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Venus Lighthouse Part 1
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When you get close to Venus lighthouse you will get out of the world map and
into the Venus Lighthouse entrance.  Head past all of the downed guards (you
don't need to read what they say) and keep going along the path until you get
to Venus Lighthouse.  Enter the lighthouse and go through the first room which
is just a hallway.  In this next room you'll see a large tree on the ground.
Use reveal when standing on this tree to expose a hidden door in the wall just
above you.  Head down this door and open the treasure chest to get the Carry
Stone which gives you the Carry psynergy.  The Carry psynergy allows you to
pick up small blocks and place them in different positions.  Head out of this
room and back into the room with the tree on the floor.  Go through the door to
the north.  Here there will be two paths.  The first one you should take is the
path to the east.  Head down the stairs and into a room with several stepping
stones.  Head west, then southeast to reach the south part of the room.  Head
up the stairs here to find the Lucky Cap.  Now, head back and you'll want to
take the path on the west in the room past the tree room.  Go through the door
and into the next room.  In this room there will be stairs leading up that you
need not take.  Instead, head through the door in the northeast part of the
room.  In the next room you will find a small block preventing you from
entering the other staircase in this room.  So, use your new Carry Psynergy on
it and carry it south to drop the block out of the way.  Now, go up the stairs
and into the next room.  In here you will see several bands of electricity that
you can not pass.  So, use the Reveal Psynergy to find a new, secret staircase
right next to the one you just came from.  Proceed up the staircase and in the
next room go north along that long, narrow passage way.  Here you will come to
a room with a miniature lighthouse and a statue of a women at the northern part
of the room.  Go talk with the statue to have her speak to your soul and reveal
a path on the ground.  This path should have one light in the center with a
different color from all the rest.  Once you've done this, use retreat and head
out of the lighthouse.

Head out the Venus Lighthouse entrance area to the east to arrive back at the
World Map.  Head north and then west along the dirt path to arrive at the next
town which is...

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Lalivero
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As soon as you enter Lalivero, you'll find two guards to the city lying on the
ground injured.  Iodem will talk to them and discover that Sheba was with
Saturous and the rest and that they went through town destroying whoever was in
their path.  Once that's over with, head to the Inn in the northwestern part of
town to heal all of your party members.  Once you're done, head out the inn and
locate the weapons and armor shop in the southeastern part of town.  Buy the
latest upgrades for all of your characters, but don't exit the shop.  See that
ladder in the back?  Head up that to arrive on the roof.  When you arrive on
the roof, hop over the gate on the right.  From here start to head north until
you reach the northeastern corner.  Jump the building a little south of that
and across the next building.  Go up the vine and check the jar on the left to
get some Water of Life.  Now head back down the vine and back across the gap
and onto the gate again.  Go around the northeast corner and start heading
west. You'll see the Djinn on top of the roof, but go a little past that to the
next building where you can hop onto.  Do so and then hop across to the
building with the Djinn and then up the vine.  Go up the Djinn to get the Mars
Djinn Torch without a battle.  Now, head back from whence you came (11) all the
way around the city gate and back down the ladder in the weapons shop.  Now,
head to the building in the southwestern part of town that also has a ladder on
top of it.  Go in the building and climb up the ladder to arrive on the roof.
Hop onto the gate and start moving counterclockwise.  After going over the gate
the city you should see a vine going down leading to a treasure chest.  Open
this treasure chest to get a Warrior's Helm.  Head back to the building and go
down the ladder and out of the building.  Now, head out of Lavlivero via the
path to the north.  Right above Lalivero is Babi's Lighthouse.
Note: If you ever need it there is a Psy Crystal hidden in the Pointed Statue
on a small island in the middle of the town.  You shouldn't need it, however,
since there is an inn in this town.  Thanks to Alan Quirino
[grayfox_2510@hotmail.com] for that information.

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Babi Lighthouse
------

Note: If you have not yet visited Venus Lighthouse, please go back and do so
(see Venus Lighthouse Part 1 topic above.)  You will need to talk to the statue
in there to avoid a dead end in Babi's Lighthouse.

