<!--StartFragment-->Walkthrough ~~~~~~~~~~~~~~~
After watching the opening movie sequence, you'll be brought into the gameplay. Need I remind you to collect as many bolts and nuts as possible? Remember, if you want to go through this game without having to stall your story by trying to collect bolts, you should collect them in the first place. Good luck!
*************************************** ( PLANET VELDIN ) ***************************************
You will start out near the ship. Your objective in this case is to find out what happened, and what fell from the sky. To get there, just follow the path until you reach a series of ledges on the wall. Climb and jump/double jump the ledges, and don't forget to practice your moves on all the enemies. When you get to the fork in the road, go right, as there will be a ton of crates to bust open.
After popping the crates, head back and go to the left in the fork this time. At this point, you will encounter enemies that have laser beams. Nasty. To avoid the beams and destroy the robots at the same time, double jump over the beam as it comes after you, then him the attack button (Square) while in the air. This attack will do twice the amount of damage as regular swiping with your wrench. Try experimenting with your Bomb Glove, too!
Follow the path and you will reach the crater. A cut-scene will appear. Enjoy.
*************************************** ( PLANET NOVALIS ) ***************************************
From the crash site, head right into the watery area with the platforms. As you go farther, boulders fall from the ceiling of the cave to the ground, thus, creating a path. Remember not to fall down, as it will drift you to the beginning of the water. You will see yellow platforms that go up and down. Time your jumps and reach the next area.
The room you enter will have red trim at the base of the floors that run along the walls. If you want a Gold Bolt, which I suggest, then look to your left. See those step-like platforms? Go over in that area, but do not climb them. Instead, try wall jumping from side to side at the base of the stairs. Eventually, you will reach the top, and there will be your Gold Bolt. Read the FAQ section to see what these illustrious bolts do, and why you should collect them in the Secrets & Codes section.
Jump down from the platform (in Ratchet & Clank, you cannot take damage from falling above), and climb those steps we were talking about earlier. At the top of the stairs will be a pretty straight forward area. Just follow the path for a short while. Soon enough, you will encounter a room with two streams of water; Jump in the water and float down to the other side, where some stairs to climb up will be. Do the same thing with the next stream. Jump on the yellow rotating platforms and follow the narrow path.
After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You should have double of that by now, so don't worry about the currency running low. After buying it, search the room for crates, and destroy them all. Remember that red crates will blow up if you attack them, so just brush up against them. "G" crates contain ammo for your weaponry. After this, follow the plumber's route by jumping in the sewer drainage. You will land at the beginning.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
Back at the landing site, turn around and go in the back. You will eventually see a screw sticking up out of the ground. Hold [] while moving the D- Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go forward, but be careful of the cannon blasting enemies; If you're lucky, they might kill each other. Take them out with the Bomb Glove. Find the lake of water that has the hole underwater in which you can reach the next room by using. Surface the water before you run out of breath, and jump out. Jump all the way down and kill the enemies on the ground. On the left will be a boulder that you can blow up; Do so with the Bomb Glove. Inside will be a Gold Bolt. Unscrew the door and you're at the crash site yet again.
From that infamous landing site yet again, jump straight down. You will land in a field that looks like a war has been taken place. Well, one is about to be taken place, as there are Robo-Bees everywhere! The best way to get rid of them is to use your wrench and chase them down, possibly in groups. After this, you have robots that want you dead. Use your Bomb Glove or wrench on them, too. You should be by the end of the field by now.
Look on the left and you will be a house that's pretty beat up... You can't miss it, honestly, because there is a robot they're trying to kill you. Destroy it and go on through... You'll see a cut-scene, after watching it, kill all of the robots and cross the busted up bridge. You will be let out on the other side of the "Field of Death." Follow another path and watch the cut-scene once you reach the end. This is where you will want to use your Bomb Glove ammo more than any other place on this Planet, as the Robots do pack a punch. They aren't that tactical, so beat'em up and watch the cut- scene.
The InfoBot given to you will provide you with yet another Planet to visit: Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet & Clank). Don't travel there yet, instead, get in your ship and travel to Planet Aridia!
*************************************** ( PLANET ARIDIA ) ***************************************
When you land in Aridia, you will notice a few things; First of all, there is a lot of mud on this Planet, and if you fall in, you will have two chances to jump out of it. After that, you will sink fairly quickly. Secondly, the Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty good in this area, as the sandsharks can be difficult to defeat in groups without it. So purchase it, if you have (and you should) the moolah.
From the starting point, go passed the back of your ship. You'll find a survivor! Thank goodness! or some other cheesy saying! He will give you a mission objective: Destroy all of the sandsharks. There's a good chance that you may die during this mission, as the sandsharks are kinda sneaky, and you may not notice when they are behind you. If so, don't worry. You will start from the survivor's location, but you will have to kill whatever sandsharks you manage to destroy again. So don't intentionally die for no good reason.
The sandsharks, as I said before, are quite sneaky little devils. By now, you should have bought the Pyrocitor from the Gadgetron Vendor. You will be able to bump these suckers off easily with the Pyrocitor. Be aware of the machines that reproduce the sandsharks, as the more you kill the actual sandsharks, the more it produces. Not very good. So be sure to destroy the machines FIRST. Do not wait.
Search every remotely close area for the sandsharks and the machines that produce them, and erase their existence every chance you get. Once you complete the task of killing off every last one of them. One overlooked area is up on top of the big plateau in the middle. There are rocks that work as platforms to get up on top of it. After killing them all, a cut-scene will ensue. Enjoy.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
From the first survivor's location, go passed the metal bridge. Hang on to the right and keep walking until you reach a second metal bridge. Cross it, and cross yet another metal bridge. Look over to your right to notice a boulder in which can be blown up with the Bomb Glove. Go ahead and do so. This will open a new path with crates and a Gold Bolt.
From the ship, head to your left and jump over the little stream of mud. Kill all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike them... Remember, jumping is a key element to success in this game), and keep following the path. Eventually, you will see an elevator. Get on it and travel up; in which you will see two paths. You can't take the left, so go right.
Battle the Pyrocitor Robots and keep on trucking. This path is pretty much straight forward, so just keep moving. You'll come to an elevator, in which you go ahead and take down. Kill the enemies and look for a ledge that should have hand logos, as well as arrows pointing up. This is your basic climbing techniques, so follow the directions by jumping and pulling yourself up. Keep following the path, and you will reach the top of the factory. There should be a ledge against the wall, so climb up. Head over the mud and find the second survivor for a cut-scene. You'll be back later, so head to your ship for Planet Kerwan!
*************************************** ( PLANET KERWAN ) ***************************************
For those of you that attended E3, this one will bring back memories. Remember at the beginning of every new Planet you visit to check with the Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor has something that ever pistol-spinning son of a gun will enjoy: The Blaster. Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety to your weaponry, which is important. Very important.
From the landing site, go straight and to the right. Keep following the path that is filled with Robo-Dogs and several Gun-toting Robots that won't take kindly to you around them parts. Get rid of the Dogs with your wrench, and blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in the sky. This is perfect for your newly acquired Blaster gun. You can careful snipe the helicopter out of the sky, which will gracefully save your behind, as the helicopter does quite the damage.
Continue on your route and go down the escalator. You will be in a circled area. There is a mine robot in this area, so beware. The easiest way to kill him is to sneak to one side of the circle to alert him of your presence, then run in the opposite way that he is. You can catch him faster, and easier, this way. Kill him off and continue to Big Al's shack. Watch the cut-scene.
Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this. Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't he? Anyways... After getting the Heli-Pack upgrade, continue into the other side of Big Al's place. You will be greeted with some directions on what to do. This part is particularly simple due to the advanced directions, so just let the computer tell you what to do. If you miss what it said, check your Help Log on the menu.
Once you reach and go up the elevator, there will be a very long jump. Try out that gliding ability, will ya? Glide down to the platform below... It's a pretty long glide, but you will make it. Destroy the machine that is spitting out the Robo-Pups, and then get rid of any leftovers, as well as the big Robots. Take the elevator up.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
When you reach the train station, don't board the train just yet. Instead, against the right wall as you enter the train area, there is a ledge that you can jump up on to reach a secret area. This is easily overlooked. Hold R1 and jump while pushing towards the wall. You will grab on to the wall. Climb up, and you will be on a narrow platform. Be sure to not fall off of this. There is a series of hard to land platforms. They are, however, easy to spot. Jump from one to another until you reach the Gold Bolt. Drop down, kill the Robo- Doggies, and climb the wall again.
Go left from the entrance of the train station. You can board the train, buuut... There's another area you might like to visit. You will come with two options: Go right and board the train, or go left. Choose left, as you will encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em all, go back and board the train (Finally... Yes, you can board now. Nope, no more catches.)
The ride on the train is kind of catchy... The purpose of this is to find the InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So jump (not glide jump) from section to section, avoiding the enemies' fire along the way. Knock each robot off of the train, as they will cause more ruckus if you refuse to. Continue repeating this until you reach your stop. The InfoBot runs away. If you're low on health, go to the left and bust down the crates to find one energy ball. Then go back and head to the right. Watch out for the bullets! Dodge them and take out the enemy that causes it, then find the InfoBot.
Take the elevator back to the lower level, which is near your ship. Instead of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness Challenge. Watch the funny cut-scene and climb the ledges and you will reach a wall jump area. Do your stuff to reach the next challenge... Another one. Hmm. Not much of a challenge, but, okay. At the top will be a green circle. Stand in it and jump. It's fun.
On the second island, more platforms in many forms of annoyance await. There are a few that move in and out of the wall... You kind of know what to do here, but in case you don't, you time your jumps. A few more of these are in the distant future, as well as the tricky wall jump area that goes in and out of the wall. This takes timing, and you must be quick. It shouldn't be too hard, though, so don't worry about it.
The third island is the last island. Finally, that prize is yours... for a price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating green hooks indicate that once you reach the destination, you will fall. Yellow hooks indicate that you will swing and swing until you let go of the O button. Obviously, the yellow are more fun, considering you can swing with boredom all day long!
[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the paragraph after the next two and travel to Aridia.]
Go to Captain Qwark's fitness tryout, and get passed the first island. Go toward the top of the second island, and look around off to the side for an area in the distance that you can reach by gliding there. This will have the Gold Bolt on it, as well as a few crates. Take the taxi back to your ship afterwards.
Back at your ship, From the platform that your ship is on, center yourself in the middle and jump off while gliding. Face the platform as you glide down. You will notice traffic coming from a hole. Glide into this area and you will find the Gold Bolt.
*************************************** ( PLANET ARIDIA ) ***************************************
Yup, we're back in Aridia! I bet you don't really know why, but I guess I will refresh your memory. Remember back in the factory area? At the entrance, if you go left instead of right, you will see a series of hooks to use your newly acquired Swingshot on. This is the only way to get there, and now that you have the Swingshot, you can access it!
Note that you will be using the Swingshot a lot in the game, and you may need to select it when you're in danger to get out of a bad situation, thus, go to your menu and put it on one of the easier to access Quick Selects. I chose the Swingshot on the top square on my Quick Select, and it worked perfectly. However, the Quick Select is based on your preference, so do as you please.
At the factory, go left this time. You will see the hooks that I was talking about. Swing from one to another. The path consists of around seven hooks that you must swing from to reach platforms. It may get annoying, but hang in there. You will finally reach your destination. Grab the Trespasser in the middle of the platform. The Trespasser is one of the "signature" gadgets for Ratchet & Clank, and a part of the originality that makes the game work. Enjoy it.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
In the lava room you found the Trespasser in, look over the ledge; You will see a rotating platform. Jump down on it. In the middle of this platform will be a Gold Bolt. After you get it, go back to the outer part you landed on and Swingshot up to the main platform.
The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser logo on the ground with the Trespasser equipped, and hit O. You will enter the Invinco-Lock code barrier. The concept of the Trespasser is to aim the lasers into the flashing red/yellow sections, and make them all green at once. Check out the section that RStein let me use in this guide, or check out his own, for further explanation.
Head back to the infamous ship and head for Planet Eudora!
