Walkthrough -----------------------------------
The following is a walkthrough for the entire game. If you
don't want the game spoiled for you, I suggest you don't read ahead of your point in the game.
When I say left,
right, straight, or so forth, I mean that direction in the character's point of view. If MegaMan is looking southwest,
then left means southeast, and right means northwest.
Have fun playing this game!
-------------------------------------------------------------------------------
4A) Flash of Light -------------------------------------------------------------------------------
You'll be at
SciLab. Talk to everyone, and the class will begin. Press R to jack in along with everybody else, and the tutorial on virus
busting will begin, and the first battle will start.
-Mettaur -Mettaur
Select both Cannons and kill them.
Proceed to the next battle.
-Mettaur -Mettaur -Mettaur
Select the AreaGrab and WideSword and use them
to kill the first two Mettaurs. Wait for the custom gauge to fill up, and then pick any chip and kill the last Mettaur.
The last battle will begin.
-Mettaur -Mettaur -Mettaur
Select the three Recov10 * chips, and then add
them. Wait for the custom gauge to fill up, and when you open the custom window, you'll see eight chips now. Go ahead
and select the three Cannons and kill all of the Mettaurs. Yai will talk to you and your friends and agree on a chat at
her homepage later in the day.
Lan'll be back at school. Ms. Mari will inform the students of the assignment they
must complete. Afterwards, jack into the blackboard in the front of the room and pick up the RegUP1.
Go ahead to
the park, and you will meet up with your friends. While discussing the appropriate time for the chat, a tall man with a
cowboy hat will interrupt them and inform them of the N1 Grand Prix, a competition to find the top NetBattler. However,
before you can enter the competition, you must complete the preliminaries.
Before you go to ACDC Square to complete
the preliminaries, let's gather a few things. Go in front of Lan's house (the blue house) and jack into the doghouse to
pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack into her PC. Pick up the BMD with 500 zennys.
You'll need a Unlocker to get the data from the PMD, but you don't have that yet.
Go north and go to Yai's house
(yellow house). Jack into her PC to pick up the SideGun S and RegUP2 here. Then go to Dex's house, which is next to the Metroline.
Jack into his PC to get the GutPunch B and 200 zennys.
Go ahead and go into your house and jack into your computer.
Go through Lan's HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but there's some stuff to
pick up on the way. You will find a MiniEnrg here. Proceed to the next area.
As you go along, you can find 800 zennys
and a CopyDmg * here. There is a NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to ACDC
3.
Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick up the PanlOut3 * on the way to
ACDC 1. When you're there, get the WideSword L. Further on is the CyberMetro Station, which isn't important yet. Return
to ACDC 3, and go back to the start of the area. Follow the yellow path to the warp, and take it.
If you wish,
you can read the BBS for information. Talk to the green Navi to enter the preliminaries. The first question is easy: Red
means "Stop!". The O data can be found in ACDC 3, near where the BMD containing PanlOut3 * was. Return to the green
Navi. The next question is "A ton of lead is heavier than a ton of feathers." It obviously is wrong, since both of them
weight a ton. Go to ACDC 2, and go right to the large area for the X data. Once again, return to the ACDC Square. The
next question is "Adding every number from 1 to 10 gives 54." Adding every number from 1 to 10 gives 55, not 54. Go to
ACDC 1. The X data is found in the 3x3 square near the warp from Lan's HP.
Congratulations! You have completed
the N1 Grand Prix preliminaries! After being informed of your success, Glide will give you YaiCode, which will allow you
to open the Security Cube leading to Yai's HP. MegaMan will automatically jack out.
Talk to Lan's mom and dinner
will begin. After a nice feast, you'll realize it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC
2. You can open the security cube now. Go into the warp, and talk to all three Navis. The chat will begin.
One
hour later, Mayl will ask if Lan or Dex has done their homework. Dex realizes that he's left his disk at school. MegaMan
will jack out. Proceed to the school gate. After a short conversation, Lan will be told that the school gate is locked.
Go back to your computer and jack in. Remember the large area in ACDC 2? Go there, and there will be a large key with a
green Navi beside it. Go to the key and press A. You will proceed to unlock the key. The sound seems to startle the
napping guard, but he returns to sleep. Jack out.
Go back to the school. Your friends are inside and insist you take
the lead, so go ahead and go back to your classroom. After inspection of Dex's desk, it seems the disk isn't there.
Dex recalls being at some locations earlier in the day. Check the leftmost animal cage and you will find Dex's disk. Yai
hears something, but dismisses it. Go ahead leave the classroom and hall.
The noise starts up again. Everyone hears
it this time. Go ahead and enter the Teacher's Lounge. The noise is coming from the principal's office, but before you
enter, go left and jack into the school's server. Grab the HPMemory and RockCube * here and jack out. Proceed into the
office.
You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash onto Lan's friends and hypnotizes
them. Realizing that they cannot do anything now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall and
Dex in Class 5-A. You'll realize you have to delete FlashMan to return them back to normal. However, he can hypnotize you.
You need something to block the light. That can be easily solved. Go to the next classroom and pick up the Parasol hanging
from the desk. Return to the office.
FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol blocks
the light. He stops, and Lan seizes the opportunity to jack into the computer.
MegaMan informs you that it's dark
inside the computer. Proceed and talk to the program. He'll inform you that Lan needs to turn on light switches in the real
world to brighten the area. Go to Class 5-B and turn on the light switch.
The computer will flicker lights, and mystery
datas will be seen only when it's lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it to
open the door on the right. The first BMD will be a trap. The next one will be KeydataB. Use it to open the other door.
The first BMD will contain another trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and proceed
to the warp to the next area.
The next area is dark as well. Talk to the green Navi, and he'll tell you that you
need three passwords to open the door. As Lan, go to the Teacher's Lounge and turn on the lights. Grab the nearby 1200
zennys. Pick up the PasswrdA, HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two BMDs with
traps in the area. After gathering all the passwords, open the door and proceed to FlashMan.
FlashMan 300 HP -Attacks
front row and 2nd square ahead of him with a shock attack (15 HP). -Sends electric bulbs toward you that either home or
zig-zag (10 HP). -Puts two bulbs in your area, which will stun you if they aren't destroyed. -Uses his AreaGrab chip
if you're stunned and in the back row.
After the battle, FlashMan will use his last attack: Shining Browser Crasher. It
seems to have no effect on MegaMan as of now. Go ahead and leave the Teachers' Lounge, and Lan's friends will walk in,
not knowing they were even hypnotized.
You'll appear outside of the school. You'll get an e-mail from Dex requesting a
NetBattle. Go ahead and go to the park to battle GutsMan.
GutsMan 300 HP -Sends a shockwave through a row (20
HP). -Cracks a row of panels (20 HP only if hit). -Punches you, if you're in the front row (30 HP).
You'll get
the GutsMan G chip for defeating him. If you wish, you can battle FlashMan V2. Jack in and go to ACDC 3. At the bottom
of the staircase leading the warp to ACDC Square, take a right and go to the dead end.
FlashMan V2 500 HP -Attacks
front row and 2nd square ahead of him with a shock attack (45 HP). -Sends electric bulbs toward you that either home or
zig-zag (30 HP). -Puts two bulbs in your area, which will stun you if they aren't destroyed. -Uses his AreaGrab chip
if you're stunned and in the back row.
You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep.
-------------------------------------------------------------------------------
4B) Animal Attack at the Zoo -------------------------------------------------------------------------------
While
sleeping, FlashMan's operator goes to a strange place and hands over the TetraCode to the short man, Wily. Later on, a
little boy named Chisao will come out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his brother.
When
you wake up, MegaMan will appear to be somehow glitched. When it returns to normal, go outside and find the little boy
blocking the MetroLine. Talk to Mayl and Yai, then talk to Chisao. After the conversation, go to the school and Class
5-A to talk to Dex there. After a reunion, Chisao insists that Dex battles Lan. Go ahead and talk to Dex to fight GutsMan
V2.
GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all of your panels (40 HP only if
hit). -Punches you, if you're in the front row (60 HP).
You do not have to win this battle, but if you win, you'll
get a GutsMan V2 chip. After battling Dex, MegaMan is glitched again. After it returns to normal, go ahead and enter
the MetroLine to go to SciLab.
Go to the doorway to the Virus Lab, and check the right side of the passage. Jack
into it to get AirShoes * and 700 zennys. Then go to the vending machine and jack into it for a RegUP2 and some gambling.
If you bankrupt him, you'll get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to bankrupt him,
though. Before taking the elevator, be sure to buy an extra Unlocker from the SubChip dealer in the area to pick up the
HPMemory in Mayl's homepage.
Take the elevator to the upper floor and talk to the guy in the front of the computer.
He will tell you that Lan's father is busy, and gives him a SubPET. You'll get a e-mail from Dex telling you about the
shortcut from his homepage to the ACDC Square. You'll recieve the DexCode as well.
Jack into the computer the guy
is next to and get 1000 zennys in a BMD and BambSwrd N in the PMD. After that, go back to the elevator and go down.
You
will meet up with the DNN producer again. He'll tell him that the second round of the N1 Grand Prix preliminaries are starting
and gives you a CSciPass. Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the Security Cube,
and go to the CyberMetro. Go to SciLab.
You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis * from
the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A. Enter the SciLab Square.
Check the BBS
or trade with the NetDealer if you wish, but when you're done, talk to the purple Navi to participate in the second round.
The first challenge is a survival battle.
Battle 1 -Bunny -Mettaur -Ratty
Battle 2 -Canodumb -Canodumb -Mettaur2
Battle
3 -Mettaur2 -Eleball -Canodumb
It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere in
the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil Navi. After talking, Lan assures MegaMan that
the Navi is just an actor. The Navi, named the Virus King, tells him that he needs to 'play along.' Time for a retake.
The
new location is somewhere in the center of SciLab 2. It isn't hard to find him. After successful acting, you'll battle
three Rattys. After a dramatic explosion, MegaMan speech is screwy once again. After it returns to normal, return to
the Navi in the SciLab Square. He'll say that the next mission will be given out by a Navi in ACDC. You'll get the CACDCPas
from him. Go ahead and return to ACDC via the CyberMetro.
The Navi is found in ACDC 2, near the entrance to ACDC
3. This is yet another 3-round survival battle.
Battle 1 -Quaker -Fishy
Battle 2 -Mettaur2 -Boomer -HardHead
Battle
3 -Fishy -Spikey -Spikey
After winning, the PET's transmission program screws up. You can't jack out with
the R button, so you'll have to go back to Dex's page and jack out via the warp.
MegaMan is forced to go to the
SubPET, and cannot do anything. Your mom reminds you of the field trip tomorrow. Later on, Lan's dad goes through the front door.
You and your mom are excited to see him. After a while, you ask your dad about the PET. He says he will fix it tomorrow.
As for now, go to sleep.
You will oversleep again, and after waking up, go to school. Fortunately, your class hasn't
left yet. After departing, you'll arrive at Yoka, but find that the zoo is closed for the day. Since you have a SubPET,
you cannot jack into anything. Go ahead to the inn and check the gate outside of the inn. There will be a meal, a bath,
and a pillow fight.
The next day, you get a e-mail from your dad. Your PET is fixed! If you check the e-mail, you'll
get a Navi Customizer, along with the program blocks UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well.
Now,
before going to the zoo, let's check a few things. Jack into the TV in the guest room to pick up a Unlocker. Check the
armor display and jack in for a SubMem.
Outside, there is a girl outside a stand. Her name is Tamako and her Navi
is MetalMan. Battle her.
MetalMan 500 HP -There will be 2 metal gears moving in the middle row. -Stays
in a square, and sends off three homing missiles (20 HP). -Goes to the upper or lower row and send a buzzsaw that will
go around your area (20 HP). -Gets in the front of you, punches you, and breaks the panel (40 HP).
You will
get a MetalMan M chip for winning. Jack into the stand to get 900 zennys in a BMD and a Snake D in a PMD. Go ahead and
catch up with everyone else at the front of the zoo.
Jack into the left ticket machine and pick up the RegUP1 before
going into the zoo. If you check along the wall behind the panda, you'll find a broken alarm. Jack into it to get a
RegUP1 in a BMD and a Geyser B in a PMD.
Talk to Dex, and he'll say to meet up at the lion cage a little bit later. Check
all the animal cages and then go to the front of the lion cage. Mayl and Yai will come by, and the lion will start acting
up. A condor will fly through, holding Chisao! Apparently, all the animals escaped from their cages. Go through the
path to the left of the panda to go by the elephant. Go to the next area, and go to the back of the zoo. The cage that
used to stand there is demolished. Use that path to go through the inn and to the front of the zoo. The condor will
be on the top of the tower, and won't let you climb to the top. A female will call for help, and says that the zookeeper
is controlling the animals from the zoo office. Go back to the area with the panda, and jack into computer next to it.
You'll
be in the first part of the Zoo Server. Go straight, and right to get 1000 zennys. Go on with the normal path. You'll encounter
with some strange programs that mimic actions of other animals or objects. Pick up the Geddon1 D by going right in the
platform with the forks. Go straight ahead, and you'll find a Mettaur that's mimicking a mouse. Get the cat-like program
and check the Mettaur again. It will explode. Continue along the path, and go straight for a HPMemory. Go back and right
to find the next Mettaur: a frog-like virus. Get the snake-like program and the virus will explode. Go on ahead to the
next area.
The first virus in your way will be a rabbit-like virus. Get the rabbit-like program to clear your
way. Pick up the nearby 600 zennys and Charge+1. The next virus will be a gorilla-like one. The banana-like program will
destroy the virus. Make sure you pick up the CopyDmg * before tacking this next one. There will be two viruses in your
way this time. The first one is a sea-lion-like virus. The ball-like program will terminate this virus. A clam-like virus
will be the next one. Take the otter-like program to smash the clam away. Continue on to the next area.
A tree-like
virus will be the first one to block your way. Before getting any programs, pick up the BMD containing Recov30 *. Take
the beaver-like program to the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing. Go to the
platform with a bunch of programs on it, and go right to pick up the SneakRun program. There will be two panda-like viruses
blocking your path. The programs that will take care of them are the bamboo-like and the tire-type programs. Make sure
you get both of them before checking the virus. The next virus is a mongoose, and a cobra-type program will take care of
it. After that, it's a jar-like virus. Get the octopus program to delete it. Go to the next area.
Pick up the
RegUP2 on the way to the next virus. There is a monkey-like and a peanut-like virus in your path. However, we cannot take
care of that yet. The next virus is a parrot-like virus. Grab the tongue-twister program, and make sure you pick up
the BMD with a HP+100 program. Take the walnut and chestnut programs to take care of the monkey with the peanut. Pick up
the Hammer T on the way to the next set of viruses. Each one of them has a series of words that need to be completed.
Get the tiger-type program, then the sheep program, and then the dog-like program. Be sure to save before entering the
final platform, as you'll meet BeastMan!
BeastMan 500 HP -Goes to a square and dash diagonally (20 HP). -Jumps
into the air, lands on a panels front of you and slashes (20 HP). -His claw will slash diagonally two times, and then his
head will dash across your row (20 HP).
After defeating him, BeastMan's operator says he has the 2nd TetraCode.
Lan tries to ask him about his claim about Wily being alive, but he's already gone. Lan will go to the front of the
zoo, and Chisao will fall, but just in time for Dex to catch him. After the conversation, Wily is disappointed of the two deletions
by you, but he is happy for having the 2nd TetraCode. He mentions something: "Cybergeddon."
-------------------------------------------------------------------------------
4C) Corrupt Appliances -------------------------------------------------------------------------------
One month
after the zoo incident, Lan is in class and Ms. Mari is talking about compression. After class, talk to Dex, Mayl, and
Yai, and you'll get an e-mail. It's from Higsby, and he needs help. Before you go to his shop, check out the books next
to the blackboard in Class 5-B to pick up a RegUP2. Make a stop at Lan's house, and jack into the control panel by the
entrance to Lan's room. Pick up a Spreader N chip.
