<!--StartFragment-->Sharlene Walkthrough oooooooooooooooooooooo * I recommend you play through the game
yourself without this guide, unless you really get stuck and frustrated when you might want to check up on something.
Also, this guide does not spoil any of the plot besides whom you may fight. * 1. Royal Commons After
a video, Sharlene starts in a small house. Pick up the bow inside, and equip it, and then search very close by for a pot,
which you can either equip on your head, or keep your personal respect and leave it in your inventory, until you can
get something better. I recommend that you walk around getting the feel of the game, and getting palmira cash on the
way. When you are ready, find the save point, which is southwest of the house. At save points, you can shop for palmira
equipment and repair what you have, switch between characters, and other things. I recommend stocking up on life extracts,
which can help a lot. When you are done at the save point, unequip your weapon and examine the statue. It will
move out of your way. Reequip your weapon and continue up the path, but do not go into Saranad hill yet, make sure you
find the mushroom, which can be used to get half off your next purchase at the shop, and talk to the priestess. Once you
have talked to the priestess, proceed to Saranad Hill. 2. Saranad Hill
In Saranad Hill, there is
a fountain of life you can use to restore your health if needed. North of the fountain is a Lake/pond of some sort,
make sure you pick up one of the small flowers and don't move to deep into the lake, you can drown and die if you aren't
careful. Once you have the flower, talk to the man standing next to a sword that seems like a marker for a grave (which
is next to the fountain.). Talk to him a few more times until you give him the flower and he gives you the sword star.
If you want, you can go through the set of pillars west of the save point and continue up the path till you find a dog.
Follow it, and kill the ghost that appears when the dog enters a small cave. You get a palmira ore when you finish
it, and a mushroom is nearby. Return to the royal commons, and the area that the house is in. If you
go up a path that is northwest of the house you will find a wall with three women. Examine it and it will descend.
3. Human Research Lab level 2 You end up in a small room with another statue(known as the room of
founder), and a bunch of squids. Open the chest in the room before you fight them, the bloodclaw inside it helps a
lot. Hopefully one of the tentacle things dropped a pair of speed boots, if they didn't, don't worry for now, they
just help a little when fighting a Bodalums you might encounter later. When you exit the room, walk up the stairs
to the west. Watch out for the 4-sided star traps, you can avoid them by walking over one of the edges fast enough.
Go ahead through the hallway until you find the West Rest Room, which has contains the Master Key 2F. Also in the room
are some yellow golem monsters, the bodalums mentioned earlier. They run fast, and it helps to have the speed boots
equipped. The spear helps in this small battle as well. Right outside of the rest area is a collapses man. Examine
him to get a billiana fruit. Then find the commander's room where you have a boss fight. Ammit Ammit is
rather easy if you stocked up on life extracts and have divine light for your bow. You can beat almost every boss in the
game by having the right weapon and enough life extracts. After the fight, take the sacred rod flip the
switch and push the button. The Sacred Rod is very useful for killing the kinds of enemies in this dungeon, so I recommend
taking advantage of it. If you push the button, it opens a gate near the upper green room, but the gate slowly
closes. Run to the gate, and you shouldn't have a problem making it in time. Walk in the room a small bit after the door.
There are three containers and a platform in the middle. Examine the platform and type in blue red black. You need
a billinna fruit every time you use the machine, so if you mess up you can get another one from a man who is in a
room near the lower green, but you have to push the button in the commander's room again. After you type in the
correct colors, you will get a teleport palmira, which u can use on the transport symbol south of the Room of Founder.
