 
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil
Find: Cosmo Canyon 

---------------
| 8.5 - AERIS |
-------------

Guard Stick
Attack: 12 
Growth Rate: Normal 
Slots: O
Buy: Initially Equipped
Sell: 70 Gil 

Mythril Rod 
Attack: 16 
Growth Rate: Normal 
Slots: O=O
Buy: Wall Market 370 Gil
Sell: 185 Gil

Striking Staff 
Attack: 32 
Growth Rate: Normal 
Slots: O=O O O 
Buy: Junon, Gongaga 1300 Gil 
Sell: 650 Gil

Full Metal Staff 
Attack: 22 
Growth Rate: Double
Slots: O=O O 
Buy: Kalm, Junon 800 Gil 
Sell: 400 Gil

Wizard Staff 
Attack: 28 
Growth Rate: Double
Slots: O O O
Buy: Junon 1800 Gil
Sell: 900 Gil
Find: North Corel Railtracks 

Umbrella 
Attack: 58 
Growth Rate: Normal 
Slots: - 
Buy: - 
Sell: 2100 Gil
Win: Gold Saucer 

Fairy Tale 
Attack: 37 
Growth Rate: Normal 
Slots: O O O O O O O 
Buy: Junon 2500 Gil
Sell: 1250 Gil  

Prism Staff 
Attack: 40 
Growth Rate: Normal  
Slots: O=O O=O
Buy: Cosmo Canyon 2600 Gil
Sell: 1300 Gil

Wiser Staff 
Attack: 33 
Growth Rate: Double 
Slots: O O O O
Buy: Junon 3200 Gil
Sell: 1600 Gil 
Find: Gi Nattak

Aurora Rod 
Attack: 51 
Growth Rate: Normal 
Slots: O=O O=O O
Buy: Wutai 5800 Gil 
Sell: 2900 Gil 

Princess Guard 
Attack: 52 
Growth Rate: Normal 
Slots: O=O O=O O=O O
Buy: - 
Sell: 3750 Gil 
Find: Temple of the Ancients

-------------
| 8.6 - CID |
-----------
Spear 
Attack: 44 
Growth Rate: Normal  
Slots: O=O O=O
Buy: Junon, 1200 Gil, Initially Equipped
Sell: 600 Gil

Slash Lance 
Attack: 56 
Growth Rate: Normal  
Slots: O=O O=O O
Buy: Wutai 6500 Gil
Sell: 3250 Gil

Dragoon Lance 
Attack: 66 
Growth Rate: Normal  
Slots: O O O O O O O O 
Buy: Junon 6200 Gil
Sell: 3100 Gil 
Find: Dachao Cave (Wutai) 

Trident 
Attack: 60 
Growth Rate: Normal 
Slots: O O O O O O
Buy: Junon 7500 Gil
Sell: 3750 Gil 
Find: Temple of the Ancients 

Mop 
Attack: 68 
Growth Rate: Normal
Slots: - 
Buy: Junon 3200 Gil
Sell: 1600 Gil 
Find: Bone Village 

Viper Halberd 
Attack: 58 
Growth Rate: Double
Slots: O O O O
Buy: Junon 7000 Gil
Sell: 3500 Gil 

Mast Ax 
Attack: 64 
Growth Rate: Normal  
Slots: O=O O=O O O 
Buy: Icicle Inn 13000 Gil
Sell: 6500 Gil

Javelin 
Attack: 62 
Growth Rate: Double 
Slots: O=O O=O O
Buy: - 
Sell: 3750 Gil
Find: Gaea's Cliff 

Partisan 
Attack: 78 
Growth Rate: Normal 
Slots: O=O O=O O=O
Buy: Mideel 19000 Gil 
Sell: 9500 Gil

Scimitar 
Attack: 86 
Growth Rate: Triple 
Slots: O=O
Buy: - 
Sell: 1 Gil
Find: Underwater Reactor (Junon) 

Flayer 
Attack: 100 
Growth Rate: Normal 
Slots: O O O O O O
Buy: - 
Sell: 7500 Gil
Win: Gold Saucer 

Spirit Lance 
Attack: 92 
Growth Rate: Normal 
Slots: O=O O=O
Buy: - 
Sell: 1 Gil
Find: Sunken Shinra Plane (Gelnika) 

