Well, here's the walkthrough. At the beginning of each section I've listed the place, shops, items, enemies
and quests that apply to the area. For very large places with multiple areas, I've divided the walkthrough into
sub-sections. The city of Lenele is a good example of this. Lenele is made up of 10 areas, and 2 of them are
dungeons. I divided everything up to help avoid confusion and for easy reference.
1. The Destruction
of Your Second Home
Place: Masad Village Items: 10 GP Revive Scroll
3 GP Cleansing Tonic 5 GP 10 GP
Revive Scroll Blue Pants Cloth Gloves
Tristan's Libation Recovery Tonic Enemies: Orenian Scout x20
Barbarian Fighter (Boss) Quests: Aesik's Sword (Aesik) Find Yago (Nath)
Once the opening cinema is finished you enter a basic controls tutorial. When you have finished reading the tutorial
(or skipped it), you now have control of Joseph. Run around and get used to the controls of the game. You
should bring up the Spells menu with the O button. I suggest this so you can get the magic tutorial out of the way.
Whenever you're finished head southwest toward a villager named Mulik. Just before you reach him you'll enter the
dialogue tutorial.
Now that that's over, you're free to explore a new area.
However, not far ahead you'll come across an Orenian Scout attacking a villager. This will begin the basic combat tutorial.
After you kill the scout the game will tell you about picking up items that the enemy has dropped.
After that, walk a little further until you come across a man named Aesik (he's crawling on the ground with his hands).
Talking to him will give you the "Aesik's Sword" quest.
Heading almost directly east
from Aesik you can loop around the area where you started. Behind the barrels where you started will be a dead
villager 10 GP beside him. There's also a Revive Scroll in the crates next to the building a bit further from you.
Head east and you'll see a scout harassing a villager. After the scout walks away, run him through. Don't bother
talking to the villager, he doesn't like you. On the other side of the building are some barrels with 3 GP in
them.
Head north now and take the left path. You'll go up the hill and end
up next to a barn. Straight down the stone path will be a building that's nothing more than some burnt beams.
Behind the house and to the left along the fence line you'll find a Cleansing Tonic.
Continue to run around the village killing all the scouts in the area. When you get to the well examine it to find
5 GP. At the eastern edge of the village you'll a see a large building with crates on its left and right sides.
On the left side you'll find a Revive Scroll, and on the right 10 GP.
From that house,
head down the path on the right side of it. When you get the fork, look behind the hut and you'll find the Blue Pants. Once
you grab the Blue Pants take the right path. Continue on until you come to a small hut. There are some Cloth
Gloves on the left side and Tristan's Libation in the barrels on the other side.
Now head south and then east along the riverbank. After awhile you'll come across three people talking in front of
the bridge. Talk to Nath and he'll tell you to cross the bridge and take a boat to leave Masad. He'll also
mention that Yago, you're old teacher, lives in Lenele. Finding out about Yago will give the "Find Yago" quest.
Before you go across the bridge make sure you save, especially if you haven't done so yet. When you cross the bridge
a short cinema will play where you see the Barbarian Fighter, the first boss of the game.
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Boss
Fight: Barbarian Fighter
The Barbarian Fighter isn't all that tough. If you took
the time to kill every Scout you'll be at level 3 which helps. If you're also good at chain attacks you can kill
him without him getting more than one turn.
------------------------------------------------------------------------
Once you've dispatched of the Barbarian, grab the Recovery Tonic in the crates. From there just head straight toward
the boat.
After another cinema you'll find yourself on the world map. It is very
important that the first thing you do is save. The reason is because if you get into an Encounter, you might not
survive. Right now you just aren't strong enough to take on those kinds of fights (being alone doesn't help either).
So if you get into an encounter RUN LIKE HELL! There is however one exception to this. If there are Green Bacites
in the Encounter you can take them on. Just try not to fight more than one at once just to be on the safe side.
Well anyway, back to the world map. The game has already put you facing southwest toward Lenele so just head in a
straight line. Lenele isn't far from Masad so don't worry about getting lost.
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2.
The City of Gods
Place: Lenele Areas: Lenele Outskirts Lenele Marketplace
Lenele Old City Lenele Crown District Lenele
Temple Plaza Temple of Urath Lenele Sewers
(Dungeon) Lenele Palace Aqueduct (Dungeon)
Lenele Palace Lenele Palace Plaza
Welcome to
Lenele, AAAAAAAAAHHHHHHHHHHH!!!!! Let me just say one thing, this city is HUGE! Lenele is made up of ten areas.
Some of these areas are pretty big and can be confusing. Not to mention that there are several shops of each kind
and a TON of NPCs walking about. So, for your sake (and mine) I've divided this part of the walkthrough into sub-sections.
I'll cover each area in a seperate sub-section. This way it'll be easier for you to find things for you. Also the amount
of NPCs brings up a point I'd like to make. It's unnecessary to talk to every NPC. The only ones you really
need to talk to are the ones with the double exclamation points over there heads. They're the ones that can provide
you with useful information, give you quests, are parts of quests, or are merchants. So anyways, on with the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2a.
At the Edge of Vastness
Place: Lenele Outskirts Shops: Weapon Smith x1 Item
x1 Items: Healing Draught 20 GP Fiery Falchion
Recovery Tonic Icicle Rune Quests: Durgan's Lucky Charm (Durgan)
Seeds of Aahur (Beelon) Crazy Iven (Crazy Iven)
At the Outskirts you start at a stone bridge. From there head straight till you come to some stairs that lead down
to a dock. On the dock you'll find Durgan who gives you the "Durgan's Lucky Charm" quest. This quest is so long
and such a pain in the arse that I'm putting the solution in the Quests section.
Well now that you've talked to Durgan, climb back up the stairs. Head toward the crates straight ahead and grab the Healing
Draught. Then go southeast to some crates that are to the left of a wagon to find 20 GP. Now walk along the wall
of the city heading southwest and you'll see two NPCs. The one closest to the wall is Beelon who gives you "The Seeds
of Aahur" quest. Next to the canopy is Crazy Iven who gives you the "Crazy Iven" quest. Head left from Iven
and there'll be a platform with a fish hanging from it. Examine the fish and you'll get the Fiery Falchion which
ends the "Crazy Iven" quest.
Northeast from those two you'll find a Recovery Tonic in
the group of crates. In the southeast corner, you'll find a weaponsmith. In the crates nearby you'll also
find an Icicle Rune.
Head for the exit to the where you'll find an item shop and another
NPC. The NPC goes by the name The Great Ragneli and he gives you the "Ragneli's Robber's" quest. *Note: Every
quest that can be finished on the world map will have it's solution in the Quests section. Now you're done with
the Outskirts and are ready to move to the Lenele Marketplace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2b.
Don't Forget Your Coin Purse
Place: Lenele Marketplace Shops: Weapon Smith x2
Armorer x1 Item x2 Items: 15 GP Healing
Draught Cleansing Tonic Lightning Rune Quests:
The Sword of Jarl (Jarl) Cerval's Game (Mercer)
Well here's the Marketplace. This area's kinda disappointing. I say this because it's so huge but there are
only a couple of shops. I think they should've taken every shop in the city and put it here. Oh well.
Let's get it on!
To your left you'll find a big area full of barrels, crates, and carts.
All that's in here though is 15 GP. To your right is an even bigger section filled with merchant's booths.
Here there's two item shops and one weaponsmith. In the southern part of this section you'll find a Healing Draught
in some crates next to a red booth. Also in this section are some stairs that lead down to the river. Don't
worry about that now, the path leads to the Sewers and we don't need to go there yet.
As you attempt to cross the bridge into the southern part of the Marketplace you come across Jekhar. Through a rather
unpleasant conversation he tells you that Yago is counselor to Prince Sornehan.
After
your through talking with Jekhar, continue across the bridge. At the other side there's a soldier on the right.
This is Earis, the nephew of Aesik. Giving him Aesik's sword completes the quest and it gets you a Bastard Sword
and 100 XP.
Now we're going to continue down the right side of the street and circle
back to the bridge. So, continuing on the right side, you'll come across Jarl the Smith. Jarl gives you "The
Sword of Jarl" quest.
Continue down the right side until you get to the bridge.
Turn left, and go down the short street in front of you. At the end of the street you'll find a weaponsmith.
Krys the Lantern Maker is also there, you'll need to come back to him later for "The Lord Chamberlain's Men" quest.
Leave the street and go down what is NOW the right side of the main street. Not far away you'll find Mercer the Tailor.
Talking to Mercer gives you the "Cerval's Game" quest. Continuing on, the main street eventually turns left.
At the turn there's a side street to the right with a Cleansing Tonic hiding in some barrels at the end. Standing
at the turn is Bibrus the Bookseller, remember where he is because he's part of a quest.
Turning left you'll find a 'L' shaped street to the right, right before the bridge. Down here is an armorer.
Where the street turns to form the 'L' you'll find a Lightning Rune in some barrels. Take the bridge here to go
to Lenele Old City.
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2c. Rat City
Place:
Lenele Old City Shops: Armorer x1 Item x1
Jeweler x1 Quests: Shards of the Ghimaadi (Varyssa) The Infestation (Merden)
The Salt Smuggler's (Pedrog) The Merchant of Orenia(Aravind)
The Beggar's Eyes (A Beggar With No Eyes) The Rag Doll (Weeping Butcher)
The Salamanka's Tongue (Apothecary)
For this part I'm gonna cover the southern section
of the Old City first and then the northern part. Because of all the alleys here it can get a little confusing
to navigate. Just refer to the in-game map if you get confused.
To your left
from where you start there's an Item shop. On the northeastern side of the Keep nearby you'll find Varyssa.
Varyssa gives you the "Shards of the Ghimaadi" quest. Also, walking around the Keep is Gebbin the Pawnbroker who
is part of the "Durgan's Lucky Charm" quest. Southwest from the Keep you'll find Ivas the Gambler who's also part
of the same quest. Toward the end of that same street you come across a '[' shaped alley. Down here you'll
find Merden who gives you "The Infestation" quest. This quest is a good way to make some extra money. For
every Bacite Tail you bring Mercer you get 50 GP. At this point in the game where money is very hard to come by this
quest is extremely helpful. At the end of the street you'll find an Item shop. On the left side of that building
you'll see a thief named Pedrog. Pedrog will give you "The Salt Smugglers" quest.
On the raised part of the Old City you'll find an Item shop near the Keep. There's a street west of the stairs that
lead to the raised part of the city. Down this street you'll find Dagis the Forger. This street will come
to a dead end further on. Here you see Starvus the Skulk. After you get Flece, you can come back here and get
him to give the key to the door he's guarding. This door leads to Tancred's Haven. This small area is covered
in sub-section 2d.
In the north section of the Old City, right next to the middle bridge
to the Marketplace is an armorer.
In the northwestern part you'll see the burnt down
ruins of two houses. In the ruins of the larger house you'll see two men talking. Talk to the one named Aravind
and you'll get "The Merchant of Orenia" quest. Just east of the south side of the smaller house is A Beggar With
No Eyes. He'll give you "The Beggar's Eyes" quest. A little south of the beggar is a Weeping Butcher.
The Weeping Butcher will give you "The Rag Doll" quest. If you talk to the Apothecary (his store is next to the
southern most bridge) after getting "The Beggar's Eyes" quest, he'll give you "The Salamanka's Tongue" quest.
Well, your done here for now. Leave the Old City and cross the Marketplace to the northern bridge into the Crown
District.
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2d. The King of Fleas
Place:
Tancred's Haven Shops: Weapon Smith x1 Items: Health Tonic Health Tonic Quests:
Tancred's Assassin (Mahri)
This area is made up of a couple of rooms. From where
you start you can find a Health Tonic in the wall to the left. Around the corner is Gus. He'll sell you
a couple weapons, but you can also sell him almost everything in your Inventory. Round the next corner and go up the
ramp, turn left and go through the door. In here is Mahri the Crooked. Mahr will give you the "Tancred's Assassin"
quest. There's also a Health Tonic in the crate across from the doorway. You're done here so feel free to
leave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2e. Snob Hill
Place:
Lenele Crown District Shops: Armorer x2 Jeweler x1 Items: 10 GP
Amethyst Quests: The Encyclopedia of Heresies (Zefnat) Pomporo's Heirloom
(Pomporo)
The Crown District isn't as big as the Old City, and it's a lot nicer.
