<!--StartFragment-->-- 7.1.0 Intro/Forest of Time --
Link falls through a warp in time and ends up in Labrynna. Walk north two
screens to find Impa, who is being bothered by monsters. You walk forward
and she joins you to look for the singer Nayru. Then walk north and west
until you get to the Triforce rock. You have the Triforce on your hand,
so Impa asks you to move it. Push it from either side and go north to the
grove where Nayru is singing. Talk to all the animals, leave, and return
so that the teddy bear moves over and lets you listen to Nayru. Ralph
introduces himself, saying a bird told him of your arrival (guess which
kind of bird? that annoying owl!). Then Nayru talks to you and says that
something bad is about to happen. On cue, Impa reveals that she is really
Veran, Sorceress of Shadows and that she was using you the whole time to
get into the grove. She then proceeds to possess Nayru, transport herself
to the past, and blow up stuff with lightning bolts. Ralph runs off to
save her while you talk to Impa, who gives you the WOODEN SWORD. Now go
south to the gates of Lynna Village.
-- 7.1.1 Path to Level 1 --
The first thing is to visit the Jeweler at I7 on the map and get the
FRIENDSHIP RING and the L-1 RING BOX. Then go north to the Maku Road and
walk straight north through it. Talk to the Maku Tree, who suddenly
disappears, then walk east to the portal Veran opened earlier and enter
Walk south and west into the city, then find the Black Tower entrance at
F8. Feel free to talk to the locals (among other things, you can get a
GASHA SEED from Pippin the gardener). Follow the path around and enter the
construction zone. Make your way around to the right until you find a guy
with a notepad next to some holes. Talk to him to get the SHOVEL, then
dig your way right and down to exit the tower. Get the Piece of Heart and
make your way back to Maku Road at I5. Go north, then push the block up
one to open the next door. Next, move the block to the side, then go right
and defeat the blobs. Go around to the right and press the button, then
follow the narrow path all the way around to the SMALL KEY. Backtrack
two rooms and open the key door on your left. In the next room, stand to
the right of the left-hand block formation and push the middle one left,
the one above it up from there, and the middle block left to hit the
button and open the door. In the next room, pick up the Heart Piece, kill
the monsters, and push the lone block in any direction to find the path's
exit in the next room. Outside, kill the monsters to save the Maku Tree
sapling. It promises to marry you and opens the gate; enter the time
portal outside. Back in the present, talk to the Maku Tree again to get
the SEED SATCHEL and 20 EMBER SEEDS.
The Maku Tree tells you to go to the Yoll Graveyard. The entrance is at
coordinates K7; you'll need 2 Ember Seeds to get in. Go down and right to
N9 and burn the lower tree to find a cave. Inside, light the two torches
to get the GRAVEYARD KEY. Now make your way to the gate at L6 and walk
around the path to the dungeon at N9.
-- 7.1.2 Level 1: Spirit's Grave --
See Map Key, section 2.
A B C D E
1 | T |
2 | # - B |
3 | # - # | K |
4 | # - b | # | K |
5 | ! | | # * C - K |
6 | # | | # - # |
7 | # - & - E - M |
C3 Gasha Seed
A5 L-1 Power Bracelet
A6,C5 Ring (C5 requires bombs)
B7 Boss Key
A5 Miniboss: CASPER THE UNFRIENDLY GHOST
C2 Boss: PUMPKINHEAD
You're going to start going right to D7. Kill the blobs and move the
block, then move the colored block up into the hole. Make sure to go back
around to D7 to get the MAP in the upper left. Now proceed to D5, push
the block up, and get the COMPASS. Go around to E5 and kill the ghost to
get a key, then use it on the north door in D5. There's another key in
D4. In C3, ride the platform across the chasm to B3 and a GASHA SEED.
Make your way around to B4, home of the Miniboss, CASPER THE UNFRIENDLY
GHOST. He isn't hard, just slash the red spirits away and hack at him
until he dies. The last key is in D3, where you push the left switch to
make the chest appear and the right switch to make a platform appear. Ride
the platform from the edges to get the last key. Now, on to getting the
Bracelet. Make your way to A5. There, loop around through A6 and light
the torches to find the stairs to the POWER BRACELET (in a cave). In A6,
clear a path through the pots to a RING. In A7, something new. Push
(don't throw or drop) the pot onto the switch, like a block. The BOSS KEY
is in a forest of pots in B7. Now time for the boss. Save (Start, then
Select twice, then go to SAVE) and go to B2. Watch out for the
Wallmasters and keep moving.
Slash his body four times to make it disappear, then throw the head,
preferably not straight away from you. The reason is that when you slash
the red spirit inside, it will make a beeline for the head, and you'll get
hurt if it runs you over. You have 3 hearts- you need to avoid damage.
So throw it some other angle. After you slash the red spirit 4 times, it
dies and you can get the first Essence, ETERNAL SPIRIT.
-- 7.2.1 Path to Level 2 --
As you leave, the Maku Tree tells you to go to the woods. As you leave,
Maple the witch will appear and try to take your stuff. Take her rupees
and a Red Potion if it appears. Go left from there and move the headstone
for the Poe there. He gives you the POE CLOCK. As you pass through Lynna
City on your way to the woods, buy a WOODEN SHIELD for 30 Rupees. The
woods entrance is at D8. Find the big tree at C9 and the fairies will
play hide and seek. The map won't do you any good, so follow these
directions from the big tree (go back every time)
1) Up, right, down
2) Up, down, up
3) Up, down, up, down (or down from #2)
Go to the Ancient Cave at D9 and go in. Wait, scratch that, it just
collapsed on you. Go to Nayru's House at K4, move the statue, and go back
behind the curtain to find the HARP OF AGES and the TUNE OF ECHOES. With
this, you can easily go to the past. So what are you waiting for?
When you warp back, you should go back to the woods. Queen Ambi wants you
to find some Mystery Seeds. The cave leading to them is at B8. Other
points of interest are a GASHA SEED at C8 and a PIECE OF HEART at B10.
When you get the Mystery Seeds, a guard will escort you to Queen Ambi, who
will take the seeds and give you bombs, and out of the castle. Go back to
the woods to the Ancient Cave, bomb it open, and enter...
-- 7.2.2 Level 2: Wing Dungeon --
Again, check the Map Key, section 2.
A B C D E F G H B C D E F
/-------\ /-----------\ /-------------------\
| b - v | | # - B - T | 2 | # - ^ - K - # - # |
/-----|---|-| /---/-|---------/ \---\-|---------/---/
| K - # - # | | # - # - & | 3 | # - # - # |
| # * M - # | # | 4
1F | # - # - C | 5 B1
| E | # | 6
| K | 7
B-D3 Roc's Feather (in cave)
1-E4 Gasha Seed
1-G3 Boss Key
1-B2 Miniboss: OWL'S REVENGE
1-G2 Boss: WHEEL O' BOSS
If you don't have a shield, you need one, because in D5 you'll have to
flip the spiky enemies to kill them and open the left door. The colored
block puzzle in C5 is a little harder- to solve it, push the block right
three spaces, up 1, left 1, down 1, and left into the hole. As you pass
through C4, bomb the wall on the right to get the MAP, and continue to A3,
where you simply kill the enemies for a key. Now go back to D5 and use
the key on the right-side door. First, bomb the bottom wall and enter the
passageway to F7, where you'll find another key. Back in E5, kill all of
the snakes to make the block move, then move it out of the way and get the
COMPASS. Go on to D4 and ride the minecart to B3, then go up to fight the
Miniboss, OWL'S REVENGE. To beat him, run along the blue border until he
flaps his wings fast, then move out of his way. When he drills the
ground, slash him. After 6 hits he goes much faster and bounces 2-3 more
times. At 10 hits he dies. Keep in mind that if you fall down a hole,
you will end up in B-B2 below; simply go right one screen and up the
stairs, then left into the miniboss room. His life resets, though...
After beating him, exit the upper-right door and go down the stairs and
down one screen. This is B-C3. Avoid the arrows and walk along the
edges, then enter the cave in D3 and get the ROC'S FEATHER. There are 30
Rupees in the narrow passage to your left; jump on the Thwomp to get them.
Back in the room, jump over the tile (on the right) twice to change its
color. In E3, jump on the minecart, then slash the yellow switch as you
pass by it. You will stop in E2. Then bomb the right wall and kill the
enemies for a key. Go back a room and roll the block left, up, right, and
up to raise the bar blocking the road. Take the minecart into D2 and
match the pattern on the floor by jumping the left two tiles once and
the right two tiles twice.