Now, head over to the SciLab area on the Net. Go to the lower
level of SciLab 1, and take the first left. Go to the dead end to meet up with BeastMan V2.
BeastMan V2 700 HP -Goes
to a square and dash diagonally (40 HP). -Jumps into the air, lands on a panels front of you and slashes (40 HP). -His
claw will slash diagonally two times, and then his head will dash across your row (40 HP). This will be done three times
in a row.
Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan sign to pick up a HPMemory.
If you talk to Higsby, he will say he needs you to run some errands for him, as he isn't feeling too well. For the first
job, you will need to go to the ACDC station to recieve a package. After talking to Higsby, you'll get an e-mail from
Yai telling you of her new shortcut to SciLab Square.
Go to the ACDC MetroLine station and talk to the gentleman
there. He'll say he forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn. You can go to Yoka
via the MetroLine now, so go to the Yoka Inn and check one of the tables there to get a Bag. Return to the man in the ACDC
station to get the OrderSys. Return to Higsby to give him the OrderSys.
For your second errand, you need to find
a bad Navi in ACDC 1 and make him pay 1000 zenny for the chips he bought. Jack into your computer, and the bad Navi is
close to the warp to Lan's HP. You'll have to battle a SnowBlow and two Canodumbs to make him pay up the money. Return
to Higsby and give him the money.
For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2. The
Navi is outside the entrance to the SciLab Square. Give the chip to him, and return to Higsby. You'll get a Snake R for
all that trouble.
After talking to him, you'll get an e-mail from DNN about the final round of the preliminaries.
It gives clues as to where the location is, but it isn't hard to figure out. Go to the SciLab Square and talk to the yellow
Navi there. She'll want a LongSword E. You should have one if you picked it up from the BMD in ACDC 3. Make sure it's
in your pack, not your folder. Give it to her, and she'll give you a CYokaPas. Before you use it, if you wish, you can
fight BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B chip. Afterwards, go to the CyberMetro
and proceed to Yoka.
You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you wish. Talk
to the orange Navi on the bottom platform to begin the final round of the preliminaries. You'll have to use your extra
folder for the preliminaries. Your first mission is to find five people in the real world. They will be dressed like
Navis.
The first Navi can be found at the top of ACDC.
-Mettaur2 -WindBox -Boomer
The next battle
is in the Teacher's Lounge in the ACDC School.
-Mettaur2 -HardHead -WindBox
The next Navi can be found
next to the vending machine in SciLab.
-WindBox -Beetle -Ratty
The next one is found in the first part
of the zoo in Yoka.
-Spikey -Spikey2 -VacuumFan
On the way to the hot spring, go into the guest room.
A RegUP1 will be found in one of the vases. Continue on to the spring to find the last Navi.
-Swordy -Swordy -VacuumFan
After
completing all five battles, return to the orange Navi in Yoka Square. The next mission is a three-round survival battle.
Battle
1 -Quaker -Eleball
Battle 2 -Mettaur2 -Beetle -Canodumb2
Battle 3 -Canodumb2 -WindBox -Eleball
Congratulations!
You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan
appears and they learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say they will be busy the
next day, but Lan or Mayl isn't. Mayl asks Lan to come over the next day to help her with the BubbleWash.
Before
going to sleep, go to Yoka. You can find Mr. Famous in front of the tower that Chisao was on. He will challenge you with
his Navi, Punk.
Punk 800 HP -Curls up into a ball and goes around your area, trying to hit you (30 HP). -Curls
up into a ball and goes across every panel in a zig-zag pattern (30 HP). -Puts up a shield and attacks you from the back
row (30 HP). -Two spikey balls will go around, trying to home onto you (30 HP), and Punk will appear in front of you
and attack (40 HP).
You won't win a chip or anything, just zennys. When you're done, go ahead and go to sleep.
After
waking up, you'll get an e-mail from Lan's dad saying he will be gone on a business trip for three days. MegaMan reminds
you that you need to help Mayl, so head on over to Mayl's house.
You'll meet Mayl and Ms. Mari. Ms. Mari is wondering
whether to purchase the BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding Mayl of the errands
she has to do to pay off the chip she bought. Mayl asks Lan if he can do it, and after some complaining, Lan reluctantly
agrees. Higsby asks you to get a Wind *. It's found in Yoka 1.
Go back to Yoka Square via the CyberMetro, and go
through Yoka 2 to Yoka 1. You can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby Speed+1.
Run around and try to obtain a Wind * from the WindBox viruses in the area.
After you get the chip, give the chip
to Higsby. The doorbell will sound, and the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they decide
to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in bubbles! Lan learns it's the WWW once again.
Go
upstairs and jack into Mayl's PC. Go through the area to the warp. You'll see a strange Navi named BubbleMan outside. MegaMan
tries to stop him, but BubbleMan tricks him and escapes.
You'll get an e-mail from Mayl giving you the MaylCode
and Roll V2 R. Go ahead and open the security cube. See the bubbles along the path? That's BubbleMan's trail. Follow
it to the ACDC CyberMetro, and go to Yoka. Follow the blue path as far as you can, until you encounter a compressed path
and BubbleMan. You can't cross as of now, but Lan remembers something about compressing Navis.
Jack out, and talk
to Higsby. He says he has some programming skills, but he needs compression data first. Head on over to the SciLab, and
go to the upper floor. The scientist in front of the computer says the PresData is in the computer, so jack in and talk
to the program there. It'll unleash a virus.
-Shrimpy -Shrimpy -Shrimpy
The program acknowledges that
it is Lan and hands over the PresData. You can't use it yet, as it isn't compatible with the Navi Customizer. Head back
to ACDC. Higsby says he cannot modify the PresData, as his programming skills aren't advanced. Go outside, and you'll
run into a tall man. Lan asks him if he can modify it, and the man changes the PresData into Press and leaves. If you equip Press
in your Navi Customizer, MegaMan will be able to shrink and enter small pathways.
Now, return to Yoka Square. Make
sure you have Press in your Navi Customizer. Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg on
the lower level, and a HPMemory on the upper level after going through tiny pathways. There will be a PMD with a Tornado
L chip as well. When you're done, head to the compressed path in Yoka 1 you couldn't go through earlier. Continue along
the path.
You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't destroy it with his buster.
A group of evil Navis appears behind BubbleMan, and he gives the Needle, which is needed to destroy the bubble, to them.
They'll run off to ACDC 2. You'll get an e-mail from Higsby telling you that the bubbles have turned yellow.
Head
on over to the large platform in ACDC to encounter the evil Navis. They'll unleash:
-Mettaur2 -Mettaur2 -Canodumb2
After
this battle, you'll get your first style change. Check the section on Styles for information. They'll mention SciLab 1,
and disappear. Head on over to the lower level of SciLab 1. You'll find them on the large platform.
-Spikey2 -Spikey2 -Spikey2
They'll
mention Yoka 1, and disappear. Remember the place where BubbleMan blocked your path with the bubble? Go back to the area,
and the Navis will be there now. You'll have to fight:
-Fishy -Ratty -HardHead
After this battle, the
Navis will hand over the Needle and go away. Check the bubble, and it'll be popped with the Needle. Continue along the
path, and you'll meet up with BubbleMan.
BubbleMan 500 HP -Bubbles will come out of the middle hole (30 HP
if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, it will dash across the row
it's in (30 HP). -There will sometimes be a bomb in a bubble (30 HP). The range of the explosion is shaped in a cross. -He
will throw a strange creature, and it will home onto you by going into your column, then going towards you (30 HP). -If
his HP is low, he will envelope himself in a 1 HP bubble and shoot out tridents (50 HP).
After you defeat him,
Higsby will call and say the bubbles are now red. For the final strike, BubbleMan tries to explode the bubbles, but ProtoMan
stops him in time. He tells MegaMan about how Lan risked the lives of thousands... Lan is worried about what Chaud said.
Everyone
thanks Lan, and leaves. Before you go to sleep, you can fight BubbleMan V2 on one of the dead ends on the compressed path
near the BugFrag dealer in Yoka 1. To get there, you'll have to take the other entrance from Yoka 2.
BubbleMan
V2 800 HP -Bubbles will come out of the middle hole (80 HP if hit). -A fish-type creature will be in a bubble sometimes,
and if the bubble breaks, it will dash across the row it's in (80 HP). -There will sometimes be a bomb in a bubble
(80 HP). The range of the explosion is shaped in a cross. -He will throw a strange creature, and it will home onto
you by going into your column, then going towards you (80 HP). -If his HP is low, he will envelope himself in a 1 HP
bubble and shoot out tridents (100 HP).
-------------------------------------------------------------------------------
4D) The N1 Grand Prix -------------------------------------------------------------------------------
When you wake
up, you'll get an e-mail from DNN saying that they will be recording a special program in Beach Square and suggests that
you invite everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net and access their homepages to
talk to the Navis. Roll and Glide are in their homepages, and they say they will be busy for the day. However, GutsMan
isn't at his homepage. If you talk to the program at Dex's homepage, it'll say that he is participating at the Endurance
Contest at Yoka 1. Head over there, and talk to him. He says he will catch up with you.
You'll get an e-mail containing
the CBeacPas after talking to everyone. Go to the CyberMetro, and go to the Beach area.
Explore a bit before heading
over to Beach Square. You can find a Recov50 G under the stairs in the area, and a barely visible RegUP3 on a compressed
path. Continue onto the Beach Square.
Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts
shop as well. Talk to the yellow Navi there when you're done.
The interview begins, but is interrupted by a special
report of rioting fans. Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then you'll get a phone
call from Dex saying that some fans are rioting in Beach 1. That's where you are.
Go straight a little, and you'll
meet up with a evil Navi. Talk to it.
-Mettaur2 -Mettaur2 -Tuby
After defeating the viruses, continue
along. Be sure to pick up the Charge+1 before facing the next evil Navi.
-Canodumb2 -Boomer -Tuby
Go
on ahead, until the final evil Navi.
-Swordy -Swordy -Tuby
Take the warp to the upper large platform,
and you'll see GutsMan and the yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but quickly
runs away after seeing ProtoMan delete the other two Navis. ProtoMan declines an interview offer from the yellow Navi,
and disappears. MegaMan will jack out.
Wily will be talking to a unknown person about their plans. What do they
have up their sleeves this time?
Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad. After
that, you'll get an e-mail from Mayl telling you of her new shortcut to Yoka Square.
Head over to Yai's house and
jack into her telephone at the end of the hall. Pick up the Repair A here. After that, you can tackle the two new jobs
posted on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can be found in the hallway of the
Yoka Inn. The Giraffe computer in the Yoka zoo can now be jacked into, so pick up the StepSwrd N there.
When you're
done with all the side stuff, head over to SciLab and give the DataDisk to the scientist in front of one of the computers.
Head downstairs, and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan learns that his dad
will be too busy to cheer on him at the N1 Grand Prix, but he gives you a PET case. He asks Chaud if any one of his parents
is coming to cheer him on, and learns that his parents aren't coming. Go on back to Lan's house and go to sleep.
MegaMan
tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly realizes that it's the day of the N1 Grand Prix and
suddenly gets up. You'll get an e-mail from Dex saying he'll go ahead without you, as he's the earlier group, Block
A. Go to the MetroLine, and head over to Beach.
After you arrive there, be sure to talk to the guy overlooking the
sea to buy the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the slope. Before you enter the DNN
building, jack into the van outside. Grab the HP+100 there.
Enter the DNN building, and talk to the guy with the
cap at the far end of the room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You don't have to
win this battle, but if you do, you'll get zenny.
KingMan 800 HP -Plan A is the starting formation. -Plan
B takes your front row, and moves the pawns. -Checkmate places two pieces in your area, and KingMan will jump on top of
you (50 HP). The panels below, above, left, and right of KingMan will be affected as well. Right after that, Plan
B will be used and there will be two knights. -The knights will jump on top of you and send a shockwave down the row (50
HP). -The pawns will have swords that extend two panels ahead of them (30 HP).
After the battle, the DNN producer
will come in and tell you to proceed through the entrance. Go ahead and do so. In the hallway, check the wooden semicircle to
get a RegUP1. Go on and enter the stage.
The DNN producer will introduce himself as Sunayama. He introduces the D-Block NetBattlers,
which includes Lan, Tora, and an eccentric person named Q. One of the contestants asks how much people in total will participate
in the N1 Grand Prix, and Sunayama says there are four blocks of eight people, totaling to 32 people. He mentions that
the battles will be broadcast onto the screen from the arena. He says the ferry in front of the station will be going to
the arena, which is Hades Isle.
After the presentation, you'll get an e-mail from Lan's dad wishing you good luck.
Also attached to the e-mail is the first ExpMemry, which expands the space of your Navi Customizer. Go outside, and board
the ferry boat by talking to Sunayama.
While boating to Hades Isle, sleeping gas is unleashed on the contestants. MegaMan
tries to wake up Lan, but to no avail. There is a weird sound.
You'll wake up after arriving at Hades Isle. Sunayama
will introduce the area as Demon's Maw, and after no one backs out, the contestants enter.
Before you enter, check
the white thing under the ramp leading to the ferry boat for a HPMemory. After that, head inside. Head over the bridge,
and you'll come to a console surrounded by the contestants. It seems that it will be the location for Round 1. You learn
that you must use the HdesFldr. The voice says that a VictData must be found to proceed to the next round. You'll jack
in.
First, take the nearby compressed path. Follow it until you get to a path split. Take a left, and go through
another compressed path. You'll get to a BMD which contains the HadesKey. Backtrack, and take the one-square conveyor belt
leading to the starting area.
Go down the stairs, and go on the compressed path. If you continue along, you'll end
up at a door. MegaMan will use the HadesKey to open it. Before going after the VictData, take a left at the first split
on the compressed path to pick up a BlkBomb1 P. Go back and continue along to get to the VictData.
Everyone will
jack out, and the results are told. Everyone who didn't make will fall through a trapdoor. Continue along the path.
There
will be four doors in front of you, and you'll have to pick one. Each door has a different type of battle terrain. The
first door on the left will have lava on the four corners of each Navi's area. The second door will have sand on all
panels. The third door will have ice panels covering everything. The last door will be all grass terrain. You should pick
the door according to your element. Don't use the first door if you aren't Heat elemental, or the third door if you're
not Aqua-based. If your style is Wood, then go for the fourth door. Don't use the second door unless you can use the sand
terrain to your advantage.
However, whatever you pick, you'll always face Tamako and MetalMan V2.
MetalMan
V2 800 HP -There will be 2 metal gears moving in the middle row. -Stays in a square, and sends off five homing missiles
(40 HP). -Goes to the upper or lower row and send a buzzsaw that will go around your area (40 HP). -Gets in the
front of you, punches you, and breaks the panel (80 HP).
After the battle, Tamako will congratulate you and then fall
through the trapdoor. The voice will explain to you that you can choose whichever folder you want, but it must be one
of the extra folders available on the island. Along with that, you have a time limit of three minutes!
The folders
that are available to you are the HdesFldr, the N1-FldrA, the N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the
N1-FldrA, you'll have to go to the top of Hades Isle outside and take Folderboy's quiz. The N1-FldrB is given by the
man near the console. You can get the N1-FldrC from the scientist in the corner near the area with the four doors. N1-FldrD
is given by the gentleman near the ferry boat outside. If you need to get HdesFldr again, talk to the man next to one
of the statues outside on Hades Isle.
After you decide whichever folder you want, make sure it is your extra folder, and
wait for your timer to run out. After the timer runs out, your extra folder will be locked in, and the door leading to
the final area will open.
You'll be paired up with Dex. All of the battles are introduced, and you'll battle GutsMan
V2.
GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all of your panels (40 HP only if
hit). -Punches you, if you're in the front row (60 HP).
After defeating him, Dex will congratulate you on your victory.
They hear a shriek from Yai, and look over to their battle. Apparently, Yai is somehow blinded. Lan and MegaMan notices
the battle is odd and is suspicious of Q. The losers will fall through the trapdoors. The locks on the extra folders are released,
so you can change back to your original folder. Go up on the elevator, and go down and enter the ferry boat.