Of course it can still be a little confusing at times. The Crown District also happens to be the gateway to the Lenele
Temple Plaza, which is right next to the castle. On with the show!
If you took
the right bridge to the Crown District there should be a small park with an open theater to your right. We're gonna
work our way down to the south, stopping at all the important parts of course.
From
where you stand, you can go straight ahead and you'll have three choices where you wanna go. To the right is the
park, but there's nothing there. Straight ahead is Torras the Jeweler, part of the "Durgan's Lucky Charm" quest.
Right now, we're gonna go right.
After a short distance there'll be a street to the
right. Not far from that is a 'T' intersection. Going right on the side street is pointless so go to the
'T' intersection and take a left. Here you'll see Zefnat the Scholar. Zefnat will give you "The Encyclopedia
of Heresies" quest.
Now, turn around and go straight. The path turns left and
there you'll a jewelry shop on the left side. Continue on and you'll be off the raised section of the Crown District.
Once again you have three ways to go. To the right is a well with 10 GP inside, but that path leads you back north.
Left leads you to Pomporo who gives you the "Pomporo's Heirloom" quest. Going straight takes you south which is where
we need to go.
Once you head south it will eventually lead to a large open area. The
white stone path leads to the Lenele Temple Plaza to the west. Continuing south and taking the street to the left, will
take you to an armorer. Another armorer can be found in the southwestern corner of the area. On the west
side of the building north of the second armorer is an Amethyst in some crates.
Now
you're done with the Crown District. Head back to the white stone path and go to the Lenele Temple Plaza.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2f.
On the Church's Doorstep
Place: Lenele Temple Plaza
There really isn't much to
do here. You can go left and then cross the bridge to trigger a cinema and get Flece. However, let's head
right and go to the Temple of Urath. There we can get another quest, yeah you read right, another quest. I
told you this place had a ton of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2g.
The House of Urath
Place: Temple of Urath Items: Blue Glass Shard (Quest Item) Quests: Elodach the Initiate (Jerve)
From where you start, you can go straight. That way leads to the Hierophant behind the altar. He'll tell you
about the history of the world. That, however, is not why I brought you here.
At the starting point head left to the second room. To the left of the top staircase, next to the double doors, is
the Blue Glass Shard. Head up two more rooms and climb the stairs to find Jerve the Elder. He'll give you
the "Elodach the Initiate" quest.
You're done here so go back to the Temple Plaza.
Once you're there head all the way back down the stairs and turn right at the end (or left if you took the right staircase).
This will trigger that cutscene I mentioned earlier. After it's over you'll find yourself in the Lenele Sewers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2h.
There's No Way I'm Gonna Walk Through That %*@#!
Place: Lenele Sewers & Lenele Palace Aqueduct Items: Green
Glass Shards (Quest Item) Signet Ring (Quest Item)
Blinding Buckler Rag Doll (Quest Item) Chunk
of Salt (Quest Item) Sewer Grate Key (Key Item)
Silk Garments (Quest Item) Frozen Club Enemies: Baby Bacite x10
Bacite Shaman x4 Broken Brass Golem x14
Brown Bacite x7 Cerval
Green Bacite x15 Iron Golem (Boss)
Medevan Thief x3
It's a good thing the PS2 can't reproduce the smell of your surroundings.
If it did I'd throw this game out the window. Anyways, here's the sewers, the first dungeon of the game. The
only hard enemy here are the Medevan Thieves, and that's only if you fight more than one at a time. Alright, time
to stomp some monsters.
Once you're in the sewers the game takes you through another tutorial.
When that's over, you should consider turning around and buying Flece some equipment.
Whenever you're ready to move on, proceed down the entrance tunnel. To your right is a Brass Golem. He'll tell
you about his kind and warn you about the Broken Brass Golems.
After talking to the
Brass Golem, continue down the tunnel. Not too far away you'll run into an intersection. Left is a dead end
(at least it is for now, remember this place), straight ahead is a Broken Brass Golem, and right is the path you want
to go on. Naturally, take care of the Golem and then continue down the tunnel. When the tunnel curves you'll
run into a wimpy Baby Bacite. A few more steps from the Baby Bacite will be an intersection. There's a Golem
to the left.
Further down the main tunnel will be a group of 4 Baby Bacite's, quiver
with fear (yeah right). Not far from there will be another intersection, we'll come back here in a second.
Right go forward and smash the two Golems at the end. Now you can go back to the intersection and turn left.
Once in the next room you'll see sewage pouring down from the ceiling. That's just gross. There's also 2 Brown
Bacite's in the room. When you've taken care of them make sure to grab the tails. Now, the room that you're in
has four paths to take. The left and right paths lead to rooms just like this one. The one straight ahead is
blocked off by two gates. Right now go down the left path.
Two Green Bacites
on are the left, you know what to do. After claiming your trophies go down the right path from where you entered. Up
here you'll meet 2 Brass Golems that talk of history and opening gates. Once you're through with talking to them,
go to the area right behind the Golems and find 2 Green Bacites. Head right further into the room and you'll see
3 Brass Golems standing in front of some cranks. These Golems control the gates that the other two spoke of. For
now, get all but the Golem on the left to open their gates.
Now leave the room and
go left. Continue going straight in the next room. In the room after that dispatch of the 3 Baby Bacites.
Both the ways you have open to you are dead ends. Straight ahead you'll find the Green Glass Shard, and left are
2 Broken Brass Golems. In the room with the Broken Golems, there's also two switches on the wall. The left one
can't be used but the right one opens up the gate at the very beginning that I told you to remember.
Head back to the beginning and proceed down the now open path. Not too far down there'll be two Green Bacites guarding
a hole in the wall. Once you've eliminated them don't go down the path they were guarding. Instead, go through
the tunnel that's directly across from the hole in the wall. This narrow tunnel branches to the left where there's
a large room. In here is a Brown and a Green Bacite. You'll also find the Signet Ring which is part of the
"Pomporo's Heirloom" quest. Backtrack to the hole in the wall that the Bacites were guarding now.
Go through the hole now. What follows is a series of ramps leading down to another hole in the wall. Along
the way you're going to run into some Baby, Brown, and Green Bacites. There's also a couple of Bacite Shamans
here. It's best to rush the Shamans because they can cast Lightning on you.
When you get to the bottom, go through the next hole. This area is a large chamber where the Bacites apparently live.
There's 3 Green, 1 Brown, and 2 Bacite Shamans to take care of here. In two of the green huts you'll find a Blinding
Buckler and the Rag Doll.
You're done here so now backtrack to the tunnel that's blocked
by two gates.
At this point you're gonna have to split Joseph and Flece up. This
next part can only be down with two people. So, enter Solo Mode (press R1 in case you forgot) and take control of
Flece. Have her run back up to the room with the Golems and the cranks. Talk to the left Golem and have
him open Gate A1. The game will start jabbering on but just skip it, I already told you the same thing it will.
Take control of Joseph now and kill the Brown Bacite. Position Joseph between the two gates and switch back to Flece.
Have Flece make the Golem open Gate B1. Once that's done take her down to where Joseph is. She can't join
him now because of the gate between them, but you at least have her closer for when the two can reunite.
Switch back to Joseph again and go straight (not that you have much choice in the matter). Kill the Broken Golem
and go to where 3 more Golems with cranks are. Speak to the one in the middle and get him to open Gates A1 and
B1. Exit Solo Mode and eventually Flece will catch up with you.
Talk to the
other 2 Golems and have them open their gates. The first Golem opens a gate to your left, which goes to the Palace Aqueduct.
We want to go to the aqueduct, but not right now. The Golem in the back opens a gate behind you. Go to that
gate and take out the 2 Broken Golems. Continuing down this way only leads to an exit at the Outskirts so don't
bother. Turn around and go back to the 3 Golems and head straight.
As you continue,
you'll come across 2 more Broken Golems. After the second Golem though are 3 Medevan Thieves around the corner.
Heal the characters and save your game. If the three surround you it might be all over for you. Now, what
you need to do is try to fight them one at a time. If you have Flame Arrow you should use on the thief closest to
you. Make sure he's at a fair distance from the others or they'll chase after you as well. After you've managed
to take care of the 3 thieves you can pick up the Chunk of Salt and the Sewer Grate Key. Continue down the tunnel and
kill the Broken Golem in your way.
At the end of the path, near the Old City exit, is
Cerval. He's part of the "Cerval's Game" quest. Run him through and grab the Silk Garments.
Now here's the deal. In the Palace Aqueduct there's a boss fight and it's not all that easy. If you feel bold
enough, you can run back to the Aqueduct and fight the boss. Or, you can leave through the Old City exit which
will put you right next to Merden where you can exchange those Bacite Tails for GP. With that money you can buy better
equipment for Joseph and Flece. Going back into the Sewers killing everything multiple times wouldn't be a bad
idea either. Plus, you've just finished "The Salt Smuggler's" quest which gives you 900 GP. The choice is
yours, so make it.
Whenever you're ready to move on, go to the Palace Aqueduct.
In the first room you'll find a Brass Golem who's just walking around in circles. The next room however is where
the boss fight takes place. Heal your party, cast Protect, make sure Joseph's AP is full, save your game, now step into
the fray.
------------------------------------------------------------------------
Boss Fight: Iron Golem
Broken Brass Golem x2
After a cinema the fight will begin. All you've gotta do
is smash the Iron Golem and the 2 Broken Brass Golems. That part isn't too terrible a task. The thing that
makes this fight difficult are those 4 blue tentacles. Those stupid things swipe at you constantly, causing your
swings to stop and killing the spell you just selected to cast.
Anyway, the first thing
you should do is nothing. Yes, I did say nothing. The reason is because the Iron Golem will come at you on
its own. The two Broken Golems will stay where they are as long as you don't approach them. When the Iron
Golem makes it up to you just hammer away at it. It takes awhile to kill it since it has very good defense. When
the Iron Golem collapses into a pile of junk, approach the two Broken Golems and take them out. It's that easy.
------------------------------------------------------------------------
Once the Iron Golem falls apart, continue west. A Frozen Club lies right on the path just inches away from a Broken
Golem. Go into the next room, climb up the steps, and circle around to go to Lenele Palace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2i.
Mission: Yago
Place: Lenele Palace Items: Amethyst Healing Draught.
Archer's Ring 50 GP Fire Arrow Tract
Amethyst Yago's Key (Key Item) Yon's Amulet
(Quest Item) Servant's Blouse Servant's Leggings
Servant's Boots Servant's Gloves Food
500 GP Quests: The Amulet of Prince Yon (Flece) Find the Ring of Light (Yago)
Find the Ring of Stone (Yago) Find the Ring of Fire (Yago)
Defeat the Emperor Murod (Yago)
Your mission, should you choose to accept it, infiltrate
Lenele Palace and locate Yago, a.k.a. Lord Yago, Counselor to Prince Sornehan. Reconnaissance reports show that Yago's
chambers reside on the third floor of Lenele Palace. The halls of the palace and Yago's chambers reside under
24 hour guard. You must find an alternate means to slip into the palace undetected and locate the old beggar.
Should you be captured, this agency will deny all knowledge of your actions. This walkthrough will self-destruct
in 5 seconds.
When you start off, Flece will tell Joseph to stay behind while she
goes into the castle. You also learn that she's here to steal an amulet for a man named Drego.
Now, you have three ways to go. Straight and left lead down the same path where you'll find an Amethyst. Right
takes you down a path that leads to a dead end. If you hit the X button you can open a panel in the wall.
You'll also find a Healing Draught hidden in a barrel. Head up the stairs to the first floor.
From the top of the stairs, turn the camera around and go through the left door. Go through the next door and you'll
be in a hall. There's a Palace Servant here who'll tell you where Yago is. Go through the doorway to your right
and climb up the spiral staircase.
This is where things start to get difficult.
The room you're in now has its door closed. Directly across the hall is another room where a guard comes out of.
This guard's patrol goes down the hall and into the room to the left of the huge set of double doors. In that same room
where the guard's patrol ends, another begins. The second guard's patrol goes through the first set of double doors,
and the hall and just beyond the next set of doors. Along this guard's patrol line, there are two rooms to hide
in. Both rooms are just beyond and to the right of a set of doors.
