Beginning - Awakening -------------------------------------
Choose the difficulty setting that you like, but
of course I do recommend Normal for all of you; unless you consider yourself an ultimate undefeatable expert in action-RPGs
or had already completed this game, then choose Expert. Once you're done with choosing the settings, proceed.
There
will be an FMV sequence, together with Kingdom Hearts' theme song called Simple and Clean (PLANITb Remix), performed by
Utada Hikaru. Once you can control your character, there will be a mini-tutorial to teach you the basic controls. Move
forward and three other platforms will appear, asking you to choose either a sword (for attack), a rod (for magic) or a
shield (for defense).
Once that's done (and you had confirmed your selection), the voice will ask you to choose
the item that you wish to discard. The calculation of stats that will increase or decrease can be looked through the chart
here, thanks to Ryan Cheang:
Keep | Give up | HP | MP | AP | Str | Def | Sword | Shield | 18 | 2
| 3 | 6 | 1 | Sword | Staff | 18 | 2 | 1 | 6 | 2
| Shield| Sword | 18 | 2 | 3 | 4 | 4 | Shield| Staff | 18
| 2 | 1 | 5 | 4 | Staff | Sword | 18 | 3 | 3 | 3
| 3 | Staff | Shield | 18 | 3 | 3 | 5 | 1 |
You will then
be sent to the Cinderella platform where there a mini-tutorial will guide you on the basics of attack. Slash your way through
to reach the Three Hearts Platform. Here you'll be given information on the basics of items, opening treasure chests
and using the items. Open the door to reach another place.
Talk to Tidus (from Final Fantasy X), Wakka (from Final
Fantasy X) and Selphie (Final Fantasy VIII). Choosing the appropriate answers will determine how fast you could level
up, and the info below is again, thanks to Ryan Cheang:
To level up quickly, choose the answers: Tidus - Getting
old Wakka - To see rare sights Selphie - Being number 1
To level up normally, choose: Tidus - Being different Wakka
- To broaden my horizons Selphie - Friendship
To level up slowly, choose: Tidus - Being indecisive Wakka -
To be strong Selphie - My prize possesions.
At the next platform, make your way through the group of Shadows and
save your game. Continue on to meet your first and easy boss, the Darkside.
----------------------------------------------------------------------------- Boss
- Darkside -----------------------------------------------------------------------------
He's very simple, so keep
attacking his hand. Don't even bother with his energy attack on the ground. He will create some Shadows that, on defeating
them will produce HP balls to restore your health. After defeating it, you'll be snapped back to reality, Destiny Islands.
-----------------------------------------------------------------------------
------------------------------------- [2.2]
Destiny Islands -------------------------------------
Talk to Kairi and choose to help her find some things. She'll
send you to collect a few things, 2 Logs, 1 Cloth and 1 Rope.
1 Log - Could be found on the beach nearby after you
talked to Kairi. 1 Log - Could be found at where Riku stands. 1 Cloth - Could be found at the wooden tree-house-like
building. 1 Rope - Could be found on the place where Tidus is.
Give them to Kairi who will reward you with a Hi-Potion.
You
can now choose to fight Tidus, Wakka, Selphie or Riku individually, and you can even earn extra points to level up, to
make your future areas easier. These battles are optional, but could let you get used to the various battle techniques
used by the enemies.
Wakka's ball is repellable (by attacking the ball at the right time) while Selphie is the easiest
of the lot. Tidus will a bit tough but Riku will be even harder to beat. All in all, you can even fight Tidus, Wakka and
Selphie together, if you're up to the challenge.
And here are some tips to fighting Wakka from Alex <katalex@erols.com>: "At
the beginning, when you fight Wakka, at a point where you have just hit him with one of his Blitzballs, he will start lobbing
Blitzballs into the air, higher than he would normally throw them. He should appear to be dizzy. Those balls land about
the same distance every time. When he throws them normally, you should stand where the Blitzballs would land if Wakka was
dizzy. If you are always standing at that distance or a little closer, you should hit him everytime. Also, when Wakka
throw the Blitzballs into the air when he's dizzy, hit them at whatever angle and it will still hit him. This way, you
can get a lot of Potions at the beginning. It is much easier than battle somebody else if you do it right."
And
more training tips from: During the early part of the game, you can level up quickly by parrying Tidus's attack. Start
a duel with Tidus and run toward him. When the distance is close enough for you to hit him, do it and hope that he did
the same. If timed right (don't worry, shouldn't be too hard) your attack should be deflected, along with his. There
should also be a word displayed, Tech 2. That means you successfully deflect his attack and gained 2 Exp. Points. Now
flee from him. He might do some gesturing like taunting or doing flips for next attacks. If you hear him moaning, hit him
once and he should be chasing you. WHILE he's chasing you, turn back and measure distance to perform another parry.
It should work (hopefully). Repeatly do this and you'll level up in no time. Beats how you train against Riku since he
only offer 5p and parry offers Tech 1. If you think you're ready, you can gain Potions by fighting against all three of
the Final Fantasy Characters (Tidus, Wakka, Selphie) and gain Exp. Points plus a Potion.
After talking to Kairi,
the next cut-scene brings you to Disney Castle, so enjoy it. After that's over, go to the cave that Kairi has been blocking.
She
will be at the end of the cave, so go and talk to her. Talking to Riku will initiate a race against him. Losing it won't
affect anything, but you can try a few times to win a Pretty Stone from the race. Talk to Kairi and you'll be asked
to get a few more items, 1 Seagull Egg, 3 Mushrooms, 2 Coconuts, 3 Fish and Drinking Water. She'll give you a container
to store the water.
1 Mushroom - Push the rock away near the raft, and walk into the cave. You'll
find your first mushroom. 1 Mushroom - Can be found near the tower with the hanging rope. 1 Mushroom - Talk to Wakka
where he'll show you the Secret Place. This is
where the final mushroom is. 1 Seagull Egg - In one of the three trees on top. Climb from tree to tree to
reach it. 3 Fish - Located at the shore near Selphie, the three fish will be swimming
there. 2 Coconuts - Near Tidus where there are some coconut trees. Knock the trees
to make two coconuts fall, where you can take them. Drinking Water - Near where Wakka is, where you should be able to see
the spring.