4. Human Research Lab level 1 You end up in the lower level of the lab. Don't worry, it may seem difficult,
but It really is rather easy. You don't have to go on the moving platforms that are above the transport symbol at all,
but u might have to go through the four-sided transport symbols instead. The main thing to do here is to unlock the
element seals. To unlock them, equip a weapon with the same element, and examine the seal. Then use a weapon with
the opposite element (with an attack) to destroy whatever is inside. I will give a list of what you can use. Note: In
the fire room, you get flayed skin Armour, so I recommend doing that room before the ice room. Also, you can get plamira
ore in the lightning room. Object - to destroy it- skill, if necessary ice seal- majestic sword fire
seal- blood claw earth seal- Sacred staff lightning seal- Solta bow Icy room- Flayed skin Armour- fire raid Tree-
Solta bow -Divine light Fire rings- Majestic sword- Ice raid Lightning - Sacred staff - summon tree
Once you have destroyed the seals, go the teleport with the statues around it. It will bring you to a different
room. Simply proceed and talk to the girl, and she will unlock another teleport symbol for you. Go back through the
teleport symbol to human research lab lv1, and then go the teleporter in the west. 5. Human Research lab Continued...
You are still inside the lab, but at least we get a change of scenery. Walk forward off the platform, but make
sure that there is a door in front of you. The way this part of the dungeon work is that you need to go on the moving
platform until it moves to where you want it to go. I recommend going to the isolated area first, which has a save point.
You can enter the side of the room and get into a trap that can get you a few items if you want, but I don't recommend
it. Back at the save point color your armor dark blue (I'm pretty sure you cant use a headband for it), and then use
the platform to move to the walkway with the same door that the isolation area had. Inside, equip the solta bow
and your blue armor and examine the statue. It will reveal the left angel wing key. Examine it again to take the key.
Return to the previous room, and use the platform to go to the room with the fire seal. equip the bloodclaw to
open it, and then in the next room, go to the room that doesn't have two wing shaped keyholes. Advance forward in
that room and walk over the purple poison until you get to the room with a mirror. You can fight a few mirror versions
of yourself, very easy, and almost all of them drop palmira ores. When you kill them all, the mirror breaks. Then
proceed to the next room and pick up the right angel wing key. Return to the room before the poison, and go into the
room with the door that has two angel shaped keyholes. Use the keys kith the door and proceed forward. I don't want to
say whom you fight next, but it is very easy, and you shouldn't worry. After the fight you are transported to...
6.The Abandoned Road Not fun. Not at all. I don't like this area, so I won't give compass directions on how
to get to the places described in this version, but practical directions. From the start, proceed forward and drop down
when you reach the end of the path. Then continue along the path until you reach a fork, where you should take a left.
Once you reach a small bridge, cross over it, and take either path and once you did what you need to, take the other
path. One path leads to a red slime and a spider monster; the spider monster drops a purple sphere, which you need
to pick up. The either path there is a cave blocked by boulders and a save point. Use crush on the boulders and pick up
the elite bow. Then return to the other side of the bridge, where you came from and continue the path you would've
taken. Walk ahead until you reach a path with another path under it. Jump down onto the path on the right, and walk
forward, over the lava to the treasure chest to get the red sphere. turn around and walk along the path till you drop
down, onto an area on the other side of the bridge. Return to the path you were on before you dropped down to get
the sphere and continue forward until you find two pedestals. Place the spheres on them and walk across the magic
bridge. Then walk forward until you reach a room with a man who is on a cross. BEFORE YOU TALK TO HIM, TAKE THE MUSHROOM
TO THE LEFT OF THE ROOM, Sharlene doesn't really get too many mushrooms... after the mushroom, walk forward and meet...
Red Breeze He is easy. If you controlled him, his accuracy would be about 2 and a half. Dodging his
attacks is as easy as spreading butter on a piece of bread. I just used Sacred Staff from long range and I killed him
very shortly. After you beat him, he thanks you for being kind, though you had just beat him up with a stick/sword/bow/frying
pan, and he teleports you to... 7. The Soaring Tower this is quite fun after the Abandoned
Road. Sure, there isn't as good stuff, but it is nowhere as painful. Anyway, you can save, and whatever you want to
do. Then walk to the other end of the room that has a pair of feet. Unequip your weapon, your helmet, and your body armor
and examine the statue. It will teleport you to another room.