Just down
the hall is last patrolling guard on the second floor. His patrol takes him from just before the next set of doors all
the way down to the end of the hall. Along his patrol line there are two rooms to hide in, both on the right side
as well. Across the hall from the last room you can hide in is the room with the staircase going up. At the
end of the hall is a stationary guard who is facing you. To your right of him is a bunk room with an Archer's Ring
near the fireplace. You cannot get to this room until later so don't try it. Anyway, go up the stairs to the third
floor.
In this room you'll find 50 GP in the desk in front of the stairs. Now you'll
have to be careful when leaving this room. There's a guard whose patrol takes him to the corner to the right and
he can see you if you leave. When the coast is clear, exit the room but don't go out into the large hall.
Two guards patrol this area, one the top half, the other the bottom. If you go right there are two rooms you can
hide in, the first door on bottom and the second door on the top. In the room on the bottom is a Fire Arrow Tract.
In the second part of that room there's an Amethyst in the corner.
When you can,
leave this room and go down the hall that's straight and slightly to the left. There's a guard by the stairs but
he isn't facing you (just don't get close to him). Go down this ']' shaped hall and you'll see a cinema between
King Bellias and a woman in a white cloak. Once this is over, go into the room and pick up Yago's Key.
Exit the room now and turn right. Walk into the corner where the bucket is. If you Examine this area you should
be able to pick up Yon's Amulet through the wall (glad to see that one of this games' numerous bugs actually does some
good). Turn around now and go across the large hall then turn left when you get past the next room. If there's
a guard here refer to the "Alternate Way" at the end of this section. Yago's room is the door on the right.
Enter the room and talk to Yago. This starts a cutscene which then leads into a bunch of dialogue. Yago gives you
four new quests (like that's all we need). Once your done talking to him, another tutorial begins.
When you're done, leave the Palace and go through the Palace Plaza. Now, the next place you have to go to is the
Iona Monastery, which is east of Lenele. The walk there is pretty long and you're going to run into several Encounters.
If you haven't already, I suggest you buy a Long Sword and Round Shield for Joseph and a Crossbow for Flece. Since you
now can summon you have two close-range fighters and Flece is better suited as a ranged fighter. Whether or not you
have the money for this, you should go down to the Sewers again and build up the power of your new ring. This
will make the Blackfire Elemental stronger, and trust me, it needs to be stronger. You can also take this time to
go to Tancred's Haven if you haven't done so yet. Before you leave, you might wan to buy High Leather Boots, Leather
Gloves, Silk Breeches, and a Quilted Robe. The reason is because you'll recruit Rosalind at Iona. There isn't
an armorer in Iona so if you don't buy these things Rosalind will have really bad defense.
Whenever you're ready to leave, exit to the World Map. Iona is to the far east and then north along the coast.
While you're out here you might want to try and complete steps for some of the quests.
Alternate Way: So you
did everything and that guard in the hall won't move. Well there is another way, but I think it's random (it's only happened
to me once). Head back down to the first floor. Hopefully the guard that was blocking the way to the kitchen
is gone. If he's still there, I think you can get rid of him by getting caught on the third floor a bunch of times.
Go into the kitchen and talk to one of the people there. One of them will give you the option to say that you're
going to take food up to Yago. You'll get the food and a set of Servant's clothes. Put those on and you can
walk through the palace freely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.
The Island of the Mad Monks
Place: Iona Monastery Shops: Weapon Smith x1
Item x1 Items: Recovery Tonic Cleansing Tonic
Health Tonic Revive Scroll 30 GP
Citrine Sama's Book (Quest Item) Lightning
Tract Icicle Tract Volume 67 (Quest Item)
Fire Arrow Tract Tome of Revive Quests: Novice Sama (Brother Eamon)
Miala of the Iomani (Sister Miala of the Iomani) Qelah of the Muthavi (Sister
Qelah) Tome of Gahnis (Monk) Tathal
the Wanderer (Sister Bilan of Nahul) Wid the Terrified (Brother Wid)
Well here you are, Iona Monastery. After all that hiking and Encounters you've finally made it. This is one
places where I wish there was a Free-look button. This whole place feels calm, unlike the chaotic streets of Lenele.
Enough of that, onward!
When you finally reach the Iona Monastery on the east coast, you'll
watch another movie. After the movie you'll find yourself on the docks. In the crates in front of you there's
a Recovery Tonic. Just beyond the docks is a house to the right. Emmah, the lady in front, is a mix of a
weaponsmith and an item shop. There's another house to the left of Emmah. The barrels next to this house hide
a Cleansing Tonic.
Return to Emmah's house and go right. At the end of this path
is a rather intimidating looking Lift Golem. Guess what he does. Take the elevator up to the next level.
Right outside the elevator is the Keeper of the Gate. If you talk to him he'll tell you that Abbot Laurent, the leader
here, can be found in the upper courtyard.
Go through the gate and you'll find Brother
Eamon. Offer to help him find the person he's looking for and he'll give you the "Novice Sama" quest. Head
right and go through the double doors. You'll find a Health Tonic in the barrels under the stairs. Go up the
stairs now and you'll be in a room full of bunks with chests at their foots. In the third chest is a Revive Scroll.
Exit this area back to the area Brother Eamon is in.
Continue past the kids chopping
wood and up the stairs. To the right of the stairs is another set of stairs that go to the battlements. Go up
the stairs now. To the right is Sister Miala of the Iomani. She'll give you the "Miala of the Iomani" quest.
To the left is Sister Qelah. Qelah will give you the "Qelah of the Muthavi" quest. Continue to the left
until you get to the stairs at the end. You're now in the upper courtyard.
From the base of the stairs, go right and you'll see a tower with a pair of double doors. We'll come back here in
a minute, right now go to the left side of the tower. Climb the stairs there to the battlements. Up here
is a Monk who'll give you "The Tome of Gahnis" quest. Go back to the double doors now and enter the tower.
Inside the tower you can find 30 GP in a crate under the stairs. When you go up the stairs another movie will start.
Abbot Laurent will force Rosalind to join your party at this time. Rosalind will inform you that the Ring of Light
might be found in the catacombs below the Crypt of Kings. You'll have to talk to Brother Ovaard to gain access to
the crypt.
Once the movie sequence is over, examine the chest closest to the abbot
to find a Citrine. Leave the tower now to go back to the upper courtyard. Brother Ovaard is the only person
in the courtyard that has the double exclamation points. Talk to Ovaard and ask him to give you the key to the
crypt. Ovaard will tell you that the way to the crypt is on the minor library.
Now that you have the key, go through the narrow passageway to a pair of staircases. Climb up the steps to the top.
Up here is Sister Bilan of Nahul who'll give you the "Tathal the Wanderer" quest. Go through the next narrow corridor
and you'll come to an area with three staircases. Straight ahead lies the Great Library. You can't go there so
don't bother. To the left is a little park. Brother Wid, who gives you the "Wid the Terrified" quest, can be
found up here. Novice Sama is also wandering around up here. Urath's Feather can be found in the very back.
To the right you'll find the minor library through a set of double doors.
Inside
the minor library you'll find a Lightning Tract in the bookcase straight ahead. The bookcase to the right of that
on hides a Icicle Tract. Right where the room starts to narrow there is a bookcase on the right and left walls.
In the right bookcase is Volume 67 and the left one has a Fire Arrow Tract. The second to last bookcase on the
right wall has a Tome of Revive inside. The last bookcase on the left is the way to the Iona Catacombs. Also
at the far end of the library is a Wise Monk. He'll give you a vital clue to the puzzle that awaits you in the
Catacombs.
Whenever you're ready, head down to the Iona Catacombs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3a.
The Tomb of a God
Place: Iona Catacombs Items: Chainmail Tunic 42 GP
Health Tonic Axe of Ikus (Quest Item) Red
Glass Shard (Quest Item) Decaying Bulwark
Bone Sword Enemies: Bone Knight x43 Bone Mage x8
Bone Servant x39 Carados (Boss)
Alright, time to get the Ring of Light. Prepare to fight a lot of the undead. Speaking of prepare, don't forget
to equip Rosalind with the equipment you bought for her in Lenele. Let's do it!
At the beginning you'll find yourself in the crypt. The only problem is you can't go on until you solve the puzzle.
For those of you that want to solve it yourself, don't forget what the Wise Monk in the minor library said. For
those of you that just wanna get on with it, refer to the Puzzle Solutions section for the answer.
When you're done with the puzzle, go down the newly revealed steps. At the bottom of the steps you'll come out in
the body of Vadagar. Going left you'll come up against a Bone Knight. To the right is a long corridor, that's
where we really wanna go. Down this corridor you'll come across several Bone Servants and 2 Bone Knights.
At the end of the corridor you'll come to a fork. Both paths lead to the same place eventually. What you should
do is take the left path. I say this for one reason, Rosalind. She's weaker than Joseph and Flece so she
needs all the XP she can get. Also, you'll find the Axe of Ikus lying on the ground. Except for one small part,
the left path is entirely on dirt. Before you go anywhere head straight onto the bone. Follow the winding
bone path and you'll enter a small cave. A Chainmail Tunic, 42 GP, and a Health Tonic are in here.
When you take the left path, follow this and you'll come to a part where you have to walk on a bone. The Axe of Ikus
lies on the ground just after you get off this bone. Continue down the path and you'll come to a 'T' intersection,
go right. After a long way down you'll come to a room with a big ball resting on a pillar. Examine the pillar
and the ball with begin to float and glow blue. Turn around now and back down the corridor. Continue on
until you come to a large room with three paths. The path to the right of where you are is the way you would've
come if you'd taken the right path at the fork. The path closest to you leads to the Ring of Light, but we're not
ready to go down there yet. Right now, go down the path that's straight ahead and to the left.
Down this path you'll come across a bridge with parts of it torn up. There are several Bone Knights here so you'll
have to use a little more strategy than normal. Further on down the corridor is a room with a long flight of stairs.
At the top is another ball resting on a pillar. Obviously, examine the pillar to trigger the ball. The Red Glass
Shard is also on the ground next to the pillar. Backtrack now to the large room with three paths.
Once you're in the large room, head down the path that's to your right. Down this corridor you'll come to Sir Erthgi
of Iona. Erthgi will tell you that you can't go forward until you solve the riddle of this place. You already
took care of that when you activated the two balls on the pillars. If you go to the opposite side of the corridor (the
way that Erthgi is facing) you'll find a Decaying Bulwark behind the large bone. There's also a small path behind
the brazier with a Bone Sword there. A little further down from Erthgi, the mouth of the serpent will open.
This is when you need to do the usual boss fight preparation routine (Full HP & AP, Save, cast Protect). Whenever
you're ready, step forward and meet the boss.
------------------------------------------------------------------------
Boss
Fight: Carados Bone Mage x2
What makes this fight tricky is that you get ambushed by 2 Bone Mages from behind. Taking care of the two Mages is
the most important thing in the beginning. Have everyone except Joseph attack Carados while you take care of the
mages. Once you've taken the Mages out join the fight against Carados. Carados should fall shortly after Joseph joins
the fight.
------------------------------------------------------------------------
After beating Carados cross the bridge to the altar and receive the Ring of Light. You're done here so leave the
Catacombs. Before you leave the Monastery though, give the Axe of Ikus to Brother Wid. You're now done at
the Monastery so leave when you want to. Be warned though, when you leave the Monastery you'll run into an Encounter
with a tough boss in it. Make sure to save as soon as you get to the World Map.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.
The Undead Rider
Place: World Map-Encounter Enemies: Bone Mage
Bone Servant Ghost Rider (Boss)
Get ready for the hardest challenge you've faced so far. Murod has sent one of his Four Riders to eliminate you.
After only taking a few steps on the World Map you'll run into an Encounter. A short cinema will play and the
fight will begin.
------------------------------------------------------------------------
Boss Fight: Ghost
Rider Bone Servant
Bone Mage
By himself Ghost Rider's a punk, but he also summons Bone Servants and
Bone Mages during the first part of the battle. When the battle starts summon the Blackfire Elemental immediately.
Charge Ghost Rider after that point 'cause by now he's already picking on Flece or Rosalind (it's usually Rosalind).
