When you begin the game you will get an introductory scene telling you about the world in which the game takes place.
You will have to create a name for your town. For the walkthrough I will use the default town name of "Tipa". Press
the "Start" button when after you create your name.
You will then get a screen with a diary on it. When you are
finished reading it press "A" to exit.
You will then be shown five different options. You can press left ot
right to rotate the options around.
Here are the five options:
Diary - This is a book that records all the
information from your adventures.
Save Game - This is where you save the game.
Options - This screen allows
you to change all of your options.
Bring a Friend - This allows you to import a character into your game from a
memory card.
Set Out - This is where you create/select a character to play the game as.
Choose "Set Out"
and you will be asked to create a character. Choose a slot and create a character. See the section "Characters"
above for information on the differences on the races and trades.
After you create a character the game will automatically
jump you into a scene with your character leaving home in search of myrrh.
The basic plot of the game is this:
Long
ago, a substance called miasma covered the world of Final Fantasy: Crystal Chronicles. The substance called miasma
is sort of like radiation. It's invisible but permeates the air. Prolongued contact with the miasma begins to
drain your life away until you eventually die.
However, certain crystals were found that can keep the miasma at bay.
Large crystals are found in the center of towns to protect the entire town from miasma. The problem is that the
crystals lose power after about a year and must be purified by a substance called myrrh. Myrrh is collected from
myrrh trees. These trees are very rare and only produce a single drop every two years.
Thus, crystal caravans
were formed. These caravans are sent out by each town to travel the world in search of myrrh trees. They harvest
the myrrh and place it in a container called a crystal chalice and then bring it back to their town to purify the crystal.
This
is the story of your crystal caravan.
The game progresses in years. After you gather 3 drops of myrrh, the game will
advance by 1 year. The only way to get a drop of myrrh is to complete a dungeon. Once you complete a dungeon
you will get 1 drop of myrrh from the myrrh tree there. However, once you get a drop from that dungeon/tree, you cannot
get another drop from that dungeon/tree for another 2 years because it takes two years for the tree to replenish (grow)
a new drop of myrrh.
So you can go back inside and complete that dungeon 100 times during that same year and never
get another drop of myrrh. Once you have advanced the game 2 years, you can go back into that dungeon and get another
drop of myrrh from it.
In other words, you can get a drop of myrrh from a dungeon, EVERY OTHER YEAR. So
if you got a drop of myrrh from River Belle Path in year 1, you could get the next drop of myrrh from River Belle Path
during year 3. Just add 2 to whatever year you are on when you get the drop of myrrh from that dungeon.
Year
1 + 2 years = Year 3. Not exactly 2 years the way we think about it, but that's basically the gist of it.
I
will refer to this as a cycle. Basically a new cycle begins in a dungeon once the myrrh drop replenishes. So
at the start of the game, the first dungeon you go into will be on cycle 1 and stays on cycle 1 until you beat the dungeon
and then wait two years. Then when you enter the dungeon after two years, the myrrh drop will be replenished and
you will be on cycle 2 for that dungeon. As cycles advance in dungeons, some items you get may change and the
enemies/bosses may get harder.
So you see, each dungeon has cycles. Cycles aren't the same as years. Keep this
in mind as you play through the game.
Now, throughout the game there are certain random events that happen while traveling
along the roads in your caravan. Basically, your caravan will stop and shake on the road just like when you enter
a town or something, however it happens on the road where there is no town. It will then jump you into a little
side story of sorts and usually adds a page to your diary. Sometimes the events ask you for input as to what you
want to do. Since these events are random, I will not list them in the walkthrough section of the FAQ. Instead
I will list them all in the "Random Caravan Side Events" section of this FAQ.
------------------------------------------------------------------------------ [102]
-- Tipa ----------------------------------------------------------------
Enter Tipa and walk around to see what your
hometown looks like. You can create up to 8 characters of different trades in the game. Each one will occupy
a slot in the town. If you haven't created a character of that trade yet, a moogle will be at the house and tell
you nobody is home.
