Note: These walkthroughs assume that you are playing on the first (initial) layout of the mission. The second and
third layouts have the same area design, but the placement and number of items and enemies changes.
SK = Stealth
Kill
--------------------------------------- MISSION 1: ECHIGOYA Objective: Punish the evil merchant! Ability:
Shoulder Thrust Grand Master Item: Super Shuriken Recommended Items: Health Potion ---------------------------------------
You'll
start the mission near the entrance to Echigoya's compound. From there you can either head right along waterway next to
the wall and sneak in the crawlspace at the end, or grapple up to the wall and run on top ninja style. Since the former
is rather boring we'll go with the latter option. There's a guard in the courtyard just asking to be stealth killed. Note
the beehive near the entrance of the building. If you hit it with a missile weapon the bees will fly out and attack
anyone nearby. Further in the center of the compound is a wandering dog and another guard. Kill the guard if you like,
but you'll probably want to avoid the dog. Note the ramp leading up to the upper area. That's where you'll be headed
if you decide to take the long route in.
Once you're in the compound and killed any nearby guards, there are two
ways to proceed. You can either enter the front of the house (where the bees are) and take a secret passage. Or you
can take the longer route using the gate key. If you decide to take the secret passage enter the house by the front door
and proceed inside until you come across a crawlspace that leads to the hut in the upper level. For those interested in
the long route proceed to the end of the main house by roof or the wall and a cut scene will play showing several
guards amusing themselves (people who have played the demo will recognize this scene). Note the key on the ground. Note
the locked gate. The guards will continue to party indefinitely unless you either a) make a disturbance outside or
b) barge in and take them out. If the guards come out to investigate there is a chance that one of them will pick the
key up. In that case you'll have to search their corpses for the key after you kill them. If you decide to barge in
you can easily SK one of them before they even realize what's going on. You can take them out in a direct fight, or run
outside and play hide and go seek until they lose track of you. Whichever option you choose, you now have the key
to the gate near the ramp. There's a guard right in front of it, but it's the archer above him that makes approaching
the area difficult. If you try to sneak from the wall he will spot your approach. Taking him out by approaching the ramp
from the other side would be a good idea. After he's taken care of feel free to perform a mid air SK on the hapless
guard below.
The locked gate leads to a small passageway underneath the upper area. You'll encounter some guards
along the way so make judicious use of your ki meter and corner view camera to SK them all. At the end of the corridor
is an area with a lone geisha. When she's looking away quickly grapple up to the ledge above and then climb up the
opening above you to the upper courtyard.
If you took the secret passage in the lower area you should end up in one
of the huts on the upper level. Otherwise you'll start out in the corner in front of the huts. To the right is a gate
with a guard. To the left are the huts and one sentry. You cannot climb the nearby walls near this area so you'll
need to use the huts and crouch walk/roll through the area. Once you're at the huts you can try to SK the guard from behind
or above, but be careful as there is another guard patrolling in the garden area nearby. Once those two are gone feel
free to take out the guard at the gate you saw earlier. From there it's time to sneak into the main house. There are a
few guards in front, but that's also the most direct route. There is a rear entrance to the back, and above the main
entrance there is a hole you can also use to enter. But that wouldn't be any fun now would it? One of the guards will
probably walk behind to the side of the house. That's your cue to SK the guard in front. After that you can go back and
finish the second guard. When the coast in clear proceed with caution to the front entrance.
There are several
rooms in the front with enemies you can SK, but the main route is to the right. On the east side of the house there is
a room leading to the basement. There's a guard and a cat here, but the cat's on the opposite side of the room so
you should have no problem stealth killing him. Grapple up to the next area at the end of the basement and prepare to
fight the first boss.
BOSS: Tajima HP: 100
He's pretty much the same as he was in
the demo level. At far range he will shoot at you with his tri-barreled gun, and at mid range he will stab at you with
his sword. If you get too close he will fire his gun at point blank range, sending you flying across the room. Try to
get in his face and attack aggressively with combos. Otherwise you'll have to side step his sword attack and counter
while he's open. If this is your first time playing remember that pressing down on the control pad (not analog stick)
uses a health potion if one is in your inventory. Think of him as a warm up for boss battles to come.
Once Tajima
is dealt with proceed upstairs to the next level. On the third floor a guard awaits you around the corner. SK him and
enter the door on the right. The door on the left has a guard in it, but the sliding door might make it hard to kill
him discreetly. Ahead you should see a cat and a small crawlspace in the wall in front (a cat door perhaps?). The cat
may alert the guards nearby so proceed with caution. You can either crawl through the opening or go left through the
rooms around it (taking out the guard along the way). At the end of the hallway there should be some boxes you can stand
on. Grapple up to the opening to the attic. Be careful of the guard in the next room as he's partially hidden in an
adjoining room. At the end of the attic there should be a hole leading down with a guard in it whom you can try your
death from above SK on. Drop down the hole with the two beams across it and get ready for another boss fight.
BOSS:
Nasu HP:100
Two guards come barging in while Nasu waits in the back. A single combo using the
shoulder thrust should take out a guard easily. Concentrate on the guards before taking on Nasu. Nasu looks comical, but
his attacks are anything but. Watch out when he crouches down sumo style. That signals a charge attack that will knock
you clear across the room. When Nasu is low on health a cut scene will play where he will grovel on the ground and put
a health potion on the ground. Do not pick it up. The moment you do he will launch an attack that will knock you across
the room and pick up the potion. The trick is to keep attacking after the cut scene ends. A single combo should be enough
to finish him off.
--------------------------------------------------- MISSION 2: GOHDA CASTLE Objective:
Execute Hamada and return to Lord Gohda! Ability: Ninjitsu Block Grand Master Item: Exploding Arrow Recommended Items:
Health Potion ---------------------------------------------------
For the first part of the mission you cannot kill
any of the guards. Doing so will result in mission failure. At the start do not jump down the hole near you. If you
do you will be spotted immediately by the guard below. Instead head around the corner and pick up the smoke bomb. The
hole nearby leads to a small library. From here you will need to sneak past the guards to reach Hamada's room (indicated
by a star on the map). It will be difficult to get there unseen, but remember that guards have very poor peripheral vision.
You can move directly beside an enemy and they won't see you. When you reach Hamada's room you will automatically
kill him in a cut scene. From this point on ninjas will have replaced all the guards outside and you can now use stealth
kills once more. Be sure to pick up the key Hamada drops. Make your way to the atrium in the center, giving the ninjas
along the way the traditional Azuma greeting, preferably from behind. If they give you any trouble for some reason,
just shut the door on them. For some reason the ninjas here have difficulty opening doors. Near the atrium entrance is
a crawlspace leading to the next area with a smoke bomb along the way for the taking. Head up the stairs and make
your way from room to room giving the ninjas along the way an unpleasant surprise. Head down the stairs at the end.
At
the bottom of the stairs head right to the next staircase, stealth killing the nearby guard. Note that the door nearby
leads to a room with a secret passage leading back to Hamada's room. You could have taken the secret passage from
the start, but that would be too easy now would it? Head up the stairs to the last area of the castle. From this point
on it's pretty much a straightforward path to the end. Eliminate all opposition and head up the stairs to complete
the mission.
----------------------------------------- MISSION 3: LIMESTONE CAVERN Objective: Find the Shichishito
Sword! Ability: Ninja Vision Grand Master Item: Chameleon Spell Recommended Items: Health Potion -----------------------------------------
From
the start turn around and grab the nearby Ninja Rebirth. It won't help you if you fall into a pit, but it's always nice
to have once just in case. At the end of the cave you'll see a large open water filled area with a watchtower. You
can either jump down onto the tower and surprise the guard when he's looking away, or you can jump down to the bottom
and then grapple up to the tower. Either way, be sure to hold down the R1 button as you fall or your landing will
make a splash that will alert the guard. Once the watchtower guard is taken care of, a second guard patrols near the entrance
on the opposite end. Roll your way through the water and carefully SK him. Proceed down the tunnels to a room with
a long wooden walkway in the middle. Two ninjas are there engaged in small talk. After they part ways carefully SK the
closer of the two. If the second ninja detects you quickly make trails for the passageway you just came through. For some
reason the ninja won't follow you all the way back. Then you can return to SK him at your leisure.
The next area
features a split in the tunnel. It doesn't matter which way you go, but be aware that there are pitfalls in the tunnels,
some of which are concealed by the environment. For the sake of this walkthrough we'll go right. Along the way you'll
come across a ramp leading up. A Jonin (demon ninja) is waiting at the top, seemingly inviting you to SK him. Don't be
too hasty. There is a pit cunningly concealed at the top of the ramp and if you rush up to kill him you'll fall into
it. Yes, I fell for it the first time too. Anyway, time your double jump across when he's not looking and SK away.
The
two routes converge to a large cavern with a few enemies lurking around. The only way out is to grapple up. From this
point you can choose to take the scenic but dangerous route, or the safe route. If you decide to go sightseeing crawl
into the small hole to the west. This is the longest of the three possible routes to take. If you decide to go this way
skip to the next paragraph for a description. Suffice it to say eventually you'll reach the tunnel to the large pit
area in the center. For those of us seeking a safer route take the path heading east. You'll come across a hole in the
tunnel with blue sparkles at the bottom. Drop down and take the path, being mindful of pitfalls and enemies along
the way. The tunnel should lead to the large pit area where three paths converge. A red Jonin should be nearby, but he
should be relatively easy to deal with. From the outcropping look down and to the right. There should be ground far
below. If not keep looking until you see it. Jump down and proceed to the east.
If you decide to take the scenic
route you're in for quite a journey. Follow the tunnel until you come to a large pit. There's an enemy nearby so be careful
you don't get knocked in. After the pit crawl through the small tunnel and pick up a poison rice. Keep on going and eventually
you should end up on the cliffs near the ocean. Yes, falling in will kill you. From there you'll need to make a series
of difficult grapples, shimmy across planks, and maneuver on narrow walkways to get to another tunnel that leads back
to the large pit area, not to mention a few enemies. While you can get some items for going this way, I wouldn't recommend
it unless you are feeling adventurous.