*************************************** ( PLANET EUDORA ) ***************************************
When you land in the tree-chopping Planet Eudora, be sure to check the Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously, though, this thing is worth every bolt you spend, which is an awful lot. 7,500 Bolts is the asking price, but you will use it a lot, I can promise you that. Check out the "Weapons" section of the guide, if you're curious.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
From the starting point, go passed the Gadgetron Vendor and drop down to the area with the 4 Dual Saw Robots. Kill them, and then notice the two steps ahead. Jump on the first step, then turn around and look in first person mode. You will notice a ledge to the left with the only Gold Bolt in this area. Hold R1 and jump towards the ledge. You should be high enough to reach the ledge. Climb up and grab your Gold Bolt.
From the landing site, head straight. You will notice one of those infamous screws by now, so take out the wrench and screw the thing down into the ground. This builds a bridge for you. Cross the bridge and go forward a bit, and you will notice a wall jump area. If you need energy, there is one health point up there, but you'll have to do the redundant screw trick to get it. If you don't, continue along the path...
You'll find another screw bridge up ahead. Yes, this stage revolves around theses friggin' screws. So do the usual and cross the bridge. This path is fairly straight forward, and along the way, you will see areas that contain crates to bust. I encourage you to do so, and continue along the path a little bit longer. When you get to your destination, you will see... Guess what it is. Yup. A screw to turn. After turning it, get on top of the newly designed platform and let it take you into the sky, then glide down upon a platform in the view.
You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in fact, that it takes three hits to kill him. I know, I don't know how I did it, either, but I did. There should be a wall jump area near; it leads to a few crates, and crates are our friends. So destroy them and collect their goods. Then jump down and go through the doorway. Another one of the Axe Swingers is in here, so kill it. You will find a place to glide afterwards, so do so.
Follow the path and through all of the enemies to see three of the Axe Swingers in a room, guarding the Suck Cannon. Destroy the three of them with the Glove of Doom or the Blaster, your choice. However, if you want to try that Glove of Doom out, now would be the time to do so. Collect the Suck Cannon after you dispose of the annoyances, and then leave the room by gliding to some platforms. Continue doing this until you reach the landing site.
With that mission done, we look towards the back of our ship only to find an Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock the door after the puzzle. Go into the corridor and to the outside. To the left will be a ledge you can glide to, and thus, continue your mission, so glide down. Jump over to the next platform and do the screw dealy, which will present a series of hooks. Grab the Swingshot and have some fun!
On the next screw, turn it with the wrench and a series of platforms become available. Jump from platform to platform to see another screw. Do as you must and walk up to the Invinco-Lock; This one is more complicated, as it presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the door opens. Go inside and break the crates open, then collect the InfoBot for the Blarg Tactical Station. Get back to the ship and take off for the Blarg Station Nebula.
*************************************** ( BLARG STATION NEBULA ) ***************************************
Upon landing, check out your friendly neighborhood Gadgetron Vendor that has an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts. Completely overpriced, and you don't need it at this moment. My advice is to save your bolts for something you need on upcoming Planet Rilgar for 4,000 Bolts. So hold your horses on the Taunter unless it will kill you inside to wait, then go ahead and waste your bolts on it.
When you reach the two doors closest to the Gadgetron Vendor, go right and into the ship (not yours, the one they provide). This will take you to a different sector. When you get dropped off, go through the door and kill the Pyro-Ground Bot. Go through either the left or the right; They both contain annoying frogs, and they both lead to the same place. I prefer left, as it seems there are less frogs, but whatever you prefer.
At the end of the corridor, there are two Pyro-Ground Bots, so take them out and continue. You will see a Lizard-like beast. Let the Glove of Doom do the work, as the Lizard Beasts' resistance is futile against the Doomies. Use about three rounds of the Glove of Doom, as there are three of these beasts in the circular area. After destroying them, push the big red shiny button, and a timer will start. Time to get outta dodge! In the first room, go left. Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot for Planet Rilgar.
You still have some stuff to do here on the Blarg Tactical Station, so don't put your foot out the door just yet. Back near the Gadgetron Vendor, instead of going to the door on the right, go to the left. It's blocked, right? Bash the spinning globe with your wrench and the lasers cut off. Keep this in mind, as you will have to this several more times in this level. Carry on and jump over the Poison Gas, and watch out for the Frogs that clutter the area. Keep going by destroying the two spinning globes and solve the Invinco-Lock to unveil a lot of crates, so it's worth it to solve the puzzle.
After solving the Invinco-Lock and busting the crates, carry on to the Poison Gas Chamber. This room is annoying because you have to time your R1 + X jumps, due to the fact that the Poison Gas will hit you at least once, unless you're pretty sly. Don't fret, however, as two energy balls await at the top. Get out the trusty Swingshot and swing along until you reach a new room. Lay two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from the test tubes and attack. Watch the Doomies kill them, and then continue forward. Killing the Frogs in this corridor is not nearly as tough as before, as they don't drop from the ceiling this time.
You can get a Gold Bolt along the way, so it's not really out of your way this time. It's pretty good to grab it, as the room it's in is infested with Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and right. The Gold Bolt is inside one of the areas you see atop the ledge. High Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the Gold Bolt first, in case you die from this assault. Then take out the Frogs with your wrench. It's important to save your Blaster and Glove of Doom ammo, as we have a boss fight coming up.
Jump back down from the ledge and snipe the Lizard Beasts in the next room with the Blaster; but don't waste too much ammo while doing so. You will have to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY before getting on the next platform. Take out the spinning globes that are located near the core of the room with your Blaster. One or two shots should do it. Be sure to unlock the final spinning globe, as you will have a shortcut in case you die. In the next room is your first Boss fight.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: GIGA-LIZARD < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
This boss is a huge version of the Lizard Beasts we've encountered before; The Giga-Lizard doesn't have any forms, really. However, after about 33% of its health is drained, it will restart from it's original spot and summons another set of creatures to attack you. This is extremely annoying.
First Form of Battle: Giga-Lizard Second Form of Battle: Giga-Lizard and Frogs (near 40) Third Form of Battle: Giga-Lizard and Lizard Beast (x2)
Now that you know the layout of the Giga-Lizard, it is time to plan your own strategy. On the first form, use some of the Blaster, as this weapon is tactical and will work with this version of Giga-Lizard perfectly, since nothing is blocking your shot. You should have plenty for the second battle, as well. If you get too close to the Giga-Lizard, dash out of the way by hitting R1 + X while in motion. The second form of the battle begins, use the rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a few times. When you run out of ammo, use your wrench to kill any leftover Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send Giga-Lizard into the third form. This is the easiest fight of them all. Lay about 10 Glove of Dooms and the Doomies will take care of everything.
Now that the battle has been won, go through the open doorway (the one you came in from is blocked off). Kill all of the Frogs to engage a cut-scene. Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump on the metal line. Yeah, just jump. You will automatically grind on it. While grinding, take note that you can go from side to side, and jump to get bolts. These moves will come in handy later on in the game.
When you land, you will be back in the main area. With two missions done, you have one more to go: Use your Trespasser on the door near the area you landed in from the grind rail. After solving it, allow Clank to explore the outside from here on out. As Clank, follow the winding path, but don't fall off, and trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the distance, but ignore it. You will need to come back later as Ratchet to reach it. Continue your path until you are inside a space ship corridor. To the left is a crate; Climb it and destroy the crates in the new area. Jump down and bust the crate you used as a platform.
Carry on along and glide down to the blue crates. You will roughly make it without a scratch. Continue onward until you reach a dead end; Go right and eventually you will see a ledge blocked with boxes. Jump on the ledge and hold right. Jump up when you are clear of the big boxes. Enter the room, but DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the trail of bolts and you will see you new buddies. They kind of look like Doomies, yes? Break them free and watch the "How-To" cut-scene.
Get a little closer to the Lizard Beast, and then attack the Clank Doomies to Attack. When they are done with that and the Frogs, command them to Enter. They will enter the little house with the number "4" over it. "4" indicates how many Clank Doomies are needed to activate the house. Grab the Hydrodisplacer and go to the newly designed bridge. Head back to the beginning and go through the elevator to reach Ratchet. Take off in your ship and head for Planet Rilgar, where that Hoverboard will come in handy!
*************************************** ( PLANET RILGAR ) ***************************************
When you arrive in Blackwater City, you will notice that trusty Gadgetron Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you really want it, go ahead and buy it. The Mine Glove comes in handy for Planet Umbris, the next Planet you will visit. However, be sure you have 4,000 Bolts, as you will need then to continue the story and get that InfoBot in the very near future. So save up and collect any bolts you see! The game has started getting pricey, and you don't want to be left behind, now do you?
Blackwater City is where the Hoverboard Tournament is taking place, and it also happens to be sponsored by Captain Qwark! So your first priority should be to locate Captain Qwark himself. To find him, go to the area with the hooks in the air. Get out the Swingshot and hook your way to the other side; But don't fall in, as there are mutated sharks awaiting your arrival. Once on the other side, get in the elevator and get out your Hydrodisplacer. Suck the water out of the pool by going to the thing that looks like an Invinco-Lock logo. This is the Hydrodisplacer Space. After sucking the water out, drop into the empty pool and High Jump on the ledge to the left.
Place the water into the second pool. Swim over and jump into the circular hole in the wall. Bust down the objects in the way and carry on with your mission. Go through the circular right on the right, but don't steal the water from this pool before doing so. Rise up and go through the slippy tunnel. Hit the button on the ground and run like hell! The water will begin to rise from this area, thus drowning you if you do not go as fast as possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap at almost all times! You may die a few times, it's no biggie. Eventually, you will do it by following these tips.
When you reach Captain Qwark's trailor, you will have to bribe the security guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me earlier, you will have the bolts to pay him. If you didn't, you can come back via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as it is a necessary weapon on Planet Umbris. After the cut scene, hit the button on the ground to unlock one side of the gate. This is important, as it will work as a shortcut around the city. Take the taxi back towards your ship.
Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so save up, regardless if you buy it or not. Go right this time and jump the platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a distance with the Blaster, or whichever long range weapon you want to use. Open the next hatch and about five Riot Guards attack. This is kind of tough, but jump attack them to get rid of several at once.
A new enemy will appear to you: You encountered smaller versions of these in the Rising Water area. I call these things Slime Splitters. Every time you hit them, they multiply by one. Hit them three times for the final forms. They are more of an annoyance than a challenge, so just hit'em up with the Blaster. Continue along your merry way and hit the hatch button. Snipe the Guards in your vision and get to the platform that they were on. Follow the path and take the taxi to the Downtown area.
In this area, let the Riot Guards kill the Slime Splitters, and then you can take out the Riot Guards as they come for you. Take out the Tank with the Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously, you can't afford this at the moment, but take note that this dealer has the more powerful weapon in the game, and save up for it after you buy the Devastator and Visibomb Gun. This weapon will make the game a lot easier, and yes, there is an easier way to get bolts than you have been, so don't worry, I'll cover it when the time is right.
Get on the Manhole Cover to access a new platform that has a few crates on it, as well as ammo. This is probably a good idea to grab these while you can. Then jump down and get in the elevator. Up the elevator is a pit with 3 Slime Splitters. Jump down and hit the button. Get out of the way and let the Riot Guards battle the Slime Splitters, and go into the passage that the Guards came out of while they are busy. See? You didn't even get a scratch on you. And if you did, I apologize.
At the top of this elevator is a maze, of sorts. By hitting a button, a laser defense system will deactivate. In other words, you may get attacked by what is in the laser room you deactivate. I will warn you which lasers get deactivated when you hit each button, but just so we're on the same page, get out one of your weapons and get prepared. The Pyrocitor is good, in this case. Be sure to look on your screen to see if anything is in the room you will open. This is in the order you will unlock them, NOT the order they are in. Here we go:
1. Hit the button. It opens cell to the right. 2. Hit the button. It opens cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the button. It opens cell upward. 5. Hit the button. It opens cell to the left. 6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell upward. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the area you just exited and jump on the circular platform on the frame of the maze. Facing this way, the Gold Bolt is all the way in the right upper hand corner. So walk very carefully straight, then eventually to the right. Land in the cell and grab the Gold Bolt. Hit the button and you will be put out where you started out. No enemies, though. Enjoy!
Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up and jump on that platform, then continue your mission to find the Hoverboard Tournament entry... Hey! It's right here! Talk to the alien lady and enter the race. This race is a pain, especially for the Skill Point (view Skill Point section for details). The key to winning the race is to hit just about every speed ring and speeder on the ground. Hitting the Slime Splitters also helps quite a bit, actually. You may lose a few times, and practice makes perfect. Just remember to remain cool. Get a good start, and that's all that matters. Remember to keep you speed up, too.
After you win the contest, watch the funny cut-scene. Your prize will be the Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will use rarely (only for races, actually). There are only two races in the game, in which why you won't use it as much. This is perfect proof for the Agent back in Aridia! The item he gives you is not important to continue on with your journey, but it will make it quite easy, and you can pick up another Gold Bolt, to boot! So head to Aridia to pick up your prize!
*************************************** ( PLANET ARIDIA ) ***************************************
When landing in Aridia, go to the pod that you took before as a shortcut to get to and from the Agent. You will be presented with a cut-scene yet again, and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no sooner should you ask that than the computer comes up and shows you a cut- scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon tiny mice out of mouse houses, which will help you destroy all enemies in the area. See? That didn't take very long, and it was worth it!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
From Skid McMarx's Agent's location, head to the lone island where you climb up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out of the mud and onto a metal ledge, which is a top corner of the factory. From there, jump to the nearest land. Look to the left (or the longer stretch of land) and you will see the Gold Bolt. Go collect it.
Now you can safely travel to Planet Umbris!
*************************************** ( PLANET UMBRIS ) ***************************************
Watch the cut-scene after landing, and then you are rip-roarin' and ready to go! There is only one path here, and that is straight ahead, so take it. Swingshot twice and glide down to your destination. The new unfriendly foe you've been met by is a rotating Bomb Spitter. Take it out from afar with the Blaster. Then continue along the path. You will meet up with some nasty Bombs that will cling on to you until they explode. Get rid of them with the Mine Glove. Just throw out the Mines, and then tempt them to give chase. Lead them back to the Mines and watch the fireworks display! Get used to this, as this area is CRAWLING with these things.
In the next section, you will come across a Mega Turret. The Mega Turrets will stop spitting fire after you attack them, but will resurrect within a few seconds. Just jump over the Mega Turret's bullets to avoid them. There will be about 10 of the Homing Bombs around here, so start throwin' those Mines out in the area that they circle in. Or you can just use the Blaster. Nevertheless, they must be destroyed. After destroying them all, continue onward.
More Homing Bombs await, so do not hesitate to introduce them to their maker. You will spot new objects on the ground. By walking over all three within the timer given (listen to the sounds), they will open a new area. So don't be shy and hit all three Activators to open the path, and then continue on to the collapsing bridges. Yes, they collapse, so be cautious when running over these bridges. Watch out for the fire by the Mega Turret in the maze of fences up ahead. Swingshot over the gaps and land at the bridge.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
To the right is a locked door. Go to it. On the right of this will be a ledge with activators on it. Jump over and hit all three to make the door open. Backtrack and go inside for the Gold Bolt.
Enter the area with the Mega Turrets Galore! Yes, there are plenty in this maze-like hell. You will have to find the Activators inside this maze, but it shouldn't be too hard. There are three ways to go: Straight, To the Left, and In Between. Choose In Between. Kick the Mega Turret to the ground and hit the first Activator. From the Mega Turret's point, move right. You will spot another Activator. Hit it quickly and search around the wall of the building for the third Activator. Once activated, go to the door and climb the steps.
There will be a LOT of Homing Bombs up here. Get out the Mines and go to war with the Homing Bombs. You should have enough ammo with your Mine Glove. If you do not, don't hesitate to use your Blaster, as it IS a man's best friend... or was that a dog? Nonetheless, step on the three Activators and march forth and up the ladder. At the top will be a Hydrodisplacer Space. Drain the water. Kill the shark at the bottom and go through to the other side. Kill those two sharks on this side, as well. There is a Gold Bolt you can get...
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
Once you climb up from inside of the second pool, look off of the ledge to see a closed in area you can jump into. It may seem like a place to kill yourself, but it is not, so don't worry. Glide down and get the Gold Bolt. Once the saving is finished, Activate the three buttons to get out of the room.
Climb up from the second pool. Before you fill the water in the next pool, kill the mutated sharks. Now you can fill the water with no worries on your mind. Once filled up, go reach the next pool. There are four sharks down here, so take care of them. Then, once again, fill that water up to the top and start a-swimmin'. Go underwater and to the left. Surface once you've reached the new area.
Remove the water from the area and Swingshot over. Kill those nasty sharks (kinda redundant, eh?) and fill up the water. Swim to the Platform in the middle and hit all three of the Activators, which will open up one of the big doors. You can't reach it by the water, as the ledge is too high, so go back and drain the water. Once the pool is emptied yet again, walk over to the area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't go straight just yet; Instead, bust the crates on the sides for some goodies, and then go towards Captain Qwark for a nice cut-scene...
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: GIANT ORGE < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
This boss may look huge, but he really isn't that much of a challenge. The battle starts off with some simple, easy to avoid tactics. Just double jump over the flames that the Giant Ogre pounds out. Get out your Blaster and get into his range. When he becomes available on the target menu, blast him as much as possible while avoiding attacks, and trust me, the only attack you have to worry about is the Ammo Thief. This move will scatter all of your ammo around the gigantic room, so look out.
After hitting the boss so much, he will have a force field-like shield around him. It's not very easy to miss, considering it's a huge orange bubble around the Giant Ogre. When this happens, make him follow you to one of the bridges (there are three, and you will eventually use all three of them to beat this boss) and cross it. He will step on the bridge and sink into the lava. Repeat this three times to win this battle, and boy, is it easy or what? Grab the InfoBot for Planet Batalia.
*************************************** ( PLANET BATALIA ) ***************************************
When you land in Batalia, please remember to stop at the Gadgetron Vendor: This time, it is important. You will be able to buy one of the best weapons in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if you want to continue, you're gonna need it pretty darn badly. If you don't have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more enemies equal more bolts, and Eudora is a fine place for currency!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
Near the start of the level, go down to where the two big buildings face each other. Go to the one on the left. Get to where the Trespasser entry is, and wall jump. You will eventually reach the Gold Bolt up there.
From the ship's starting point, you will have two options on where to go: Straight, and do the main course of the Planet, or to the right. Personally, I say right. Sooo, let's go that way! Go up the ramp on the right, and you will notice that there are a few crates in the houses on the sides of the ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump on it.
Remember all of those tricks we talked about earlier? Well, they are about to come in handy forever... or at least until you beat the game. When you are close to another rail, you can hold the direction of that rail and jump. This will jump you from the first rail to the second. You can keep on doing this, but be warned to be on alert while on the Grind Rail, or you could die very easily. Hold left and jump to hop over to the other rail. This is the one you want to be on.
After a while, you will need to get over on the right, then back on the left. Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to remain untouchable from those bombs. After the bomb slide, hop to the right. You can hop to the left for a circle of bolts, if you like, but get back on the main rail after you get the bolts. Up ahead, jump left and then jump right before you hit the walls. Hit the walls and you will die instantly. When you finally land, watch the cut-scene and buy the InfoBot for 2,000 Bolts. It leads to Planet Gaspar.
Return to your ship and take the straight path this time. When you come to the two buildings, the one on the right has a Reproducing Machine on top of it that is producing Electro-Bots. These are the suckers that keep zapping you constantly. Shut it up and hit some crates. There's a Mouse House near, so get out your Sonic Summoner and find it. This is one useful Mouse, as we will encounter Tanks and annoying enemies that hide in the grass and shoot you while you take care of other enemies in the near future.
Hop down from up there and go passed the "bridge" that is all crooked pipe. Break the nearby crates to reveal a hidden passage that is filled with Ammo crates, as well as bolt crates. After collecting them, step outside for some fresh air, and kill those pesky Grass Hiders. Turn the screw to put the bridge in place and blow up the Tank will the Devastator; Take caution, however, as these Tanks are no lay-down Sallys. They are around 10 times more annoying than the Tanks you saw on Planet Rilgar. After blowing the head off of the Tank, continue along your merry way. You will spot a room filled with ammo, health, and other goodies. Go inside to "freshen up."
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
If you want the second Gold Bolt on Batalia, Go right at the end of the bridge. Glide over to the hard to reach ledge and cross all of the platforms until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt. Then backtrack to where you came out of the "Shelter" room with the ammo and health.
From the "Shelter" room, go to the right and into the stream of water. When you reach the base of the water, you will have your hands full of enemies. A Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an itchy trigger finger. Kill him with the wrench (no need to waste precious ammo in this stage) and another one will greet you, but not in a friendly way. Dispose of him, as well as the Grass Hiders, and blow the head off of the Tank. Now the coast should be clear.
Turn both screws to complete the bridge. Climb the ledges to reach the area that the bridge is in. Cross it to engage a cut-scene. After speaking with the person, they will give you the InfoBot for Planet Orxon, a toxic Planet. You will notice a magnet-based track to walk on, as well. After you have the Magneboots, you will need to return to this Planet so you can complete all of the missions here. As for now, walk along the magnet path and reach the taxi. Go to your ship and depart for Planet Gaspar.
*************************************** ( PLANET GASPAR ) ***************************************
When you land on the beautiful, lava-induced Planet of Gaspar, troll over to that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The Walloper. This weapon does not need ammo, however, I personally found it quite useless, and a little bit farther in the game, you will get 25% discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So if I were you, don't buy the Walloper yet. After all, it costs 7,500! You should save that for your Visibomb Gun that will be coming up very soon.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
At the start of the stage, get in the middle of the platform you are on and look off the ledge opposite of the elevator. You will notice a ledge down there. Jump down and get out your Swingshot, as there are many hooks along the way. You will encounter Pumps that are hooked to Floating Ships. Destroy the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps along the way. Keep going on until you will eventually reach a mountain area. Climb the mountain and destroy the Pump. On the way down, you will spot another. Destroy it. The reason I note these are the fact that they aren't simple to find. Continue along the path until you reach the final island. There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. Hop along the sinking platforms and reach it.
From the start, go forward and take the platform down. When you get released, get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't forget that annoying Gun-Toter, either. We all know how they can be a pain if you don't eliminate their threat. Get in the Cannon Gun and shoot the metal door to bits! You may also want to shoot the few Clinger Robots down there, as well. They can become a huge pain if not, as they aren't afraid to self- destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the door you blew up. There is a Clinger close to the entrance, so throw a Mine in there so it will blow up.
Jump through the doorframe and take out whatever extra enemies that got left behind in the killing spree. On the next platform will be a Gun-Toting Robot as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun- Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing Machine, which is where the Robo-Pups came from. Kill any other Pups it spits out and be careful not to go too far right, or you will get clinged by a few Clingers. Throw some mines and take them out.
On your left, you will see another door that you can break down with a Cannon Gun. There is one above a series of platforms, so head straight and kill the Clingers on the first platform with your Mines. Now follow the platforms leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal crates, as well. You'll thank me for it once you collect all those bolts. Retrace your steps and reach the recently broken down door after collecting your bolts. Take the elevator up inside of the door.
Once you are in this room, get on your Mine Glove, because you will need it now more than ever... There are two ways to deal with the whole lot of Clingers in this room. If you have all four energy balls filled, just attract them all together and let them hit you once. It will kill them all, and no ammo was wasted. If you have 3 or less, just play it safe and use your Glove Mine about 10 times or more.
After this devilish room is the Tank Room. First thing's first, destroy all of the crates. Beware that there are three rows of Gun-Toting Robots hiding behind the Tanks. Kill them one or two at a time after they attack, then quickly get behind a Tank to block your butt from gettin' hit a few times. Repeat this again and again until they are all lost and gone forever. Once you do this, head to the next corridor.
Before you even get to the access hall leading to the next room, you will see a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay three Glove of Dooms and watch the Doomies take care of most of those no good Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with the Bomb Glove before walking in this dangerous room, as even if it looks clear, a Gun-Toter may pop out and hit you at any moment. Once the room is clear, use the Cannon Gun on that breakable door. Head for the outside...