Now, back to 1F, via the same stairs as before. Unlock the key-rock and
jump down to the other stairs. Go down one screen and jump your way to
the tile, then leap over it twice to clear the path. Now go back to the
other side of C2 via the miniboss room and take the minecart from there to
E4. You can get the GASHA SEED or go straight to E3. In E3, kill all the
enemies and clear out all but the upper right pot. Then carefully push
the pot onto the switch, using the Feather to get into position. In the
next room, go down a screen and move the statues to match the pattern on
the left. There's one catch- you can only move the statue whose color
matches the tile at the top of the screen. Advice- do the yellow statue
first, then red, then blue. Next, go to G4. These are crafty baddies-
they change color to match the tiles below them. You can't hit them
unless they're the wrong color. So change the color with the center tile,
then smack them before they change again. Luckily, they take one hit
each. This gets you the BOSS KEY. Go left and up, then avoid the
Wallmasters and enter the lair of...
BOSS: WHEEL O' BOSS
This is actually a sidescrolling battle; go up the stairs to find the
boss. Its only real attack is to throw fireballs and the occasional bomb
refill out of its head. If you're on the top corners, you can't be hit.
Once there, get a running start and toss a bomb into the boss's head. It
will start spinning (thus the name), and depending on what you land on,
different things happen:
Purple- A rockslide starts. Stand underneath the first rock ledge and
watch your head.
Blue- Little fireballs. Stand on the second brick on the ground to avoid
both layers of fireballs if they appear.
Green- Big fireballs, like the ones the boss usually throws. Go back to
the top corner to avoid them.
Red- You got a hit! Grab the heart that the boss drops quickly. Four of
those and you get the ANCIENT WOOD.
-- 7.3.1 Path to Level 3 --
Start by finding Cheval's House at J9 in the past and talking to him. As
you leave, Ralph will show up and give you a hint about the graveyard. Go
there in the present. At M7, three ghosts are tormenting Moosh. Beat
them up, and Moosh will offer his help. Go left and up. You have to tap
A REALLY fast to fly. In the area with pits, fly right, then up, then left
and push the stone to uncover a cave. Inside the cave, follow the land
around to where there is a pull-cord puzzle. This is nothing new to Zelda
veterans; simply take the Bracelet, pull the cord all the way back, and
run through the blocks and grab ZORA'S FLIPPERS!
Now swim around the barrier and across the cave to find some CHEVAL ROPE.
Leave the cave, ditch Moosh, and go back to the past.
Now find Rafton's house at H11 in the past. Give him the Cheval Rope and
he tells you to find a chart. Our favorite fairy wannabe has it... So go
back to the present and find Ricky standing at K7. Find his gloves, which
he lost, under a pile of dirt at I10 and return them to him. Then climb
up the cliffs to find Tingle at J8; he gives you an ISLAND CHART for free.
Now return to Rafton's house and ride the raft!
No matter what you do, nothing will happen until you go down two, right
one, and up two screens to I11, at which point you will be shipwrecked and
lose all of your stuff to these annoying green dudes...
When you recover, all of your stuff will be gone. First, go down, right,
and down to reclaim your SHOVEL. Hey, it's a start. Next, go up and into
the cave. Go all the way to the back of the cave, then push that block
left, clear the dirt, and go south to get your SWORD back. (Come back to
this cave with the Feather for a GASHA SEED.) Return to where you started
(K11), then go up on the cliffs and go right, down, and right to find a
Business Scrub; you can buy your shield back for 50 rupees.
Now for some real fun. Next, go down all the way to the beach and follow
the beach around to a hut on the upper-right corner set off from the rest
of the island (N11). Inside this Trading Hut, trade your Shovel for the
POWER BRACELET. Backtrack to the beach steps, and go on top of the cliff
to a cave (N13). Make your way to the other steps and take your BOMBS
from inside. Get the GASHA SEED on the way back. Now return to the
Trading Hut. Trade for the ROC'S FEATHER, then go to the cave at L13.
Inside, carefully bomb and jump your way to the FLIPPERS. Exit, and trade
for the Bracelet again. While you're over there, bomb the cave at N12 and
play the Wild Tokay game for a SCENT SEEDLING. Then go back to the cave
at L13 and swim to the upper left corner, where you can lift up the rocks
and dive under. This will get you to your Seed Satchel. After that,
plant the seedling in the grove at M11. Now return to the Trading Hut and
*buy* your Roc's Feather. Keep the Bracelet. Enter the cave at L14, lift
up the pots, swim through the passageway (two screens), and exit to
recover the HARP OF AGES. Before going back to the future, though, you
need to push two vine seedlings into position. One, in M13, goes in the
upper left corner; the other, in K12, goes in the upper right. Both
locations are marked by an indentation in the cliff above. Now go back
to the hut at N13 and warp to the present. There, go to the grove at M11
via the newly-grown vines at L12 and K12 and collect the Scent Seeds.
Warp back to the past and buy your Power Bracelet for good! Finally, find
the other portal at J14. You'll need to go through the cave at L14 again.
When you finally arrive at K12, you can enter...
-- 7.3.2 Level 3: Moonlit Grotto --
Map key is STILL section 2...
A B C D E A B C D E
| ! - # | 1 | T - B - K |
| # - # | 2 | # - b |
| # | # - K | 3 | # | # - & |
| v - # - K | 4 | ^ - # - # |
| # - # | 5 | # - # |
| K - M - E | 6 |vC - # |
1-D4,B-D5 Gasha Seed (1-D4 after wheel falls)
B-E3 Boss Key
B-D2 Miniboss: I AM THE MOLE
1-B1 Seed Shooter
B-B1 Boss: SHADOWY CHARACTER
Start by getting the map. Bomb the cracked block and move a block out of
the way to get to B6 and the MAP by killing the Pols Voices (rabbit heads)
with bombs. Then go right and up into C5 and kill the black worms to open
the door. Go right and take out the crystal, then go up into the Wheel
Room (D4). Take a ride right into E4. There, throw bombs to break the
cracked blocks, slash the crystal, and move the green statue into position
in the corner for a key. Then use the key on the keydoor in C5. Jump
down the big hole in the next room, kill the enemies, and go south to
B-C5. Kill the worm, go down into the next room, kill the Pols Voices
there, and go back up the other door. Here you can do two things. First,
go down the far left door, bomb the switch, kill the statue with a bomb,
get the COMPASS, and go down to A6. There, move the three clustered
* * * *
and get a key. The other thing to do from the left side of C5 is to go to
the upper-left door and go up those stairs, which will give you access to
a crystal in 1-C4. From 1-C4, take a ride on the wheel, then walk from D5
all the way to C4 and ride the wheel up to D3. In E3, hit the switch to a
nimate the statues, then kill them with bombs. Now make your way to B1,
including a U-turn through C2 and C3, and kill all the enemies for the
SEED SHOOTER. To open the door in C1, shoot the torch with an Ember Seed.
Go back to D3, stand at the upper-left corner, and shoot an Ember Seed up
and left to break the last crystal and drop the wheel into the basement.
Get the GASHA SEED there, then go downstairs to B-D4.
From there, take the wheel down to D5, where there is an optional GASHA
SEED. To get it, push the three blocks on the right over the edge. For
the near torch, stand on the bottom row of tiles between the first and
second tile, then shoot up and left. For the far torch, stand on the
third row of tiles on the one nearest to the edge, then shoot down and
left. Either way, take the left door back to C5 and loop back around to
the wheel room. Ride it to the upper door and walk to D2, home of the
miniboss, I AM THE MOLE. Take your shovel and dig him up as he tunnels
after you, then hack him with your sword. At about 7 hits, he gets a lot
faster, and 10 hits will kill him. Move to C1 and push the lower-right
block left one space to get a key. Then walk back to C4 through the wheel
room and go past that room to C3. Walk to the upper left corner and arm
yourself with Scent or Ember Seeds (preferably the former). Hit the
eyeball switch until the reflector looks like this \, then fire a seed at
it and walk across the new walkway. You can continue on for some Rupees,
but for now just go through the door. In C2, fire seeds at the eyeball
until the reflector looks like \, fire a seed at it, and walk across. Then
make the reflector look like / and fire another seed at it, and walk back
to D4 through the miniboss room to your right. When you get back there,
you should be able to ride the wheel to E4. This one is different.