Once you get Ghost Rider down to 3/4 of his life he'll hop off his horse and start attacking you with his scythe. Rush
him again and eventually he'll run away.
------------------------------------------------------------------------
When you've taken care of Ghost Rider you're free to leave the Encounter area. Head west toward Lenele now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5.
Bow to Your King
Place: Lenele Shops: Weapon Smith x4 Armorer x4
Items x4 Jeweler x2 Quests: Torva's Magic Lute (Torva)
The Lord Chamberlain's Men (Torvel)
When you enter Lenele another cinema will play.
We're here to report back to Yago and end the "Find the Ring of Light" quest. You can also finish up a few more
quests.
One of the quests you can receive is in the Marketplace. Next to the
middle bridge leading to the Crown District is Torva. Talking to him will get you the "Torva's Magic Lute" quest.
Another quest you can now get can be found in the Crown District. In the park with the open theater you'll find Torvel.
He'll give you "The Lord Chamberlain's Men" quest.
Once you've returned the items
to complete the "Shards of the Ghimaadi, Elodach the Initiate, and The Encyclopedia of Heresies" quests, go to the Palace.
Yago can be found where you left him on the second floor. Approaching him starts a long dialouge sequence.
Follow Yago into the Great Hall. Talk to King Bellias and eventually a cutscene will play. After the cutscene
is over you now have Jekhar. Before you leave the Palace, talk to Prince Sornehan first. Sornehan is the man in
black to the left of King Bellias. Sornehan will tell you to go speak to the Hierophant in the Temple of Urath.
Leave the Palace now and go to the Temple.
At the Temple, you'll find the Hierophant
behind the altar. Speak to him and ask for the Blade of Tarun. You can now leave Lenele. Make sure
to upgrade everyone's equipment before you leave.
When you go to the World Map head
southwest. Your goal is the really big beige mountain. As you approach it you'll eventually enter an Encounter
with 3 Khosani Warriors. Show the Warrior the dagger and he'll escort you to Saanavarah.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.
Children of Vadagar
Place: City of the Khosani Shops: Weapon Smith x1 Armorer
x1 Item x3 Quests: The Fate of Rhukha (Keeper of Lore)
Secrets of Dakhanim (Ilaru the Priestess)
Here we are, Saanavarah. This place
is just a big cave with a few buildings. Even though it's small, the city looks neat. Well, on with the
show.
After the short movie you'll find yourself talking to the Guardian of the Stone
Portal. When the dialogue ends you just follow the Guardian. Nobody here that's worth talking to will help
you so don't bother. Enter the chamber that opens and talk to the Ulsadana. The Ulsadana tells you that
you have to pass the Ordeal before the Khosani will help you. When you're done talking, leave the chamber and you'll talk
to the Guardian again. The Guardian will lead you to the entrance to the Labyrinth.
When you've completed the Labyrinth you can now talk to the people. From the Labyrinth's exit, go left to the main
walkway. Go right down the main walkway and there'll be two houses on either side of you. Both houses have
item shops, but you can find Elarh the Merchant. Elarh is the person you need to give the Seeds of Aahur to.
Once you've completed the "Seeds of Aahur" quest, go down the ramp to the small path. From here, go right and follow
the path until you come to a large temple. Go left around the temple and you'll see the Keeper of Lore.
Talk to him and ask about the "Chaos," this will give you "The Fate of Rhukha" quest. After talking to the Keeper,
go forward a bit and you'll come to a long flight of stairs that go up the temple. Take these stairs and turn right
when you get to the top. Follow this path and go right when you come to a pair of pillars. This will take you
to an altar that juts out from the temple. Here you'll find Ilaru the Priestess. Talking to her will give you
the "Secrets of Dakhanim" quest. Turn around now and go right when you've gone up the stairs. Follow this until
you come to another pair of stairs and go down the left one. Take this all the way down and go make a U-turn to the right.
Go straight until you see three Khosani standing beside a large vault. One is a weaponsmith, another an armorer,
and the last sells items.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6a. Test
of Mind and Body
Place: Labyrinth of the Khosani Items: Reinforced Boots
Studded Pants Ring of Fire Pyros Ring
Ring of Blessings Chainmail Tunic Enemies: Fire Imp x8
Iron Golem x4 Khosani Prisoner x4
Onyx Golem x4 Steel Golem x4
Here
is where the Ring of Fire is kept. Get ready for some tricky puzzles ahead and some tough enemies.
In the first room you'll see a large emblem on the ground. Do not step on the emblem unless you're prepared for a
hard fight. If you walk on the emblem 4 Iron Golems will come out of the walls at once and attack you. Also,
if you fought the Iron Golems you'll find some Reinforced Boots. Before you leave the room, examine the gold tile
to the left of the entrance. Memorize the number, it's part of a puzzle later on.
The next two rooms are part of the same puzzle. You'll have to depress certain blocks in the first room in order
to open the way. The solution to this will be the Puzzle Solutions section. You'll know if you got the right blocks
because you'll be attacked by an Onyx Golem. There's also another golden tile on the floor with a number.
After you've solved the puzzle, proceed down the staircase to the next room. In here you'll have to take on 4 Khosani
Prisoners. When you're through eliminating them, examine the gold tile on the floor and move on.
In the next two rooms is another puzzle. It really isn't that hard once you figure out what to do. Basically,
the stones represent tiles that you can activate in the next room. When you rotate a block you'll see a design
on the other side. The design means that a tile has appeared in the next room in that place. What you should
do is go into Solo Mode and put someone in the second room. Rotate the blocks so you can get the Studded Pants,
Studded Leather, and examine the gold tile. Don't forget to examine the gold tile in the first room before moving
on.
The next room is why you have been memorizing numbers here. You have to
activate the numbered tiles in order to open the gate. This puzzle will be in the Puzzle Solutions section.
Be warned, when you activate the first four tiles a Steel Golem will attack you.
The next part of the test takes place in the rest of the Labyrinth. Go through the next room to enter a large chamber.
There's a fork just beyond the stairs. Both paths lead to the same place so it doesn't matter which way you take.
As you go down the path you take, you'll be attacked by some Fire Imps.
When you
reach the bottom, there's a wood gate that you can go through. Beyond this is the Ring of Fire and a boss.
Do the usual pre-boss fight routine and move on.
------------------------------------------------------------------------
Boss
Fight: Giant Salamanka
This fight takes place in three parts. Charge the Giant
Salamanka and make sure to heal your characters. This thing loves to cast Fireball so be careful. Once you've
depleted 3/4 of its life it'll move. Pick up the Pyros Ring where it once stood. There's also a Ring of
Blessings around the corner from where you are. You now have time to refill your characters so do it. When
you're ready, cast Protect again and charge the Salamanka. After you've it to 1/4 of its life, it'll move again.
There's a Chainmail Tunic where it once stood. Heal, cast Protect and charge the Salamanka one last time.
------------------------------------------------------------------------
Once you've killed the big lizard, go to where you first fought it. There's a gate that leads to the City of the
Khosani. When you're back in the city, talk to the Guardian of the Stone Portal to your left. He'll tell you the
history of the four summoning rings and where to find the Ring of Stone. Unfortunately, you'll need a map to get
to the Ikaemos Empire. Refer back to section 6 for a walkthrough of the city. Make sure to buy the best equipment
you can because you'll have to face another Rider when you leave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7.
The Phoenix Will Rise Again
Place: World Map-Encounter Enemies: Phoenix Rider
It's time to face the second of the Four Riders. You'll want to save right when you get to the World Map. This
can be more difficult than the last one if you're not careful.
------------------------------------------------------------------------
Boss
Fight: Phoenix Rider
Thankfully, the Phoenix Rider doesn't summon monsters to aid him in
this battle. However, the Phoenix Rider is strong enough that he really doesn't need to. Unlike the fight with
the Ghost Rider, you start out far enough that the Phoenix Rider won't attack you right away. Take this time to cast
Protect and summon your most powerful monster. When you're ready, charge the Rider. For this fight you'll have to
be very careful. Phoenix Rider casts a lot of fire spells, including Inferno which can knock nearby characters
down. When he gets down to about 3/4 of his life, the Rider will dismount from his horse and continue the fight.
After you take all his life away, the Rider will fall, but it isn't over yet. Shortly after he falls, the Rider will resurrect
himself. Take this brief break to heal the characters that need it. Luckily, when the Rider rises again he
is only at half life. After you deplete all his life again, the Phoenix Rider will run away.
------------------------------------------------------------------------
Once you're on the World Map again, head back to Lenele.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8.
In Search of Ikaemos
Place: Lenele Shops: Weapon Smith x4 Armorer x4
Items x4 Jeweler x2
When you reach Lenele, head
to the Palace. Talk to Queen Galienne and she'll tell you that Tancred might be able to help you find the map. Now
make your way across the city to Tancred's Haven, which is in the Old City. Since Tancred is poisoned, you'll have
to talk to Mahri. Mahri'll tell you to see the Apothecary, the same guy who plucked out that beggar's eyes. The
Apothecary is to the right of the middle bridge in the Old City in case you forgot. He'll sell you the Ikaemos Swamp Map
for 10 GP.
From Lenele, head southeast. The Ikaemos Swamp can be found next to
a fork in a river.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. The Fallen Empire
Place:
Ikaemos Swamp, Ikaemos Palace Upper Level, Ikaemos Palace Lower Chambers Items:
Healing Draught Berserker Ring Ring of Shadows
Ikaemos Armory Key (Key Item) Barbarian's Torque
Brazen Dagger (Key Item) Garnet Sword of Maiming
Elixir of Recovery Cupric Dagger (Key Item)
Argent Dagger (Key Item) Pole Axe Auric Dagger
(Key Item) Ikaemos Master Key (Key Item) Ring
of Stone Enemies: Bacite Shaman x23 Gargoyle x28
Gorgonne x5 Green Bacite x72
Green Imp x5 Grey Stone Golem x7
Ikaemos Priest-King (Boss) Quests: The Ghost of Ikaemos (Munorus)
This first part
of this place is confusing to navigate. You have to meander through a maze of moss covered ground for awhile at the beginning.
Try to bear with me here, alright.
At the beginning, take the path to your right.
This will go on for a bit. When the path ends, take the one that's in front of you. This path is short and leads
you to a wide open area. Turn right and then go left. From here, just head straight. The path will go
right when you come to the edge. Follow this and you'll come to a bridge. Cross the bridge and you're through
with that confusing mess.
The area across the bridge is a big hill. From the bridge,
go straight and there'll be a large ruin to your right. If you go behind the ruin you can go inside and find a
Healing Draught. Exit from the ruin and head to the right. You'll come across a cobblestone path that goes
to your left and right. Go past the path and past the ruin. When you get to the other side of the ruin, go
right and down the hill. You can go into a corridor in the large ruin to your right, but it's hidden behind some
large slabs of stone. In the corridor you'll find a Berserker Ring. Go further down the corridor and it'll
turn right. In here you'll find a Ring of Shadows. Head back to the cobblestone path now.
Back at the path, go right up to the raised platform. Up here you'll see two bridges. The right bridge doesn't
connect to the next part so take the left one. To your right is an altar. To the north of the altar is your
goal. You'll have to take on 4 Gargoyles before you can move on to Ikaemos Palace Upper Level.
You're now placed in a dark hall that's guarded by 3 Green Bacites and 1 Shaman. Down the hall you'll find two rooms,
one on each side. These two rooms have their own network of rooms. Right now lets go in the right room.
In the right room you'll have to take on some Green Bacites and a Gargoyle. To the left is a kitchen with a Green
Bacite and a Gargoyle. On the floor you'll find the Ikaemos Armory Key. Leave this room and go into the room that's
straight ahead. There are 3 Green Bacites and a Shaman waiting for you here. If you go into the pool in here
you'll find a Barbarian's Torque. There's a staircase here that leads to the Lower Chambers but we're going to
tak another way. Exit this area and enter the room across from you in the main hall.
In the left room you'll run into some Green Bacites. To the left is a pair of Grey Stone Golems. Also in this
room is a wraith named Munorus. Munorus will give you "The Ghost of Ikaemos" quest. Exit this room and go
left into the next room. Kill the Green Bacite and go into the next room. In here is a Shaman and a Gorgonne.