Grow Lance 
Attack: 78 
Growth Rate: Normal 
Slots: O=O O=O O=O
Buy: - 
Sell: 8000 Gil
Find: Shinra HQ (Disc 2) 

Venus Gospel 
Attack: 97 
Growth Rate: None
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil
Find: Rocket Town 

--------------
| 8.7 - YUFFIE |
--------------

4-Point Shuriken 
Attack: 23 
Growth Rate: Normal  
Slots: O=O O
Buy: Initially Equipped 
Sell: 300 Gil

Boomerang 
Attack: 30 
Growth Rate: Normal 
Slots: O=O O O
Buy: Junon, Gongaga 1400 Gil
Sell: 700 Gil
Steal: Formula 

Wind Slash 
Attack: 30 
Growth Rate: Double 
Slot: O O O
Buy: Junon 2000 Gil
Sell: 1000 Gil
Find: Cargo Ship 

Pinwheel 
Attack: 37 
Growth Rate: Normal 
Slots: O=O O=O
Buy: Cosmo Canyon 2600 Gil
Sell: 1300 Gil

Twin Viper 
Attack: 36 
Growth Rate: Double 
Slots: O O O O
Buy: Junon 3200 Gil 
Sell: 1600 Gil 
Find: Shinra Mansion 

Razor Ring 
Attack: 49 
Growth Rate: Normal 
Slots: O=O O=O O
Buy: Wutai 6000 Gil
Sell: 3000 Gil

Magic Shuriken 
Attack: 64 
Growth Rate: Normal  
Slots: O O O
Buy: Junon 6000 Gil 
Sell: 3000 Gil
Find: Wutai 

Hawkeye 
Attack: 61 
Growth Rate: Normal  
Slots: O=O O=O O O
Buy: Icicle Inn 12000 Gil
Sell: 6000 Gil

Superball 
Attack: 68 
Growth Rate: Normal  
Slots: - 
Buy: Junon 3000 Gil
Sell: 1500 Gil 
Win: Fort Condor 

Spiral Shuriken 
Attack: 68 
Growth Rate: Normal 
Slots: O=O O O O O O O 
Buy: Costa Del Sol (after Meteor is summoned) 14000 Gil
Sell: 7000 Gil

Crystal Cross 
Attack: 74 
Growth Rate: Normal  
Slots: O=O O=O O=O
Buy: Mideel 18000 Gil 
Sell: 9000 Gil

Rising Sun 
Attack: 68 
Growth Rate: Double
Slots: O=O O=O
Buy: - 
Sell: 1 Gil
Steal: Diamond Weapon  

Oritsuru 
Attack: 90 
Growth Rate: Normal 
Slots: O=O O O O O O O 
Buy: - 
Sell: 1 Gil
Find: Dachao Statues (Wutai) 

Conformer 
Attack: 96 
Growth Rate: None
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil
Find: Sunken Shinra Plane (Gelnika)

-------------------
| 8.8 - CAIT SITH |
-----------------
Yellow Megaphone 
Attack: 36 
Growth Rate: Normal 
Slots: O=O O O
Buy: Junon, 500 Gil, Initially Equipped 
Sell: 250 Gil

White Megaphone 
Attack: 35 
Growth Rate: Double 
Slots: O O O 
Buy: Junon 2300 Gil
Sell: 1150 Gil
Find: Gongaga Town

Green Megaphone 
Attack: 41 
Growth Rate: Normal 
Slots: O=O O=O
Buy: Cosmo Canyon 2400 Gil
Sell: 1200 Gil

Black Megaphone 
Attack: 31 
Growth Rate: Double 
Slots: O O O O
Buy: Junon 2800 Gil
Sell: 1400 Gil
Find: Cave Of Gi 

Silver Megaphone 
Attack: 28 
Growth Rate: Normal 
Slots: O O O O O O O O
Buy: Junon 3300 Gil
Sell: 1650 Gil 
Find: Shinra Mansion 

Blue Megaphone 
Attack: 48 
Growth Rate: Normal 
Slots: O=O O=O O
Buy: Wutai 5500 Gil
Sell: 2750 Gil

Trumpet Shell 
Attack: 68 
Growth Rate: Normal  
Slots: - 
Buy: Junon 3000 Gil
Sell: 1500 Gil 
Find: Temple of the Ancients 