When
you arrive back, you'll get an e-mail from Sunayama informing the contestants to go back to the studio. If you talk to
Ribitta inside the studio, she'll say that Chaud has disappeared. Go outside, and take the path to the left of the ramp,
and you'll see Chaud.
Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the semi-finals are
starting soon. Lan says he will win, and Chaud asks why he wants to win. He states that Lan won't win just because of his
reason. Head back to the studio stage.
Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks
for a few comments from each contestant. She'll announce the first battle between Lan and Tora. You'll battle KingMan.
KingMan 800
HP -Plan A is the starting formation. -Plan B takes your front row, and moves the pawns. -Checkmate places two pieces
in your area, and KingMan will jump on top of you (50 HP). The panels below, above, left, and right of KingMan will be
affected as well. Right after that, Plan B will be used and there will be two knights. -The knights will jump on top
of you and send a shockwave down the row (50 HP). -The pawns will have swords that extend two panels ahead of them (30
HP).
After beating Tora, Ribitta will announce the battle between Chaud and Q. While talking to Chaud, you'll get
a e-mail from Mayl asking you to meet her outside. Head on outside, and talk to Mayl and Dex. Dex will tell you of the
cushioned mats below the trapdoors, and how Yai fell on her head. She was knocked out and had to go to the hospital
for tests. You'll get a phone call from Yai saying she'll sue Sunayama for everything he's got, and tells Lan to win the
N1 Grand Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2 for GutsMan V2 G if you wish. Head
back to the stage when you're done.
GutsMan V2 700 HP -Sends a shockwave through a row (40 HP). -Cracks all
of your panels (40 HP only if hit). -Punches you, if you're in the front row (60 HP).
You'll see Ribitta talking
about the match between Chaud and Q. It seems that no one has an advantage in the battle yet. The battle is displayed on
the large screen.
The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis to turn into
DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts to attack him. Chaud tells ProtoMan to use Blind Mode
and attacked DesertMan.
Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a WWW operator,
and Q takes off his costume to introduce himself as... Sunayama!? Chaud wonders why the WWW is going so public, and Sunayama
states that the more publicity, the better. He turns off the light and requests Chaud to go to the editing room. Chaud
heads over there, but not before telling Lan to stay.
Don't listen to Chaud anyway. Head over to the elevator, and
enter the editing room. Lan will hear that Sunayama has Chaud's father, and will only trade him for Chaud's PET. Lan
also learns that Chaud is the heir of IPC. Lan and MegaMan whispers and comes up with a plan. As Chaud is giving the PET
to Sunayama, he barges in and throws his PET at him. Chaud gets his dad, and proceed to leave. You'll now battle DesertMan.
DesertMan 800
HP -There will be two hands with 40 HP. They can transform into lions and dash down the row (40 HP). -When DesertMan
has lower HP, the hands can transform into blocks and fall down on top of MegaMan (60 HP). -Two whirlpools will be
formed from time to time on your area (40 HP if stepped on). -The columns near DesertMan has 50 HP.
After being
defeated, he calls out Wily's name, surprising Lan. He attempts to run away, but is stopped by Chaud. He arrests him, but
not before he requests the N1 Grand Prix's television ratings be given to him in jail.
Wily is angry at Sunayama,
but is still happy with having two of the TetraCodes. A girl named Anetta will come in and tell Wily about her progress. She
says she's stopped 3 chemical factories. Wily tells her the next target, but she wonders why the place is of any relevance.
Wily says the next TetraCode is stored there.
The N1 finals are canceled, and an investigation follows.
-------------------------------------------------------------------------------
4E) Chaos at the Hospital -------------------------------------------------------------------------------
One week
has passed, and Yai has not returned from the hospital. Lan, Dex, and Mayl decide to go to the hospital to cheer her up.
They start leaving, but a girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them he will catch
up later.
You'll get an e-mail saying that three DenCity chemical plants are covered in vines. It also states that
they believe it is the chemical waste.
Before you head over to the hospital, you can tackle two new jobs at the Job BBS.
After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for MetalMan V2 M and the TamaCode.
MetalMan
V2 800 HP -There will be 2 metal gears moving in the middle row. -Stays in a square, and sends off five homing missiles
(40 HP). -Goes to the upper or lower row and send a buzzsaw that will go around your area (40 HP). -Gets in the
front of you, punches you, and breaks the panel (80 HP).
Jack into the stand and take the warp to open the security
cube if you wish. Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion head to pick up a Fire+30
*.
Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go to the Beach area on the Net,
and head over to Beach 1. Go on the conveyor belt straight ahead, and take another one on the left. Go on the right side
of the conveyor belt, and go straight ahead to the last panel to meet up with DesertMan V2.
DesertMan V2 1200
HP -There will be two hands with 60 HP. They can transform into lions and dash down the row (80 HP). -When DesertMan
has lower HP, the hands can transform into blocks and fall down on top of MegaMan (120 HP). -Two whirlpools will be
formed from time to time on your area (80 HP if stepped on). -The columns near DesertMan has 80 HP.
If your
HP is red, which means you have 25 percent or lower of your HP left, you can randomly encounter BubbleMan V3. Walk around
until you find him.
BubbleMan V3 1200 HP -Bubbles will come out of the middle hole (120 HP if hit). -A fish-type
creature will be in a bubble sometimes, and if the bubble breaks, it will dash across the row it's in (120 HP). -There
will sometimes be a bomb in a bubble (120 HP). The range of the explosion is shaped in a cross. -He will throw a strange
creature, and it will home onto you by going into your column, then going towards you (120 HP). -If his HP is low,
he will envelope himself in a 1 HP bubble and shoot out tridents (??? HP).
After defeating it, head over to Beach,
and go to the DNN station. Talk to the guy in front of the mobile kiosk to get the BrakChrg program and its error code.
Then head over to the stage, and jack into the battle console for a FireRatn H. Go to the second floor, and jack into the
control panel outside the editing room for a RegUP1 and a PMD containing an Atk+1. You can gamble here as well. Go into
the editing room, and check the chart on the wall. You'll find a RegUP2. Jack into the computer in the corner to pick up
a HPMemory and a PMD with Jealousy J. Take the warp and the security cube will open only if you've defeated BubbleMan
V3. Beyond it is an Aura F chip.
Head over to the hospital. Before you enter the hospital, check the monument outside
of the hospital for a RegUP2. If you talk to the nurse at the desk, you'll learn that Yai is at the end of the second floor.
Jack into the hospital TV to pick up a Recov120 *, and jack into the vending machine for 9000 zenny and some gambling.
Check the door with the bunny on it to get a Geddon1 *. Go to the third floor and check the Tree of Life to get a HPMemory.
Now,
you can go to the second floor and talk to Yai. She complains that she can't go home, but is feeling well enough. Yai demands
Lan get a cup of Tea for her. Head downstairs to the vending machine, and pick up some Tea. A nurse will come in and
ask Lan if he's seen a boy in a wheelchair, since he needs tests. She asks you to search outside for Mamoru.
Go
outside, and head down the ramp. You'll see a boy in a wheelchair. Talk to him. Mamoru is surprised to see Lan. He says
he saw Lan on TV in the N1 Grand Prix. After some chatter, MegaMan tells Mamoru that a nurse is looking for him. Mamoru
wants to talk a little bit longer before he goes and takes the test. Mamoru starts talking about NetBattling, but has to
decline Lan's offer. He asks Lan to visit him sometime when he has the time.
Head back to Yai's room on the second
floor. Yai complains about Lan taking so long, but hands over the Tea. After some chatting, Dex leaves and they wonder what's
wrong with him. Head back to Lan's house.
Lan says hello to his mom, and she says that a friend of his here. Lan wonders who
it is. Head over to Lan's room. You'll see that it's Tora. Lan's mom will say dinner is ready, and Tora will join as well.
After supper, Tora says he is on a training mission, learning styles from different NetBattlers. He said he studied
Chaud before studying Lan. He says he knows the secret of Chaud's strength, but requests Lan make Tora some money by completing
some jobs on the Job BBS. Lan couldn't decline learning Chaud's secret, so he accepted it.
The next day, you'll
get an e-mail from Dex saying that Lan needs to come to the park. Go outside, and talk to Dex. They'll start talking, but
is interrupted by Tora. Tora challenges Dex to a NetBattle, and closely beats him. Tora heads over to SciLab and tells
Lan to go there when he's finished. Dex quickly heads back home.
You'll get an e-mail from Tamako telling you of
her shortcut to Beach Square. Head over to SciLab. If you talk to Tora, he'll tell you to complete the jobs marked with
Tora. There will be four jobs to complete. Check the Jobs List if you need any help.
When you're done with the jobs,
talk to Tora. He tells Lan that Chaud spends ten hours a day training. You'll also get a Fldr2 for your services. Go back
to Lan's house and go to sleep.
Lan is waken by MegaMan after almost oversleeping. Head over to the ACDC School and
go to Lan's class. Talk to everyone and class will begin. Lan asks Ms. Mari about Dex, and she tells him that he is moving
to a new school. Lan gets up and leaves class.
Head over to Dex's house. The door will be locked, and Lan will assume
that Dex has already left. Dex comes out of his house. The entire class comes out, and they give a farewell to Dex.
After
school, Lan and MegaMan wonder what they should do. You'll get an e-mail from Mamoru asking Lan to drop by. Go to Beach,
and before you talk to Mamoru, go to the second floor room where Yai was. Jack into the hospital bed to get a RegUP2.
Lan
learns that Mamoru has been hospitalized since he was three. Lan asks if Mamoru wants a BattleChip, and Mamoru says he
wants IceBall M. Lan promises Mamoru that he will get the chip. Mamoru has some kind of attack. MegaMan tells Mamoru
what to do, and Lan wonders how he knows so much. He learns that the same condition took Hub's life.
Go into the
hospital and go to the third floor. Talk to Mamoru's doctor. Go back to Mamoru, and his doctor will take him to the ER.
The nurse tells Lan about Mamoru, and Lan understands that Mamoru will refuse being operated on, because he's been through
the process three times and is still sick. They decide to encourage Mamoru to take the surgery.
The chip, IceBall
M, is dropped by ColdHeads in Hades Isle. They are rarely encountered, so it is suggested that you buy the Fish Navi Customizer
block to find it. You can buy it at Beach Square. Take the ferry boat to Hades, and jack into the console. Get the IceBall
M chip from the ColdHead virus, and then return to the hospital.
Head to Mamoru's room and talk to him. Mamoru refuses
surgery because he's sick of everything. Lan tells him of his brother, and Mamoru agrees to take the surgery. Lan gives
Mamoru the IceBall M, and requests Mamoru to tell him when the surgery will go underway. Go back to Lan's house and go
to sleep.
Three days later, Lan will wonder about Mamoru. You'll get an e-mail from the hospital saying that Mamoru's
condition has worsened and an emergency operation will occur.
Head over to the hospital, and talk to Mamoru. The
nurse comes in and takes him to the operating room. The operating room is located on the third floor, so go there.
Three
hours into the operation, MegaMan advises Lan to take a break. Go to the elevator, and you'll go down to the lobby. The
elevator suddenly stops, but then resumes again. Lan will walk into the lobby... covered in vines! The voice coming
from the intercom says that the medical devices in the building has stopped working, and suggests everyone to evacuate
immediately.
Head to the third floor, and you'll see the operating room is blocked off with vines. The nurse will
see Lan, and inform him the devices are still working, but the vines are starting to enter the room. The nurse tells Lan
that the control system of the Tree of Life is in the basement, and Lan tries to go down, only to find the elevator
doesn't work anymore.
The nurse tells him the only way to go outside is the second floor window, and to go there,
Lan must take the emergency stairs. The door won't open, so MegaMan will jack into the control panel.
You'll be
in the first hospital computer. Go straight and then left to pick up the OilBody Navi Customizer part from a BMD. Go on
the conveyor belt, and follow the path to reach a program. It'll give you EngyChng. It's a Navi Customizer part that,
if used with fire chips, will burn those trees and vines in the cyberworld. However, there is a disadvantage. Once you
use the fire chip to burn something, it's gone. Continue, and be sure you go left for a RegUP1.
Return to the front,
and straight ahead, you'll see a tree. Burn it down, and take the warp. At the path split, go left and burn a tree to pick
up a Recov120 O. Return to the path split and go right. Burn the tree to reach the controls for the emergency exit.
A virus will attack MegaMan.
-Viney
After defeating it, MegaMan will turn off the lock on the emergency exit
and jack out. Go down the stairs and go to the second floor. Go to the furthest room, and check the window there. Lan
will jump out of the window, into the ocean.
Lan will get out of the water outside of the hospital. Go to the hospital,
and talk to the nurse inside. After some hesitation, she'll give you the BsmntKey. Go to the previously locked door
on the beach, and Lan will enter.
The control system of the Tree of Life will be overridden with vines. Lan starts
to jack in, but he hears an elevator. Anetta will exit the elevator, and see Lan. Apparently, she can't find the TetraCode
located in the hospital. She leaves to look some more for the TetraCode. Lan will jack in.
MegaMan will be at Hospital
Computer 2. Burn the tree in front, and go left to pick up a GutStrgt Q. Go back and go right to get to a warp. Take it.
Go right for a HPMemory. Go to the platform with a door blocking the upper path. To your left and right, there will
be vines you need to burn away. You need to find the switch to open the door. To your right:
1
2 3
1 - HeatShot I 2 - Nothing 3 - Recovery Panel (100 HP)
To
your left:
1 2 3
1 - Switch 2
- Virus 3 - HeatShot I
When you're done, go through the path. You'll see PlantMan, and he's telling Anetta the
location of the TetraCode: the operating room program! MegaMan tries to stop PlantMan, but you'll have to battle a virus.
-Goofball
After
defeating it, you'll see that PlantMan has run away. Jack out. Take the elevator to the third floor, and head to the operating
room. The door won't budge, and the doctor says the equipment has stopped working and the door is locked. He also says
that Mamoru may die if something isn't done soon. Jack into the panel near the door.
You'll be in the third hospital
computer. Go right for a HeatSide T. Go back, and burn the tree at the left. Go right for 1600 zennys, and left to find
a group of vines.
1 4 2
7 5 3 8 6 9
1
- Nothing 2 - Nothing 3 - 2x HeatShot I 4 - HeatShot I 5 - Recovery Panel (100 HP) 6 - Nothing 7 - 2x HeatShot
I 8 - Virus 9 - Nothing
Go back and burn the tree on the right to find another group of vines.
1 4 2 7 5 3 8
6 9
1 - 2x HeatShot I 2 - Nothing 3 - HeatShot I 4 - Nothing 5
- Virus 6 - Geddon2 W 7 - Virus 8 - Warp 9 - Virus
Take the warp you find, and you'll be on a platform
with another warp. Take that warp. Go ahead, and burn the tree on the left to find a SubMem. Burn the tree on the right
to find the entrance to Hospital Computer 4.
To your right, you'll see a door. Go to the left to find a series of vines.
1 3 2
4
9
5 11 10 7 6
12 8
13 15 14
16
1 - Nothing 2 - HeatShot I 3 - 2x HeatShot I 4 - Nothing 5 - Nothing 6 - HeatShot I 7 - Warp 8
- Nothing 9 - Switch 10 - 3x HeatShot I 11 - Virus 12 - Nothing 13 - Nothing 14 - Nothing 15 - Nothing 16
- 2x HeatShot I
Continue along the previously closed path and you'll reach a long platform.
7 8 5 6
3 4 1 2
1 - 3x HeatShot I 2 - Nothing 3 - Recovery Panel (100 HP) 4 - Nothing 5 -
Virus 6 - 2x HeatShot I 7 - Warp 8 - Nothing
Pick up the Barr100 E before taking the warp. Continue along
until you reach a tree. Go left there, and continue to the warp. Pick up the FullEnrg on your way. After taking the
warp, continue on to Hospital Computer 5.
This time, you'll have to open three doors, which are seen to your right.
Go left to pick up a Charge+1. Continue along, and go to the left. Burn the tree, and you'll be between two platforms.