Stepping on the button changes the orientation of the panels, and stepping
off also changes them. Therefore, step on and off until the panels look
like this //, then fire a seed up and right from the button (you should
still be standing on it). The next room has the BOSS KEY. Make your way
back to C1 and open the door to...
BOSS: SHADOWY CHARACTER
This battle runs in a distinct cycle. First, the boss splits into four
and chases you. Obviously, run. Then, it rejoins and creates spiders for
you to slash and get supplies. While you are distracted with that, the
boss sneaks up behind you. If you turn to fire, it will dive under; just
keep facing the other way and fire a Scent or Ember Seed at the opposite
wall. The boss repeats parts 2 and 3 and then starts all over again. Six
hits will win the battle and the ECHOING HOWL for you.
-- 7.4.1 Path to Level 4 --
Walk out of the dungeon to find Dimitri about to be eaten by two Tokays.
Give them a couple of Ember Seeds and then ride Dimitri back to the beach.
Go to the switch at E6. Burn the bush with your new Seed Shooter and then
hit the switch with another seed. Walk across the bridge and talk to the
carpenter at F3. As you walk back, a fairy from the woods will talk to
you at E4 and beg you to come get an animal that got lost in the forest.
- If you bought the flute at the shop, the animal will be Dimitri.
- If you won the flute at the Target Shooting game in the past, it will
be Ricky. As I recall, it's a 450 point prize.
- If you did neither, it will be Moosh.
So go back to the big tree in the woods at C9. The animal, whoever it is,
will be sleeping at the previous location of the second fairy, which is
to go up, down, and up from the big tree. Talk to him and the fairies
will take you to D7. Then you will get a flute to call them forever.
Then ride your new friend back to the carpenter, who will ask you to find
the other lazy carpenters. The terrain depends on who you chose- Moosh's
involves flying over holes, while Dimitri will cause the area to be
flooded, and Ricky's involves cliffs and holes. I'm pretty sure the
carpenters are always in the same places: for Dimitri, they were H4, H2,
and G3. Then the carpenters build a bridge to Symmetry City.
Of course, if the city is in ruins, nobody will be there. Walk to D2 in
the city center, where you can get GALE SEEDS and find a portal. Open
them with the Tune of Echoes and go back to the past. There, you find out
that the volcano is ERUPTING. Uh-oh. Go into either the house on your left
(in C1) or the house on your right (in E1) and talk to the man. After that,
go to the other house (the one you weren't just at) and talk to that man to
get the CRACKED TUNI NUT. (Thanks to Kee) Then exit the city in the lower
left and go to B1. Dive under in the upper right corner and talk to Tokkey.
Then play the Tune of Echoes to get the TUNE OF CURRENTS for your Harp of
Still in the past, go to A3 and stand in the lower left part of the
screen, then play the Currents Tune. In the present, walk to B6 and lift
up the rock to find the portal back to the past. There, go in the tunnel,
exit to the right, and move the block to redirect the waterfall. Leave
the vine seedling as it is and go back to the present. Climb up the vine
and throw a bomb into the pool marked "Do not throw anything into the
water." Unless you have a deathwish, answer "A regular one" to triple
your bomb capacity! Take your new portal back to the past and move the
vine seedling to the other side, then warp back to the present. Climb up
the vine and walk around to the top of the cliff in B5, then take the
portal back to the past. Walk all the way down past where the vine was
and around to Restoration Wall. Climb up, avoiding the rocks and climbing
on the green vines only. At the top (D3) is Patch, whose Restoration
"Ceremony" is actually a pretty easy minigame. Lure all of the beetles to
any corner, then swat them all in at once. If you start running out of
time, stand on the button to make the cart go around again. Then take the
nut back to Symmetry City (go right one screen and up one) and place the
Tuni Nut on the pedestal to stop the volcano! Warp back to the present
and enter the former volcano...
-- 7.4.2 Level 4: Skull Dungeon --
Note: Doors that you can only go through with minecarts are NOT marked!
A B C D E F G A B C D E
1F | # - # - K | 1 B1
/---/-----------\---\ /---\ /---\
| # - # | # | # - # | 2 | T | | # |
/---/-|-/---\---/---\-|-\---\ |-|-\---\ /---/-|-|
| & | K | | # | | v - # | 3 | B - ^ | | # - ^ |
| # | | b - # - # | | # | 4 | K - # - # |
| # - # - v - ! | # - # - # | 5
| C - # - # - # | M | 6
| K | | E | | K | 7
\---/ \---/ \---/
1-D5 Switch Hook
1-C5 Miniboss: ARMOS
1-A3 Boss Key
B-A3 Boss: V EYE P
This level, more than any other, shows how much more difficult Oracle of
Ages is than Link's Awakening. Start by taking a left and going through
1-B5 to the COMPASS at B6. In B7, push the block down 5, right 1, up 1,
left 1, down 1, and left 2 for a key. Exit on the right and then go to
F5. Along the way, don't make the same mistake I did in E6. The center
block on the bottom row moves, making an awkward jump into an easy one.
When you get to F5, switch the cart to the right-hand track to get the MAP
in F6. Then go back and switch the cart to the left-hand track. As you
pass through F6, hit the switch. You will get off in F7, where you must
ricochet a seed off the bottom wall to hit the moving eyeball switch for
a key. Go back up and right, then around to G4. There, pull the switch
all the way back to harden the lava, then run for the exit. In F3, throw
a bomb behind the crowd of beetles to push them all in before you jump.
In F2, you have to match the color pattern to open the door. The easiest
way to do this one is to change one column at a time. Proceed to E2,
where a fairly simple colored block puzzle is complicated by those
annoying Blade Traps that slide up and down. Trigger them going up and
down, then quickly go behind the block and push it down 2 spaces. Then
quickly push it left 5 spaces, being careful of the weak floor. This will
allow you to take the minecart to D1. There, take a right first. For
this key, you must ride the platform, then shoot a seed up and right when
you are one square short of the top of the screen. This should hit the
eyeball switch and get the key for you. Then go left to C1. Unlock the
color switch, then jump over it twice to raise the blocking bar. Ride the
minecart in D1 all the way to C2, where you must kill the jumping enemies
with the Seed Shooter or your sword. B2 has some pretty difficult jumps
from moving platforms. In the next room, match the pattern on the floor
to unlock the key to a minecart from B2 to D4.
Now it's miniboss time. The ARMOS brings his sword to life, and it chases
after you. So give him a taste of his own medicine- position yourself so
that the sword smacks into the Armos and his shield. After 3 hits the
shield will crack and he will be vulnerable to your sword. Hit him 5 more
times to kill him. Now take the catwalks to D6 and bomb open the wall.
In D5 walk on all the tiles only once to get the SWITCH HOOK. If you're
having trouble, one solution is given in AstroBlue's GIF image (this is
the first tile puzzle). After getting your strange new weapon, walk back
to D4 and get up on the catwalk to your left. Walk up a room and use the
Switch Hook on the diamond across the room. Your first Switch Hook puzzle
is in E4, but this one is pretty easy. Once across the lava, stand on the
button to open the door and switch with the diamond. Walk to the stairs
at F3 and descend.
Random copyright notice: this guide is copyright Incoherent 2001-02. If
someone else claims credit for this (meaning, they changed the name at the
top and this is somewhere else I'm not aware of), I need to know about it
at email@example.com. Thanks for helping combat FAQ piracy! Arr!
In B-E2 you have a more difficult switching puzzle. Start by standing one
square below the pot. Switch with the diamond, then the pot. Now go down
to where the path to the left starts. Move the diamond down to there by
switching with it, then move five squares to its left and switch with it
again. Stand right next to it and switch places to get on the left side.
Now move one square past the button and switch-hook the diamond. Finally,
stand on the button and switch to open the door.
Walk to D3 and switch-hook the pots to get across the lava, then kill
another batch of chameleon-monsters in D4. (They're no different from the
ones in the Wing Dungeon...) In B4 is the second tile puzzle. Again,
there are multiple solutions, and one solution is pictured in AstroBlue's
other GIF image. It would take me more time to explain to you textually,
so I'm going to refer you there. Anyway, there are upward stairs in B3;
switch-hook the pots to get through the side-scroller stage.