Here is a map of Tipa:
XXXX
XXX XXX ---------------------------------------------------
X X
| Map Legend
| X X
|---------------------------------------------------| X
{S} X | S = Starting Point
| X X
| M = Moogle House
| X X
| C = Crystal
| X X
| E = Elders House
| X X
| {S} = SECRET Item
| X X
---------------------------------------------------
X X | House Trades
| X X
|---------------------------------------------------|
X X | R = Rancher
| X X
| MI = Miller
| X X
| ME = Merchant
| X X
| F = Fisher
| X X
| FA = Farmer
| X X
| B = Blacksmith
| X X
| A = Alchemist
| X X
| T = Tailor
| X X
---------------------------------------------------
X X
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To World Map
Find the large crystal in the center of the town and walk around behind it. You will see the word "Examine"
come up on your screen. Examine the area and you will find an entrance. Go inside. This is a moogle house.
Inside you will find a moogle that will initiate a sidequest in the game to go around and find all the moogle houses
and get a stamp from each on your moogle card. Have him stamp your card.
You can also paint your moogle here as
well. See the sections on Moogle Stamps and Moogle Painting for more information.
Now head all the way to
the far left side of the town and go all the way up the long path. Near the top of the path that dead ends, search
around until you see "Examine" popup on the screen. Examine the area to get a SECRET item. I will refer
to this as a SECRET item in the game so you know when you come across one. The SECRET items in the game replenish
themselves everytime you complete a dungeon. This gives you incentive to recheck this spot to get a new SECRET
item everytime. Sometimes the SECRET item is of little value like a seed or something. However, occasionally
you will get something really good.
For the remainder of the walkthrough I will use the following text to remind you
to go get the secret items after completing a dungeon:
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
So when you see
it, you need to go and collect them all each time from all the towns you currently have access to.
When you are
done exploring, leave the town and take your caravan up on the world map.
You will get a scene with some people
and you will meet Mog and another moogle. This will jump you into a tutorial. Go through the tutorial and exit when
you are finished.
------------------------------------------------------------------------------ [103] Year
1 ------------------------------------------------------------------------------
------------------------------------------------------------------------------ [104]
-- Port Tipa -----------------------------------------------------------
Head to the left and enter Port Tipa.
Head down the path to find a cave entrance. Go inside and speak to the moogle to get another stamp.
Leave
the cave and if you head down the path you will see a familiar area. This is where you were during the tutorial.
You can view the tutorial again as well as change your chalice to the water elemental. When you are ready to go,
leave Port Tipa.
------------------------------------------------------------------------------ [105] -- River
Belle Path ----------------------------------------------------
Here is where the real part of the game begins.
Head down and to the right on the world map and enter River Belle Path. After a brief introduction, you will have
control back.
Here is a map of River Belle Path:
---------------------------------------------------
| Map Legend
| |---------------------------------------------------| | S = Starting Point
| | P = Pedestal (Opens Gate)
| | C = Moogle Cave
| | M = Moogle House
| --------------------------------------------------- | Road Signs
| |---------------------------------------------------| | S1 = Right - Roundabout Route
| | Left - Scenic Route
| | S2 = Right - Lots of Monsters
| | Left - Lots of Monsters
| | S3 = Right - Moogle House
| | Left - Old Road (Dead End)
| | S4 = Right - Moogle House
| | Left - Extreme Danger, kupo!
| --------------------------------------------------- | Elemental Hot Spots
| |---------------------------------------------------| | B = Water
G = Wind |
| R = Fire Y = Earth
| --------------------------------------------------- | Treasure Chests
| |---------------------------------------------------| | 1 = Stone of Cure
| | 2 = Design for Iron Shield
| | 3 = Silver Spectacles
| | 4 = Design for Bronze Sallet
| | 5 = Design for Novice's Weapon
| | 6 = Stone of Life
| | 7 = Design for Bronze Armor
| ---------------------------------------------------
To Boss
XXXXX XX X XX
XXXXXXXXX XXX XX XX ~ X XX
XX XX XX XX XX
X XX XX
M XX XX 7 XX XX ~ X XX
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XX XX XX XX
To World Map
Enter River Belle Path and upon your entry to a dungeon you will always be prompted to setup your command list.
