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MegaMan Battle Network 3 Blue (GBA)

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Walkthrough
-----------------------------------

The following is a walkthrough for the entire game. If you don't want the game
spoiled for you, I suggest you don't read ahead of your point in the game.

When I say left, right, straight, or so forth, I mean that direction in the
character's point of view. If MegaMan is looking southwest, then left means
southeast, and right means northwest.

Have fun playing this game!


-------------------------------------------------------------------------------
  4A) Flash of Light
-------------------------------------------------------------------------------

You'll be at SciLab. Talk to everyone, and the class will begin. Press R to
jack in along with everybody else, and the tutorial on virus busting will
begin, and the first battle will start.

-Mettaur
-Mettaur

Select both Cannons and kill them. Proceed to the next battle.

-Mettaur
-Mettaur
-Mettaur

Select the AreaGrab and WideSword and use them to kill the first two Mettaurs.
Wait for the custom gauge to fill up, and then pick any chip and kill the last
Mettaur. The last battle will begin.

-Mettaur
-Mettaur
-Mettaur

Select the three Recov10 * chips, and then add them. Wait for the custom gauge
to fill up, and when you open the custom window, you'll see eight chips now. Go
ahead and select the three Cannons and kill all of the Mettaurs. Yai will talk
to you and your friends and agree on a chat at her homepage later in the day.

Lan'll be back at school. Ms. Mari will inform the students of the assignment
they must complete. Afterwards, jack into the blackboard in the front of the
room and pick up the RegUP1.

Go ahead to the park, and you will meet up with your friends. While discussing
the appropriate time for the chat, a tall man with a cowboy hat will interrupt
them and inform them of the N1 Grand Prix, a competition to find the top
NetBattler. However, before you can enter the competition, you must complete
the preliminaries.

Before you go to ACDC Square to complete the preliminaries, let's gather a few
things. Go in front of Lan's house (the blue house) and jack into the doghouse
to pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack
into her PC. Pick up the BMD with 500 zennys. You'll need a Unlocker to get the
data from the PMD, but you don't have that yet.

Go north and go to Yai's house (yellow house). Jack into her PC to pick up the
SideGun S and RegUP2 here. Then go to Dex's house, which is next to the
Metroline. Jack into his PC to get the GutPunch B and 200 zennys.

Go ahead and go into your house and jack into your computer. Go through Lan's
HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but
there's some stuff to pick up on the way. You will find a MiniEnrg here.
Proceed to the next area.

As you go along, you can find 800 zennys and a CopyDmg * here. There is a
NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to
ACDC 3.

Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick
up the PanlOut3 * on the way to ACDC 1. When you're there, get the WideSword L.
Further on is the CyberMetro Station, which isn't important yet. Return to ACDC
3, and go back to the start of the area. Follow the yellow path to the warp,
and take it.

If you wish, you can read the BBS for information. Talk to the green Navi to
enter the preliminaries. The first question is easy: Red means "Stop!". The O
data can be found in ACDC 3, near where the BMD containing PanlOut3 * was.
Return to the green Navi. The next question is "A ton of lead is heavier than a
ton of feathers." It obviously is wrong, since both of them weight a ton. Go to
ACDC 2, and go right to the large area for the X data. Once again, return to
the ACDC Square. The next question is "Adding every number from 1 to 10 gives
54." Adding every number from 1 to 10 gives 55, not 54. Go to ACDC 1. The X
data is found in the 3x3 square near the warp from Lan's HP.

Congratulations! You have completed the N1 Grand Prix preliminaries! After
being informed of your success, Glide will give you YaiCode, which will allow
you to open the Security Cube leading to Yai's HP. MegaMan will automatically
jack out.

Talk to Lan's mom and dinner will begin. After a nice feast, you'll realize
it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC 2.
You can open the security cube now. Go into the warp, and talk to all three
Navis. The chat will begin.

One hour later, Mayl will ask if Lan or Dex has done their homework. Dex
realizes that he's left his disk at school. MegaMan will jack out. Proceed to
the school gate. After a short conversation, Lan will be told that the school
gate is locked. Go back to your computer and jack in. Remember the large area
in ACDC 2? Go there, and there will be a large key with a green Navi beside it.
Go to the key and press A. You will proceed to unlock the key. The sound seems
to startle the napping guard, but he returns to sleep. Jack out.

Go back to the school. Your friends are inside and insist you take the lead, so
go ahead and go back to your classroom. After inspection of Dex's desk, it
seems the disk isn't there. Dex recalls being at some locations earlier in the
day. Check the leftmost animal cage and you will find Dex's disk. Yai hears
something, but dismisses it. Go ahead leave the classroom and hall.

The noise starts up again. Everyone hears it this time. Go ahead and enter the
Teacher's Lounge. The noise is coming from the principal's office, but before
you enter, go left and jack into the school's server. Grab the HPMemory and
RockCube * here and jack out. Proceed into the office.

You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash
onto Lan's friends and hypnotizes them. Realizing that they cannot do anything
now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall
and Dex in Class 5-A. You'll realize you have to delete FlashMan to return them
back to normal. However, he can hypnotize you. You need something to block the
light. That can be easily solved. Go to the next classroom and pick up the
Parasol hanging from the desk. Return to the office.

FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol
blocks the light. He stops, and Lan seizes the opportunity to jack into the
computer.

MegaMan informs you that it's dark inside the computer. Proceed and talk to
the program. He'll inform you that Lan needs to turn on light switches in the
real world to brighten the area. Go to Class 5-B and turn on the light switch.

The computer will flicker lights, and mystery datas will be seen only when it's
lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it
to open the door on the right. The first BMD will be a trap. The next one will
be KeydataB. Use it to open the other door. The first BMD will contain another
trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and
proceed to the warp to the next area.

The next area is dark as well. Talk to the green Navi, and he'll tell you that
you need three passwords to open the door. As Lan, go to the Teacher's Lounge
and turn on the lights. Grab the nearby 1200 zennys. Pick up the PasswrdA,
HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two
BMDs with traps in the area. After gathering all the passwords, open the door
and proceed to FlashMan.

FlashMan
300 HP
-Attacks front row and 2nd square ahead of him with a shock attack (15 HP).
-Sends electric bulbs toward you that either home or zig-zag (10 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.

After the battle, FlashMan will use his last attack: Shining Browser Crasher.
It seems to have no effect on MegaMan as of now. Go ahead and leave the
Teachers' Lounge, and Lan's friends will walk in, not knowing they were even
hypnotized.

You'll appear outside of the school. You'll get an e-mail from Dex requesting
a NetBattle. Go ahead and go to the park to battle GutsMan.

GutsMan
300 HP
-Sends a shockwave through a row (20 HP).
-Cracks a row of panels (20 HP only if hit).
-Punches you, if you're in the front row (30 HP).

You'll get the GutsMan G chip for defeating him. If you wish, you can battle
FlashMan V2. Jack in and go to ACDC 3. At the bottom of the staircase leading
the warp to ACDC Square, take a right and go to the dead end.

FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.

You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep.


-------------------------------------------------------------------------------
  4B) Animal Attack at the Zoo
-------------------------------------------------------------------------------

While sleeping, FlashMan's operator goes to a strange place and hands over the
TetraCode to the short man, Wily. Later on, a little boy named Chisao will come
out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his
brother.

When you wake up, MegaMan will appear to be somehow glitched. When it returns
to normal, go outside and find the little boy blocking the MetroLine. Talk to
Mayl and Yai, then talk to Chisao. After the conversation, go to the school and
Class 5-A to talk to Dex there. After a reunion, Chisao insists that Dex
battles Lan. Go ahead and talk to Dex to fight GutsMan V2.

GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).

You do not have to win this battle, but if you win, you'll get a GutsMan V2
chip. After battling Dex, MegaMan is glitched again. After it returns to
normal, go ahead and enter the MetroLine to go to SciLab.

Go to the doorway to the Virus Lab, and check the right side of the passage.
Jack into it to get AirShoes * and 700 zennys. Then go to the vending machine
and jack into it for a RegUP2 and some gambling. If you bankrupt him, you'll
get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to
bankrupt him, though. Before taking the elevator, be sure to buy an extra
Unlocker from the SubChip dealer in the area to pick up the HPMemory in Mayl's
homepage.

Take the elevator to the upper floor and talk to the guy in the front of the
computer. He will tell you that Lan's father is busy, and gives him a SubPET.
You'll get a e-mail from Dex telling you about the shortcut from his homepage
to the ACDC Square. You'll recieve the DexCode as well.

Jack into the computer the guy is next to and get 1000 zennys in a BMD and
BambSwrd N in the PMD. After that, go back to the elevator and go down.

You will meet up with the DNN producer again. He'll tell him that the second
round of the N1 Grand Prix preliminaries are starting and gives you a CSciPass.
Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the
Security Cube, and go to the CyberMetro. Go to SciLab.

You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis *
from the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A.
Enter the SciLab Square.

Check the BBS or trade with the NetDealer if you wish, but when you're done,
talk to the purple Navi to participate in the second round. The first challenge
is a survival battle.

Battle 1
-Bunny
-Mettaur
-Ratty

Battle 2
-Canodumb
-Canodumb
-Mettaur2

Battle 3
-Mettaur2
-Eleball
-Canodumb

It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere
in the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil
Navi. After talking, Lan assures MegaMan that the Navi is just an actor. The
Navi, named the Virus King, tells him that he needs to 'play along.' Time for
a retake.

The new location is somewhere in the center of SciLab 2. It isn't hard to find
him. After successful acting, you'll battle three Rattys. After a dramatic
explosion, MegaMan speech is screwy once again. After it returns to normal,
return to the Navi in the SciLab Square. He'll say that the next mission will
be given out by a Navi in ACDC. You'll get the CACDCPas from him. Go ahead and
return to ACDC via the CyberMetro.

The Navi is found in ACDC 2, near the entrance to ACDC 3. This is yet another
3-round survival battle.

Battle 1
-Quaker
-Fishy

Battle 2
-Mettaur2
-Boomer
-HardHead

Battle 3
-Fishy
-Spikey
-Spikey

After winning, the PET's transmission program screws up. You can't jack out
with the R button, so you'll have to go back to Dex's page and jack out via the
warp.

MegaMan is forced to go to the SubPET, and cannot do anything. Your mom reminds
you of the field trip tomorrow. Later on, Lan's dad goes through the front
door. You and your mom are excited to see him. After a while, you ask your dad
about the PET. He says he will fix it tomorrow. As for now, go to sleep.

You will oversleep again, and after waking up, go to school. Fortunately, your
class hasn't left yet. After departing, you'll arrive at Yoka, but find that
the zoo is closed for the day. Since you have a SubPET, you cannot jack into
anything. Go ahead to the inn and check the gate outside of the inn. There will
be a meal, a bath, and a pillow fight.

The next day, you get a e-mail from your dad. Your PET is fixed! If you check
the e-mail, you'll get a Navi Customizer, along with the program blocks
UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well.

Now, before going to the zoo, let's check a few things. Jack into the TV in
the guest room to pick up a Unlocker. Check the armor display and jack in for
a SubMem.

Outside, there is a girl outside a stand. Her name is Tamako and her Navi is
MetalMan. Battle her.

MetalMan
500 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off three homing missiles (20 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (20 HP).
-Gets in the front of you, punches you, and breaks the panel (40 HP).

You will get a MetalMan M chip for winning. Jack into the stand to get 900
zennys in a BMD and a Snake D in a PMD. Go ahead and catch up with everyone
else at the front of the zoo.

Jack into the left ticket machine and pick up the RegUP1 before going into the
zoo. If you check along the wall behind the panda, you'll find a broken alarm.
Jack into it to get a RegUP1 in a BMD and a Geyser B in a PMD.

Talk to Dex, and he'll say to meet up at the lion cage a little bit later.
Check all the animal cages and then go to the front of the lion cage. Mayl and
Yai will come by, and the lion will start acting up. A condor will fly through,
holding Chisao! Apparently, all the animals escaped from their cages. Go
through the path to the left of the panda to go by the elephant. Go to the next
area, and go to the back of the zoo. The cage that used to stand there is
demolished. Use that path to go through the inn and to the front of the zoo.
The condor will be on the top of the tower, and won't let you climb to the top.
A female will call for help, and says that the zookeeper is controlling the
animals from the zoo office. Go back to the area with the panda, and jack into
computer next to it.

You'll be in the first part of the Zoo Server. Go straight, and right to get
1000 zennys. Go on with the normal path. You'll encounter with some strange
programs that mimic actions of other animals or objects. Pick up the Geddon1 D
by going right in the platform with the forks. Go straight ahead, and you'll
find a Mettaur that's mimicking a mouse. Get the cat-like program and check the
Mettaur again. It will explode. Continue along the path, and go straight for a
HPMemory. Go back and right to find the next Mettaur: a frog-like virus. Get
the snake-like program and the virus will explode. Go on ahead to the next
area.

The first virus in your way will be a rabbit-like virus. Get the rabbit-like
program to clear your way. Pick up the nearby 600 zennys and Charge+1. The next
virus will be a gorilla-like one. The banana-like program will destroy the
virus. Make sure you pick up the CopyDmg * before tacking this next one. There
will be two viruses in your way this time. The first one is a sea-lion-like
virus. The ball-like program will terminate this virus. A clam-like virus will
be the next one. Take the otter-like program to smash the clam away. Continue
on to the next area.

A tree-like virus will be the first one to block your way. Before getting any
programs, pick up the BMD containing Recov30 *. Take the beaver-like program to
the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing.
Go to the platform with a bunch of programs on it, and go right to pick up the
SneakRun program. There will be two panda-like viruses blocking your path. The
programs that will take care of them are the bamboo-like and the tire-type
programs. Make sure you get both of them before checking the virus. The next
virus is a mongoose, and a cobra-type program will take care of it. After that,
it's a jar-like virus. Get the octopus program to delete it. Go to the next
area.

Pick up the RegUP2 on the way to the next virus. There is a monkey-like and a
peanut-like virus in your path. However, we cannot take care of that yet. The
next virus is a parrot-like virus. Grab the tongue-twister program, and make
sure you pick up the BMD with a HP+100 program. Take the walnut and chestnut
programs to take care of the monkey with the peanut. Pick up the Hammer T on
the way to the next set of viruses. Each one of them has a series of words that
need to be completed. Get the tiger-type program, then the sheep program, and
then the dog-like program. Be sure to save before entering the final platform,
as you'll meet BeastMan!

BeastMan
500 HP
-Goes to a square and dash diagonally (20 HP).
-Jumps into the air, lands on a panels front of you and slashes (20 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (20 HP).