Back in 1-C5, unlock the door and go to A5 via the catwalks. More of the
hardening lava is there; same strategy as before. In A4, after hardening
the lava, simply use your Switch Hook to go from pot to pot. A3 contains
the BOSS KEY: to get it, walk to the middle of the room and while standing
on the blue tile, move the pot above you up one square, stand to its left,
switch with the near pot, and push the far one onto the button for the
key. Now backtrack to the Boss Door at B3.
BOSS: V EYE P (I bet you don't get it- he has four "bodyguards"... OK,
that's my bad pun for the day...)
Enough punning. The boss is rather simple, in comparison to some others.
He will try to ram you with his four orbiting eyes. Use the Switch Hook
on him to move him out of the way and slash him while he's stunned. 10
hits will kill him and net you the BURNING FLAME.
-- 7.5.1 Path to Level 5 --
Go back to the past and walk to the cliffs at I3. Go inside and talk to
the Gorons, then step outside and stand on the left side as you use the
Tune of Currents to go to the present. Go back in the cave, then walk
through and take the stair in the lower right, then walk to the left and
up those stairs to get on top of the ridge. Take the portal at L2 back
to the past, then find the Pegasus Seed Tree at I1. Get the seeds and go
back to the present. It appears the Great Moblin has moved in at J1. Use
a Pegasus Seed to escape the falling floor, then fight him. Stand on the
bottom row of tiles to escape the bombs, then take the Great Moblin's
bombs and throw them back at him when they start flashing red. Six hits
will bring the house down- literally. He runs off and a Goron gives you a
Bomb Flower. Take that back to the cave at I3 in the past to get the
CROWN KEY from the Goron Elder. Now go back to the present and enter the
cave opened by the palace's destruction. When you enter the cave, you'll
have to use the Pegasus Seeds and the Roc's Feather to jump the long gaps,
but at the end will be Level 5.
-- 7.5.2 Level 5: Crown Dungeon --
Each staircase is marked, even if two are in the same room (e.g. B-E2).
A B C D E F G A B C D E F
| v | 1F 1 | ^ - ^ | B1
| # - # - v | 2 | ^&| | ^^|
/---\ \---\-|-/---/ /---\ /---\---/ \---/---\
| v | | # | | ^C| 3 | ^ | | K |
|-|-\-------/-|-\-------/-|-| |-|-| /-------\ |-|-|
| v - # - # - v - # - # - b | 4 | K^| | ^ - ^ | | ^ |
| # | | # | | v | | T | 5 | K^| | ^^|
| # - K | E | Kv- # - M - B | 6 | ! - ^ |
B-B2 Boss Key
B-C1 50 Rupees
1-G4 Miniboss: BALL TOSSER
B-C6 Cane of Somaria
1-G6 Boss: PUZZLER
As you can see, there are a LOT of stairs here. But don't worry about
them yet. First, walk through C4 and flip the switch as you walk to A4,
then down the stairs to B-A4, where a key is just sitting out in the open.
Now walk up a screen and up those stairs, then walk down from there to
1-A6. Flip the eyeball switch with a long-range weapon (Seed Shooter or
Switch Hook), walk to it, flip it again, and walk into 1-B6. The object
of this puzzle is to hit all three statues at once. Stand one square up
and one square right of the lower-left one, then shoot any seed down and
left. This should hit all three of them and get another key. Now walk
all the way back to the stairs at 1-D4, which go to B-D4; walk up the
stairs from B-D3 to B-B5. This room has an invisible floor; throw a bomb
out before you to check for holes. An approximate way to get there is to
go 5 steps right, 4 steps down, 1 left, 1 down, and left until you are
below the chest. Then use a Pegasus Seed to jump to the chest, take the
key, step 1 square left, and switch-hook to the exit. Now go to 1-F4,
where you will have to use a Pegasus Seed to jump the gaps, and enter the
miniboss lair. BALL TOSSER looks familiar from Link's Awakening, but this
time there's a twist- the ball disappears every few seconds and randomly
drops somewhere on the floor. Toss the ball at the miniboss 5 times to
Now make sure the eyeball switch in 1-C4 is red. Walk down to E5, go up
on the ledge, walk back to C4, and shoot a seed up and left to flip the
switch. Go back and walk to F6 to pick up the MAP. Now walk to D6 and
go down the stairs. Use the reflectors to light the four torches in B-D6,
then, in B-C6, push the button to see the pattern and match it with the
statues on the left. Thus you get the CANE OF SOMARIA. Walk back to
1-D6. Push three statues onto the buttons, and use the Cane on the fourth
to pick up yet another key. Now go down the stairs at 1-E5 and through
the other staircase passageway in B-E5. In the side-scrolling section,
use the Cane of Somaria to climb up the right half of the passage. In
B-F4, stand to the left and shoot the eye switch, walk around to the
right, shoot the switch again, and walk through to B-F3. Here, the two
statues move in tandem, unless you block one of them with a block from the
Cane of Somaria. The easiest way is to push one statue onto the left-hand
tile, then block it off to the right and push the other statue 4 squares
to the right. Now put a block above or below the statue that's on the
tile (depending on which direction you're going) and push the other statue
onto the tile for another key.
Had enough of finding keys? There's only one more to get... Start at
1-G3, in the room after the Miniboss. Put a block on the button and walk
across, then pick up the COMPASS in a chest and go down the stairs. They
go to B-E2. Take the other stairs there to 1-E2. Stand on the lowered
blue tiles and hit the eyeball with a long-range weapon, then walk around
to 1-C2. Hit the eyeball there, then go on top of the ledge in the lower
right corner and hop onto the raised tiles. Walk into D1 and go down the
stairs. There are 50 Rupees in the chest in B-C1, but to continue on you
have to go up the stairs to B-B2. Here's another joined-statue puzzle.
Start by pushing the two red statues into position in the center column.
Then use them to lock the other two columns in position and get the BOSS
KEY! The boss is waiting in 1-G6.
There are four rounds to this battle. In each, you have to use the Cane
of Somaria to try to get the small clouds to collide, then slash the big
cloud-guy 3 times. Two tricks may help you. First, if you keep slashing
one of the small clouds with your sword, they will move much slower; this
allows you to hold a cloud in position for the other one to hit it.
Second, occasionally two clouds will be two squares apart. To get them
across the gap, put a block nearer to the blocks they're orbiting, then
wait for them to travel around it. While they are on the block, quickly
create another one right next to it. If you did this right, they will now
be across the gap. Here's a hypothetical illustration...
O = dark block * = cloud % = Cane of Somaria block
*OOO O OOO* Two clouds are orbiting.
OOO% O OOO Put a block next to one of the long sections.
O * O
OOO% O *OOO As the left cloud goes around your block...
O * O
OOO %O *OOO put another block right next to it...
O * O
OOO %O OOO so that the cloud starts orbiting the center block.
O * O
OOO O%*OOO Now put the block to the right so that the clouds will
It sounds complicated, but if you mess up, use the button in the upper
left to reset each puzzle. When you figure it out, you win the SACRED
SOIL. (Thanks Okay134... only took you all seven months to find that one...)
-- 7.6.1 Path to Level 6 --
*NOTE*: There are two trading sequences going on here...
As you walk out of Level 5, a Goron walks up to you and tells you that
games are all the rage! Go right and into the new tunnel (the one on
the right), which dumps you out in L2. Go up and into the cave there,
then down the stairs and across the gap (you just have to step on the
button this time). This gets you to the bottom of the ridge. Walk around
to N4 and go in the right-hand cave. (SPECIAL NOTE: If you burn the tree
at N5 and go in, the old man charges you 100 Rupees to fix his door. But
if you come back in the past, the old man gives you 200 Rupees!) In the
cave will be a bunch of dancing Gorons. Go up a screen and pay 10 rupees
to dance. The dance is pretty easy if you have any musical talent, and
not too hard even if you don't. Simply match the given pattern in rhythm
after the whistle is blown. Winning 6 out of 8 rounds will get the
BROTHER EMBLEM. Now talk to the Goron guarding the stairs. He lets you
pass and you can go through the cave. For now, don't go. Walk outside
and use the portal at M4.