Red Megaphone 
Attack: 60 
Growth Rate: Normal 
Slots: O=O O=O O O
Buy: Icicle Inn 11000 Gil
Sell: 5500 Gil

Gold Megaphone 
Attack: 58 
Growth Rate: Normal  
Slots: O=O O=O O=O O=O
Buy: Costa Del Sol (after Meteor is summoned) 15000 Gil
Sell: 7500 Gil

Crystal Megaphone 
Attack: 74 
Growth Rate: Normal  
Slots: O=O O=O O=O
Buy: Mideel 18000 Gil 
Sell: 9000 Gil

Battle Trumpet 
Attack: 95 
Growth Rate: None 
Slots: O=O O=O O=O
Buy: - 
Sell: 1 Gil
Find: Underwater Reactor (Junon) 

Starlight Phone 
Attack: 88 
Growth Rate: Normal  
Slots: O=O O=O O=O O=o
Buy: - 
Sell: 1 Gil
Find: Underground Midgar (Disc 2)

HP Shout 
Attack: 95 
Growth Rate: None
Slots: O=O O=O O=O O=O 
Buy: - 
Sell: 1 Gil
Find: Shinra HQ (Disc 2)

-----------------
| 8.8 - VINCENT |
---------------

Quicksilver
Attack: 38
Growth Rate: Normal
Slots: O=O O O
Buy: Initially Equipped

Shotgun
Attack: 48
Growth Rate: Normal
Slots: O=O O=O
Buy: Rocket Town 3100 Gil

Shortbarrel
Attack: 51
Growth Rate: Normal
Slots: O=O O=O O
Buy: Wutai, 6400 Gil

Lariat
Attack: 64
Growth Rate: Normal
Slots: O=O O=O O
Buy: Icicle Inn, 12000 Gil

Winchester
Attack: 73
Growth Rate: Normal
Slots: O O O O O O
Buy: Mideel, 18000 Gil

Peacemaker
Attack: 38
Growth Rate: Double
Slots: O=O O
Find: Kalm

Buntline
Attack: 48
Growth Rate: Double
Slots: O=O O=O
Find: Bone Village

Long Barrel R
Attack: 66
Growth Rate: Normal
Slots: O=O O=O O=O O=O
Find: Costa de Sol

Silver Rifle
Attack: 62
Growth Rate: Normal
Slots: None
Find: Temple of Ancients

Sniper CR
Attack: 42
Growth Rate: Normal
Slots: O=O O=O
Find: Mt.Nibel

Supershot ST
Attack: 97
Growth Rate: None
Slots: O O O O O O
Find: Ancient Forest

Outsider
Attack: 80
Growth Rate: Normal
Slots: O=O O=O O O O O
Find: Sunken Shinra Plane (Gelnika)

Death Penalty
Attack: 99
Growth Rate: None
Slots: O=O O=O O=O O=O
Find: Vincent's Waterfall Cave

---------------------------------------------------------------------
----------------------------9. ARMOUR [ARM1]-------------------------
---------------------------------------------------------------------

NAME: Bronze Bangle
DEFENCE: 8
DEFENCE %: 0
MAGIC DEFENCE: 0
MAGIC DEFENSE %: 0
SLOTS: None
NOTES: Normal

NAME: Iron Bangle
DEFENCE: 10
DEFENCE %: 0
MAGIC DEFENCE: 2
MAGIC DEFENSE %: 0
SLOTS: One single
NOTES: Normal

NAME: Titan Bangle
DEFENCE: 14
DEFENCE %: 2
MAGIC DEFENCE: 4
MAGIC DEFENSE %: 0
SLOTS: Two single
NOTES: Normal

NAME: Mythril Armlet
DEFENCE: 18
DEFENCE %: 3
MAGIC DEFENCE: 8
MAGIC DEFENSE %: 0
SLOTS: One linked
NOTES: Normal

NAME: Carbon Bangle
DEFENCE: 27
DEFENCE %: 3
MAGIC DEFENCE: 14
MAGIC DEFENSE %: 0
SLOTS: One linked, one single
NOTES: Normal

NAME: Silver Armlet
DEFENCE: 34
DEFENCE %: 4
MAGIC DEFENCE: 22
MAGIC DEFENSE %: 0
SLOTS: One linked, two single
NOTES: Normal