If you had continued past the hole with the blue sparkles you would end
up in the northwest upper platform in the area, with a ninja across from you and to the right a broken bridge. The
on lower platform where the bridge was connected should be the red Jonin. This is the platform you need to get to. Take
a large double jump when the Jonin isn't looking. You should barely make it across. If you want to play it safe go back
the way you came and down the sparkle hole, and take the tunnel to the Jonin. From there jump down to the ground below.
If you had taken the sea cliff route, you'll end up where the ninja was. SK him, then grapple across. From there proceed
as if you had taken the other route, either jumping the gap or going down the tunnel.
Continue east. There are
some barrels here you can smash for a health potion. Keep going to the water filled cavern with planks across it. Be mindful
that the water doesn't give you away and SK the various enemies in your path. Also be wary of the pit in the middle
of the area, as it blends in well with the surroundings. Head to the northwest to the long tunnel until you reach a large
water filled cavern. Get ready to rumble.
BOSS: Onikage HP: 100
Don't get too close
or he'll really start ripping into you, literally. Onikage will use his classic kick attacks from the previous games.
Block his attacks and counter, or sidestep and counter. Eventually he'll go down, leading to...
BOSS: Onikage
HP: 150
Yep. You have to fight him again. He has more HP this time, but his attacks are pretty much the same. When
his health is low, Onikage will try his old health potion trick. If you hit him before he drinks it he'll drop it on the
floor for you to pick up. Keep on counterattacking and eventually he will fold. For now...
--------------------------------------------- MISSION
4: RONIN VILLAGE Objective: Cross the Ronin Village! Ability: Grappling Hook Combo Grand Master Item: Dog Bone Recommended
Items: Poison Rice, Health Potion ---------------------------------------------
This is a pretty straightforward
mission. Basically you need to pass through four areas filled with enemies. You can try to SK them all, or avoid all of
them if you wish. The first area is a typical village area filled with various ronin. One will start in front of you
right off the bat. Quickly crouch and roll away to avoid being detected. From that point on you can pretty much SK
at will, using the houses and walls to play a game of cat and mouse. Be warned that the enemies can follow you up on the
roofs of the small houses. The enemies here shouldn't give you too much of a problem. The only part you'll need to
be patient with is the northern area where two archers patrol. After you've stealth killed to your heart's content, use
the northern crawlspace to get to the next area.
The second area is a bit trickier. You'll wind up in a moat with
several enemies nearby. While they can't see you from the water, the archer to the north will occasionally wander
straight towards your position. Use the wall to quickly escape detection. There are a few guards in the inner courtyard,
but it's very difficult to SK them both since they are usually facing each other. Also be careful of the geisha wandering
around the area as well. When you reach the house at the end you can use your height advantage to quickly eliminate
any guards in the area. When you're done head for the gate between the two massive barrels.
The third area consists
of several large barrels with several enemies scattered around the perimeter. If you're in a rush you can simply jump
from barrel to barrel and make a run for the exit. If you want to SK them all, make sure each guard is isolated before
jumping down on them. While the guards can't reach you on top of the barrels, grappling to the top of them while being
pursued can be rather difficult.
The last area will be familiar to those who played the demo level. It is the demo
level. Your final goal, however, is the gate at the opposite end. There's one geisha and a villager here, and about four
enemies wandering around. You know the drill. There are a lot of places to hide and grapple to in this area, so have
fun stealth killing everyone.
----------------------------------------- MISSION 5: AMAGAI CASTLE Objective: Rescue
the kidnapped princess! Ability: Cling to Ceiling Grand Master Item: Invisibility Spell Recommended Items: Health
Potion -----------------------------------------
This is a fun mission for all the wrong reasons. Not only do you
have to deal with incredibly tough enemies, but also a whole lot of traps, including pit traps that will instantly
kill you if you fall through them. Did I mention that the enemies here are tough? Anyway, let's get on with this rescue
mission. At the start a guard will come in front of you. Use the pillars on the side to hide, then SK him, er, it,
when the opportunity arises. Continue grappling across the lava pools. Note that unlike the original game falling the
lava will not kill you instantly, but it will drain your life. If you fall in quickly grapple out. When you reach the
two striped platforms, wait for the guard to look away before stealth killing it. Be careful not to drop directly
down from the platform, as there is a spear trap nearby. Beyond is a long room with a raised walkway with a guard on it.
There are three pit traps in the center of the room. You can avoid them by walking to the side, but if you trigger
one you have a split second to move away before it falls. Around the corner is a room with a fairly obvious spear trap
in the doorway. And a Chibot. Do not let the Chibot see you. When the Chibot turns its back get close enough to the
door to trigger the trap but not so that you are hit with it. Then rush up and SK the Chibot. Note that Chibots are so
short that you won't even get a SK animation for it. Proceed with caution through the next rooms and SK the remaining
guards on the way to the staircase.
Move up the staircase slowly as there is another Chibot waiting for you. SK the
Chibot, then grapple up to the next area. To the right you should find a revolving door (look for the semicircle on the
floor). Use the one on the left by flattening your back against it. In the next C shaped room with the wood flooring
there are still more pit traps. Move on the sides to avoid them, stealth killing the enemy along the way. You should arrive
at a second revolving door. You'll enter a mist filled hall filled with cells. At first it seems like a dead end,
but if you look up near the revolving door you can see two areas you can grapple up to. The left area has a Chibot, while
the right leads to a door with a chain next to it. This door leads to the next area, but also contains a deadly trap.
From the doorway grapple up to the beam in the center of the room. As soon as you enter the door shuts, gas fills
the room, and grenades fall everywhere. Good thing you grappled up to the beam. After that's over go around the corner
where you'll see a pit with several holes in the floor. The holes are spear traps so don't fall into them. SK the
guard on the other side and head up the stairs to the next level.
Another guard awaits you at the top. Hang on
the ledge and SK it when the time comes. From the ledge grapple up to the next area. Note the nasty looking spear
traps in the deep pit below. After that there are two paths you can take. The left path with the holes in the floor is
obviously trapped. If you step on it flames will shoot up burning you. The problem is if you grapple across an exploding
arrow will shoot from the opposite side and hit you, possibly knocking you back into the fire trap. While it is possible
to avoid the arrow, why take chances? Instead head for the right path. The right path splits into two paths. Just
to let you know the left one has a trap door that drops you right into the fire trap. Right it is. There are guards and
Chibots on the other side, so you'll have your work cut out for you. Keep on going and stealth killing until you reach
an outside area with wooden beams.
Before the outside area with the wooden beams you may notice several revolving
door entrances (indicated by the semicircle on the ground in front of them. Take the left one before the corner to reach
a secret room. This room contains the Stone of Power, a secret item that acts like a permanent Strength Potion as
long as you have in it your inventory. Stepping in this room also activates a spike trap from the ceiling. Grab the stone
and quickly exit via the single revolving door to the left or you will become a ninja pincushion. The stone will come
in handy in the next boss fight.
Outside there are yet more enemies to deal with, as well as a pit to jump across.
In the next inside area you will notice a hole in the floor. Upon closer inspection there are large gears revolving in
the hole. Falling into the hole will grind Rikimaru up into Azuma hamburger, so let's avoid that if we can. Cross
the hole carefully into the next area, which has a floor completely filled with rotating gears. The only way past is to
carefully grapple to the opening above by aiming up and to the right. Cross your fingers and grapple away. The next
room is even more fun, requiring you to grapple across with large blades dropping from the ceiling at regular intervals.
To make things even more interesting a guard with a bow is positioned on the other end. The blades will nail you while
you're zipping by so you'll need to time it just right. Don't try walking in the area below the blade, as there are
pit traps all over the place. Past the blade room awaits one last enemy. SK it and breathe a sigh of relief as you climb
up the stairs leading to the exit of this demented fun house.
BOSS: Dr. Kimaira HP: 150
The
doctor and his wacky doll Maihime pack quite a punch. Fortunately, Maihime tends to telegraph most of her moves, giving
you ample time to block or get the hell out of the way. Once you get a counter hit, keep on attacking and don't let
up. When Maihime starts to spin around, block twice before counterattacking.
----------------------------------------------- MISSION 6: CEMETERY Objective: Retrieve steel for Ressai! Ability:
Feign Death Grand Master Item: Fire Spell Recommended Items: Health Potion, Ninja Rebirth -----------------------------------------------
This
is quite possibly the most difficult mission in the game. Don't feel bad if you fail to pass this one the first time around.
Or the second or third time for that matter. Most missions in Tenchu have no time limit, so you are usually free to
take your time and carefully SK the enemies. In this mission time is a luxury that you can't afford. You must kill the
enemies here quickly and with stealth. The reason being is that the Muramasa sword you begin with constantly drains
your life. While it won't drop your life below 1, the undead enemies here will have no problem doing so. The only way
to replenish your life (other than using a health potion) is to kill the undead with the Muramasa (normal weapons
don't work against the undead). Engaging in combat with the undead will drain your life even faster (especially against
the fire demons), so it's especially important to quickly SK all the undead so you can move on to the next one. Did
I mention the "boss" battle here is harder than the final battle? Before we get started I should mention that the decision
you make here on which steel to use does affect the ending, as well as a cut scene during the Onikage battle in mission
nine. While I won't go into specific details, you will have to fight Tenrai an additional round at the ending if you
go with the Shichishito.
From the start you should see a fire demon right in front of you. Since your life is slowly
ticking away SK the demon ASAP. Next up an undead archer guards the passageway in the north. SK and enter. Another undead
guard awaits you in the tunnel. You guessed it. SK and move on. As you reach the end of the passage you can see a
hut with a box on the ground. The moment you step through the exit a "boss" fight begins.