Talk to the Goron guarding the same stairs, and use Pegasus Seeds to jump
through the cave and out the exit at M2. Go down and use your Switch Hook
to put the vine seedling in the groove in the wall. (Why does it break
the seed when you drop it with the Power Bracelet, but not when you drop
it using the Switch Hook?) Use the Tune of Currents, and climb up the
vine. Go right one screen and play Target Carts for 10 rupees. The
hardest target is the one in the lower-right corner of the second screen-
you'll have to diagonally shoot a seed for that one and probably for the
next two. A perfect score gets you a ROCK BRISKET. Now take the nearby
portal back to the past and play the Goron Shooting Gallery. A mere 100
points will get you LAVA JUICE.
(Note on how to get the BOOMERANG: You can either go back to Target Carts
and play until it shows up as a random prize, or get 400 points at the Goron
Shooting Gallery. Target Carts has two different layouts that appear, while
the Goron Shooting Gallery is the same ten layouts in different orders.)
Talk to the guard in the present and give him the Rock Brisket for the
GORON VASE. Warp back to the past and give the guard the Goron Vase,
which he presumably passes down to his descendant, who gives it to you for
some food, ad infinitum. Not really. The past guard gives you GORONADE,
which you should take to the owner of the Big Bang Game. To get there,
go through the stairs behind the guard in the present, then through the
gates in the middle of the cave at the end of the tunnel. The Big Bang
Game is not too hard. The premise is simple: don't blow up. The best
strategy is to run in circles and not to trap yourself in the corner. (An
email from "Foo-Byte" suggested using the Pegasus Seeds. I'm surprised I
never thought of that myself.) It will take a few tries (hope you brought
lots of Rupees), but eventually you'll win the blue OLD MERMAID KEY.
Now go back to the cave at N4 in the past and go all the way through.
Right before you get to the exit (to M2), there will be a Goron there.
Show him your Lava Juice and Old Mermaid Key and he'll help you get the
other one by giving you a LETTER OF INTRODUCTION. Take that to the
Graceful Goron and he'll challenge you to a dance-off. 6 out of 8 rounds
will get the red MERMAID KEY.
Now go into the waterfall at M4. Just swim straight through it to enter
a cave. Use the red key on the door to enter Level 6.
-- 7.6.2 Level 6: Mermaid's Cave --
BIG HUGE MAJOR NOTE: There are two walls which can be bombed ONLY IN THE
PAST!!!! If you try to bomb them in the Present, nothing will happen.
The two walls are the walls between B3 and B4 and between C7 and D7.
A B C D E F A B C D E F G H
1 | # - K |
| B - T | 1F 2 | B | # - # |
| # - v | 3 | ^ |
\---\-*-\-------\ \---/ B1 /---\
| # | # - K | 4 | K |
| # - # | 5 | # - v |
| C - # | M - # - v | 6 | # - ^v|
| E * # - # | 7
A B C D E F G H
1 | b - ! |
2 | K - # - # |
3 | # - # |
4 | # - # - K | | & |
5 | M - # | | # - v |
6 | K | # - # - # - vC|
7 | E * # - # |
If there is no floor number, it's Present, otherwise it's Past.
1-C7 Entrance (both)
1-B6 Past Compass
1-D6 Past Map
B5 Present Map
F6 Present Compass
G4 Boss Key
D1 Mermaid Suit
B-B2 30 Rupees
1-D7 Gasha Seed
G5 10 Rupees
C1 Miniboss: VIRE
1-A2,B-A2 Boss: GYORGOCTO
You knew it was going to happen. Like the Spirit Temple before it, this
Zelda game had to have a time-travel dungeon. But the two dungeons have
different Maps and Compasses, and different sets of Keys. Start in the
PAST- Start by bombing the right wall in the entrance room, then go
through the wall. Kill the enemies in 1-D7 for a Gasha Seed, then use a
Ember Seed on the candles to blow them up and open the door to 1-E6. Walk
to F6 and light the torches in the following order, using a bank shot for
the second one:
1 2 4
This will move a wall and uncover a deep pool. Ignore it and swim to 1-D6
and pick up the PAST MAP. Now walk all the way back to 1-B6 and kill the
annoying chameleon enemies for the PAST COMPASS. Kill the enemies in 1-D4
for a key, then go to 1-B5. Use the Cane of Somaria on the button on the
right, then move the middle pot out of the formation on the right (that's
the one that doesn't touch any walls) and onto the other button. In 1-B4,
kill the hands that pop out of the floor, then bomb the wall on the top.
You've done basically all you can do, so go back to the present.
PRESENT- Go to B5 and pick up the PRESENT MAP. Then go to C4 and use a
Pegasus Seed to jump to D4, where you should drop a Scent Seed near the
blocks to make the snakes jump off like so many lemmings. This gets you
a key. Now go back to C4 and jump back to the lower exit. Come back,
then arm yourself with the Seed Shooter. Aim up and left to hit the
switch, then walk to the lower left part of the screen and shoot the
switch again. Walk to the left-hand exit. In B4, bomb the lower wall,
then use the Switch Hook to get across and bomb the wall in the screen
below that. B6 is the toughest colored block puzzle in the game. The
object is to run over all three colored squares with that color side
facing up. Start with the lower left square, then the lower right and
finally the top one. I think these directions work:
Down 1, left 2, right 2, up 1, left 1, down 1, right 1, up 1, left 1, down
1, right 3, left 3, up 1, right 1, up 2.
Someone please test that for me... Anyway, this gets you a well-deserved
key. Now go all the way to the wheel room in B3. Take the wheels up and
up, then circle around to your left and back to B3. After that, go up and
jump down the ledge at B2, and back to B3. Then go left and up and circle
around again. Dizzy yet? Now you can go fight the miniboss at C1, VIRE.
He introduces himself as one of Veran's henchmen, but he isn't hard. Hit
him with your sword when he charges, and slash the fireballs he shoots to
make them disintegrate. At 6 hits he yells "Bully!" and proceeds to not
get any harder. At 10 hits he turns into two Skull Keese, which you can
slash once each to kill him. Go to D1 and walk to the barrier on the
right. Pull out a bomb, then hold it until it just starts to flash, then
throw it. After several tries, you will be able to get the MERMAID SUIT.
Now use the portal back to the entrance and go to the right. Make your
way to E7, then use the Switch Hook to go across. Get the PRESENT COMPASS
in F6, then jump down into the stairs. They take you to H5; now walk to
G4. Keep pulling the same switch until you get the BOSS KEY. Back to the
PAST- Walk to 1-F6 and dive down in the deep water. Swim around to the
passageway to B-H5. Watch the whirlpools and swim around to G4, where you
can kill the enemies for a key. Walk all the way to 1-B3 and dive under,
then swim to B-D1 and put all of the diamonds on the tiles in the top
center for another key. You can pick up 30 rupees in B-B2 along the way.
Now resurface and go to 1-A3. Step on and off the button in the lower
left, then put a Cane of Somaria block on it to make the two reflectors
look like this //. (Argh, not another bug... Thanks to Cutoirexe...)
Now stand 1 square to the left of the vertical barrier and fire a seed up
and left. That may sound confusing, but trial and error work as well.
Walk across the platform to the boss.
BOSS: GYORGOCTO (so named because he acts like a cross between Gyorg from
Majora's Mask and an Octorok)
The question here is not how to hit him, but how to survive long enough.
First, he will circle your platform in the center. When he spins around
to fire a rock, slash or shoot him in the back. When he dives down (it
will look like he's drowning), slash him in the back many times. He takes
approximately 20 hits, after which you'll get the LONELY PEAK (see Name
-- 7.7.0 Ambi's Palace --
You come out and the Maku Tree tells you the guard is down at Ambi's
Palace. Go to G5, where Ralph will bump into you and tell you off. You
know better. Go into the palace. Sneak past the guards to press the
buttons at F2, F4, H2, and H4. Pegasus Seeds help. If you get caught
(like Zelda's Castle in Ocarina of Time), you will get thrown out. After
all four buttons have been pressed, the entrance in H3 will open. Go in,
dive under, and enter the palace.
A B C A B C
1F 2F Quick Reference:
/---\ /---\ /---\ 1-C1 Ring (Gold Luck Ring)
| # | | # | 1 | B | 2-C1 Boss: VERAN/NAYRU
| ^ - Ev- # | 2 | v - # - # |
F1 G1 H1 <-- Exits to outside- don't try it.