NAME: Gold Armlet
DEFENCE: 46
DEFENCE %: 4
MAGIC DEFENCE: 28
MAGIC DEFENSE %: 0
SLOTS: Two linked
NOTES: Normal

NAME: Diamond Bangle
DEFENCE: 57
DEFENCE %: 6
MAGIC DEFENCE: 37
MAGIC DEFENSE %: 0
SLOTS: Two linked, one single
NOTES: Normal

NAME: Crystal Bangle
DEFENCE: 70
DEFENCE %: 8
MAGIC DEFENCE: 45
MAGIC DEFENSE %: 1
SLOTS: Six single
NOTES: Normal

NAME: Platinum Bangle
DEFENCE: 20
DEFENCE %: 0
MAGIC DEFENCE: 12
MAGIC DEFENSE %: 0
SLOTS: Two single
NOTES: AP growth x2

NAME: Rune Armlet
DEFENCE: 43
DEFENCE %: 5
MAGIC DEFENCE: 24
MAGIC DEFENSE %: 0
SLOTS: Four single
NOTES: AP growth x2

NAME: Edincoat
DEFENCE: 50
DEFENCE %: 0
MAGIC DEFENCE: 33
MAGIC DEFENSE %: 0
SLOTS: Seven single
NOTES: Normal

NAME: Wizard Bracelet
DEFENCE: 6
DEFENCE %: 3
MAGIC DEFENCE: 85
MAGIC DEFENSE %: 3
SLOTS: Four linked
NOTES: Normal

NAME: Adaman Bangle
DEFENCE: 93
DEFENCE %: 0
MAGIC DEFENCE: 23
MAGIC DEFENSE %: 0
SLOTS: One linked
NOTES: Normal

NAME: Gigas Armlet
DEFENCE: 59
DEFENCE %: 0
MAGIC DEFENCE: 0
MAGIC DEFENSE %: 0
SLOTS: Two linked, one single
NOTES: AP x0

NAME: Imperial Guard
DEFENCE: 82
DEFENCE %: 0
MAGIC DEFENCE: 74
MAGIC DEFENSE %: 0
SLOTS: Six single
NOTES: Normal

NAME: Aegis Armlet
DEFENCE: 55
DEFENCE %: 15
MAGIC DEFENCE: 86
MAGIC DEFENSE %: 50
SLOTS: Two linked
NOTES: Normal

NAME: Force Bracelet
DEFENCE: 74
DEFENCE %: 3
MAGIC DEFENCE: 100
MAGIC DEFENSE %: 3
SLOTS: Two linked, one single
NOTES: Normal

NAME: Warriors Bangle
DEFENCE: 96
DEFENCE %: 0
MAGIC DEFENCE: 21
MAGIC DEFENSE %: 0
SLOTS: Two linked
NOTES: No AP growth

NAME: Shinra Beta
DEFENCE: 30
DEFENCE %: 0
MAGIC DEFENCE: 0
MAGIC DEFENSE %: 0
SLOTS: One linked, two single
NOTES: Normal

NAME: Shinra Alpha
DEFENCE: 77
DEFENCE %: 0
MAGIC DEFENCE: 34
MAGIC DEFENSE %: 0
SLOTS: Six single
NOTES: Normal

NAME: Four Slots
DEFENCE: 12
DEFENCE %: 0
MAGIC DEFENCE: 10
MAGIC DEFENSE %: 0
SLOTS: Umm, four single slots?
NOTES: Normal

NAME: Fire Armlet
DEFENCE: 72
DEFENCE %: 8
MAGIC DEFENCE: 52
MAGIC DEFENSE %: 3
SLOTS: Two linked
NOTES: Absorbs Fire based attacks

NAME: Aurora Armlet
DEFENCE: 76
DEFENCE %: 8
MAGIC DEFENCE: 54
MAGIC DEFENSE %: 3
SLOTS: Two linked
NOTES: Absorbs Ice based attacks

NAME: Bolt Armlet
DEFENCE: 74
DEFENCE %: 8
MAGIC DEFENCE: 55
MAGIC DEFENSE %: 3
SLOTS: Two linked
NOTES: Absorbs Lightning based attacks