1 3 2 4
5 7 6
8
1 - Nothing 2 - 3x HeatShot I 3 - Warp 4 - Virus 5 - 2x HeatShot I 6 - Virus 7 - Switch 8 -
Nothing
Be sure to take the warp to get a HPMemory. Return to the place before where the tree used to be, and go
straight up.
3 2
1
1 - Virus 2 - Switch 3 - HeatShot I
Continue along the path until you reach a platform with vines.
1 4 2 7 5 3 8
6 9
1 - 2x HeatShot I 2 - Virus 3 - 2x HeatShot I 4 - Nothing 5
- Virus 6 - Recovery Panel (100 HP) 7 - Nothing 8 - Nothing 9 - 2x HeatShot I
Go down, and burn the tree
to reach yet another platform with vines.
1 3
6 4 2 5
7
1 - 2x HeatShot I 2 - Nothing 3 - Switch 4 - Virus 5 - HeatShot I 6 - HeatShot I 7 - Nothing
After
opening all doors, go to the path where the doors used to be. Continue to the warp. Take it, and approach PlantMan. He
already has the TetraCode, and tells MegaMan the Beast shall awaken with the four TetraCodes. Battle him.
PlantMan 1000
HP -Shoots a needle down your row (50 HP). -Produces a vine with 40 HP that follows you and grabs on you (40 HP) and
will hurt you again (30 HP). You can get damaged while being attacked by the vine. -Produces two 80 HP flowers in your
area. The pink flower confuses MegaMan, and the yellow flower stuns MegaMan.
After you delete him, PlantMan says
only one more TetraCode is needed, and the Beast, Alpha, will rise. MegaMan goes to the operating system and fixes it. However,
it didn't function properly because it was out of energy. MegaMan uses the Energy Release mode to power the system. It
works, and he jacks out.
After another three hours, Mamoru's surgery is finally finished. The doctor doesn't know
if the operation was successful. Five hours later, Mamoru wakes up, and the doctor announces that it was a success. He
says that Mamoru needs to be kept in the hospital for observation. Mamoru tells Lan of his dream: a boy that looked
like Lan surrounded in blue light telling Mamoru "Don't give up!"
Wily is contacts someone, apparently someone who
hates humans, and tells him his services will be needed in the future.
--------------------------
4F) Is it Hot in Here? --------------------------
One week after Dex left, Lan, Mayl, and Yai are talking about
him. Ms. Mari approaches them and tells Lan about his commendation and the awards ceremony at SciLab. Before Lan leaves,
Ms. Mari makes him promise he won't risk his own life.
Before you go to the awards ceremony, head over to Yoka.
Talk to Mr. Famous to battle Punk V2.
Punk V2 1000 HP -Curls up into a ball and goes around your area, trying
to hit you (60 HP). -Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP). -Puts up a shield
and attacks you from the back row (60 HP). -Two spikey balls will go around, trying to home onto you (60 HP), and Punk
will appear in front of you and attack (80 HP).
Head over to the Seaside Hospital at Beach. Go down the ramp, and take
a right. At the end, you'll barely see a little girl. She'll give you a SpinOrng. Go to the ferry boat and head over
to Hades Isle and jack into the gargoyle statue near the top. Pick up the WeapLV+1 in there. You can take the warp to get
to a BugFrag Dealer.
Head over to SciLab. You'll see the mystery man that helped you out with the PresData, and
he refuses to tell Lan his name and tells him to go to the awards ceremony. Before you enter, check the trash can for a
RegUP1, then go ahead and enter. There will be three new jobs for you to do. If you complete the 16th job, "Help with
rehab", you'll get the WWW-ID, which allows you to open the doors throughout the Net.
The first door is found in
ACDC 1, not far from the warp to Lan's homepage. Open it for a Panic C chip. The next door is found in the upper level
of SciLab 1. You'll find a CustSwrd Z beyond it. The door in Yoka is found in Yoka 2, and you can pick up a Prism Q.
The last door is in the Beach area, but it doesn't have anything. It just opens another way between Beach 2 and Beach 1.
You'll
also get the Humor Navi Customizer part for completing Job 16. Jack into the lion head at the hot spring in Yoka Inn, and
take the warp. Talk to the nearby Navi with Humor equipped to get a Team1 *. When you're done, enter the Virus Lab.
Lan
meets his dad, and the ceremony begins. Lan gets the award, and the Official says that Mamoru wants Lan to stop by. Step
outside of the Virus Lab. Lan becomes very overconfident after being called a hero. Lan will start walking, and see
the guy named Match. He says he is a model citizen, after leaving the WWW years ago. Match is helping out at SciLab. A
scientist says the WWW is attacking Yoka 2. However, Lan feels something is fishy.
Head over to Yoka 2, and take
the left compressed path on the split with compressed paths on both sides. Follow the path, and you'll find a evil Navi.
-Ratty2 -Ratty2 -StormBox
Return
to the path split and take the right path to reach another evil Navi.
-Mettaur3 -HardHead -StormBox
After
the battle, you'll get an e-mail from Mr. Match saying the WWW is terrorizing the Beach area. Head over there. The first
evil Navi is located just outside the warp leading to Beach Square
-Mettaur3 -Gloomer -Metrid
The next
evil Navis is located on the large platform in the middle of Beach 1.
-Shaker -TuffBunny -Metrid
The last
one is found near the warp on the lower level of Beach 1.
-Slimey -Fishy -Metrid
After defeating all three
evil Navis, you'll get another e-mail from Mr. Match saying the WWW is now attacking SciLab 1. The evil Navi will be located
on the large platform on the upper level of SciLab 1.
-Yurt -Canodumb2 -Canodumb2
After deleting the
Navi, three more evil Navis will follow. They attempt to delete MegaMan, but Mr. Match's FlamMan comes in and deletes them.
Lan now believes Mr. Match is on the side of good. After FlamMan jacks out, you'll get an anonymous e-mail telling you
to come to ACDC Square immediately.
Head over there, and talk to the orange Navi in front of the BBS. He will tell you
to be wary of Mr. Match, as he has the scent of danger. He says he is sure that they will meet again in the near future,
and disappears.
Head to the hospital and talk to Mamoru. He'll give the HospCode to you as a token of appreciation.
Go ahead and exit the room. Lan will talk to MegaMan about Mamoru, and Mr. Match will come in. He has a small favor to
ask of Lan, which is a job for SciLab. Lan tells him to do it himself, and after some remarks from Mr. Match, he agrees
to do it. Mr. Match tells him to meet him at the Virus Lab. Before you go to the Virus Lab, head over to Beach 1. Remember the
security cube on the large platform? Open it to get to a PMD containing SpinPink and a warp to Hospital Computer 2. Take
it to find an Atk+1.
Head over to the Virus Lab, and talk to Mr. Match. He'll give you the FireData and tell you
to give it to the program in SciLab 1. Enter the upper level of SciLab 1 from SciLab 2, and go right to find the program.
Give the FireData to the program. It says it's feeling a burning sensation. Jack out.
Talk to Mr. Match again. He'll
tell you to meet him at the vending machine. Head over there, and talk to him to get the HeatData. He'll tell you to give
it to the program in the vending machine. Jack in, and give the data to the program. It says it's way too hot. Jack
out.
Talk to Mr. Match again. He says to meet him at Lan's dad's research lab. Head to the upper floor, and talk
to Mr. Match. You'll get the FlamData to give to the program in the main computer. Jack in, and give it to the program.
Jack out.
Talk to Mr. Match, and he'll give you a LavaStge T chip as a reward for helping him. Lan will leave,
and Match will say that it is 'time to begin'.
Head back home, and enter Lan's room. By that time, SciLab was in trouble.
The vending machine was very hot and caught fire, and the Virus Lab computer was smoking and may explode.
Lan's
dad found out the heat was no accident. The system was sabotaged. Even with the room temperature at 120 degrees, Lan's
dad has to stay to retrieve the back-up data. Other people stay to help him as well.
Lan will be in his room. You'll
get an e-mail about the fire at SciLab. The internal temperature is 160 degrees and rising. Head over to SciLab, and talk to
the Official blocking the path to SciLab. He says his dad is still inside, but it's too hot to send a rescue team in.
You'll
get a phone call from Match. He says because of Lan's help, his plan was perfect. Lan couldn't believe that he helped Mr.
Match do this, and he also learns that the WWW Navis were sent by Match to trick Lan into believing he was good. He
tells Lan they will play a game. His FlamMan will put fires all across the Net, and if MegaMan can put out all of them,
he can battle FlamMan. If MegaMan defeats him, then Match will put out the fire.
Lan wonders how the fires will
be put out. MegaMan remembers the one program that could produce fire, and how it could produce water. You'll get an e-mail saying
that there are fires all over the Net.
There are fires in every area, which are ACDC, SciLab, Yoka, and Beach. If you douse
all the fires from one area, you'll get a phone call from Match saying you've cleared an area. To douse the fires, you
need to use the EngyChng Navi Customizer part along with Aqua chips.
Let's start at the ACDC areas. Begin at the
warp leading to Lan's homepage. At the first fork, take a left to find the first fire. Douse it, and continue on. The
next fire will be in your path, so take care of it. Continue on to ACDC 2.
Take the first right you see and extinguish
the fire for a virus battle. Return back to the first left you saw, and go on the path and take the next right. You
should see a fire near the warp to Yai's homepage. Put it out for 2 BublSide F's. Continue on the path, and take the right
before entering ACDC 3 for another fire. Go on to ACDC 3.
Take the first right, and skip all paths going left. When
you reach the end, snuff out the fire you see. Go on the yellow path, and take a left at the end of a staircase. You'll
see another fire. Douse it, and go back to the only left path you skipped. Continue on that path, and take a left at the
path split. Take two rights to reach the next fire. Extinguish it for 3 BublSide F chips. Return back to the path, and
continue to ACDC 1.
Skip the first left path and continue on. Put out the last fire in your path for a BublSide
F. You should get a phone call from Mr. Match confirming that you've extinguished all the fires in the ACDC area. Take
the CyberMetro to the SciLab area. When you get there, go to SciLab 1 nearby.
Continue along the path, and take
the conveyor belt to the large platform. Put out the fire there, and return to SciLab 2.
Go up the stairs, and take
the first left you see. Go to the yellow platform, and douse the fire for 400 zennys. Go on, and go left when you see an
archway. Go along the path, and take a right to find the fire. Extinguish it, and go back to the archway. Continue along
the path, and take the conveyor belt. Douse the fire on the right before continuing on to SciLab 1.
Continue on
the yellow path, and take a U-turn to find the next fire. You'll have to battle some viruses for putting it out. Continue
on the path, and skip the first left you see. Take the next left to reach the last fire. You'll get 300 zennys for extinguishing
it. You'll get another phone call from Match saying all of the fires in SciLab has been put out.
Jack into Mayl's
PC to take the shortcut to Yoka Square. Take the warp to Yoka 2.
Go straight ahead until you reach the path split
with compressed paths on both sides. Take the right path, and follow it until you reach a fire. Snuff it for 400 zennys.
Return to the split, and take the left path to reach a fire. Put it out for 2 BublSide F chips. Go to the nearby entrance
to Yoka 1 and go on. Put out the nearby fire for a virus battle.
Go back to the beginning of Yoka 2 and continue
along the blue path. Be sure to extinguish the nearby fire before entering Yoka 1.
Take the right path, and go on
to the end to find a fire. You'll have to defeat some viruses when you douse it. Go back to the start of the area and continue along
the blue path. You'll have to go through three series of compressed paths to finally reach the final fire. You'll get 2
BublSide F chips and a phone call from Match for putting it out. You've doused all the fires in the Yoka area.
Head
over to Yoka, and jack into Tamako's homepage. Take the shortcut there to go to Beach Square. Take the warp to Beach 2.
You
should instantly see a fire. Douse it. Go on the conveyor belt, and go right and then down the stairs. Take a left, and
go straight until you reach the fire. Extinguish it for a virus battle. Go back to the right you skipped, and continue
along the path to find the next fire. You'll face more viruses for snuffing out the fire. Go up the stairs, and continue
on to Beach 1.
Take the conveyor belt on the left, and go along the path to a fire. Extinguish it for another virus
battle. Go back to the start of the area, and take the other conveyor belt. Head down the stairs, and take a right to reach
a fire. Go back to the bottom of the stairs, and continue along the path. After some conveyor belts, you should be at
a warp. Take it to reach the final fire. You will get three BublSide F chips and the final phone call from Match for putting it
out.
After confirmation of snuffing out all the fires in the Beach area, you'll get another phone call from him
saying FlamMan's in Undernet 3. He'll also show Lan live footage of Dad's research lab. All of the people are apparently unconscious.
Before
we go to the Undernet, you need to defeat several V3 Navis to open some security cubes in the Undernet. FlashMan V3 can
be found in ACDC 2. It's suggested that you equip SneakRun to find him.
FlashMan V3 Coming soon!
To get
to the Undernet, go to the lower level of Beach 1. Show your Tally to the evil Navi in front of the warp to move him out
of the way. The warp leads to Hades Isle. Take the compressed path, and then enter the Undernet.
There will be multiple
ramps on the right. Take the third ramp to get 1200 zennys, then take the fourth ramp. Take a left, and Take the conveyor
belt on the left. Go across the large conveyor belt to reach Undernet 2.
Take a right, and continue along the path.
Pick up the RegUP2. Skip the first warp, and take the second warp. Before you go down the ramp, take a right and take
the warp. Continue on to the security cube, which opens only if you've defeated FlashMan V3. Pick up the BlkBomb2 S.
Go
back to the warp, and take it. Go down the ramp to Undernet 1. Take a right to reach a WWW door. Open it for a HP+200 Navi
Customizer part. Take the other path to go back to Undernet 2 again. Go along the path, and you'll reach Undernet 3.
MegaMan
will instantly feel an immense power. Lan tells him that there is no time and they must go on. You will reach a platform.
The path straight ahead is blocked by an evil Navi, so take a right. Take two rights, and continue along the path. At
the next split, take a right and go on the platform.
A massive earthquake will occur. The path in front of MegaMan
will tear open. They wonder what caused the earthquake, and after MegaMan leaves, the mysterious orange Navi walks in!
Go
back to the split and take the conveyor belt for a HPMemory. Go back to the beginning, and talk to the evil Navi. He'll
let you through, but only if you defeat him.
-Spikey3 -Spikey3 -Basher
Go along the path, and take
the conveyor belt going right. Take a right, then another right and continue along the path. When you reach the platform,
MegaMan says he feels that something is watching them. Lan encourages MegaMan not to get spooked, and to find FlamMan.
Once again, the orange Navi walks by.
You'll go past the platform that the earthquake tore apart to FlamMan. You'll then
battle FlamMan.
FlamMan 1000 HP -There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire balls will go around your area (60 HP). -He
will send a line of fire down your row (60 HP). When his HP is lower, the fire will spread across the column.
FlamMan
won't be actually deleted. He will attempt to use his FireBreath on MegaMan, but is interrupted by a voice. The Net will
quake. A mysterious Navi will quickly attack and delete FlamMan. MegaMan senses an aura that could deflect anything.
You'll battle Bass.
Bass 1000 HP -His aura is unbreakable. You cannot destroy it. -Sends an air burst down
your row (200 HP). -Sends electric balls randomly down all of your rows (200 HP).
It's impossible to break Bass's
aura, so let him delete you. He starts to delete MegaMan, but the orange Navi comes in and claims that he will delete Bass.
He will use DarkAura, and tell Bass that he cannot be harmed. Bass uses his EarthBreak attack. The orange Navi survives
the attack, but Bass attacks him once again.
He is interrupted by Wily, and he says that he's gathered all four
TetraCodes. Bass then disappears. The orange Navi wonders of Bass's immense strength, and looked at MegaMan. Apparently,
he expected the gap between their powers to be closer.
Lan finally gets to MegaMan, and asks if he is all right.
MegaMan remembers about Dad and tells Lan that they have to get to SciLab. You'll jack out.
Go to SciLab and Dad's
laboratory. Lan will ask Dad if he is all right, and he says he think he is. A man comes in and tells Dr. Hikari to go
to the hospital. Suddenly, he collapses.