Outside, it seems almost too quiet after those three hectic rooms... But don't think you are safe just yet. Behind the busted up ship that crashed are three Clingers and one Gun-Toting Robot. I think the programmers had an obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from afar. Throw two Mines near the back of the crash site. It should kill all three, but take a look from a safe distance, just in case. Grab the Pilot's Helmet. There is an optional Gold Bolt to get here.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next Planet.]
Note that this is one of the harder parts in the game, so you should have purchased several energy upgrades on Planet Orxon before attempting to get this. From the elevator that you found the Pilot's Helmet on, look off the northeast ledge to see a Volcano Hole. Glide down into it. This path is simple in design, but very complex in battles. Tons of Gun-Toting Robots are down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines. Be careful. Reach the end to take the elevator up and grab the Gold Bolt. Congratulations!
*************************************** ( PLANET ORXON ) ***************************************
When you land, you will notice something strange... Ratchet? Where's Ratchet? You must play as Clank only for now, as there are poisonous toxins in the air on this Planet. You will need the O2 Mask, which you will find on a Planet soon enough, so hang in there. You can't check the Gadgetron Vendors as Clank, so don't worry about that, either. Clank can't use weapons, anyway.
Head straight. This place is like a big board game of chess, in a way. Then again, if it were chess, I would have never beaten this game. Don't attack the Crab, as that would be complete and udder suicide for poor Clank. Keep going straight and knock off the Frog hopping around. Check out the warper... Cool, huh? Free the first Clank Doomie, and go find the next one to the left of the one you just found. Kill the Frog and free the Clank Doomie. Now that you have two, go into the section where you found the first one.
Have them wait, then break open Clank Doomie number 3. After doing that, send him into the warp by hitting "Enter" on the command list. He will join his buddies. Get back up there with them and select the "Follow" command from the menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab? Walk towards it a bit and command the Clank Doomies to Attack. So long, Crabby! Now have them Enter the house with the "3" above it.
Go on through and get rid of the frogs along the way. There is plenty of health along these paths, so don't fret if you get hit a couple of times, but that doesn't mean you can play very sloppy, either. Along the way, break open two of the Clank Doomies and keep moving. Command the two of them to Enter the House. You need 4 more now. Fall off to the right of the House and find another Clank Doomie. You should find the other three right after this in the same area. Go back up and make them Enter the House.
In the next room, two Clank Doomies await you! Aww, how cute. Free them and jump the ledge. You will find a big button on the ground. Stand on it and command the Doomies to Follow. They will reunite with you now. Break another Clank Doomie free, and then stand back on the big button. Command them to wait, and they will wait there on the button, as ordered. Now go to the big button in the next room and stand on it. Command them to Follow, and they will.
Break open yet another Clank Doomie and jump on the ledge back there so you can tap the TNT crate. Why? So you can get lots of bolts from those metal crates that will blow up in the explosion! Now go ahead and carry on with the mission. Make the Clank Doomies Enter the warp. Break open the Doomie and command them to Follow you. Have Clank get on the moving platform... Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so they will blow up, then bust free the new Clank Doomie. Command him to Wait on the big button. Go collect your other Clank Doomies and make them Follow. Continue towards the one you left on the button and get him to join the Following, as well.
Make all of the little guys Enter the warp you see. Have them Enter the House. This will open the door to the next room. Go through and look for the exit; You will find the Magneboots, which stick to Clank, along the way. Now that you have those Magneboots, you can go back to Batalia and get into the battle area! But not just yet, as you have to get an InfoBot that is dearly important on this Planet.
After all of this, go into the area where bombs are being thrown all over! What a mess, eh? You will have to play another game of Clank Doomie fetch in this adventure as well, so hold on tight, because this time it is pretty hard to do. Break the Clank Doomie loose and head to the right. You will spot two more Clank Doomies, so free them. Remember that if your Doomies get hit with bombs, they go back to the spot that you got them in, and you will have to backtrack to get them over again. Go to the end of the area for the other three Clank Doomies.
After grabbing the six Clank Doomies, head for the exit, which is to the right of where you found the last three Clank Doomies. This room is a maze that has electricity bolts come through, which will kill the Clank Doomies and do damage to Clank himself. Stop to watch the electricity's patterns, that way you can keep your Doomies, as well as yourself, out of danger. Be sure to give your Doomies enough time to cross without getting hurt, as well.
From the entrance, follow the path right. Go up the ramp. The path you need to go is straight, but look out, as this is also the way the electricity goes, as well! As soon as the electricity bolt passes the area, dart straight, then to the left and follow the path to the ramp. The path is now easy, but you should still be on alert at all times. You will eventually reach a room with an acid pit below. Don't drop! Your little buddies should be fine, as I don't believe they can fall off, as I've intentionally tried to make them fall before. Send them into the House. If you're short one, it probably got killed. Go back and check the regeneration spots.
In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it bluntly. Free some of the Doomies that you can reach without harming yourself, and command them to attack! If they die, it's no biggie, as they regenerate from the spot you freed them in. As they clear the path, break open more Clank Doomies and command them to attack, as well. This is a surefire way to kill all of the enemies with little to no trouble. Once the area has been swept of evil, check everywhere for Clank Doomies. You will need 10 of them to send into the House. Once you do, send them in. After the cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your ship to show Ratchet.
*************************************** ( PLANET POKITARU ) ***************************************
From the starting point, check out your Gadgetron Vendor for the second best weapon in the game. The Visibomb Gun is now available for 15,000. I know it is a lot, but trust me now more than ever, it is WORTH IT. You should pick this up right away, and it you don't have enough bolts, earn enough throughout this world (it's not necessary here) and buy it when we go back to Orxon after this.
Okay, now we can continue on with the game. By going down the path, a cut- scene will ensue. You must take the Resort Owner from one end of the world to the other, and trust me, it is no walk in the park, either. The main part of this is that every enemy here needs three plus hits to die! So you will need to stock up on Blaster ammo before you depart, because you will definitely need the Blaster for this world. Shoot the fish from afar with the Blaster and continue. When you get to the water, get out the Suck Cannon and suck up all the fish, then spit them out.
You will eventually reach a boat. The Resort Owner will jump on board and you must follow. As the boat takes off, grab your Pyrocitor out and get ready to fry some fishies. The fish will jump from the water up onto the boat, so watch your back and your step. If you fall off, the boat will stop and wait for you. And don't worry, nothing will hurt the Resort Owner, so just look out for yourself. Eventually, the boat will stop and lead you to a new island.
Shoot the fish and the Squid looking thing with your Blaster, or you can throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves in the water to hit the fish will work well, and you haven't been using that many Bomb Gloves recently, so it works fine. Or, of course, you could just use the Suck Cannon and save ammo. I prefer the latter. After the water, look towards the bottom of the area. There will be a few fish, so throw some Mines down there. That'll teach'em!
On the second boat, Get out the Mine Glove. This is the only weapon that will work without fail in this situation. Lay two Mines towards the Resort Owner, and three Mines against him. For every fish that blows up, lay another Mine. Repeat this step several times, and as always, be sure to watch your back, as these things will come at you non-stop for quite some time. When you finally reach a platform, jump off and clear the fish, and there are a lot.
Keep your distance from the fish and use the Suck Cannon. Hey, it's worked thus far, so why not now? Keep sucking up the fish, but be sure to use them as ammo after every three fish or so, considering you don't want to get caught with your Suck Cannon full. That would equal pain. Keep clearing the path of fish and hit a button on the ground to build an awesome looking bridge. Cross the bridge and watch the cut-scene.
After this, visit Bob's... Bob is the brother if Big Al! Remember him? The Bill Gates-y one? Bob will want to fix up what his brother messed up, and offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to purchase this gadget, as you will need to if you want to continue with the story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the lock down. You will get to FLY!
This is air combat at it's finest! This part is very simple, but, I'll explain it, anyway. You can fire your guns all you like, but using missiles will... well, use missiles. Collect more missiles by blowing up the smaller ships. They will drop missiles or health, so if somehow your health is low, be sure to blow up a few ships and collect the goods. You need to destroy the big ships that look like centipedes. They blow up by sector, so just have fun, as this is simple.
After you do it, you get the O2 Mask! Check the gadgets section to read everything you can do with this bad boy. Take the portal back to the ship and go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of the hardest areas yet... Make sure your ammo is loaded for your best weapons, if you can afford it. Oh, and don't forget the Gold Bolt here!
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
From the beginning, go forward and passed the first fish area. Go straight and drop into the water. Along the side of this wall, look for a hole. Go into the hole and surface in the next area. Climb the platforms and Slam (Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb the platforms as you ignore/kill the annoying enemies. When you reach the highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb it and collect the Gold Bolt.
*************************************** ( PLANET ORXON ) ***************************************
When you land, the areas you visited as Clank will be blocked off. How about we un-block them? Yes! I think we should! Jump on the platform they present to you and glide to the ground. A sleeping Crab will be at the bottom. Throw out two Mines. These will be the choice weaponry against these creatures. And you WILL encounter a lot of them. In fact, this Planet is hard partially due to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo, Blaster ammo, and Pyrocitor ammo.
Take out the Swirling Globe to deactivate the force field that blocks the area up ahead. Enter the area now and watch out for a new enemy I will refer to as Annoying Birds. Why? Because they are just that: Annoying friggin' Birds. Jump attack each one of them. Trust me, you will know if you missed one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it off and continue to the Biohazard Platforms. Be careful, however, as they will fall if you stand on them too long, and take you with them.
A Flying Ogre on the next platform will wake up and scream at the top of his lungs. Yes, this is quite the annoying level, isn't it? What is even more annoying is the fact that this Flying Ogre will scream and wake up several Crabs, who get angry and decide to abuse you because of it. Get out the Blaster or the Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre, however, if nothing is there for him to wake up, there's no point unless he's an easy target, which is doubtful. Carry on.
Hit the two Swirling Globes and move into this next area where a Second Gadgetron Vendor awaits. I will refer to this part of the fork in the road as the Second Gadgetron Vendor area. If we want to unlock those areas you could reach as Clank, we will have to go left, so do so. You will notice a ship flying and turning around, facing you. MOVE! This thing shoots with no mercy until you die! Hurry up and to the right is your next area to be in. You have to jump to reach it. To destroy the ship (optional), use your Devastator a few times, or use that trusty and wonderful Visibomb Gun.
Inside this area is a Pyro Ground Guard, so take him out with your wrench. There's no reason to use ammo on him at this point in the game. You should realize that you can use your wrench on a lot of easier enemies, and even a few harder ones. Save your ammo for tough battles, not the easy ones. Any enemy that you can time is worth using the wrench on. If it can fly and is out of reach, obviously use the weapons on it.
In the higher room are two Crabs and a few crates. Don't even bother with this room, as it simply isn't worth risking your life with it. So instead, head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb all of the platforms. Watch out for the shooting ship up ahead. Head along the path, using the Mine Glove to destroy the Crabs.
You will eventually come to a platform with around ten Crabs on it. Don't wake them all, obviously. Try to shoot the Swirling Globes. This will wake up a few of them. Kill them with the Mine Gloves. Sneak around without waking any others. Quickly (very quickly) kill the two Crabs on the next platform with the Blaster. The ones from behind will more than likely attack you, so quickly jump to the next platform.
Some Pyro Ground Guards will be in this area, so be on your highest guard. You don't want to die after wasting all of the ammo back there! After destroying the Pyro Ground Guards, follow the path and take the elevator up. You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I suggest doing this. Then you will also be tempted to buy another health upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy. But remember that the RYNO is your top priority now, so buy the health upgrade second, unless you feel as if you need it.
Take the path down and this will open the areas you could visit with Clank! Yay! With this finally done, go back down to the Second Gadgetron Vendor and go to the right instead of the left. You will see an InfoBot in the distance. When you go towards it, it will zoom away. This is the beginning of a hateful relationship between you and this devilish InfoBot, as you will have to chase it around (almost) the entire stage! Ugh.