Babi's Lighthouse is under construction, and you don't actually enter the tower
in this game.  Instead, you're going to want to find the hidden entrance to
Venus Lighthouse through the ruins that Babi Lighthouse were built on.  Head
north along the west part of the screen along the orange logs until you reach
the next screen.  UPDATED: Keep going north and go down the ladder next to the
statue.  In the dungeon down here you'll see two large pillars.  Move the left
most pillar to the left, then go back from whence you came (12).  Go east to
find another statue.  Move this to expose another ladder which you want to go
down.  Move the pillar on the right to the left and now hop across the gap to
the other side.  Keep going north and head up the ladder here.  You'll arrive
outside of Babi's Lighthouse on top of a ledge.  Use Grow on the vine near you,
and climb up it.  Head down the Crevice hear and go through the door.  Now,
head down the crevice here to land right next to a Jupiter Djinn who you'll
have to battle.  Once you defeat him you'll get the Jupiter Djinn, Luff.  Head
down the crevice.  In this room head around the gap clockwise and go through
the door to the north.  Go up the stairs once more to arrive in a room with
three crevices to drop down.  You want to drop down the first crevice that you
can get to, heading just south.  You'll fall *all* the way down past the first
floor that you entered to a dirt cave with a door blocking the path.  There
will also be several archeologists who mention that Saturos and company went
through this door that they had not been able to open prior to Saturos and
company coming through.  Once they're all done talking, go up the door and use
Reveal.  A switch will appear where the sign once was.  Flip this to open up
the door.  The others in the room will be amazed that you solved such a
"complex" puzzle and try to run through on their own.  The door will close shut
because non-adepts are not allowed through the door.  So, Iodem will now leave
your party (he didn't do too much any ways) while you continue through the
door.  Head down the stairs to find yourself in the Temple Ruins.

In this room you'll see another statue exactly like the one that you saw in
Venus Lighthouse.  You don't need to touch this one, because it will just throw
you off saying it's not going to open your path.  any ways, go through the door
going south to arrive in the next room.  In this room you'll see two large
pillars that you'll have to move to jump from the main ledge to the next ledge.
Move the pillars in such a fashion so that the first pillar is all the way
against the right wall and 1 square from the top.  The next pillar should be 2
squares under if so that you can jump from the gap to the two pillars and to
the ledge.  Do so and continue to the next room.  This next room is the
crossing into Venus lighthouse, and the formation of the stepping stones you
hop depends on which pattern the statue in Venus Lighthouse part 1 showed.

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Venus Lighthouse Part 2
------

This walkthrough is now going to fork depending on the path that you take (your
path is determined by the tiles on the floor that you can change by talking
with the statue in Venus Lighthouse.)  This first part is the guide for going
West:

In this next room there will be another similar pillar puzzle.  Move one of the
pillars one down and directly left and another pillar 2 squares below it to
allow you to hop from the top ledge to the ledge to the west.  Head down this
ledge and into the next door.  Yet another pillar moving puzzle awaits you in
the next room where you should push 1 of the pillars all the way to the left,
and another two squares to the east of it.  Cast Ivan's Whirlwind against the
large plant and then do it again to the other side to reveal another pillar.
Now, push one of the original pillars all the way back to the east and push the
next pillar 2 squares directly south of it.  Now, head back up the stairs and
hop over the pillars onto the ledge.  Whirlwind the brush there and head
through the door.  Head all of the way south through the narrow hallway in the
room to arrive at a door.  Head through to find a room with three small
pillars.  Push one of them directly above the little white ledge and use Carry
to put the statue down there.  Repeat the process to bring the ledge on the
left all of the way up allowing you to jump the large ledge to the left.  Head
through the hallway and through the door.  In this room you'll have two paths
to take.  Take the path to the left to find a large statue on an elevated
platform.  Head up the stairs south of the platform and use reveal to expose a
treasure chest with an Oracle's Robe in it.  Head out of the room and hop
across to the ledge on the right now.  Go south to enter a room with 5
different color statues.  This is where this path meets the Southern past, so
skip past the following section to continue with this guide.