You appear on a platform. Reequip everything and
walk around it until three duck like creatures spawn. Kill them, and you will notice a bridge moves down for every
one you kill. When you can cross the bridge, do so and walk north into a room with a large Red Giant. No biggy, just
tackle him with your sacred staff and you shouldn't have to hit him more than thrice. He drops a treasure key. Afterwards,
walk to the east room, and open the chest with the mushroom in it. Then walk a little bit north and find the archer.
I'm not completely sure about every requirement for this, but I equipped red woven boots and an Elite bow and it opened
a door for me. Note: you need to walk into the platform with the equipped items; you can't stand on the platform and then
equip the items.
After you unlock the southwest door, walk to it. Inside are two chests. The east one contains
a life extract, but has poison in front of it, so opening it is a waste. The other chest contains a cape statue body.
Return to the platform that you killed the duck things on and examine the statue to teleport you back. Then examine
the feet to put the cape statue body back on them. Unequip your weapon and headpiece, and you will be transported
to... 8. The Soaring Tower Lower Reequip your weapon and Armour. Walk up the next two flights of stairs.
Near the path to the elevator, there spawn about 11 monsters, 1 at a time, all of which drop red fruits, very good
for building stats, but once you've killed them all you have to leave the area and return to fight them again. Anyway,
a bit away from the stairs you just came up from is another set of stairs that go downward, which you should descend.
Turn off the machines in the order red, blue, green and turn them back on as blue red green. This should activate a door
with a golem behind it. Take the elevator that is near the machines and you end up where the golem is. Kill it and
it drops a Caped Statue Head. Return to where the save point is. Examine the statue nearby and you are
teleported back to the previous section of the soaring tower. Examine the statue there to put the head on its shoulders
and examine it one more time to teleport to... 9. Soaring Tower Upper This area is straightforward.
Wander down the path until it seems like a dead end. It is similar to the bridge in 7.Soaring Tower. Just kill the
monsters and the door will open gradually. Continue the path until you reach what is a split it paths. Go forward, the
path on the left leads nowhere. A bit further ahead you reach the ice room. The door opens the same way. Just continue
yet still, until you happen to reach... Ice boss There are a few ways to beat him, but I will only note
the easy way. the easy way, use the Elite bow's third palmira action, explosion arrow at him from close range,
and he should go down in three or four hits. Go a bit further, and her scenario ends. Head to the final battle
section of this guide for last boss tactics. ooooooooooooooooooooooooooooo Sharlene Weapons and Armour ooooooooooooooooooooooooooooo
oooooooooooooooooooo Darius Walkthrough oooooooooooooooooooo Same note as in Sharlene Walkthrough.
* I recommend you play through the game yourself without this guide, unless you really get stuck and frustrated when
you might want to check up on something. Also, this guide does not spoil any of the plot besides who you may fight.*
1. Saranad Hill Darius finds himself unconscious in the middle of Saranad Hill. After a sort event, walk
over to the nearby sword that is sticking out of the ground and pick it up. Then, head to the northeast path, grab the
mushroom by the water and then turn around to the area Darius started in. Take the northwest path near the save point
and continue the path until the path branches to two paths. Take the northeast one, walk ahead and walk down the short
path leading southeast. Talk to the man you find there twice. Then return to the previous split in the road and take
the other path. Jump down the cliff and follow the dog. Take the frost armor lying there. Return to the man, which can
be done by following the path that you were taking and jump off the short cliff there. Where the old man was is a
large Bashgud. Some consider him to be a boss, but you must realize that he is a random enemy later on, so I don't.
to kill him just use Solta Sword's combo attack, no biggy. He drops a palmira ore, and the man opens the gate for you.