Lan will be at the hospital. The doctor tells him that he will live, but
he needs complete rest. Lan thinks about his helping Match and the WWW, and his mom comes in. She tells him to go home
and that she'll watch after his dad. Head back home and go to sleep.
-------------------------------------------------------------------------------
4G) Awakening of Alpha -------------------------------------------------------------------------------
Wily will
exclaim that he finally has all of the TetraCodes. He says all he has to do is to obtain Alpha's data, and the Net society
is doomed. He tells DrillMan to come forward. He entrusts the TetraCodes to DrillMan, and tells him to bring Alpha back
to him. DrillMan says it will be easy due to SciLab's weakened security.
Mayl and Yai will be talking in school.
Mayl wonders if Lan is OK, and asks Yai if they should come over to Lan's after school.
Lan will on his bed, depressed.
MegaMan suggests Lan go to school tomorrow, but Lan says he doesn't want to go. The doorbell will ring, and Lan will hear
Yai. He says he doesn't want to see anyone, but MegaMan encourages him to let them in.
Mayl asks how his father
is doing, and he says he's doing well but needs rest. Yai tells Lan to come back to school because everyone is worried.
Mayl asks Lan what's wrong, and Lan tells them to go home. Yai angrily leaves, along with Mayl. There will be another
doorbell. Go outside.
Lan says he's sorry for what he did, but what he doesn't realize is that Chaud is talking
to him. He says he is here to pass on a request from the Officials. He says that there are four TetraCodes, which are keys
to the doors that seals the Beast. If Alpha is awakened, the Net society will be destroyed. Chaud says that they need
the Forbidden Program to freeze Alpha, and that it is in the Undernet. The Navi named "S" has the Forbidden Program.
Lan
guesses that he must locate the Forbidden Program and bring it back to the Officials, and tells Chaud to do it himself.
He says they are too well-known, and the mission is dangerous. Lan starts to tell him about how he helped Match and
the WWW. Chaud stops him, because he would have to arrest him if he told him any more. He tells Lan to go to the hospital
to visit his dad, and to go to the Virus Lab if Lan changes his mind.
Head over to SciLab. You'll have two new jobs
to do. After doing them, head over to Yoka. You can battle MetalMan V3.
MetalMan V3 1200 HP -There will be
2 metal gears moving in the middle row. -Stays in a square, and sends off five homing missiles (80 HP). -Goes to the
upper or lower row and send a buzzsaw that will go around your area (80 HP). -Gets in the front of you, punches you,
and breaks the panel (160 HP).
Go into the Inn, and into the guest room. Go out the back exit, and take a right
turn to reach the QuizMaster.
Head over to Beach and talk to the hidden girl behind the shop column to get a SpinPrpl.
Head to the DNN Station and talk to Tora to battle KingMan V2.
KingMan V2 1000 HP -Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns. -Checkmate places two pieces in your area, and KingMan will jump
on top of you (100 HP). The panels below, above, left, and right of KingMan will be affected as well. Right after
that, Plan B will be used and there will be two knights. -The knights will jump on top of you and send a shockwave down
the row (100 HP). -The pawns will have swords that extend two panels ahead of them (60 HP).
You'll get a KingMan
K chip for defeating him. Go to the Seaside Hospital, and then go to the room where Yai used to be. Lan's dad and Sean
will be talking about how Wily used him to form the netmafia Gospel. Lan will come in, and Sean will leave.
Lan
tells his dad about how he helped Match and the WWW. He tells Lan that it was the right thing to do to tell him. After
being inspired, Lan tells MegaMan that they're going to the Virus Lab to see Chaud.
You'll get an e-mail from SciLab
telling you of the new Virus Breeder. Check the Virus Breeder section for more information. Head over to the Virus Lab
in SciLab, and talk to Chaud.
Chaud firstly warns Lan that the mission is dangerous. According to the Official's
investigation, the Undernet has a system simply referred to as the "ranking". Ten Navis are ranked 1 to 10 in the Undernet.
The Navi, S, is apparently a ranked Navi. To meet up with S, MegaMan will have to become a ranked Navi, but it is not
known how to become a ranked Navi. Lan's mission is to go to the Undernet and look around. You'll get a BlckMind program,
which will allow MegaMan to emit the same electronic waves as UnderNavis, making them think MegaMan is one of them.
There
will be another job for you do to. After that, head over to Beach Square and talk to the purple Navi on the middle platform.
Apparently, he's trying to act like a bad guy. If you have the BlckMind program equipped, he'll give you a Team2 *.
Head
over to the Undernet, and proceed to Undernet 3. Continue along the path until you reach the platform with the big conveyor
belt to the left of you. Take it, and talk to the nearby Navi. He won't let you in, so equip the program Chaud gave
you, and he'll let you in. Continue onto the Undernet Square.
Go straight up to the statue. MegaMan and Lan wonders
if it is the right location, because, after all, it is the Undernet. A bunch of evil Navis appear, and it looks like
they want to be ranked as well. The statue will start speaking. It says that to be ranked, you must defeat a ranked Navi,
but only one of them can battle a ranked Navi. They must battle each other to find out. You'll have to defeat a bunch
of evil Navis throughout Undernet 1, 2, and 3 in order to challenge a ranked Navi.
Take the warp out of the Undernet
Square. The first four Navis will be around the warp, so talk to any one of them to start a four-round battle.
Battle
1 -Canodumb2 -Canodumb2 -Mettaur SP
Battle 2 -Momogra -Momogra -Shrimpy SP
Battle 3 -Swordy2 -Swordy -Canodum
SP
Battle 4 -Beetle -Beetle -Swordy SP
On the way back to Undernet 2 via Undernet 1, you should find
another evil Navi.
-Beetle SP -Beetle SP
Continue backtracking to Undernet 2, and take the warp. Take
the nearby conveyor belt and continue on to find another evil Navi.
-Slimey -Slimey -Spikey SP
Go to
the beginning of Undernet 2, and talk to the evil Navi on the platform.
-Mettaur SP -Metrod SP
Go back and
turn left at the split. Take the first conveyor belt going left, and follow the path to meet up with another evil Navi.
-Mettaur2 -Mettaur2 -Ratty
SP
Go on to Undernet 1. Take the conveyor belt and go up the ramp. Continue along the blue path to meet the next
evil Navi.
-Metrod SP -Dominerd SP
Take the fourth ramp from the beginning to meet up with the last evil
Navi.
-Bunny SP -Yort SP -Canodum SP
There will be a voice, and it says that you've earned the right to
challenge a ranked Navi. It gives you a clue as to where Rank #10 is found, and it's "where the evil fall".
Head
over to Hades Isle and jack into the console. Take the compressed path to the left, and take a right at the next path split
to find the Rank #10. The ghost Navi will tell MegaMan to fight him and try to take his rank. MegaMan asks of the Navi
named "S", and the ghost Navi tells him he'll have to defeat him first if MegaMan wants to find S.
-SnowBlow SP -Trumpy
You'll
get the Rank 10 when you defeat him. The ghost Navi suggests MegaMan to stay away from the Navi S. You'll get an e-mail
from Mayl calling for help for Roll in Zoo Computer 2.
Head over to Zoo Computer 2, and continue on. MegaMan will
start calling for Roll. Four evil Navis appear, and MegaMan learns that the e-mail was bait.
Battle 1 -Canodumb3 -Viney -Canodumb3
Battle
2 -Ratty2 -Ratty2 -Gloomer
Battle 3 -Shrimpy3 -Shrimpy3 -Elesphere
Battle 4 -MegaBunny -Geetle -Trumpy
SP
After defeating them, the evil Navis will run away. You'll get an e-mail from Rank #10 telling you of Rank #9's
location. The clue is "where science gives life".
Head over to Beach 1 and go on the large platform. Remember where
the hospital security cube used to be? Take the warp past it and you'll find yourself in Hospital Computer 2. Follow
the path to Rank #9.
Rank #9 asks MegaMan if he's come to battle, but MegaMan says he's just trying to find S. He
says the only way of meeting him is to increase you rank. He'll simply give you his Rank 9. The next clue is "Rednu3".
Rank
#8 is found in Undernet 3, at the spot where FlamMan used to be. Talk to it, and it apparently is someone that they know...
BeastMan
V3 900 HP Coming soon!
The WWW apparently was trying to get hold of the Navi S and the Forbidden Program
by the same ways Lan and MegaMan was. BeastMan will disappear. MegaMan will find the Rank 7 on the floor where BeastMan
was. An evil Navi will walk up to MegaMan, and tell MegaMan that he used to be rank #8, but BeastMan got him. "Head
of learning" will be the next clue. MegaMan will start walking away, and the evil Navi will attack MegaMan, trying to get
his rank back.
-Spikey -Spikey2 -Fishy SP
Go to the Principal's PC 2 and find Rank 7 on the large platform.
Instead of battling Rank 7, you'll have to do something for him. His clue is "One of many birds".
Head over to
the 2nd floor of Seaside Hospital, and check the thing hanging on the wall to get an Origami. Return to the ghost Navi
and you'll be rewarded with the Rank 7. The ghost Navi says he forgot what the clue to the next Navi was. You'll get
an e-mail from Chaud saying an under-ranked Navi has posted on the ACDC Square BBS.
Head over to the ACDC Square
BBS, and read the top message. It apparently was posted by Rank #3, and he challenged the poster below him to a battle
on the bottom of the slope in Undernet 4.
Head over to Undernet 2. Go straight, and then left at the path split.
Take the conveyor belt going left, and take the warp the path leads you to. Take a left at the path split, and then
take the conveyor belt going left. Take yet another left to meet up with a Navi who'll now let you by. Enter Undernet 4.
Take
the right path at the split. At the final path split before reaching the warp, take the other path, and you'll encounter
PlantMan V2 at the dead end.
PlantMan V2 1300 HP -Shoots a needle down your row (80 HP). -Produces a vine
with 60 HP that follows you and grabs on you (40 HP) and will hurt you twice (30 HP each). You can get damaged while being
attacked by the vine. -Produces two 100 HP flowers in your area. The pink flower confuses MegaMan, and the yellow
flower stuns MegaMan. -Produces a leaf shield which lasts for one hit. The damage dealt to him will be nullified and
he will be healed for the same amount of damage.
Continue to the warp, and pick up the Speed+1 before going to Undernet
5. The security cube will open only if you've defeated DesertMan V3.
Head back to the beginning, and take the left
path this time. Take a right at the first split, and go straight ahead at the next path split to pick up a Recov200
N chip. Continue along, and you'll reach a warp. Take it. The nearby security cube opens only after you've checked the
security cube, and then defeated BeastMan V3. Continue to the warp and take it.
You'll be on a level with a bunch
of conveyor belts. After taking the conveyor belt near the NetDealer, there should be a ramp to your right. Go down it.
Apparently,
no one is there. Three evil Navis will be at the top of the ramp, and they say they will delete MegaMan. They throw a huge
bolder, and MegaMan has no room to dodge. However, GutsMan appears and breaks the boulder. He will use his GutsHammer,
and delete the evil Navis.
Dex apparently came all the way from Neotopia to cheer Lan up. GutsMan will jack out,
and MegaMan will start to jack in, but GutsMan appears again. It's not GutsMan. He's the Navi ranked #3, CopyMan. The people
ranked #6, #5, and #4 were apparently the evil Navis that were deleted. To learn more about S, you'll have to delete
GutsMan V3, or CopyMan.
CopyMan/GutsMan V3 900 HP -Sends a shockwave through a row (100 HP). -Cracks all of
your panels (100 HP only if hit). -Sends a flying punch down a row (150 HP). -Uses the Z-Punch PA (150 HP per hit).
After
defeating CopyMan, he'll tell you that S is ranked #1. He will give you the hint to the location of rank #2, which is "Place
of battle".
Head over to the DNN station and jack into the console on the stage. Talk to the Navi there.
BowlMan 1000
HP -Shoots bowling pins across all rows (40 HP if hit). -Three pins will appear on your panels, and BowlMan will hit
you or one of the pins with a ball (40 HP). If a pin is hit, it will fly into the air and home onto you (40 HP). -If
you try to destroy a pin, it will fly in the air and home onto you (40 HP).
You'll learn that the Navi you seek is
named Serenade. BowlMan says that even if Lan and MegaMan wanted to meet up with him, they couldn't defeat him. The Navi
Serenade is hidden deep within the Under Square. To reach Serenade, they must find the Undernet server. He'll hand over
the Rank 2.
Head over to the hot spring bath at Yoka. The barrels are now gone, and walk up to the rocks. You'll
see an elevator. Go ahead and go down. Lan will be amazed at the size of the Undernet server, and a voice will tell him
to jack in.
MegaMan tells that they have come for the Forbidden Program. However, Serenade says that only a 'Chosen
One' may wield the program. The Forbidden Program appears. Serenade says that if it flares up with blue flames, MegaMan
is a Chosen One. However, if he isn't a Chosen One, he'll be frozen for all eternity.
Apparently, MegaMan wasn't
a Chosen One. MegaMan stays frozen, but then the Forbidden Program flares up. You'll get the GigFreez. MegaMan will jack
out. Serenade will say that there's another Navi that can wield Dr. Hikari's program.
Mamoru will come in, and
he's apparently the administrator of the Undernet. The Undernet was apparently created by a SciLab scientist. It was a
weapon to counter Alpha, and it was created to develop and preserve the Forbidden Program. However, the Undernet became
dangerous because the Forbidden Program was too dangerous. Since it could freeze Alpha, it could also freeze all of the Net
society. Alpha was a creation of SciLab as well.
There will be an emergency alert, because the TetraGate has been destroyed. Mamoru
tells Lan to hurry over to SciLab 1, because Alpha is being stolen by DrillMan. DrillMan drills through all of the doors,
and steals Alpha.
Go to the upper level of SciLab 1 and go through the hole in the wall DrillMan made. You'll be
in Undernet 5. Pick up the HPMemory hidden behind the ramp on the right path at the path split. Take a detour to Undernet
6 before battling DrillMan. It's a maze of conveyor belts, so just fumble your way around until you find a BMD with
a SubMem in it. Return back to Undernet 5, and continue along the path. Take the first row of conveyor belts, and take
the path on the left. Before taking the conveyor belt, go to the dead end to battle FlamMan V2.
FlamMan V2 1400
HP -There will be two 12 HP candles on the back row. If it's green, it gives him invulnerability. If it's red, it'll
recover his HP. If it's yellow, two fire balls will go around your area (80 HP if hit). -He will send a line of fire
down your row (80 HP). When his HP is lower, the fire will spread across the column.
You'll get the FlamMan F chip
for defeating him. Take the conveyor belt, and then go right. After going across the platform, take the left path. At the
end of the path, you'll reach DrillMan.
DrillMan 600 HP -Three drills, one each row, will appear from holes
and go down a row (80 HP). DrillMan will be behind one of them. -Three holes will open, and a total of 15 drills will
come out of them (80 HP). -Three of your panels will blink, and three drills will come through them (80 HP). Rocks
fall on three of your panels (60 HP).
DrillMan will be deleted, and Lan tells MegaMan to get Alpha and take it back to
SciLab. However, MegaMan feels the powerful sensation emitting from Bass again. MegaMan uses the Forbidden Program on Bass,
but Bass is also a Chosen One, so it didn't affect him. He will leave with Alpha.
Wily will be thrilled of finally
having Alpha. He says the end of Net society is at hand...
-------------------------------------------------------------------------------
4H) The Beginning of the End -------------------------------------------------------------------------------
Lan
will be in the Cyberworld. MegaMan will walk up, and he says he called Lan. He apologizes, and says he has to leave forever.
MegaMan walks away, and Lan tries to go after him, but can't move.
Fortunately, it was just a nightmare. The town
is under martial law, and the army has marched in. MegaMan will tell Lan to head over to school.
Head over there,
and talk to Dex in front of the school gate. The school is apparently closed. Head over to the front of the MetroLine,
and talk to Yai. The OfclPass is needed to ride the MetroLine. Head over to the park, and talk to Mayl. She'll give
you a RollV3 R chip.