Avoid the guards as much as you can, but this time, if you get caught the
guards will just attack. They're pretty stupid, and they don't have
shields. On to the Boss, VERAN/NAYRU. This first encounter with Veran is
pretty harmless. Wait for Nayru to become solid- she might move around
some. Then shoot a Mystery Seed at her to put her to sleep. Now use the
Switch Hook on the black enemy-like thing. Finally, take your sword and
hit Veran. Repeat two more times to free Nayru. (Yay! The monkeys are
back!) Now Veran decides to possess Ambi. Nayru takes you back to the
present and teaches you the TUNE OF TIME...er, Ages. Now it's time to use
-- 7.7.1 Path to Level 7 --
Go down to the ocean in the present and swim to F13. Go onto the island
and stand to the left of the house there, then use the Tune of Ages. You
will drop into the water; swim onto the island at D12 and warp to the
present. Dive under with B and use the Switch Hook to make your way to
the island at E12, then warp to the past. Swim onto the island at C13 and
go back to the present. Dive under the surface and swim into the village;
the entrance is at B14. Go into the palace at B11 and talk to the Zoras,
then go back to the present. There is a Gale Seed tree at the surface in
B13. Go back to the king in the past and give him a Magic Potion. What?
You don't have one? Go find Maple, or save up 300 rupees (the chest in
the king's palace in the present has 100 rupees to start you off). When
you give the king the potion, warp back to the present and get the LIBRARY
KEY from him.
Now swim to the right from the palace and onto the island at E11. The
keyhole has already been destroyed, so you'll have to warp back to the
past at F11. Use the Switch Hook to talk to the mutated Great Fairy at
D11, then enter the library and search the podium in the back room with A.
Warp back to the present and get the BOOK OF SEALS from the guy in the
back room. Now warp back to that room in the past and read the book while
it is on the podium. You'll have to go an exact number of steps, which
are given in each successive book. Walk up to them using the steps below
and read the next book in sequence. If you fall, read the first book to
reset the puzzle.
1st: right 4, up 2, right 2.
2nd: up 2, left 1, up 2, right 1, up 1.
3rd: left 2, up 1, left 3.
4th: down 1, left 3, up 1, left 3.
5th: down 1, right 1, down 2, left 2, down 3.
6th: right 1, down 1, right 2, up 1, right 1, up 1, right 2.
Now talk to the robed guy and get the FAIRY POWDER. All the squares are
solid now, so walk out of the library and give the powder to the fairy to
magically clean the seas. Now talk to King Zora in the present to get
permission to enter Jabu-Jabu at A10.
-- 7.7.2 Level 7: Jabu-Jabu's Belly --
The map includes surfacing spots and caves, thus the insane number of ^'s
and v's. Any yellow squares in the level are spots at which you can
A B C D A B C D E F A B C D
/---------------\ /---------------\ /---------------\
| Kv| ^v|^bv| v | 1 | # - ^ | ^!- # | 1 | # - # - # - & |
|-|---|---|---|-| |-|---|-------|-| \---\-|---|-/---/
| # - K - # - ^ | 2 | # - v | vv- # | 2 | # - # |
\---\-|---|-/---/ /---/-|-----------|-\---\ |-|---|-|
| ^K- C | 3 | K - v | T - B | v - K | 3 | v | v |
|-|---|-| \---\-|-------|---|-/---/ |-|---|-|
| K - E | 4 | M - v - # - # | 4 | # | K |
\-----|-/ \---------------/ \-------/
1F 2F 3F
1-B1 Ring (Like Like Ring)
1-C1,3-B1 Gasha Seed
3-D1 Boss Key
1-C1 Miniboss: FAT ANGLER (in cave to 1-D1)
2-D3 Boss: COLORBLOB
OK, it's long, it's confusing, and the map doesn't make sense. Don't
worry about that. Start by going left. You can swim straight over the
holes since the water completely covers them. Put a diamond next to each
of the four statues using the Switch Hook. This gives you a key. Now
kill all the enemies in 1-C3 for the COMPASS. Go to 1-B3 and surface at
the yellow tiles. Get the MAP in 2-B4, then take the stairs up at 2-C1
and walk around 3-B3 and 3-B4 to the Switch Room at 3-B2. Hit the red
button, walk back to 2-C2, and fall down the hole. In 1-B1, use the
Switch Hook to grab the pot, then go to the ring. Get the key in 1-B2,
then go right one and put a Cane of Somaria block on the button to open
the way to the stairs at 1-D2. In 2-E1, use the Switch Hook to get across
the chasm, and, in 2-D1, Switch Hook yourself from diamond to diamond
until you reach the stairs. Now walk to 3-B2 again and step on the blue
switch. Dive under in 2-D2, then get the Gasha Seed and go down the
stairs to find FAT ANGLER. You can slash him while he's bouncing around,
but it takes more hits that way. A better way is to deflate him with a
Scent Seed and then slash him for all you're worth. 15 slashes will do
him in. Make your way to 2-E3, swim to the right, then kill the enemies
for a key. Now backtrack to the cave with the dead miniboss and follow it
to 1-D1 and the LONG HOOK!
Now lower the water using the same method as above. Go to 2-B3 and use
the Long Hook to get across. Fall down the hole in 2-C4 which leads to
1-B3. Stand on the left of the diamond, use the Long Hook on
it, then put it and a Cane of Somaria block on the buttons to get a key.
Go back to 3-B2 and set the water level back up. Now use the Long Hook
to get to 3-C1, and walk around to the other blue button in 3-B2. Push
the block down and walk past the red button, then down the stairs at 3-B3.
Go to 2-A3 and use the Long Hook to go to the key.
(At this point my notes became completely unintelligible. Something about
"go down the stairs in 1-B1 and use the Long Hook to go across.")
You will eventually end up in 1-A1. Kill all the enemies for a key (use
the Long Hook on the flower). Go to 2-C4 and use the Switch Hook to go
from the upper-right pot to the lower-right pot, then swim around and to
the right, then up to 3-C3. In 3-C4, stand on the ledge, fire your Long
Hook to the diamond on the left and then down, and pick up the key. Go
up and around and use your keys on the keyholes to eventually get to the
BOSS KEY in 3-D1. For lack of a better way to explain it, save and quit,
then take the portal to 1-C1 and surface in the blue tiles on the left.
Now walk around to the boss door at 2-D4...
You'd think the second-to-last boss would be at least SORT OF hard. After
I figured this guy out, he wasn't hard at all. Wait for him to fire a
fireball at you, then use the Long Hook on him to switch places with him.
This moves you out of danger and switches his color. If he gets hit by a
fireball of opposite color, he gets hit. Six of those will kill him and
get you the Rolling Sea.
-- 7.8.1 Path to Level 8 --
As you exit the dungeon, one of the two witches of Twinrova comes out and
laughs at you. Veran/Ambi climbs the tower and acquires the powers of
darkness. (Bad.) People get turned to stone again, as well as some very
unfortunate bunnies. (NOOOOOOOO!!!) And to make matters worse, the Maku
Tree can't hear the last Essence. (Wonderful.) However, if you look at
your map, the last area should be rather obvious.
** Note: If you're playing a password game, the next section has slightly
different locations. Find the second Zora at H14 in the present. **
Now for the good news. As you exit Jabu-Jabu, a Zora runs up to you and
gives you the ZORA SCALE, a symbol of heroism. Warp back to the past and
swim to G14. Show the Zora Scale to the Zora guarding the Sea of No
Return, then go find the pirate ship which is circling inside the sea.
Just go up to it and speak to some pirates. (Arrrr!) If you give the
Zora Scale to Cap'n Hook (or whatever his name is, Arrrr!), he gives you
the TOKAY EYEBALL. Go to the big Tokay statue in K12 in the past (site of
Level 3 in the present), then give it its right eye back. It opens to
reveal a very short cave.
"Show your Courage, Wisdom, and Power. The door to the past shall then
open." In the first room, kill the mummies. In the second room, break
the pot, then outrun the spinning trap, then bomb the block. Dodge the
Blade Traps, break the other pot, and bat the beetle away while running
for the exit. In the third room, use your Cane of Somaria to find the
path, or take this path: Stand in the middle of the visible path, walk one
space right, jump over to the right (even with the rock), then walk up to
the wall. Jump to the right one square and walk right to the stairs.
Swim around the passageway to the exit in M9. Surface, and push the
middle statue to the left to open the way to the Ancient Tomb Courtyard.
Work your way around the pathway. (Those devil-like characters are tough.)
At the end is Level 8...