Go through and head into... 2. The Royal Passage The first thing interesting you find are two chests. The
one closest to you is trapped with an imp, and the other contains a red fruit. If you walk ahead a little more, you
will see a save point, and that a bit further up. a bird is destroying the bridge control. If it does, it just makes
your job a bit more difficult, but I recommend killing it. Examine the control and back up very quickly because a bunch
of arrows will be shot at the spot in front of the control and knock you off the cliff, if they don't kill you first.
The path right next to control can be taken if the bird destroyed the control, but a bunch of spears rise from the
ground on the path making it more hazardous. In between the save point and the control are two chests, one is behind a
lot of ice which can only be destroyed with a fire attack, such as flare raid from solta sword and flayed skin Armour.
Behind the ice is tylissa mask, which will be very useful later, but not required. The other chest is on a side path,
and it contains a valbec club. Return to the save point and there is a bridge that crosses over to a new part of the map.
Up ahead is an Order Knight, who I don't respect as a boss either. Just use flare raid when he is about to attack
you, or if his guard is down, a few times and he should go down fast. You get a Palmira ore, and guard boots behind
his throne. Head down the path to the east and equip the boots to go up the lift. If you go in the room with the lift
and don't go up, and turn around, Krisalis will scold you. Anyway, once up the lift, you will be around... 3.
Castle Rieubane Outside Walk forward a bit until you see two bridges, one going north, the other going west. Take
the north bridge, pick up the dragolos nest, and go back across the bridge. Then take the east bridge and follow the path
until you reach the save point. Then head up the east path, drop down to get the dragolos boots, walk on what seems to
be a tree branch to get back to the path. Head back to the save point and walk towards the castle. A large bird will
swoop in and take a sphere from the bridge, so you cannot cross. You will need to go to one of the three nests and
take it. If you aren't fast enough the bird will take another one. If you do get back in time, put the sphere in its proper
place and walk across the bridge and enter the castle. The rocks to the right of its entrance seem crushable, but
strangely, they are not. 4.Castle Rieubane You begin in what I call The First Room, it is rather important
because there are quite a few ways you can go from here. On the left part of this room is a mushroom. From TFR, go
north and then head west, past the save point. In the chest there is a pair of royal boots. The guard lift in that
room only goes to a healing pod of some sort, not much important. From the room with the royal boots, head west into the
other side , and enter the small door to the north. Take the pumpkin head on the table, and continue into the next
room. Go up the lift, find and deactivate the iron grate device. Return to The First Room, and head into the west
hallway. Take the lift there, and walk to another lift upstairs and take that. The soul of goddess is in a chest in the
room. Also, make sure to pick up the (cooking) pot nearby. Return to tfr, and head into the east hallway, over the
poison, and into the courtyard. Examine the statue and place the soul of goddess on it. This opens a staircase
into TFR, so walk back over there again, and head up the stairs. There is another save point behind the stairs,
and once you are ready, equip the royal robe and examine the chains on the north door. You will be attacked by the
first real boss, imo. Xenovius Not too hard, you can either use long range attacks from the podium(I found
it easier to fight him on the ground with long range attacks...but most prefer to fight him there) or you can go close
to him and hit him with a a strong weapon and dodge his attacks. I prefer using long range, but the skilled could
go for the other approach. Also, watch out for the few poison spots on the ground. After the battle, activate
the operating panel on the podium. But instead of going inside the next room, walk to the west wall, and put the Tylissa
Mask on the rack nearby. It should open the wall to reveal about 4 chests, and a lift a bit more to the west. Inside the
chests are a red fruit, and icon of loyalty, ???(it was empty for me) and the northeast chest has a trap. Go up the
lift, and inside those chest are a Dark Guide Post and a Blessed Mask. Return to Xenovius's lair, and walk in the
door to the east of the podium that is going northward. Use the lift to ascend. Ahead you will fight Trandin, "the demon"
Dementia The second real boss. No biggy if you have at least 3 life extracts, just avoid his lightning
attack and don't attack with a fire weapon such as solta sword. After you fight him, walk into the east room, talk to
sienna and take the lift down into... 5. The underground Shrine Needed items for area: Armament with fire
magic, such as solta sword and flayed skin armor. An armament with ice/water magic such as majestic sword and frost
Armour. An armament with earth, such as serrated blade is needed as well. This is the most common place to screw
people up, BUT FOR EVERYONE READING THIS GUIDE, MAKE SURE TO GET THE ZUL'S TOY BEFORE YOU ACTIVATE THE LIGHTNING SEAL.
