---------------------------------------------------------------
PART ONE-FF3 Walkthrough --------------------------------------------------------------- By Nate
I chose to write a direct walkthrough, though it is still divided into sections for quick reference. Basically, a
really lazy person can just follow this guide through the entire game, though that wouldn't be very much fun. Use
this at your own risk, as spoilers will undoubtedly be abundant. In fact, you should probably save this as a last-ditch
rescue kit or for when you have completed the game.
***THE WORLD OF BALANCE
WALKTHROUGH***
(1) The Story Begins As Terra, Vicks, and
Wedge, head north through Narshe. You will fight guards along the way, which are easily defeated by the Fire Beam
or in groups with Terra's BioBlaster. If you get severely injured, use the Heal Force, Tonic, or Terra's Cure spell. Remember
to save at the first opportunity, because you don't want to repeat the intro again should an upcoming battle leave you
defeated. You will fight your first boss: the Whelk. During the battle, remember not to use the Bolt Beam (he fights
back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the Fire Beam.
When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he reappears. Continue
until it dies. The frozen Esper will kill Wedge and Vicks, then knock Terra unconscious. When you wake up, explore the
house's clock, as it holds a valuable Elixir, then head out the back door. There's only one way through the cave,
so follow it. Be sure to save your game and open up the treasure chests (or save them for later in the game). Eventually
the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene flasback to Terra's past.
Locke will make his entrance. He'll come to Terra's rescue, with the help of those ever cute Moogles. In the group battle,
switch to the group that has Mog in it (no, he doesn't join you right now). When he learns his first dance, use it
to waste the other enemies (including the Marshall at the end). Before killing the Marshall, unequip Mog so that Edgar
can use his weapons later. Upon completion, Locke will bring Terra out of the cave, and through a secret passage that
will be important later. From there, leave the town and save your game, or explore the Beginner's Guild to learn the
basic functions of the game. Head straight for Figaro Castle (it's to the south in a desert). Upon arrival, be sure
to visit the item and tool shops. There you should buy plenty of Tonic and the second two tools for Edgar. Talk to Edgar
and explore the castle. An old guy will tell you about Edgar's brother, Sabin. After the cinema scene, return to the
throne room and talk to Edgar. After the brief actions, follow Locke to a bedroom (nothing happens there you sicko!)
When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using Edgar's
AutoCrossbow and Terra's Fire spell. Cinema time. Ride to Figaro Cave (to the southeast), and save your
game. Enter the cave and be sure that you visit the recovery spring (with the turtle in it). Don't worry about the
passage on the other side, you'll reach that later. Continue through a doorway, and head to your left. Decide whether
you want to collect the treasures here or save them for later. If so, go upstairs and open the treasure chest. Head back
down, then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those
stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and go down
another set of stairs. Exit the cave. Head southeast to South Figaro. Save your game outside, then enter.
Go meet Shadow (you'll meet again after the river ride), then explore the town. There are treasures in almost every
barrel and crate. Don't miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go
into the big house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the
bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then, when it goes
down, walk through the wall, then to your right down a hidden flight of stairs for some nice relics. Continue exploring
the rest of the hallway for a truckload of money, then go back to the entry hallway of the rich man's house. Go through
the right door (not the one you came in from), and exp- lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hidden door at the very bottom of the room. It takes you
to the old cider guy's house (remember that he wants cider for later). Exit there, then go to the item, armor, and
weapon shops. Buy all the equipment you need (you should have enough money), then leave the town. If you wish, you may
rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro), which is suggested if you want some drama.
Head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then use a tent, save, and enter.