BOSS: Undead (swordsmen,
archers, fire demons) HP: varies
The box on the ground contains the steel Ressai was looking
for, but right now survival is more important. Waves of undead will attack. The undead swordsmen will slash at you
while the fire demons spray fire in a huge arc in front of them. And in the distance archers will take pot shots at you
all the while. Needless to say if you stand toe to toe with them you will die pretty quickly (remember your life is
draining all the while). The trick here is to use the hut to prevent them from ganging up on you. They can follow you
up on the roof, but only so many can fit up there, and it's much better than facing all of them at once. There isn't
really any reliable strategy to use here other than that. Unless you're really good you're probably going to use a Ninja
Rebirth here. Remember to use your health potions if your life is extremely low, but try to save some for later.
When
the undead mob is dealt with, pick up the box in the front of the hut if you haven't done so already. Your life is still
draining away so make haste for the hole in the back of the area. Continue down the passage and SK the undead. You
should end up in a large area with trees and several undead wandering around. The darkness makes it hard to spot the enemies
here. If you're detected try to kill the enemies for the health refill. If things are taking to long it might be a
good idea just to make a break for it to the next passage. The next passage features floating ghost heads that are more
annoying than dangerous. Killing them will refill your life so go ahead and SK them. The area after that is a large
cemetery with several undead sentries. There are some spots on the ground where hands will burst out from below and
grab you for a few seconds. Try to jump away if you see them coming out. To exit the area grapple up to the large fence
in the northwest and continue into the passageway.
This area is a bit of a maze, but your goal is to pass through
the large red room on the map. Several undead will be wandering around inside so SK them when the opportunity presents
itself. The red room is actually filled with blood and has a single guard in it. Kill the guard and grapple up to the
exit. Quickly follow the passage to the final outside area. There are a few enemies around, but if your health is
low and you're out of health potions it might be a better idea to make a break for it to the exit.
-------------------------------------------------------------- MISSION
7: BAMBOO FOREST Objective: Find Ayame's imposter! Ability: Wall Kick Grand Master Item: Ninja Armor Recommended
Items: Health Potion, Poisoned Rice, Ninja Rebirth --------------------------------------------------------------
Now
that Izayoi is repaired it's time to get back to business. This is a tricky mission, but you don't have to worry about
your life draining away this time. Cautiously make your way forward, stealth killing the Jonin you come across. When
you get the large open area, be careful of the Shikigami enemies here. They are usually placed in spots that give them
a wide field of view. Although they don't give you kanji for stealth kills, you should try to do so anyway as they
have incredible range on their attacks. Don't worry if your health gets low here as you can refill it at the hot springs
in the next area. Follow the wooden walkway to the springs and jump in. Note that you need to crouch in the spring
in order to refill your health. When you're refreshed, look for a small opening near the spring entrance and crawl in.
You'll
end up in a large area with a wooden walkway. Several Shikigami are in the area, as is the so called "werewolf" enemy
you've been hearing about during the mission loading screen. Get up on the bridge and follow it to the end. There
is an area to the left of the tunnel where several enemies are, but they're positioned in such a way that it's very difficult
to kill one without alerting the others. Underneath the bridge is a water filled tunnel leading to the next area.
Continue through the tunnel and SK the enemies there. Keep going up to the next area.
More Jonin are patrolling
in the area. You know what to do with them. Keep following the path until you get to the area with a snowman. From here
you can take an upper route or lower route. The upper route is shorter and has fewer enemies, where the lower route
has more enemies and a pit to avoid. Either route will lead you to the gate that leads to the boss battle.
BOSS:
Hyakubake (disguised as Ayame) HP:100
Ayame is a tough cookie due to her speed. If you're far
away she'll throw multiple shuriken in a fan pattern (which can't be blocked). Up close she'll hit you with her trademark
four hit combo. Attacking aggressively won't work here since Ayame can counterattack rather quickly. The only chance you
have is to anticipate her attack and sidestep. Smoke bombs are good here, so smoke em if you got em.
---------------------------------------------------------- MISSION
8: BUDDHA TEMPLE Objective: Infiltrate the Buddha temple! Ability: Ninja Mind Control Grand Master Item: Fireworks Recommended
Items: Health Potion, Blow Gun, Ninja Rebirth,
Smoke Bomb, Sticky Bomb, Grenade ----------------------------------------------------------
I guess sending a ninja
into a temple to kill everyone isn't violating holy ground huh? Anyway, the temple is a huge area with many passages and
multiple levels that can really confuse you, especially if this is your first time through. It almost makes the colored
rice seem useful. Well maybe not. You begin on a wooden walkway in the front of the temple. A monk is wandering nearby.
Use the pillars for cover and SK him. Then grapple up to the wooden beams. You should see a crawlspace nearby. Enter and
make your way through the temple, stealth killing the monks as you go along. Eventually you'll end up in a large outdoor
area with wooden beams. Carefully make your way across the gap. There are quite a bit of monks below, so stealth killing
them all is a bit of a risk. If you get spotted try to grapple back up and start again. If there are too many of them
you might as well go ahead and fight them toe to toe. When the guards are dealt with, continue grappling up the beams
until you see a tunnel entrance. Take out the nearby guard and enter, grappling up at the end of the tunnel. After
another guard you should come across a large pit. The lower platform has shuriken on it. Grapple up to the wooden bridge.
Turn left and follow the bridge. To the right should be another hole and a passageway beyond it. Jump across the hole
and follow the right path. You'll know you're on the right path if there's a beehive nearby.
Keep on moving, grappling
up when things look like a dead end. Eventually you'll arrive at a large pit. It looks like a dead end, but the path continues
below you. The trick is to gently jump onto the wooden plank and fall (not jump) off, hanging back on the stick so you
land on the platform directly underneath. Rikimaru's Fugaku sword is on a ledge across the pit area, but it's impossible
to get to from the lower area. If you want to get it you'll need to be on the top platform. Carefully aim for the leftmost
ledge in the distance. You'll have to target it from above. When you grapple to it hold the stick towards the ledge
as you fall. With any luck you'll fall onto the ledge. From here you can easily grapple over to the area where Fugaku
is. Getting back presents another problem. It may seem that it is impossible to get back to the lower platform, but there
is a trick you can use. Hold down the R1 button and crouch walk past the pillars on the outer edge. It may look impossible
to pass, but it will work. From there you can grapple to the lower platform and continue with the mission.
Keep
on going down the passage, crawling through a small tunnel, until you see a hole above leading to the main temple area.
Grapple up and SK the guard. There's a bear in the distance, but unless you're itching for a fight I would recommend
avoiding it. Walk around to the side entrance (watch out for the hard to see gap in the walkway) and enter the temple.
A few monks are wandering around so SK them if your kuji meter isn't full yet. You'll need all the help you can get
in the boss fight.
BOSS: Kagura HP: 60 BOSS: Ganda
HP: 200
Here's a tip right off the bat. Ignore Ganda and concentrate on Kagura. Ganda will regenerate all the damage
you deal him so forget about killing him. Kagura teleports all over the place so use the R2 button to lock on to her.
She'll throw ofuda in a fan pattern, and if one hits you you'll be stunned for a few seconds, which is bad if Ganda
is nearby. Ganda will just follow you during the fight, trying to beat the crap out of you with his stick. Get in
Kagura's face and start working on her before she teleports again. If she blocks get in close and throw her. She has only
60 HP so she can't take much of a beating. When she dies the battle will end.
BOSS: Tatsumaru
HP: 100
Tatsumaru has all of his attacks from Tenchu 2, in addition to several new ones. If you get too close to
him he'll be glad to demonstrate them for you. If you're at less than half health it would be a good idea to use a health
potion, as his special attacks can kill you instantly if you're low on health. Fight defensively as he tends to block
everything you throw at him. He will also occasionally throw smoke bombs at you, which equals a lot of hurt if one
hits you. Return the favor by tossing a few of your own. If he starts taunting you, don't bother attacking him. Just go
up to him and throw his ass. He won't heal himself, so if you fight defensively and have health potions (and/or a
ninja rebirth) on hand you should be able to outlast him.
--------------------------------------------------------- MISSION
9: TENRAI FORTRESS PART ONE Objective: Assassinate the evil Tenrai! Ability: Wrath of Heaven Grand Master Item: Decoy
Whistle Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Sticky Bomb, Grenade ---------------------------------------------------------
Start out the mission
by stealth killing the nearby Jonins, using the assorted pieces of lumber for cover. Move across the log to the next area
with a house. A Jonin and a Kunoichi (those white haired female ninjas with the flower tattoo on their thigh) are
patrolling nearby. Stay crouched on the roof to wait for an opening, then SK them one at a time. If they're too close
you might want to Blow Gun one of them. Continue to the next area taking out the Kunoichi along the way.
The
next area is a large cavern with multiple levels and wooden walkways. In other words it's a perfect place for stealth
kills. Make your way to the far right side taking out everyone along the way. A Martial Artist guards the exit so
just hang around (literally) until he turns his back. SK and proceed to the next area that has several cannons in it.
Martial Artists are wandering around the area, so give them a friendly Azuma hello. Go up the stairs to the next level.
There should be more cannons and enemies. You know what to do. Be sure to pick up the health potion around the corner
of the third cannon room. The remainder of the level is pretty straightforward. Assorted Martial Artists, Kunoichi,
and Jonin guard the passageways. SK as many as possible so you can Wrath of Heaven before the next level. Another health
potion is on top of the second watchtower. You're going to need it in the next boss fight.
BOSS: Onikage
HP: 200
Haven't we done this battle like six times already? Let's see. Twice in Tenchu: Stealth Assassins. Twice
in Tenchu 2: Birth of the Assassins. And twice in Tenchu: Wrath of Heaven. Yep. That's six times. I'd be willing to bet
we're going to be fighting him yet again in the next Tenchu game. Anyway, it's time for round seven with our dear old
friend. He's pretty much the same as the last time, except he has more HP and his attacks seem to do a bit more damage.