Here is the guide for going South:

Once you get into the room after the stepping stones you will see a pillar with
water in it and a path leading to a water drop.  Push the pillar onto the water
drop to make another pillar come up.  Hop across this pillar to the ledge on
the west.  Head south and do the same pushing to water drop thing you just did
with the pillar down there.  However, this time you're going to have to use
Douse (equip Douse Drop on a character) to cause this pillar to be heavy enough
to bring the pillar up.  Then, head across the pillar and into the next room.
This next room contains more stepping stones, with a fork in the path.  Head
west to find a room with a statue and apparently a dead end.  Use Reveal to
expose a treasure chest with Asura's Armor in it.  Once you get the armor, head
back out of the room and head to the ledge in the southwest part of the room.
This room is a little tricky, so pay attention.  Head down the southern most
part that you can get to.  Get as close are you can to a 1 square gap between
you and the pillar.  Move the pillar south and then start pushing it to the
northeastern most point.  Now, use Douse on this pillar and head up the stairs.
Stand facing the pillar and use Frost on it.  Now, go up the final set of
stairs and head from the top ledge to the ice pillar to the ledge to the east.
Head south and out of the room.  In the next room, head left across the
stepping stone and continue south into a room with 5 colored statues.

In order to open the door in this room with 5 colored statues, you'll have to
mind read the statues, or you can just put them in this order:
Red Blue
   Gold
Green Violet
Once all of the statues are on their squares head through the now open door to
find a room with a tree in it.  No secret rooms this time, just head up the
stairs.  In this room there will be a Psynergy stone, so heal and use any other
spells you want to use before getting the stone.

Head into the room to the north and go to the first door on your left.  Here
you have to use carry on the small block to put it into the gap.  Now, hop over
it and go through the door.  Head up the narrow hallway and then cross the sand
going east.  Head up the stairs to find a room with several small sand
waterfalls.  Head through the sand waterfall to the far right to find yourself
in the next room.  Head west to get to a stepping stone path where you'll want
to head along the right wall.  Head all the way down to the door there to find
a room with a statue and an elevated piece that looks like this: [ | ].  That
solid line in the middle is for flowing electricity, so put that in the empty
hole in the room to have electricity come from the statue and open the door.
Head through it and step on the small purple switch in the next room to change
around the sand waterfalls.  Continue counterclockwise around this room until
you get to the next door going south.  This will get you back to a room you
were in earlier.  Here you'll want to head down the ladder and up the ladder to
the north of it.  Head across the sand waterfall and go through the door.  Head
to the southeast part of the room and go down the ladder.  Move the two pillars
there to expose a doorway leading to the other pillar to the north.  Push that
pillar all the way to the west and then head back and up the ladder.  Hop from
the ledge to the west onto the pillar and then onto the ledge to the north and
up the stairs.  Go down the ladder and under the bridge in the next room then
up the other ladder.  Go up the stairs here and through the door to get to the
next room.

It's now time for another one of those electric current puzzles.  Push the
right most block into the southwestern hole, push the left most block into the
northwestern hole and push the north most block into the northeastern hole.
Leave the southeastern hole without a block in it.  If you did this correctly
there should be a solid line for the electric current to go through and it will
open the door.  Proceed through the door to reach another room with a sand
waterfall in it.  Hop over the pillar here and go up when you get to the ledge
directly east of the sand waterfall, then cross the sand waterfall and hop over
the gap to the northwestern ledge via a pillar.  Head through the south door to
find another room with many sand waterfalls.  Head through the eastern most
sand waterfall to find the Dragon Scales.  Head through the sand waterfall on
the left and up the stairs.  In this room you'll have to use Carry to drop 2
small blocks on the western white ledge.  Doing so will allow you to hop across
the eastern white block and to the ledge to the east.  Go through the door and
step on the purple switch to change around sand waterfall locations again.
Head directly north from the switch across a gap and go down the stairs to
arrive in the room with the large sand waterfalls.  Now that the waterfall on
the left is flowing, go down it and to the ledge in the southwestern part of
the room.  Head up the staircase on this ledge to get to the next room.