Talk
to Kairi once you had found all of the items. Before you continue, make sure you had already done everything you wanted
to, because you can't return here... And before you move on, move the box away in that cove and climb up to get a Protect
Chain. Should be useful for now.
Talk to Kairi again, and it will initiate a long cut-scene. After that, the whole
place will be crawling with Shadows, but don't bother fighting them. Your wooden stick won't hurt their puny lives, and
you'll need the Keyblade which you will be getting later.
Rush to the wooden dock to find Riku, and then you'll
get the Keyblade, which you can use to defeat the Shadows (but pointless anyway, since they give you so little experience
points, plus they keep appearing infinitely). Go to the Secret Place, and here's where you'll find Darkside again...
----------------------------------------------------------------------------- Boss
- Darkside -----------------------------------------------------------------------------
Uh, not worth mentioning,
actually. Same strategy applies here, and one or two new pathetic moves. If you've been battling Tidus, Wakka, Selphie
or Riku, this one shouldn't pose any trouble to you at all.
Thanks to Nick Warrior for this info: "Did you know
that if you jump on Darkside's arm and attack his head, and defeat him by doing this, you get 20 EXP, and each time you
attack his head, you get 2 EXP?"
-----------------------------------------------------------------------------
------------------------------------- [2.3]
Traverse Town -------------------------------------
A cut-scene showing Donald and Goofy will appear.
Keep
in mind - You're now in the First District. There are three districts in all here. Go up the stairs and into the Accessories
Shop, for your save point. Go up to the back of the Accessories Shop and into the big door to the Second District. It's
best you get yourself familiarized with the surroundings as Traverse Town might be slightly big for some of you.
In
the Second District, you'll be attacked by a wave of Heartless. Run back into the First District; go inside the Accessories
Shop and leave again. You'll then have a battle with Leon (who is actually Squall, from Final Fantasy VIII).
----------------------------------------------------------------------------- Boss
- Leon -----------------------------------------------------------------------------
Okay, not much of a boss, and
it's almost guarenteed that you'll lose anyway. If you have been honing your battle skills, you should be able to defeat
him. Defeating Leon will let you acquire an Elixir later on. Losing or winning won't have any profound effect except
the Elixir you'll get later.
-----------------------------------------------------------------------------
You'll
end up in the Hotel room, with Yuffie and Leon (Squall) giving you an explanation on basically everything, plus Aerith
giving info to both Donald and Goofy. Go out from the Hotel and head to the Third District; the exit could be found
near a large white building.
A cut-scene will ensue as you proceed, and you'll have Donald and Goofy in your party,
for the very first time - and fighting a boss with them as company.
----------------------------------------------------------------------------- Boss
- Guard Armor -----------------------------------------------------------------------------
All parts of his body
is defeatable, so concentrate on one part at a time. Not too hard, but at the same time, not too easy either. Having a
couple of Potions equipped is useful, and if you ever lose to this boss, get some more Potions and level yourself up.
-----------------------------------------------------------------------------
After
another cut-scene (it seems that Kingdom Hearts is full of cut-scenes...), you'll learn your first magic, Fire, from Donald
and the ability Dodge Roll from Goofy (which is extremely useful).
There should be a few blue Trinity Jump marks
for you, an easy one is at the café on the left side at First District. You might want to stock up on some Potions,
Ethers, and buy new weapons for Donald and Goofy if you have the money.
Once you're ready to leave, you can exit
by using the Save Point in the Accessories Shop on by using the main door. Choose to pilot over to the world above (the
world with 1 Battle star, which signifies a world's difficulty level). Flying a Gummi ship can be quite annoying, but heck,
it's some kind of rest you can take after mashing the controller's buttons during battles. Shoot your way through to
reach Wonderland.
------------------------------------- [2.4] Wonderland -------------------------------------
Follow
the White Rabbit who's late to see the Queen. Talk to the Doorknob and a table with two potions atop it will appear. Before
you drink them, push the bed away to reveal a small passageway, so you access to it later. Drink the potion (it'll automatically
select the right potion for you to drink) to become smaller. Proceed through the next area by the door. Some Heartless
will appear and it's up to you whether you want to fight them or dash away.
Alice will be in trial ("Even though
you're Queen, you can't be so mean!", at least, something like that), and Sora wishes to save Alice. The Queen of Hearts demands
evidence to prove Alice's innocence. A save point and a new exit will appear, so save first.
Head to the exit near
the guards to Lotus Forest. The Chesire Cat will appear and said that there are four pieces of evidence to get (you can
always get at least one of them, but that will decreases your odds in something-that-will-happen-later-on and you will
not get Blizzard from the Chesire Cat, which means that it's better to get all the evidence.
Footprints - Explore
the right side area to get your first piece of evidence,
which is near two mushrooms. Stench - After discovering the footprints, jump on top of the two mushrooms
all the way above, and you'll see a passageway leading to Bizzare Room,
on top of the fireplace. Here's where you'll find your second evidence. Antenna
- Exit Bizzare Room through a flip of a button, and re-enter Lotus
Forest again (you might want to save too). Head all the way ahead
where you'll find 3 mushrooms. Jump on the middle mushroom, and
head right, to find your third piece of evidence. Claw Marks - Give the yellow flower a Potion (you must have it equipped),
and it'll make you big. Jump on the tree stump
and hit the tree a few times, take the seed and
eat it. It'll make you grow smaller. Jump to the
two small mushrooms, go across the leaves and
head for the entrance for Bizzare Room. Look around for that
usual pink box and grab your evidence. The Chesire Cat will
present you Blizzard.