You'll get an e-mail about the emergency meeting, inviting all Officials and skilled NetBattlers.
You'll have to get the OfclPass from ProtoMan at SciLab Square. Take the shortcut from Yai's HP to the SciLab Square, and
talk to ProtoMan to get the OfclPass.
You'll be able to ride the MetroLine now. Head over to SciLab. There will
be two new jobs for you. I suggest you read the Jobs List if you're going to do the Legendary Tomes job, or you'll seriously
regret it. Anyway, before you go to the meeting, head over to Yoka. You can battle Mr. Famous' Punk V3 now.
Punk
V3 1600 HP -Curls up into a ball and goes around your area, trying to hit you (100 HP). -Curls up into a ball and
goes across every panel in a zig-zag pattern (100 HP). -Puts up a shield and attacks you from the back row (100 HP). -Two
spikey balls will go around, trying to home onto you (100 HP), and Punk will appear in front of you and attack (??? HP).
Head
over to Beach, and go to the DNN Battle Console on the stage. Jack in, and you can fight BowlMan V2 now.
BowlMan
V2 1300 HP -Shoots bowling pins across all rows (80 HP if hit). -Three pins will appear on your panels, and BowlMan
will hit you or one of the pins with a ball (80 HP). If a pin is hit, it will fly into the air and home onto you (40
HP). -If you try to destroy a pin, it will fly in the air and home onto you (80 HP).
Head over to the Seaside Hospital,
and head to the third floor. The little girl is the Quiz Queen. Answer all of her questions for a Barr200 E chip. Go back
to SciLab and take the elevator. Talk to Chaud to begin the meeting.
Alpha was created by SciLab ten years ago in
a top secret program. It was developed as the basis of the Net community, and it was the original form of the current
Net. One day, all of the devices that were connected to Alpha malfunctioned. The researchers thought the problem was the
"AutoNavi", which was developed at the same time. The creator was held in custody, and the AutoNavi was deleted.
However,
it wasn't the problem. All of the devices that were connected to Alpha was destroyed. It was apparently riddled with bugs,
and gained some intelligence equal to that of an amoeba. It crept into all of the devices and absorbed everything. SciLab
was able to capture it in its bloated state, and Net society was halted for half a year. It's referred as to "The Alpha
Revolt". Alpha had to be deleted this time.
There is an emergency alert, saying that all of the AutoTanks on patrol
went berserk. Go to ACDC, and head up the street. Dex, Mayl, and Yai will be near an AutoTank. Lan tells them to go,
and the AutoTank starts attacking him. Lan finds the port for the AutoTank and jacks in.
Head down to pick up a
RegUP2, and then head up to pick up a HPMemory. Check the weird virus to engage in a battle.
-???? -???? -????
It
wasn't a normal virus. MegaMan says it seemed to be trying to absorb him. MegaMan will jack out. An Official and Chaud
will walk up and ask of Lan's condition. The Official says that all of the tanks has been stopped, and it wasn't a normal
virus that was running the tanks. It was AlphaBug. He will get a phone call informing him that AlphaBug has broken into
Army systems everywhere, and it could lead to global war.
You'll get a phone call from Lan's mom saying that his
dad has disappeared from the hospital. Head over to the Seaside Hospital, and talk to Lan's mom in the 2nd floor room.
Lan's dad is nowhere to be found, and he needs to take his pain medication or else he'll be in serious pain. You'll recieve
the Aspirin. Check the hospital bed to get DadsNote and CardKey. The note reads that he has to research Alpha. Head
over to SciLab and take the elevator. You'll now be able to open the door with the CardKey.
Lan's dad is tracing
the path of AlphaBug's attack. He says he can't leave the problem up to the Officials and must delete Alpha with his own
hands. Lan's grandfather was the creator of Alpha. When he stopped The Alpha Revolt, he installed "Guardian" into Alpha's
core, and as long as it isn't deleted, Alpha can't fully recover.
The computer will beep, and Lan's dad says that
the WWW base has been located. He'll then collapse, and Lan will give the Aspirin to him. The WWW base is located at
the Demon Waters. The currents there create whirlwinds, and it can't be reached by plane. A boat with a very powerful engine
will have to be used.
Head over to Beach and check the ferry boat. It has an old engine, so it'll need a new one.
Go to ACDC and talk to Yai at her house. She says she'll put in the new boat engine tomorrow morning. Go ahead and go to
sleep.
Sunayama, Anetta, Match, and FlashMan's operator will be at Wily's office. Wily tells them their mission
is to protect Alpha.
Lan'll wake up, and MegaMan tells Lan that he should tell the others. However, Lan refuses.
You'll get an e-mail from his dad, which gives you the Alpha Navi Customizer part. It'll allow you to see Alpha in the
Cyberworld. Head over to Beach and board the ferry boat.
Lan will start to board the boat, and Dex will ask Lan
where he thinks he's going. Lan, Mayl, Yai, and Chaud will walk in. Yai told everyone what Lan was doing, and Lan will
reluctantly agree and lets Dex and Chaud come with him. Tora then walks in. Tora will come to the WWW base as well.
Walk
straight ahead and jack into the hidden computer. Grab the Collect Navi Customizer part. Continue along the path, and enter
the door. In the room, check the elevator. Lan asks everybody if there's somewhere to jack in. Chaud wonders what the
strange chair all of the devices are connected to is. A voice will say that it's the Pulse Transmission System.
The
orange-haired man that helped Lan with the PresData walks in. His name is Cossack, and he worked for SciLab. Chaud remembers
the name and says that he was the leader of the Independent Navi project.
The Pulse Transmission systems allows
humans to directly enter the Cyberworld. It sends their brain waves into the Cyberworld. The human's senses work in the Cyberworld
as well as in the real world. If the human is hurt in the Cyberworld, he will be hurt in the real world as well. The system
was developed at SciLab, but it was too dangerous.
Cossack will pulse into the Cyberworld to start the elevator.
He will be in the Cyberworld, and he'll be in front of the elevator control program. He fixes the elevator, but then
feels the immense power MegaMan felt. He dismisses it as his imagination, but Bass then appears. Cossack asks him why he
is helping Wily, and he says that he isn't interested in his plans, just absolute power.
He wasn't deleted by the
Navi Elite Corps. He crawled through the Internet, near deletion. He was able to recover, thanks to Cossack's "Get Ability Program"
that he installed into Bass. Bass started to hate all humans and wanted revenge upon them. He hoarded groups of viruses
and the remains of Navis to gain the power he is at now.
Cossack will start to self-destruct. Bass will attack Cossack,
and he will become severely injured. Cossack asks Lan to delete Bass. Dex will take Cossack someplace safe.
Take the elevator, and go down the ramp.
Lan will notice the door, but there is a beeping sound. Tora will notice the robot
above Lan. It will jump down and attempt to use Hypno Flash on Lan. Tora comes up with a plan. When he gives the signal,
Chaud and Lan will rush at the robot. Tora distracts the robot, and Lan will jack in.
You need to avoid the strange
floating robots in the WWW computers. If you get caught by one of them, you'll be taken back to the beginning. Go ahead,
and take a right at the first path split to pick up a HPMemory. Go back and continue along the path. Go straight at
the next path split and go around to pick up the 1800 zennys. If you take a left, Alpha will catch you from the ground,
which will alert the security robots.
Continue along the path. Make sure you use the niche to avoid one of the security
robots. You'll reach at a door, which you need the ID-DataA for. Go right and take the warp.
Go on ahead, and make
sure you take the second path to the right to pick up the Recov150 P, or you'll be caught by Alpha. Continue on to the
end to pick up the ID-DataA. Return back to the door, and open it. Continue on to meet up with FlashMan and his operator.
They will use Full Synchro to fuse with each other, which allows them to operate at 100% efficiency.
FlashMan V2 500
HP -Attacks front row and 2nd square ahead of him with a shock attack (45 HP). -Sends electric bulbs toward you that
either home or zig-zag (30 HP). -Puts two bulbs in your area, which will stun you if they aren't destroyed. -Uses his
AreaGrab chip if you're stunned and in the back row.
After defeating him, FlashMan will use Shining Crusher. However,
KingMan comes in and stops him. MegaMan will jack out. Before entering the next door, you can battle KingMan V3.
KingMan
V3 1500 HP -Plan A is the starting formation. -Plan B takes your front row, and moves the pawns. -Checkmate places
two pieces in your area, and KingMan will jump on top of you (150 HP). The panels below, above, left, and right of KingMan
will be affected as well. Right after that, Plan B will be used and there will be two knights. -The knights will jump
on top of you and send a shockwave down the row (150 HP). -The pawns will have swords that extend two panels ahead
of them (100 HP).
You'll enter Wily's research lab. Check Wily's desk for a Magnum1 V, then check the right statue.
It was very light, and Lan knocks it off. Take the elevator. Continue on, and you'll find the next security robot. They
try to sneak past it, but it shoots a bubble. Lan tells Chaud to go on, and the robot will start attacking Lan. Dex
comes in, and uses Boulder Toss to block the hole where it fired the bubbles from. Lan will jack in.
Take a right
at the first split, and time your steps carefully to get past the group of four security robots. Use the niche to pass
the next robot, and take the closer path to the left or Alpha will nab you. There will be two very fast moving robots
in the next section. Take the right path and time your movements to get to the warp in the middle area. Don't forget to
pick up the RegUP2 on the way. Go on to meet up with BubbleMan.
BubbleMan V2 800 HP -Bubbles will come out
of the middle hole (80 HP if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, it
will dash across the row it's in (80 HP). -There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross. -He will throw a strange creature, and it will home onto you by going into your column, then
going towards you (80 HP). -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out tridents (100
HP).
BubbleMan wasn't operating the security robot. Continue on to the warp and take it. The next platform will
be a little difficult. Time your moves carefully to get past the robots. Get onto the path to the right to pick up 3000
zennys. Take the path to the left of the start next. You'll have to go straight or you'll be grabbed by Alpha. Use the
niche to get across, and pick up the ID-DataB. Go back to the platform with all of the security robots, and take the path
to the left.
Open the door, and continue on. You'll have to get past a long platform with multiple security robots.
After getting across that, you'll reach to last platform. A whirlpool will form below MegaMan, and he gets out of the way
just in time.
Sunayama will come in. Lan wonders how he got out, and he says Wily hacked the system and got him
out of prison. He and DesertMan will use Full Synchro, and he will attempt to attack MegaMan from under again. GutsMan
will appear and slam the ground. DesertMan will emerge, and MegaMan will battle him.
DesertMan V2 1200 HP -There
will be two hands with 60 HP. They can transform into lions and dash down the row (80 HP). -When DesertMan has lower
HP, the hands can transform into blocks and fall down on top of MegaMan (120 HP). -Two whirlpools will be formed from
time to time on your area (80 HP if stepped on). -The columns near DesertMan has 80 HP.
MegaMan will jack out.
You can talk to Dex to battle GutsMan V3.
GutsMan V3 900 HP -Sends a shockwave through a row (100 HP). -Cracks
all of your panels (100 HP only if hit). -Sends a flying punch down a row (150 HP). -Uses the Z-Punch PA (150 HP per
hit).
Head down the stairs, and Lan will hear some noise. He'll dismiss it as his imagination at first, but then
the boulder at the top starts rolling towards Lan. He goes down the stairs and dodges the boulders, and he'll see Chaud surrounded
in a ring of fire. Chaud tells him to go ahead through the door, but Lan refuses and jacks into the security robot.
Go
across the wide platform with the two fast-moving security robots. The next four series of robots will have one robot,
two robots, and so on. While on the platform with three security robots, take the other path to pick up the Jungle Navi
Customizer part. Return back to the platform and go past the last two of them. Do not go directly left after the four platforms,
or you'll be caught by Alpha. Go around the platform, and continue. On the large platform with three security robots,
go to the top, and go all the way left. Take the path there.
For the next group of security robots, you must go
between them and continue on the path while between them. When you see a path to the right, go there and pick up the
ID-DataC. Return back to the platform with the three security robots and go to the far end to a door. Open it, and go down
the stairs. Take a left to find a FullEnrg, then go back and continue on. There'll be a platform to your left. Dodge
all of the security robots and continue on to PlantMan and FlamMan. Match and FlamMan will use Full Synchro, and then Anetta
and PlantMan will do so as well. You'll have to battle PlantMan and FlamMan in a two-round battle.
PlantMan 1000
HP -Shoots a needle down your row (50 HP). -Produces a vine with 40 HP that follows you and grabs on you (40 HP) and
will hurt you again (30 HP). You can get damaged while being attacked by the vine. -Produces two 80 HP flowers in your
area. The pink flower confuses MegaMan, and the yellow flower stuns MegaMan.
FlamMan 1000 HP -There will
be two 8 HP candles on the back row. If it's green, it gives him invulnerability. If it's red, it'll recover his HP. If
it's yellow, two fire balls will go around your area (60 HP). -He will send a line of fire down your row (60 HP). When
his HP is lower, the fire will spread across the column.
After defeating them, MegaMan will jack out. Enter the
next door, and check the array of cables at the end of the room. Continue on, and you'll meet the last security robot.
Lan will jack in.
Use the niches to get past the first security robot. Do not use the third niche, as Alpha is hiding
in the floor there. Don't use the fifth one as well. You'll have to get past another security robot. Use the left niche
to get past him, or you'll be caught by Alpha in the right niche. Use the right niche after using the left niche, and
continue on.
At the platform, use the left path or you'll be nabbed by Alpha. Pick up the 1400 zennys, and try to
get past the security robots near the series of three conveyor belts. Take the left path, and continue on. Before you take
the warp, you'll have to take the right path to pick up the ID-DataD. Go back and take the warp.
Before you open
the door, take the other path. You can't go straight ahead, as Alpha is hiding in the ground. Take the path on the right
to pick up a HPMemory. Go back to the platform with the warp and open the door. This last platform with security robots
can be difficult to cross if you don't time your movements correctly. Go ahead and meet up with DrillMan.
DrillMan 600
HP -Three drills, one each row, will appear from holes and go down a row (80 HP). DrillMan will be behind one of them. -Three
holes will open, and a total of 15 drills will come out of them (80 HP). -Three of your panels will blink, and three drills
will come through them (80 HP). Rocks fall on three of your panels (60 HP).
DrillMan will start to self-destruct.
MegaMan collapses, and tells Lan to run, but he refuses to run. Luckily, ProtoMan appears and finishes DrillMan off. MegaMan
will jack out. Head through the final door.
The four WWW operators are in the Pulse Transmission Systems next to Wily.
Wily says they were 'pawns to be sacrificed' anyway. He says that Alpha has already been 80% decoded, and will awaken
in just a few minutes. Wily says there is no place to jack in, and Lan must stand by and watch the world end. Wily pulses in,
and Lan wonders what they could do. He notices the empty Pulse Transmission System, and pulses in.
Lan and MegaMan
will be in the Cyberworld, and they'll use Full Synchro. Just continue on until you reach the end. Bass will absorb the
Guardian program, and MegaMan will walk in. You'll have to battle Bass.
Bass 1000 HP -He has an 100 HP aura.
You must deal 100 or more damage in one attack to break it. The aura will regenerate over time. -Sends an air burst
down your row (100 HP). -Sends electric balls randomly down all of your rows (100 HP). -Gets into your area and cracks
a row of panels (100 HP).
After defeating Bass, he won't believe he's lost. Wily says that he hoped that they'd
delete each other, and tells Bass that the Guardian program he absorbed was the final protection on Alpha. He says that's
why he used Gospel to make a copy of him, all to reawaken Alpha. Alpha will shake, and it swallows up Bass, and it'll
swallow up Wily as well. Alpha will emerge from the ground, and it's time for the final battle.
Alpha 2000 HP -His
core will be protected. You'll have to destroy it before you can damage it. It will regenerate -His claw swipes across
your column, and then the other one dashes through your row (50 HP). -A machine gun fires at you twelve times (20 HP
per hit). It doesn't make you blink, so all of them can hit you. -He will charge up and fire a beam which cracks your
first column, and the middle panel in your second column. The attack affects the middle panel in the third column
as well, but the panel doesn't crack (80 HP).