NAME: Dragon Armlet
DEFENCE: 58
DEFENCE %: 3
MAGIC DEFENCE: 47
MAGIC DEFENSE %: 2
SLOTS: Six single
NOTES: Absorbs half damage from Fire, Ice and Lighting based attacks

NAME: Minerva Band
DEFENCE: 60
DEFENCE %: 8
MAGIC DEFENCE: 57
MAGIC DEFENSE %: 0
SLOTS: Six single
NOTES: Can only be worn by women

NAME: Escort Guard
DEFENCE: 62
DEFENCE %: 5
MAGIC DEFENCE: 55
MAGIC DEFENSE %: 0
SLOTS: Six single
NOTES: Absorbs damage from Lightning, Earth, Water or Poison based
attacks.  Can only be worn by men

NAME: Mystile
DEFENCE: 65
DEFENCE %: 50
MAGIC DEFENCE: 72
MAGIC DEFENSE %: 60
SLOTS: Six single
NOTES: Normal

NAME: Ziedrich
DEFENCE: 100
DEFENCE %: 15
MAGIC DEFENCE: 98
MAGIC DEFENSE %: 18
SLOTS: None
NOTES: Cuts all magic damage in half

NAME: Precious Watch
DEFENCE: 0
DEFENCE %: 0
MAGIC DEFENCE: 0
MAGIC DEFENSE %: 0
SLOTS: Eight single
NOTES: Normal

NAME: Chocobracelet
DEFENCE: 35
DEFENCE %: 10
MAGIC DEFENCE: 38
MAGIC DEFENSE %: 10
SLOTS: Four single
NOTES: Raises Speed Plus by 30 points

---------------------------------------------------------------------
-----------------------------10. ITEMS [ITM]-------------------------
---------------------------------------------------------------------

ITEM - EFFECT

Potion - Restores HP by 100
Hi-Potion - Restores HP by 500
X-Potion - Fully Restores HP
Ether - Restores MP by 100
Turbo Ether - Restores all MP
Elixir - Fully Restores HP/MP
Megalixir - Fully Restores all members' HP/MP
Phoenix Down - Restores Life
Tent - Restores ally's max MP/HP; use at Save Point
Luck Source - Raises Luck
Speed Source - Raises Speed
Mind Source - Raises Spirit
Magic Source - Raises Magic Power
Guard Source - Raises Vitality
Power Source - Raises Strength
Grenade - Explosive damage against one opponent
Shrapnel - Explosive damage against all opponents
Right Arm - Explosive damage against all opponents
Dream Powder - Uses Sleepel on all opponents
Mute Mask - Silence all opponents
War Gong - Berserk all opponents
Loco Weed - Confu all opponents
Fire Fang - Fire 2 all opponents
Fire Viel - Fire 3 all opponents
Antarctic Wind - Ice 2 on all opponents
Ice Crystal - Ice 3 on all opponents
Bolt Plume - Bolt 2 on all opponents
Swift Bolt - Bolt 3 on all opponents
Earth Drum - Quake 2 on all opponents
Deadly Waste - Bio 2 on all opponents
M-Tentacles - Bio 3 on all opponents
Stardust - Comet 2 on all opponents
Holy Touch - De Spell on 1 ally
Ink - Darkness on all opponents
Vampire Fang - Sucks HP out of one opponent
Ghost Hand - Sucks MP out of one opponent
Dragon Scales - Water damage on all opponents
Impaler - Changes one opponent to a frog
Molotov - Fire damage on 1 opponent
S-mine - Explosive damage on 1 opponent
8-inch Cannon - Explosive damage against 1 opponent
Graviball - Demi against 1 opponent
T/S Bomb - Demi 2 against 1 opponent
Dazers - Paralyses one opponent
Dragon Fang - Lighting damagae on all opponents
Spider Web - Slow all opponents
Bird Wing - Whirlwind all opponents
Light Barrier - Casts Barrier around all allies
Hyper - Cures Sadness
Tranquilliser - Cures Fury
Vaccine - Protects against all transformations
Eye Drop - Cures Darkness
Hero Drink - Raises ability once during battle
Speed Drink - Cast Haste on one ally
Smoke Bomb - Can escape from opponents during battle
Remedy - Cures abnormal status
Echo Screen - Cures Silence
Cornucopia - Cures Small
Maiden's Kiss - Cures Frog
Soft - Cure Petrify
Antidote - Cures Poison
Sylkis Greens - When you want a Chocobo
Reagan Greens - When you want a Chocobo
Mimett Greens - When you want a Chocobo
Curiel Greens - When you want a Chocobo
Pahsana Greens - When you want a Chocobo
Krakka Greens - When you want a Chocobo
Zeio Nut - For Breeding Chocobos
Carob Nut - For Breeding Chocobos
Porov Nut - For Breeding Chocobos
Pram Nut - For Breeding Chocobos
Lasan Nut - For Breeding Chocobos
Sahara Nut - For Breeding Chocobos
Luchile Nut - For Breeding Chocobos
Pepio Nut - For Breeding Chocobos
Tissue - Determines how hard the Battle Arena battles are, more you
have, the harder they are, so sell them when you can
1/35 Soldier - Shinra armored "attack" soldiers: 12 in the set
Save Crystal - Use inside Northern Cave to create a save point
Super Sweeper - A new machine to protect the reactor
Earth Harp - Trade for 3 Master Materia's (See Side Quests, 5.9 -
Kalm Traveller)
Desert Rose - Trade for a Gold Chocobo (See Side Quests, 5.9 - Kalm
Traveller)
Guidebook - Trade for Underwater Materia (See Side Quests, 5.9 - Kalm
Traveller)