Press the "Y" button to do this. When you are ready, exit the menu and press the "A" button to start the level.
To
your right will be a raised drawbridge. To lower it, simply drop the chalice on one of the square switches on the
ground and then go over and stand on the other one at the same time and it will lower. However you will notice
that the other side is still up so you can't get across. In essence, lowering either side of the bridge is pretty
pointless so you might as well ignore it. It's a shortcut back from the other side, however you won't have a need
to come back.
Instead, go to the left and follow up the map over to the "B". Kill any enemies along the way.
Once you get to the "B" (Blue Water Hot Spot), drop your chalice on it to change it's elemental type to water. You
will need it to be water to get into the next area of the game later on.
Now go down on the map and grab the "Stone
of Cure" from the treasure chest. This will make things easier now that you can heal yourself easily without wasting
any food. Also, if you picked up a "plume of phoenix (Phoenix Down) after defeating any enemies, go into your command
list and equip it. By adding one to your command list, it will automatically get used and revive you if you die.
Now
head on up to the gate blocking the bridge and kill the enemy there. Anytime you see a gate blocking your path, there should
be an enemy nearby. When you kill that enemy, it will drop a round key that fits on top of the pedestal near the gate.
Pick up the key and drop it onto the pedestal to open the gate.
Now, use the map to explore the area and grab all
the treasures. Make sure you go to the "C" marked on the map. It initially looks like a wall but when you
get close to it you will see "Examine" popup in the screen. Examine the wall to reveal a cave opening. Go inside
and get your moogle stamp.
Come back outside and follow the map and grab all the treasures in the entire area.
Make sure you always kill all of the enemies in an area because you get some great items from them.
When you are
ready, go to the small path that goes off the top of the screen (marked "To Boss") on the map, and you will encounter your
first boss in the game.
-- Boss Battle -- Name: Giant Crab
Strategy:
This boss isn't too difficult. Just avoid the electric ball he sends out and get around behind him and attack.
He also uses his claw to attack you physically. Just watch his pattern and avoid it. I would suggest combining your
Blizzard magic together and using Blizzara on him. It will only take about 10 Blizzara spells to defeat him.
If you don't have Blizzard, try Fusing Life and Thunder together to create Holy and use that on him. If you don't
have anything good to fuse a spell together with, just use standard spells or get around behind him and attack him with
your weapon. Remember to heal often and try to keep a Phoenix Down equipped in case you die. --
You
will receive your first drop of myrrh.
It takes three drops of myrrh to protect your village and advance to the next year.
You will also get the option to read your new mail and send something back to your family. Send them something depending
on what trade your family is.
You will also get the option of choosing which artifact you want to keep. I would
suggest keeping the "Moogle Pocket" so you can permanently keep an additional slot in your command list.
Now, you
can go back through River Belle Path as many times as you want and keep getting money, artifacts, etc. It's up to
you. However you can only get one of each artifact.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
------------------------------------------------------------------------------ [106]
-- The Miasma Stream (water) -------------------------------------------
When you are ready, head up to The Miasma
Stream (Water) at the top of the world map and go inside. Once in the Miasma Stream, you will notice that you must
carry the chalice yourself, Mog will not be there to help. Simply carry the chalice to the other side of the path
and exit. You will then be on a new area of the world map. Our next stop is up the path to Marr's Pass.
------------------------------------------------------------------------------ [107]
-- Marr's Pass ---------------------------------------------------------
Here is a map of Marr's Pass:
--------------------------------------------------- | Map Legend
| |---------------------------------------------------| | S = Starting Point
| | C = Crystal
| | M = Moogle House
| | B = Blacksmith
| | {W} = Well
| | {S} = SECRET Item
| ---------------------------------------------------
To World Map
X X
X X
X X
X X
X X
XX X XX
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To World Map
Marr's
Pass is a crossroads and central hub of this area. You can choose to enter Marr's Pass and travel to the left or
right and exit it to continue along the path. Or simply move your caravan over top of it and pass it up without
entering it.