The enemies here are pretty strong, so, when you get the opportunity, use a tent and save. At the entrance, go behind
the large rock and outside for some treasure. Go back, then head up. Check the right wall for another passage that
leads to a VERY usefull Atlas Armlet. Follow the pathway (it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack him while Terra heals the party. After a while, Sabin
will jump in, and the others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command
(or you can perform a Blitz immediatley). When it tells you to do the Blitz, do so (duh). If you're having some trouble,
see the closing remarks of this section for the easiest way to perform the Pummel Blitz. When you beat him, head out of
the cave, grabbing the treasure chest on your way. Once outside, head north to the Returner
Hideout. Explore it with Terra (make sure to get the treasures in the top room and its right wall for a White Cape)
and see the closing remarks before you talk to Banon outside. Whether you accept his offer right away or wait has
some significane in the item you receive. Locke will leave the party, and then you'll be in a group with Banon, Terra,
Edgar, and Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It doesn't
really matter what ways you choose to go (although if you choose right at the first intersection, you'll fight more
enemies, and if you keep going to the left at the second, it'll be a USEFUL neverending loop). Make sure that you
have Banon use Heal during battles, that he's in the back row, and that you save your game at every opportunity. Eventually
you'll reach Ultros. Have Terra use Fire, but beware: Ultros will blind you if she does. Make Banon use Heal every
time he attacks, while Sabin uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. You'll beat him, then
Sabin will fall off the raft.
Here are some tips and tactics that you may want to use: 1) In order
for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left
and 'A'. Make sure that this is done within 1 and a half seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster. Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find
them. The others can be found if you search in the Returner Hideout and South Figaro.
4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's
weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a Gauntlet for a 'Yes' reply. However, if
you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in
my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout, walk up to the very top of the table (where
the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different
will happen. However, if you leave it there, Banon will throw it away during the meeting. This is a poorly translated
piece of humor from the Japanese FF6. Also, search the injured guy's room berore the Lete River for some fun.
7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party. This will reduce
the damage he takes. Remember, if he dies, the game ends!
-------------------------
(2) A Fork in the Road Here the story has
split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that
you can come back if you make a mistake. I suggest going on Locke's first, then Sabin's, and finally Terra's.
Locke's Scenario ---------------- Locke's scenario
can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house
and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from
him for a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go back to the boy in the old man's house. He
will let you through now. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish,
talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info. The soldier outfit also
lets you talk to other soldiers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel
from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then
go to the boy who's downstairs. The password is 'courage.' Anything else gets you beaten up! Take the hidden passage
to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room
where Celes is. What outfit you wear to meet her will give you various funny Star Wars references. ;) Save her, then take
the guard's clock key. Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right,
then down, right, up, right, down, and left to a few treasure chests. Take the contents and equip them. Go back to
the entrance and search along the walls for a hidden passage. Go south in the passage to some more treasure, then, about
half way back in this passage, push to the left for another passage. Go downstairs and take the valuable items from
the chests (don't miss the Ribbon, which is behind the north chest!). Return upstairs to the entrance, then take the
other passage south. Go left for some treasure, then head right to find the exit. Leave S. Figaro
and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke
fights.
Sabin's Scenario ---------------- This is the longest
(and hardest) of the three scenarios. Start by visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens from the traveling merchant.
Search the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll
be attacked. After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to
fight, use the Dispatch SwdTech command (number 1). When you win the Black Belt, equip it on somebody (preferably Shadow
or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls.
In the spooky forest, follow the path fighting monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to leave. On the Phantom Train, head right at the
start to save your game and meet the Impresario. Head to the left, collecting treasures. Let the ghost guy join you,
and have him Possess an enemy. There are several easy puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you can't aquire the item that he takes from you.
Some of the ghosts will provide items for you to buy, while some will attack. Keep heading left to the engine room.
Examine the console on the left for instructions on stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and have Shadow throw the Shuriken. There will
be some interesting scenes involving Cyan. When they are done, exit the station. Follow the only
direction to reach Baren Falls. At the waterfall, opt to jump off. At the bottom of Baren Falls, you'll meet Gau. Head
to Mobliz and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when
Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa! Head with
Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the
Serpent Trench. When you have to decide which way to go, choosing two rights takes you to both caves, while two lefts
takes you straight to Nikeah. You're better off visiting the caves, as the second one has a valuable Green Beret.
Once you arrive at Nikeah, buy some goods, then take the ship to South Figaro. Terra's Scenario ----------------
This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! All that
you must do is enter the secret passage from the beginning of the game in Narshe. Follow the familiar path back to
the house where Terra woke up. Just remember to say hello to the Moogles for fun. KUPO!!!