Stay away from him or he'll quickly drain your life with his special attack (I love it! I love it!). Concentrate on dodging
and counterattacking. If you plant a sticky bomb on him during the fight, you can detonate it when he tries to drink
his health potion. Not only will this damage him but it will also knock the potion from his hand, allowing you to pick
it up. Using the Wrath of Heaven is not advisable here, as it means certain death if you miss. If you do decide to
use it, follow up immediately with a health potion.
---------------------------------------------------------- MISSION
10: TENRAI FORTRESS PART TWO Objective: Assassinate the evil Tenrai! Ability: Wrath of Heaven (if not obtained in mission
nine) Grand Master Item: Binding Spell Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Sticky Bomb, Grenade ----------------------------------------------------------
This is Rikimaru's final
mission, but if you've gotten this far you shouldn't have any serious problems here. SK the sentries here until you get
to the point where two routes are. Up to the right is a ledge you can grapple up to. Taking this route (west on the
map) involves a great deal of grappling. Taking the left route (south on the map) has far less grappling involved but
involves some risky jumping. For the walkthrough we'll go with the left route. Continue along until you reach an area
with some strange things chained to the wall. Use the corners to hide and SK the guards. Keep on going until you reach
an area with several pillars. SK away and grapple to the top. Be careful of the monk nearby. You should end up at the
edge of a large pit with pillars. Carefully jump from pillar to pillar to around the corner. A blue Jonin is near
so wait till he's turned before jumping there. From there head west up the stone ledges to an area with several pillars.
Use the pillars for cover as two monks are wandering around. If they see you you're going to be in for quite a fight.
There are also some pits in the room so watch your step. Run up the stairs and grapple up to the room with the glowing
walls.
Exit the glowing room and you should see a red Jonin to the right beyond the gap. You can either double
jump and SK him when his back is turned or simply Blow Gun him. In either case carefully maneuver around the walkway to
the other side. A red Jonin is waiting across the pit. If he spots you he'll throw a shuriken at you, which you can
easily dodge and pick up. Throw it back at him if you feel like it. Otherwise grapple across and take him out. From
there move to the end near where the bars are and grapple diagonally to the area in the distance. Follow the path and
SK the last two guards along the way. You can tell you're at the end when you see the door with the symbol on it.
Prepare yourself for the final battle.
FINAL BOSS: Tenrai HP: 150
Tenrai teleports around
the area, either shooting spells at you from a distance or smacking you with his staff if you're close. His attack that
thrusts rock spears from the ground is fairly easy to dodge and leaves him wide open, so go to work on him. Save your
items and stick with normal attacks.
FINAL BOSS: Tenrai HP: 200
Tenrai is invincible
for the first part of the battle, but continue to attack him until the cut scene plays. After that your attacks will start
to damage him. If you have any explosive weapons now would be the time to use them. Dodge his attacks and strike when
you see an opening. What happens when you defeat him for the second time depends on the decision that you made in mission
six. If you didn't use the Shichishito sword to repair Izayoi, congratulations! You've beaten the game. Otherwise...
FINAL
BOSS: Tenrai HP: 200
The main strategy here is to get in his face and launch an all out attack.
Izayoi is powered up here so the battle shouldn't take too long if you're aggressive. Kill Tenrai for the third time
and you've won the game.
-------------------------- XIII. AYAME'S WALKTHROUGH --------------------------
Note:
These walkthroughs assume that you are playing on the first (initial) layout of the mission. The second and third layouts
have the same area design, but the placement and number of items and enemies changes.
SK = Stealth Kill
------------------------------------ MISSION
1: BAMBOO FOREST Objective: Rescue the village girls! Ability: Somersault Kick Grand Master Item: Exploding Arrow Recommended
Items: Health Potion ------------------------------------
This mission is pretty much the same as it was for Rikimaru,
except there are no Jonin, Shikigami, or Werewolves around. Instead you have plain vanilla samurai enemies. This mission
is interesting in the fact that most of the first area is completely optional. Basically it's an introduction to stealth
killing with Ayame. You'll begin on top of a wooden bridge with your first victim in plain view. Once you've gotten
your first SK proceed to the end of the bridge. Note that if you somehow get injured there is a tunnel you can crawl
through to reach the hot springs. At the end of the bridge you can either hop down and enter the water filled tunnel to
the next area, or take a detour to the left where you can SK a half dozen enemies wandering around the area. It's
good practice and an easy way to rank up the kanji, so I would highly recommend taking the time to kill them all before
moving on.
Once you've killed to your contentment, enter the water filled tunnel. Two guards here start chatting
away when you get close, then split up to start their patrols. Dispose of them both and proceed up the stairs to the next
level. Keep on going until you come to the snowman area. From here you can take one of two paths. The left path is
a bit more direct while the right is longer and has a pit you'll need to jump. It doesn't matter which one you take,
but be sure SK enough enemies to earn the somersault kick before you leave the level. The last enemy guarding the gate
is hard to approach head on, so come at him from the side instead.
BOSS: Tajima HP: 100
Tajima
has the same attacks and patterns that he had in Rikimaru's mission, so you can use the same strategies for that battle.
You have a wider area to fight in this time, so dodging his attacks shouldn't be a problem. Dodge and counterattack,
and Tajima should fall in no time at all.
------------------------------------- MISSION 2: ECHIGOYA Objective:
Execute the evil merchant! Ability: Ninjitsu Block Grand Master Item: Invisibility Spell Recommended Items: Health
Potion -------------------------------------
Not to sound like a broken record, but this mission is pretty much
the same as it was for Rikimaru. Well, okay, there are a few minor changes, but the overall mission is pretty much
the same. If you don't want to go back and read that walkthrough, I'll summarize here. You can go into the front entrance
of the main house and make your way to the secret crawlspace, or you can take out the three guards in the back and get
the gate key to the gate by the ramp. One notable difference here is that the geisha that was in the underground passage
is gone, and a guard is up hidden in the area above, so be careful when you grapple up there.
The upper area is
also pretty much unchanged from Rikimaru's first mission. Take out the guards and enter the main house by the front door.
The house layout is exactly the same as it was last time. The only difference is that you won't have to fight Tajima
this time through since you already took care of him in the last mission. Here's a brief walkthrough in case you're too
lazy to go back and look at the previous one. From the entrance head right and at the long corridor take the door
on the left to the basement. Move through the basement and grapple up to the next level and keep going to the second
floor. Follow the passage and take the door on the right. Either crawl through the space or take the long way around to
the end of the hall. From the boxes grapple up to the attic. Go through the attic and drop down the hole at the end.
Drop down again and get ready to rumble.
BOSS: Nasu HP: 100
Thanks to Ayame's mad skills
there won't be any guards to help to Nasu this time. He hasn't changed any since you fought him as Rikimaru, so just get
in his face and slash away. When he's low on life he'll start begging for mercy, but you know how to deal with that
trick already.
When Nasu has been dealt with, simply retrace your steps back out and the mission will automatically
end when you head for the first floor.
--------------------------------------------------------- MISSION 3: GODHA
CASTLE Objective: Assassinate the traitor Hamada! Ability: Ninja Vision Grand Master Item: Super Shuriken Recommended
Items: Health Potion, Poison Rice, Smoke Bomb ---------------------------------------------------------
This mission
will put your SK skills to the test, as there are ninjas in every nook and cranny of the castle. Fortunately you won't
have to avoid combat like you did for the first part of Rikimaru's mission. The layout and route you need to take
is the same as for Rikimaru, except that there are a whole lot more enemies to deal with. Some enemies are paired up in
opposite positions, so look both ways before you attempt to SK someone. There are two things you can do to make your
life a bit easier. First, you can open sliding doors by sliding near them with your back to the wall. This reduces the
chances of a ninja spotting you on the opposite side. Second, when you're moving with your back to the wall, you can
look behind walls by rotating the camera twice around a corner. Both of these will come in handy in the tight confines
of the castle corridors.
For a more detailed walkthrough refer to the Rikimaru mission. Here's the condensed version.
Make your way to the atrium in the center. Enter the crawlspace nearby and go up stairs. Make your way to the second staircase
going down. Go right around the corner and make your way to the stairs going up. Follow the winding corridors to the
stairs leading down to the boss. Of course, there's going to be a small army of ninjas along the way to deal with,
but hey, the journey is the reward right? If you move with caution and make judicious use of the manual camera, you can
get a grand master ranking on this one easy. The Ninja Vision you earn here will be especially important in the next
mission, so don't leave the castle without it.
BOSS: Hamada HP: 100
Just like the first
game, Ayame has to deal with a boss that Rikimaru kills automatically. Hamada has good range and damage with his sword,
but Ayame has an edge in speed. His attacks leave him wide open if he misses, so use quick hops or just run like a
maniac to avoid and counterattack. Remember that Ayame takes more damage than Rikimaru, so it's safer to dodge than to
try blocking attacks.
-------------------------------------------- MISSION 4: CEMETERY Objective: Retrieve
the Yoto swords! Ability: Grappling Hook Combo Grand Master Item: Chameleon Spell Recommended Items: Health Potion,
Smoke Bomb --------------------------------------------
This mission is nowhere near as difficult as Rikimaru's
version, but it is still very challenging. Your health won't drain away during the mission, so you can take all the
time you want. The trade off is that you have no way to kill the undead you encounter, so you'll have to sneak or run
pass them. The good news (if you can call it that) is that the ninjas here aren't undead so they can be killed. The
bad news is that since they're wearing black they're difficult to spot in the darkness (Hmmm. I guess that's the reason
why ninjas wear black.), so you'll need to be extra careful and use the L1 button (and Ninja Vision if you have it)
to look ahead in the gloom for them.