Head inside Marr's Pass and on the left side of the main path is a well. When the "Examine" pops
up on the screen, examine the well. This will give you a SECRET Item.
Now along the left side of the town
you will also find some wooden steps leading down. Go down the steps and examine the hole in the wall to go inside.
Talk to the moogle there and get your card stamped.
------------------------------------------------------------------------------ [108]
-- Jegon River ---------------------------------------------------------
There isn't anything to do at Jegon River
for now, so you can head over and take a look around if you want.
Here is a map of Jegon River:
---------------------------------------------------
| Map Legend
| |---------------------------------------------------| | T = Tristan (Boat Captain)
| | B = Boat
| --------------------------------------------------- | Road Signs
| |---------------------------------------------------| | S1 = Right: Ironmine Downs
| | Left: Pier
| | S2 = Right: Pier
| | Left: The Plains of Fum
| ---------------------------------------------------
~ ~
~
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| . . X
... | ....... X
. . |
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Tristan, the boat captain, and the boat will not be at Jegon River until year 3. Once he arrives, he
will charge you 50 gil to use the boat each time you cross the river.
When you are ready, leave and head down to
The Mushroom Forest.
------------------------------------------------------------------------------ [109] --
The Mushroom Forest -------------------------------------------------
Enter The Mushroom Forest and you will get a
brief introduction on the forest.
Here is a map of The Mushroom Forest:
---------------------------------------------------
| Map Legend
| |---------------------------------------------------| | S = Starting Point
| | M = Moogle House
| | # = Platform (Arrows denote which way they will | | take your character)
| --------------------------------------------------- | Elemental Hot Spots
| |---------------------------------------------------| | B = Water
| --------------------------------------------------- | Treasure Chests
| |---------------------------------------------------| | 1 = 30 gil
| | 2 = Silver Spectacles
| | 3 = Silver Bracer
| | 4 = Green Beret
| | 5 = Moogle Pocket
| ---------------------------------------------------
To Boss XXXXXXX
XXX XXX
XX XX XX XX
XX XX XX XX
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To World Map
Make your way along to the map and grab the five treasure chests. To the right of treasure 5 is a the
moogle house. Search along the right side of that area and when the "Examine" pops up, press "A" and go inside to
grab another stamp.
Make sure you always kill all of the enemies in an area because you get some great items from
them like Iron.
Now head to the top of the screen to come across your next boss battle.
-- Boss Battle -- Name:
Marlboro
Strategy: This boss isn't too difficult. Just avoid the
tentacles that come out of the ground. Equip Fire, Cure, and Clear in your command list. Use Fire to attack
the Marlboro. Use Cure to heal yourself when you get low on health. Use Clear to remove any status effects it might
inflict on you. If you find yourself low on health, simply run all the way down and away from the Marlboro and
heal yourself. If any of the smaller plants popup, take them out first. --
You will receive your second
drop of myrrh.
After you defeat the Marlboro, you will get the option to read your new mail and send something back
to your family. Send them something depending on what trade your family is. You will also get the option of
choosing which artifact you want to keep. I would suggest keeping the "Earth Pendant" so you can permanently gain
an extra heart for your life gauge.
GO COLLECT ALL SECRET ITEMS FROM TOWNS.
Now, before we head to The Mine
of Cathuriges and the end of year 1, let's go forge some new weapons and armor. Head all the way back on the world
map to your home town (Tipa). Talk to the Blacksmith there and forge yourself a Novice's Weapon (Iron Sword if
you are a Clavat), an Iron Shield, and some Bronze Armor. If you are a different race you can also forge an accessory like
a pair of gloves. If you don't have enough Iron then you can either buy some from a merchant or go get more at The
Mushroom Forest. It's up to you but I prefer finding them versus buying them since they cost so much money to
buy.
When you are ready to go, head back and enter The Mine of Cathuriges.
More walkthrough COMING SOON!!!!
|