Anyway, you start at the north wing, the center wing connects the four wings (north south east and west, duh). The
south wing contains a statue, and contains mirrors once you have activated the seals. The west wing has three branches,
to its west is the green door. To its north is the chamber of beginning, and the white door. To its south is a sealed
door with the royal boots inside. To its east, is the center chamber. The east wing has the red door with the ice
seal to the north, ___to the south and a new hallway in the east. The new hallway has the exit (to the royal commons)
to the north, with a chest on the path(it was empty for me), and to the south is a door containing heroic necklace.
First thing to do, is to walk down from the save point in the north path down to the center chamber. No hard task,
but make sure to watch out for the electric monsters on the walls that can knock you down into the pits on either
side of the path. Once you reach the center chamber you will fight a rock golem, not a boss fight, and you will need to
fight a few more. There is a large chance he will drop palmira ore. Head to the chamber of beginning, which is north
of the west wing (the west wing also has a rock golem similar to the center wing's golem). There you will find a red
orb-like object floating above an alter of some kind. Use an ice attack, such as ice raid, on the orb. Make sure it
connects with the orb and that the statue turns red, and that a red door opens. After, head east, past
the center wing and into the east wing. There is yet another rock golem here, and you should go north into the red
room. Use a fire attack on the orb inside. Make sure you don't activate the lightning orb yet. Don't activate
the lightning orb. First, go to the mirrors in the south wing. When mirrors are activated, a monster appears, and you
cant move that particular mirror again until you kill the monster. Activate the red mirror to open the green door.
Head over to the west wing to pick up the infamous Zul's Toy! It is a great weapon after you upgrade it to full, but
it sucks before then. It costs about 8777 to upgrade around 1000 the first time and the rest the second time, so I recommend
using a mushroom for the near 8 thou. It may seem like a lot, but it is an investment, I made that much money back
fighting the monsters in the mirror room trying to figure the puzzle out. After that, activate the red mirror again,
and head to the yellow room, south of the east wing, and use earth/tree magic on the lightning orb. This will open the
white door, which is near the chamber of beginning. Head over there and pick up a red fruit in the chest.
Return to the south wing with the mirrors, and adjust the green mirror. South of the west wing is a pair of royal
boots. Return to the mirrors and adjust the red mirror. Go to the hallway east of the east room and head south. Inside
is a heroic necklace. Return to the mirrors. Adjust the red mirror and then the green. If it doesn't open
a door when u adjust the green, adjust it again, twice. That should open the exit, which is north of the chest with the
heroic necklace. Equip guard boots and hop onto the lift in there. Now you will find... 6. The Royal Commons
Here you will find a priestess and be asked to find a Royal Medal. Walk to Saranad Hill, taking the mushroom
on your way. Down the path to Saranad Hill, you realize, that the path is still blocked from before. Equip a weapon
with crush, and knock it out of the way. Most likely, you will remember this place, so walk to the water, where you found
a mushroom before. Here you will find that man and his dog sitting by the shore. Though it seems like some of the
nearby monsters are attacking him, they don't have any effect at all. Talk to him and he will give you the royal helm.