Ayame starts out where Rikimaru ended his mission, so basically we're going in
reverse of that mission. In order to proceed Ayame must strike sealing stones (red glowing stones) to open up the next
areas of the mission. Right from the start a fire demon dances nearby, so carefully sneak past it. Crouch and roll
by to minimize your profile. There's a ninja nearby as well, but it's difficult to SK him with the demon so near. Carefully
make your way to the sealing stone near the tunnel entrance and hit it with your sword. When the door opens proceed
into the maze like tunnels. There should be a few ninjas wandering around. Make sure to SK as many as you can, as the
number of time you can earn kanji in this mission is severely limited. In the blood room an undead soldier is walking
around. When he's looking right quickly drop down quietly (hold R1 before you land), roll to the left and quickly grapple
up to exit before he sees you. Carefully avoid the undead in the area as you make your way through the maze. There should
be a sealing stone near the exit. Smash it and head outside.
Jump over the fence and you should see the sealing
stone to the left of the area. You can try to kill the ninja in the area, but remember there are undead wandering
about as well. If you want to play it safe head for the stone, smash it, and stealthily make your way to the next tunnel
area without engaging the enemies here. Floating heads patrol the next tunnel. Avoid them and run to the next area.
The next sealing stone is here, along with a few ninjas. SK them all if you can, hit the stone, and move on. The next
tunnel features a ninja and undead guard near the gap. Carefully drop down and hang on the ledge until the undead
guard turns. Then quickly move past and SK the ninja nearby. Grapple up the well to the last area. Run to the hut and
prepare for the boss.
BOSS: Undead Headless Giant HP: 200
You have the Yoto swords
equipped for this battle so you can kill this boss. Unfortunately, like the Muramasa, Kazumi and Shizuku will constantly
drain your health. Since there are no undead nearby to kill except the boss, the only way you can refill your life
is to drink a health potion. The giant is a huge target and his attacks are slow, but his sword gives him a huge reach.
If he hits you with it, expect to get swatted away like a baseball. Run around and wait for the giant to commit himself
to an attack, then hit him for all you're worth. Unless you have a lot of health potions and a ninja rebirth, you'll
want to fight cautiously for this one.
-------------------------------------------------------- MISSION 5: RONIN
VILLAGE Objective: Go to the red house of Zennosuke! Ability: Cling to Ceiling Grand Master Item: Fire Spell Recommended
Items: Health Potion, Poison Rice, Blow Gun,
Smoke Bomb --------------------------------------------------------
This is probably the hardest mission to get
a Grand Master Ninja ranking, as it is very easy to be seen. There are civilians everywhere, the darkness and rain
make it very difficult to spot the black garbed ninjas, and the Kunoichi are easily mistaken for geishas due to their
red clothing. Add this to the fact that the enemies here frequently jump on top of buildings, and you have the most
challenging SK mission in the game. If you can get past this one without being spotted once, you truly are a ninja master.
The
first village area is crawling with non-combatants and ninjas. The ninjas frequently jump on roofs, so don't assume you're
safe just because you're up on higher ground. Keep low and make judicious use of the manual camera. Unless you slowly
make your way through the village, you are bound to get spotted a few times. Make your way to the crawlspace to the next
area.
Two ninjas are near you from the water. Keep low, roll, and take out the closest one to the wall. The one
further down is a real pain in the ass since he keeps jumping up and down from the ledge, making stealth killing him a
real chore. A Kunoichi and ninja are in the courtyard area. The ninja is near the wall so make sure he's facing away
before jumping down. From there you can make your way to the platform where the Kunoichi is keeping watch. Two more
guards are waiting in the area near the house.
There are a whole lot of enemies in the barrel area. If you're intent
on stealth killing them all, make sure to wait on a barrel near one of the isolated corners. Chances are another guard
will see the body and come running shortly after. Grapple back up the barrel and SK the guard when he calms down.
Repeat until you have a pile of bodies, then proceed to the next and final area.
Zennosuke's house is the only
bright red one so you can't miss it. There are more villagers roaming around here to make stealth killing more interesting.
Stick to the rooftops, but watch out for the ninjas that occasionally patrol up there. Step through the door to Zennosuke's
house and prepare to rock.
BOSS: Tesshu HP: 100
Tesshu is much stronger than Ayame,
but by the same token he's also much slower. Watch out for his rushes and counterattack when the opportunity presents
itself. A few combos into the fight Tesshu will break off the attack. Don't rest easy since this leads to...
BOSS:
Hyakubake (disguised as Rikimaru) HP: 100
You're probably familiar with all of Rikimaru's attacks
by now. He can attack faster than Tesshu, so you'll need to block more often. Use Ayame's edge in speed to dodge and
counterattack, and "Rikimaru" should eventually fall.
------------------------------------- MISSION 6: AMAGAI CASTLE Objective:
Escape from Amagai Castle! Ability: Feign Death Grand Master Item: Ninja Armor Recommended Items: Health Potion -------------------------------------
BOSS:
Dr. Kimaira HP: 150
Nope. You're not seeing things. Ayame begins this mission with a boss fight,
in this case good old crazy Kimaira. You can use the same strategies you used in Rikimaru's fight. Run around Maihime
when it winds up to attack, and then hit it for all you're worth. Watch out for its spinning attack that can do some
serious damage to Ayame. It may take a while, but eventually the big freaky machine will fall.
Now that we're done
playing with the doctor, it's time to blow this joint. Unfortunately, you have a 20-minute time limit before the castle
floods with deadly gas, so you're going to be cutting it a bit close. The mission is pretty much the same as it was
for Rikimaru, with the major exception that you're going to be going in reverse. Fighting enemies will definitely eat
up the clock here, so it's even more important to SK as much as possible.
Head downstairs and make your way to
the room with the falling blades, taking care to SK the wooden guards along the way. Grapple across the blade room and
then carefully double jump diagonally through the gear room. The next room with the smaller gear pit has a guard,
so time it so that you jump across when it's not looking. Keep on moving past the outdoor area with the wooden beams,
being wary of the Chibots on patrol. Note that past the outdoor area are several revolving doors. The left one around
the corner leads inside where you can get the Stone of Power. Just be sure to exit via the revolving door to the left
to avoid getting killed by the spiked roof coming down. Avoid the flame trap in the next area by sticking to the left
route. Jump past the deep spear trap while the guard is turned, and make your way downstairs to the next level.
Keep
going past the room with the trap pits, and take a left to the smoke bomb/grenade trap room. The moment you step on the
beam the trap will activate. You can't open the door or stop the trap, so you're going to have to jump over the door
from the beam. Past the trap room, jump across the gap and use the nearby revolving door. Keep going to the staircase
at the north of the map, again watching out for enemies using the Ki Meter.
More enemies await downstairs. Past
the spear trapped door is a hallway with several pit traps in the floor. Unlike Rikimaru's mission, there is a pit trap
on the side this time. If you want to play it safe, grapple up to the wooden walkway and use that instead. Grapple up
to the orange beams and across the lava pit, carefully taking out the remaining enemies on the way to the exit.
As
you reach the exit Onikage confronts you at the same time Rikimaru arrives on the scene. Here you have a choice of either
fighting Onikage or letting Rikimaru do it while you go to the temple. Your choice here affects some cut scenes later
in the game. Unless you're low on health I would recommend fighting him. Who doesn't enjoy beating up on Onikage?
BOSS:
Onikage HP: 150
Yep. It's the same old Onikage with the same old tricks you've seen before.
You can use the same strategies that you used with Rikimaru, except it's a bit easier to dodge his attacks since Ayame
is much faster. Just keep your distance or else his close range special attack will quickly drain Ayame's health.
Note that this attack will also refill his health quite a bit so avoid getting close.
--------------------------------------------- MISSION 7: BUDDHA TEMPLE Objective: Retrieve the Jewel of Heaven! Ability:
Wall Kick Grand Master Item: Fireworks Recommended Items: Health Potion, Poison Rice ---------------------------------------------
BOSS:
Ganda HP: 200
Yea! It's yet another pre mission boss fight. Unlike Rikimaru, this time you
must fight Ganda. Fortunately, Kagura isn't here so you can fight mono e mono with the big guy. His attacks are slow
and easy to dodge. If they do connect, Ayame will be in a world of hurt. Keep Ganda in the center and run around him until
he launches an attack. Then move in and whack away. You can't use the close range knee bash on Ganda so don't bother.
He has a ton of HP, but eventually you'll manage to chop the big guy down to size.
Move down the tunnel and you'll
see the temple entrance where Rikimaru started. Take out the guard in the tunnel, and then stealthily kill the guard on
the walkway. Grapple up the beam to the crawlspace above and enter the temple. A monk is nearby when you exit so stay
crouched and move in when he turns around. Keep going until you reach the hole in the floor. You can see a monk in
the distance down there, but don't be too hasty to jump down as another guard is below and to the right. Jump down when
the guard in the distance is turned and take out the nearby monk, then rush the other guard when the time comes.
Jump
across the platforms in the large outside open area with the wooden beams. If you look down a bear will be wandering nearby.
Carefully drop down and hide using the beams. When the bear presents his bear behind, run up to him (her?) and SK
it. There are more guards in the nearby candle lit tunnel, but your ultimate goal is to grapple up the wooden beams to
the tunnel above. A guard is nearby, but fortunately for you he has horrendous peripheral vision. Jump when he's turned,
SK him, and enter the tunnel. Grapple up and keep going till you reach the pit area.
Grapple up to the wooden bridge
walkway. The guards here tend to look at each other, so it will take some timing on your part to take them out with stealth.
Once the coast is clear, head left to the area with the hole. Jump across and keep going until you reach an area with
a long deep pit in the shape of an L. To borrow a phrase from the loading screen: To fall is to die. Do not fall.
Carefully jump to the plank in the middle of the pit, then jump to the ledge on the right. From here you'll need to grapple
in a zig zag fashion across the pit to the ledges on the sides. Note that around the corner of the L shaped pit there
is a platform nearby if you look down. This leads to a room with Ayame's Dokuto swords. Get them if you wish, but don't
equip them yet, as they will poison you. When you reach the end of the pit area you'll need to grapple up to the top
of the pillar on the left. It might take you a few tries. From there keep grappling up to the temple area above.