As I haven't put in the 101 Dalmations info in the FAQ yet (don't have time, school reopening
soon), Alexis Craig helped me a bit for the dalmations in Wonderland:
"In the side quest for 101 Dalmations, there
are three puppies in Wonderland that you haven't noted. They can be found by going up some of the mushrooms but
i'm not sure which mushroom patch and then the leaves before you hit the tree. It is in the blue chest that you can
see in a high leaf. If you look hard enough, you can see it if you press select and look up, then follow the leaf
path, you can get it."
Now jump down and head back to the Queen's castle. Save first, and talk to one of the guards
below. The Queen will not look at the evidence, and instead, ask you to choose one of the 5 boxes to present the evidence
to her. If you get all the 4 evidences, there's a 1/5 chance you'll get Donald and Goofy appearing as the culprits (where
you'll battle alone later). If you pick up the right evidence, a Shadow will appear (Should you make a mistake, just restart
the game by doing a soft reset [LI+L2+R1+R2+Select+Start]).
Whichever evidence you choose, you'll have to fight
a battle anyway.
----------------------------------------------------------------------------- Boss - Cards and
Tower -----------------------------------------------------------------------------
If you have Donald and Goofy,
it'll be even easier. They will support you by attacking the cards, heal you or attack the tower itself. You can ignore
the cards, but you should fight off a few because they can be distracting. Your main key item to fight is the tower,
attack it repeatedly and tada!, it's all over.
-----------------------------------------------------------------------------
Save,
and head back to the forest again, and into the Bizzare Room. The Chesire Cat will tell you to light up the oil lamps,
so do as he says. That cat will appear again, then head back to the Queen's Castle and save - again.
Head out to
the Bizzare Room (the _other_ Bizzare Room, the one which you came in through the first time), and the cat will talk to
you again, where you'll fight a boss.
----------------------------------------------------------------------------- Boss
- Trickmaster -----------------------------------------------------------------------------
Nothing to worry about.
Lock on to him and attack repeatedly till he falls. Get in some combo. Repeat. Dodge some of his attacks and heal occasionally. Finishing
him off will get you Ifrit's Horn to equip and a Navi-G piece. Sora will then discover the keyhole which is in the doorknob,
and lock it. Alice had been kidnapped and the party determines to find her.
With additional info from Michelle Hall: "While
facing Trickmaster,hide under the table for defense and lock on to him and press Triangle so Donald and Goofy go after
him and when hes down go and attack him.If he destroys the table,and you still have a party member alive,lock on and
press Triangle and run around the in a circular form until he starts walking towards you,the go a different way.When the
table returns just repeat.If your at least at level 17 when you fight him(Complete everything in Wonderland except the
boss and go to Deep Jungle and beat that world then go back to Wonderland and face the boss.)Make sure you have Scan and
Combo Plus and of course Dodge Roll.He should be quite easy if you follow that."
Anyway, your job with this world
has ended, so head to the Save Point and get on your Gummi Ship. Proceed to the next world, the one after Wonderland. You might
want to get back to Traverse Town to stock up some useful items.
------------------------------------- [2.5] Deep
Jungle -------------------------------------
The party will get separated in the beginning, and Sora will see that
he is all alone (emphasis on _alone_). You'd probably expect this, as mean ol' Sabor appears and attacks Sora.
----------------------------------------------------------------------------- Boss
- Sabor -----------------------------------------------------------------------------
Hardly a boss fight, since
you'll encounter him randomly afterwards. He's easy, and shouldn't pose much of a challenge. The basics is, attack, dodge-roll, attack,
dodge-roll, etc. His leap attack can be avoide easily, but, as in all boss fights, just go ahead to the enemy and put in
all your combos.
-----------------------------------------------------------------------------
Tarzan will then
join you after yet another cut-scene. Go out from this tree-house and jump down. Save at the Tunnel, and into the tree
trunk where a mini-game of surfing will commence. This mini-game will not give you any items until later on in the game.
Head
inside the tent to rediscover Donald and Goofy. You can regroup your party now (according to the manual, it's stated that
a character will gain experience points even if not in the party, so can anyone confirm this?), and I do recommend to
kick out Donald and bring in Tarzan if what I had stated is true. This should make the game throughout even easier.
UPDATE
28th November 2002---------------------------------------------------- According to Ra' Sutherland, he confirmed that all
members do power up even though they're not in the party. "I confirmed this after reading your FAQ and checking Donald's
experience before and after fighting Sabor a few times." So, there you go. UPDATE 28th November 2002----------------------------------------------------
Now,
you should find 6 slides around the Camp only, which is easy because they're noticeable. Some should be on top of the tents,
so look around. Once done, head back to the tent to activate the projector, where you'll continue the story.
Go
to the Hippo's Lagoon. You should be able to see a vine on your left, so climb it to reach Jungle: Vines. Jump your way
through all the way to the next area, Jungle: Vines 2. You'll see another cut-scene, so jump on the vines to the next
area. You should be able to find some vines to climb to above, Climbing Trees.
Exit the area by going all the way
to the top to the Tree House, which is where you start off earlier. Go inside the tree house to watch another cut-scene. Then
jump down from the netting, into the tree trunk and back to the Camp again.
Enter the tent for another cut-scene,
then head to the Bamboo Thicket. Fight through the wave of enemies then enter to the next area, where you'll get your Gummi
pieces. Go all the way back to the Hippo's Lagoon.
From there, climb the vine, and go all the way to Climbing Trees,
which means that you'll have to go to Jungle: Vines and Jungle: Vines 2. From the Climbing Trees, head to the Tree House
to get your final Gummi piece. Then jump all the way down to reach the Camp, again.
Well, save at the tent if you
want and prepare for the upcoming tough boss fight. It's recommended that you bring Tarzan along, because, as I had said before,
it _is_ tough.
Go all the way to the Bamboo Thicket, and you'll fight against Sabor again. The same rules apply
here, and even easier since your partners will help you. And nope, this is not the battle I'm talking about. Go back to
the tent and save, and go all the way to Climbing Trees. Fight through this easy battle and then you should go to the
Cliff, which is the area after Bamboo Thicket.