Have Flece pick the door lock and go to the next room. In here there's a small pair of rooms and a set of stairs
that lead to the Lower Chambers. In the pair of rooms is a Brazen Dagger, a Garnet, and a Sword of Maiming in the fire
place. Descend the stairs to enter the Lower Chambers.
Directly across from where
you start is a staircase. Run across the hall and up the stairs. Eliminate the Gargoyles and Grey Stone Golems
in here. There's an Elixir of Recovery to the left of the stairs. In the back of the room is a set of stairs
and leads to a room full of Gargoyles and Grey Stone Golems. The Cupric Dagger is guarded by one of the Golems.
Once you're done there, go back down to the hall.
Once you're back in the hall, go right
and kill the Bacites and Gorgonnes. Pick up the Argent Dagger, turn around, and go straight. Go down the small
flight of stairs and you'll be in a large chamber. To the left and right are some Bacites and Gargoyles, but we need to
go right in order to move on.
When you've gone to the right you'll see a ramp that
leads down to some water. Walk down the ramp and confront the Green Bacites there. All the way to the left, you'll
find a Pole Axe between the large piece of debris and the wall. Go up the ramp to the next part.
In the ruin to the right of the ramp you can find the Auric Dagger. Left are some stairs and some Bacites.
When you go up the stairs you'll see that you can go two ways. The left leads back to the Upper Level, the right
is a dead end. Take the stairs to the Upper Level.
Once back in the Upper Level,
make your way back out to the main hall. Turn right and you'll see a large statue. Examine the four circular
switches and the door at the end of the hall will unlock. When you approach the door you'll enter a boss fight.
------------------------------------------------------------------------
Boss
Fight: Ikaemos Priest-King
There really isn't any reason to worry for this fight.
At the beginning, summon the Red Minotaur and cast Protect. He's invulnerable to everything but blunt attacks.
So if you have any maces or hammers you should equip them on Joseph and Jekhar. His attacks don't take away that
much. The Priest King does have a lot of HP though. In a few minutes you'll have won this fight.
------------------------------------------------------------------------
For winning the fight you should get the Ring of Stone, Ikaemos Master Key and a few other things. Now that you have
the Ring of Stone you're free to leave when you want to. As usual, be prepared to fight one of the Four Riders
when you get to the World Map.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. The Serpent Strikes
Place: World Map-Encounter Enemies: Serpent Rider
You'll have to be careful during this fight. Serpent Rider can constantly hits your characters with status effects
throughout the whole fight.
------------------------------------------------------------------------
Boss
Fight: Serpent Rider
As always, cast Protect and summon your most powerful monster at the
beginning. This guy can afflict your characters with practically every status effect in the game. His normal
attacks can cause Poison and Paralysis. He can also cast Silence and Icy Sleep on you. Charge him and try
not to use magic, that's when he's most likely to Silence you. When he gets down to 1/2 his life, Serpent will dismount
his horse and come after you. Use this brief second to cast Protect again. Like the other two, he'll turn
yellow and run when his HP's gone.
------------------------------------------------------------------------
When you're back on the world map, head toward Lenele.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11.
The Prince of Treachery
Place: Lenele Shops: Weapon Smith x2 Armorer x1 Items:
Woodsman's Axe Medevan Hatchet Guardian Heater
Ring of Electrus Collar of Dexterity Amethyst Enemies:
Bacite Shaman x8 Blue Bacite x18
Gorgonne x1 Orenian Samurai x11
Orenian Soldier x63 Red Bacite x24
Sir Horum Quests: The Lord of Logaros (Lord of Logaros) Adeslani's Brother
(Adeslani)
Okay, who didn't think this would happen? Prince Sornehan betrayed
his brother and now Murod controls Lenele. It makes sense though, how else would Murod know where to send his Riders?
Time to sneak into the city.
At the end of the bridge to the Outskirts you'll meet
Pedrog, one of Tancred's lieutenants. Pedrog will inform of the situation. You'll need to make your way
to Tancred's Haven where Yago waits for you. Unfortunately, patrols in the city are ordered to kill on sight so you need
to go through the Sewers. Pedrog will take you to the entrance. There's a weaponsmith to the left of the bridge and
an item shop on the docks to the right.
When you enter the Sewers, you'll immediately
see that there are some new faces here. Kill the 2 Shamans and the Gorgonne then proceed on. Only a few
steps away is a Blue Bacite that you have to kill. At the four-way intersection go right. You could go left,
but the gates are lowered and there's no way to open them. Follow this path and you'll come to the exit to Tancred's
Haven.
In Tancred's Haven talk to Yago. Yago will tell you to see Tancred immediately
before he'll tell you what to do. Go upstairs now and speak with the dying man. Tancred will reveal to Flece
the truth about her mothers death. When you're done talking to Tancred return to Yago. Yago will have Rosalind
and Jekhar take the queen to Iona. Joseph and Flece must go to the Temple of Urath. Leave Tancred's Haven and
you'll be back in the Sewers.
You only have one way to go right now so do it.
When you're back near the exit to the Outskirts you'll see that the gates have been opened. The only way you can
go is to the exit at the Marketplace so make your way over there.
When you reach
the Marketplace you'll be able to draw your weapons. Your goal is the Temple of Urath, but you'll meet some heavy resistance
on the way there. Taking out the patrolling guards is a good idea, especially the Samurai, for more XP.
There's a Woodsman's Axe in front of where the Weaponsmit was in the tent area. Near the entrance the Outskirts is
the Lord of Logaros. He gives you "The Lord of Logaros" quest. If you go across the bridge to the southern part
of the Marketplace you'll find a Medevan Hatchet in front of the Armorer's shop. There's also a Guardian Heater in
front of the weaponsmith's shop in the southwestern corner.
Once you've made it to
the Crown District, you can find a Rind of Electrus in the shop at the southern end. You'll have to pick the lock on
the door to get in. There's a Collar of Dexterity in the shop next to the southern bridge as well. In between
the middle two bridge is Adeslani. She'll give you the "Adeslani's Brother" quest. You'll have to follow
her for awhile and kill anyone you come across. In front of the jewelry shop in the northern area is an Amethyst.
When you reach the Temple a movie will play. After the movie, do the usual pre-boss fight ritual. Whenever
you're ready, move on and fight the boss.
------------------------------------------------------------------------
Boss
Fight: Tiger Rider
The last of the Four Riders can be a tough opponent. Tiger
has two main attacks: the first is a projectile which can paralyze you, the other is his melee weapon. He also
moves around a lot more than the Riders before him. Hit him with Fire Arrows when he's running around and regular
attacks when he stops. When he gets down to about 1/4 of his life he'll dismount his horse. From here on out,
Tiger will assault you with a barrage of melee attacks. Beat him and he'll run away.
------------------------------------------------------------------------
After you beat the Rider you'll be treated to a startling cinema. Enjoy!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12.
A Daring Rescue
Place: Tower of Eleh Items: Felinus Pantaloons Recovery
Tonic Thief's Gauntlets Health Tonic
Springsteel Boots Boots of Stealth Slave Pit
Key (Key Item) Tomb Key (Key Item) Boiled
Leather Green Dragon Scale (Quest Item) Shadow
Haramaki Enemies: Orenian Archer x7 Orenian Samurai x24
Orenian Soldier x5 Slave Driver x3 Quests: Heal Joseph's Hand (Joseph)
The Emperor's Dragon Scales (Xueli)
Boy does that SUCK! Oh well, you'll now be
in control of Flece for awhile. Stealth is the name of the game here. You can fight, but just make sure
some other enemy doesn't come by and join in. The Slave Drivers are the weakest enemies here so feel free to pick
on them. Here we go.
From where you start, leave the alcove and go right.
A Samurai patrols this area to be careful. There's also a Slave Driver that comes down this way. Take another
right and follow the path a short bit. You'll see an Orenian Soldier not too far off. To your immediate right though
is a place where you can go behind him. When nobody is around, attack the Soldier with a bow/crossbow and lead him
to the back of your hiding place. You can fight the Soldier back here and no one will notice.
When you leave this hiding place, you'll see that there's a large corridor to your right. Another Soldier patrols
on the other side of the entrance to the corridor. If he sees you lead him back into your hiding place and take
him out. Enter the corridor and proceed down the stairs. This corridor is long and is patrolled by a couple
of Samurai. There are also locked doors on both sides.
Go down the corridor and enter
the first door on the right. There's a Soldier in here so take care of him. Behind the stacks of logs to the right
of the entrance is some Felinus Pantaloons. There's also a Recovery Tonic in a crate on the left end of the room.
Go to the next door now and open it. Some Thief's Gauntlets can be found on the left side of the room. Leave
the two rooms now and go back into the corridor.
Head left now and be careful of
the Samurai. Enter the room on the right. In here you'll find a Health Tonic. Talk to Jinghui in here and
she'll tell you that Joseph is in a cell at the bottom of the tower. Leave this room and enter the next room on the left
side of the corridor. In here is some Springsteel Boots. Enter the corridor again and go all the way to
the end. There's a Lift Golem here that can take you up or down, you need to go up.
At the top you'll find that you have to kill a Samurai before you can proceed. Take out the Samurai and go down the
corridor. There's a door on the right just as the corridor begins to darken. In the room is the Slave Foreman.
He'll tell you that he doesn't have the key and that you won't find it (well that's just great). Leave the room and
go right.
You'll come to an outdoor area here. Go left and find the Boots of
Stealth. Just over the small wall is a Samurai. Beyond the Samurai is a Slave Driver. When you kill the
Slave Driver you get the Slave Pit Key. On the right side is a raised section guarded by two Samurai. One of
them guards a small hut. When you've killed the one in front of the hut, go inside and find the Tomb Key. There's
also some Boiled Leather all the way on the far end. Head back to the lift now and go to the lower level.
On the lower level, the elevator is in the middle of a very large room. There are three corridors to choose from,
one to the north, east, and west.
In the west corridor there is a door on the right
side. Unlock it and inside is a Shadow Haramaki.
The north corridor is where
we need to go. On both sides of the corridors' walls is a door. We need to go through the right door.
In the next corridor go left. There are 2 Samurai's that patrol this corridor. You'll need to fight them individually
or things will start to get messy. Unlock the last door on the right and go inside. Talk to Joseph and you'll
get him back along with the "Heal Joseph's Hand" quest. There's just one problem with Joseph, HE ONLY HAS ONE HAND!
This means he cannot equip shields or two-handed weapons. Well, now it's time to escape from Eleh. Go back
to the lift and go to the upper level.
What you're going to have to do now is make
your way down the Tower on the front side. You're going to have to go through a lot of enemies before you make
it to the bottom.
When you've gone down about two levels you'll find a little path behind
the stairs. You'll know when it is by a Samurai standing guard at the bottom of the stairs and to the right.
Anyway, in the little corridor is a Samurai you need to kill.
After you've killed
the Samurai here, open the gate at the end. Talk to Yiyin and give him the Slave Pit Key. You'll get 3,000 XP for your
good deed. Go into the slave pit and talk to Xueli. Xueli will give you a Green Dragon Scale and "The Emperor's
Dragon Scales" quest. Also in the slave pit is Chengdai who's part of the "Durgan's Lucky Charm" quest.
Leave the slave pit now and continue your way down the tower. There isn't anything worth mentioning about the trip down.
You'll come across several Archers and Samurai and you'll only have to fight them one at a time. Close to the
bottom though you'll have to fight an Archer and a Samurai at the same time. So descend down the platforms and
leave the tower.
On the world map, you'll find Wolong to the south along the coast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13.
City Taken Hostage
Place: Wolong Items: Anzhi's Box (Key Item) Minhe's Bowl
(Key Item) Gulan's Knife (Key Item) Mangosteen
(Key Item) Onyx Carp (Key Item) Stick of Charcoal
(Key Item) Tears of Usaman Enemies: Orenian Samurai x15
Orenian Soldier x13 Quests: Find the Ring of Water (Rosalind) Find the Ring
of Jade (Rosalind) Find the Ring of Four Winds (Rosalind)
Find the Ring of the Forest (Rosalind)
Wolong is like Masad, it's a dungeon disguised
as a town. There are NPCs to interact with but there are also enemies walking around. This place is rather big
with open fields so I might have some trouble describing some things.