-- 7.8.2 Level 8: Ancient Tomb --
Oh, and S is for Ancient Slate. Again, minecart-only doors are not marked
on the map.
Watch the coordinates here... the floor is first, followed by the room.
A B A B C D A B C D E F A B
/-------\ /---------------\ /-------\ /-------\ /-------\
| K * # | 1 | Kv- K - # - # | 1 | K - S | | # | Sv| 1 | T - B |
|-|---|-| |-|---|---|---|-| |-|---|-\-------/-|-----| |-----|-|
| v | E | 2 | v - # - # | # | 2 | # - ^ - # - b | # - # | 2 |^&^- v |
\-----|-/ |-----|---|-----| \---\---------|---|-/---/ \-------/
3 | v - ^ - # - # | 3 | M^- # - # | v |
1F |-*---|---|---|-| |-----|---------| B3F
4 | K | C - # | ! | 4 | ^ - v - # - ^ |
5 | # - # - v - v | # | S |
6 | # - S | | # - # |
\-------/ B2F \-------/
B2-D2 Miniboss: AG-NOT-HIM
B3-A2 Boss Key
B1-A3, B2-E5 Gasha Seed
B3-B1 Boss: TOTEM
Pick up a fairy in the entrance room if you need it, then light the two
torches in 1-B1. Push the statue in the upper left and bomb the wall
behind it, then bomb your way to the key and door in 1-A1. In 1-A2, put
the diamond on the upper-left button, a Cane of Somaria block on the lower
left button, yourself on the lower right button, and an Ember Seed in the
torch in the upper right (shoot up and right from where you're standing).
This opens the stairs down to floor B1.
From there, go to B1-A2 and push the block any direction to open the
stairs to the MAP in B2-B3. Go back and pick up the key in B1-A1, then
walk to B1-C3. Go down, then walk around and hit the eyeball switch at
B1-B3. Go to B1-B4 and pick up the COMPASS, then go back to the eyeball
switch and hit it again. Now walk through B1-B4 into A3 and pick up the
key, then go back to B1-B3 and use the Long Hook to go across. Walk
around to B1-B2 and use the Long Hook across the gap to A2. Go back around
and up in B1-B2 and hit the button. Now go to B1-B1 and kill the jumpy
enemy for a key (it's pretty obvious which one). Walk left through the
wheel in B1-B2, then go around through the upper-left corner and take the
wheel to the right. Walk to C3 and go right, eventually ending up in the
tile puzzle in D4. If you need help with this, again go to AstroBlue's
GIF solution. This gets you the POWERFUL GLOVE!
Walk back to B1-C1, then lift up the big statue and hit the eyeball in D2.
Walk on the red squares through D1 and walk straight left to the stairs at
A1. In floor B2, walk to the Miniboss, AG-NOT-HIM. He may act like
Agnahim from Link to the Past, but there's another twist. (Oh no, not
again...) Stand straight up or straight down from him (it's easier) and
bat the round fireballs back at him. When he becomes a Skull Keese, slash
him. It takes 10 slashes to kill him. After that, walk to B2-C5 and lift
up the monolith in the lower left. Go down those stairs and push the
blocks away, then use the Long Hook to cross the gap and claim the BOSS
Now for the REALLY fun part. Start in B2-E4, then go down the stairs and
surface at the right. Kill the enemies to open the door, then go up and
around, using the current to go from E1 to the stable land at F2. Take
the stairs down. Swim all the way to the bottom, then take the narrow
passage to F1 and the FIRST SLATE. Now backtrack to B2-B3. Use the Long
Hook to go up, then latch onto the many targets to make your way to A1.
Dodge the spinning blades to get the key, then go to the right and pick up
the SECOND SLATE. Walk to B2-B5, then go to A6, pull back the cord, and
run to the right across the dry lava for the THIRD SLATE. If you go from
there to B2-B4 and then to the stairs, you can get a Gasha Seed. For now,
just go down the stairs that took you to the Boss Key and head right and
up. Push the block all the way down and one left to open the minecart.
(Wow, didn't you expect the last colored block puzzle in the game to be a
tad bit harder?) Ride the minecart to E5 (there's a Gasha Seed here) and
avoid the spinning tiles to open the door to E6. Dodge more spinning
blades and hit the button to open the passage to F6 and the FOURTH SLATE.
Backtrack to B2-C4 and put the slates in the slots, then take the stairs
down. Slash the crystal, bomb the cracked block, shoot the torch, then
lift up the statue to enter the Boss's Lair...
First form: hands are stone fists. He'll shoot his hands at you. Stand
diagonal from him and slash up and left or up and right to hit the boss
with his hands. 3 hits.
Second form: hands are metal crushers. Put something not-very-nice there,
in other words a bomb. It helps to drop the bombs if you can get close
enough. Stand above the boss to lure him to the top of the screen, then
run between his hands as he stops and place a bomb there. 3 more hits.
Third form: hands are shields. Frontal attacks will only cause him to
stop his attack for a moment (potentially useful). To hit him, shoot any
seed (I prefer Scent Seeds) off the back wall and hit him in the back. A
change: this form takes *4* hits. Wow. (sarcasm)
Final form: hands are iron balls. He'll fire one of them at you. Use the
Power Glove to pull back on the other one until it is all the way back
(Link will move three times) and then release. 3 of those and he's dead.
The final essence is the FALLING STAR.
-- 7.9.1 The Black Tower --
The Maku Tree asks for you to see her in the present. Do so to get the
MAKU SEED. Twinrova shows up again and taunts you. Don't worry about
them unless it's a password game.
Now it's time to get prepared. Fill up your Seed Satchel,
especially Ember and Scent Seeds. Buy a potion if you have the cash.
Bring any of the following rings, if you have them:
Any Light Ring (if you have the Noble or higher Sword)
Blue Ring (in the courtyard to the Ancient Tomb)
Any Armor Ring
Make sure you have the Boomerang; it really helps in the stair maze.
Enough of that. Go back to the past and enter the tower after talking
to that foolish Ralph. Impa and Nayru tell you that Ralph is Ambi's
descendant and if she dies, he will never have existed. (That's bad.)
The first section of the tower is nothing but fighting past a bunch of
enemies. Run past them unless you just want to fight. Eventually you
end up at three doors, which the Maku Seed reduces to one. Time for
the Black Tower Turret. Here's a rough map.
# = wall
letters A~H = stairs in order
^ or v = other stairs
1 = pots with fairies
2 = owl statue
#C #G#E #^# #C #2#G#E v#
### ## ### # # ### # # ### ###
#B #^ F# # # #B# #v# #F ###
########### # # # # ### #######
#A #D ^# #^# #A# D#H#v # v#
### # # ### #### ##### # #
#^# ###^####### #v # v # #
# # # ###### ######
#^# 1 1 ^# #v v#
Simply follow the stairs from A to H. The first floor is inhabited by the
blue warriors (the Long Hook will save you some trouble). The second
floor is guarded by the red and blue wizards. Slash them if they get in
your way, otherwise just run straight through.
Now for the part that I just didn't get. When you appear in this room, there
are 24 staircases and four fireballs. Watch the one directly behind you until
it hits a wall somewhere. Go in that stair. If you don't get it right, use
the Boomerang to avoid battling until you get to the other stair and end up
going out stair H above. You don't have the hearts to fight, trust me. Once
you get done, pick up the fairies and seeds and go outside. Then walk around
to the entrance north of the place you came out, where Ralph is about to
fight his ancestor, Ambi... (Mucho thanks to Alex Zamba for finally telling
me about this, you lazy emailing bums.)
-- 7.9.2 Veran --
Note: If you die too many times on Veran, you will begin to run out of
seeds in a hurry. Once they're gone, you will have to seriously consider
going back down the tower. Suggestion: Save once you reach the Black
Tower Turret and select "Continue" when you die. When you get low, simply
turn the game off and back on.
PART 1: AMBI
This is just like the battle with Veran/Nayru in Ambi's Palace. This time
you have a longer hook, though :-) Watch for the spiders that Veran
occasionally summons from the ceiling. Still 3 hits.
Ambi comes to her senses and goes out of the tower in a hurry. But Veran
wants some revenge. Get ready for...
PART 2: FAIRY
Well, it isn't that it's that difficult, it's more the hit count. The
four Dark Links are worth a heart each, if you need them. You can hit
Veran with your sword or with Scent or Ember Seeds. (Mystery Seeds work
*sometimes.*) Try to conserve your seeds and hearts, though; it is by no
means over with this. The hit count is somewhere in the 21-22 range.