Hit Clayton repeatedly till he calls upon Stealth Sneak.
----------------------------------------------------------------------------- Boss:
Clayton, Stealth Sneak -----------------------------------------------------------------------------
Concentrate
on Stealth Sneak only, the look-like chameleon monster. Hitting it enough times will make it drop Clayton, which will be
good considering Stealth Sneak is more of a support type to Clayton. Target Stealth Sneak and attack it till it dies,
using dodge-roll to avoid its attacks and magic powers.
Once Stealth Sneak is dead, the only means preventing you from
winning this battle would be Clayton. So attack him with all you got, since he only has a miserable piece of peashooter
(okay, actually a hunting gun). Winning this battle will let you gain the magic Cure, which is extremely essential for
the areas to come.
-----------------------------------------------------------------------------
Proceed
to the new area, and you'll be kicked up to Waterfall Cavern. You'll need to jump all the way to the top (jump from ledge
to ledge) to reach another new area. Sora will then lock the Keyhole, gain the Trinity Smash and the Jungle King keychain.
Since
you had sealed the hole here, it's time to move back to Traverse Town.
---
At Traverse Town, go to the Second
District. Head to the area behind the Hotel, and use the Trinity Smash (Red). You should then proceed to the Sewers. Talk
to both Leon (Squall) and Aeris, and you should get the Earthshine from Leon, which is actually a summon gem.
Anyway,
talk to Cid at the Acessories Shop in the First District. He'll then direct you to take a book to Merlin. Head to the Third
District. Cast Fire on the red, fire-looking door to open it. Go across the water by stepping on the weird watery thing
to reach the house.
Talk to the Fairy Godmother to change the Earthshine into your first summon, Simba. You can
examine the book, which is actually the world of 100 Acre Wood. Leave the house and head back outside, where you'll encounter
Riku. There should be an empty house previously, so go into it to talk to Cid.
Now go to the Second District, and
go to the Gizmo Shop and exit it by the other door. Climb the ladder and you'll see the Red Trinity mark on the wall. Use
it, and ring the bell thrice. Then go to the keyhole that appeared. This should activate a boss fight.
----------------------------------------------------------------------------- Boss:
Opposite Armor -----------------------------------------------------------------------------
This is entirely easy...or
perhaps not. You'll fight with the Guard Armor who then will transform into the Opposite Armor. Take a different approach
and attack the body. Dodge-roll his attacks, attack, dodge-roll, attack. Repeat.
Thanks to Michelle Hall: "After
beating Opposite Armor, you'll get Ray of Light which raises your HP and MP."
-----------------------------------------------------------------------------
Anyhow,
Sora'll lock the keyhole and secure the magic Aero, a protective spell.
------------------------------------- [2.6]
Olympus Coliseum -------------------------------------
Go through the main door and talk to Phil. Try and push the
big block, then talk to Phil. He will then 'train' you to become a hero.
The first one's easy, just keep locking
on the barrels and attack. The second one should be tougher, but use the same 'locking-on' technique and you should pass
through, even though you may need a couple of tries to succeed.
Anyway, from the Lobby, head back to the Gates where
Hades will give Sora a ticket for the tournament. Save first, then talk to Phil again. Choose to enter the tournament,
and you'll have to fight through seven battles, most of them you had fought before, so it should be very easy.
But
your final fight against Cloud will be a problem. Losing in this battle won't affect the entire game, but of course, who
would want to lose? It's just that you'll lose the experience points that the battle offers. Since I couldn't win this
fight either, I'm guessing that it mainly involves firing up your magic, and most importantly, dodge-roll. Use Cure often,
as it's very helpful. A couple of Ethers should help out too.
Ah, Ted Bergstrand puts in some useful input about
Cloud: "You mentioned in your walkthrough that you could not defeat Cloud. I found that jumping when he attacks is a
very helpful tool. When he uses his charge, where he shoots across the stage use the roll. When he slams his sword
into the ground, quickly jump over to him and whack him. When his sword is in the ground, he has to stay stationary
(he's pulling his sword up). The only other thing I can suggest is to use cure a lot, or use potions. I didn't use
any magic besides cure when I defeated him. Hope this helps."
After fighting with it, save, and run back to fight
Cerberus.
----------------------------------------------------------------------------- Boss: Cerberus -----------------------------------------------------------------------------
Easy?
Well, mediocre, in my humble opinion. Cure is an absolute must, but if you don't have it (which means that you didn't follow
my order of areas), you'll need tons of Potions and Hi-Potions and whatnot. In the beginning, keep attacking the heads
until it starts firing dark balls at you. Dodge them, then attack. Repeat. Heal when necessary. The battle should then
end soon.
-----------------------------------------------------------------------------
Well, save then head
back outside to meet Cloud and get his autograph (okay, just kidding ;)); you'll learn Sonic Blade from him. Anyway, there
is nothing more to do at the moment so quit from this place. Fly the Gummi Ship to Agrabah.
------------------------------------- [2.7]
Agrabah -------------------------------------
Some cut-scenes flash through. Prepare to fight immediately, and later,
you might want to save at the Storage. Head to the next area, fight the enemies then look around for a pole to climb,
which is where Aladdin's house is located.
Move the chest away to reveal the Magic Carpet; there's also a hidden
key to unlock another area behind the drawers. Anyhow, move to the next area for a cut-scene and a short battle. Use
the key to unlock another area, but since there's nothing to do here, leave the city through the Main Street to reach the desert,
where you'll encounter the Magic Carpet.
It'll bring you to Aladdin, who's ambushed by some Heartless thugs. Defeat
them and you're back in Aladdin's house again, where Genie will follow you as a summon.
Anyhow, I'm quite lazy
at this part, but to continue, you'll need to use the high areas mostly and proceed through yourself. You'll need to unlock
a few areas to proceed. Try and reach Castle Gates. And heck, here's the rather humorous pots boss fight. Basically,
you destroy every spider pots in sight to complete the battle.