Kill the Crabs below with the Mine Glove. Once they are out of the way, find a way to exterminate everything on the next ledge. Once you get done doing that, Dodge Leap over to that platform. Climb up and use your Magneboots on the metal walkway! As you walk along the metal path, watch out for the flamethrowers on the surface. There are three of them, so be careful. After this, you will get attacked by Annoying Birds. They are especially annoying now, because you are upside-down, and you can't really tell how close they are to you. After killing them or fleeing from them, exit the metal walkway by reaching the end of the path.
You will be prompted to use your Swingshot here. You will land in an area surrounded by Crabs! AHH! Quickly find the nearest part of the area and Swingshot to the next platform. Take out the Annoying Birds and shoot the Crabs from far away. Continue to skip away and take out the Swirling Globe. Go up, and throw out Mines for the three Crabs in this area, then knock out the Swirling Globe. There will be another firing ship. Blow it up with the Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and walk the walls to FINALLY reach the InfoBot for Planet Hoven!
Before we leave, there are two optional Gold Bolts to get. If not, travel back to Planet Batalia.
[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the next Planet.]
In the field of bombs that you entered as Clank, come back as Ratchet after getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking ledge that looks like the insides of a beast. You will need to blow up five layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the second Gadgetron Vendor that you can only reach as Ratchet and follow the path to the right. It will eventually lead to the disgusting thing. Go inside its throat and get the Gold Bolt.
For the second Gold Bolt, from the landing site, enter the area to your right. Go to the newly opened left corridor right before three large pillars, and you will notice on one of the walls in the tucked in area that it is a wall jump area! Wall jump up to get the Gold Bolt.
*************************************** ( PLANET BATALIA ) ***************************************
Once arriving on Planet Batalia, go down the ramp and take the Taxi to the left. You will end up on the metal walkway! Woot! Don't you love using the Magneboots? So do I! Travel along to the left and destroy the Robots that shoot you with electricity. Don't get hit too many times, and be sure not to fall off. When you come to the ground, kill the Reproducing Machines, as well as the Gun-Toting Robot. On the left are two Tanks. Don't go there now, instead, go to the right. Screw the screw into place to connect the bridge. This will be your new shortcut, in case you die.
Go back to the Tanks and take off their heads with the Devastator. This will make things a lot easier on you, as there is a screw here to turn, and if you refuse to take out the Tanks, they will take you out. It's not murder if it's self-defense. That's what my lawyer said, at least. Watch the cut-scene after you enter the doorway. Use the Turret, and watch your radar for incoming missiles. Blow them up before they reach you. Destroy the bigger ships first by taking out their engines. This is easy once you get the hang of it.
After you destroy the big ships with the Turret, you are rewarded with a very neat little gadget: The Metal Detector! Yes, it collects bolts in certain areas. Just be sure to always keep a look out for the Bolt logo and a red exclamation point in the lower right-hand corner of the screen. After collecting this, head back to the ship to go for the snowy Planet of Hoven!
*************************************** ( PLANET HOVEN ) ***************************************
Watch the cut-scene when you land. We haven't really visited a Gadgetron Vendor lately, and there are a couple of new things you can buy at the Gadgetron Vendor, so head over there to take a look at this. The first item, and most useful of the two in my opinion, is the Decoy Glove. This will shoot Decoys of Ratchet, and fool the enemies, thus, making it easier to kill them. Secondly is the Drone Device. This will have you protected by a shield of Drones, and any enemy that runs into you will die instantly. Don't buy either for now, as we can get them for 5,000 Bolts each instead of 7,500 by just waiting a tad bit longer.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
From the start, keep moving and turn right when you get the chance. Kill all of the annoyances in this area to get a Skill Point, then notice a platform turned vertically. You can wall jump in between this and the mountain, however, it takes very good timing. Once you are up there, grab the Gold Bolt. Afterwards, jump down.
From the starting point or the Gadgetron Vendor, head straight. You will run into a few Anklebiters. These enemies pack a punch despite their size. Just jump attack them to shut them up. Keep heading forward and Gun-Toting Guards will attack. These look a lot like the enemies that hid in the grass from earlier, but these have nice firepower. Kill them with jump attacks, as well.
Keep going forward and you will notice something: There are a LOT of crates there! But do not get too giddy just yet; It is a trap. Take your Devastator to the crates. You won't get any bolts from these crates, either way, as the crates are really Gun-Toting Guards. Four or five of them, if I remember correctly. See that platform to the right? Jump up on it and enter the cave. More Gun-Toting Guards enter the area. Beat them up with the wrench and drop down to the left.
You will land in a watery area. This place is a big water puzzle, but easy to solve. Go straight from where you landed and get out your Hydrodisplacer. Use the Hydrodisplacer on the Hydrodisplacer Space and drain the water from the tube. Go to the opposite side of the room and use it to fill the water up one level. Go to the left of this to find some platforms that reach to the cave with the second Hydrodisplacer Space. Remember this room, as after the room is full, you can swim here and get a Gold Bolt by surfacing.
Take the water across the room and fill it yet again. You should look around to spot a platform to jump on. Follow this and go into the cave and suck the water out of the Hydrodisplacer Space. Towards the opposite side of the main room will be a Hydrodisplacer Space. Use it there to fill the water. This will raise the water level towards the top, so go get that Gold Bolt, if you want to. If not, jump on the platform in the middle of the room, collect the bolts, and jump over to the doorway and go through.
Follow the path, then once outside go left and follow the very narrow path. To the right on the conveyer belts are tons of crates. I suggest getting every single bolt in this area, because hey, who doesn't want extra bolts to buy stuff with? Be sure to check every area. There are a few Gun-Toting Guards around this area, but no bother, as there isn't that many to deal with. So just collect all of the bolts, to go to the house at the end. Buy the Hydro-Pack for 2,000. Port back to the cave entrance.
From the cave entrance, exit the area by falling off of here. Take out any Gun-Toting Guards that happen to be in the area. See the platform that moves back and forth? Get on it. When you jump on the platform, a Trap is set up that releases four to five Homing Bombs. Get out the Mine Glove and blow these up. When you jump to the next platform, a Helicopter attacks. Blow it up easily with a Devastator missile. Then get on the platform.
Once on the conveyer belt, a few Gun-Toting Guards will appear. Blast them quick with either a Visibomb (strike towards the middle to delete the majority of them) or just your regular battle tactics. Get the health, if you need it, and blow up the helicopter with a Devastator missile. You will spot a Wall Jump area. Do the hustle (figuratively) and get on top. Eventually, you will see another Wall Jump area, but it has a Homing Bomb Trap set up at the base of the jump. Throw Mines out and go for it. Now wall jump.
Atop the wall jump is a cave. As you go further into the cave, three Anklebiters will attack you. Dispose of them with the wrench (especially easy if they are in a group) and continue on. You will reach an area where you have to jump from platform to platform. This will be terrible if you get nervous, as you can easily fall. Don't worry, however, because if you do, you won't fall very far. After the platforms, you can take one of two ways: To the right, which will have Homing Bomb Traps, or straight and into the building, which has a lot of Gun-Toting Guards. I'd choose straight.
After the cut-scene, destroy the helicopter that is straight ahead with the Devastator. After that, head left and dodge the bullets spread by the missile carrier. Get into the turret. Every section of the ship must be shot down! Hold O to make things easier on you, and be sure to take out every helicopter to shoots at you. The key to winning this battle is defense, and you will need to be on highest alert if you want to win! Remember; shoot EVERY section of the ship until they fall off, one by one. Afterwards, you will grab the InfoBot for the Gemlik Base.
Once you are done here, glide down. Go to the left of your ship for one last area here on Planet Hoven, which is going to be quite slippery, indeed! This path is pretty much a sheet of ice almost all of the time! Kill the Gun- Toting Guard and hit the three Activators. One is straight ahead, the second is to your right and over the water, and the third is on that hill up there. I know, I know. "How do I reach it?" Right? Dodge Leap a few times. You'll reach it eventually. Try jumping and pressing that combination, too. If you miss the time, hit the top one first, then the other two. Go into the open door.
Enter the doorway and take a long, good look at the Wall Jump area. There are Activators on the Wall Jump area! Hitting all of these is tough. If you miss one along the way (the middle one is the easiest to miss of the three), jump back down and try it again. You will eventually get it. Go through the open doorway. When you reach the Swingshot hooks, swing over to the first one. In the second, you will notice lasers going back and forth. When they are about to cross paths, use the Swingshot.
You should land safely, unscratched from those nasty lasers. Jump to the icy platform and jump to the land in sly fashion. More lasers before a Swingshot hook comes into vision. Do these just like the last and time the lasers along with the Swingshot's distance. It should be around the last's timing. Once on that side, you will notice a series of icy platforms. Ouch.
After jumping those icy platforms with quick reaction, you will have to kill all of those pesky Anklebiters without hitting a single TNT crate, which you can tell by looking at it that it's not an easy task to do. Once you do this, you will notice a VERY narrow path made of ICE! What's even worse is the fact that you have to hit three Activators while doing it. Hit the first, then jump and glide to save all the slipping. If you hit the second, stand on it and jump to glide over to the third. Watch the cut-scene and get the Raritanium. Now you can go back to Planet Pokitaru for something you'll LOVE!
*************************************** ( PLANET POKITARU ) ***************************************
Okay, now I know you want discounts at Gadgetron Vendors, right? I thought so. Hence, why we are back at the beautiful world of Planet Pokitaru! By giving a scientist in the sewers the Raritanium, he will give you the Persuader, which is a device that you get around 20% to 25% off of every weapon at the Gadgetron Vendor, hence why I told you to save up your bolts and buy all of those weapons later!
From the starting point, go left and through the pod to take you to the Resort's Sewers. Get in the water and go under. Go to the right and through the area. Jump up from the water and get out your Hydrodisplacer. Use it to drain the water, then return to the corridor you were in before. Get out the Trespasser and solve the puzzle. After solving it, the door opens. Go back into the room at the right and jump up. Fill the water back up.
Jump back into the water and go underwater. Go through the doorway and go to the Trespasser's passage, and go through. When you surface, be sure to be aware of all of the Slime Splitters in this area. There are way too many to kill, so ignore them and go to the left of where you surfaced to jump up on the red platforms. There will be yellow platforms, as well. These yellow platforms will go tilting from side to side. Up along the path, you can use the tilting to your advantage to reach the higher platforms. Do so.
Solve the Invinco-Lock to the left of the door and go into that area. There are no enemies in this area, however, there is a scientist here, and he has something for you, if you give him Raritanium. So trade him the Raritanium for the Persuader. With the Persuader, you can now get discounts at Gadgetron Vendors! You should still save your money for the RYNO, because it will NOT give you a discount for that weapon, as it's not from a Gadgetron Vendor. After this, get in your ship via the pod in the sewers and head to the Gemlik Base.
*************************************** ( GEMLIK BASE ) ***************************************
Watch the intro cut-scenes. Once you land, there is only one way to go: Straight. So go ahead and stay this way. Glide down, but don't fall prematurely. Take note of what the computer will say, and kill all of the Ground Birds. Upon reaching the top of the stairs, look for a glowing tower. Shoot this tower with either your Devastator (I recommend) or the Visibomb Gun. This will deactivate the force field that surrounds the upcoming walkway. Now that the force field is down, go towards and enter it.
In the next area will be a Turret Guard. You can't kill him unless you use a very tricky Visibomb, with I do NOT suggest. When you enter the room, go to the right and jump on this platform. The Turret bullets will not hit you when you are on platforms. Trying to get to ANY Turret Guard in a straightforward manner is like going into a Police Office and waving a gun at everyone. It's complete suicide. So jump behind the guard and take him out from here. He can't hit you from back here, so don't fret over it.
Go into the next room after you solve that nasty Invinco-Lock and jump to the step, so the Turret Guard can't hit you. Climb the steps, take out the Ground Birds, and then go to the other side to take out the Turret Guard. Whee. Use the Trespasser on the Invinco-Lock (getting sick of them yet? I know I was) and go into the next room while Dodge Leaping over and over again. There is a Turret Guard here and the only way to get him is to go straightforward. Remember my thing about suicide earlier? Forget I said that. =P If you keep Dodge Leaping, it is still dangerous, but you CAN reach him. Get behind him and shut that baby UP!