From the starting
point, go right along the houses. You'll encounter a Samurai, but you know what to do with them. Continue along the
houses and you'll come to an open field. From this point you'll want to head southwest until you come to a forest.
Rosalind and a Gatherer named Sizhe can be found in the southwestern section fo the forest. Talk to Rosalind and
you'll get the quests to find the next four rings. Talk to Sizhe and he'll tell you that he needs four things before
he can heal your hand: an Onyx Carp, a Widow's Knife, a Traitor's Rice Bowl, and a Stick of Charcoal. Before we go
after these things, go south and pick up Anzhi's Box which is at the edge of the woods.
Now it's time to find the four items Sizhe needs. Head back to the north part of town near the harbor. Go right
and past three houses There are two ways to go from here: To the right you can talk to Minhe and ask for his rice bowl.
From Minhe, go forward and into the town square. At the southwestern corner is Gulan the Mourner. Ask Gulan
for her knife. Left you can talk to Zhimin who is standing on the dock. Ask about the Onyx Carp and he'll tell
you to get some fruit for his bird. Turn around and head to the stairs that lead to the town square. Go left here
and talk to Peizhi at the edge of town. Ask him for some fruit and he'll give you a Mangosteen. Return to Zhimin
at the dock and he'll give you the Onyx Carp. Once you have the three items, head east to the end of town.
Go up the hills and you'll find Anzhi standing near the edge of the cliff. Ask him for a Stick of Charcoal and then give
him his box. You now have all four items so head back to Sizhe.
I'm not sure if
this has any effect on the game, but on the southern edge of town is an Orenian Solider standing on a bridge. His name
is Haidi and he's feeling suicidal at the moment. You can either tell him to drown himself or fight for the Jade
Temple. Like I said, I don't if this there's a point to this but I thought I'd mention it.
Once you've returned to Sizhe, you'll take part in a rather disgusting ritual. Sizhe will then tell you that you
need to do two more things before you can get your hand back. The first thing you have to do is go into the Caverns
of Wolong and eat a plant called the Tail of the Rokhul (the same thing Aoqi used to poison Tancred). The other thing
you must do is clean your wound in the Pool of Wonders which is deep inside the Caverns. You'll then get the Tears
of Usaman to sneak past the soldiers that guard the entrance to the Caverns. Head to the southern end of town
where the Soldier named Haidi is.
This next part can be intense. You have to run
through the enemies ranks to make it to the Caverns at the top. Your Invisibility will, in all likelihood, wear
off before you reach the top. When this does happen, you should be far enough that you won't have to fight many people.
Save your game before you continue just in case. When you're ready, have all three characters (it doesn't work on
everyone if only person does it) use the Tears of Usaman. After everyone becomes Invisible, run past the soldiers
and up the stairs. Follow the path and turn right when you come to a 'T' intersection. Take an immediate right
and another sharp right and climb the next flight of stairs. Continue along and you'll come to a large building with some
walls around it. Enter this area and go to the back of the building where you'll find the next flight of stairs.
From here it's a straight path all the way up to the Caverns of Wolong. You might want to take out some of the
small groups of soldiers for the extra XP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13a.
I am Whole Once Again
Place: Caverns of Wolong Items: Razor Shortsword Red
Dragon Scale Health Tonic Healing Draught
(3) Impaler 500 GP
Shadow Medallion Khosani Sword (Quest Item)
Frigidis Ring Ring of Water Enemies: Azha
Blue Minotaur x30 Bone Knight x11
Crystal Rokhul x40 Frozen Bone Knight x30
Ice Witch x13
The Caverns of Wolong is a very large and confusing place. This place
will also test your abilities in combat. Without Jekhar or a summon monster things are going to be pretty rough.
There's also a bug in the game that cuts off your Chain Attacks when you go up against Blue Minotaurs (or at least it
does on the three copies I've played this on). Just be patient and careful and you'll make it through.
At the starting point, go down the path until you come to Caris the Damned. Caris is a Lich and he'll tell you about
his three brothers that are further in the Caverns. Continue forward for a long ways and you'll come to Drazin
the Tormented. Don't bother talking to him, he'll just confuse you. Drazin will basically say that one of the
two ways presented to you at the fork is the right way, but both are right. Go down the right path. In-between
the first and second Frozen Bone Knights, look for a branching path in the left wall. Down this path is a Razor
Shortsword. Head back to the main path and you'll come to spike trap. Enter Solo Mode and have Joseph go through.
Just as the trap springs, exit Solo Mode and continue through. Flece and Rosalind won't be hurt if you do it this
way.
This next part is a very open area. Fight your way to a bridge that's
to the south. Cross the bridge and head northeast. This cave has the Red Dragon Scale and a Bougu-Dou at the
far end. Southeast from the Red Dragon Scale you'll come to a dead end. However, there's a switch to your
right. This switch opens a secret cavern in front of you. There are three Ice Witches in here so prepare for
a hard fight. In this room you'll find a Health Tonic in some barrels, Healing Draught (3) next to the stairs, an Impaler
at the top of the stairs, 500 GP in some barrels next to that, and a Shadow Medallion at the other end. The Khosani
Sword is also here if you have the "Fate of Rhukha" quest. Head back out to the main cavern now.
Go through one of the caves on the south wall (they both lead to the same place). Ahead you'll come across Azha the
Archlich. You can challenge him to a fight to the uh, . . death.
There are
three ways to kill him. First, if you have a character whose Dark Skill Level is at 10 you can cast Death on him.
Second, backtrack just a little and you'll find a switch. This triggers some spikes to come out of the ground.
Enter Solo Mode and have one person stand next to the switch. Have one of the others challenge Azha. You'll have
to lure Azha to the area with the spikes. When you get him there switch to the other person and have them pull the
switch. This will kill Azha instantly. For the third way, if you still have a Katar equip that and you can
poison him. It's takes awhile, but if you can't get him to move and don't have the Death spell it's the best thing
to do.
Past the Archlich (or where he was if you killed him) is a fork, once again,
it doesn't matter which way you go. Further up is Balis the Demilich. Balis will take you to the Pool of Wonders,
but he wants the bone of Azha for his troubles. If you killed Azha and take Balis up on his offer, skip the next
paragraph. If you didn't kill Azha go left from Balis. Here you'll find two paths to go down. This is
where things get really confusing.
Take the first path and make a 'U' turn to the
right. A few steps later you'll come into a dark cavern. Go straight to the wall and then left, don't go
down the path that leads to a light cavern. Take the first path on the right and go up the slope. When you
get to the river turn left.
In here is a path that'll take you under the river.
You'll have to turn the camera southwest in order to see this cave. Go down here and you'll find a Frigidis Ring
next to the third Crystal Rokhul.
When you come out of the tunnel you'll be in a dark
cavern. The only way to go from here is west. After a short distance you'll find yourself next to the river.
Go northwest and follow the path for awhile until you come to another large cavern. There's a path that goes east
into the next room where the Tail of Rokhul is. Don't forget to make Joseph eat some of this before you move on (the
Tail of Rokhul is the yellow plant).
After you eat the Tail of Rokhul, head west.
You'll want to go down a path that slopes downward and has two Blue Minotaurs in it. Follow this path and you'll come
to a fork. Take the right path that goes along a deep pit. After you pass the pit, you'll be in a very large
cavern. Head north and you'll find Ngaru's Ghost. Talk to Ngaru and he'll give you the Ring of Water.
To the left of Ngaru is the Pool of Wonders. Go there and you'll get your hand back.
In this same cavern is a tunnel on the west side of the wall. Down this tunnel is a Bow of Piercing. There's also
a switch at the end that opens a secret panel in the wall. If you go through this new opening and turn right you'll
come to the exit of the Caverns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13b.
Jaded Warriors
Place: Wolong Shops: Weapon Smith x1 Armorer x1
Item x1 *Note: these shops only become available when you return after
liberating Wolong.* Items: Battle Boots Hero's Chainmail
Icy Dagger Ring of Expertise Ring of the Four
Winds Enemies: Orenian Archer x1 Orenian Samurai x5
Orenian Soldier x34 Pijian (Boss) Quests: Defeat General Pijian (Jade
Temple Soldier) The Heir of King Bellias (Aoqi)
*Note: the following quests are only available when you come back to Wolong
after liberating it.* The Family Tradition (Fangyin)
The Statue of Gaodi II (Caishi) Nandi the Gatherer (Nandi)
Longyue's Hat (Longyue)
It's time to liberate Wolong. During your trip into the
Caverns, it seems that Aoqi and the warriors of the Jade Temple have come to Wolong. This next part has you crush
the Orenian soldiers and defeat General Pijian.
When you're back in Wolong, descend
down the first flight of stairs and a Jade Temple Soldier will approach you. The Soldier will tell you that his
detachment has been separated from the main force. This will give you the "Defeat General Pijian" quest. When the dialogue
is over, follow the Soldier down the stairs to the group of Jade Temple Soldiers. Talk to the Priest and he'll tell
you to follow the Soldiers down the platforms.
Approach the group of Soldiers near
the stairs and they'll charge forward. Follow them all the way down being sure to kill everyone you come across.
At the large grey building that you have to go by, you'll find some Battle Boots beside a column. Across from the
grey building is a brown building. Behind the building is a Hero's Chainmail. When you get to the village,
make you way to the harbor where General Pijian waits. You'll also find an Icy Dagger on the western side of the
town square. A Ring of Expertise is beside a lamp in the southeastern part of the fields.
-----------------------------------------------------------------------
Boss
Fight: General Pijian, Orenian Soldier x3
This fight is difficult. The three Orenian
Soldiers is what makes this fight hard. You could focus all your people on Pijian, but you'll take some serious
damage in the process. It would be better if you took out two of the Soldiers (or all if you want). One Soldier can't
inflict as much damage as three. Concentrate on Pijian at this point. Pijian has a lot of HP so it'll
take little while to beat him.
-----------------------------------------------------------------------
After Pijian's fall into the lake, you'll be taken to Aoqi. Talk to her and learn some startling revelations.
Once you're through with that long dialogue sequence, head down to the city. Jekhar waits for you between two houses
in the northwestern part of town (not the fields, the town itself). Talk to Jekhar and he'll give you the Ring
of the Four Winds. He'll also tell you where the last two rings can be found. Jekhar will join you again after
you're done talking to him.
Leave Wolong now but come right back. Wolong will
magically transform into an actual town (instead of a dungeon disguised as a town). You can get some new quests
and buy some equipment.
From the entrance, go forward to the entrance to the town square. To
you left is Likai (part of the "Durgan's Lucky Charm" quest) and to your right is Fangyin. Fangyin will give you
"The Family Tradition" quest. Go into the square now and go to the roofed area. Two men stand under here,
an armorer and Caishi the Sculptor. Caishi will give you "The Statue of Gaodi II" quest.
Head east from here and you'll see a weaponsmith to the left of the stairs. Climb the staircase and then go left.
When you come to the 'T' intersection you'll see a woman standing between two buildings. Talk to this woman, Nandi,
and you'll receive the "Nandi the Gatherer" quest. Turn around now and go south along the path you were on when you left
the town square. At the end is a large house to your left. Go around the right side of the house and you'll
see a man named Longyue. He'll give you the "Longyue's Hat" quest.
The items merchant
can be found on the west side of town in front of a large building. That's all there is to do here so leave when
you want to.
Back on the World Map, follow the road east of Wolong (the one that
goes along the coastline) and you'll find the Liangshan Forest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14.
*Cough* Can't . . . Breathe
Place: Liangshan Forest Items: Left Arm Boots
of Stealth Right Arm Spinesplitter
Khosani Helm (Quest Item) Eversharp Katana
Bane's Kiss (Quest Item) Adamant Baugo-dou
Grey Dragon Scale (Quest Item) Recovery Tonic x2
Ring of Shadows Blank Parchment (Quest Item)
Longyue's Hat (Quest Item) Torque of Time Enemies: Elite Samurai x5
General Wentao Generic Mage x3
Oni Female x61 Oni Mage x19
Phoenix Rider (Boss) Serpent Rider (Boss) Quests: Child of the Spirits
(Piaobo)
This is not a fun place to be. At the beginning you've go to avoid
a poisonous mist. You've also got to wade your way through a horde of enemies, not fun. All this for what is,
in my opinion, the second worst summoning ring in the game. Oh well, it's gotta be done. One other thing, DON'T
leave the forest until you have the Ring of Forest. There are a couple of bugs that get triggered if you leave too early,
and they really mess up your game.