After defeating him, BeastMan's operator says he has the 2nd TetraCode. Lan
tries to ask him about his claim about Wily being alive, but he's already gone.
Lan will go to the front of the zoo, and Chisao will fall, but just in time for
Dex to catch him. After the conversation, Wily is disappointed of the two
deletions by you, but he is happy for having the 2nd TetraCode. He mentions
something: "Cybergeddon."


-------------------------------------------------------------------------------
  4C) Corrupt Appliances
-------------------------------------------------------------------------------

One month after the zoo incident, Lan is in class and Ms. Mari is talking about
compression. After class, talk to Dex, Mayl, and Yai, and you'll get an e-mail.
It's from Higsby, and he needs help. Before you go to his shop, check out the
books next to the blackboard in Class 5-B to pick up a RegUP2. Make a stop
at Lan's house, and jack into the control panel by the entrance to Lan's room.
Pick up a Spreader N chip.

Now, head over to the SciLab area on the Net. Go to the lower level of SciLab
1, and take the first left. Go to the dead end to meet up with BeastMan V2.

BeastMan V2
700 HP
-Goes to a square and dash diagonally (40 HP).
-Jumps into the air, lands on a panels front of you and slashes (40 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (40 HP). This will be done three times in a row.

Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan
sign to pick up a HPMemory. If you talk to Higsby, he will say he needs you to
run some errands for him, as he isn't feeling too well. For the first job, you
will need to go to the ACDC station to recieve a package. After talking to
Higsby, you'll get an e-mail from Yai telling you of her new shortcut to SciLab
Square.

Go to the ACDC MetroLine station and talk to the gentleman there. He'll say he
forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn.
You can go to Yoka via the MetroLine now, so go to the Yoka Inn and check one
of the tables there to get a Bag. Return to the man in the ACDC station to get
the OrderSys. Return to Higsby to give him the OrderSys.

For your second errand, you need to find a bad Navi in ACDC 1 and make him pay
1000 zenny for the chips he bought. Jack into your computer, and the bad Navi
is close to the warp to Lan's HP. You'll have to battle a SnowBlow and two
Canodumbs to make him pay up the money. Return to Higsby and give him the
money.

For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2.
The Navi is outside the entrance to the SciLab Square. Give the chip to him,
and return to Higsby. You'll get a Snake R for all that trouble.

After talking to him, you'll get an e-mail from DNN about the final round of
the preliminaries. It gives clues as to where the location is, but it isn't
hard to figure out. Go to the SciLab Square and talk to the yellow Navi there.
She'll want a LongSword E. You should have one if you picked it up from the
BMD in ACDC 3. Make sure it's in your pack, not your folder. Give it to her,
and she'll give you a CYokaPas. Before you use it, if you wish, you can fight
BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B
chip. Afterwards, go to the CyberMetro and proceed to Yoka.

You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you
wish. Talk to the orange Navi on the bottom platform to begin the final round
of the preliminaries. You'll have to use your extra folder for the
preliminaries. Your first mission is to find five people in the real world.
They will be dressed like Navis.

The first Navi can be found at the top of ACDC.

-Mettaur2
-WindBox
-Boomer

The next battle is in the Teacher's Lounge in the ACDC School.

-Mettaur2
-HardHead
-WindBox

The next Navi can be found next to the vending machine in SciLab.

-WindBox
-Beetle
-Ratty

The next one is found in the first part of the zoo in Yoka.

-Spikey
-Spikey2
-VacuumFan

On the way to the hot spring, go into the guest room. A RegUP1 will be found in
one of the vases. Continue on to the spring to find the last Navi.

-Swordy
-Swordy
-VacuumFan

After completing all five battles, return to the orange Navi in Yoka Square.
The next mission is a three-round survival battle.

Battle 1
-Quaker
-Eleball

Battle 2
-Mettaur2
-Beetle
-Canodumb2

Battle 3
-Canodumb2
-WindBox
-Eleball

Congratulations! You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack
in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan appears and they
learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say
they will be busy the next day, but Lan or Mayl isn't. Mayl asks Lan to come
over the next day to help her with the BubbleWash.

Before going to sleep, go to Yoka. You can find Mr. Famous in front of the
tower that Chisao was on. He will challenge you with his Navi, Punk.

Punk
800 HP
-Curls up into a ball and goes around your area, trying to hit you (30 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP).
-Puts up a shield and attacks you from the back row (30 HP).
-Two spikey balls will go around, trying to home onto you (30 HP), and Punk
will appear in front of you and attack (40 HP).

You won't win a chip or anything, just zennys. When you're done, go ahead and
go to sleep.

After waking up, you'll get an e-mail from Lan's dad saying he will be gone on
a business trip for three days. MegaMan reminds you that you need to help Mayl,
so head on over to Mayl's house.

You'll meet Mayl and Ms. Mari. Ms. Mari is wondering whether to purchase the
BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding
Mayl of the errands she has to do to pay off the chip she bought. Mayl asks Lan
if he can do it, and after some complaining, Lan reluctantly agrees. Higsby
asks you to get a Wind *. It's found in Yoka 1.

Go back to Yoka Square via the CyberMetro, and go through Yoka 2 to Yoka 1. You
can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby
Speed+1. Run around and try to obtain a Wind * from the WindBox viruses in the
area.

After you get the chip, give the chip to Higsby. The doorbell will sound, and
the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they
decide to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in
bubbles! Lan learns it's the WWW once again.

Go upstairs and jack into Mayl's PC. Go through the area to the warp. You'll
see a strange Navi named BubbleMan outside. MegaMan tries to stop him, but
BubbleMan tricks him and escapes.

You'll get an e-mail from Mayl giving you the MaylCode and Roll V2 R. Go ahead
and open the security cube. See the bubbles along the path? That's BubbleMan's
trail. Follow it to the ACDC CyberMetro, and go to Yoka. Follow the blue path
as far as you can, until you encounter a compressed path and BubbleMan. You
can't cross as of now, but Lan remembers something about compressing Navis.

Jack out, and talk to Higsby. He says he has some programming skills, but he
needs compression data first. Head on over to the SciLab, and go to the upper
floor. The scientist in front of the computer says the PresData is in the
computer, so jack in and talk to the program there. It'll unleash a virus.

-Shrimpy
-Shrimpy
-Shrimpy

The program acknowledges that it is Lan and hands over the PresData. You can't
use it yet, as it isn't compatible with the Navi Customizer. Head back to ACDC.
Higsby says he cannot modify the PresData, as his programming skills aren't
advanced. Go outside, and you'll run into a tall man. Lan asks him if he can
modify it, and the man changes the PresData into Press and leaves. If you equip
Press in your Navi Customizer, MegaMan will be able to shrink and enter small
pathways.

Now, return to Yoka Square. Make sure you have Press in your Navi Customizer.
Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg
on the lower level, and a HPMemory on the upper level after going through tiny
pathways. There will be a PMD with a Tornado L chip as well. When you're done,
head to the compressed path in Yoka 1 you couldn't go through earlier. Continue
along the path.

You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't
destroy it with his buster. A group of evil Navis appears behind BubbleMan, and
he gives the Needle, which is needed to destroy the bubble, to them. They'll
run off to ACDC 2. You'll get an e-mail from Higsby telling you that the
bubbles have turned yellow.

Head on over to the large platform in ACDC to encounter the evil Navis. They'll
unleash:

-Mettaur2
-Mettaur2
-Canodumb2

After this battle, you'll get your first style change. Check the section on
Styles for information. They'll mention SciLab 1, and disappear. Head on over
to the lower level of SciLab 1. You'll find them on the large platform.

-Spikey2
-Spikey2
-Spikey2

They'll mention Yoka 1, and disappear. Remember the place where BubbleMan
blocked your path with the bubble? Go back to the area, and the Navis will be
there now. You'll have to fight:

-Fishy
-Ratty
-HardHead

After this battle, the Navis will hand over the Needle and go away. Check the
bubble, and it'll be popped with the Needle. Continue along the path, and
you'll meet up with BubbleMan.

BubbleMan
500 HP
-Bubbles will come out of the middle hole (30 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (30 HP).
-There will sometimes be a bomb in a bubble (30 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (30 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (50 HP).

After you defeat him, Higsby will call and say the bubbles are now red. For the
final strike, BubbleMan tries to explode the bubbles, but ProtoMan stops him in
time. He tells MegaMan about how Lan risked the lives of thousands... Lan is
worried about what Chaud said.

Everyone thanks Lan, and leaves. Before you go to sleep, you can fight
BubbleMan V2 on one of the dead ends on the compressed path near the BugFrag
dealer in Yoka 1. To get there, you'll have to take the other entrance from
Yoka 2.

BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).


-------------------------------------------------------------------------------
  4D) The N1 Grand Prix
-------------------------------------------------------------------------------

When you wake up, you'll get an e-mail from DNN saying that they will be
recording a special program in Beach Square and suggests that you invite
everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net
and access their homepages to talk to the Navis. Roll and Glide are in their
homepages, and they say they will be busy for the day. However, GutsMan isn't
at his homepage. If you talk to the program at Dex's homepage, it'll say that
he is participating at the Endurance Contest at Yoka 1. Head over there, and
talk to him. He says he will catch up with you.

You'll get an e-mail containing the CBeacPas after talking to everyone. Go to
the CyberMetro, and go to the Beach area.

Explore a bit before heading over to Beach Square. You can find a Recov50 G
under the stairs in the area, and a barely visible RegUP3 on a compressed path.
Continue onto the Beach Square.

Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts shop
as well. Talk to the yellow Navi there when you're done.

The interview begins, but is interrupted by a special report of rioting fans.
Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then
you'll get a phone call from Dex saying that some fans are rioting in Beach 1.
That's where you are.

Go straight a little, and you'll meet up with a evil Navi. Talk to it.

-Mettaur2
-Mettaur2
-Tuby

After defeating the viruses, continue along. Be sure to pick up the Charge+1
before facing the next evil Navi.

-Canodumb2
-Boomer
-Tuby

Go on ahead, until the final evil Navi.

-Swordy
-Swordy
-Tuby

Take the warp to the upper large platform, and you'll see GutsMan and the
yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but
quickly runs away after seeing ProtoMan delete the other two Navis. ProtoMan
declines an interview offer from the yellow Navi, and disappears. MegaMan will
jack out.

Wily will be talking to a unknown person about their plans. What do they have
up their sleeves this time?

Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad.
After that, you'll get an e-mail from Mayl telling you of her new shortcut to
Yoka Square.

Head over to Yai's house and jack into her telephone at the end of the hall.
Pick up the Repair A here. After that, you can tackle the two new jobs posted
on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can
be found in the hallway of the Yoka Inn. The Giraffe computer in the Yoka zoo
can now be jacked into, so pick up the StepSwrd N there.

When you're done with all the side stuff, head over to SciLab and give the
DataDisk to the scientist in front of one of the computers. Head downstairs,
and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan
learns that his dad will be too busy to cheer on him at the N1 Grand Prix, but
he gives you a PET case. He asks Chaud if any one of his parents is coming to
cheer him on, and learns that his parents aren't coming. Go on back to Lan's
house and go to sleep.

MegaMan tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly
realizes that it's the day of the N1 Grand Prix and suddenly gets up. You'll
get an e-mail from Dex saying he'll go ahead without you, as he's the earlier
group, Block A. Go to the MetroLine, and head over to Beach.

After you arrive there, be sure to talk to the guy overlooking the sea to buy
the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the
slope. Before you enter the DNN building, jack into the van outside. Grab the
HP+100 there.

Enter the DNN building, and talk to the guy with the cap at the far end of the
room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You
don't have to win this battle, but if you do, you'll get zenny.

KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).

After the battle, the DNN producer will come in and tell you to proceed through
the entrance. Go ahead and do so. In the hallway, check the wooden semicircle
to get a RegUP1. Go on and enter the stage.

The DNN producer will introduce himself as Sunayama. He introduces the D-Block
NetBattlers, which includes Lan, Tora, and an eccentric person named Q. One of
the contestants asks how much people in total will participate in the N1 Grand
Prix, and Sunayama says there are four blocks of eight people, totaling to 32
people. He mentions that the battles will be broadcast onto the screen from the
arena. He says the ferry in front of the station will be going to the arena,
which is Hades Isle.

After the presentation, you'll get an e-mail from Lan's dad wishing you good
luck. Also attached to the e-mail is the first ExpMemry, which expands the
space of your Navi Customizer. Go outside, and board the ferry boat by talking
to Sunayama.

While boating to Hades Isle, sleeping gas is unleashed on the contestants.
MegaMan tries to wake up Lan, but to no avail. There is a weird sound.

You'll wake up after arriving at Hades Isle. Sunayama will introduce the area
as Demon's Maw, and after no one backs out, the contestants enter.

Before you enter, check the white thing under the ramp leading to the ferry
boat for a HPMemory. After that, head inside. Head over the bridge, and you'll
come to a console surrounded by the contestants. It seems that it will be the
location for Round 1. You learn that you must use the HdesFldr. The voice says
that a VictData must be found to proceed to the next round. You'll jack in.

First, take the nearby compressed path. Follow it until you get to a path
split. Take a left, and go through another compressed path. You'll get to a
BMD which contains the HadesKey. Backtrack, and take the one-square conveyor
belt leading to the starting area.

Go down the stairs, and go on the compressed path. If you continue along,
you'll end up at a door. MegaMan will use the HadesKey to open it. Before going
after the VictData, take a left at the first split on the compressed path to
pick up a BlkBomb1 P. Go back and continue along to get to the VictData.

Everyone will jack out, and the results are told. Everyone who didn't make will
fall through a trapdoor. Continue along the path.

There will be four doors in front of you, and you'll have to pick one. Each
door has a different type of battle terrain. The first door on the left will
have lava on the four corners of each Navi's area. The second door will have
sand on all panels. The third door will have ice panels covering everything.
The last door will be all grass terrain. You should pick the door according to
your element. Don't use the first door if you aren't Heat elemental, or the
third door if you're not Aqua-based. If your style is Wood, then go for the
fourth door. Don't use the second door unless you can use the sand terrain to
your advantage.

However, whatever you pick, you'll always face Tamako and MetalMan V2.

MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).

After the battle, Tamako will congratulate you and then fall through the
trapdoor. The voice will explain to you that you can choose whichever folder
you want, but it must be one of the extra folders available on the island.
Along with that, you have a time limit of three minutes!

The folders that are available to you are the HdesFldr, the N1-FldrA, the
N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the N1-FldrA, you'll have
to go to the top of Hades Isle outside and take Folderboy's quiz. The
N1-FldrB is given by the man near the console. You can get the N1-FldrC from
the scientist in the corner near the area with the four doors. N1-FldrD is
given by the gentleman near the ferry boat outside. If you need to get HdesFldr
again, talk to the man next to one of the statues outside on Hades Isle.