-------------------------
(3) Reunited
Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are
on their way to claim the frozen Esper and kill Banon! Although some of the group's members are negative toward each
other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this
can destroy an entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic.
If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the
Fire Dance, then use that to waste the enemies. Battle Kefka with a combination of magic users and fighters. After the
battle, the group goes to the Esper, where Terra morphs for the first time. Unfortunately, she goes ballistic and
flies off to the west.
-------------------------
(4) The Search for Terra After Terra flys
away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't
buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest. You should
go to Figaro Castle. There, buy tools and items. If Sabin or Edgar are at the front of your party, you get them for
half price! Explore and sleep at the inn to see a few important cinema scenes (though you can do this later also). Submerge
the castle from the engine room to travel across the mountain range. Head for Kohlingen. If Locke
is in your party, you'll see a few cinema scenes. If you only have 3 people with you and 3000 GP, then you can enlist
Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World
of Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor, where you should search the town. Then head
north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and
find the building with the stopped clock. If you talk to the inhabitants of the town and know that they mostly all lie,
you can figure out the correct time to enter. If you're lazy and want it spoiled for you, set it for 6:10:50, and
you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it.
Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing
him to fight and steal in one turn. When you think you can't go any farther, try jumping between buildings. Continue
up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover
your HP. When he calls reinforcements, ignore them and concentrate on him. Head upstairs to the topmost room, and look
around for a few treasures, then go up to find Terra and Ramuh.
-------------------------
(5) The Opera House After finding Terra, you
must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't
already gotten Shadow, DO NOT go back to put him in your party! If you do, he'll leave during the Opera, and you'll be
stuck with 3 fighters untill after the Magitek Factory! Go back to Jidoor, and talk to everyone in the town. Then
go to Owzer's house (the one farthest north), and talk to the Impresario. Read the letter and talk to the man, then
head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first choice. For the second, press down, then A. On the
third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him.
Pick up the flowers, then go upstairs. Half way up, you'll stop. Press to the right, then continue up. Walk to the
balcony, and enjoy! If you don't do this quickly, you will fail and have to do the entire thing over again. With Locke,
pick up the note in the room, and talk to the Impresario. Equip the Sprint Shoes (if you don't have them on), and
go up and right on the balcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and
head to the left, then up. When you're above the stage, try to avoid as many rats as possible. If you have to fight them,
kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage,
then fight him. Use your strongest moves, and he'll eventually leave. Setzer will come up. Watch the scene, and prepare
for the trek through the Empire. Now wasn't that fun?
-------------------------
(6) Magitek Factory When you reach Albrook,
buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn
some magic spells, especially Cure1. You may want to go to Tzen and Maranda to find more weapons and info, but you don't
need to. Head northwest from Albrook to Vector (it's the big castle). DON'T sleep at the inn. You will be swindled
by a thief. Instead, go over to the small building and refuse to pledge your allegiance to the Empire. Fight the guards,
and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and
enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes. Climb onto
the box, and shimmy over the guards while they attend to the sick man to get into the factory. Make sure Celes has
a sword, because you will want to use Runic here. Explore the first room thoroughly, you should find 2 or 3 treasures.
Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures here. Try pressing against the
far southern walls, and you will find doors leading to a few treasures. Equip all of the Flame and Thunder equipment
that you find, and look for Kefka. Jump off where Kefka threw the two creatures. Make sure that you are fully healed at
this point. Talk to the left creature and you will enter a fight. For Ifrit, use strong Ice attacks, and use Fire
attacks on Shiva. They'll turn into Magicite. Go through the left door, use a tent, and save your game (by the way,
have Locke steal from the soldiers around here to get tents). Go back through the door, and go into the right one this
time. Go all the way up the stairs, fighting enemies on the way. Search the room with several Esper Processing Chambers
for the Break Blade. It is hidden out of view. Go throug the next doorway to fight #024. It is difficult to hurt him
with magic (he changes what he is weak against when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up through the door and talk to Cid. Watch the
cinema scene, then follow Cid. Use a tent and save your game before you talk to Cid again. In the mine cart ride use
strong fighting techniques plus Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the
arms, with strong Ice and Thunder attacks. Save your game when you are outside, and talk to Setzer. Once back on the
airship, you will have to fight some Cranes. Use strong magic (you might want to Scan to see what they're weak against),
and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win the fight easily.