After deleting Alpha, a door will appear in its place. Lan asks MegaMan
if it's the real world, but he says it's just an old image file. MegaMan will notice the lab coat, which looks like
the one that Lan's dad wears. MegaMan says it must be SciLab from the past. A voice will say that the room was created
to keep Alpha imprisoned. Lan's grandfather will appear.
He asks if Lan and Hub were the ones that deleted Alpha.
He says he's here to monitor Guardian, to stop Alpha's reawakening. He will ask of the current Net society. You'll get
the GramNote to give back to Lan's father. He says you have to return to the place where Lan pulsed in to get out. You'll
leave the room. Head back to the beginning. Alpha will swallow up MegaMan and Lan.
MegaMan and Lan were stuck in
Alpha for a while. Lan asks MegaMan if there's a way to escape, and MegaMan says the only way is to build up all of his
power, and overload. Lan refuses to let MegaMan do that, but MegaMan insists that he has to do it. After some parting
words, MegaMan overloads and creates a hole in Alpha.
Lan will be awakened by Dex. Lan can't believe that MegaMan
is gone. Chaud says they have to go, as the island is sinking from the battle. The WWW base starts exploding, and they
run back to the boat.
They return back to Beach Street, and are greeted by Mayl and Yai. Tora takes Cossack to the
hospital, and the rest head over to the front of the TV station. Chaud's father praises him, but Chaud insists that Lan
and MegaMan were the heroes. His dad tells him the time for dinner, and Chaud is surprised. Chaud asks if Lan's getting
a new Navi, but Lan says he'll try things on his own for a while. Chaud then tells him that he shouldn't keep a woman waiting.
Lan
will walk up to Mayl, and she'll start crying. Yai says that she was worrying about him the whole time he was at the WWW
base. Lan asks Tora of Cossack's condition, and he says he'll be okay. Tora will leave to go back to his hometown. Lan
tells his dad everything that happened during the day. He gives his dad the GramNote that Gramps gave him.
Lan will
be at the end of the pier on Beach Street, wondering about MegaMan. Sean and Mamoru will tell him how much he helped them,
and Dex and Lan heads back to ACDC.
Four months later, it's the day before school starts. Gramps' note is still being
decoded, and Bass and MegaMan's data was never found in Alpha. Lan's at the pier on Beach Street, talking to MegaMan. There's
a beeping sound, and he quickly checks his PET, but it isn't his. He tells MegaMan that he's getting a new Navi tomorrow.
There's
a voice asking if he's alive, and if he's been saved. It then growls.
Lan is checking out his room, and then heads
to sleep. Lan's dad arrives home, and he has his new Navi. He says he'll install it while he's asleep. He tells Lan's
mom that they finally finished decoding Gramps' note. It spoke of a certain part of Alpha, where it couldn't touch itself.
They couldn't find Gramps personality data, but they found something else.
The next morning, Lan awakens himself.
There's a voice saying that he's happy to learn that Lan can wake himself up now. Lan instantly recognizes it as MegaMan,
and asks if it is a dream. MegaMan says it isn't.
The End
<!--StartFragment-->------------------------------------------------------------------------------- 4I) The
Secret Areas -------------------------------------------------------------------------------
The game isn't entirely
complete yet. If you go to the start menu, you'll see a yellow star next to continue. That's only the first star; there's
a total of seven stars. You'll be back in the WWW base, but the game considers you to have already defeated Alpha. Go
ahead and exit the WWW base.
Board the ferry boat again and choose Hades as your destination. Go ahead and go inside,
and go to the end. Chaud will be there, and you can battle ProtoMan.
ProtoMan 1000 HP -He will slash a sword
across the column in front of him (100 HP). This can be either done from his area or MegaMan's area. Also, he will go
behind MegaMan and slash him if MegaMan isn't in the back row. -He will move to his first row, and slash the three
panels ahead of him (100 HP). -He will go to the top or bottom row, and send a wave down adjacent rows (100 HP). -At
some times, if you try to attack, he will put up a shield and then go into your area to attack you with a sword (100 HP).
You'll
get the ProtoMan B chip for winning. Take the elevator, and talk to the Quiz King for the final quiz. You'll get a Navi+40
* chip for answering all of the questions correctly. Head back to Beach Street, and go to the battle console inside
the DNN station. You can battle BowlMan V3 now.
BowlMan V3 1600 HP -Shoots bowling pins across all rows (120
HP if hit). -Three pins will appear on your panels, and BowlMan will hit you or one of the pins with a ball (120 HP).
If a pin is hit, it will fly into the air and home onto you (120 HP). -If you try to destroy a pin, it will fly in
the air and home onto you (120 HP).
Head over to the Seaside Hospital, and go to the basement. In the hidden corner,
there's a ghost Navi who will give you Poltrgst G. Head to SciLab after that, and there'll be three new jobs on the Job
BBS.
Before we proceed to the Secret Areas, we need to pick up an item: the Hammer. First off, go to Yoka 1 and
you can battle FlamMan V3 if you've defeated the V2. Equip SneakRun, and you'll find him in no time.
FlamMan V3 1800
HP Coming soon!
Head over to the Undernet. Before you pick up the Hammer, go to Undernet 4. At the start of
the area, talk to the program behind the large pillar to get a SpinDark. Head over to Undernet 6, and try to find a security
cube. It'll open if you've defeated FlamMan. A WeapLV+1 Navi Customizer part is beyond it. Continue along the path,
and you'll get to Undernet 7.
Once you're there, go right and talk to the Spikey. Give him 50 BugFrags and he'll
leave. Go up the ramp, and take the conveyor belt to reach the BMD with Hammer. The nearby door and the curtains will not
open until you've defeated Serenade, so jack out.
DrillMan V2 900 HP -Three drills, one each row, will appear
from holes and go down a row (120 HP). DrillMan will be behind one of them. -Three holes will open, and a total of
20 drills will come out of them (120 HP). -Three of your panels will blink, and three drills will come through them
(120 HP). Rocks fall on three of your panels (100 HP).
To reach the Secret Areas, go to the Undernet server, which
is reached by taking the elevator at the hot spring in Yoka. Jack in, and go up to the hole. Check it, and you'll go
to Secret Area 1.
First, go southwest to see a giant monolith. Use your new Hammer to get into a ten-round virus
battle.
Battle 1 -Mettaur3 -Mettaur3 -Mettaur3
Battle 2 -Poofball
Battle 3 -Yurt -Yurt
Battle
4 -Swordy -Swordy2 -Swordy3
Battle 5 -Mettaur3 -Mettaur3 -Mettaur2
Battle 6 -Poofball -Viner
Battle
7 -Yurt -Metrod
Battle 8 -BrushMan2 -Fishy3 -BrushMan2
Battle 9 -MegaBunny -Mettaur3 -MegaBunny
Battle
10 -N.O-2 -Metrod -Wind SP
Continue on, and go right. The door will open only if you've answered the four Quizzers'
questions. Beyond it is a StepCros R. There is nothing to the left, so go back to the middle platform and go northwest.
The first set of Numbers will be there. They aren't normal viruses, and they must be deleted in a specific way.
For
this one, there will be a Number1, a Number2, and a Number3.
------------------------- | |
| | 1 | | | M - MegaMan ------------------------- E - Empty Panel
| | M | | | 2 | | 1 - Number1 ------------------------- 2
- Number2 | | | | | | 3 | 3 - Number3 -------------------------
You
must delete all of the white towers at the same time with an attack that does equal or more than its HP. The Number2s will
turn white, and do what you did before. Once again, the Number3s will turn white. If you hit one of the black towers
at any time, you will be hit by Err&Del, which does 1000 damage. Pick up the Geddon3 U chip beyond the tower once you
defeat them.
Go to the southeast part, and go on that path. Skip the next two turns going right, and you'll see
another Number on your left.
------------------------- | | | E | E | 2 | |
M - MegaMan ------------------------- E - Empty Panel | | M | | 1 | |
| 1 - Number1 ------------------------- 2 - Number2 | | | E | E |
| 2 | -------------------------
Beyond it is a nice 50000 zennys. Continue along the path, and you'll reach the final
door before Secret Area 2. It opens only if you have 140 Standard Chips in your library. If you don't have that much, either
battle the viruses in the area, or go back to the real world and use a bunch of chip traders.
However, if you have
140 chips in your library, the door will open and MegaMan will enter. The area turns dark, and MegaMan gets a strange feeling.
DarkMan will appear, and call MegaMan Number 9634. DarkMan is an assassin of the darkness, and will only need 366 more
kills after MegaMan. Time to battle.
DarkMan 1400 HP -When he's blue, he will send out an ice wave that zigzags
in 2 rows (100 HP). -When he's purple, he will send out a row of flames that homes onto you (100 HP). -When he's
orange, he will send out a ray and stun you (100 HP). -He will alternate between opening up three holes in your area, which
bats will fly out of it (50 HP each) and sending an axe that follows you and tries to slash you (100 HP). -He will
only attack you with the first three attacks if you stay on the same row as him for a little while.
After you delete
him, you can defeat DarkMan V2. Go to the beginning platform, and go southwest. Go left at the split and go all the way
to the end.
DarkMan V2 1600 HP -When he's blue, he will send out an ice wave that zigzags in 2 rows (150 HP). -When
he's purple, he will send out a row of flames that homes onto you (150 HP). -When he's orange, he will send out a ray
and stun you (150 HP). -He will alternate between opening up three holes in your area, which bats will fly out of it
(75 HP each) and sending an axe that follows you and tries to slash you (150 HP). -He will only attack you with the
first three attacks if you stay on the same row as him for a little while.
You'll get the DarkMan D chip. Go back
to his original location, and continue on to Secret Area 2. Go straight ahead and take the warp. The path to the left will
have another set of Numbers.
------------------------- | | | | 3 |
| | M - MegaMan ------------------------- E - Empty Panel | | M |
| 2 | E | | 1 - Number-M1 ------------------------- 2 - Number-M2 | |
| | 1 | | | 3 - Number-M3 -------------------------
Beyond it is the
Secret Area 2 NetDealer. Return back to the warp, and take it. Destroy the monolith near the warp to get into another ten-round
virus battle.
Battle 1 -Spikey3 -Metrodo
Battle 2 -Yart -Deetle
Battle 3 -LowBlow
Battle
4 -StormBox -Fishy3
Battle 5 -Poofball -Poofball
Battle 6 -Totam -Metrodo -BrushMan3
Battle
7 -Yart -BrushMan3 -HardHead
Battle 8 -Mashy -Moshy
Battle 9 -Fishy3 -Smasher
Battle
10 -DemonEye -Dominerd2 -BrushMan SP
After destroying the monolith, continue on to the next warp. There will
be three paths. The left path has a door, and opens only if you've completed all of the jobs on the Job BBS. A HP+500
Navi Customizer part is behind the door. The middle path will lead to a warp. Take it.
Go straight ahead to find
another monolith. Break it once again with the Hammer for another ten-round virus battle.
Battle 1 -Shadow
Battle
2 -Spikey2 -Spikey2 -Spikey3
Battle 3 -Mettaur3 -Mettaur3
Battle 4 -LowBlow -Canodumb2
Battle
5 -Shrimpy2 -Gloomer
Battle 6 -Ratty2 -Ratty2 -Ratty2
Battle 7 -Yurt -Yurt
Battle
8 -Mettaur3 -Slimey -Slimey
Battle 9 -Elewasp -Elewasp
Battle 10 -Totem -Totem -RedDevil
Seems
to be nothing beyond here... but there is. Go right, and you'll be walking on an invisible path. Pick up the AntiNavi M.
Go back to the warp, and go straight again, but hug the left path this time. You'll walk onto a path that can't be seen.
On the new path, go straight up, hugging the left side again. You'll see a little opening, and check whatever's blocking
MegaMan. It's another set of Numbers.
------------------------- | | | |
| 1 | | M - MegaMan ------------------------- 1 - Number-M1 | | M |
| | | | ------------------------- | | | |
1 | | 1 | -------------------------
Pick up the HPMemory beyond it. Return to the previous path, and
continue on to the last door of Secret Area 2. You'll need 1 Giga Chip to open it. If you don't have one yet, go to
Hades Isle and jack into the gargoyle statue. Take the warp to the BugFrag Dealer, and buy the FoldrBak * from him.
The
area will turn dark again. JapanMan will appear, and MegaMan says he feels more power from him that he did DarkMan.
JapanMan 1600
HP -He will attack you with his spear. It extends three squares ahead of him (150 HP). -He will attack the first
two columns of your area (100 HP). He will hit you three times, which can total up to 300 damage. -If you hit him with
projectiles, he will sometimes block the attack and send a wave towards you through your row (150 HP). -When he uses
Backup, a bunch of little soldiers with 3 HP will run in and steal your panels (100 HP if hit).
After defeating
JapanMan, you can battle JapanMan V2. He's located behind the NetDelaer in this area.
JapanMan V2 1800 HP -He
will attack you with his spear. It extends three squares ahead of him (200 HP). -He will attack the first two columns
of your area (150 HP). He will hit you three times, which can total up to 450 damage. -If you hit him with projectiles,
he will sometimes block the attack and send a wave towards you through your row (200 HP). -When he uses Backup, a bunch
of little soldiers with 4 HP will run in and steal your panels (150 HP if hit).
You'll get a JapanMan Y chip for
winning. Go back to JapanMan's first location, and continue on to Secret Area 3. To your left is a door that opens only
if you have all of the virus families. Open the door, and go on the compressed path. At the end, you'll be at a large
platform with a strange machine. This is the BugFrag Trader. It'll give you a chip for every 10 BugFrags you put into the
machine. Insert at least 300 BugFrags. After you insert the last 10 BugFrags, there will be a loud growling sound. Go to
the other side of the platform, and pick up the Snctuary C. Hold up, which will make MegaMan hug on the left side of
the platform, and he'll walk onto an invisible platform. At the end of the path, there'll be a monolith and a twenty-round
battle.
Battle 1 -Fishy2 -HardHead -HardHead
Battle 2 -Vinert
Battle 3 -Mettaur3 -Mettaur3
Battle
4 -Eleglobe -Ratty3
Battle 5 -Breaker -Breaker -Doomer
Battle 6 -Mettaur3 -Spikey3 -Trumpy
Battle
7 -Totun -Spikey
Battle 8 -Swordy3 -Swordy3 -Shadow SP
Battle 9 -Fishy3 -Trumpy
Battle
10 -Volcanest -Spikey3 -Metrodo
Battle 11 -Mettaur3 -Mettaur3 -Trumpy
Battle 12 -ErthJelly -Doomer
Battle
13 -Goofball -Goofball
Battle 14 -MoBlow
Battle 15 -Pengon -Pengon
Battle 16 -JokerEye -JokerEye -AlphaBug
SP
Battle 17 -Yart -Canodumb3
Battle 18 -MegaBunny -MegaBunny -MegaBunny
Battle 19 -N.O-3 -Trasher
Battle
20 -Slimest -Dominerd3 -Scuttle SP
Beyond it is the HubBatc Navi Customizer block. Go back to the start of
the area, and continue along the path. You'll see another set of numbers.
------------------------- |
| | E | E | 1 | 2 | M - MegaMan ------------------------- E - Empty Panel | |
M | | | | 1 | 1 - Number-M1 ------------------------- 2 - Number-M2
| | | E | E | | | -------------------------
Continue on. There'll
be another monolith.
Battle 1 -Mettaur3 -Mettaur3 -ErthJelly
Battle 2 -Pengon -Shadow
Battle
3 -Ratty3 -Ratty3 -Canodumb3
Battle 4 -N.O-2 -Trasher
Battle 5 -Eleglobe -Eleglobe
Battle
6 -Slimest -Slimest -Trumpy
Battle 7 -Doomer -Doomer
Battle 8 -Geetle -Geetle
Battle
9 -Momogre -Heaviest -Momogre
Battle 10 -Yart -BlueDemon
Go left to find the last set of Numbers.