After you decide whichever folder you want, make sure it is your extra folder,
and wait for your timer to run out. After the timer runs out, your extra folder
will be locked in, and the door leading to the final area will open.

You'll be paired up with Dex. All of the battles are introduced, and you'll
battle GutsMan V2.

GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).

After defeating him, Dex will congratulate you on your victory. They hear a
shriek from Yai, and look over to their battle. Apparently, Yai is somehow
blinded. Lan and MegaMan notices the battle is odd and is suspicious of Q.
The losers will fall through the trapdoors. The locks on the extra folders are
released, so you can change back to your original folder. Go up on the
elevator, and go down and enter the ferry boat.

When you arrive back, you'll get an e-mail from Sunayama informing the
contestants to go back to the studio. If you talk to Ribitta inside the studio,
she'll say that Chaud has disappeared. Go outside, and take the path to the
left of the ramp, and you'll see Chaud.

Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the
semi-finals are starting soon. Lan says he will win, and Chaud asks why he
wants to win. He states that Lan won't win just because of his reason. Head
back to the studio stage.

Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks for
a few comments from each contestant. She'll announce the first battle between
Lan and Tora. You'll battle KingMan.

KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).

After beating Tora, Ribitta will announce the battle between Chaud and Q. While
talking to Chaud, you'll get a e-mail from Mayl asking you to meet her outside.
Head on outside, and talk to Mayl and Dex. Dex will tell you of the cushioned
mats below the trapdoors, and how Yai fell on her head. She was knocked out and
had to go to the hospital for tests. You'll get a phone call from Yai saying
she'll sue Sunayama for everything he's got, and tells Lan to win the N1 Grand
Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2
for GutsMan V2 G if you wish. Head back to the stage when you're done.

GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).

You'll see Ribitta talking about the match between Chaud and Q. It seems that
no one has an advantage in the battle yet. The battle is displayed on the large
screen.

The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis
to turn into DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts
to attack him. Chaud tells ProtoMan to use Blind Mode and attacked DesertMan.

Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a
WWW operator, and Q takes off his costume to introduce himself as... Sunayama!?
Chaud wonders why the WWW is going so public, and Sunayama states that the more
publicity, the better. He turns off the light and requests Chaud to go to the
editing room. Chaud heads over there, but not before telling Lan to stay.

Don't listen to Chaud anyway. Head over to the elevator, and enter the editing
room. Lan will hear that Sunayama has Chaud's father, and will only trade him
for Chaud's PET. Lan also learns that Chaud is the heir of IPC. Lan and MegaMan
whispers and comes up with a plan. As Chaud is giving the PET to Sunayama, he
barges in and throws his PET at him. Chaud gets his dad, and proceed to leave.
You'll now battle DesertMan.

DesertMan
800 HP
-There will be two hands with 40 HP. They can transform into lions and dash
down the row (40 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (60 HP).
-Two whirlpools will be formed from time to time on your area (40 HP if stepped
on).
-The columns near DesertMan has 50 HP.

After being defeated, he calls out Wily's name, surprising Lan. He attempts to
run away, but is stopped by Chaud. He arrests him, but not before he requests
the N1 Grand Prix's television ratings be given to him in jail.

Wily is angry at Sunayama, but is still happy with having two of the
TetraCodes. A girl named Anetta will come in and tell Wily about her progress.
She says she's stopped 3 chemical factories. Wily tells her the next target,
but she wonders why the place is of any relevance. Wily says the next TetraCode
is stored there.

The N1 finals are canceled, and an investigation follows.


-------------------------------------------------------------------------------
  4E) Chaos at the Hospital
-------------------------------------------------------------------------------

One week has passed, and Yai has not returned from the hospital. Lan, Dex, and
Mayl decide to go to the hospital to cheer her up. They start leaving, but a
girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them
he will catch up later.

You'll get an e-mail saying that three DenCity chemical plants are covered in
vines. It also states that they believe it is the chemical waste.

Before you head over to the hospital, you can tackle two new jobs at the Job
BBS. After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for
MetalMan V2 M and the TamaCode.

MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).

Jack into the stand and take the warp to open the security cube if you wish.
Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion
head to pick up a Fire+30 *.

Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go
to the Beach area on the Net, and head over to Beach 1. Go on the conveyor belt
straight ahead, and take another one on the left. Go on the right side of the
conveyor belt, and go straight ahead to the last panel to meet up with
DesertMan V2.

DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.

If your HP is red, which means you have 25 percent or lower of your HP left,
you can randomly encounter BubbleMan V3. Walk around until you find him.

BubbleMan V3
1200 HP
-Bubbles will come out of the middle hole (120 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (120 HP).
-There will sometimes be a bomb in a bubble (120 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (120 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (??? HP).

After defeating it, head over to Beach, and go to the DNN station. Talk to the
guy in front of the mobile kiosk to get the BrakChrg program and its error
code. Then head over to the stage, and jack into the battle console for a
FireRatn H. Go to the second floor, and jack into the control panel outside the
editing room for a RegUP1 and a PMD containing an Atk+1. You can gamble here as
well. Go into the editing room, and check the chart on the wall. You'll find a
RegUP2. Jack into the computer in the corner to pick up a HPMemory and a PMD
with Jealousy J. Take the warp and the security cube will open only if
you've defeated BubbleMan V3. Beyond it is an Aura F chip.

Head over to the hospital. Before you enter the hospital, check the monument
outside of the hospital for a RegUP2. If you talk to the nurse at the desk,
you'll learn that Yai is at the end of the second floor. Jack into the hospital
TV to pick up a Recov120 *, and jack into the vending machine for 9000 zenny
and some gambling. Check the door with the bunny on it to get a Geddon1 *. Go
to the third floor and check the Tree of Life to get a HPMemory.

Now, you can go to the second floor and talk to Yai. She complains that she
can't go home, but is feeling well enough. Yai demands Lan get a cup of Tea
for her. Head downstairs to the vending machine, and pick up some Tea. A nurse
will come in and ask Lan if he's seen a boy in a wheelchair, since he needs
tests. She asks you to search outside for Mamoru.

Go outside, and head down the ramp. You'll see a boy in a wheelchair. Talk to
him. Mamoru is surprised to see Lan. He says he saw Lan on TV in the N1 Grand
Prix. After some chatter, MegaMan tells Mamoru that a nurse is looking for him.
Mamoru wants to talk a little bit longer before he goes and takes the test.
Mamoru starts talking about NetBattling, but has to decline Lan's offer. He
asks Lan to visit him sometime when he has the time.

Head back to Yai's room on the second floor. Yai complains about Lan taking so
long, but hands over the Tea. After some chatting, Dex leaves and they wonder
what's wrong with him. Head back to Lan's house.

Lan says hello to his mom, and she says that a friend of his here. Lan wonders
who it is. Head over to Lan's room. You'll see that it's Tora. Lan's mom will
say dinner is ready, and Tora will join as well. After supper, Tora says he is
on a training mission, learning styles from different NetBattlers. He said he
studied Chaud before studying Lan. He says he knows the secret of Chaud's
strength, but requests Lan make Tora some money by completing some jobs on the
Job BBS. Lan couldn't decline learning Chaud's secret, so he accepted it.

The next day, you'll get an e-mail from Dex saying that Lan needs to come to
the park. Go outside, and talk to Dex. They'll start talking, but is
interrupted by Tora. Tora challenges Dex to a NetBattle, and closely beats him.
Tora heads over to SciLab and tells Lan to go there when he's finished. Dex
quickly heads back home.

You'll get an e-mail from Tamako telling you of her shortcut to Beach Square.
Head over to SciLab. If you talk to Tora, he'll tell you to complete the jobs
marked with Tora. There will be four jobs to complete. Check the Jobs List if
you need any help.

When you're done with the jobs, talk to Tora. He tells Lan that Chaud spends
ten hours a day training. You'll also get a Fldr2 for your services. Go back to
Lan's house and go to sleep.

Lan is waken by MegaMan after almost oversleeping. Head over to the ACDC School
and go to Lan's class. Talk to everyone and class will begin. Lan asks Ms. Mari
about Dex, and she tells him that he is moving to a new school. Lan gets up and
leaves class.

Head over to Dex's house. The door will be locked, and Lan will assume that Dex
has already left. Dex comes out of his house. The entire class comes out, and
they give a farewell to Dex.

After school, Lan and MegaMan wonder what they should do. You'll get an e-mail
from Mamoru asking Lan to drop by. Go to Beach, and before you talk to Mamoru,
go to the second floor room where Yai was. Jack into the hospital bed to get a
RegUP2.

Lan learns that Mamoru has been hospitalized since he was three. Lan asks if
Mamoru wants a BattleChip, and Mamoru says he wants IceBall M. Lan promises
Mamoru that he will get the chip. Mamoru has some kind of attack. MegaMan tells
Mamoru what to do, and Lan wonders how he knows so much. He learns that the
same condition took Hub's life.

Go into the hospital and go to the third floor. Talk to Mamoru's doctor. Go
back to Mamoru, and his doctor will take him to the ER. The nurse tells Lan
about Mamoru, and Lan understands that Mamoru will refuse being operated on,
because he's been through the process three times and is still sick. They
decide to encourage Mamoru to take the surgery.

The chip, IceBall M, is dropped by ColdHeads in Hades Isle. They are rarely
encountered, so it is suggested that you buy the Fish Navi Customizer block to
find it. You can buy it at Beach Square. Take the ferry boat to Hades, and jack
into the console. Get the IceBall M chip from the ColdHead virus, and then
return to the hospital.

Head to Mamoru's room and talk to him. Mamoru refuses surgery because he's sick
of everything. Lan tells him of his brother, and Mamoru agrees to take the
surgery. Lan gives Mamoru the IceBall M, and requests Mamoru to tell him when
the surgery will go underway. Go back to Lan's house and go to sleep.

Three days later, Lan will wonder about Mamoru. You'll get an e-mail from the
hospital saying that Mamoru's condition has worsened and an emergency operation
will occur.

Head over to the hospital, and talk to Mamoru. The nurse comes in and takes him
to the operating room. The operating room is located on the third floor, so go
there.

Three hours into the operation, MegaMan advises Lan to take a break. Go to the
elevator, and you'll go down to the lobby. The elevator suddenly stops, but
then resumes again. Lan will walk into the lobby... covered in vines! The voice
coming from the intercom says that the medical devices in the building has
stopped working, and suggests everyone to evacuate immediately.

Head to the third floor, and you'll see the operating room is blocked off with
vines. The nurse will see Lan, and inform him the devices are still working,
but the vines are starting to enter the room. The nurse tells Lan that the
control system of the Tree of Life is in the basement, and Lan tries to go
down, only to find the elevator doesn't work anymore.

The nurse tells him the only way to go outside is the second floor window, and
to go there, Lan must take the emergency stairs. The door won't open, so
MegaMan will jack into the control panel.

You'll be in the first hospital computer. Go straight and then left to pick up
the OilBody Navi Customizer part from a BMD. Go on the conveyor belt, and
follow the path to reach a program. It'll give you EngyChng. It's a Navi
Customizer part that, if used with fire chips, will burn those trees and vines
in the cyberworld. However, there is a disadvantage. Once you use the fire chip
to burn something, it's gone. Continue, and be sure you go left for a RegUP1.

Return to the front, and straight ahead, you'll see a tree. Burn it down, and
take the warp. At the path split, go left and burn a tree to pick up a Recov120
O. Return to the path split and go right. Burn the tree to reach the controls
for the emergency exit. A virus will attack MegaMan.

-Viney

After defeating it, MegaMan will turn off the lock on the emergency exit and
jack out. Go down the stairs and go to the second floor. Go to the furthest
room, and check the window there. Lan will jump out of the window, into the
ocean.

Lan will get out of the water outside of the hospital. Go to the hospital, and
talk to the nurse inside. After some hesitation, she'll give you the BsmntKey.
Go to the previously locked door on the beach, and Lan will enter.

The control system of the Tree of Life will be overridden with vines. Lan
starts to jack in, but he hears an elevator. Anetta will exit the elevator, and
see Lan. Apparently, she can't find the TetraCode located in the hospital. She
leaves to look some more for the TetraCode. Lan will jack in.

MegaMan will be at Hospital Computer 2. Burn the tree in front, and go left to
pick up a GutStrgt Q. Go back and go right to get to a warp. Take it. Go right
for a HPMemory. Go to the platform with a door blocking the upper path. To your
left and right, there will be vines you need to burn away. You need to find the
switch to open the door. To your right:

   1
     2
       3

1 - HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)

To your left:

   1
     2
       3

1 - Switch
2 - Virus
3 - HeatShot I

When you're done, go through the path. You'll see PlantMan, and he's telling
Anetta the location of the TetraCode: the operating room program! MegaMan tries
to stop PlantMan, but you'll have to battle a virus.

-Goofball

After defeating it, you'll see that PlantMan has run away. Jack out. Take the
elevator to the third floor, and head to the operating room. The door won't
budge, and the doctor says the equipment has stopped working and the door is
locked. He also says that Mamoru may die if something isn't done soon. Jack
into the panel near the door.

You'll be in the third hospital computer. Go right for a HeatSide T. Go back,
and burn the tree at the left. Go right for 1600 zennys, and left to find a
group of vines.

       1
     4   2
   7   5   3
     8   6
       9

1 - Nothing
2 - Nothing
3 - 2x HeatShot I
4 - HeatShot I
5 - Recovery Panel (100 HP)
6 - Nothing
7 - 2x HeatShot I
8 - Virus
9 - Nothing

Go back and burn the tree on the right to find another group of vines.

       1
     4   2
   7   5   3
     8   6
       9

1 - 2x HeatShot I
2 - Nothing
3 - HeatShot I
4 - Nothing
5 - Virus
6 - Geddon2 W
7 - Virus
8 - Warp
9 - Virus

Take the warp you find, and you'll be on a platform with another warp. Take
that warp. Go ahead, and burn the tree on the left to find a SubMem. Burn the
tree on the right to find the entrance to Hospital Computer 4.

To your right, you'll see a door. Go to the left to find a series of vines.

               1
             3   2
               4

       9              5
     11  10         7   6
       12             8

               13
             15  14
               16

1 - Nothing
2 - HeatShot I
3 - 2x HeatShot I
4 - Nothing
5 - Nothing
6 - HeatShot I
7 - Warp
8 - Nothing
9 - Switch
10 - 3x HeatShot I
11 - Virus
12 - Nothing
13 - Nothing
14 - Nothing
15 - Nothing
16 - 2x HeatShot I

Continue along the previously closed path and you'll reach a long platform.

                7 8
            5 6
        3 4
    1 2

1 - 3x HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)
4 - Nothing
5 - Virus
6 - 2x HeatShot I
7 - Warp
8 - Nothing

Pick up the Barr100 E before taking the warp. Continue along until you reach a
tree. Go left there, and continue to the warp. Pick up the FullEnrg on your
way. After taking the warp, continue on to Hospital Computer 5.