-------------------------
(7) To the Sealed Gate You get to control
the airship here. Fly to Narshe. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the
Esper is (at the cliff). He will grab a Moogle to use as a hostage. When he tells you not to step forward, stand still.
Mog wrestles free, but both will almost fall of the cliff. You only have time to save one. If you save Mog, he joins
your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to
cast spells. I STRONGLY suggest taking Mog. You may want to fight with him in forests, plains, and other backgrounds until
he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance.
When you're ready, fly to the Imperial Base. Nobody will be there. Don't bother searching the building as everything inside
is locked up right now. Exit on the right side. Save here before you do anything else. Go across the bridge and to
the cave. You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make
your way to the treasure chest on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money.
Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest.
After fighting a Ninja (when you pull a switch), head right and down, then hold A and walk around on the bluff. You'll
find many hidden treasures here; apparently they are the 'prize under the staircase' that he is talking about. When you
reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up
the right bridge. Pull the switch in the chest, and go downstairs, then down again. Go to your left to the little
raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it. Equip it
on Terra only if she has a rather high HP count at this point. Keep going to the right, until you eventually reach
the Sealed Gate. Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage that is
created. You should be able to easily reach the airship.
-------------------------
(8) Search for the Espers The airship crashes.
Go and talk to the people in Maranda. They have new things to say. Head to Vector, and go up to the castle. You'll
talk to Gesthal and Cid. Before the banquet begins, you will be sent on a small mission. Talk to as many soldiers as possible.
You may have to fight some. DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have
talked to 24 soldiers, wait out the timer. During the banquet, be as courteous and polite as possible when talking.
Refer to the Miscellaneous Info section for what should be said during the conference. Go to the Imperial Base if the
door was opened as there are a few goodies to find there now. If you want to see a special cinema scene at this point,
head back to the airship and talk to Setzer. When you're ready to move on, go to Albrook. Go to the ship and enjoy
the cinema scene where Celes is reunited with the group. Afterwards, sleep at the inn for free for yet another cinema
scene. Go back to the ship, and you'll set sail. When you reach Crescent Island, head north to Thamasa. Press A next
to the barrels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore
until you find Strago and Relm in one of the houses. Sleep at the inn and when you awake go to the burning house. Enter
with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies.
Try to avoid the fireballs, and eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake. Shadow
will save the day when all looks bleak. After finishing, see if there's any equipment you couldn't afford before at the
shops, then head for the Crescent Cave. Save outside and go up a few levels. Take the treasure chest immediately to
your left at the entrance, then head up and right, through the door. When you're outside, work your way to the left,
and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Statues. Along comes that pesky
octopus again. When fighting Ultros, use the strongest fire attacks possible, and, when Relm joins you, have her sketch
Ultros. You'll win (for now), and head out the left door. Save when you have the chance, and, when you see 3 tiles
on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs.
Fall through the upper-right one, and continue until there's a cinema scene. When in Thamasa, watch the action. Kefka
will do some evil, and when you wake up, you will be General Leo. Don't try exiting Thamasa at all as you cannot defeat
the Guardians stationed at the outskirts. Fight Kefka with General Leo; it should be easy. Unfortunately, Leo is killed
by Kefka. You will watch the sad burial. Board the airship when the party comes, and watch the cinema scene.