Once over, head back to Aladdin's house and to talk
to the Magic Carpet. Head out to the Cave. You'll then encounter another boss fight...
----------------------------------------------------------------------------- Boss:
Tiger Head -----------------------------------------------------------------------------
Jump onto the head and
concentrate on attacking one eye. You'll fall a lot of times but repeat the procedure above. It'll also shoot out something
from its eye, and Heartless for you to fight. Heal very often, including your teammates.
-----------------------------------------------------------------------------
Once
you're done, head into the mouth. Falling down the endless pit won't kill you, but you'll just land into another place.
Here, it's recommended that you get Aladdin in your party to proceed to the various points in the game, so that he can
call his monkey to activate gems on those statues.
And here are some tips from Lam Diep: - Infinite Fight - During
the Tarzan Stage, where you have to try and destroy a giant fruit, there would be an infinite number of enemies. Have Donald
and Goofy at this part so they'll gain useful abilities. Stand on one of the branch or whatever that is and stay away
from enemy assaults. Donald and Goofy will repeatly destroy the enemies while you stand there doing nothing. At this point,
you can wait for a day or two and gain good level up. Your 2 companions won't 'die', they'll just get KO (Knock Out
for the uneducated) and slowly recover. You can leave the game motionless at this point and let Donald and Goofy do all
the fighting. Grab a bag of chips, go to your friend's house, play online while leaving the TV turned off (but the PS2
on) and let the Exp. Points flow.
Anyway, land underground and proceed through by swimming to the various chambers.
Activate the gems held by statue monkeys by letting Aladdin whistle for his monkey. Get through all the way until you unlock
a door at the Treasure Room.
Now, head back where you came through before from the tiger's mouth. You should now
make absolute caution to prevent yourself from falling down the holes because you'll need to go across three screens to
reach the Treasure Room.
Save first, then prepare for two boss fights.
----------------------------------------------------------------------------- Boss:
Jafar -----------------------------------------------------------------------------
You'll have to chase Jafar around
and attack him with your Keyblade. Avoid Genie's attacks, which I think you'll hardly get hurt by Genie's attacks, and rush
after Jafar when he goes from platform to platform. You should be able to finish him off after a while. You'll upgrade
Blizzard to Blizzara after the fight.
-----------------------------------------------------------------------------
Go
back to the previous room, save, and reenter again. Talk to Jasmine to activate another cut-scene, then jump down the hole
for another boss fight. Again.
----------------------------------------------------------------------------- Boss:
Jafar (Genie) -----------------------------------------------------------------------------
Your target is not Jafar,
but the flying parrot itself, who's holding Jafar's source of power - the lamp. Attack the lamp the parrot's carrying,
and avoid Jafar's attacks occasionally. Heal when your life's low. Other than that, there's nothing else to say.
-----------------------------------------------------------------------------
Cut-scenes
after cut-scenes, exit Agrabah and go back to Traverse Town to stock up some useful items.
------------------------------------- [2.8]
Monstro -------------------------------------
Now, head inside the big mean whale's inside. It's pretty confusing
but: Chamber 1 -> Chamber 2 -> Chamber 3 -> Chamber 2 -> Chamber 5 -> Chamber 6 -> Chamber 5 ->
Chamber 4
----------------------------------------------------------------------------- Boss: Parasite Cage -----------------------------------------------------------------------------
Attack
it repeatedly, and since you have Riku to help you too, this battle should be easy. Dodge its attacks (duh); try and balance
long-range attacks (magic) and short-range, once you had run out of magic. Calling Bambi for help is useful too, if
you have it, as Bambi will unleash plenty of MP balls to replenish your used MP.
-----------------------------------------------------------------------------
Now,
return to Mouth and onto the boat. Get the High Jump shared ability from the treasure box, then save. Use the newly acquired
High Jump to get into the Throat, then jump all the way to the top to reach the Stomach. Here, Parasite Cage appears
again..
----------------------------------------------------------------------------- Boss: Parasite Cage -----------------------------------------------------------------------------
Use
the same strategy above, except that this time around, it's meaner and it'll attack with poison which will reduce your
HP little by little. Magic and short-range attacks work well here. You'd probably need a few tries before you can actually
defeat this big meanie. Defeating this will let you acquire another new magic, Stop.
-----------------------------------------------------------------------------
Well,
Monstro will sneeze you out. There will be another tournament at the Coliseum, and join it if you like, as you'll gain
many items and useful magic there, other than training yourself up. Return to Traverse Town to stock up on items, if
you like.
----------------------------------------------------------------------------- Note: Once you're out from
Monstro, it is possible to return again by warping to that location. Either Donald or Goofy
will say something like 'Monstro's gone, let's go before he gets back', but keep warping
or Normal Drive to there, you'll eventually find him again. It took me around 6 tries. -----------------------------------------------------------------------------
------------------------------------- [2.9]
Atlantica -------------------------------------
Aha. This is where things get funny, Sora turned into a merman of
sorts, Donald into octopus and Goofy a turtle. You'll learn how to swim from Sebastian. Follow them (as they had told
you to follow the arrows) all the way to Triton's Palace. On the way, to open up those clams that contain items or save
points, you'll need to fire it up with the right magic according to the colour. Red for Fire, blue for Blizzard and
yellow for Thunder.
Head back outside and into Ariel's Grotto, as she had told you. Exit and head back to Undersea
Valley. You'll need to defeat all the Heartless in this area to make the dolphin let you grab onto it. It'll then bring
you to the Sunken Ship.
Go inside the ship and get the crystal trident. Go out and attack bad ol' Sharky. Shouldn't
be too difficult, and heal at times. Now, back to Ariel's Grotto and put in the crystal trident at that particular spot
in the middle. Cut-scene on Triton, then back to Triton's Palace.