This time, you'll have to open three doors, which are seen to your right. Go
left to pick up a Charge+1. Continue along, and go to the left. Burn the tree,
and you'll be between two platforms.

        1
      3   2
        4

                5
              7   6
                8

1 - Nothing
2 - 3x HeatShot I
3 - Warp
4 - Virus
5 - 2x HeatShot I
6 - Virus
7 - Switch
8 - Nothing

Be sure to take the warp to get a HPMemory. Return to the place before where
the tree used to be, and go straight up.

        3
      2
    1

1 - Virus
2 - Switch
3 - HeatShot I

Continue along the path until you reach a platform with vines.

       1
     4   2
   7   5   3
     8   6
       9

1 - 2x HeatShot I
2 - Virus
3 - 2x HeatShot I
4 - Nothing
5 - Virus
6 - Recovery Panel (100 HP)
7 - Nothing
8 - Nothing
9 - 2x HeatShot I

Go down, and burn the tree to reach yet another platform with vines.

       1
     3
   6   4   2
         5
       7

1 - 2x HeatShot I
2 - Nothing
3 - Switch
4 - Virus
5 - HeatShot I
6 - HeatShot I
7 - Nothing

After opening all doors, go to the path where the doors used to be. Continue to
the warp. Take it, and approach PlantMan. He already has the TetraCode, and
tells MegaMan the Beast shall awaken with the four TetraCodes. Battle him.

PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.

After you delete him, PlantMan says only one more TetraCode is needed, and the
Beast, Alpha, will rise. MegaMan goes to the operating system and fixes it.
However, it didn't function properly because it was out of energy. MegaMan
uses the Energy Release mode to power the system. It works, and he jacks out.

After another three hours, Mamoru's surgery is finally finished. The doctor
doesn't know if the operation was successful. Five hours later, Mamoru wakes
up, and the doctor announces that it was a success. He says that Mamoru needs
to be kept in the hospital for observation. Mamoru tells Lan of his dream: a
boy that looked like Lan surrounded in blue light telling Mamoru "Don't give
up!"

Wily is contacts someone, apparently someone who hates humans, and tells him
his services will be needed in the future.


--------------------------
  4F) Is it Hot in Here?
--------------------------

One week after Dex left, Lan, Mayl, and Yai are talking about him. Ms. Mari
approaches them and tells Lan about his commendation and the awards ceremony at
SciLab. Before Lan leaves, Ms. Mari makes him promise he won't risk his own
life.

Before you go to the awards ceremony, head over to Yoka. Talk to Mr. Famous to
battle Punk V2.

Punk V2
1000 HP
-Curls up into a ball and goes around your area, trying to hit you (60 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP).
-Puts up a shield and attacks you from the back row (60 HP).
-Two spikey balls will go around, trying to home onto you (60 HP), and Punk
will appear in front of you and attack (80 HP).

Head over to the Seaside Hospital at Beach. Go down the ramp, and take a right.
At the end, you'll barely see a little girl. She'll give you a SpinOrng. Go to
the ferry boat and head over to Hades Isle and jack into the gargoyle statue
near the top. Pick up the WeapLV+1 in there. You can take the warp to get to a
BugFrag Dealer.

Head over to SciLab. You'll see the mystery man that helped you out with the
PresData, and he refuses to tell Lan his name and tells him to go to the awards
ceremony. Before you enter, check the trash can for a RegUP1, then go ahead and
enter. There will be three new jobs for you to do. If you complete the 16th
job, "Help with rehab", you'll get the WWW-ID, which allows you to open the
doors throughout the Net.

The first door is found in ACDC 1, not far from the warp to Lan's homepage.
Open it for a Panic C chip. The next door is found in the upper level of SciLab
1. You'll find a CustSwrd Z beyond it. The door in Yoka is found in Yoka 2, and
you can pick up a Prism Q. The last door is in the Beach area, but it doesn't
have anything. It just opens another way between Beach 2 and Beach 1.

You'll also get the Humor Navi Customizer part for completing Job 16. Jack into
the lion head at the hot spring in Yoka Inn, and take the warp. Talk to the
nearby Navi with Humor equipped to get a Team1 *. When you're done, enter the
Virus Lab.

Lan meets his dad, and the ceremony begins. Lan gets the award, and the
Official says that Mamoru wants Lan to stop by. Step outside of the Virus Lab.
Lan becomes very overconfident after being called a hero. Lan will start
walking, and see the guy named Match. He says he is a model citizen, after
leaving the WWW years ago. Match is helping out at SciLab. A scientist says the
WWW is attacking Yoka 2. However, Lan feels something is fishy.

Head over to Yoka 2, and take the left compressed path on the split with
compressed paths on both sides. Follow the path, and you'll find a evil Navi.

-Ratty2
-Ratty2
-StormBox

Return to the path split and take the right path to reach another evil Navi.

-Mettaur3
-HardHead
-StormBox

After the battle, you'll get an e-mail from Mr. Match saying the WWW is
terrorizing the Beach area. Head over there. The first evil Navi is located
just outside the warp leading to Beach Square

-Mettaur3
-Gloomer
-Metrid

The next evil Navis is located on the large platform in the middle of Beach 1.

-Shaker
-TuffBunny
-Metrid

The last one is found near the warp on the lower level of Beach 1.

-Slimey
-Fishy
-Metrid

After defeating all three evil Navis, you'll get another e-mail from Mr. Match
saying the WWW is now attacking SciLab 1. The evil Navi will be located on the
large platform on the upper level of SciLab 1.

-Yurt
-Canodumb2
-Canodumb2

After deleting the Navi, three more evil Navis will follow. They attempt to
delete MegaMan, but Mr. Match's FlamMan comes in and deletes them. Lan now
believes Mr. Match is on the side of good. After FlamMan jacks out, you'll get
an anonymous e-mail telling you to come to ACDC Square immediately.

Head over there, and talk to the orange Navi in front of the BBS. He will tell
you to be wary of Mr. Match, as he has the scent of danger. He says he is sure
that they will meet again in the near future, and disappears.

Head to the hospital and talk to Mamoru. He'll give the HospCode to you as a
token of appreciation. Go ahead and exit the room. Lan will talk to MegaMan
about Mamoru, and Mr. Match will come in. He has a small favor to ask of Lan,
which is a job for SciLab. Lan tells him to do it himself, and after some
remarks from Mr. Match, he agrees to do it. Mr. Match tells him to meet him at
the Virus Lab. Before you go to the Virus Lab, head over to Beach 1. Remember
the security cube on the large platform? Open it to get to a PMD containing
SpinPink and a warp to Hospital Computer 2. Take it to find an Atk+1.

Head over to the Virus Lab, and talk to Mr. Match. He'll give you the FireData
and tell you to give it to the program in SciLab 1. Enter the upper level of
SciLab 1 from SciLab 2, and go right to find the program. Give the FireData to
the program. It says it's feeling a burning sensation. Jack out.

Talk to Mr. Match again. He'll tell you to meet him at the vending machine.
Head over there, and talk to him to get the HeatData. He'll tell you to give it
to the program in the vending machine. Jack in, and give the data to the
program. It says it's way too hot. Jack out.

Talk to Mr. Match again. He says to meet him at Lan's dad's research lab. Head
to the upper floor, and talk to Mr. Match. You'll get the FlamData to give to
the program in the main computer. Jack in, and give it to the program. Jack
out.

Talk to Mr. Match, and he'll give you a LavaStge T chip as a reward for helping
him. Lan will leave, and Match will say that it is 'time to begin'.

Head back home, and enter Lan's room. By that time, SciLab was in trouble. The
vending machine was very hot and caught fire, and the Virus Lab computer was
smoking and may explode.

Lan's dad found out the heat was no accident. The system was sabotaged. Even
with the room temperature at 120 degrees, Lan's dad has to stay to retrieve the
back-up data. Other people stay to help him as well.

Lan will be in his room. You'll get an e-mail about the fire at SciLab. The
internal temperature is 160 degrees and rising. Head over to SciLab, and talk
to the Official blocking the path to SciLab. He says his dad is still inside,
but it's too hot to send a rescue team in.

You'll get a phone call from Match. He says because of Lan's help, his plan was
perfect. Lan couldn't believe that he helped Mr. Match do this, and he also
learns that the WWW Navis were sent by Match to trick Lan into believing he was
good. He tells Lan they will play a game. His FlamMan will put fires all across
the Net, and if MegaMan can put out all of them, he can battle FlamMan. If
MegaMan defeats him, then Match will put out the fire.

Lan wonders how the fires will be put out. MegaMan remembers the one program
that could produce fire, and how it could produce water. You'll get an e-mail
saying that there are fires all over the Net.

There are fires in every area, which are ACDC, SciLab, Yoka, and Beach. If you
douse all the fires from one area, you'll get a phone call from Match saying
you've cleared an area. To douse the fires, you need to use the EngyChng Navi
Customizer part along with Aqua chips.

Let's start at the ACDC areas. Begin at the warp leading to Lan's homepage. At
the first fork, take a left to find the first fire. Douse it, and continue on.
The next fire will be in your path, so take care of it. Continue on to ACDC 2.

Take the first right you see and extinguish the fire for a virus battle. Return
back to the first left you saw, and go on the path and take the next right.
You should see a fire near the warp to Yai's homepage. Put it out for 2
BublSide F's. Continue on the path, and take the right before entering ACDC 3
for another fire. Go on to ACDC 3.

Take the first right, and skip all paths going left. When you reach the end,
snuff out the fire you see. Go on the yellow path, and take a left at the end
of a staircase. You'll see another fire. Douse it, and go back to the only left
path you skipped. Continue on that path, and take a left at the path split.
Take two rights to reach the next fire. Extinguish it for 3 BublSide F chips.
Return back to the path, and continue to ACDC 1.

Skip the first left path and continue on. Put out the last fire in your path
for a BublSide F. You should get a phone call from Mr. Match confirming that
you've extinguished all the fires in the ACDC area. Take the CyberMetro to the
SciLab area. When you get there, go to SciLab 1 nearby.

Continue along the path, and take the conveyor belt to the large platform. Put
out the fire there, and return to SciLab 2.

Go up the stairs, and take the first left you see. Go to the yellow platform,
and douse the fire for 400 zennys. Go on, and go left when you see an archway.
Go along the path, and take a right to find the fire. Extinguish it, and go
back to the archway. Continue along the path, and take the conveyor belt. Douse
the fire on the right before continuing on to SciLab 1.

Continue on the yellow path, and take a U-turn to find the next fire. You'll
have to battle some viruses for putting it out. Continue on the path, and skip
the first left you see. Take the next left to reach the last fire. You'll get
300 zennys for extinguishing it. You'll get another phone call from Match
saying all of the fires in SciLab has been put out.

Jack into Mayl's PC to take the shortcut to Yoka Square. Take the warp to Yoka
2.

Go straight ahead until you reach the path split with compressed paths on both
sides. Take the right path, and follow it until you reach a fire. Snuff it for
400 zennys. Return to the split, and take the left path to reach a fire. Put
it out for 2 BublSide F chips. Go to the nearby entrance to Yoka 1 and go on.
Put out the nearby fire for a virus battle.

Go back to the beginning of Yoka 2 and continue along the blue path. Be sure to
extinguish the nearby fire before entering Yoka 1.

Take the right path, and go on to the end to find a fire. You'll have to defeat
some viruses when you douse it. Go back to the start of the area and continue
along the blue path. You'll have to go through three series of compressed paths
to finally reach the final fire. You'll get 2 BublSide F chips and a phone call
from Match for putting it out. You've doused all the fires in the Yoka area.

Head over to Yoka, and jack into Tamako's homepage. Take the shortcut there to
go to Beach Square. Take the warp to Beach 2.

You should instantly see a fire. Douse it. Go on the conveyor belt, and go
right and then down the stairs. Take a left, and go straight until you reach
the fire. Extinguish it for a virus battle. Go back to the right you skipped,
and continue along the path to find the next fire. You'll face more viruses for
snuffing out the fire. Go up the stairs, and continue on to Beach 1.

Take the conveyor belt on the left, and go along the path to a fire. Extinguish
it for another virus battle. Go back to the start of the area, and take the
other conveyor belt. Head down the stairs, and take a right to reach a fire.
Go back to the bottom of the stairs, and continue along the path. After some
conveyor belts, you should be at a warp. Take it to reach the final fire. You
will get three BublSide F chips and the final phone call from Match for putting
it out.

After confirmation of snuffing out all the fires in the Beach area, you'll get
another phone call from him saying FlamMan's in Undernet 3. He'll also show
Lan live footage of Dad's research lab. All of the people are apparently
unconscious.

Before we go to the Undernet, you need to defeat several V3 Navis to open some
security cubes in the Undernet. FlashMan V3 can be found in ACDC 2. It's
suggested that you equip SneakRun to find him.

FlashMan V3
Coming soon!

To get to the Undernet, go to the lower level of Beach 1. Show your Tally to
the evil Navi in front of the warp to move him out of the way. The warp leads
to Hades Isle. Take the compressed path, and then enter the Undernet.

There will be multiple ramps on the right. Take the third ramp to get 1200
zennys, then take the fourth ramp. Take a left, and Take the conveyor belt on
the left. Go across the large conveyor belt to reach Undernet 2.

Take a right, and continue along the path. Pick up the RegUP2. Skip the first
warp, and take the second warp. Before you go down the ramp, take a right and
take the warp. Continue on to the security cube, which opens only if you've
defeated FlashMan V3. Pick up the BlkBomb2 S.

Go back to the warp, and take it. Go down the ramp to Undernet 1. Take a right
to reach a WWW door. Open it for a HP+200 Navi Customizer part. Take the other
path to go back to Undernet 2 again. Go along the path, and you'll reach
Undernet 3.

MegaMan will instantly feel an immense power. Lan tells him that there is no
time and they must go on. You will reach a platform. The path straight ahead
is blocked by an evil Navi, so take a right. Take two rights, and continue
along the path. At the next split, take a right and go on the platform.

A massive earthquake will occur. The path in front of MegaMan will tear open.
They wonder what caused the earthquake, and after MegaMan leaves, the
mysterious orange Navi walks in!

Go back to the split and take the conveyor belt for a HPMemory. Go back to the
beginning, and talk to the evil Navi. He'll let you through, but only if you
defeat him.

-Spikey3
-Spikey3
-Basher

Go along the path, and take the conveyor belt going right. Take a right, then
another right and continue along the path. When you reach the platform, MegaMan
says he feels that something is watching them. Lan encourages MegaMan not to
get spooked, and to find FlamMan. Once again, the orange Navi walks by.

You'll go past the platform that the earthquake tore apart to FlamMan. You'll
then battle FlamMan.

FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.

FlamMan won't be actually deleted. He will attempt to use his FireBreath on
MegaMan, but is interrupted by a voice. The Net will quake. A mysterious Navi
will quickly attack and delete FlamMan. MegaMan senses an aura that could
deflect anything. You'll battle Bass.

Bass
1000 HP
-His aura is unbreakable. You cannot destroy it.
-Sends an air burst down your row (200 HP).
-Sends electric balls randomly down all of your rows (200 HP).

It's impossible to break Bass's aura, so let him delete you. He starts to
delete MegaMan, but the orange Navi comes in and claims that he will delete
Bass. He will use DarkAura, and tell Bass that he cannot be harmed. Bass uses
his EarthBreak attack. The orange Navi survives the attack, but Bass attacks
him once again.

He is interrupted by Wily, and he says that he's gathered all four TetraCodes.
Bass then disappears. The orange Navi wonders of Bass's immense strength, and
looked at MegaMan. Apparently, he expected the gap between their powers to be
closer.

Lan finally gets to MegaMan, and asks if he is all right. MegaMan remembers
about Dad and tells Lan that they have to get to SciLab. You'll jack out.

Go to SciLab and Dad's laboratory. Lan will ask Dad if he is all right, and he
says he think he is. A man comes in and tells Dr. Hikari to go to the hospital.
Suddenly, he collapses.

Lan will be at the hospital. The doctor tells him that he will live, but he
needs complete rest. Lan thinks about his helping Match and the WWW, and his
mom comes in. She tells him to go home and that she'll watch after his dad.
Head back home and go to sleep.


-------------------------------------------------------------------------------
  4G) Awakening of Alpha
-------------------------------------------------------------------------------

Wily will exclaim that he finally has all of the TetraCodes. He says all he has
to do is to obtain Alpha's data, and the Net society is doomed. He tells
DrillMan to come forward. He entrusts the TetraCodes to DrillMan, and tells him
to bring Alpha back to him. DrillMan says it will be easy due to SciLab's
weakened security.

Mayl and Yai will be talking in school. Mayl wonders if Lan is OK, and asks Yai
if they should come over to Lan's after school.

Lan will on his bed, depressed. MegaMan suggests Lan go to school tomorrow, but
Lan says he doesn't want to go. The doorbell will ring, and Lan will hear Yai.
He says he doesn't want to see anyone, but MegaMan encourages him to let them
in.

Mayl asks how his father is doing, and he says he's doing well but needs rest.
Yai tells Lan to come back to school because everyone is worried. Mayl asks Lan
what's wrong, and Lan tells them to go home. Yai angrily leaves, along with
Mayl. There will be another doorbell. Go outside.

Lan says he's sorry for what he did, but what he doesn't realize is that Chaud
is talking to him. He says he is here to pass on a request from the Officials.
He says that there are four TetraCodes, which are keys to the doors that seals
the Beast. If Alpha is awakened, the Net society will be destroyed. Chaud says
that they need the Forbidden Program to freeze Alpha, and that it is in the
Undernet. The Navi named "S" has the Forbidden Program.

Lan guesses that he must locate the Forbidden Program and bring it back to the
Officials, and tells Chaud to do it himself. He says they are too well-known,
and the mission is dangerous. Lan starts to tell him about how he helped Match
and the WWW. Chaud stops him, because he would have to arrest him if he told
him any more. He tells Lan to go to the hospital to visit his dad, and to go to
the Virus Lab if Lan changes his mind.

Head over to SciLab. You'll have two new jobs to do. After doing them, head
over to Yoka. You can battle MetalMan V3.

MetalMan V3
1200 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (80 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (80 HP).
-Gets in the front of you, punches you, and breaks the panel (160 HP).

Go into the Inn, and into the guest room. Go out the back exit, and take a
right turn to reach the QuizMaster.

Head over to Beach and talk to the hidden girl behind the shop column to get a
SpinPrpl. Head to the DNN Station and talk to Tora to battle KingMan V2.

KingMan V2
1000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(100 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (100
HP).
-The pawns will have swords that extend two panels ahead of them (60 HP).

You'll get a KingMan K chip for defeating him. Go to the Seaside Hospital, and
then go to the room where Yai used to be. Lan's dad and Sean will be talking
about how Wily used him to form the netmafia Gospel. Lan will come in, and Sean
will leave.

Lan tells his dad about how he helped Match and the WWW. He tells Lan that it
was the right thing to do to tell him. After being inspired, Lan tells MegaMan
that they're going to the Virus Lab to see Chaud.

You'll get an e-mail from SciLab telling you of the new Virus Breeder. Check
the Virus Breeder section for more information. Head over to the Virus Lab in
SciLab, and talk to Chaud.

Chaud firstly warns Lan that the mission is dangerous. According to the
Official's investigation, the Undernet has a system simply referred to as the
"ranking". Ten Navis are ranked 1 to 10 in the Undernet. The Navi, S, is
apparently a ranked Navi. To meet up with S, MegaMan will have to become a
ranked Navi, but it is not known how to become a ranked Navi. Lan's mission is
to go to the Undernet and look around. You'll get a BlckMind program, which
will allow MegaMan to emit the same electronic waves as UnderNavis, making them
think MegaMan is one of them.

There will be another job for you do to. After that, head over to Beach Square
and talk to the purple Navi on the middle platform. Apparently, he's trying to
act like a bad guy. If you have the BlckMind program equipped, he'll give you
a Team2 *.

Head over to the Undernet, and proceed to Undernet 3. Continue along the path
until you reach the platform with the big conveyor belt to the left of you.
Take it, and talk to the nearby Navi. He won't let you in, so equip the program
Chaud gave you, and he'll let you in. Continue onto the Undernet Square.

Go straight up to the statue. MegaMan and Lan wonders if it is the right
location, because, after all, it is the Undernet. A bunch of evil Navis appear,
and it looks like they want to be ranked as well. The statue will start
speaking. It says that to be ranked, you must defeat a ranked Navi, but only
one of them can battle a ranked Navi. They must battle each other to find out.
You'll have to defeat a bunch of evil Navis throughout Undernet 1, 2, and 3 in
order to challenge a ranked Navi.

Take the warp out of the Undernet Square. The first four Navis will be around
the warp, so talk to any one of them to start a four-round battle.

Battle 1
-Canodumb2
-Canodumb2
-Mettaur SP

Battle 2
-Momogra
-Momogra
-Shrimpy SP

Battle 3
-Swordy2
-Swordy
-Canodum SP

Battle 4
-Beetle
-Beetle
-Swordy SP

On the way back to Undernet 2 via Undernet 1, you should find another evil
Navi.

-Beetle SP
-Beetle SP

Continue backtracking to Undernet 2, and take the warp. Take the nearby
conveyor belt and continue on to find another evil Navi.

-Slimey
-Slimey
-Spikey SP

Go to the beginning of Undernet 2, and talk to the evil Navi on the platform.

-Mettaur SP
-Metrod SP

Go back and turn left at the split. Take the first conveyor belt going left,
and follow the path to meet up with another evil Navi.

-Mettaur2
-Mettaur2
-Ratty SP

Go on to Undernet 1. Take the conveyor belt and go up the ramp. Continue along
the blue path to meet the next evil Navi.

-Metrod SP
-Dominerd SP

Take the fourth ramp from the beginning to meet up with the last evil Navi.

-Bunny SP
-Yort SP
-Canodum SP

There will be a voice, and it says that you've earned the right to challenge a
ranked Navi. It gives you a clue as to where Rank #10 is found, and it's "where
the evil fall".

Head over to Hades Isle and jack into the console. Take the compressed path to
the left, and take a right at the next path split to find the Rank #10. The
ghost Navi will tell MegaMan to fight him and try to take his rank. MegaMan
asks of the Navi named "S", and the ghost Navi tells him he'll have to defeat
him first if MegaMan wants to find S.

-SnowBlow SP
-Trumpy

You'll get the Rank 10 when you defeat him. The ghost Navi suggests MegaMan to
stay away from the Navi S. You'll get an e-mail from Mayl calling for help for
Roll in Zoo Computer 2.

Head over to Zoo Computer 2, and continue on. MegaMan will start calling for
Roll. Four evil Navis appear, and MegaMan learns that the e-mail was bait.

Battle 1
-Canodumb3
-Viney
-Canodumb3

Battle 2
-Ratty2
-Ratty2
-Gloomer

Battle 3
-Shrimpy3
-Shrimpy3
-Elesphere

Battle 4
-MegaBunny
-Geetle
-Trumpy SP

After defeating them, the evil Navis will run away. You'll get an e-mail from
Rank #10 telling you of Rank #9's location. The clue is "where science gives
life".

Head over to Beach 1 and go on the large platform. Remember where the hospital
security cube used to be? Take the warp past it and you'll find yourself in
Hospital Computer 2. Follow the path to Rank #9.

Rank #9 asks MegaMan if he's come to battle, but MegaMan says he's just trying
to find S. He says the only way of meeting him is to increase you rank. He'll
simply give you his Rank 9. The next clue is "Rednu3".

Rank #8 is found in Undernet 3, at the spot where FlamMan used to be. Talk to
it, and it apparently is someone that they know...

BeastMan V3
900 HP
Coming soon!

The WWW apparently was trying to get hold of the Navi S and the Forbidden
Program by the same ways Lan and MegaMan was. BeastMan will disappear. MegaMan
will find the Rank 7 on the floor where BeastMan was. An evil Navi will walk up
to MegaMan, and tell MegaMan that he used to be rank #8, but BeastMan got him.
"Head of learning" will be the next clue. MegaMan will start walking away, and
the evil Navi will attack MegaMan, trying to get his rank back.

-Spikey
-Spikey2
-Fishy SP

Go to the Principal's PC 2 and find Rank 7 on the large platform. Instead of
battling Rank 7, you'll have to do something for him. His clue is "One of many
birds".

Head over to the 2nd floor of Seaside Hospital, and check the thing hanging on
the wall to get an Origami. Return to the ghost Navi and you'll be rewarded
with the Rank 7. The ghost Navi says he forgot what the clue to the next Navi
was. You'll get an e-mail from Chaud saying an under-ranked Navi has posted on
the ACDC Square BBS.

Head over to the ACDC Square BBS, and read the top message. It apparently was
posted by Rank #3, and he challenged the poster below him to a battle on the
bottom of the slope in Undernet 4.

Head over to Undernet 2. Go straight, and then left at the path split. Take the
conveyor belt going left, and take the warp the path leads you to. Take a left
at the path split, and then take the conveyor belt going left. Take yet another
left to meet up with a Navi who'll now let you by. Enter Undernet 4.

Take the right path at the split. At the final path split before reaching the
warp, take the other path, and you'll encounter PlantMan V2 at the dead end.

PlantMan V2
1300 HP
-Shoots a needle down your row (80 HP).
-Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
hurt you twice (30 HP each). You can get damaged while being attacked by the
vine.
-Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
and the yellow flower stuns MegaMan.
-Produces a leaf shield which lasts for one hit. The damage dealt to him will
be nullified and he will be healed for the same amount of damage.

Continue to the warp, and pick up the Speed+1 before going to Undernet 5. The
security cube will open only if you've defeated DesertMan V3.

Head back to the beginning, and take the left path this time. Take a right at
the first split, and go straight ahead at the next path split to pick up a
Recov200 N chip. Continue along, and you'll reach a warp. Take it. The nearby
security cube opens only after you've checked the security cube, and then
defeated BeastMan V3. Continue to the warp and take it.

You'll be on a level with a bunch of conveyor belts. After taking the conveyor
belt near the NetDealer, there should be a ramp to your right. Go down it.

Apparently, no one is there. Three evil Navis will be at the top of the ramp,
and they say they will delete MegaMan. They throw a huge bolder, and MegaMan
has no room to dodge. However, GutsMan appears and breaks the boulder. He will
use his GutsHammer, and delete the evil Navis.

Dex apparently came all the way from Neotopia to cheer Lan up. GutsMan will
jack out, and MegaMan will start to jack in, but GutsMan appears again. It's
not GutsMan. He's the Navi ranked #3, CopyMan. The people ranked #6, #5, and #4
were apparently the evil Navis that were deleted. To learn more about S, you'll
have to delete GutsMan V3, or CopyMan.

CopyMan/GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).

After defeating CopyMan, he'll tell you that S is ranked #1. He will give you
the hint to the location of rank #2, which is "Place of battle".

Head over to the DNN station and jack into the console on the stage. Talk to
the Navi there.

BowlMan
1000 HP
-Shoots bowling pins across all rows (40 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (40 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (40 HP).

You'll learn that the Navi you seek is named Serenade. BowlMan says that even
if Lan and MegaMan wanted to meet up with him, they couldn't defeat him. The
Navi Serenade is hidden deep within the Under Square. To reach Serenade, they
must find the Undernet server. He'll hand over the Rank 2.

Head over to the hot spring bath at Yoka. The barrels are now gone, and walk
up to the rocks. You'll see an elevator. Go ahead and go down. Lan will be
amazed at the size of the Undernet server, and a voice will tell him to jack
in.

MegaMan tells that they have come for the Forbidden Program. However, Serenade
says that only a 'Chosen One' may wield the program. The Forbidden Program
appears. Serenade says that if it flares up with blue flames, MegaMan is a
Chosen One. However, if he isn't a Chosen One, he'll be frozen for all
eternity.

Apparently, MegaMan wasn't a Chosen One. MegaMan stays frozen, but then the
Forbidden Program flares up. You'll get the GigFreez. MegaMan will jack out.
Serenade will say that there's another Navi that can wield Dr. Hikari's
program.

Mamoru will come in, and he's apparently the administrator of the Undernet. The
Undernet was apparently created by a SciLab scientist. It was a weapon to
counter Alpha, and it was created to develop and preserve the Forbidden
Program. However, the Undernet became dangerous because the Forbidden Program
was too dangerous. Since it could freeze Alpha, it could also freeze all of the
Net society. Alpha was a creation of SciLab as well.

There will be an emergency alert, because the TetraGate has been destroyed.
Mamoru tells Lan to hurry over to SciLab 1, because Alpha is being stolen by
DrillMan. DrillMan drills through all of the doors, and steals Alpha.

Go to the upper level of SciLab 1 and go through the hole in the wall DrillMan
made. You'll be in Undernet 5. Pick up the HPMemory hidden behind the ramp on
the right path at the path split. Take a detour to Undernet 6 before battling
DrillMan. It's a maze of conveyor belts, so just fumble your way around until
you find a BMD with a SubMem in it. Return back to Undernet 5, and continue
along the path. Take the first row of conveyor belts, and take the path on the
left. Before taking the conveyor belt, go to the dead end to battle FlamMan V2.