------------------------
(9) The Floating Continent After Thamasa,
fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming
battles), and save somewhere. Board the airship, and choose to look for the Floating Continent. You'll battle the IAF,
which consists of several battalions of enemies. This can be pretty tough if you haven't advance your levels, so be
sure to cure between battles. Eventually you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros,
and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that
absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating
Continent. Talk to Shadow and he'll join your group. Make sure to save your game so that you don't have to face the
IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different
Skeans. When you think you've reached a dead end, try pressing against the wall. Basically, you should make your way
to the right, collecting the blue orbs (treasure chests). Don't miss the Masamune, or any other treasures. When you
find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back
to the airship or continue onwards. You really should keep going unless you are short on supplies or have unfinished
business, in which case leave now or forever hold your peace. Fight the Atma Monster using very strong ice spells, and
all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. You should
be victorious if you pound away. When you win, head up and enjoy the long cinema scene. Shadow will trap Kefka between
the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. There may
be some blue orbs, but don't bother trying to get them now. When you defeat the enemy at the glowing star, continue going
right. At the edge it asks if you want to jump to the airship or wait; your decision here is very important. Choose
wait, move back a step, and step forward. Now choose to wait for Shadow. If you don't, you can't get him later!!! At
about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world!
------------------------
(10) What You Should Have Done By Now By now
you should have found the 12 normal characters. You will have 11 if you didn't save Mog. If you neglected Mog, you'll
have to wait for another chance to find him. By now your characters should be at least at level 25, that being the
minimum. Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam.
Make sure that you found the Atma Weapon before this point, or you won't be able to get it. You could live without this
weapon, but it eventually becomes one of the best weapons in the game.
------------------------ (11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's magic you want, go to the Triangle Island (upper left
corner of map). Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person
who kills it. Have your party above 1000 HP each. Alternately, use the loop on the Lete River that is listed in the
misc. section of this FAQ. If you think that the Atma Weapon is faulty or doesn't work, that's because
it gains power as you gain HP. The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly
do anything. Terra's Morph will last longer at higher levels, and if you go many battles without
using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz.
The Snowman Jazz can be found in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance.
The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship at Nikeah,
and rent a Chocobo. Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent
Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Ni- keah,
right next to your airship! An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Tre- nch
is much faster, though. To save Shadow on the Floating Continent, during the destr- uction, wait
instead of jumping onto the ship. Step forward, then choose to wait for Shadow. If you stand there until only 5 seconds
are left, he'll come and you'll leave together. In Mobliz, it is possible to get a valuable Tintinabar.
Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something
in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the WOR (as long as the level they were in is still accessible).
If you leave treasure chests, then open them in the WOR, they will contain better items! This holds true particullarly
for treasures in the Narshe Caves and the Magitek Factory...
***THE WORLD
OF RUIN WALKTHROUGH***
(1) Stranded on a Deserted Island
This is a very short part of the story, but can also be very dramatic. You will be alone as Celes. Cid is your only companion,
and he is becoming ill from a year of being stranded. To pick up fish for Cid, go to the beach south of the house
and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten
Fish, Fish, Just a Fish, and Yummy Fish. Each one can be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the
very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will
die, and Celes will almost commit suicide. Either way, you will set sail using a raft that Cid made. Remember where
the Solitary Island is for later in the game.
------------------------
(2) Search for The Others You will arrive
on a new body of land. Head north to Albrook and talk to the people to learn of the World of Ruin. You'll hear about several
key story elements: the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll
need it) and sleep at the inn. When you leave town, head north past Kefka's Tower and through a desert. Eventually
you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go
up to Sabin. Enter the house, taking the treasures, and head to the left. Go downstairs, and up to the long landing. The
child should be above the fireplace. Take it outside, and Sabin will join you. Buy equipment for him if you must,
then save outside. Go northwest and find a small forest. In the middle, rent a Chocobo and go south.
Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. It has been pretty much
destroyed. Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who can be stopped by strong ice
spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you yet, but you can't give up now.
------------------------
(3) Edgar! After the fight with Phunbaba,
head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to the
town of Nikeah. Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar).
Follow Gerard into the ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor, relics, and items
at the town, then leave. Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and the
Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it. It
leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and
down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself
to indeed be Edgar and you'll collectively fight the Tentacles. It is a good idea to have relics protecting you from
poison and berserk, as well as Running Shoes to negate the effects of slow. Have Celes cast Regen on everyone as soon
as possible. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the
Aura Bolt, and Celes use magic to cure or runic. When you win, go through the door and press A by the statue for the
Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and
tools in the castle at half price by putting Edgar or Sabin in the front of your party. Head out for Kohlingen.