Next, Undersea Valley, kill Heartless, grab dolphin
to go back to Sunken Ship. Look around for a large rock, where Sebastian will get behind it to push it for you. Go past
into the next couple of areas and save after opening a certain clam.
And tada! The big Ursula meanie is prepare
to fight.
----------------------------------------------------------------------------- Boss: Ursula -----------------------------------------------------------------------------
She's
a tough cookie. Watch the cauldron and cast the appropriate magic on it based on the colour; it's actually the same thing
to the clams that you had opened previously. Red for Fire, blue for Blizzard and yellow for Thunder. Successfully in
casting the right spell with stun the poor evil thing, so attack it with all you got.
Avoid her as she spins and
laugh horrendously. If you're out of magic, just smack those two eels around to get some HP and MP balls.
-----------------------------------------------------------------------------
Ariel
will then give you the shared ability Merman Kick, so equip it. Go to the Calm Depths and use the acquired ability to go
to ??? (the same torrent of water which the dolphin had let you go through).
----------------------------------------------------------------------------- Boss:
Ursula -----------------------------------------------------------------------------
Horror upon horror. She render
herself ugly as she grow maniacally big, so just attack her head. Only her head, nowhere else. Avoid her attacks, and heal
your companions and yourself as her attacks are quite powerful. Other than that, she's easier than the first fight against
her.
-----------------------------------------------------------------------------
After sealing the ever elusive
keyhole in Ariel's Grotto, you can now fly to a new world. At least, head back to Traverse Town again to stock some potions
and useful items if you want.
------------------------------------- [2.10] Halloween Town -------------------------------------
From where
you are, head to the Guillotine Plaza. Go to the laboratory after a cut-scene, and you're asked to find Memory. Then, head
to the Graveyard to find Sally with the Memory. Return to lab to give the item to the doctor, then back to the Graveyard
again. Open the coffin to enter to a new area.
Talk to the Mayor, then play a mini-game where you'll have to choose
the right tombstone according to the order where the ghosts appear. Take Jack-in-the-Box, back to the lab, give it away,
cut-scene, Graveyard, Boneyard and to Moonlight Hill.
Activate the tombstone at the foot of the curly thing, and
then head to the Bridge to fight more Heartless than ever. Head to Oogie's Manor and go all the way up to Evil Playroom.
Save beforehand.
The three kids are simple, so just attack, attack and attack. Activate the lever, head all the
way down to the foot of the tower and left at the main door (you'll need to do some hunting around here). Then go inside
the Torture Chamber.
----------------------------------------------------------------------------- Boss: Oogie
Boogie -----------------------------------------------------------------------------
Nightmare from childhood? He's
actually quite easy if you know what to do. Dodge all his attacks as much as possible, and keep your party alive at all cost
to make this battle easier. Wait until the lights start glowing and hit the switch when you're at the same side as mean
Oogie. If you do it correctly, you'll end up at the same portion as Oogie Boogie so smash him around. Repeat. Oogie
dies. Not.
I don't know whether this is the second form or not, as his whole mansion collapses and he begin transforming
into the ugliest beast alive, but probably Ursula bags that prize.
Attack the seven dark orbs that he has on his
body, you'll need to do some climbing around and attacking the normal Heartless. Succeeding that will finish off Oogie
for good.
-----------------------------------------------------------------------------
As usual, save, then
proceed back to Traverse Town to stock up. Then head over to the new world.
------------------------------------- [2.11]
Never Land -------------------------------------
"I can fly! I can fly!". Not - at least, not at the moment. After
some cut-scenes, Peter Pan's all yours for him to join your party, though he seem relunctant about it.
Proceed
all the way (a long way) to the Freezer, climb up and then to the Galley, and to the room above. Save, then activate the
Trinity Tower (green) to get into the Captain's Cabin.
-----------------------------------------------------------------------------Boss:
Shadow Sora -----------------------------------------------------------------------------
Shadow Sora can be quite
tough. He basically use some Keyblade techniques, and after attacking and avoiding his attacks for sometime, he'll start
using his image-splitting technique. That will be the time where you'll need consecutive tries to try and attack the
real one. Other than that, he's not that hard to defeat. Winning this battle will earn you Raven's Claw.
-----------------------------------------------------------------------------
Examine
the hatch and save here. Go back to the Captain's Cabin and exit through the other door. At the deck, watch the cut-scene
and get your Cure upgraded to Cura. Then it's another boss fight.
----------------------------------------------------------------------------- Boss:
Captain Hook -----------------------------------------------------------------------------
He's not alone, so fly
around and attack the pirate ships and the rest that kept popping up, but at the same time, deliver some attacks toward
Captain Hook. He can't fly, so use this advantage to attack him from above but be careful, you can't do much combos
while flying. Anyway, he's easy to defeat so...
-----------------------------------------------------------------------------
That's
the end of the battle, and another cut-scene shall land you at the Clock Tower. Fly around at the four sides of the clock
tower and you'll noticed that one of them is set at the wrong time. Attack the hand responsible for the mistake repeatedly,
and you should be able to set the clock to 12, hence revealing the keyhole (isn't this weird?).
Sora will lock it,
and apart from that, you'll get a Fairy Harp, the shared ability Glide and Tinkerbell as your summon. The only useful summons
in the game would be only Bambi and Tinkerbell.
---
Head back to Traverse Town and give Cid the new NaviGummi.
He'll then upgrade it. Stock on items and before you proceed further, it's recommended that you join in the tournaments
at Coliseum, if you want. Anyhow, warp to Neverland and Normal Drive to the new mysterious area.
------------------------------------- [2.12]
Hollow Bastion -------------------------------------
At Rising Falls, save at the save point and proceed all the
way up by gliding through from platform to platform. A cut-scene will ensue and you'll be separated from Donald and
Goofy again, armed with the measly wooden sword that _will not_ hurt any Heartless at all. But fear not as Beast joined
your team.