FlamMan V2
1400 HP
-There will be two 12 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (80 HP if hit).
-He will send a line of fire down your row (80 HP). When his HP is lower, the
fire will spread across the column.

You'll get the FlamMan F chip for defeating him. Take the conveyor belt, and
then go right. After going across the platform, take the left path. At the end
of the path, you'll reach DrillMan.

DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).

DrillMan will be deleted, and Lan tells MegaMan to get Alpha and take it back
to SciLab. However, MegaMan feels the powerful sensation emitting from Bass
again. MegaMan uses the Forbidden Program on Bass, but Bass is also a Chosen
One, so it didn't affect him. He will leave with Alpha.

Wily will be thrilled of finally having Alpha. He says the end of Net society
is at hand...


-------------------------------------------------------------------------------
  4H) The Beginning of the End
-------------------------------------------------------------------------------

Lan will be in the Cyberworld. MegaMan will walk up, and he says he called Lan.
He apologizes, and says he has to leave forever. MegaMan walks away, and Lan
tries to go after him, but can't move.

Fortunately, it was just a nightmare. The town is under martial law, and the
army has marched in. MegaMan will tell Lan to head over to school.

Head over there, and talk to Dex in front of the school gate. The school is
apparently closed. Head over to the front of the MetroLine, and talk to Yai.
The OfclPass is needed to ride the MetroLine. Head over to the park, and talk
to Mayl. She'll give you a RollV3 R chip.

You'll get an e-mail about the emergency meeting, inviting all Officials and
skilled NetBattlers. You'll have to get the OfclPass from ProtoMan at SciLab
Square. Take the shortcut from Yai's HP to the SciLab Square, and talk to
ProtoMan to get the OfclPass.

You'll be able to ride the MetroLine now. Head over to SciLab. There will be
two new jobs for you. I suggest you read the Jobs List if you're going to do
the Legendary Tomes job, or you'll seriously regret it. Anyway, before you go
to the meeting, head over to Yoka. You can battle Mr. Famous' Punk V3 now.

Punk V3
1600 HP
-Curls up into a ball and goes around your area, trying to hit you (100 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (100
HP).
-Puts up a shield and attacks you from the back row (100 HP).
-Two spikey balls will go around, trying to home onto you (100 HP), and Punk
will appear in front of you and attack (??? HP).

Head over to Beach, and go to the DNN Battle Console on the stage. Jack in, and
you can fight BowlMan V2 now.

BowlMan V2
1300 HP
-Shoots bowling pins across all rows (80 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (80 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (80 HP).

Head over to the Seaside Hospital, and head to the third floor. The little girl
is the Quiz Queen. Answer all of her questions for a Barr200 E chip. Go back to
SciLab and take the elevator. Talk to Chaud to begin the meeting.

Alpha was created by SciLab ten years ago in a top secret program. It was
developed as the basis of the Net community, and it was the original form of
the current Net. One day, all of the devices that were connected to Alpha
malfunctioned. The researchers thought the problem was the "AutoNavi", which
was developed at the same time. The creator was held in custody, and the
AutoNavi was deleted.

However, it wasn't the problem. All of the devices that were connected to Alpha
was destroyed. It was apparently riddled with bugs, and gained some
intelligence equal to that of an amoeba. It crept into all of the devices and
absorbed everything. SciLab was able to capture it in its bloated state, and
Net society was halted for half a year. It's referred as to "The Alpha Revolt".
Alpha had to be deleted this time.

There is an emergency alert, saying that all of the AutoTanks on patrol went
berserk. Go to ACDC, and head up the street. Dex, Mayl, and Yai will be near an
AutoTank. Lan tells them to go, and the AutoTank starts attacking him. Lan
finds the port for the AutoTank and jacks in.

Head down to pick up a RegUP2, and then head up to pick up a HPMemory. Check
the weird virus to engage in a battle.

-????
-????
-????

It wasn't a normal virus. MegaMan says it seemed to be trying to absorb him.
MegaMan will jack out. An Official and Chaud will walk up and ask of Lan's
condition. The Official says that all of the tanks has been stopped, and it
wasn't a normal virus that was running the tanks. It was AlphaBug. He will get
a phone call informing him that AlphaBug has broken into Army systems
everywhere, and it could lead to global war.

You'll get a phone call from Lan's mom saying that his dad has disappeared from
the hospital. Head over to the Seaside Hospital, and talk to Lan's mom in the
2nd floor room. Lan's dad is nowhere to be found, and he needs to take his pain
medication or else he'll be in serious pain. You'll recieve the Aspirin. Check
the hospital bed to get DadsNote and CardKey. The note reads that he has to
research Alpha. Head over to SciLab and take the elevator. You'll now be able
to open the door with the CardKey.

Lan's dad is tracing the path of AlphaBug's attack. He says he can't leave the
problem up to the Officials and must delete Alpha with his own hands. Lan's
grandfather was the creator of Alpha. When he stopped The Alpha Revolt, he
installed "Guardian" into Alpha's core, and as long as it isn't deleted, Alpha
can't fully recover.

The computer will beep, and Lan's dad says that the WWW base has been located.
He'll then collapse, and Lan will give the Aspirin to him. The WWW base is
located at the Demon Waters. The currents there create whirlwinds, and it can't
be reached by plane. A boat with a very powerful engine will have to be used.

Head over to Beach and check the ferry boat. It has an old engine, so it'll
need a new one. Go to ACDC and talk to Yai at her house. She says she'll put in
the new boat engine tomorrow morning. Go ahead and go to sleep.

Sunayama, Anetta, Match, and FlashMan's operator will be at Wily's office. Wily
tells them their mission is to protect Alpha.

Lan'll wake up, and MegaMan tells Lan that he should tell the others. However,
Lan refuses. You'll get an e-mail from his dad, which gives you the Alpha Navi
Customizer part. It'll allow you to see Alpha in the Cyberworld. Head over to
Beach and board the ferry boat.

Lan will start to board the boat, and Dex will ask Lan where he thinks he's
going. Lan, Mayl, Yai, and Chaud will walk in. Yai told everyone what Lan was
doing, and Lan will reluctantly agree and lets Dex and Chaud come with him.
Tora then walks in. Tora will come to the WWW base as well.

Walk straight ahead and jack into the hidden computer. Grab the Collect Navi
Customizer part. Continue along the path, and enter the door. In the room,
check the elevator. Lan asks everybody if there's somewhere to jack in. Chaud
wonders what the strange chair all of the devices are connected to is. A voice
will say that it's the Pulse Transmission System.

The orange-haired man that helped Lan with the PresData walks in. His name is
Cossack, and he worked for SciLab. Chaud remembers the name and says that he was
the leader of the Independent Navi project.

The Pulse Transmission systems allows humans to directly enter the Cyberworld.
It sends their brain waves into the Cyberworld. The human's senses work in the
Cyberworld as well as in the real world. If the human is hurt in the
Cyberworld, he will be hurt in the real world as well. The system was developed
at SciLab, but it was too dangerous.

Cossack will pulse into the Cyberworld to start the elevator. He will be in the
Cyberworld, and he'll be in front of the elevator control program. He fixes
the elevator, but then feels the immense power MegaMan felt. He dismisses it as
his imagination, but Bass then appears. Cossack asks him why he is helping Wily,
and he says that he isn't interested in his plans, just absolute power.

He wasn't deleted by the Navi Elite Corps. He crawled through the Internet,
near deletion. He was able to recover, thanks to Cossack's "Get Ability
Program" that he installed into Bass. Bass started to hate all humans and
wanted revenge upon them. He hoarded groups of viruses and the remains of Navis
to gain the power he is at now.

Cossack will start to self-destruct. Bass will attack Cossack, and he will
become
severely injured. Cossack asks Lan to delete Bass. Dex will take Cossack
someplace
safe. Take the elevator, and go down the ramp.

Lan will notice the door, but there is a beeping sound. Tora will notice the
robot above Lan. It will jump down and attempt to use Hypno Flash on Lan. Tora
comes up with a plan. When he gives the signal, Chaud and Lan will rush at the
robot. Tora distracts the robot, and Lan will jack in.

You need to avoid the strange floating robots in the WWW computers. If you get
caught by one of them, you'll be taken back to the beginning. Go ahead, and
take a right at the first path split to pick up a HPMemory. Go back and
continue along the path. Go straight at the next path split and go around to
pick up the 1800 zennys. If you take a left, Alpha will catch you from the
ground, which will alert the security robots.

Continue along the path. Make sure you use the niche to avoid one of the
security robots. You'll reach at a door, which you need the ID-DataA for. Go
right and take the warp.

Go on ahead, and make sure you take the second path to the right to pick up the
Recov150 P, or you'll be caught by Alpha. Continue on to the end to pick up the
ID-DataA. Return back to the door, and open it. Continue on to meet up with
FlashMan and his operator. They will use Full Synchro to fuse with each other,
which allows them to operate at 100% efficiency.

FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.

After defeating him, FlashMan will use Shining Crusher. However, KingMan comes
in and stops him. MegaMan will jack out. Before entering the next door, you can
battle KingMan V3.

KingMan V3
1500 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(150 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (150
HP).
-The pawns will have swords that extend two panels ahead of them (100 HP).

You'll enter Wily's research lab. Check Wily's desk for a Magnum1 V, then check
the right statue. It was very light, and Lan knocks it off. Take the elevator.
Continue on, and you'll find the next security robot. They try to sneak past
it, but it shoots a bubble. Lan tells Chaud to go on, and the robot will start
attacking Lan. Dex comes in, and uses Boulder Toss to block the hole where it
fired the bubbles from. Lan will jack in.

Take a right at the first split, and time your steps carefully to get past the
group of four security robots. Use the niche to pass the next robot, and take
the closer path to the left or Alpha will nab you. There will be two very fast
moving robots in the next section. Take the right path and time your movements
to get to the warp in the middle area. Don't forget to pick up the RegUP2 on
the way. Go on to meet up with BubbleMan.

BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).

BubbleMan wasn't operating the security robot. Continue on to the warp and take
it. The next platform will be a little difficult. Time your moves carefully to
get past the robots. Get onto the path to the right to pick up 3000 zennys.
Take the path to the left of the start next. You'll have to go straight or
you'll be grabbed by Alpha. Use the niche to get across, and pick up the
ID-DataB. Go back to the platform with all of the security robots, and take the
path to the left.

Open the door, and continue on. You'll have to get past a long platform with
multiple security robots. After getting across that, you'll reach to last
platform. A whirlpool will form below MegaMan, and he gets out of the way just
in time.

Sunayama will come in. Lan wonders how he got out, and he says Wily hacked the
system and got him out of prison. He and DesertMan will use Full Synchro, and
he will attempt to attack MegaMan from under again. GutsMan will appear and
slam the ground. DesertMan will emerge, and MegaMan will battle him.

DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.

MegaMan will jack out. You can talk to Dex to battle GutsMan V3.

GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).

Head down the stairs, and Lan will hear some noise. He'll dismiss it as his
imagination at first, but then the boulder at the top starts rolling towards
Lan. He goes down the stairs and dodges the boulders, and he'll see Chaud
surrounded in a ring of fire. Chaud tells him to go ahead through the door, but
Lan refuses and jacks into the security robot.

Go across the wide platform with the two fast-moving security robots. The next
four series of robots will have one robot, two robots, and so on. While on the
platform with three security robots, take the other path to pick up the Jungle
Navi Customizer part. Return back to the platform and go past the last two of
them. Do not go directly left after the four platforms, or you'll be caught by
Alpha. Go around the platform, and continue. On the large platform with three
security robots, go to the top, and go all the way left. Take the path
there.

For the next group of security robots, you must go between them and continue on
the path while between them. When you see a path to the right, go there and
pick up the ID-DataC. Return back to the platform with the three security
robots and go to the far end to a door. Open it, and go down the stairs. Take a
left to find a FullEnrg, then go back and continue on. There'll be a platform
to your left. Dodge all of the security robots and continue on to PlantMan and
FlamMan. Match and FlamMan will use Full Synchro, and then Anetta and PlantMan
will do so as well. You'll have to battle PlantMan and FlamMan in a two-round
battle.

PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.

FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.

After defeating them, MegaMan will jack out. Enter the next door, and check the
array of cables at the end of the room. Continue on, and you'll meet the last
security robot. Lan will jack in.

Use the niches to get past the first security robot. Do not use the third
niche, as Alpha is hiding in the floor there. Don't use the fifth one as well.
You'll have to get past another security robot. Use the left niche to get past
him, or you'll be caught by Alpha in the right niche. Use the right niche after
using the left niche, and continue on.

At the platform, use the left path or you'll be nabbed by Alpha. Pick up the
1400 zennys, and try to get past the security robots near the series of three
conveyor belts. Take the left path, and continue on. Before you take the warp,
you'll have to take the right path to pick up the ID-DataD. Go back and take
the warp.

Before you open the door, take the other path. You can't go straight ahead, as
Alpha is hiding in the ground. Take the path on the right to pick up a
HPMemory. Go back to the platform with the warp and open the door. This last
platform with security robots can be difficult to cross if you don't time your
movements correctly. Go ahead and meet up with DrillMan.

DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).

DrillMan will start to self-destruct. MegaMan collapses, and tells Lan to run,
but he refuses to run. Luckily, ProtoMan appears and finishes DrillMan off.
MegaMan will jack out. Head through the final door.

The four WWW operators are in the Pulse Transmission Systems next to Wily. Wily
says they were 'pawns to be sacrificed' anyway. He says that Alpha has already
been 80% decoded, and will awaken in just a few minutes. Wily says there is no
place to jack in, and Lan must stand by and watch the world end. Wily pulses
in, and Lan wonders what they could do. He notices the empty Pulse Transmission
System, and pulses in.

Lan and MegaMan will be in the Cyberworld, and they'll use Full Synchro. Just
continue on until you reach the end. Bass will absorb the Guardian program, and
MegaMan will walk in. You'll have to battle Bass.

Bass
1000 HP
-He has an 100 HP aura. You must deal 100 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (100 HP).
-Sends electric balls randomly down all of your rows (100 HP).
-Gets into your area and cracks a row of panels (100 HP).

After defeating Bass, he won't believe he's lost. Wily says that he hoped that
they'd delete each other, and tells Bass that the Guardian program he absorbed
was the final protection on Alpha. He says that's why he used Gospel to make a
copy of him, all to reawaken Alpha. Alpha will shake, and it swallows up Bass,
and it'll swallow up Wily as well. Alpha will emerge from the ground, and it's
time for the final battle.

Alpha
2000 HP
-His core will be protected. You'll have to destroy it before you can damage
it. It will regenerate
-His claw swipes across your column, and then the other one dashes through your
row (50 HP).
-A machine gun fires at you twelve times (20 HP per hit). It doesn't make you
blink, so all of them can hit you.
-He will charge up and fire a beam which cracks your first column, and the
middle panel in your second column. The attack affects the middle panel in the
third column as well, but the panel doesn't crack (80 HP).