------------------------
(4) A New Airship When you find Setzer in
the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump.
Go to Daryll's Tomb and save outside. From the beginning, go down stairs and to the right. Go up through the door, and
press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and
the water will go down. Return to the main hallway and go down. Keep going and collect the treasure chest. Once again
go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go
down the center twice, and read each of the tombstones. Go to the main hallway, into the upper-left door, and put
in THE WORLD IS SQUARE backwards). Go down the next set of stairs and collect the chest to your right. Move against
the right wall and you'll find a hidden passage that leads to a treasure chest that contains the valuable Experience Egg.
This doubles the experience earned of whoever has it equipped, so use it wisely. Go back through the passage and in
the door to the north. Walk across the water and flip the switch. You'll see a door open. Return to the main hallway
and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should
go through. Open up the right chest, than use a tent and save your game. You'll have to fight a dangerous enemy in
the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then go through
the northern door. Walk up to the casket to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice
and Slot, Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It shouldn't be difficult. When done,
go up through the door and enjoy the cinema scene. You'll take off in the new airship.
NOTE: From this point on, the main objective is to find all of your party members. This can pretty much be done in
any order, with a few exceptions. There are also a few side quests that allow you to collect very valuable items.
At any point you can go to Kefka's Tower, although it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves around single character elements. However,
it is still rather enjoyable. If you want to fully understand each character, you should spend time with their little
subquests (Hidon, Doma Castle, Gau's home...). The path is really up to you.
------------------------
(5) Cyan's Grievances When you first take
off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's dead. The handwriting on the letter is that
of Cyan. Take the girl's next letter to the carrier pigeon, and watch as it flys to Zozo. After
flying to Zozo, talk to the man that told the truth the first time (he's up and to the right of the big tower) and he'll
give you info and Rust-rid. Go into the Cafe and find the rusty door which will now become unrusted. Go through the
passage to end up on Mt. Zozo. Make your way through the first room, making sure to collect the treasures. In the second
room, use a tent and save your game, then step on the switch to your upper-right. This will release one of the 8 dragons
from a treasure chest. If you are weak, you can save this fight for later. Otherwise, fight it using your strongest
abilities. You should win. Continue climbing the mountain until you find Cyan. Enjoy the cinema scene. When it's done,
you can go to where Cyan was and get the key to open his treasure chest. Open the chest and take his books, although they
don't really do anything. Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with
Cyan in your group. Talk to the townspeople again.
------------------------
(6) Face to Face With Phunbaba By this time
you can check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an Elixir hidden in one of the pots. You'll have
to fight Phunbaba again here, so make sure that you're healed up. Use the same tactics as when you fought him before.
Midway through, Terra will morph and join you in the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now continue your adventure.
------------------------
(7) To the Veldt! Short chapter! Anyway, all
you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you and will have learned
a few new Rages. If you wish, you may take him and Sabin to the house in the northwest. There Gau will meet his father.
It's both funny and a tear-jerker.
------------------------
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the Floating Continent!!!
This is a split scenario. If you waited for Shadow on the Floating Continent, he will be waiting
in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss
the valuable Striker!!! Eventually you'll find Shadow lying on the ground (it's after a save location). Be ready, because
you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. However, get ready! Just
after beating the first, its ghost will trap you from behind! This one is easy. Just use the item `Revivify' \ on it
to kill it in one hit. When you do defeat the monster, you'll take Shadow to Thamasa. (NOTE: Ignore
the fact that they mention him with 'she.' This was just bad coding, as you can also rescue Relm here in an alternate
fashion) After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall
of Strago's house (upstairs) for another Memento Ring. Head far west to the Coliseum. You'll hear
about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and
you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for the rest
of the game.
------------------------
(8b) Save Relm No matter if you saved her
in the cave or saved Shadow instead, Relm will end up at Owzer's House (it is located at the top of Jidoor). Head to
Jidoor and up to the large house there. After trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near
the stairs), then go up. If you wish, fight the flower portrait. Look at the picture of Geshtahl twice for a clue
about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door that appears. Follow
the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and
press A for the valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go through the left-most door.