Proceed forward to reach the Castle Gates. Turn right and hit the red switch, then take the elevator
down. Here, almost everything would have the same procedure. Go to the bubble thingy which will bring you to the new area. Activate
switches after switches, go new areas until you snapped on the final switch which should unlock the main gate. Head all
the way back to the elevator that you came from and head all the way up.
Go to the double doors, cut-scene and a
boss fight.
----------------------------------------------------------------------------- Boss: Riku -----------------------------------------------------------------------------
Beast
now leaves you, but you'll get back Donald and Goofy plus your Keyblade. Attack him repeatedly, dodge attacks, attack,
dodge, heal, attack, dodge, etc. He's quite easy really.
-----------------------------------------------------------------------------
After
that battle, you'll gain the final Trinity ability, Trinity Touch (white). Climb the stairs and head to the left to the
Library. Here, it's a puzzle for you to solve which involves taking the misplaced books and putting them at the right
place. Should be very easy.
Once all the books are in place, hit the switch, save and through the unlocked door.
At the next area, you'll need to get 4 emblem pieces. One can be obtained by activating the red Trinity, the second Emblem
obtained by breaking those pots at the sides of the statues, the third Emblem can be obtained by casting Fire on all
the candles, and the final Emblem can be obtained by pushing a particular statue. You can also cast Thunder on some plaque
to activate two moving platforms.
Take all the Emblems and place them at the door in the middle (the same floor as
the entrance to the Library). You'll get to the Lift Stop but avoid it at the moment, as they just bring you to items (if
you intend to take them, then go ahead; the switch is to change the direction of the moving elevator).
The road
here's pretty straight, snap onto the switches and head all the way above, pass Castle Gates, Great Crest, High Tower and
finally into Great Chapel. Nasty little Maleficent appears.
----------------------------------------------------------------------------- Boss:
Maleficent -----------------------------------------------------------------------------
Ooh. Attack her repeatedly
and when her platform that she's standing on gets too high, attack it as well to bring it down. Avoid her magical attacks,
as well as those useless normal Heartless enemies (slash down a few if you want). Quite easy, so keep slashing her and
heal when your life's low.
-----------------------------------------------------------------------------
Save,
then proceed through.
----------------------------------------------------------------------------- Boss: Maleficent
(Dragon) -----------------------------------------------------------------------------
She gets ugly fast, but still
not as ugly as poor Ursula. Call out Tinkerbell and cast Aero on yourself, also on your party members if possible. Then,
keep the slashing at her head, and avoid her attacks if possible (which is hardly possible, since you're keeeping a
close-range). She's quite easy for me, and I hardly need to avoid her attacks as Tinkerbell keep healing me; also make
sure to keep an eye on your life bar so that you can heal yourself manually if Tinkerbell didn't manage to heal your
life too soon. You'll obtain Fireglow, the final summon gem after the battle.
-----------------------------------------------------------------------------
Return
to where you came from, and save. Prepare some Potions for the upcoming boss battle.
Head through the door and pass
the princesses in captive until you reach a very long cut-scene.
----------------------------------------------------------------------------- Boss:
Riku (Ansem) -----------------------------------------------------------------------------
He's tough, _very_ tough,
and I mean it. I usually won't say tough unless it is indeed difficult. I lost to this guy more than five times, watching
the cut-scene over and over again till I practically could memorize the entire dialogue that went through the cut-scene.
The mistake I've done is by not using Glide.
In the beginning, slash all the way you want; you might also want to
use Arcanum on him, but I still recommend the normal slash-and-slash. Wait until he mutters something and begins attacking
(usually dashing madly). I did a horrible mistake by dodge-rolling, which fails miserably here as he is quite fast.
The only thing you can do is _glide_. Glide over him and hover around and when you see the chance, land down, jump and
glide again until he stops.
When he did stop, attack him repeatedly; you might want to deflect his sword attacks
by pressing the Square button only. Repeat all the above and you should be able to defeat him. Beating him will let you
have the ability Ragnarok.
-----------------------------------------------------------------------------
Once
that's over, you'll watch a cut-scene and Sora will transform into a Shadow. Make your way all the way down (jumping down
is the best bet). You'll more than likely land into the water area, so take the elevator up and into the main entrance
of the castle so that you'll enter Entrance Hall.
Watch another cut-scene and Sora's back to normal. After all this,
the Heartles in all worlds will be extremely difficult, but offering more experience points at the same time. At the
same time, this is the time to fight the optional bosses, get all the items that you want in every world, complete the side-quests,
levelling up, enter the tournaments at the Coliseum, etc.
---
You'll be transported back to Traverse Town automatically,
the secret base of the gang. Head to Mystical House to transform the newly acquired Fireglow to get your final summon,
Mushu (from Mulan; he's that tiny dragon that likes to crack up jokes).
Now head to the Sewers where Leon and Aerith
were there previously (now Kairi's there), and examine the sun painting on the wall to get a NaviGummi. Before you leave,
a cut-scene should appear between Sora and Kairi. Sora will then get a Keychain, Oathkeeper. Go back to Cid and let him
fix the NaviGummi on your Gummi Ship.
It's best now to do everything you want to do, because you're rather close
to finish the game at this part. Use the new warp hole to go to Hollow Bastion.
---
From where you are, go
all the way to the Library for a cut-scene. Now, go all the way to the Grand Hall where you fought Riku (Ansem) before.
Go to the dark keyhole to fight against another boss (?).
----------------------------------------------------------------------------- Boss:
Behemoth -----------------------------------------------------------------------------
I don't know whether this
beast can be considered as a boss, as you'll fight with him lots of times to come after this. Anyway, cast Aero on yourself
and jump onto its body; you might not succeed if it's moving, so jump onto its legs, followed by his body. Lock on his
head and attack it repeatedly. Try not to fall but if you do, just climb onto its body again and attack. It's quite easy
really, but your partners will be so stupid (Donald and Goofy, obviously) that they'll keep staying down below Behemoth's
head and get hurt tremendously, so heal them constantly.