Note
that there is an alternate path through the mission. It's the same as the one in Rikimaru's mission that involves falling
down and backward to a platform near a deep pit. While this route is safer, there are two monks waiting down there
for you. Unless you use a chameleon or invisibility spell before you make the fall you will be spotted.
You should
end up near the side entrance of the temple. Enter the temple and SK the guards on your way to the temple center. When
you reach the statue grapple up the planks, taking care to eliminate the monk on the walkway above. Jump to the face
of the statue and the mission ends.
--------------------------------------------- MISSION 8: LIMESTONE CAVERN Objective:
Rescue Council Sekiya! Ability: Ninja Mind Control Grand Master Item: Dog Bone Recommended Items: Health Potion,
Poison Rice ---------------------------------------------
Wow. A mission that doesn't start with a boss fight. Ayame
begins further in the caverns that Rikimaru's mission near the wooden walkway area. A red Jonin is nearby so take
him out first. While you can walk back to the waterfall area, there aren't any items there. There are several enemies
however, including a werewolf and a blue Jonin. If you need the kanji go ahead and clear the area out. Otherwise,
you can proceed through the caves much in the same way that you did as Rikimaru. From the starting area you can take either
path north to the large cavern. Watch out for the Kunoichi here though. They attack just as fast as you do. The large
cavern is crawling with enemies. Killing a guard here is bound to attract attention. You can sometimes use this to
your advantage by hiding nearby as the guard rushes up to investigate a body. When the enemies are cleared, grapple up
to the right and continue down the tunnel until you reach a hole with the blue sparkles. Drop down and continue onwards.
A Kunoichi should be down there, and another Jonin waits at the end. Look down from the ledge for the lower floor and
drop down. Another Jonin is guarding the cell where Sekiya is being held. Sneak up and take him out. When you reach
the cells Sekiya will tell you that the path to the island is blocked by a boulder and you will need to get some explosives
to clear the way. You can see the location of the explosives on the map. From here on, Shikigami spirits appear frequently.
Use your Ki Meter to carefully proceed to the room with the explosives. Once you have them, move on to the large cavern
with the plank walkways over the water. A werewolf is around here, as are a few more guards. Remember that the water will
alert guards if you land in it. When you reach the end of the cavern grapple to the upper walkway and take out the
nearby Jonin. Then proceed to the large circular water filled area where Rikimaru fought Onikage. A Kunoichi is nearby.
Avoid falling into the pool or the sound will put her on alert. Creep up and take her out. Then get in front of the
boulder and place the explosives on the ground in front of it. Quickly move away or you'll be caught in the explosion.
When the smoke clears, head through the opening and on to the boss.
BOSS: Kagura HP: 60
BOSS: Spirit Wolf HP: 200
It's Princess Mononoke! Since you took care of Ganda earlier, Kagura
has a spirit wolf helping her out this time. As before, ignore the wolf and concentrate on Kagura. Get in her face
and start whacking away. If she blocks, nail her with a close range knee bash. Be careful as she has a close range
attack of her own using her wolf. At 60 HP she can't take too much punishment so be relentless with your attacks.
--------------------------------------------------------- MISSION
9: TENRAI FORTRESS PART ONE Objective: Assassinate the evil Tenrai! Ability: Wrath of Heaven Grand Master Item: Decoy
Whistle Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Kasumi and Shizuku ---------------------------------------------------------
This mission is essentially
the same as Rikimaru's with one major exception. Undead fire demons are wandering around the fortress this time around,
and while you don't have to kill them to proceed, getting rid of them permanently with Kasumi and Shizuku will make
your life a whole lot easier. I would highly recommend bringing them along for the ride.
Head for the house area
at the start of the mission. There's a health potion on the roof that's ripe for the taking. SK the nearby blue Jonin
while you're up there as well. Move to the next area, taking out the guard in the passage. In the large cavern area
you'll notice a fire demon walking around. If you have the Yoto swords take him out. Otherwise, avoid him by taking the
long way around the cavern. A Martial Artist will appear as you approach the exit to the area, so hang around and
wait till he turns away. Move through the cannon room and SK the monks. Go up the stairs and SK the monk in the next cannon
room. Past the wooden bridge is a third cannon room and a fire demon. Yoto him if you can. Otherwise you'll need to use
the box for cover while you sneak past him. From this point on it's pretty much a straightforward sneak and destroy
mission. Past the guard towers are trenches that you can use to sneak up on the unsuspecting Jonin. One more undead awaits
you near the end. If you're spotted and don't have an undead killing weapon just run like hell past it.
BOSS:
Tatsumaru HP: 100
For some reason Tatsumaru seems much more difficult this time around. Being
aggressive will quickly get you killed, especially if Tatsu hits you with his special attack combo. Fight defensively
and watch out for the occasional smoke bomb he'll throw at you. If Tatsu starts blocking frequently, counter with
a quick knee bash. It won't do much damage, but thankfully Tatsu doesn't have any health potions on hand. Speaking of
which, if you're low on health don't hesitate to use a health potion on your own, as one of his kick combos can kill
you instantly if you're not prepared for it. Blocking, dodging, and counterattacking are the keys to victory here.
---------------------------------------------------------- MISSION
10: TENRAI FORTRESS PART TWO Objective: Assassinate the evil Tenrai! Ability: Wrath of Heaven (if not obtained in mission
nine) Grand Master Item: Binding Spell Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
Smoke Bomb, Kasumi and Shizuku ----------------------------------------------------------
Bring the Yoto swords
and plenty of health potions cause it's going to be a bumpy ride. The mission is similar to Rikimaru's, with the addition
of a few undead to make things a bit livelier. Start off by grappling up to the ledge in front. Hang around until
the Martial Artist turns away, then go up and greet him in proper fashion. Continue on stealth killing the guards as you
go until you reach the break in the path. Grappling up to the right path is longer and requires a bit of grappling,
while the left path is more straightforward. I usually take the left path but it doesn't really make a difference.
Jump the pit and keep going until you reach an area with some things chained to the walls. Two enemies including a fire
demon are wandering nearby so use the surroundings to play hide and go seek. Grapple to the next area with the pillars.
A Martial Artist is wandering below. Take him out and grapple to the top of the pillars. Another one is on the ledge near
the top of the pillars. Crouch to hide, then jump across and take him out when he turns. Proceed to the large pit
area.
Jump carefully on the pillar to the ledge around the corner. Be careful, as it is very easy to fall to your
death here. A Jonin should be nearby. Crouch then rush him when the opportunity presents itself. Keep going west and up
the stone ledges. More Martial Artists await in the next area. Use the pillars to your advantage and take them all
down. Go up the stairs and grapple up to the glowing room entrance.
Grapple up to the exit from the room. From
here you can go right or left. To the right are stairs with a gap in the middle and a red Jonin keeping watch. If
you go this way, crawl up the stairs and then jump across when he's turned. SK and keep going on the walkway until you
round the corner. Jump to the platform in front, then grapple over to the well-lit area to the left. A red Jonin with
shuriken is stationed there and will throw some at you if you're spotted. Grapple over and SK him, or knock him over the
edge in combat. For some reason this Jonin always seems to run off the ledge to his doom. Anyway, from there grapple
up to the ledge near the gate. If you go the left route from the glowing room instead, drop down below when the Jonin
is looking the other way and SK him. Grapple up to the ledge by the bars. Either way, you should be on the ledge next
to the bars. Continue down the corridors and take out the remaining guards. When you see the door with the symbol on it
you're ready to face the final boss.
FINAL BOSS: Tenrai HP: 150
Tenrai has three magic
attacks he can use against you. First is a linear attack that shoots rock spears from the ground. This is easy to dodge
and leaves him wide open to attack. The second are ice spears that he shoots in a fan pattern. You can't block them
so you'll have to jump over. The last attack summons seals on the ground that shoot lighting up. Tenrai is most vulnerable
during the first attack so get in his face and combo away.
FINAL BOSS: Tenrai HP: 200
This
version of Tenrai relies on physical attacks. His claw swipes will do quite a bit of damage to Ayame so try to circle
around him. He will occasionally stop to spray a poisonous green mist in front of him. Avoid this at all costs. Not
only will the poison do a lot of damage, but also Ayame will have difficulty avoiding attacks while she convulses from
the venom. Get in Tenrai's face and give him everything you have. Drop him to 0 and victory is yours!
-------------------------- XIV.
TESSHU'S WALKTHROUGH --------------------------
Note: These walkthroughs assume that you are playing on the first
(initial) layout of the mission. The second and third layouts have the same area design, but the placement and number
of items and enemies changes.
SK = Stealth Kill
Tesshu differs from Rikimaru and Ayame in that he does not have
a Kuji Meter, and begins the game with all of his special abilities. The down side is that the selection of items
he can use is more limited. He also does not have an item inventory screen. Instead he must purchase items before a mission
using money. Enemies that are stealth killed by Tesshu occasionally drop money. Money can also be found in boxes during
missions. After a mission Tesshu sells back all the items he had at the end of the mission, and is paid an amount
of money based on his efficiency. He also receives bonus money for quickly finishing a mission.
----------------------------------------- MISSION
1: ECHIGOYA Objective: Assassinate Nasu and Echigoya! Master of Assassins Item: Super Needle Recommended Items: Health
Potion -----------------------------------------
There are more guards in the compound than there were in Rikimaru's
and Ayame's missions, but that doesn't pose much of a problem to Tesshu. The big change here is that the gate that
was locked before is unlocked. Use this area to practice Tesshu's moves and sample some of his rather unique stealth kills.
Be sure to grab any money that pops out of enemies when you kill them. The guards here are more cautious that usual, and
are often paired up together. You can either take the secret passage in the house or take the longer route underground.
Whichever way you choose make sure you loot all the enemies as any items you end the mission with gets converted to money.