If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go
through the door. Save your game and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using
strong fire attacks on the demon form. You may want to cast Regen on everyone, because one of his moves damages everyone
over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take awhile), Relm
will join your party.
------------------------
(9) Strago and Ebot's Rock Having saved Relm,
take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head
to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 22 or more pieces of coral, then
bring them back to the chest. The chest will move out of the way, and you can face Hidon. Take Strago along, and kill
off the little Hidonites first. This will cause Hidon to use Grand Train (which Strago will learn afterwards). Keep
attacking with Fire and Cure attacks and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which
is one of Strago's best Lore attacks. Enjoy the cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the
chest, and you can face Hidon again. Do this as often as you want.
------------------------
(10) Mog Lives! Take your airship to Narshe.
Ignore the fact that the doors are locked until you find Locke later on. Remember the Moogle Village? Well, return
there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle
Charm (avoids random enemy fights). Take Mog with you and head north through the caves where you started the game.
In the snowy area where you fought Kefka you will find the Ice Dragon. Simply use Fire attacks to kill it quickly. Fight
another enemy in the area and you'll learn the Snowman Jazz dance for Mog. Go to the frozen Esper Tritoch and fight it.
Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will
break. Have Mog in your party and jump off the now open cliff. Follow the cave's route, picking
up treasure chests along the way. It is a puzzle that shouldn't take long once you realize where the ground breaks
away. Beware of the chest that contains the Pugs, as they are very deadly. Come back to them later. You'll eventually
reach a room with a bone carving. Take the Magicite from it and Umaro the sasquatch will fight you. Defeat him with
powerful attacks, and, after beating him, Mog will forcibly make him join your party (they are friends). If Mog isn't
in your party, be sure to bring him to Umaro. This is a good time to take care of the Earth Dragon.
Fly to the Opera House, where you will hear of a dragon on the stage. Go to the switch room and flip the third switch
from the left. This will cause you to fall onto the stage. When you fight the Earth dragon, make sure that you equip
everyone with a Cherub Down relic (which you can buy in Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him will then be simple.
------------------------
(11) Phoenix Cave Head to the Pheonix Cave,
which, as Gestahl's portrait told you, is hidden in the center of the star-shaped mountain range. Fly over it and you
will drop down to the entrance, breaking up into two parties. If you want to make this area very easy, have Mog in one
of your parties and equip him with the Moogle Charm. If you want to rough it and face tough enemies, by all means
do not use his relic. You may also want to have Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests are empty. Look carefully at the ground for
difficult-to-see switches. It is required that both parties flip switches so that others can advance further into
the cave. You'll eventually end up at the Fire Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the beast to make quick work of it. Afterwards,
go back up and stand on the switch to make a set of rocks appear. Have the other party leap across using the rocks,
then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the
path and you'll at last find Locke. Enjoy the long cinema scene, then take Locke to Narshe.
Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the
Esper, or read the Secrets section for another way to learn Ultima involving uncursing the shield.
------------------------
(12) Fanatics' Tower Go to the Fanatics' Tower.
In this tower you cannot normally fight, so be sure to come with your strongest magic users (or, if you wish, include
Umaro; his Berserk-like state allows him to attack. However, his inability to heal your other party members may be your
downfall). If you are lazy and don't want to fight anyone, or you want to get the treasures present beforehand, use
Mog's Moogle Charm. You may wish to learn a lot of magic before entering. Especially make sure that everyone knows
Osmose so that they can replenish their MP in fights. Equip someone with the Siren Esper, and have somebody know Life3.
Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of enemies
in a few attacks. Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of the strong magic that enemies use. Fight your
way to the first treasure room and take the treasure. Then move to the right of the chest, walk up, and press A. You'll
here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT. Instead, let it heal you until it
runs away. You'll fight a Dragon higher in the tower. The fight should be easy with the Ultima spell. At the top of
the tower, take the Gem Box and equip it on the strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one). The
Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him immediately
to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses Ultima as a final attack. Alternately, you
can use Rasp and Osmose to gradually wear down his 50,000 MP. Once he runs out there is pretty much nothing that he
can do (including the final casting of Ultima). Now head back down the tower (easier said than done, unless you have the
Moogle Charm equipped).