In this next room head south through a door to find a new room with moving sand
currents.  The objective of this room is to get to the ledge to the east and to
get the treasure chest in the south which contains the best weapon in the game,
the Gaia Blade, so you're going to have to time your movements well.  There
really isn't too much to right about, it's more about execution in this room.
One thing to try, however, is running to get a little more control (you need to
know where you're going, though)  Head to the door to your right to find
yourself in yet another electric current puzzle.  This is the toughest puzzle
yet, and it took me a few trial and errors to figure out the correct way.
Rather than describing this I drew a picture.  Go to
http://comicsoft.hypermart.net/gsa/w_001.gif for the solution to the puzzle.
It's not great, but you should be able to figure it out.  The tan squares with
lines drawn through them correspond to what shape you want to put where.  Once
you've done that the door will open and you should head through it.  In the
next room, head west a little bit to expose a purple switch that you'll have to
press to once again mix up and create new sand waterfalls.  Hop directly north
from the switch and continue along the path.  In the middle of some empty space
will be a blue and white colored pad hovering in mid air.  This will be the pad
that you'll fall down to just a little bit later.  For now, head north across
the gap and down the stairs.  Head south through the next door to find yourself
slipping down the middle waterfall.  Head to the ledge to the right, then move
all the way north and head east across the sand.  If you're having trouble
getting across the sand waterfall, remember to hold B to run, the direction
you're going and up at the same time so that you won't fall.  Head up the
stairs on this ledge and then up the stairs again.  ABSOLUTELY FOR THE LOVE OF
GOD SAVE YOUR GAME IN A DIFFERENT PLACE THAN YOUR NORMAL GAME.  TRUST ME, IT
WILL BE HELPFUL TO YOU LATER ON.

On this floor you will find a Psynergy stone (don't take this yet) and a
crevice leading down to that blue and white floating elevator that you saw
earlier.  Do not head down the ledge until you are ready to go to the top of
the lighthouse and fight the boss of the game.  At this point, I would equip my
Lure Cap and start leveling up if you're under about Level 24 or so.  This
probably won't take a lot of leveling up, but do make sure to conserve your
Psynergy.  Try to use only your Djinn and normal attacks reserving Psynergy for
only healing attacks.  You may also want to use Herbs and Nuts at this time to
save yourself from wasting Psynergy (you won't be needing these against the
boss.)  Save frequently here, as the monsters are very tough and occasionally
they can get one or more of your character's down.  Alternatively, another way
to level up is to use Retreat and backtrack to Crossbone Island.

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What!?  We're Backtracking!?
------

Yes, it's time to go *back* to Suhulla Desert to get to Crossbone Island.  Why
didn't we just go earlier, when we were in Suhulla Desert?  This is because you
needed to get Carry to solve a few of the puzzles in Crossbone Island and it
would be trivial to go earlier because you'd just have to go back from
Crossbone Island when you got stuck.  Nevertheless, head out Venus Tower via
Retreat and make your way out of Lalivero and start heading southwest.  If
you're trying to level up, stop at the inn, put on the Lure Cap and start
fighting enemies in the base of Babi tower.  Go west through Venus Lighthouse
entrance and keep going west until you reach Suhulla Gate again.  Backtrack
from there all the way until you get outside of the gate and back into the over
world map.  Keep going west until you reach the Suhulla Desert.  At this point
you'll want to make a separate save game different from the save game that you
have at Lalivero.  When you get into Suhulla Desert, head west around the
hallway and up the steps.  Remember the hidden pillar that you had to reveal to
get the Djinn a little earlier?  Well, reveal this again and hop across.  Head
down the ladder here and this time go through the cave.

Head east along the long passage way and up the stairs when you get to them.
Head south out of the next room to find yourself right next to a pink sand
storm (I wonder if Isaac sees pink sand storms when he's drunk as opposed to
pink elephants ;-] ).  Go into the sand storm, but DO NOT DOUSE THIS TORNADO or
you'll have to go out of Suhulla Desert and then back in.  Instead, let it
sweep you up and take you to...

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