Some of the huts in the upper area have moneyboxes in them so go ahead and loot away. Echigoya's not going to
need them where he's going. The front of the house is heavily guarded. If you're trying to avoid being spotted completely
go around to the rear of the house and enter there. Otherwise jump down, SK one guard, and take the other out in hand
to hand.
If you came from the rear entrance, head towards the front of the house. Notice that the door to the basement
is now locked. We're going to have to get the key from Echigoya. If you came from the front, take the left door right
next to the entrance. Hello Echigoya. Goodbye Echigoya. Go back and unlock the basement door and head down. There's a
sleeping guard and a cat down there. Kill guard. Even Tesshu can't kill the cat. *sigh* Anyway, grapple up and head
towards the second floor.
Proceed down the hall, using the corner camera to help you SK the guards. Keep going
straight down the hall past the cat. Note that Tesshu does have the Mimic Animal ability. Use it to calm the guards down
if they get suspicious. At the end of the hall by the boxes, grapple up to the attic. You should be familiar with
this area by now since you've been here twice already. Watch out for the guard in the attic. Drop down at the end and
wait till the guard turns. Drop down and SK him. Drop down one last time for the boss.
Well. There used to
be a boss anyway. Looks like Rikimaru got to him first. Oh well. Easy come easy go.
-------------------------------------------- MISSION
2: GOHDA CASTLE Objective: Teach Rikimaru a lesson! Master of Assassins Item: Kumihimo Recommended Items: Health
Potion, Smoke Bomb --------------------------------------------
Is it just me or does killing Gohda's guards here
just seem wrong? Muzen is supposed to serve the cause of justice, not vendettas. Anyhow, let's try not to dwell too
much on details shall we? Tesshu begins under the crawlspace in the atrium. If you want you can go and clear out the floor
of guards, but it's not necessary to complete the mission. Whether or not you decide to do so, the mission path is
to head through the crawlspace and make your way to the stairs leading to the second floor. On the second floor it's business
as usual. Kill the two guards along the way to the stairs leading back to the first floor. Back on the first floor
hang a right and head for the stairs leading back to the second floor (just who designed this place anyway?). Back on
the second floor you know the drill. SK the half dozen guards along the way to the stairs heading back down. Get ready
to teach Rikimaru a "lesson".
BOSS: Rikimaru HP: 100
Rikimaru has a significant edge
in reach and speed over Tesshu, so trying to counter hit him is a losing proposition. Fight defensively and try to use
power blocking if possible. Note that you don't have to kill him to win this battle. Once you get him to about half
health the fight will end. If you want to speed things up use a smoke bomb to disorient him and combo away.
------------------------------------------------------ MISSION
3: BUDDHA TEMPLE Objective: Rendezvous with Senkichi by the waterfalls! Master of Assassins Item: Magazine Recommended
Items: Health Potion, Smoke Bomb ------------------------------------------------------
BOSS: Ganda
HP: 200
The key to winning this one is to play keep away with Ganda. His attacks are slow, but they have huge range
and deal large amounts of damage. If he gets close enough to use his special attack (and you'll know it when you see him
toss Tesshu to the ceiling), it's pretty much game over. Circle around him and wait for an opening, then hit him with
a quick three hit combo. You can't head butt him so don't even try it. Enrage is helpful here, but remember that Tesshu
is vulnerable for a few seconds when he activates it, so make sure Ganda isn't anywhere near him. If you have smoke bombs,
use them if you have them. Don't worry about having to deal with another boss later in the level because this is it.
His 200 HP is a lot to take down, but you should win eventually as long as you don't get sloppy.
Directly up and
across from the statue is a hallway area you can grapple to. Two guards are there that you can SK if you like. Otherwise,
head around the right of the statue to reach the exit, taking care of the monks along the way. Outside a bear is wandering
the premises. If you're feeling confident you can try to SK it if you like. Further down a monk guards an opening down
below. Take him out and jump down. There should be a small opening you can crawl through nearby.
You should
come to the edge of a large pit. The way out is right above and behind you. While you can grapple directly up from the
bottom, it's far easier to just grapple to the side ledge and then grapple up to the top. Jump down the nearby hole
and keep going. A monk is nearby, so SK him and grapple up to the next area. You should eventually reach an area with
a wooden bridge above you crossing over a pit. The exit is the dark tunnel to the right. Jump across, SK the monk,
and keep going to the exit.
-------------------------------------------- MISSION 4: LIMESTONE CAVERN Objective:
Escape from the limestone cavern! Master of Assassins Item: Fire Arrow Recommended Items: Health Potion --------------------------------------------
This
short mission uses only a fraction of the limestone cavern map. I don't think it's possible to reach the other areas of
the cavern, as the grappling hook can't reach the upper area near the start. The items that you purchased for this
mission will be confiscated and placed in several areas of the map (indicated by red dots). From the start SK the nearby
guard (is it me or has Jinnai gotten really sloppy?) and proceed to get back your items scattered around the area
following the map. Be sure to snag the key in the room near the starting position. Once you've gotten back your items,
head to the boss room via the water filled cavern. There are a lot of ninjas around so proceed with caution. The water
will alert the guards nearby if you run through it. The Mimic Animal ability might come in handy here. Once you reach
the boss room take out the remaining guard standing in the middle, then grapple up to the nearby exit.
------------------------------------------- MISSION
5: CEMETERY Objective: Go to the house in the cemetery! Master of Assassins Item: Disguise Recommended Items: Health
Potion -------------------------------------------
Yep. It's another cemetery mission. Fortunately for you the cemetery
is undead free, so that's definitely a load off your shoulders. You won't have to worry about some vampire weapon
draining your life, or fire breathing demons roasting your ass, or crap like that. No sir. It's back to good old needle
stabbing, bone breaking, neck twisting, pulling your heart out of your chest while it's still beating business as usual.
You'll
start the mission at the same point that Ayame did. The house you need to head for is where she fought the headless giant.
After going through this area forwards and backwards you're probably well familiar with it now, so I won't go into
details. In the first area with the stone lanterns a few guards should be wandering about. You should have no problem
stealth killing them all. Enter the tunnel and head for the blood room, keeping an eye on your Ki Meter, checking
corners, waiting till the guard's back is turned, etc. You probably know the basics by now, but it's always good to repeat
them. Anyhow, a blue Jonin is wandering in the blood room (just how did all that blood get in there in the first place?).
SK and grapple out. By the way, on a side note there is a voodoo doll floating down there as well. =) Another Jonin awaits
you in the corridor beyond. SK him and exit.
Over the fence more Jonin await in the area below. SK at will and
move on to the next passage. More guards. More stealth killing. The next open area is a bit trickier since the guards
here are within close proximity to each other. You'll need to be patient here if you want to SK them all. When they've
been dealt with enter the passage and grapple up the hole. Head for the house and it's on to the last mission.
There's
a weird visual glitch here. When the door closes behind you as you approach the hole leading up to the house, turn around
and take a look. Weirdness.
------------------------------------------------------ MISSION 6: RONIN VILLAGE Objective:
Return to Zennosuke! Master of Assassins Item: Bamboo Gun Recommended Items: Health Potion, Smoke Bomb, Blow Gun ------------------------------------------------------
For
this mission you'll need to travel in the opposite direction that you went in previous missions. You begin the mission
near the Amagai castle gate. Zennosuke's house is where it was previously in Ayame's mission. Take out the nearby
guard before entering. You must meet with Zennosuke or the last boss will not appear. After the cool cut scene, you can
either head for the exit or hang around and SK the rest of the ninjas. Since the mission briefing tells you to show
them no mercy, I would recommend killing them all. =)
The barrel area has more enemies just waiting to be killed. Move
from the tops of the barrels and make judicious use of your death from above stealth kill. In the next area two guards
are wandering around near the house, and a third is near the bridge. SK with caution and remember that you do have the
Mimic Animal ability. There are a few ninjas patrolling in the courtyard. Stealth killing them all is very difficult
since their field of vision covers a wide area. You may have to blow gun one of them to clear a path. When you're
done with the area make your way to the crawlspace in the waterway. The final area has no enemies. Jinnai awaits you nearby
for the final battle.
BOSS: Jinnai Ukyo HP: 120
Ukyo is a tough boss, but then again
he's the final boss, so I guess that makes sense now doesn't it? His attacks are fast and have a long reach, so counter
hitting isn't an option. Furthermore, his attacks strike with such force that you'll be momentarily thrown off guard if
you block them. You'll need to circle around close and hit him from the side while he's attacking. If you attack after
his attack animation he will always block. While you can head butt him, this isn't recommended as he has a close range
attack of his own (don't worry, it isn't an instant kill despite it's appearance). If you get into trouble, remember
that the entire village is your battleground. Run away around corners and use all the tricks you have with you. Smoke
bombs work wonders here. On the roof you can use the blow gun to poison him too, but make sure you save at least one
shot for later. If he tries to climb up after you on a roof hit him back down. Try to save one or two health potions during
the fight, as when he finally dies...
BOSS: Jinnai Sakyo HP: 80
Sakyo doesn't have as
much HP as his brother, nor is he as good at blocking attacks. He does have a long-range sword attack so keep away from
his front and come at him from the sides. If you want to play hard to get, jump on the roof and blow gun him. The
poison will help you a great deal. If you have any smoke bombs left now is the time to use them. Use the environment to
your advantage and make him come to you on your own terms. Once he's defeated sit back and watch the cool ending.
One more challenge awaits you however...
--------------------------------------- XV. BONUS MISSION: THROUGH
THE PORTAL ---------------------------------------
This bonus mission for Rikimaru is unlocked in the start menu
when you've cleared all of the missions for all three characters. Rikimaru is sent into the future where he must assassinate
the CEO of an evil company manufacturing a deadly virus. This isn't another Echigoya; the guards here have firearms, and
the CEO is the hardest boss in the game. You begin the mission with three caltrops, poison rice, three shuriken, and a
health potion. You cannot bring any items from your inventory, and there are no other items you can find in the mission.