------------------------- | | | E | | E | 1 | M - MegaMan -------------------------
E - Empty Panel | | M | E | | E | | 1 - Number-G1 -------------------------
| | | | 1 | 1 | E | -------------------------
Number-G1
Pick up the
Hole * beyond it. Go back to the split, and go right. Continue on the path, and go up the stairs to reach a door. You must
have all 200 Standard Chips to open it. Open it, and the area will turn dark once again. Serenade will appear, and Lan
will be deceived by his appearance. MegaMan warns Lan that Serenade isn't like anything he's faced before. Serenade says
his power is mercy. You'll now battle Serenade.
Serenade 2000 HP -He will send a wave that zigzags across
all three rows (100 HP). -If you try to hit him, he will block the attack and send an wave down your row (100 HP). -He
will put up a shield in front of him, and push you to the back row. Energy balls will explode on your side of the field
(100 HP). Some of the panels will crack.
You'll get the Rank 1 for defeating him. He will then speak about 'him' reawakening,
and says that you have fought him in the past. He also says that he's fought him in the past, defeating him after a battle
lasting days.
You'll have to leave the Secret Areas before proceeding with the game. If you go back to the Secret
Areas, there'll be a Navi at the end of Secret Area 1 and 2 saying there's an amazing power from Secret Area 3. Head over
there, and go to the BugFrag trader.
There'll be a growling sound, then a roaring sound. The area will turn dark, and
Bass will appear. Apparently, he's lost his memory. Time for battle.
BassGS 2000 HP -He has an 200 HP aura. You
must deal 200 or more damage in one attack to break it. The aura will regenerate over time. -Sends an air burst down
your row (300 HP). -Sends electric balls randomly down all of your rows (300 HP). -He will point ahead, and two claws
will smash into your panels (300 HP), and he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500 HP), and gets in your area to crack a row
of panels (450 HP). He will only use the Gospel head to fire a beam at low health.
You'll get a Bass+ X chip for
defeating him. Bass is once again surprised at his defeat, and MegaMan tells him he lost because he is alone. MegaMan says
that strength lies in working with each other. He tells him to try to remember, and a man invades Bass' memory. Bass
will then disappear.
If you exit the game, you'll see that you now have the green star. To obtain the next star,
you must complete the Serenade Time Trials. Multiple Navis will appear across the Secret Areas, and you must defeat a select
Navi with your extra folder under the given time. I strongly suggest using the N1-FldrC for this part of the game. It
may take some time to get accustomed to the folder. The general strategy is to grab many of the enemy's panels as you can,
use the PanlOut3s, and then use the Snakes. With Wood+30, it can add up to some nice damage. The first group of Navis
will be at the top of the stairs in Secret Area 3, near where Serenade used to be.
DarkMan: 00:45:00 JapanMan:
00:40:00 ProtoMan: 00:45:00
Go back to Secret Area 2, and backtrack along the path. On the lower level warp,
you'll see another Navi.
BowlMan: 00:45:00
Continue backtracking, and hug the left side of the path to get to
a platform with another Navi.
KingMan: 00:40:00
Once again, continue on. The next Navi will be near the warp.
MetalMan
V2: 00:20:00
Take the warp, and talk to the next Navi.
GutsMan V2: 00:15:00
Head back to Secret Area
1, and the last seven Navis will be on the middle platform.
FlamMan V2: 00:40:00 DrillMan V2: 00:45:00 DesertMan
V2: 00:45:00 BubbleMan V2: 00:40:00 BeastMan V2: 00:30:00 FlashMan V2: 00:10:00 PlantMan V2: 00:40:00
After
defeating all of them, you'll get the DarkAura A chip and another star. To get the fifth star, you need to obtain all 85
MegaChips. All of them are obtainable in this game, with the exception of four of them. You'll have to have access to
the White version to get the four MistMan chips.
When you have five stars, go to the start screen. Press start, and
input the buttons: hold left, press RRLRLRLL. The stars will get closer to them. It's now time to find the V4 Navis.
To
find GutsMan V4, you need to go to Dex's homepage. One of the panels on the southwest side of the area will allow you to
face GutsMan V4. However, you must defeat some SP viruses before you can battle him.
Battle 1 -Mettaur SP -Mettaur
SP
Battle 2 -Mettaur SP -HardHed SP -HardHed SP
Battle 3 -Fishy SP -Fishy SP
GutsMan V4 2000
HP -Sends a shockwave through a row (200 HP). It will cause shaking, preventing you from moving for a short period
of time. -Cracks all of your panels (200 HP only if hit). -Sends a flying punch down a row (300 HP). -Uses the Z-Punch
PA (300 HP per hit).
You'll get the GutsManV5 G chip for defeating him. Head over to Hades Isle, and jack into the
console. Go down the stairs, and continue along the path until you reach the first accessible square platform. You'll find
ProtoMan V4 on one of those panels.
Battle 1 -Twins SP -Twins SP
Battle 2 -Swordy SP -Swordy
SP
Battle 3 -Fishy SP -Fishy SP
ProtoMan V4 2000 HP Coming Soon!
You'll get the ProtoMnV5
B chip as your reward. FlashMan V4 can be found in Principal's PC 2. He'll be in the spot where Rank #7 used to be.
Battle
1 -Bunny SP -Bunny SP -Eleball SP
Battle 2 -Eleball SP -Eleball SP
Battle 3 -Elebee SP -Elebee
SP -Elebee SP
FlashMan V4 1500 HP -Attacks front row and 2nd square ahead of him with a shock attack (150
HP). -Sends electric bulbs toward you that either home or zig-zag (100 HP). -Puts two bulbs in your area, which will
stun you if they aren't destroyed. -Uses his AreaGrab chip if you're stunned and in the back row.
The FlashMnV5
chip is your reward for defeating him. BeastMan V4 can be found on one of the dead ends in Zoo Computer 3.
Battle
1 -Ratty SP -Ratty SP
Battle 2 -Spikey SP -Ratty SP -Ratty SP
Battle 3 -Beetle SP -Momogra
SP
BeastMan V4 1600 HP -Goes to a square and dashes diagonally towards you (120 HP). -Jumps into the air,
lands on a panel and slashes (120 HP). -His claw will slash diagonally two times, and then his head will dash across
your row (120 HP). This will be done five times in a row.
Defeating him will earn you the BeastMnV5 B chip. BubbleMan
V4 can be found in Yoka 2. Starting from the Yoka Square, go to the upper level in Yoka 2, and take the first compressed
path.
Battle 1 -Shrimpy SP -Shrimpy SP -Shrimpy SP
Battle 2 -Slimer SP -Slimer SP -Pengi SP
Battle
3 -Slimer SP -Jelly SP -Jelly SP
BubbleMan V4 1800 HP -Bubbles will come out of the middle hole (200
HP if hit). -A fish-type creature will be in a bubble sometimes, and if the bubble breaks, it will dash across the
row it's in (200 HP). -There will sometimes be a bomb in a bubble (200 HP). The range of the explosion is shaped in
a cross. -He will throw a strange creature, and it will home onto you by going into your column, then going towards
you (200 HP). -If his HP is low, he will envelope himself in a 1 HP bubble and shoot out tridents (300 HP).
You'll
get a BubblMnV5 B chip for winning. The next Navi is found in the DNN Van on Beach Street. Jack in and go to the right
corner to battle DesertMan V4.
Battle 1 -Quaker SP -Quaker SP -Quaker SP
Battle 2 -Momogra SP -Momogra
SP -Quaker SP
Battle 3 -Momogra SP -SnowBlow SP
DesertMan V4 2000 HP -There will be two hands
with 100 HP. They can transform into lions and dash down the row (200 HP). -When DesertMan has lower HP, the hands
can transform into blocks and fall down on top of MegaMan (300 HP). -Two whirlpools will be formed from time to time
on your area (200 HP if stepped on). -The columns near DesertMan has 200 HP.
You'll be rewarded with the DesrtMnV5
D chip for deleting him. Head over to Seaside Hospital, and jack into Hospital Computer 3. Go all the way to the right,
and take two warps. Go straight, and then left. At one of the dead ends, you'll find PlantMan V4.
Battle 1 -Puffball
SP
Battle 2 -Viney SP
Battle 3 -Puffball SP -Boomer SP
PlantMan V4 2100 HP -Shoots a needle
down your row (200 HP). -Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will hurt you twice
(30 HP each). You can get damaged while being attacked by the vine. -Produces two 100 HP flowers in your area. The
pink flower confuses MegaMan, and the yellow flower stuns MegaMan. -Produces a leaf shield which lasts for one hit.
The damage dealt to him will be nullified and he will be healed for the same amount of damage.
You'll obtain the
PlantMnV5 P chip. To find the next Navi, head to Undernet 3. FlamMan V4 can be found on the platform where FlamMan
originally was. Go to the top, and go all the way to the left.
Battle 1 -Spikey SP -Spikey SP -Spikey SP
Battle
2 -Basher SP -Spikey SP -Volcano SP
Battle 3 -Volcano SP -Metrod SP -Spikey SP
FlamMan V4 2400
HP -There will be two 20 HP candles on the back row. If it's green, it gives him invulnerability. If it's red, it'll
recover his HP. If it's yellow, two fire balls will go around your area (200 HP if hit). -He will send a line of fire
down your row (200 HP). The fire can spread across the column.
You'll get the FlamManV5 F chip for winning. Head
over to the spot where you first fought DrillMan in Undernet 5. Go to the end of the platform, and you'll find DrillMan
V4.
Battle 1 -Mettaur SP -Mettaur SP -Mettaur SP
Battle 2 -Momogra SP -Momogra SP -Mettaur
SP
Battle 3 -Needler SP -Mettaur SP
DrillMan V4 1800 HP -Three drills, one each row, will appear
from holes and go down a row (200 HP). DrillMan will be behind one of them. -Three holes will open, and a total of
40 drills will come out of them (200 HP). -Three of your panels will blink, and three drills will come through them
(200 HP). Rocks fall on three of your panels (180 HP).
You'll get the DrillMnV5 D chip for deleting him. Head over
to Yoka, and jack into Tamako's homepage. Go southeast a bit, going across the current platform, and then go right.
Go on the panel with the symbol to find MetalMan V4.
Battle 1 -Canodum SP -Canodum SP -Canodum SP
Battle
2 -Yort SP -Wind SP
Battle 3 -Yort SP -Yort SP
MetalMan V4 1700 HP -There will be 2 metal
gears moving in the middle row. -Stays in a square, and sends off five homing missiles (120 HP). -Goes to the upper
or lower row and send a buzzsaw that will go around your area (120 HP). -Gets in the front of you, punches you, and
breaks the panel (240 HP).
The MetalMnV5 M chip is yours. Head to the DNN station, and go to the second floor to
jack into the panel outside of the editing room. Head to the southwest square to find KingMan V4.
Battle 1 -Swordy
SP -Swordy SP
Battle 2 -Swordy SP -Trumpy SP
Battle 3 -N.O-SP -HardHed SP
KingMan V4 2000
HP -Plan A is the starting formation. -Plan B takes your front row, and moves the pawns. -Checkmate places two pieces
in your area, and KingMan will jump on top of you (300 HP). The panels below, above, left, and right of KingMan will be
affected as well. Right after that, Plan B will be used and there will be two knights. -The knights will jump on top
of you and send a shockwave down the row (300 HP). -The pawns will have swords that extend two panels ahead of them
(200 HP).
You'll get the KingManV5 K chip. Head to the first floor, and jack into the battle console. You can find
MistMan V4 and BowlMan V4 here. Head northwest, and you can find MistMan V4 on one of the panels.
Battle 1 -Puffball
SP -Wind SP
Battle 2 -Totem SP -Puffball SP
Battle 3 -Totem SP -Totem SP -Totem SP
MistMan
V4 2000 HP -He will move to a random panel in his area, and a genie will come out. If you're on his row, it'll dash
towards you (200 HP). -If he uses PoisMist, five clouds will appear in your area. They can move only horizontally,
but if you're next to one of them, the genie will come out and punch you (200 HP). -If he uses SoulGang, two black
clouds will appear in your area. They'll chase you around, and if they catch you, they'll do damage to you and hold you,
making you vulnerable to his attacks (150 HP).
You'll get the MistManV5 M chip for defeating him. Go to the opposite
side of the area, and you'll find BowlMan V4 on one of the panels.
Battle 1 -HardHed SP -HardHed SP
Battle
2 -Boomer SP -HardHed SP
Battle 3 -HardHed SP -Basher SP
BowlMan V4 2000 HP -Shoots bowling
pins across all rows (200 HP if hit). -Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (200 HP). If a pin is hit, it will fly into the air and home onto you (200 HP). -If you try to destroy
a pin, it will fly in the air and home onto you (200 HP).
You'll get BowlManV5 B for defeating him. Head to the
Secret Areas, and in Secret Area 1, go to the northwest part and go all the way up. You'll find DarkMan V4.
Battle
1 -Shadow SP
Battle 2 -Dominerd SP -KllrEye SP -KllrEye SP
Battle 3 -Dominerd SP -Shadow SP
DarkMan
V4 2000 HP -When he's blue, he will send out an ice wave that zigzags in 2 rows (300 HP). -When he's purple, he will
send out a row of flames that homes onto you (300 HP). -When he's orange, he will send out a ray and stun you (300
HP). -He will alternate between opening up three holes in your area, which bats will fly out of it (150 HP each) and
sending an axe that follows you and tries to slash you (300 HP). -He will only attack you with the first three attacks
if you stay on the same row as him for a little while.
The DarkManV5 D chip is yours. Head over to Secret Area
2, and go to the platform where you first found the AntiNavi M chip. To get there, you have to go across the only invisible
path in this area. JapanMan V4 is located there.
Battle 1 -Boomer SP -Boomer SP
Battle 2 -BrushMan
SP -Swordy SP -Boomer SP
Battle 3 -Swordy SP -Swordy SP
JapanMan V4 2200 HP -He will attack
you with his spear. It extends three squares ahead of him (300 HP). -He will attack the first two columns of your area
(200 HP). He will hit you three times, which can total up to 600 damage. -If you hit him with projectiles, he will
sometimes block the attack and send a wave towards you through your row (300 HP). -When he uses Backup, a bunch of
little soldiers with 6 HP will run in and steal your panels (200 HP if hit).
The JapanMnV5 Y chip is your reward.
Go to Secret Area 3, and go to the platform where you fought Serenade.
Battle 1 -Scuttle SP -Scuttle SP
Battle
2 -AlphaBug SP -AlphaBug SP
Battle 3 -AlphaBug SP -Scuttle SP
Serenade SP 2600 HP -He will
send a wave that zigzags across all three rows (150 HP). -If you try to hit him, he will block the attack and send an wave
down your row (150 HP). -He will put up a shield in front of him, and push you to the back row. Energy balls will
explode on your side of the field (150 HP). Some of the panels will crack.
You'll only get 10,000 zennys for winning.
Go back to the start of Secret Area 3, and go to the platform with the BugFrag Trader. Take the invisible path, and you'll
find Bass SP.
Battle 1 -Scuttle -Scutz
Battle 2 -Scuttzer -Scuttlest
Battle 3 -Scuttler -Scuttle
SP
Bass SP 3000 HP -He has an 200 HP aura. You must deal 200 or more damage in one attack to break it. The
aura will regenerate over time. -Sends electric balls randomly down all of your rows (300 HP). -He will point ahead,
and two claws will smash into your panels (300 HP), and he will use one of three things: Gospel's head to send out a fire
breath (300 HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500 HP), and gets in your area
to crack a row of panels (450 HP). He will only use the Gospel head to fire a beam at low health.
You'll get 10,000
zennys for defeating him. You'll get the sixth star after you defeat all of the V4 Navis. To obtain the seventh and final
star, use one of your new V5 chips to complete the PrixPowr Program Advance. You'll get the last star when you complete
your Program Advance library.
Alpha SP 3000 HP -Coming Soon!
Congratulations! You're pretty much done
with the game. You can continue on playing to perfect your MegaMan and your folder, and so forth. Hope this guide helped
you!
|