After deleting Alpha, a door will appear in its place. Lan asks MegaMan if it's
the real world, but he says it's just an old image file. MegaMan will notice
the lab coat, which looks like the one that Lan's dad wears. MegaMan says it
must be SciLab from the past. A voice will say that the room was created to
keep Alpha imprisoned. Lan's grandfather will appear.

He asks if Lan and Hub were the ones that deleted Alpha. He says he's here to
monitor Guardian, to stop Alpha's reawakening. He will ask of the current Net
society. You'll get the GramNote to give back to Lan's father. He says you have
to return to the place where Lan pulsed in to get out. You'll leave the room.
Head back to the beginning. Alpha will swallow up MegaMan and Lan.

MegaMan and Lan were stuck in Alpha for a while. Lan asks MegaMan if there's a
way to escape, and MegaMan says the only way is to build up all of his power,
and overload. Lan refuses to let MegaMan do that, but MegaMan insists that he
has to do it. After some parting words, MegaMan overloads and creates a hole in
Alpha.

Lan will be awakened by Dex. Lan can't believe that MegaMan is gone. Chaud says
they have to go, as the island is sinking from the battle. The WWW base starts
exploding, and they run back to the boat.

They return back to Beach Street, and are greeted by Mayl and Yai. Tora takes
Cossack to the hospital, and the rest head over to the front of the TV station.
Chaud's father praises him, but Chaud insists that Lan and MegaMan were the
heroes. His dad tells him the time for dinner, and Chaud is surprised. Chaud
asks if Lan's getting a new Navi, but Lan says he'll try things on his own for
a while. Chaud then tells him that he shouldn't keep a woman waiting.

Lan will walk up to Mayl, and she'll start crying. Yai says that she was
worrying about him the whole time he was at the WWW base. Lan asks Tora of
Cossack's condition, and he says he'll be okay. Tora will leave to go back to
his hometown. Lan tells his dad everything that happened during the day. He
gives his dad the GramNote that Gramps gave him.

Lan will be at the end of the pier on Beach Street, wondering about MegaMan.
Sean and Mamoru will tell him how much he helped them, and Dex and Lan heads
back to ACDC.

Four months later, it's the day before school starts. Gramps' note is still
being decoded, and Bass and MegaMan's data was never found in Alpha. Lan's at
the pier on Beach Street, talking to MegaMan. There's a beeping sound, and he
quickly checks his PET, but it isn't his. He tells MegaMan that he's getting a
new Navi tomorrow.

There's a voice asking if he's alive, and if he's been saved. It then growls.

Lan is checking out his room, and then heads to sleep. Lan's dad arrives home,
and he has his new Navi. He says he'll install it while he's asleep. He tells
Lan's mom that they finally finished decoding Gramps' note. It spoke of a
certain part of Alpha, where it couldn't touch itself. They couldn't find
Gramps personality data, but they found something else.

The next morning, Lan awakens himself. There's a voice saying that he's happy
to learn that Lan can wake himself up now. Lan instantly recognizes it as
MegaMan, and asks if it is a dream. MegaMan says it isn't.

                                    The End

<!--StartFragment-->-------------------------------------------------------------------------------
  4I) The Secret Areas
-------------------------------------------------------------------------------

The game isn't entirely complete yet. If you go to the start menu, you'll see
a yellow star next to continue. That's only the first star; there's a total of
seven stars. You'll be back in the WWW base, but the game considers you to have
already defeated Alpha. Go ahead and exit the WWW base.

Board the ferry boat again and choose Hades as your destination. Go ahead and
go inside, and go to the end. Chaud will be there, and you can battle ProtoMan.

ProtoMan
1000 HP
-He will slash a sword across the column in front of him (100 HP). This can be
either done from his area or MegaMan's area. Also, he will go behind MegaMan
and slash him if MegaMan isn't in the back row.
-He will move to his first row, and slash the three panels ahead of him (100
HP).
-He will go to the top or bottom row, and send a wave down adjacent rows (100
HP).
-At some times, if you try to attack, he will put up a shield and then go into
your area to attack you with a sword (100 HP).

You'll get the ProtoMan B chip for winning. Take the elevator, and talk to the
Quiz King for the final quiz. You'll get a Navi+40 * chip for answering all of
the questions correctly. Head back to Beach Street, and go to the battle
console inside the DNN station. You can battle BowlMan V3 now.

BowlMan V3
1600 HP
-Shoots bowling pins across all rows (120 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (120 HP). If a pin is hit, it will fly into the air and home
onto you (120 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (120
HP).

Head over to the Seaside Hospital, and go to the basement. In the hidden
corner, there's a ghost Navi who will give you Poltrgst G. Head to SciLab after
that, and there'll be three new jobs on the Job BBS.

Before we proceed to the Secret Areas, we need to pick up an item: the Hammer.
First off, go to Yoka 1 and you can battle FlamMan V3 if you've defeated the
V2. Equip SneakRun, and you'll find him in no time.

FlamMan V3
1800 HP
Coming soon!

Head over to the Undernet. Before you pick up the Hammer, go to Undernet 4. At
the start of the area, talk to the program behind the large pillar to get a
SpinDark. Head over to Undernet 6, and try to find a security cube. It'll open
if you've defeated FlamMan. A WeapLV+1 Navi Customizer part is beyond it.
Continue along the path, and you'll get to Undernet 7.

Once you're there, go right and talk to the Spikey. Give him 50 BugFrags and
he'll leave. Go up the ramp, and take the conveyor belt to reach the BMD with
Hammer. The nearby door and the curtains will not open until you've defeated
Serenade, so jack out.

DrillMan V2
900 HP
-Three drills, one each row, will appear from holes and go down a row (120 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 20 drills will come out of them (120
HP).
-Three of your panels will blink, and three drills will come through them (120
HP). Rocks fall on three of your panels (100 HP).

To reach the Secret Areas, go to the Undernet server, which is reached by
taking the elevator at the hot spring in Yoka. Jack in, and go up to the hole.
Check it, and you'll go to Secret Area 1.

First, go southwest to see a giant monolith. Use your new Hammer to get into a
ten-round virus battle.

Battle 1
-Mettaur3
-Mettaur3
-Mettaur3

Battle 2
-Poofball

Battle 3
-Yurt
-Yurt

Battle 4
-Swordy
-Swordy2
-Swordy3

Battle 5
-Mettaur3
-Mettaur3
-Mettaur2

Battle 6
-Poofball
-Viner

Battle 7
-Yurt
-Metrod

Battle 8
-BrushMan2
-Fishy3
-BrushMan2

Battle 9
-MegaBunny
-Mettaur3
-MegaBunny

Battle 10
-N.O-2
-Metrod
-Wind SP

Continue on, and go right. The door will open only if you've answered the four
Quizzers' questions. Beyond it is a StepCros R. There is nothing to the left,
so go back to the middle platform and go northwest. The first set of Numbers
will be there. They aren't normal viruses, and they must be deleted in a
specific way.

For this one, there will be a Number1, a Number2, and a Number3.

-------------------------
|   |   |   | 1 |   |   |  M - MegaMan
-------------------------  E - Empty Panel
|   | M |   |   | 2 |   |  1 - Number1
-------------------------  2 - Number2
|   |   |   |   |   | 3 |  3 - Number3
-------------------------

You must delete all of the white towers at the same time with an attack that
does equal or more than its HP. The Number2s will turn white, and do what you
did before. Once again, the Number3s will turn white. If you hit one of the
black towers at any time, you will be hit by Err&Del, which does 1000 damage.
Pick up the Geddon3 U chip beyond the tower once you defeat them.

Go to the southeast part, and go on that path. Skip the next two turns going
right, and you'll see another Number on your left.

-------------------------
|   |   | E | E | 2 |   |  M - MegaMan
-------------------------  E - Empty Panel
|   | M |   | 1 |   |   |  1 - Number1
-------------------------  2 - Number2
|   |   | E | E |   | 2 |
-------------------------

Beyond it is a nice 50000 zennys. Continue along the path, and you'll reach the
final door before Secret Area 2. It opens only if you have 140 Standard Chips
in your library. If you don't have that much, either battle the viruses in the
area, or go back to the real world and use a bunch of chip traders.

However, if you have 140 chips in your library, the door will open and MegaMan
will enter. The area turns dark, and MegaMan gets a strange feeling. DarkMan
will appear, and call MegaMan Number 9634. DarkMan is an assassin of the
darkness, and will only need 366 more kills after MegaMan. Time to battle.

DarkMan
1400 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (100 HP).
-When he's purple, he will send out a row of flames that homes onto you (100
HP).
-When he's orange, he will send out a ray and stun you (100 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (50 HP each) and sending an axe that follows you and tries to
slash you (100 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.

After you delete him, you can defeat DarkMan V2. Go to the beginning platform,
and go southwest. Go left at the split and go all the way to the end.

DarkMan V2
1600 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (150 HP).
-When he's purple, he will send out a row of flames that homes onto you (150
HP).
-When he's orange, he will send out a ray and stun you (150 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (75 HP each) and sending an axe that follows you and tries to
slash you (150 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.

You'll get the DarkMan D chip. Go back to his original location, and continue
on to Secret Area 2. Go straight ahead and take the warp. The path to the left
will have another set of Numbers.

-------------------------
|   |   |   | 3 |   |   |  M - MegaMan
-------------------------  E - Empty Panel
|   | M |   | 2 | E |   |  1 - Number-M1
-------------------------  2 - Number-M2
|   |   |   | 1 |   |   |  3 - Number-M3
-------------------------

Beyond it is the Secret Area 2 NetDealer. Return back to the warp, and take it.
Destroy the monolith near the warp to get into another ten-round virus battle.

Battle 1
-Spikey3
-Metrodo

Battle 2
-Yart
-Deetle

Battle 3
-LowBlow

Battle 4
-StormBox
-Fishy3

Battle 5
-Poofball
-Poofball

Battle 6
-Totam
-Metrodo
-BrushMan3

Battle 7
-Yart
-BrushMan3
-HardHead

Battle 8
-Mashy
-Moshy

Battle 9
-Fishy3
-Smasher

Battle 10
-DemonEye
-Dominerd2
-BrushMan SP

After destroying the monolith, continue on to the next warp. There will be
three paths. The left path has a door, and opens only if you've completed all
of the jobs on the Job BBS. A HP+500 Navi Customizer part is behind the door.
The middle path will lead to a warp. Take it.

Go straight ahead to find another monolith. Break it once again with the Hammer
for another ten-round virus battle.

Battle 1
-Shadow

Battle 2
-Spikey2
-Spikey2
-Spikey3

Battle 3
-Mettaur3
-Mettaur3

Battle 4
-LowBlow
-Canodumb2

Battle 5
-Shrimpy2
-Gloomer

Battle 6
-Ratty2
-Ratty2
-Ratty2

Battle 7
-Yurt
-Yurt

Battle 8
-Mettaur3
-Slimey
-Slimey

Battle 9
-Elewasp
-Elewasp

Battle 10
-Totem
-Totem
-RedDevil

Seems to be nothing beyond here... but there is. Go right, and you'll be
walking on an invisible path. Pick up the AntiNavi M. Go back to the warp, and
go straight again, but hug the left path this time. You'll walk onto a path
that can't be seen. On the new path, go straight up, hugging the left side
again. You'll see a little opening, and check whatever's blocking MegaMan. It's
another set of Numbers.

-------------------------
|   |   |   |   | 1 |   |  M - MegaMan
-------------------------  1 - Number-M1
|   | M |   |   |   |   |
-------------------------
|   |   |   | 1 |   | 1 |
-------------------------

Pick up the HPMemory beyond it. Return to the previous path, and continue on
to the last door of Secret Area 2. You'll need 1 Giga Chip to open it. If you
don't have one yet, go to Hades Isle and jack into the gargoyle statue. Take
the warp to the BugFrag Dealer, and buy the FoldrBak * from him.

The area will turn dark again. JapanMan will appear, and MegaMan says he feels
more power from him that he did DarkMan.

JapanMan
1600 HP
-He will attack you with his spear. It extends three squares ahead of him (150
HP).
-He will attack the first two columns of your area (100 HP). He will hit you
three times, which can total up to 300 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (150 HP).
-When he uses Backup, a bunch of little soldiers with 3 HP will run in and
steal your panels (100 HP if hit).

After defeating JapanMan, you can battle JapanMan V2. He's located behind the
NetDelaer in this area.

JapanMan V2
1800 HP
-He will attack you with his spear. It extends three squares ahead of him (200
HP).
-He will attack the first two columns of your area (150 HP). He will hit you
three times, which can total up to 450 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (200 HP).
-When he uses Backup, a bunch of little soldiers with 4 HP will run in and
steal your panels (150 HP if hit).

You'll get a JapanMan Y chip for winning. Go back to JapanMan's first location,
and continue on to Secret Area 3. To your left is a door that opens only if
you have all of the virus families. Open the door, and go on the compressed
path. At the end, you'll be at a large platform with a strange machine. This
is the BugFrag Trader. It'll give you a chip for every 10 BugFrags you put into
the machine. Insert at least 300 BugFrags. After you insert the last 10
BugFrags, there will be a loud growling sound. Go to the other side of the
platform, and pick up the Snctuary C. Hold up, which will make MegaMan hug on
the left side of the platform, and he'll walk onto an invisible platform. At
the end of the path, there'll be a monolith and a twenty-round battle.

Battle 1
-Fishy2
-HardHead
-HardHead

Battle 2
-Vinert

Battle 3
-Mettaur3
-Mettaur3

Battle 4
-Eleglobe
-Ratty3

Battle 5
-Breaker
-Breaker
-Doomer

Battle 6
-Mettaur3
-Spikey3
-Trumpy

Battle 7
-Totun
-Spikey

Battle 8
-Swordy3
-Swordy3
-Shadow SP

Battle 9
-Fishy3
-Trumpy

Battle 10
-Volcanest
-Spikey3
-Metrodo

Battle 11
-Mettaur3
-Mettaur3
-Trumpy

Battle 12
-ErthJelly
-Doomer

Battle 13
-Goofball
-Goofball

Battle 14
-MoBlow

Battle 15
-Pengon
-Pengon

Battle 16
-JokerEye
-JokerEye
-AlphaBug SP

Battle 17
-Yart
-Canodumb3

Battle 18
-MegaBunny
-MegaBunny
-MegaBunny

Battle 19
-N.O-3
-Trasher

Battle 20
-Slimest
-Dominerd3
-Scuttle SP

Beyond it is the HubBatc Navi Customizer block. Go back to the start of the
area, and continue along the path. You'll see another set of numbers.