---------------------------------------------------------------------
--------------------------11. KEY ITEMS [KITM]-----------------------
---------------------------------------------------------------------

Ancient Key - For use in the City of the Ancients

Basement Key - Opens area to Vincent in Shinra Mansion Basement

Blonde Wig - Cloud wears in it Wall Market

Cologne - Cloud wears in it Wall Market

Cotton Dress - Cloud wears in it Wall Market

Deodorant - Cloud wears in it Wall Market

Diamond Tiara - Cloud wears in it Wall Market

Digestive - Cloud wears in it Wall Market

Disinfectant - Cloud wears in it Wall Market

Dyed Wig - Cloud wears in it Wall Market

Flower Cologne - Cloud wears in it Wall Market

Glacier Map - Map to Great Glacier

Grass Tiara - Cloud wears in it Wall Market

Huge Materia (all 4) - Get Bahamut Zero from Bugenhagen's Observatory
by examining all 4 Huge Materia

Keycard 60 - For use in Shinra HQ Floor 59

Keycard 62 - For use in Shinra HQ Floor 61

Keycard 65 - For use in Shinra HQ Floor 64

Keycard 66 - For use in Shinra HQ Floor 65

Keycard 68 - For use in Shinra HQ Floor 68

Keystone - For use in Temple of Ancients

Leviathan Scales - For use to put out fire in Da Chao

Members Card - For use in Wall Market

Midgar Parts - For use in Shinra HQ Floor 65

Mythril - Can get Aeris's 4th Limit Break with it

Pharmacy Coupons - For use in Wall Market

PHS - For use in Save Points only, to change party members

Ruby Tiara - Cloud wears in it Wall Market

Satin Dress - Cloud wears in it Wall Market

Sexy Cologne - Cloud wears in it Wall Market

Silk Dress - Cloud wears in it Wall Market

Snowboard - For use to get to Great Glacier

Wig - Cloud wears in it Wall Market

---------------------------------------------------------------------
----------------------------12. MATERIA [MAT1]-----------------------
---------------------------------------------------------------------

------------------------
| 12.1 - SUPPORT MATERIA |
------------------------

---ALL---

All effects on paired materia eg: link with Fire and you can use Fire
on all enemies. Found in many areas, firstly at the Beginner's Hall
in Sector 7.

---ELEMENTAL---

Adds materia element to equipped weapon or armour, eg: link elemental
and fire and you will attack your enemy with fire attack, (useful on
ice enemies for example). Can win from the Mayor of Midgar on the
62nd floor of the Shinra HQ.

---ADDED EFFECT---

Adds materia status to equipped weapon or armour, eg: Link added
effect and poison to your weapon and you may poison your enemy when
you use a physical attack. In the second area of the Cave of the Gi,
go to the left and go back to the first area. The materia is on the
ledge here.