Where you start from you'll see four Oni Females
not far ahead. Kill those four and continue down the path. There's an Orenian camp along the river bank, there
are a few Oni Females and the Left Arm here. Eventually you'll come to a Wounded Soldier standing in front of a green
fog. The Soldier will tell you about the poison in the forest and that General Wentao is coming to destroy the shrine.
From the Soldier, you need to go west, up against the wall. Stay close to the wall and move forward until you get
to a small group of trees. Pay attention, what you have to do now is enter Solo Mode. With that single character,
move forward and hug the trees all the way around. You will be in the mist but you won't get poisoned if you did it
right. You'll come to a side passage that's guarded by an Oni Female, take her out and do not enter Group Mode.
After you've secured the area, switch to another character and do the same thing. When you've gotten all you characters
to the side path proceed forward. There are some Boots of Stealth lying about so pick those up. After a short
distance you'll come to another bank of the green mist. What you're going to need to do here is enter Solo Mode and
slowly move forward, hugging the wall for dear life. Once again, you will be in the mist but if you stay as close
to the wall as possible you'll be fine.
There, you should be past the mist now and
ready to move on. You'll have to head northeast from here and cross the river.
Head
south down the path. Kill all the Oni Mages and Females, they give good XP. After you pass the large bones
you'll see a circle of pillars. The Right Arm is lying next to one of the comlumns. When you get to the
demolished village, go across the bridge. There's also a Spinesplitter, Khosani Helm, and an Eversharp Katana to
the right of the bridge. The Spinesplitter can be found on the riverbank just south of the bridge. The Khosani
Helm is next to the pit trap further down. The Eversharp Katana is almost at the end of the side path, next to the canyon
wall.
Once across the bridge, you'll find the Bane's Kiss next to the south riverbank
(only if you've given Nandi the first two items in that quest). After you get the Bane's Kiss, if it was there, head
north. This path goes on for quite some distance and there are a lot of enemies around here. Toward the end of
the path you'll find a graveyard along the riverbank. In the back of the graveyard is an Oni named Piaobo.
Piaobo will give you the "Child of the Spirits" quest. Behind her is an Adamant Baugo-dou. Further north is the Grey
Dragon Scale and two Recovery Tonics. From here, head south along the east riverbank.
Along the way you'll come across a large tree that has a hole underneath its roots. Down here is a Ring of Shadows
and a Blank Parchment. Not far from the large tree is a bridge. Two old friends wait for you on the other
end of the bridge.
-----------------------------------------------------------------------
Boss Fight: Phoenix
Rider & Serpent Rider
This fight is a cake walk. All you have to do is charge
them and they fall within a matter of seconds. You'll still need to be careful around Serpent with his status
attacks. When the fight starts, everyone will charge Serpent so you don't need to worry about him. Have the character
you control go after Phoenix since he's the most annoying of the two. Be warned though, when the Riders die they explode
leaving a Fireball where they stood.
------------------------------------------------------------------------
After you've killed the double menace, pick up the items that they left behind. Go right from the bridge into the
group of Oni's. All the way in the back is Longyue's Hat.
After grabbing the hat
you need to go north. Far down the path you'll find a Torque of Time along the riverbank. Further down from there
is the shine. Approach the Guardian of the Shrine and you'll begin talking to him.
Now you'll now have to defend the shrine from the Orenians. The enemies during this part are weird. There names
say one thing when you select to attack them, but if you use Assess it's something different. I'm going to use the Assess
names (except for General Wentao). Anyway, as soon as you're done talking to Guardian, turn around and go back a bit.
You'll see a lone Elite Samurai running toward you. Kill this Samurai and three more will come at you. After
you're done with those three two more Soldiers will come along with a Mage. The last group is a one Elite Samurai,
two Generic Mages, and General Wentao.
After that little skirmish is over, return to
the Guardian. For your help you've earned the Ring of the Forest. Go behind the shrine and you'll find the
way out of the forest.
On the World Map, head directly west and you'll find the Jade Temple.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15.
The Usurper
Place: Jade Temple Items: Khosani Map (Quest Item) Tome [(Nhuvasarim
Tome)(Quest Item)] Enemies: Ghost Rider (Boss) Murod (Boss)
Murod Oni (Boss) Og Mage x4
Orenian Samurai x4 Tiger Rider (Boss) Quests: Capture the Demon of
Light (Qifeng) Capture the Demon of Stone (Qifeng)
Capture the Demon of Fire (Qifeng) Capture the Demon of Darkness (Qifeng)
Now it's time to kill the man who's been in your way for too long. The Jade Temple isn't big by any means, but you
do have three bosses to take on. Make sure you've done everything you can before you leave. Defeating Murod
will close the gates to the Jade Temple.
You start off in a courtyard with two Samurai
blocking your way. When you move on into the next courtyard you'll be ambushed by two more Samurai. On the other
side of the fountain here, you'll encounter the last of the Four Riders.
-----------------------------------------------------------------------
Boss
Fight: Ghost Rider Tiger Rider
This fight is pretty simple. Cast Protect and charge them. Tiger still has an incredible amount of speed to prepare
to take some beatings from him before he goes down. Ghost, well he's an idiot so don't worry about him, but he
can Paralyze you. Just like the last two when they die they'll explode like a Fireball spell.
------------------------------------------------------------------------
You should get some good items from Tiger and Ghost so don't forget to pick them up.
Just ahead there are three staircases, each guarded by an Og Mage. Each staircase leads to the same place so take
whichever one you want. At the top of the stairs are some more stairs and a building, this is where Murod waits
for you. On the right side of the building is the Khosani Map. When you enter the building don't approach the dais
where Murod sits. Instead, go along the right side of the room and go behind the throne. You'll come across
a Steelcore Bougo-Dou lying in a corner along the way. The reason for going behind the throne is because there
are two Og Mages hiding back there. We don't want them to get in the way of killing Murod.
When you've killed the Mages, save your game and approach Murod.
------------------------------------------------------------------------
Boss
Fight: Murod Murod Oni
This fight has two parts to it. The first part is frustrating. Murod, unfortunately, has the ability to teleport
and you can't stop him from casting spells. He loves to cast Freeze on you so be prepared to cast Cure a lot.
When you've depleted Murod of all his HP the second part of the fight will begin. Murod will transform himself into Murod
Oni. Murod Oni only has physical attacks, but they're strong. He also has a thing for picking on Rosalind so
make sure to keep an eye on her HP. Hit Murod Oni with everything you've got and he'll go down for the count.
------------------------------------------------------------------------
Don't freak out when you have control again. Joseph has only left the party for a short time. Pick up the Tome
left behind by Murod Oni and leave the building. If the Tome isn't there and you want to complete the "Tome of
the Nhuvasarim" quest you'll need to load the game before the fight. You can't complete that quest if you don't have the
Tome.
Anyway, when you go back down to the courtyard with the fountain, talk to Gongji
under the roofed area. This will complete "The Emperor's Dragon Scales" quest. Head to the end of this courtyard
and talk to Qifeng (a.k.a. Aoqi). Qifeng will tell you that your next step is to return to Medeva and speak to
the Khosani. This will give you five new quests. Tell Qifeng you're ready to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16.
The Words of Vadagar
Place: City of the Khosani Shops: Weapon Smith x1 Armorer
x1 Item x1 Jeweler x1
You're automatically taken to Saanavarh and begin talking to the Guardian of the Stone Portal. Explain to him what
happened and he'll tell you to see the Ulsadana. Proceed to the chamber and talk to the rather angry Ulsadana.
She agrees to make the rings of summoning again, but you must go to Iona and retrieve their sacred texts.
Leave Saanavarh now and proceed to Iona.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17.
What Do You Mean My Library Card's Not Good Here?
Place: Iona Monastery Items: Summoner Gauntlets
Burnt Robe Bow of Lynnai Haste Ring
Blizzard Scroll Tome of Revive Icicle Tome
Fire Arrow Tome Lightning Tome Ice Coffin
Scroll Enemies: Bone Knight x20 Bone Mage x7
When you reach Iona you'll notice that the place has become infested with the undead. You're going to have to fight
your way to the Great Library.
As you enter the courtyard you'll be ambushed by three
Bone Knights. Go into the tower on the right and you'll find a Bone Mage and a Knight. The Summoner Gauntlets
are lying on the floor so don't forget to pick them up. Leave the tower through the hole in the wall and crush
the two Bone Knights there. Climb the stairs up to the frozen garden and kill the Knights and Mage there.
Proceed forward until you get to the tower where Abbot Laurent was. Inside the tower and up the stairs, you'll find
a Burnt Robe and Bow of Lynnai. On the battlements behind the tower is a Haste Ring. When you've gotten those
items, move on to the dual staircases that lead to the Great Library. Climb up the right staircase (the left one
is broken) and approach the Library and you'll see, huh . . Yago?
After you talk
to Yago you'll watch a cinema. When the cinema is over you'll be inside the Great Library. Leave the Great
Library now and go to the the Minor Library (take the left staircase at the bottom of the stairs from the Great Library).
There are a couple items in the Minor Library to get. A Blizzard Scroll is in the bookcase next to the entrance.
A Tome of Revive is in the bookcase across from the entrance. When the library begins to get narrow, you'll find
a Icicle Tome in the right bookcase and a Fire Arrow Tome in the left bookcase. In the back of the library there's a
Lightning Tome and an Ice Coffin Scroll in the bookcases on the right.
You're done
in the Monastery for now. Exit to the World Map and head for Lenele.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18.
City of the Dead
Place: Lenele Outskirts, Lenele Sewers, Lenele City, Items: Healing Elixir
Cleansing Elixir Recovery Tonic Spyglass
Healing Elixir x4 Dehilos Carving Parchment
[(Tome Page 4)(Quest Item)] Iolite Parchment
[(Tome Page 6)(Quest Item)] Ring of Mastery
Fire Arrow Tome Berserker's Torque Healing
Elixir Ring of Mastery Nobleman's Gauntlets
Khosani Scrolls (Key Item) Umakil Carving (Quest Item)
Recovery Tonic x3 Aeros Medallion Horseman's
Gauntlets Hero's Leggings Enemies: Alligator Beast x1
Frozen Bone Knight x18 Galienne (Boss)
Gorgonne x18 Greater Gorgonne x9
Lich x49 Mummy x31
Onyx Gargoyle x12 Onyx Golem x12
Sornehan (Boss) Sornehan Knight x12
Steel Golem x6
Now comes the HARDEST part of the game. Jekhar and Rosalind now have
to fight an army (and I do mean an army) of enemies to make it to Galienne and Sornehan in the Palace. Equip Jekhar
with his most powerful weapon and make sure Rosalind has a good staff and bow. Rosalind cannot sit this one out and
attack with her bow and magic. The enemies here are tough and you will find yourself surrounded quite often.
Fire magic is your best friend here. Use Wall of Fire on every enemy you can sneak up on. If it comes down
to a fist fight, use Fireball and Flame Arrow on the Liches and Frozen Bone Knights. So grit your teeth and get
ready.
You start off at the entrance to the Outskirts. Go forward and through
the cool looking blue cloud. On the other side of the cloud is a Lich, take him out and go east. There's a
Healing Elixir in a crate. Now go to the western docks. If you've gotten Durgan's Earring give it to him to finally
complete that quest. Leave the dock and go forward to the crates near the former entrance to the Marketplace.
Examine the crates to find a Cleansing Tonic. In front of you is a semi-circle of crates and wagons. Go
around these and you'll find a Recovery Tonic in a crate. From here, go northeast to the other docks. You'll
know where they are 'cause a Steel Golem guards the stairs.
Lying on the dock almost
straight across from the stairs is a Spyglass. Turn around facing the stairs and go to the right of them. There's
a broken dock there with a plank leading to a ledge that'll take you to the Lenele Sewers.
I am SO tired of the Sewers, how 'bout you? Well, you need to make your way to the exit to the Marketplace.