On the ground below him are two Pyro Ground Guards. You can destroy them with your wrench and collect the booty down here, then get back up and go through the exit to the opposite side of the hole in the floor. Tap the TNT crates and stand back! This will blow up all of the Chemical Tubes, as well, which will more than likely destroy all of the Ground Birds. You CAN go into the next room, if you want your head blown off by the Cruiser in the sky. So unleash a Visibomb to destroy it. Now go through.
Two more Cruisers await your arrival outside of the room, so get out your Visibombs and teach them why they don't want to, um, "play a playa," or something. Follow the path and take out the Pyro Ground Guards. Be SURE to not hit those Chemical Tubes, because it's the same as hitting TNT crates. Not good. Go into the elevator after hitting all of the crates outside. Snipe the Ground Birds with your trusty Blaster and then jump over to that ledge. This upcoming part is fairly challenging the first time through.
There will be rising acid, as well as four platforms that sink. There will be a platform in the center of the room (between the four small platforms) that you should jump to and stay on until the acid has risen above the four small platforms. Once the acid goes down, jump down to the last two and make it across. Use your Swingshot ONLY when the Acid is low! Kill the Pyro Ground Guards and get on the metal walkway. This is one COOL part of the game here. Watch where the acid rises, then dart as fast as you can to the next part. Remember to NOT fall off. You will die. Keep timing the acid and goes across until you reach higher, and safer ground.
In this area, do NOT blow up the Chemical Tube to the farthest right. Kill the Pyro Ground Guard and jump up on that Chemical Tube I mentioned to you about. When the acid begins to go down, jump and glide down to the Chemical Tubes far below and wide. Jump up on the safe platform and bust the crates for health and the like, then carry on. Get into the elevator and hit the button. When you go out, head to the right and up the stairs to the Second Gadgetron Vendor on this Planet. Turn around and notice that you can shoot a glowing tower from that hole. Get out your Devastator and do so.
Now the door is free to roam in. Jump down from the steps and head to the left. Shoot down the Cruiser with a Visibomb that is in the next area. Go through and eliminate all of those annoying Ground Birds, then head to the right and unlock the Invinco-Lock with the Trespasser. Inside, go along the left side of the wall. There are three Turret Guards that don't even know you're here. Kill them all three with ease, but be sure to not get hurt by hitting a Chemical Tube.
Exit the "Turret Entrance" area and head to where the Turret Guards would have been shooting. Don't drop down yet, as there are plenty of Ground Birds and Pyro Ground Guards waiting for you, but worse yet, two Cruisers that WILL make sure you die. Take both of the Cruisers out with two Visibombs, and then jump down to clear your path for the next area. In this next area, Three Turret Guards are waiting, and you have to Dodge Leap them ALL. This isn't easy, but possible. Don't worry, if you die, you will start right here. Go into the elevator and take it down.
NOTE: If you're having trouble in this area, don't worry. Dave P. sent in another way to go about the Turret Shooting area without getting hurt, and quite frankly, it's better than my way.
"You know that part close to the end of the level before the big room full of enemies where the three turret guards in a row make access to the magnetic elevator difficult? If you back a ways to where the robot birds were, a little before in the level and directly behind them you will notice there are holes or vents in the wall. If you look through them, you can see the turret guards from behind! Kill them with visibombs or the devastator, and your path is clear."
When the elevator stops, go see what's happening downstairs by falling off of the metal walkway. IT'S A DANGEROUS AREA! There are Pyro Ground Guards and TONS UPON TONS of Ground Birds, as well as Reproducing machines galore! The first thing to take out will be the legion of Reproducing Machines that circle the room. If you are simply running from the enemies while doing this, you're better off, as it will lose some of them. The Pyro Ground Guards will be saved for last, as they are very few in numbers, thus, easy to take out with ammo, but clear the path of the Ground Birds very slowly but surely. Once they are gone, use your Blaster on the Pyro Ground Guards. Then go into the elevator once everything is destroyed. Follow the path for a boss battle.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: CAPTAIN QWARK < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
This boss battle is actually among the easiest of any game ever, considering how late it is in the game. You may die once, because you won't really know what to do. If this happens, don't think you suck because I said it was easy. You just have to know what to do against this gigantic ship, and the patterns it possesses, THEN it will be very simple, and you will nod in agreement of my claim.
The first thing you want to do is to start out against the engines on the left side of the ship. You will work your way around from the outer engines to the inner, bigger engines. ALWAYS FIRE. Never let up off of the fire button, and since your missile ammo is very limited, only shoot these missiles if you have a surefire shot. Otherwise, it would be a complete waste of a missile, as they hardly have homing abilities.
After taking out a few engines, Captain Qwark will throw out mines to hit your ship and possibly really badly damage it. This is the one really strong attack that Captain Qwark has that is to be feared. Afterwards, keep shooting those engines. He will eventually suck you in and lock you on target. Blow up the missiles that come from the right and the left. This is absolutely simple, and nothing compared to his previous attacks. Shoot missiles at him when doing this, as the front of his ship is extremely sensitive.
After a little longer, he will summon quite a number of small ships to come and shoot at you. These ships don't do a lot of damage, but you must take them out to continue hitting Captain Qwark's shuttle. So keep blasting them with your regular fire and precise aiming until they are all dead. Then keep hitting Captain Qwark's engines. Now would be the time to aim well and fire missiles at the remaining engines. You will thank me for having you save those missiles for now, as well, as those mines get tougher and tougher to avoid.
Once you blow Captain Qwark up, watch the cut-scenes and you will find the InfoBot to Planet Oltanis. There's no better time than now to visit this Planet, because there's a lot to do here, and boy, is it ever annoying.
*************************************** ( PLANET OLTANIS ) ***************************************
When you land here, watch the cut-scene. Clank cannot go along this time due to the severe thunderstorm, because he will get struck down by lightning, as seen in the opening sequence. This will be a MAJOR drag, since you can't glide, high jump, or any of the cool things like these. Don't worry, however, as you won't need to, for the most part.
From the start, move forward and get on the elevation platform. You will arrive in the Times Square of Planet Oltanis. Except it's not. To the left, you will notice a metal walkway, so go ahead and go this way. When you reach the upside-down elevator, hit the button. You will reach another metal walkway. Follow the path. Jump on the metal crates. You will notice that the wind will be blowing very hard, so run for the exit, but run AGAINST the wind.
When you reach the doorway, there will be a metal walkway. Start walking, but be aware of the bombs that circle certain parts of this path. Time the bombs and walk fast, yet carefully. There are a couple of these in this path. After the path, if you go to the top entrance, you'll get blown off of the platform, so you'll have to go the long way. See the electricity on the ice? Get on that ice and slide, but you'll have to be sly when getting across this sheet. Jump over the holes, as well as the electricity. Slide over to get onto the metal walkway.
You'll reach more ice, holes, and electricity. The tricky part about this is the fact that eventually, you'll run into a small platform, made of ice, which is extremely narrow. You will very, very carefully have to jump onto this platform and the next. It's moments like these that you wish you had your little backpack buddy by your side. Follow the metal walkway. If you need health or ammo, bust those boxes with your boomerang move. Then continue on the metal walkway.
You will see more of those pesky Bombs that rotate around the metal walkways just to anger me. GRR! Anyways... Once you step off of the metal walkway and onto the ice, get out your Visibomb Gun and shoot a Visibomb at the Ship that shoots out the bombs. This will eliminate a great threat. Look to your right. You'll see a Gold Bolt. If you want to, you can get it. If not, eh, whatever. Destroy the Tesla Robot that comes out from the ground with your Devastator. Go to where he was spawned and go left.
Jump on the ledge. If you want another Gold Bolt, inch over all the way to the right on that ledge that you're climbing. Do NOT jump up yet, if you want that Gold Bolt. Once you see the Gold Bolt, jump up and get it. Carefully get back on the ledge and jump up this time so that the wind will carry you. You'll have to jump the electricity. Once you reach the end, go over to Capta... er... "Steve." After the cut-scene, buy the Gadgetron PDA from "Steve" for 1,000 Bolts. Then go back to the main area of the Planet by walking along the metal walkway and hitting the button.
This time, go to your left from the spot you are released from. Jump down and take out the two Zap Bots, then continue onward. Several Tesla Robots will come up from a Tesla Trap. These things are very tough, as you don't have Clank to glide over their lasers with. Jump attack them, or straight attack them. Be sure to watch out for their lasers! If you get hit, use the energy crate over to the right wall and a little bit down from the Tesla Robots Trap point. Carry on, and get out your Visibomb to take out the Bomb Shooting Ship in the distance. Remember whenever you see these ships, be sure to get rid of them as soon as possible with your Visibomb Gun.
Continue up the platforms and you will find another set of Tesla Robots. These are that annoying, way-too-frequent enemy of this Planet. Destroy all of them, and then in the next area will be TWO sets of Tesla Robots AND a Bomb Shooting Ship. Jump up long enough to intrigue the ship, and then jump back down. Aim up by holding L1 and shoot a Visibomb to blow it up. Then, jump up on the platform and head forward and curve right. It is TOO DANGEROUS to fight these Tesla Robots, so dodge them the best you can. The exit to this dangerous area is to the right, which is why you hung that right.
In this next area, grind the Grind Rail and keep moving! Ignore the Tesla Robots, as they do too much damage in big numbers like these. Jump on the first "Line" platform. Turn around and use the Swingshot towards the upper left-hand corner of the screen. This will reach a Gold Bolt, and the EVER SO IMPORTANT Mouse House, so get out your Sonic Summoner. This Mouse is VERY helpful in this area. Jump back down and follow that "Line" path again and continue along. You will see a Tesla Robot (a single one) come from an area to the left. Let the Mouse kill him, then go to where he came from.
Keep following the path until you reach the Grind Rails. It doesn't matter which Grind Rail you grind on, just pick one. Three Tesla Robots will chase you. They will shoot lasers at whichever Grind Rail you're on at the time. Eventually, it will go into a normal view. There are lasers lined up in certain areas. The left and right rails are clear on the first one. On the second, only the left is clear. Watch out for bombs being placed at this point. Only the right is clear for the third and final one. Watch the cut- scene and buy the InfoBot for Planet Quartu. It is 2,000 Bolts. Hit the button and jump down.
Take the taxi that is directed straight ahead. This will take you to the upper city. When you get there, take out the nasty Turret and be sure to jump its bullets. Hug against the wall to not get spotted by the Light Robot. If you do, it warns everything of your infiltration. Up ahead, jump the two platforms and take out the Reproducing Machine, and get out your Swingshot, then use it on the hook up above. Dodge the Turrets' ammo, and then take them both out.
To the right of the Turrets is a ladder. Climb the ladder. Up top, be VERY sneaky and get passed the Light Robots. If you don't quite make it passed, a few angry Turrets will start shooting like mad. Up ahead towards the lined platform, it doesn't matter if you get caught. Two easily dodged Turrets will shoot from ahead, but no worries. It's simple. At the end of the path, there's a moving carrier that has a Swingshot hook on it. Use it to reach this ship. Use it again to reach a platform to the right.
Inside here, make SURE to dodge the lights here. Reach the other side of the platform and jump to the wobbling platforms. There is a Turret shooting at you here, so dodge the bullets AND hop the platforms at the same time. This is tricky. Kill the Turret as payback for making that difficult. Another series of carriers with hooks appear, so use your Swingshot to reach the first, then wait it out to reach the second and third. You will see a platform with a bunch of enemies on it.
Do NOT use the Visibombs on the circling carrier, as it will glitch the game, and you will fall to your doom! Use your Blaster to defeat the Turrets on the ground. Take good aim and shoot them off. Then take out the lone Light Robot in fast fashion with your Blaster, and then shoot around in the sky to destroy all of the Zap Bots. Jump down to the platform, and climb the ladder to reach the Morph-O-Ray! This weapon is hard to use, but fun, nonetheless. Return to the ship area for a cut-scene.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
After completing all of the missions on this Planet, a cut-scene will ensue. Take the platform elevator down and hit the button to reveal several Swingshot hooks. Swing across the yellow hooks until you reach a circular platform. From here, look to your left and notice a ship that comes around that carries a green Swingshot hook. Hook onto this and quickly hook onto the yellow Swingshot hook. You will have to do this several times in the near future. When you reach a platform with nowhere to go, look left for another one of those green hook carrying ships. Hook onto it and continue until you reach the Gold Bolt.