After she bites the dust, you leave with Nayru and Ralph. As you are
about to walk out the door, Veran sends a red hand out to bring you back.
The fat lady ain't sang yet, and Veran wants you dead now.
Three forms; the hits are interchangeable. Keep in mind that the flower
in the center will give Bombs and Seeds if you run out.
- TURTLE FORM: The first one she'll show you, and the easiest to avoid.
Run from side to side to get out of her way as she leaps, then slash her
or shoot her with Scent or Ember Seeds when her eye opens.
- SPIDER FORM: Run away until you can throw a bomb at or under her. It
will explode and stun her; take your sword and hack away for 2 or 3 hits
per stun. Watch out for the tongue attack and when she leaps into the
- BEE FORM: Shoot or slash her at any possible moment. The corner is the
safest place to be while she's circling. When she leaves the screen,
watch for the stingers. Then she'll drop some little bees (free hearts if
you can kill them in time as they run off). Again, she is ALWAYS
vulnerable, so rack up the hits here.
The hit count is something ridiculous like 50 with the Wooden Sword. This
shows why you need to have the Noble Sword for this... ((cough))
If this is the first game on your file, the game ends here. The world
returns to normal, and you get the Password to Holodrum. Talk to people
to see who wants a password, and check out your statues. (You're a rock
If this is a continuation, you get to go to the Hero's Cave next... but
that falls under the next section...
-- 8.0 Sequel Changes --
These are things that only appear when you play Oracle of Ages AFTER
beating Oracle of Seasons.
-- 8.1 Secrets --
The secrets you have found will be compiled in Farore's list of secrets
inside the Maku Tree. These are in the order of the Book of Memory. The
giver of each secret will tell you who in Holodrum to give it to. Here
are the places to get the secrets, and what they get you:
- Ring Secret- Talk to the Red Snake in Vasu Jewelers.
Gives you all your rings from your Ages game.
- ClockShop Secret- Talk to the old lady next to the Ember Seed Tree in I8
in the present.
Gives you the Master Sword.
- Smith Secret- Talk to the Subrosian next to the Mystery Seed Tree in N3
in the past.
Gives you the Mirror Shield.
- Pirate Secret- Talk to the girl standing by the shore in G10 in the
Gives you a Bomb Bag upgrade.
- Deku Secret- Talk to the Deku Scrub in the forest in the past (A10).
Gives you the Seed Satchel upgrade.
- Ruul Secret- Talk to the old lady in Mayor Plen's house (H6, present).
Gives you the Ring Box upgrade.
- Graveyard Secret- Talk to the ghost near Syrup's Potion Shop (N6,
Unlocks the Heart Container minigame.
- Biggoron Secret- Talk to the Goron in the same location as the treasure
digger, in L1 in the present.
Gives you the Biggoron Sword.
- Subrosian Secret- Talk to the Subrosian in the right-hand cave in N4 in
Gives you Bombchu.
- Diver Secret- Talk to the Zora at A11 in the present.
Gives you the Swimmer's Ring.
- Temple Secret- After Level 3, talk to the fairy that appears over the
ruins of the Wing Dungeon in the present. (Do this on the way to rescuing
your animal friend.)
Gives you the Heart Ring L-1. You slowly recover hearts as you stand.
-- 8.2 Story Changes --
**Appearances of Twinrova**
- Intro: The two witches talk about General Onox (final boss of Oracle of
Seasons) and how when the Flame of Sorrow is lighted, Ganon can be reborn.
- After Level 7.
- As the Maku Tree gives you the Maku Seed.
- As you enter the Black Turret, where they sacrifice Zelda to light the
Flame of Sorrow.
**References to Holodrum**
- Impa, in the intro.
- The Great Moblin, before he starts fighting you.
- The pirates.
- Crescent Island: When you approach the Tokay who has your shovel, he
runs off screaming that he doesn't know whose shovel it is. Then you meet
Rosa the Subrosian, who gives you your shovel at the same place as before.
- After returning from Crescent Island, Impa will be standing in front of
the present Black Tower. Talk to her to find that Zelda has come to
Labrynna and immediately gotten captured. Go inside the tower to find
Vire, who laughs at you and goes up the stairs. There, you'll find that
you are in a game not unlike the original Donkey Kong. Jump the fireballs
(you can take maybe 2-3 hits from them) and make your way up to the top.
Take your time to avoid getting killed. Once at the top, Vire will get
mad at you and run off, and the newly rescued Zelda will go to Nayru's
House with Impa. Now talk to the head carpenter.
- Goron Caves: Rosa the Subrosian appears in the Graceful Goron's Cave
(N4, present, left side) and remarks that the Subrosian Dance is so much
cooler. (Yeah, right.) Now come back in the past. Two Subrosians are
there, remarking that the Graceful Goron and the Goron Dance are cooler.
And the Graceful Goron's followers are replaced with Subrosians, one of
which says he will create a Subrosian Dance. Hmmmmm...
- Vire's intro text changes before you fight him in Level 6.
- After Level 7, the way to the pirates changes. Swim underwater to H14
in the present, then pass by the Zora guard and find the pirates by going
up and around to the right.
-- 8.3 Room of Rites/Ganon --
This doesn't even deserve a map. Four rooms in a line, nothing too hard.
After you beat Veran, the ending has some major changes which I am too
tired/lazy/bored to recount to you. Rest assured that Ganon is back. You
end up in the Room of Rites. You will need the following:
Master Sword (not kidding)
50 Scent Seeds (99 optional, you really don't need that many)
Magic Potion (REALLY not kidding)
At least 13 heart containers (full, of course)
Blue Ring (REALLY REALLY not kidding)
- The Blue Ring is under a statue near Level 8.
If you don't have these, get them and go back into the portal to the right
of the Maku Tree. When you do, you end up in the first room. Walk up to
find a bunch of statues. The eyes wriggle about and finally stop facing
one direction. Find the direction that NONE of the statues are looking
at, and go there five or six times until you make it to the end. An
unconscious Zelda is lying in the last room. Twinrova sends you into an
arena and starts the ritual resurrection of Ganon. First, they decide to
get rid of you, you pesky kid.
***THESE HIT COUNTS ARE WITH THE MASTER SWORD.*** Strongly recommended.
Form 1: TWO WITCHES
For anyone who played Ocarina of Time, this is easy. It's half boss
battle, half Shooting Gallery. Take the energy ball fired by one witch
and use your sword to deflect it at the other witch. This takes exactly
Form 2: COMBO ATTACK
Okay, so I hope you brought a potion. With Firerova, be careful not to
fall back into the lava. With Icerova, keep slashing to deflect her
attacks. After 4 slashes, Twinrova will stop. That's your cue to fire a
Scent Seed at her. Five of those will kill her and... well, resurrect the
REAL final boss.
Wow, what a surprise. He's just a tad bit uglier than in Ocarina of Time.
Basically, if you have the Master Sword, slash like there's no tomorrow.
If you don't, you'll have to use the Spin Attack. (I *TOLD* you to get
the Master Sword!) Ganon has the following attacks, none of which do too
- Charge and Slash. If you're hacking at him, you might just block his
spear. Otherwise, you shouldn't worry about it unless you're REALLY low
- Splitting Fireball. Try to avoid it; if not, no big deal.
- Multiple Fireball. Ditto.
- Pound and Fireball. Try to jump as he hits the ground- he'll be a
sitting duck for a few seconds. At any rate, be far away from the walls.
- Reverse Control. If you don't know what this is, it can kill you. The
screen will flash and the floor will turn blue. Your directional controls
have just been reversed; don't panic and keep slashing.
When you slash Ganon 20 times, you get the REAL ending. And the last
screen has a way of backing up my position that Link's Awakening happened
AFTER the Oracles games. (Question to those who've seen it) Am I right or
-- 9.0 Random Weird Stuff --
Shouldn't there be some random blurb here? I guess not...
-- 9.1 Name Discrepancies --
Certain things have two different names: one when you get them, and one
on the Subscreen.
Long Switch --> Long Hook
Tune of Time --> Tune of Ages
Bereft Peak --> Lonely Peak
And General Onox from Oracle of Seasons is referred to as Knox in the
sequel. (Thanks to MagicManX for posting this in the forum)