---MP ABSORB---

Link to attached materia (Summon/Spell etc) and when you use it you
will drain your opponents MP and transfer it to you. In Wutai's Item
shop, in the chest here (can only get it during/after Yuffie's Side
Quest).

---HP ABSORB---

Link to attached materia (Summon/Spell etc) and when you use it you
will drain your opponents HP and transfer it to you. After Yuffie's
Side Quest. go to the house with all the cat's in, go up the stairs
and get the materia from the chest.

---ADDED CUT---

When you use materia attached to this, after using the spell/summon
etc, you will use a physical attack on the enemy. Great Glacier on
the mountain crossroads top of the mountain north east of the
steaming lakes. Upper right corner, go up and left. Once screen
repeats twice materia should be on the path.

---MP TURBO---

Uses extra MP and increase power of paired magic. Materia is found
after defeating Jenova DEATH in the Northern Cave, go north after
talking and the materia is on the path.

---STEAL AS WELL---

When attached to a materia that attacks eg: spell, summon, after
using it you will steal from the enemy as well. Found in Wutai/Da-
Chao mountains.

---MAGIC COUNTER---

When attached to spell or summon materia, when you are attacked you
will counter with the attached materia not a physical attack. You can
win this materia from the Chocobo Racing at the Gold Saucer.

---FINAL ATTACK---

Link to a materia, and when the character dies they will cast the
attached materia. A very useful combo is linking Final Attack and
Life2, reviving you when you die, even if you are the last character
alive. Get this materia by getting Omnislash and W-Summon from the
Battle Arena. Then win the special battle that is unlocked.

---QUADRA MAGIC---

Attach to a materia and when you use it, it will be cast 4 times. Get
from the materia cave to the far south of Wutai, right at the end of
the island, hidden behind a mountain, use a black or gold chocobo to
get there.

---SNEAK ATTACK----

The attached materia, such as a spell or summon, will be cast at the
beginning of the battle. Win this from the Chocobo Races in the Gold
Saucer.

------------------------
| 12.2 - COMMAND MATERIA |
------------------------

---STEAL---

Steal - Steal's items from an opponent
Mug - Attack and Steal at the same time. 

From Midgar Sewers, before or after fighting Apusu.

---SENSE---

Sense - Allows you to see the name of the enemy, their level,
current/total HP, current/total MP and any weaknesses.

After the pillar falls, go back to the Sector 6 Playground and the
materia is in the lower right corner.

---ENEMY SKILL---

E. Skill - Learn certain enemies attacks and use them in battle.

After defeating Sample HO512 in Shinra HQ 68th floor (after meeting
Red XIII) its in the sample chamber.

---THROW---

Throw - Throws items at enemies to damage them.
Coin - Throws money at opponents to damage them for the amount of
money.

Yuffie has this initially equipped when she joins your party.

---MANIPULATE---

Manip. - Lets you control the enemy.

Cait Sith has this initially equipped when he joins your party.

---DEATHBLOW---

D.Blow - Either hits the enemy with a critical hit or the attack will
miss.

On one of the roads near the Gongaga burnt out reactor.

---MORPH---

Morph - Changes enemies with very low HP into items

At the Temple of the Ancients, in the area with the rolling boulders,
the materia is by the pool of light.

---DOUBLE CUT---

2x-Cut - Attacks the enemy 2 times in a row
4x-Cut - Attacks the enemy 4 times in a row

Sunken Shinra ship, near the Gold Saucer underwater. In the first
room to the north.

---MIME---

Mime - Mimes last command.

Far south of Wutai, right at the end of the island, hidden behind a
mountain, use a black or gold chocobo to get there.

---W-SUMMON---

W-Summon - Cast two summons in one go.

Gain 64,000 BP at the Battle Square in Gold Saucer.

---SLASH-ALL---

Slash-All - Attacks all enemies.
Flash - Instant death for all opponents.

In the Ancient Forest (See Side Quests), or in the Northern Cave.

---W-ITEM---

W-Item - Use two items in one round, can be used to clone items

At the end of Disc 2, under Midgar, keep going south and the materia
is right at the end to the right.

---W-MAGIC---

W-Magic - Casts two magic spells in one round

Northern Cave

 
 
 
 
 
 
 
 
 
 
 
 
 

Dashboard Clock

P.S. A big thanx to Gamefaqs for letting me use SOME walkthroughs.