*************************************** ( PLANET QUARTU ) ***************************************
Watch the cut-scene before you land in Quartu. This Planet will be known as $$$. Actually, it won't, but you can rack in a LOT of bolts here in a little bit (around 110,000 per hour), but for right now, you can buy the Tesla Claw at the Gadgetron Vendor for a discounted 30,000 bolts. It's your choice, but I would save for either the health upgrade back on Planet Orxon, or the RYNO back on Planet Rilgar. Your choice, and yes, the Tesla Claw is pretty darn spiffy.
From the landing site, go left and up the ladder. You will reach a watery area. Jump right in and swim to the three circles in the water. Always remember to hold R1 when you are underwater now, as you have the Hydro-Pack now. Hydro swim through the three rings to open a door. Go through and hit the button on the platform to start a timer! Quickly jump in and Hydro swim through this course. Try not to get hit by the lasers, as this is an easy way to die.
As you swim through the corridors, you will find several sets of rings that will open doors that are pretty much straight ahead. Eventually, you will reach the end of this tunnel and you can collect the Bolt Grabber! This is well worth all of that swimming, as you will collect bolts from far away! Now that you have collected your graceful reward, you can go back to your ship. To do so, just go through the nearby hole in the wall. You will land right at the landing site. Now you can go to the bottom path.
Go straight and get rid of the Guard, as well as the Robo-Puppies. Hook a left and use the Swingshot to swing to the next side. Go left and follow this path for quite a long time and kill lots of enemies, as there is only one way to go for the most part of this path. Once you reach the end of outside, go left and enter the building with the Robo-Puppies. Exit the room via the other doorway. Watch the cut-scene and transform Clank into Mega Clank.
As Mega Clank, you can step on any ground enemies that are in your way. Bust down any walls that might be in your way to your destination. As for the flying helicopters, take those out with your unlimited use of missiles. Pres O to use them. When you reach the beginning of where you Swingshotted over, head right and into the battle arena. Use your missiles on the Helicopters, and mix it up against the Robots. Shoot the first Robot with missiles to get the advantage before he lands. If a Robot is out of reach, use missiles. It's that easy. After you win by destroying everything, you will get the InfoBot for Planet Kalebo III. You will have to head there, but if you want extra money, check the FAQ Section of the guide to see an easy way here. Moolah, moolah!
*************************************** ( PLANET KALEBO III ) ***************************************
After watching the cut-scene, head straight from the starting point. You will encounter Elite Guards, which you can kill with the Devastator, or two jump attacks with the wrench. I prefer the latter, because I am too cheap to pay for ammo. But whichever you prefer, do it swiftly, as these L33t Guards (okay, okay, I had to get the joke out of my system. Not funny. Sorry.) won't take no crap. Let the Clingers cling to you, then when they are about to explode, jump on the escalator and take off away from them quickly. This will kill them all without wasting ammo, and it makes you look cool, slick. Keep heading straight. More Elite Guards attack, but ignore them and head towards that yellow button. Slap it and enter the room quick! Whew, that was close... This is the Second Gadgetron Vendor, just so you know for future references.
Go to the left and into the elevator. When the elevator stops, you will be presented with a Grind Rail. Start grinding and be sure to jump all of the hoops, bombs, and jump from side to side when objects are headed your way. This place is filled with them all. There will be a Gold Bolt to get on this path, and it will be hard to explain how to do it, so I guess I'll just wing it. If you have a question or don't understand, just e-mail me (zoopnova@aol.com). I will note when there is something to do with the Gold Bolts, and end the place, as well, in case you don't want the Gold Bolt. Enjoy the path.
On the first chance you get, hop left, and then back to the right after the train car comes by. Jump to the right or left, then back to the center to dodge the train cars. Jump to the left, then all the way to the right. [Gold Bolt info] Hit the small button with the wrench on the right [End Gold Bolt Info] then jump to the center. [Gold Bolt Info] Jump over to the right Grind Rail. Jump over two objects and start swinging to hit the second small button. After jumping more objects, you will notice that your rail is swaying. Start swinging! You will hit the third. Jump back on track. [End Gold Bolt Info]
You will need to jump once the grind rail turns white and blue. You will land safely, but train cars are a-comin'! Jump left or right, then to center. Three train cars will come at you at once. Wait for the one on the right to go passed, and then jump to there. Afterwards, jump all the way left and jump over the bomb. Dodge the rest of the cars like I explained earlier when the three of them come at you at once. [Gold Bolt Info] If you hit all three small buttons, hop to the right and eventually get your Gold Bolt. Then jump back on track. [End Gold Bolt Info. Finally.] You'll eventually see another blue and white track, so jump! Dodge the train car in the middle and see the cut-scene. You'll have the Map-O-Matic! Very handy, indeed.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
After the grinding area, go to the platform that the Grind Rail stands on. Look over the ledge to find a platform. Jump down and go into the pod. You will be in an odd room with lots of chickens. Grab the Gold Bolt.
Take the taxi back to the lobby where the Second Gadgetron Vendor. Go to the area across from the one you were in. Attack the Elite Guards with Visibomb ammo, then continue through and go through the door on the upcoming left. This is the Weapon Testing Area. You will encounter four of these on this path. Destroy the Testers, which will be simple, and go through the next door and into the elevator to go up.
Take out one Elite Guard with a Devastator missile. Shoot the yellow lock with the Blaster and quickly glide down there before it closes back up. You will be attacked by a few Clingers. It's best just to let them harm you. Take one for the team, you pansy! Afterwards, Go into the next Weapons Testing chamber and get rid of the Walloper-using Testers. After this, go outside and jump to the platform with the Clingers. Blow them up with the Mine Glove
Use a Devastator missile on the yellow lock, and quickly get out your Swingshot right after firing it, and start swinging! You will more than likely make it. Get on the Grind Rail and kill the Robo-Pups when you land. Go into the Weapons Test Room #3 for some Pyrocitor Testers. These things are harder than they sound. Destroy them all with jumping attacks. Go forward a tad bit and take out the three Elite Guards with Visibombs. If you're lucky, you can kill two of them at a time. Hide behind the metal crates if you don't, and wait until they cease fire. Then shoot another. Keep repeating this.
After you get rid of the first three, another set of three will appear, as well as an annoying ship, too! Destroy them all with Visibombs from the same spot. Get rid of the Elite Guards the same way you did the first three, then take out the ship with a Visibomb from the same spot. Notice that there are more Clingers ahead, so get them in your view, lay some Mines, and provoke them into attacking you. Lure them to the Mines and KABOOM. Continue along the path now.
Jump over and crack the two crates for some very good health. Yeeeees. I love it. Now, the outside Weapons Test features a mix of ALL THREE kinds, so watch your back, your feet, and your fuzz, as it may get burnt a bit. Eliminate all of them and take your time doing so, as if you rush, you will definitely take major damage. After beating them, go through the door and to the right. Watch the cut-scene and enter the race!
This race is FRUSTRATING. Thank goodness there were no children around me while I played it, as they would have learned words their parents would've fainted over. And some pretty original sentences, as well! The key to winning is to gain a lot of speed, and using the missiles to take out the "First Place" racer when you catch up to him. Try to hit all three Arches at the end of the lap to open a shortcut to the right. This will help a lot, and is essential to win the race. Also, get a good start by not hitting the second ramp. After you win, you can get the Hologuise! Head out of the race room and go forward, then right. Hit the lock on the right wall and go back to your ship. Go to Planet Quartu.
*************************************** ( PLANET QUARTU ) ***************************************
From the start, go forward. Destroy all of the Robo-Pups and the Guard, as well. Put on the Hologuise and go to the door. It will open. Wave to the Guard by pressing O, and he will turn off the force field. My girlfriend thinks these Robots are very cute, by the way. Turn off the Hologuise and kill the cuddly Guard. Up above is another Guard, so jump up and show him how you do things in [insert your hometown here]. Jump up again and go into Hologuise Mode ASAP. Jump to the Center platform when the Guard turns it's back. Kill him when you reach him.
Turn into the Hologuise robot and walk over to get on the conveyer belt. When the Guards quit looking at you, jump up and turn back into the Hologuise robot. Now take out the ones closest to the button first. Do NOT let them hit this. It will hurt you bad! Climb up the ladder and kill the one upstairs, as well. Jump on the ledge and inch over to the left. Watch out for the falling Biohazard Crates and jump up when you reach the end.
Turn into the Hologuise robot and wave to the Guard. He will deactivate the force field. One of the things to do, yet again, is kill any Guards that are close to the button. If they hit this, you're screwed. So be sure to get rid of their threat before it becomes your problem. Climb the ladder on the left and glide down after the guards go inside. Turn into the Hologuise robot and get behind them, then eliminate them.
Get on the conveyer belt and use your Hologuise again. Kill the guard inside the building that the conveyer belt leads to, then jump up on the ledge and put on the Hologuise right away. When the two Guards (there are three, but one is facing away from you forever) turn away, jump to the conveyer belt, then the middle platform and turn back into the Hologuise. Then when they face you again, jump on their platform and kill all three. Once again, make sure they don't hit that button!
Put on the Hologuise and look outside to get a feel for it. Use your Swingshot and kill the three Guards in the area. Stomp on the lock to release the door. Note that you can go into the two areas the Guards were patrolling. Put on the Hologuise and go into the area. Wave to the Guard and then kick his ass. Go into the next area and watch the cut-scene. You will get the InfoBot for Drek's Fleet. There is a Gold Bolt in this area, as well. Look up for a Swingshot hook. Use it to reach an area with the Gold Bolt. Enjoy. To the Batmobile, Robin!
*************************************** ( DREK'S FLEET ) ***************************************
When you start out, jump into the water. Swim underwater and look for three rings. Hydro swim and go through the three rings. Go through the newly opened door. Notice your new Map-O-Matic, as it notes secret areas. Also note that one is coming up, and you can get a Gold Bolt. Swim through the doorway and hit the button to start the timer. You have one minute and twenty seconds (1:20) to complete this course. I suggest you get the Gold Bolt, as it is along the way.
Swim on through and avoid the biohazard-like electric outlets, as well as the mines that are floating in the water. When you reach three rings, go through them, then turn around and go to the right for that Gold Bolt. Once you grab it, hit the button to restart the timer. Go through the path you were supposed to be at in the first place! Go there to collect the Code Bot, which you can use on Planet Quartu to get the other Gold Bolt there.
Return to the start of the level and go to the pod that leads to the Missile Cruiser. Once you arrive at the Missile Cruiser, Kill the Guard and go into Hologuise mode. Wave at the Guard to make him let you in, then dispose of him. Jump the beam in the next room and kill off all of the Robo-Dogs. Jump the next beam and into the next room. Pod up to the Dreadnought.
In the Dreadnought area, it looks clear when you enter the next room, but turn into the Hologuise robot, as there are Guards that will patrol the area every now and then. When they leave, turn back into Ratchet and jump the beams in a sly way, then quickly turn back into the Hologuise robot. In the next room, complication awaits. Robo-Dogs + Guards + Beams = Headache. You have to take the Robo-Dogs out when the Guards are not in the room with the Blaster, and then quickly turn into the Hologuise robot again. Switch back to your Hologuise and enter the next room.
Wave at the Guard, but don't kill him afterwards. Once you're out of his sights, switch back to Ratchet and pod up to the next area, Light Cruiser. In this area, things heat up with sneaking around. Kill some of the Robo-Pups with a Visibomb to clear your path. Use the Swingshot to get over there, and then kill the rest of them. Put on the Hologuise and walk into the room. This room includes a Guard, right by the button, that won't move, as well as Robo- Dogs, AND Patrolling Guards. Once the Patrolling Guards leave, take out the Devastator and kill the Guard in first person, then blow up the Robo-Pups with the Blaster. Be sure to take breaks and put on the Hologuise so you don't get caught.