Return to the royal commons, and go the statue that Sharline used to teleport to the Human research lab, equip all the
royal Armour, helm, chest, and boots and examine the statue. It will attack you. Royal Guard He
isn't that hard, mostly because this is the first boss fight with Zul's hammer. It only took me about 3 or 4 hits to kill,
just make sure you reequip your usual armor and use a life extract before the fight begins. When he dies, he will
drop a holy medal. Return to the priestess and use the telepad to get to... 7. The Ice Cavern A cave
of ice. Sounds fun doesn't it? Cliche, but still. Before you even start, your path is blocked by ice, and since you were
just in the underground shrine, you should have a fire weapon to break through it. The path splits, and you should
take the east path, and walk to the nearby chest. It contains a Palmira ore. Return to the where you just destroyed
the ice, and head west and up the stairs. Head up the next flight of stairs as well. Make sure to beware of the weak ice,
and walk up a third staircase. When up here, use a fire spell on all the icicles, dropping them down, and fixing the
path onto a lower floor. After you burn down all the icicles, you can either save yourself time effort, energy, and
many other things by jumping down right to the exit, or you can go down two flights of stairs and use the path to the
exit. The last puzzle in this level is a statue holding a sword. Equip the majestic sword and stand on the platform
nearby. The exit should open. 8.The Coliseum The coliseum is pretty straight forward, so I wont describe
much here. You find trandin, Morpheus sharline and a few monsters down below. Of course, you have to fight a
boss... Boss He has two attacks, his first is when he jumps and strikes down at the ground, and you
can dodge it easily. He also has an attack a lot like landslide, which isn't too hard to dodge either. He breaks a hole
in the ground, and you fall down into a place much like hell, except instead of devils there are some large spider-crab
things. Though of course this place is... 9.The Abandoned Road Fire and brimstones... as I said in Sharline's
part of my guide, I hate this place. Anyway, when u start in the abandoned road, there is a weapon, the Defender that
seems to have been dropped by the last boss. A little further there is a save point that I advise you to use. The southeast
path is rather useless, the chest is trapped, so I don't recommend going down it unless you want Palmira. Instead, go
across the bridge. After the bridge, go north, and then northeast. Drop down from the northeast path and
head east. Talk to the man and get the Scarlet sphere. Return to the split right after the bridge and take the other path.
On the way, grab the mushroom. A bit after the mushroom, when u return to an open-air area, there is an intersecting
path underneath you. Drop down and head to the southeast. Walk over the lava to get the azure sphere. Walk back up
the path and drop down at the end of it. After the drop, you will be close to the save point. Return to the path after
the bridge with the mushroom, and this time, don't drop down, just continue north. You will fight Djinn. Djinn
Put the spheres in the pedestals to the left and right. This should lower Djiin's barrier. When you walk onto
the platform in front of Djiin immediately he will take a swing with his staff. The best time to use a long-range
attack (you cannot hit him with short range attacks) is right after he swings, and misses. I recommend using ice raid
to beat him. After you beat him, cross over his bridge and walk ahead until you are inside a building,
with Sienna and an unknown man. Before you talk to them, grab the heavenly axe. Then you are brought to...
10. Soaring tower First thing to do here is to change the color of your Armour to red, or if you have different
pieces that are red you can use them as well. At the end of the hall is a red statue. Examine it and you will be teleported
to a new area. Equip guard boots, and go on the horizontal lift. Then head to the south room, which is west of where you
are now. Kill the monsters inside and grab the sealed key. The east room has a chest with a mushroom inside. Head
to the north room, but the path between the east room and the north room is a huge spear trap, so I recommend going
around. Inside the north room are three huge slimes. They have a poison that seals Palmira actions, and they jump onto
the ceiling every now and then. They also absorb all elements, so you are best to just hack at them from close up
with a strong weapon. After the battle, head back to guard lift and examine the statue to return to the previous area.