------------------------
(13) Cyan's Dream Fly to Doma Castle. Make
sure that you have Cyan in your party. Upon arriving, strange things will happen and your group will be seperated. Walk
through the various doors until you find your two other group members. You should be able to make it as far as the Three
Dream Stooges easily. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest
should be easy. After that, you'll continue through Cyan's mind. You will find yourself back on the Phantom Train.
The puzzles are much like they were the first time around. When you find the Lump of Metal, go up to the moving chest
and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the
chests' patter. When you find another group of six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right. Enter the cave, than walk outside. Fall
through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his
family. Head to the throne room and fight Wrexsoul. When he enters someone's body, either kill each other off one at a
time until he appears, or use Life3 on everyone and kill the party. After that, use Vanish/X-Zone if you are a cheap
coward, or use strong fire attacks. DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either way,
you'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! Go back the throne room
when you wake up and collect the Alexander Esper.
------------------------
(14) Ancient Castle
Take your strongest party and fly to Figaro Castle. Inside, you should rest and buy supplies,
then ask the engineer to submerge the castle. On your way back to the large desert, you'll bump into something. Tell
the engineer that you'd like to stop and search, then head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter the right-most door near the bottom of the screen.
Open the treasure chest and be ready to fight the Master Pugs! If you win, you'll get the powerfull Graedus sword!
After winning this battle, head to the left and through the wall (it is fake), then down a ladder below you. Head
left, and keep walking along the bottom of the room, then climb up a ladder. Go up and to the left through a doorway.
Search the bottom of this new room for two treasure chests, then go down the set of stairs. Save at the save point,
and continue left and up. Enjoy the sequence that reveals the past of the Ancient Castle, then enter the main doorway.
Fight your way to the throne room and walk to the very top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for Umaro's valuable Blizzard Orb. Go back into the
throne room and head to the right and down into a hidden doorway. Press A next to the sparkling image on the shelf
for a book. The man in Figaro's library (if you go back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so, and press A. You'll hear a noise. Go back to
the right and into the Ancient Castle library to find a new staircase. Go down it and talk to the queen's statue to
transform the Odin Magicite into Raiden. (NOTE: be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever) Fight the dragon then go to the castle courtyard.
Walk left and into the double doors. Open the treasure chest and fight a tough enemy for the awesome Offering Relic.
Go back into the courtyard, but this time go right. Walk into a crack in the wall and open the chest. Now you can
FINALLY get out of here.
------------------------
(15) Finding That Mimic When on Triangle Island
(it is in the upper-right of the world map), fight the Zone Eater (the only enemy there). Don't kill it. Instead have
everyone be engulfed. You'll find yourself in a cave. On the bridges, don't touch the green guys or you'll be knocked
off (although there are some handy treasures if you fall down there). Make sure to get the Fake Mustache (changes
Sketch into Control). Work your way past the deadly falling ceiling room (stand under the small openings to avoid being
crushed), and you'll eventually find Gogo.
------------------------
(16) Kefka's Tower Oh no! You have to split
up into 3 groups! The pain! The horror! Actually, it shouldn't be that difficult if you're near level 50. This tower
is made out of pieces from other areas of the game and new areas. Basically, work your way through the hordes of enemies.
If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here. You'll have to fight
Atma and a machine. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan and
the Aura Lance on either Mog or Edgar. Now you can head for Kefka. Enjoy the overdramatic cinema scene, equip all of your
characters, then fight. Use Pearl, Ultima, and basically the strongest magic possible on all of his lower minions.
If you have a Genji/Offering combo, this really shouldn't be a tough battle at all. One of the parts will cast Doom on
someone at the end of a fight, so you may lose one character (that is okay; after each round, dead characters are
replaced by alternates). There are also valuable items to steal which can then be equipped through the Item menu. Have
somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to a measly 1 pont.
It shouldn't be too difficult at all. Enjoy the lengthy ending.
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