After doing this, jump the beams and head into the next room WITH the Hologuise on. Wave at the Guard. Again, don't kill these; You need to be as silent as possible in these areas. Keep going and reach the pod to Drek's Flagship. Go right and into space. Follow the path and head left. Hit the button and it will take you to a ship you can use. Destroy the guns on the ship with missiles. If you run out, destroy some of the little ships to get more. This is extremely easy, as if you die, you start right there again. Complete this mission and head back up.
Head to the left and follow the path to the elevation platform. It will take you to the ceiling of a laser-filled corridor. Watch out for burn marks in this area to tell where the lasers will strike. Keep on carefully going (it's not that tough) and you will be placed rightside-up. Once you're on safe and secure grounds, you can either finish the level, or get a Gold Bolt, then finish the level. In case you want to do the latter, here's the directions.
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.]
Once you are rightside-up, go back into the laser room. Go through the lasers until you reach a door on the right. Stand on the right corner of the door where the Guards can't see you, and release two Glove of Dooms. These Doomies will kill all of the enemies, but don't go in until you're sure the Guards are dead. Then follow the path. Shoot the Guard in the next room with the Devastator. Keep going and reach a Gold Bolt.
Go into the room to the opposite of the laser room. Watch the cut-scene and you will get the InfoBot for the Last Planet, Veldin. This is Ratchet's home Planet.
There's still a few Gold Bolts we can get on other Planets, so read the following Planets and the like. If you don't need the Gold Bolts, skip to the Planet Veldin walkthrough. I will not note the Planet Veldin Gold Bolts in the walkthrough, as it is too dangerous to die on this Planet while trying to get Gold Bolts. After you beat the game, choose to start from your current file, and come back to get them. Their locations are in the Gold Bolt section. Here's the locations...
*************************************** ( PLANET NOVALIS ) ***************************************
You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing point, jump down to the ground where all of the Robots and Bees are. Continue until you reach the old house that leads to the busted up bridge. Jump in the water and go underwater, continuing to go towards the house and eventually under the house and leading to a secret area. Swim against the current by holding R1. When you surface, you will be in a new area. Explore this very easy cubbyhole to find the third Gold Bolt.
*************************************** ( PLANET ARIDIA ) ***************************************
You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side of the Agent will be metallic ramps you can walk up. Walk up and go into the middle of the big building there. There is your Gold Bolt.
*************************************** ( PLANET KERWAN ) ***************************************
You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to Captain Qwark's fitness tryout, and get passed the first island. Go toward the top of the second island, and look around off to the side for an area in the distance that you can reach by gliding there. This will have the Gold Bolt on it, as well as a few crates. Take the taxi back to your ship afterwards.
*************************************** ( BLARG STATION NEBULA ) ***************************************
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you used the Trespasser to let Clank out into space? Now you can visit as Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the path and get the Gold Bolt, and yes, it will be in sight no matter what.
*************************************** ( PLANET RILGAR ) ***************************************
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising Water area that probably annoyed you? Well, now you can swim underwater without drowning! So go ahead and return to the area. Remember the swirling ramp where the Slime Splitters attacked? Go to that area and look where the ramp begins. Go deep underwater and look for an entrance to a secret area. Follow it. It will lead to a Gold Bolt.
*************************************** ( GEMLIK BASE ) ***************************************
After you win the spaceship fight at the end of the level: in the room with the four platforms that get drown in acid every five seconds or so, jump onto the middle platform that stays above the acid and look to your left. Jump into this hole and collect the Gold Bolt.
*************************************** ( PLANET QUARTU ) ***************************************
YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area, which carries a Gold Bolt and a LOT of bolts.
Now you should have 37 Gold Bolts... We now travel to the final Planet, Veldin.
*************************************** ( PLANET VELDIN ) ***************************************
Before we start this level, I MUST suggest you do the easy money trick and get enough bolts for the RYNO. I HIGHLY recommend you do this, as the last boss is one of the hardest of any game you will ever play. Buy the RYNO, and possibly the last health upgrade. The RYNO is on Rilgar, and the health upgrade is on Orxon. Trust me now more than ever, you NEED this gun. Now that we have the warnings out of the way...
Go forward and kill the Hoppers with your wrench. Eliminate the Elite Guards in the area just using your wrench only; You'll need that ammo for upcoming enemies, trust me. At the fork in the road, go right and use the Visibomb on the following: There is a ship right here. You'll need to shoot it down from a distance. From left to right in the background, there will be a Tank. Blow it up. Take the Elite Guards out with Visibombs or Devastators, and dodge their fire (simple) after you defeat each one of them. Take another Tank out that is to the right of the crater, as well. If you couldn't tell, this is a wonderful place to snipe from.
Okay, now go to the left and kill the Elite Guard with your wrench. After this, head down and kill the Hoppers that will surround you. Follow the path onward. Before the crater, get out a Visibomb and shoot down a ship in the sky. After this, kill the Hoppers near the crater and carry on. Go solve the Invinco-Lock with your Trespasser. Go into the area and knock off the Hoppers in the area, then walk on the metal walkway with your Magneboots. You'll reach the Second Gadgetron Vendor. Load up on Devastator and Visibomb ammo. Yay! You're getting closer. Drain the water with the Hydrodisplacer, then drop down and Slam the lock.
Go through the doorway and climb the ladder. Use several Visibombs to take out the Tank, and the several Elite Guards. If you have the RYNO, use that. It works better. Remember to dodge their fire after every time you kill one. Wait for the calm and execute another one. Jump the narrow platforms and blow up 6 Elite Guards in the background with the Devastator. After destroying them and dodging their fire, you can take out the Hoppers on the platform in front of you with the Blaster.
Jump the platform. There are two more Elite Guards that will appear to kill you. Devastate them. High jump to reach the taller platform, Take out the three Elite Guards in the distance with your Devastator; Just make sure you have a clean shot. Take out the ship with a Visibomb. Use the Swingshot on the hooks, and then solve the Invinco-Lock with the Trespasser that lies ahead. Afterwards, follow the path and kill the whole lot of Elite Guards with Devastators or Visibombs. Remember, if you have the RYNO, use it instead! This round will be extremely fast with the RYNO. Blow up the ship, as well.
Use your Swingshot to reach a new area. Go forward and when you come to the outside, GO LEFT! DO NOT FIGHT THE ENEMIES! It will only waste ammo, and you can kill them with Giant Clank in a few. Just follow the path, drop down, and turn into Mega Clank. You know what to do now: Just bash everything in your path! Bust down walls to reach the center platform, where you will have a "boss" fight. Hit /\ once to defeat this "boss." The boss will run, and this is where it all boils down to the end...
*Take note that you CAN travel to and from the starting point and here.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: CHAIRMAN DREK < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
Yes, it has all come down to the final confrontation! Good against evil, Pop against soda, N Sync against the Backstreet Boys! Ahhh, yes, my friends. An epic showdown, indeed.
Keep in mind during the battles and all that you DO have the Gadgetron PDA system. This handy device will let you buy ammo for your big guns whenever you like, including this boss fight. If you have the RYNO, you don't even need many tips, as this boss will be a walk in the park. This will help you when there are no more ammo crates, and you need Devastator ammo, as well as Blaster and Visibomb ammo to defeat this boss. The best weapons to use in this battle are the following with the Pros and Cons.
THE RYNO: The RYNO is the obvious choice. If you haven't bought this yet, even with all of my warnings still lingering in your head, then try beating Drek. He's tough, and 9 out of 10 people will say "Hmm... Okay, I trust that FAQ guy. I'll go get that RYN... U... thing... now." See? You will. Trust me. Drek will die very easily with this weapon, and he instantly becomes child's play.
THE DEVASTATOR: This weapon will be your second best option. While the Visibomb does more damage, you can shoot faster and more accurately with this, as with the Visibomb, you will be wide open for a counterattack. Good in both close and long range combat against Drek, it will take a whole lot of ammo to finally get him down, but you will do it, and that is all that matters in battles like these.
THE VISIBOMB GUN: Like I mentioned above, the Visibomb Gun is the obvious choice, secondly to the RYNO, for pure powered damage, and is the ideal weapon for when Chairman Drek is done attacking, as long as it is up closed. If you are in long range, this is NOT a good weapon, because if you get hit while the bomb is in motion, you will be screwed and not only not hit him, but you will lose your ammo, as well.
THE BLASTER: Not a lot of people mention the Blaster as a good weapon for Drek, but I prefer it above everything except the RYNO in the first two stages of the battle. It's fast, it takes down a lot of Drek's health, and you can use it while jumping! The only bad parts are it can waste ammo very quickly on things that aren't Drek, such as his Drones he releases towards the end of the battle.
FIRST FORM: Now that we have that out of the way, get out your Swingshot and go to the platform that Drek is on. Use the RYNO to eliminate this version of him in a couple of shots. If you don't have the RYNO, shame on you. But, I'll still give you advice... Take out the Blaster and pump Drek full of lead! This form of the battle is fairly simple, as long as you know what you're doing. This Drek uses several different attacks, and never in a variety of multiple attacks at once, unlike his next two versions. This Drek will shoot out missiles, which can be easily avoided (they will show the spot that the missiles are aimed at, and most of the time you can even stand still and not get hit. Drek is a terrible shot.) and the exploding flame bombs, which are pretty tricky, but very simple to avoid. In fact, later on in the battle, Drek will do this and it actually helps! After he gets done with either of these attacks, hit him with a Visibomb, as long as you are up close. He will break the floating platform you are on into several pieces and go to the next after quite some time. Follow him by going from piece to piece of the platform until you can reach those falling platforms again. Get out your Swingshot and be prepared to swing. You will have more time if you glide after you swing from the Swingshot.
SECOND FORM: The second form is a lot like the first, except Drek will have a new attack in his ongoing assaults: The Mine Thrower. This thing is awfully pesky and annoying, as the Mines will chase you around the stage if you get too close to them. The good part of this, you ask? You can attack them with your wrench and they will blow up without harming you, but the bad part to this, obviously, is the fact that this will take your focus off of Drek and onto these mines. Of course, he will still attack with both of the other attacks as well. Reader Chloe McGenn also suggests using the Drone Device and Tesla Claw on the bombs in this battle, as well as on the Third Form. Watch out for his dreaded "Mine Thrower, Missile Firing" combo, as you will have to dodge all of those Mines, as well as the missiles! I suggest the Devastator during this part of the battle, unless you have the RYNO. Then you can make him cry and go to the third platform in a few hits. You gotta love that thing. If there are mines on the ground, and he uses an exploding flame bomb, it will blow up all of the mines, which is a good thing that works to your advantage! After you abuse him enough, he will crack this platform into pieces and go to the third and final platform. Go from piece to piece again and get out your Swingshot. Beware that the last platform will drop without you even touching it.
THIRD FORM: Watch the cut-scene, then rush to the center of the platform and stand atop the lock. Shoot Drek with the RYNO, or if you're poor, shoot him with the Devastator. If you've run out of ammo, buy more with the Gadgetron PDA in your items section of the menu when you hit pause. When the counter gets down to about ten seconds, Slam the lock down and Drek will chase you with a heat ray. If you have the (ahem) RYNO~! Then you should be fine. Just shoot him until he gets scared and runs away. If you don't, you can try Dodge Leaping away from him, which will be very complicated. I surely hope you have eight health circles by now, as this is something I made clear earlier that it's important. If you have the RYNO, you need not eight circles. You could kill him on one. ;-) Drek has another new attack, in which he sends Drones out to attack you. This is very annoying, so get out the Blaster or the Pyrocitor (I recommend the Pyrocitor) and get rid of them. If he attacks with an exploding flame bomb, it will kill these Drones instantly. Keep attacking him until he does the whole countdown thing again. Slam it down right away. Keep at him with the RYNO or the Devastator/Blaster (when it's clear for the Blaster) and he will set the timer yet again! Hit the timer and finish him off. Be sure to watch your back and all around you, as this will be a tough battle.
Once you've finally defeated Drek, you will have to Slam the lock down. Sit back, watch the well-deserved ending, and grin in victory. Congratulations, you've beaten Ratchet & Clank. Be sure to SAVE in a SEPARATE FILE, as the game is known for having bugs that may mess up your game, and you don't want to lose all of your hard work, now do you?
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