Whatever you do, do not use the caltrops during the mission. Save them for the boss. The opposition consists of large
black security guards with nightsticks and large white security guards with handguns. The guards with clubs are not
a problem, but the ones with handguns can fire very rapidly. Needless to say, try not to get spotted by them.
Rikimaru
starts near a basketball court. To the left are some stairs with a club guard. To the right is an upper passage with a
gun guard. You might as well take out both of them. Wait till the club guard turns and goes back up the stairs before
heading towards him. There's a spot next to the stairs that you can hide in when he comes back down. Wait till he comes
back and turns around again before taking him out. The gun guard patrols the area to the right. If you like you can
ambush him around the corner near the top of the stairs, or from the ledge near the white car. After the two guards are
disposed of head for the room left of the top of the stairs. One club guard is patrolling down there. He's an easy
SK. Behind the wall near the pipes is a gun guard on patrol. Wait till he turns away then SK him as well. Proceed to
the nearby walkway. A club guard should be walking around to the left. Drop down and SK him. Then turn around and carefully
make your way down the area, keeping to the right. There's a club guard patrolling the area behind the fence, and
he can see quite a distance. You'll need to grapple up to the ledge left of the fence. From there you can drop down and
SK the guard. Further down are some pipes and a crawlspace. Enter and get ready for the tough part of the mission.
Past
the crawlspace you should end up in a parking garage. There are three guards here. One club guard moves on patrol and
two gun guards are stationed in back. It is very difficult to SK one guard without attracting some unwanted attention.
Try to SK the club guard when he's farthest from the other two using the pillars as cover. When he's gone take out the
remaining guards one at a time. If one spots you the others will come running for sure. If all three come at you at
once you're in for a tough fight. Try to use the pillars as cover from the gunfire if you can. Whatever you do, do not
use the caltrops. I'd thought I'd just like the remind you on that point. They are very important for the boss fight.
If you want to try to avoid combat completely, grapple to the walkway suspended above the area. This also leads to
the exit from this area, so if you're aiming for a grand master ranking this is a good idea, as being spotted even once
will blow your ranking. Make your way to the ventilation shaft and crawl in.
After dropping though the hole at
the end you should end up in the reception area. The gun guard here is looking away from you for the time being, so move
in quickly and SK him. Head around the corner where another guard is on patrol. You know what to do. Wait till he
turns, kill him, and use the elevator. Speaking of which, just how does Rikimaru know how to use an elevator anyway?
I guess he's a fast study. Anyway, you should end up on the CEO's floor. One last guard stands between you and the boss.
Head for the door and prepare for the fight of your life.
BOSS: CEO HP: 250
As you
can guess from looking at him, this guy has cybernetic implants and he's not afraid to use them. The key to victory here
are the caltrops you've been saving all this time. You do have them, don't you? If not you're going to be in for a
serious ass beating. His sword slashes do a great deal of damage, he blocks just about everything you throw at him, and
he has a close range special attack that will drain about half your life from you. Sound fun? You bet!
At the
start of the battle equip the caltrops and throw them in the middle of the room. You should get about four of them with
each use. Since the floor is dark they can be hard to see, so be careful not to step on them as they can affect you
as well. Try to lure the CEO on to each of them by keeping them between the two of you. When he steps on one he will be
temporarily incapacitated. This is your cue to rush up and do a four hit combo (using the shoulder thrust or roundhouse
kick). Repeat his process until all the caltrops have been used. The run to the center and repeat the process again. While
you're doing this there are a few things you need to be careful of. First, do not step on your own caltrops. Second, be
aware that he does have a dash attack that can take him over the caltrops and nail you. Third, when his fist starts
glowing that means he's going to shoot a beam of energy at you. Keep moving around him to dodge it. Hopefully, you can
kill him before you run out of caltrops. If not, ummm, I don't really have any fail-safe strategy to killing this
guy except to fight very defensively. Remember that you do have one health potion so use it wisely. Good luck!
----------------------- XVI.
ENDINGS AND B-SIDE -----------------------
SPOILERS
Both Rikimaru and Ayame have two possible endings, and
a variation of cut scenes involving the boss for their ninth mission (Onikage of Rikimaru and Tatsumaru for Ayame).
The branching point for the endings occurs in Rikimaru's sixth mission (Cemetery) and Ayame's sixth mission (Amagai Castle).
These are spoilers so consider yourself warned.
Rikimaru Ending 1 - Use the Shichishito sword to repair Izayoi. ---------------------------------------------------------------
Rikimaru
asks Ressai to use the Shichishito sword to repair Izayoi. Ressai asks if he's certain, as although the steel in the Shichishito
sword is as strong as the steel in Izayoi, combining the two could have unexpected results. Rikimaru asks him to do
his best, then retrieves the additional steel for Ressai to repair the Izayoi.
When Rikimaru confronts Onikage
at Tenrai's fortress, he is suddenly struck by mysterious energy emanating from the sword. Onikage tells him that he's
fallen for his trap. He intentionally plotted to let Rikimaru retrieve the Shichishito sword and repair Izayoi with
it. Now that the Shichishito's power is running through the sword, nothing can stop Mei-Oh's return. Despite the evil
energy in Izayoi, Rikimaru still manages to defeat Onikage.
Rikimaru confronts Tenrai and begins to do battle with
him. Tenrai calls forth the power of Mei-Oh and it seems that Rikimaru is powerless against him. Tatsumaru's voice
calls to Rikimaru to use the power of Doujutsu and focus on his right eye. With renewed strength Rikimaru fights back.
But the power of the Shichishito in Izayoi is overwhelming, sending the sword flying through the air. Ayame tries
to give the sword back to Rikimaru, but the sword is too powerful for her to handle. Against all odds Rikimaru grabs Izayoi
and manages to defeat Tenrai.
Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai ends
up falling over dead, with Rikimaru victorious behind him. Gohda comments on how lucky they are to have the Azuma ninja
on their side.
Rikimaru Ending 2 - Don't use any new steel. -------------------------------------------------------
Rikimaru
tells Ressai to do his best to repair Izayoi with the steel he has on hand. Later at Tenrai's fortress Rikimaru fights
Onikage in a climactic battle. Rikimaru then confronts Tenrai and begins to do battle with him. Tenrai calls forth
the power of Mei-Oh and it seems that Rikimaru is powerless against him. Tatsumaru's voice calls to Rikimaru to use the
power of Doujutsu and focus on his right eye. With renewed strength Rikimaru fights back. Tenrai is defeated, but
in a last ditch effort he leaps up to kill the exhausted Rikimaru. Rikimaru drives Izayoi through himself, impaling both
himself and Tenrai.
Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai splits in
half, with Rikimaru victorious behind him. Gohda comments on how lucky they are to have the Azuma ninja on their side.
Ayame
Ending 1 - Let Rikimaru fight Onikage. --------------------------------------------
Ayame lets Rikimaru fight Onikage
while she hurries off to the Buddha temple. At Tenrai's fortress Ayame fights Tatsumaru in a decisive battle. Ayame wins
but spares his life, telling him that there's much she has to tell him. She runs off to confront Tenrai. Ayame fights
Tenrai, who uses the Jewels of Heaven and Earth to transform into a monstrous form. Ayame seems powerless to resist,
but the sister's bells given to her by Princess Kiku begin to resonate. The light from the bells cancels out Tenrai's
power, and Ayame takes advantage of this and defeats Tenrai. Tenrai can't believe that he lost, and in a last ditch
effort to destroy Ayame sacrifices himself to free Mei-Oh from his prison. At this time Rikimaru and Tetsumaru show up.
Tetsumaru has a box filled with explosives (?) and tells the others to get out of fortress while he destroys the portal
for good. The two Azuma ninja leave and Tatsumaru says that while he has strayed from his teachings, he'll make up
for it by destroying Mei-Oh. He tells Kagami to wait for him (a reference to Tenchu 2's story line) as he blows himself
and the portal up.
After the destruction of Tenrai's fortress Ayame broods on the events that have recently taken
place back at the Azuma ninja village. As she looks at the bells Kiku gave her, she hears Kiku calling her name. Kiku
arrives followed by a slightly winded Godha and Sekiya.
Ayame Ending 2 - Fight Onikage yourself. ----------------------------------------
Ayame
decides to fight Onikage herself while Rikimaru reports back to Godha. She manages to defeat Onikage, but despite dealing
a seemingly fatal blow Onikage disappears yet once again. Later at Tenrai's fortress Ayame meets Tatsumaru again and
defeats him in an epic battle. Out of nowhere Onikage appears to attack Ayame, but before he can strike her Tatsumaru
stabs and grabs him. He then proceeds to step off the platform edge, taking both of them to their doom.
Ayame
fights Tenrai, who uses the Jewels of Heaven and Earth to transform into a monstrous form. Ayame seems powerless to resist,
but the sister's bells given to her by Princess Kiku begin to resonate. The light from the bells cancels out Tenrai's
power, and Ayame takes advantage of this and defeats Tenrai. Exiting the fortress, Onikage suddenly appears and attacks
Ayame, but is stabbed by Rikimaru. Onikage dissolves into nothingness while a nonplussed Ayame ignores Rikimaru's
outstretched hand to help her up and the two of them leave the fortess. Gohda comments on how lucky they are to have the
Azuma ninja on their side.
END SPOILERS
B-SIDE STORY
The B-Side dialog track can be unlocked by earning
a Grand Master ranking for the first layouts of all of Rikimaru's and Ayame's missions. You do not have to get a Master
of Assassins ranking for all of Tesshu's layouts. You can select the dialog track in the sound option in the options menu.
The B-Side track is basically a humorous outtake on the normally serious dialog of Tenchu: Wrath of Heaven. Note that
the subtitles will not match the new dialog so you will have to listen carefully. Onikage's rant in the Limestone Cavern
is hilarious.
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