Change your armor to blue, and examine the blue statue. It should bring you to... 11. Soaring Tower Lower
this is pretty much the same thing as in Sharline's walkthrough here, but there are a few differences. Walk
up the first flights of stairs, and on that floor, find the other set of stairs that goes downward. There are 5 mushrooms
around there. Head back upstairs, and go up another set of stairs. A bit away from the stairs you just came
up from is another set of stairs that go downward, which you should descend. Turn off the machines and turn back on
the green one. This should activate the blue statue near the entrance to turn green. Head back over there. You know the
drill, wear green Armour and examine the statue... oh wait, that's weird, there is no color green so we have to use
yellow, anyway do so, and turn your armor yellow. Examine the statue to teleport to... 12. Soaring Tower Upper
This area is straightforward. Wander down the path until it seems like a dead end. It is similar to the doors
in Sharline's scenario. Just kill the monsters and the door will open gradually. Continue the path until you reach
what is a split it paths. Go forward, the path on the left leads nowhere. A bit further ahead you reach the ice room.
The door opens the same way. Just continue yet still, until you happen to reach... Zapatia Zapatia
is rather easy. Just use a long-range attack from far enough way, and he can't hit you, but you can keep blasting him.
Morpheus This fight may be hard, or it may be easy.
I beat him with Zul's toy, but it seemed a bit too easy for a somewhat last boss, so I used a different strategy.
Another good way to fight him is to use a quick weapon, perhaps with a combo. I recommend The Tear Blade with aerial combo.
Morpheus only seems to be able to do three things, Throw fireballs, throw earth blasts and teleport. While he is throwing
the fireballs or earth blasts, dodge them, strafing to the left and right and use a combo, or a few attacks at Morpheus
before he teleports. He usually teleports some place very inconvenient for the view to see. You can see little bits
of yellow energy where he goes, but there is also energy where he comes from, so don't get confused. Just keep at him
and you will be fine. Don't worry about using too many life extracts; you can restock before the final. And
thus, the scenario of Darius ends. Head to the final battle section of this guide for tips on the final bosses. ooooooooooooooooooooooooooo
Darius Weapons and Armour ooooooooooooooooooooooooooo oooooooooooooo Final Battle oooooooooooooo
Ahhh, an RPG player's worst enemy. You will fight with both Darius and Sharlene against two bosses. Darius is
in the first fight and you can pick either of the two opponents for him to face. You cant switch characters in the
save point screen. I recommend you have Darius fight Krisalis, and that Sharlene should fight Trandin. Note:
when after you finish sharlene's scenario, she has no equipment on. Make sure to reequip her. Krisalis
If
you chose the teleport energy closest to the save point, you will have to fight this. You are teleported to an unknown
plane of existence with nothing but an orange sky and a hundred or so connected hexagons. There are no walls on the
sides of the hexagons, so you can fall off rather easily. This monster is rather nasty if you have a terrible
sense of balance. Its main attack makes itself invulnerable for a few seconds while it destroys the hexagon underneath
it. You can't stop it from taking the hexagon, but if you time it right, when the hexagon just begins to fall, you
can hit him once. Also the direction he faces when he stops is the direction he will go first when he starts again, so
you can have him go right to you and you can hit him hard, but you fall if you don't time it well enough. Also, he
uses a yellow energy attack that can knock you down, so when he glows yellow, make sure you wont get knocked off the
hexagons. Also, he is rather fast, so make sure you are using speed boots to catch him. Trandin
He is a demon, or at least half demon so you should expect him to be a little challenge. He absorbs all earth attacks;
so if you are using Sharlene, don't use her Sacred Staff at all. He has an attack that shoots 3 energy blasts, though
it always hits you if you are close. Make sure you hit him hard when he is down on the ground as there isn't much
you can use to hit him while airborne. I recommend using the katana. I beat him to a bloody pulp with it at the Palmira
low level. After you beat them both, you have an option to save, and you see the ending. Unless of course, your
ps2 sucks and freezes up after you save and miss the whole ending like I did. Once you save the game, if you reload
it, you will end up at the beginning of Sharlene's scenario, because you used her last. On a side note, if anyone would
like to fill me in on the ending, it would be much appreciated.
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