-----------------------------------------------------------------------------
Now
that the keyhole of Hollow Bastion is finally locked, you can now proceed even further to the game. Talk to Aerith repeatedly
in the Library to get four Ansem reports and an upgrade to Cure (to Curaga). Talking to Belle will enable you to obtain
the Divine Rose, a Keychain for Sora.
Save and get on the Gummi Ship to the final destination.
------------------------------------- [2.13]
End of the World -------------------------------------
From where you are, you will see item boxes scattered around.
Most of the time, touching or opening them will initiate a battle against new Heartless monsters such as the Envy Devils,
that are quite tough if you haven't level up properly. It is recommended that you complete Hades Cup before you come here,
because I was around level 55-60 when I reached here, dealing massive damage to them easily.
Anyway, whether
you take those items or not, go all the way to the end at the vortex to reach another area. Here, for approximately nine
areas onwards, you'll encounter the save stuff. There will be a red beam which you should jump in, and it'll bring you
to previous worlds where you'll need to defeat all the enemies that appear. You can also get an item in a treasure box
but that's optional.
The worlds that you'll go through will be according to this order: Traverse Town Wonderland Olympus
Coliseum Deep Jungle Agrabah Atlantica Halloween Town Never Land 100 Acre Wood
----------------------------------------------------------------------------- Boss:
Chernabog -----------------------------------------------------------------------------
Luckily, you can fly. Just
lock on and smack him repeatedly, preferably that you cast Aero (hopefully it'll be at least Aerora now...) on yourself.
Attack him with all you got, even though you might not hurt him a tiny bit, 'cause it's still that 'invisible shield'
situation (like in the tough boss fights in the tournaments in Coliseum, Hades will be a good example) where you need to deliver
a certain damage in order to really hurt it. You'll gain the shared ability SuperGlide after this.
-----------------------------------------------------------------------------
Anyway,
go inside the volcano and go portal after portal and Heartless after Heartless. It's possible you could die fighting those
Heartless so keep your health up at all times. Then, you'll finally reach your final save point at Final Rest. It's
best to do everything you want to do now, side quests and all, as you won't be able to do it anymore after proceeding.
Which means that you'll need to stock up tons of all your best items since you're not going to use them anyway (like
Elixirs, Mega-Ethers, etc) after completing the game. Oh yeah, and make sure you have at least 30 minutes to spare for
the upcoming boss fights.
Before you regret it, make sure you fulfil the requirement to view the secret 'ending'
later: 100 Acre Wood locked All 99 Dalmations found All the four tournaments at the Coliseum completed (including
Hades Cup)
Examine the door twice. It'll bring you back to Destiny Islands. Enter the cave with Sora's and Kairi's
drawing on the cave walls to initiate a cut-scene. Find Riku...erm, Ansem.
----------------------------------------------------------------------------- Boss:
Ansem (First Form) -----------------------------------------------------------------------------
He's not that easy
and not that tough, but it's annoying with that Darkside protecting him and disturbing you by 'capturing' you for a short
moment. Dash after him and attack with what you got; your partners will be almost hopeless except for cracked yells
of "Sora!" which meant healing for you. Cast Aeroga on yourself too, it'll be very useful. Other than that, there are nothing
else to say 'bout him...
-----------------------------------------------------------------------------
Now's
the time to prepare your final stocking up and preparation; ignore your partners as they won't be participating at the
next one. Anyway, walk to the place that appear quite suddenly on the island.
----------------------------------------------------------------------------- Boss:
Darkside -----------------------------------------------------------------------------
He's absolutely toughened
up, so heal often but otherwise, technique remain the same. Attack his hand, avoid attacks, Aeroga, attack, avoid, attack,
etc.
-----------------------------------------------------------------------------
----------------------------------------------------------------------------- Boss:
Ansem (Second Form) -----------------------------------------------------------------------------
Tougher since
your partners are gone, and they won't be able to support you at this battle. Use the same strategy as above; Ansem has
one or two new moves but otherwise, he remains the same with the annoying Darkside. Remember to HEAL constantly, and
cast AEROGA on yourself. Use Elixirs if you're running out of HP and MP. Avoid his attacks by dodge-rolling.
-----------------------------------------------------------------------------
----------------------------------------------------------------------------- Boss:
Ansem (Finale) -----------------------------------------------------------------------------
Oh yes, the longest
battle ever, but he's not _that_ tough, comparing with fighting with Sephiroth...
Stay near his hideous face and
smack it. Almost the same strategy applies here, cast Aeroga, attack, heal. After that, you'll be in total darkness, but
enemies will attack you (since they're darkness, it'll be impossible to see them). Keep locking on those Heartless and
whack away, producing plenty of HP and MP balls for you to replenish your life and MP bar. Once finish, hit that thing
at the end.
At the next part, attack it repeatedly, together with things that started to sprout on its body.
Once you defeat it, head into that vortex of darkness again. Here, you'll encounter Goofy so rejoice and start to protect
him by attacking the countless of Heartless that appear. It is recommended that you cast Aeroga on both of you. Hit
that thingy again at the end.
Now, smack that evil head again, and whack the sprouting things. Vortex, Donald, Aeroga,
attack Heartless, thingy at the end. Get it?
Ah...now's the real final battle, so keep the word 'finale' fixed on your
mind. Use all the Elixirs you want since you won't need it anymore, and now attack his sorry face. With Donald and Goofy,
it should be a no problem but keep their lives as well as Sora's life up all the time.
-----------------------------------------------------------------------------
Tada!
Anticipate the next fireworks, the ending and credits. You earned it.
But wait! If you had successfully completed all
the following: 100 Acre Wood locked All 99 Dalmations found All the four tournaments at the Coliseum completed (including
Hades Cup)
You'll be able to view a secret ending, called 'Another Side, Another Story' which has been the most
controversial topic around lately, saying that it's a preview for a Kingdom Hearts 2. Pray for it to appear.
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