-------------------------
|   |   | E | E | 1 | 2 |  M - MegaMan
-------------------------  E - Empty Panel
|   | M |   |   |   | 1 |  1 - Number-M1
-------------------------  2 - Number-M2
|   |   | E | E |   |   |
-------------------------

Continue on. There'll be another monolith.

Battle 1
-Mettaur3
-Mettaur3
-ErthJelly

Battle 2
-Pengon
-Shadow

Battle 3
-Ratty3
-Ratty3
-Canodumb3

Battle 4
-N.O-2
-Trasher

Battle 5
-Eleglobe
-Eleglobe

Battle 6
-Slimest
-Slimest
-Trumpy

Battle 7
-Doomer
-Doomer

Battle 8
-Geetle
-Geetle

Battle 9
-Momogre
-Heaviest
-Momogre

Battle 10
-Yart
-BlueDemon

Go left to find the last set of Numbers.

-------------------------
|   |   | E |   | E | 1 |  M - MegaMan
-------------------------  E - Empty Panel
|   | M | E |   | E |   |  1 - Number-G1
-------------------------
|   |   |   | 1 | 1 | E |
-------------------------

Number-G1

Pick up the Hole * beyond it. Go back to the split, and go right. Continue on
the path, and go up the stairs to reach a door. You must have all 200 Standard
Chips to open it. Open it, and the area will turn dark once again. Serenade
will appear, and Lan will be deceived by his appearance. MegaMan warns Lan that
Serenade isn't like anything he's faced before. Serenade says his power is
mercy. You'll now battle Serenade.

Serenade
2000 HP
-He will send a wave that zigzags across all three rows (100 HP).
-If you try to hit him, he will block the attack and send an wave down your row
(100 HP).
-He will put up a shield in front of him, and push you to the back row. Energy
balls will explode on your side of the field (100 HP). Some of the panels will
crack.

You'll get the Rank 1 for defeating him. He will then speak about 'him'
reawakening, and says that you have fought him in the past. He also says that
he's fought him in the past, defeating him after a battle lasting days.

You'll have to leave the Secret Areas before proceeding with the game. If you
go back to the Secret Areas, there'll be a Navi at the end of Secret Area 1 and
2 saying there's an amazing power from Secret Area 3. Head over there, and go
to the BugFrag trader.

There'll be a growling sound, then a roaring sound. The area will turn dark,
and Bass will appear. Apparently, he's lost his memory. Time for battle.

BassGS
2000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (300 HP).
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.

You'll get a Bass+ X chip for defeating him. Bass is once again surprised at his
defeat, and MegaMan tells him he lost because he is alone. MegaMan says that
strength lies in working with each other. He tells him to try to remember, and
a man invades Bass' memory. Bass will then disappear.

If you exit the game, you'll see that you now have the green star. To obtain
the next star, you must complete the Serenade Time Trials. Multiple Navis will
appear across the Secret Areas, and you must defeat a select Navi with your
extra folder under the given time. I strongly suggest using the N1-FldrC for
this part of the game. It may take some time to get accustomed to the folder.
The general strategy is to grab many of the enemy's panels as you can, use the
PanlOut3s, and then use the Snakes. With Wood+30, it can add up to some nice
damage. The first group of Navis will be at the top of the stairs in Secret
Area 3, near where Serenade used to be.

DarkMan: 00:45:00
JapanMan: 00:40:00
ProtoMan: 00:45:00

Go back to Secret Area 2, and backtrack along the path. On the lower level
warp, you'll see another Navi.

BowlMan: 00:45:00

Continue backtracking, and hug the left side of the path to get to a platform
with another Navi.

KingMan: 00:40:00

Once again, continue on. The next Navi will be near the warp.

MetalMan V2: 00:20:00

Take the warp, and talk to the next Navi.

GutsMan V2: 00:15:00

Head back to Secret Area 1, and the last seven Navis will be on the middle
platform.

FlamMan V2: 00:40:00
DrillMan V2: 00:45:00
DesertMan V2: 00:45:00
BubbleMan V2: 00:40:00
BeastMan V2: 00:30:00
FlashMan V2: 00:10:00
PlantMan V2: 00:40:00

After defeating all of them, you'll get the DarkAura A chip and another star.
To get the fifth star, you need to obtain all 85 MegaChips. All of them are
obtainable in this game, with the exception of four of them. You'll have to
have access to the White version to get the four MistMan chips.

When you have five stars, go to the start screen. Press start, and input the
buttons: hold left, press RRLRLRLL. The stars will get closer to them. It's now
time to find the V4 Navis.

To find GutsMan V4, you need to go to Dex's homepage. One of the panels on the
southwest side of the area will allow you to face GutsMan V4. However, you must
defeat some SP viruses before you can battle him.

Battle 1
-Mettaur SP
-Mettaur SP

Battle 2
-Mettaur SP
-HardHed SP
-HardHed SP

Battle 3
-Fishy SP
-Fishy SP

GutsMan V4
2000 HP
-Sends a shockwave through a row (200 HP). It will cause shaking, preventing
you from moving for a short period of time.
-Cracks all of your panels (200 HP only if hit).
-Sends a flying punch down a row (300 HP).
-Uses the Z-Punch PA (300 HP per hit).

You'll get the GutsManV5 G chip for defeating him. Head over to Hades Isle, and
jack into the console. Go down the stairs, and continue along the path until
you reach the first accessible square platform. You'll find ProtoMan V4 on one
of those panels.

Battle 1
-Twins SP
-Twins SP

Battle 2
-Swordy SP
-Swordy SP

Battle 3
-Fishy SP
-Fishy SP

ProtoMan V4
2000 HP
Coming Soon!

You'll get the ProtoMnV5 B chip as your reward. FlashMan V4 can be found in
Principal's PC 2. He'll be in the spot where Rank #7 used to be.

Battle 1
-Bunny SP
-Bunny SP
-Eleball SP

Battle 2
-Eleball SP
-Eleball SP

Battle 3
-Elebee SP
-Elebee SP
-Elebee SP

FlashMan V4
1500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (150 HP).
-Sends electric bulbs toward you that either home or zig-zag (100 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.

The FlashMnV5 chip is your reward for defeating him. BeastMan V4 can be found
on one of the dead ends in Zoo Computer 3.

Battle 1
-Ratty SP
-Ratty SP

Battle 2
-Spikey SP
-Ratty SP
-Ratty SP

Battle 3
-Beetle SP
-Momogra SP

BeastMan V4
1600 HP
-Goes to a square and dashes diagonally towards you (120 HP).
-Jumps into the air, lands on a panel and slashes (120 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (120 HP). This will be done five times in a row.

Defeating him will earn you the BeastMnV5 B chip. BubbleMan V4 can be found in
Yoka 2. Starting from the Yoka Square, go to the upper level in Yoka 2, and
take the first compressed path.

Battle 1
-Shrimpy SP
-Shrimpy SP
-Shrimpy SP

Battle 2
-Slimer SP
-Slimer SP
-Pengi SP

Battle 3
-Slimer SP
-Jelly SP
-Jelly SP

BubbleMan V4
1800 HP
-Bubbles will come out of the middle hole (200 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (200 HP).
-There will sometimes be a bomb in a bubble (200 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (200 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (300 HP).

You'll get a BubblMnV5 B chip for winning. The next Navi is found in the DNN
Van on Beach Street. Jack in and go to the right corner to battle DesertMan V4.

Battle 1
-Quaker SP
-Quaker SP
-Quaker SP

Battle 2
-Momogra SP
-Momogra SP
-Quaker SP

Battle 3
-Momogra SP
-SnowBlow SP

DesertMan V4
2000 HP
-There will be two hands with 100 HP. They can transform into lions and dash
down the row (200 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (300 HP).
-Two whirlpools will be formed from time to time on your area (200 HP if
stepped on).
-The columns near DesertMan has 200 HP.

You'll be rewarded with the DesrtMnV5 D chip for deleting him. Head over to
Seaside Hospital, and jack into Hospital Computer 3. Go all the way to the
right, and take two warps. Go straight, and then left. At one of the dead ends,
you'll find PlantMan V4.

Battle 1
-Puffball SP

Battle 2
-Viney SP

Battle 3
-Puffball SP
-Boomer SP

PlantMan V4
2100 HP
-Shoots a needle down your row (200 HP).
-Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
hurt you twice (30 HP each). You can get damaged while being attacked by the
vine.
-Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
and the yellow flower stuns MegaMan.
-Produces a leaf shield which lasts for one hit. The damage dealt to him will
be nullified and he will be healed for the same amount of damage.

You'll obtain the PlantMnV5 P chip. To find the next Navi, head to Undernet 3.
FlamMan V4 can be found on
the platform where FlamMan originally was. Go to the top, and go all the way to
the left.

Battle 1
-Spikey SP
-Spikey SP
-Spikey SP

Battle 2
-Basher SP
-Spikey SP
-Volcano SP

Battle 3
-Volcano SP
-Metrod SP
-Spikey SP

FlamMan V4
2400 HP
-There will be two 20 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (200 HP if hit).
-He will send a line of fire down your row (200 HP). The fire can spread across
the column.

You'll get the FlamManV5 F chip for winning. Head over to the spot where you
first fought DrillMan in Undernet 5. Go to the end of the platform, and you'll
find DrillMan V4.

Battle 1
-Mettaur SP
-Mettaur SP
-Mettaur SP

Battle 2
-Momogra SP
-Momogra SP
-Mettaur SP

Battle 3
-Needler SP
-Mettaur SP

DrillMan V4
1800 HP
-Three drills, one each row, will appear from holes and go down a row (200 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 40 drills will come out of them (200
HP).
-Three of your panels will blink, and three drills will come through them (200
HP). Rocks fall on three of your panels (180 HP).

You'll get the DrillMnV5 D chip for deleting him. Head over to Yoka, and jack
into Tamako's homepage. Go southeast a bit, going across the current platform,
and then go right. Go on the panel with the symbol to find MetalMan V4.

Battle 1
-Canodum SP
-Canodum SP
-Canodum SP

Battle 2
-Yort SP
-Wind SP

Battle 3
-Yort SP
-Yort SP

MetalMan V4
1700 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (120 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (120 HP).
-Gets in the front of you, punches you, and breaks the panel (240 HP).

The MetalMnV5 M chip is yours. Head to the DNN station, and go to the second
floor to jack into the panel outside of the editing room. Head to the southwest
square to find KingMan V4.

Battle 1
-Swordy SP
-Swordy SP

Battle 2
-Swordy SP
-Trumpy SP

Battle 3
-N.O-SP
-HardHed SP

KingMan V4
2000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(300 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (300
HP).
-The pawns will have swords that extend two panels ahead of them (200 HP).

You'll get the KingManV5 K chip. Head to the first floor, and jack into the
battle console. You can find MistMan V4 and BowlMan V4 here. Head northwest,
and you can find MistMan V4 on one of the panels.

Battle 1
-Puffball SP
-Wind SP

Battle 2
-Totem SP
-Puffball SP

Battle 3
-Totem SP
-Totem SP
-Totem SP

MistMan V4
2000 HP
-He will move to a random panel in his area, and a genie will come out. If
you're on his row, it'll dash towards you (200 HP).
-If he uses PoisMist, five clouds will appear in your area. They can move only
horizontally, but if you're next to one of them, the genie will come out and
punch you (200 HP).
-If he uses SoulGang, two black clouds will appear in your area. They'll chase
you around, and if they catch you, they'll do damage to you and hold you,
making you vulnerable to his attacks (150 HP).

You'll get the MistManV5 M chip for defeating him. Go to the opposite side of
the area, and you'll find BowlMan V4 on one of the panels.

Battle 1
-HardHed SP
-HardHed SP

Battle 2
-Boomer SP
-HardHed SP

Battle 3
-HardHed SP
-Basher SP

BowlMan V4
2000 HP
-Shoots bowling pins across all rows (200 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (200 HP). If a pin is hit, it will fly into the air and home
onto you (200 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (200
HP).

You'll get BowlManV5 B for defeating him. Head to the Secret Areas, and in
Secret Area 1, go to the northwest part and go all the way up. You'll find
DarkMan V4.

Battle 1
-Shadow SP

Battle 2
-Dominerd SP
-KllrEye SP
-KllrEye SP

Battle 3
-Dominerd SP
-Shadow SP

DarkMan V4
2000 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (300 HP).
-When he's purple, he will send out a row of flames that homes onto you (300
HP).
-When he's orange, he will send out a ray and stun you (300 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (150 HP each) and sending an axe that follows you and tries to
slash you (300 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.

The DarkManV5 D chip is yours. Head over to Secret Area 2, and go to the
platform where you first found the AntiNavi M chip. To get there, you have to
go across the only invisible path in this area. JapanMan V4 is located there.

Battle 1
-Boomer SP
-Boomer SP

Battle 2
-BrushMan SP
-Swordy SP
-Boomer SP

Battle 3
-Swordy SP
-Swordy SP

JapanMan V4
2200 HP
-He will attack you with his spear. It extends three squares ahead of him (300
HP).
-He will attack the first two columns of your area (200 HP). He will hit you
three times, which can total up to 600 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (300 HP).
-When he uses Backup, a bunch of little soldiers with 6 HP will run in and
steal your panels (200 HP if hit).

The JapanMnV5 Y chip is your reward. Go to Secret Area 3, and go to the
platform where you fought Serenade.

Battle 1
-Scuttle SP
-Scuttle SP

Battle 2
-AlphaBug SP
-AlphaBug SP

Battle 3
-AlphaBug SP
-Scuttle SP

Serenade SP
2600 HP
-He will send a wave that zigzags across all three rows (150 HP).
-If you try to hit him, he will block the attack and send an wave down your row
(150 HP).
-He will put up a shield in front of him, and push you to the back row. Energy
balls will explode on your side of the field (150 HP). Some of the panels will
crack.

You'll only get 10,000 zennys for winning. Go back to the start of Secret Area
3, and go to the platform with the BugFrag Trader. Take the invisible path, and
you'll find Bass SP.

Battle 1
-Scuttle
-Scutz

Battle 2
-Scuttzer
-Scuttlest

Battle 3
-Scuttler
-Scuttle SP

Bass SP
3000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.

You'll get 10,000 zennys for defeating him. You'll get the sixth star
after you defeat all of the V4 Navis. To obtain the seventh and final star, use
one of your new V5 chips to complete the PrixPowr Program Advance. You'll get
the last star when you complete your Program Advance library.

Alpha SP
3000 HP
-Coming Soon!

Congratulations! You're pretty much done with the game. You can continue on
playing to perfect your MegaMan and your folder, and so forth. Hope this
guide helped you!


 
 
 
 
 
 
 
 
 
 
 
 
 

Dashboard Clock

P.S. A big thanx to Gamefaqs for letting me use SOME walkthroughs.