You will however, find a Healing Elixir x4 near the exit to the Old City. Also, when you leave the last
room with sewage falling from the ceiling, go right. At the four-way intersection go right and you'll find the Dehilos
Carving at the top. When you get to the point where you can go to the sub-basement, take that route and pick up
the Parchment in the room with the waterfall. That's all in the Sewers so leave when you're done killing all the
enemies you want to.
Well now that you've made it to the City the fun part begins. You
to go through a horde of Frozen Bone Knights, Mummies, and Liches before you can get to the Palace. Slowly make your
way to the top of the Marketplace and remember to cast Wall of Fire on unsuspecting enemies every chance you get.
When you get to the stairs, climb them and go straight. A ways down you'll come across some barrels with an Iolite
in them. Go east from here to a ruined bridge. Head north at this point and you'll come to an area filled
with crates. There's 5 Iolite in a crate here. Head back to the stairs now and cross the bridge. This
next part is crawling with enemies so you're going to have to be extremely careful.
To your right is the park. All the way in the southwest corner is a Parchment. On the other side of the park
wall is a ramp that takes you to the raised part of the city. When you go up the ramp and turn right you'll find
a Healing Elixir in some crates on the right. When you get to the 'T' intersection there's a Ring of Mastery in front
of the door straight ahead. Follow the path and you'll come to another 'T' intersection a few steps away.
Turn right and continue on.
At the bottom of the ramp leading down from the raised area
is a Fire Arrow Tome in a barrel. From the bottom of the ramp go south. In- between the two buildings there's
a Berserker's Torque lying on the ground. When you leave the alley turn right and you'll see an open area not
far ahead with lots of enemies in it. There are quite a few Liches here so you need to be careful. At the very
end is the way to get to the Palace.
Whew, you're finally at the Palace, but this
place is crowded with a fair number of enemies. The second you step in the place you'll be ambushed by two Sornehan
Knights. Open the Spells menu to cast Wall of Fire or Blizzard and then cancel. This will put the camera into
Low view. You need to be able to see around in here. Now, there's a Knight guarding a staircase to your
right and left. Approach each one very slowly and stick to the wall, we don't want to attract more attention than
needed. As soon as the Knight draws his sword stop and wait for him. Luring enemies away from a group is important
here so try to do this as much as you can. Near the right staircase is a Lich guarding a Ring of Mastery.
Also, there's a large burn mark on the floor on the right side of the room. Near that mark are some Nobleman's Gauntlets. When
you come close to Sornehan and Galliene go off to the sides. There's a Knight on each side of them near the pillars.
You'll want to lure them away and kill them now. If you don't you run the risk of them jumping into the fight,
and that's be really bad.
When you've killed everyone here, approach Sornehan and Galienne.
------------------------------------------------------------------------
Boss
Fight: Sornehan Galienne
This fight is a tough one. By themselves, the two aren't all that strong, but together they are very lethal.
Sornehan uses physical attacks through the fight, and strong ones at that. He can also knock you down, which isn't
a good thing at all. His sword can also do Flame Arrow damage. Galienne casts all sorts of offensive and status
ailment magic, she also has a weak physical attack that can cause Icicle damage. What you need to do is have Jekhar
attack Galienne and Rosalind attack Sornehan with magic attacks. The reason for this is because Sorenhan is completely
invunerable to all physical attacks and Galienne is the opposite. Have Rosalind use Lightning, Flame Arrow, or Icile
and Sornehan will go down eventually. Galienne will fall quickly under Jekhar's blade so she's nothing to worry
about. ------------------------------------------------------------------------
You
should get a whole mess of items from the two including the Khosani Scrolls. There's also an Umakil Carving beside
the throne and a Recovery Tonic x3 behind the throne. On the east side of the room is an Aeros Medallion.
On the west side of the room are some Horseman's Gauntlets. Also, there's a small room in the far back on the west
side. Two Liches are in here guarding some Hero's Leggings.
That's it, you're done
here. Leave the Palace and you'll automatically be taken to the World Map. Return to the City of the Khosani
now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19. Reclaim the Fire
Place:
City of the Khosani Shops: Weapon Smith x1 Armorer x1
Item x1 Jeweler x1 Quests: The Seeds of Aahur, Part 2 (Elarh the Merchant)
The Ohmedilosi (Kiva the Priestess) The Hunting Horn of Vadagar (Saato the Priestess)
Haenul and the Gemstone of Eraekor (Athodi the Priestess)
It's time to get the Ring
of Fire back, YAY! There's also some new quests here that have just been unlocked. Make sure to get them before
you go to face Pyrul, the Demon of Fire.
When you enter the city you'll see the Ulsadana
standing right in front of you. Talk to her and you'll get the Ring of Fire back. She'll tell you to now
go down to the Labyrinth and capture Pyrul. When you succeed she will have the Rings of Light & Stone ready for
you. Before you go to the Labyrinth though, let's go get some more quests.
Okay, from where you start, go forward till you have the two buildings on both sides of you. On the building to your
left is Uligo the Artisan. He doesn't give you a quest, but he's part of "The King of Talas" quest (that quest
can be found in an Encounter). To your right though is the very displeased Elarh the Merchant. He'll give you
"The Seeds of Aahur, Part 2" quest. You thought you were done with that didn't you?
Go to the large temple now. Now, before you climb the stairs to the top level, go talk to Kiva the Priestess who
is next to the large entrance. Kiva will give you "The Ohmedilosi" quest. Climb the stairs on the north
side of the temple now to the top level. Right at the top of the stairs is Saato the Priestess who gives you "The
Hunting Horn of Vadagar" quest. Turn right and go around the corner to the left. Athodi the Priestess waits for
you on the left beside a large door. She will give you the "Haenul and the Gemstone of Eraekor" quest.
That's all here for now. Go to the Labyrinth of the Khosani now to face Pyrul.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19a.
Come on Baby Light my Fire
Place: Labyrinth of the Khosani Items: Thermal Medallion
Summoner Sabaton Scythian Bow Enemies: Burning Bone Knight x27
Fire Salamanka x11 Khosani Heretic x16
Pyrul (Boss)
Alright time to begin capturing those stinking demons. The newly remodeled
Labyrinth really isn't hard. That is, except for the boss. We'll worry about that though when we come to him, err
it.
Don't you like what Pyrul's done with the place? Anyway, you find yourself
in the big chamber with the crest on the floor. There are a bunch of Khosani Heretics here so slaughter them so you
can move on. In the next room are several Burning Bone Knights. You'll have to go along the left side of
the room in order to move on. Moving along you'll see that there are a few Salamankas waiting for you. Have
Rosalind use Blizzard to kill as many as you can without fighting them. Leave this room and go down the stairs
into the next room where some Heretics are. Salamankas wait for you after this room. Once again, use Blizzard to kill
as many as you can. There's a big group of Burning Bone Knights waiting for you in the next room so make sure everyone
is refilled. Moving on there are also a few Burning Knights on the stairs ahead. After the stairs is another room with
5 Heretics and 2 Salamankas. When you're finished with them move on to the next room where you'll find 2 more
Salamankas. When you try to leave this room you'll be attacked by a Burning Knight.
Now that you're in the large cavern, go left when you get to the bottom of the stairs. Follow this all the way down
to the gated area making sure to pick up the Thermal Medallion where the second pair of Bone Knights are. Make
sure everyone's fully healed and save your game. When you're ready walk through the gate and face Pyrul.
------------------------------------------------------------------------
Boss
Fight: Pyrul
Like all the Demons, Pyrul is a punk, but he's the easiest of the four.
He loves, and I mean LOVES, to cast Fire spells. You need to be very careful of Wall of Fire. If he casts this
make sure you move whoever's in it's path out of the way. He also has a breath attack, but it doesn't do much
damage. Cast Faith and Protect to help against his attacks. Other than that just attack him with everything
you've got. Have Rosalind cast Icicle whenever she's not healing.
------------------------------------------------------------------------
After beating the fiery menace, go across the bridge and go left. The Summoner Sabaton is lying on the ground down here.
Go to the exit now, but before you leave pick up the Scythian Bow nearby.
When you're
back in the City of the Khosani, go to the entrance and talk to the Guardian of the Stone Portal. He'll give you
the Rings of Light and Stone. The Ring of Darkness will be ready after you capture the next two demons.
Now there's no real order that you need to go in. You can go capture Luminar then Titus or Titus the Luminar.
The choice is yours. What I'm going to do though is go after Luminar first. I consider him to be easier than Titus
and the dungeon is really short. So exit the City of the Khosani and head to the Iona Monastery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
20.
Capture the Light
Place: Iona Monastery Items: Ring of the Gods Parchment
[(Tome Page 2)(Quest Item)] Enemies: Bone King x 12 Bone Servant x5
Lich x11 Luminar (Boss)
Well here
we are, back at Iona Monastery AGAIN. I'm getting really sick of going back and forth from one place to another.
Oh well. The only difference between this visit and the last is the enemy line up. You need to be careful of the
Bone Kings. They have a strong physical attack that can bring Flece and Rosalind to the brink of death in a couple
hits. Just keep that in mind and you'll be fine.
Okay, your objective here is
the Greater Library. In the first courtyard there are two Liches on either side of you. There's also a Bone
King straight ahead against the wall. Go into the tower on the right. There's a Servant in here, but the main
reason for coming in here is that there's a King waiting next to the hole in the wall. If you can, try to use
Wall of Fire on him. If you cant do that have Flece Backstab him. It won't kill him but you'll hurt him.
Leave the tower now and you'll see a King guarding the stairs to the snowy garden. In the garden there are two more
Kings and one guarding the ramp to the next area.
When you get to the fallen columns,
you'll see 2 Lichs and 2 Kings in the courtyard. You can roast all of these guys with Wall of Fire except for
the King on the battlements. On the battelments you'll find a Ring of the Gods.
Go to the narrow corridor that leads to the pair of staircases. There's a King straight ahead and a pair of Lichs on both
sides of the corridor's exit. You can take out these three with just two Walls of Fire. Go through the corridor
and take the right staircase. At the top of the stairs is a Lich and two Kings.
There aren't anymore enemies here, but if you go into the Minor Library you should find a Parchment lying on the floor.
After you get that go to the Major Library and fight Luminar.
------------------------------------------------------------------------
Boss
Fight: Luminar
The biggest thing you need to be wary of is that Luminar can pick your
guys up. Luminar only has physical attacks, but if he concentrates on one character he can quickly reduce their HP.
Just make sure you cast Protect all the time and you'll be okay. Also, don't cast Lightning with Rosalind cause
it refills him.
------------------------------------------------------------------------
Pick up the items Luminar left behind and leave the Monastery. On the World Map head toward the Ikaemos Swamp.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21.
The Stoned Demon
Place: Ikaemos Swamp, Ikaemos Palace Items: Nobleman's Gauntlets
Muhul Carving (Quest Item) Parchment [(Tome Page 3)(Quest Item)]
Magus Leggings Hero's Sabaton Onslaught Ring
Prowler Leggings Enemies: Greater Gorgonne x7 Onyx Gargoyle x21
Onyx Golem x29 Titus (Boss)
Stone Statue x13
Well at least we've only had to go here one other time. When
you get here it might be a good idea to equip Joseph and Jekhar with some blunt weapons. The biggest reason for
this are the Stone Statues. They're invulnerable to all other types of physical attacks. Unlike the last time
you were here the Swamp is dried up. This makes walking around a bit easier.
Alright, right now you need to make your way across the swamp to the bridge. East from the bridge is a tree with
some Nobleman's Gauntlets lying at its base. Cross the bridge now and go left. You need to make your way
to the large ruin that's on the eastern side. In the corridor inside, you'll find the Muhul Carving. Make your way back
and go up the platform to cross the left bridge.
Once you've crossed the bridge you
need to go around the right side of the palace. There's a Parchment here that's guarded by an Onyx Golem.
After grabbing the Parchment you need to go to the other side of the palace. There's a hole in the wall here that
leads to the Palace. Before you enter refill everyone and save your game.
------------------------------------------------------------------------
Boss
Fight: Titus
In my opinion, Titus is the hardest of the first three demons. He primarily
uses physical attacks, but he also three other attacks that suck. For one of them he can knock down everyone close
to him leaving you helpless for awhile. He also charges forward knocking down everyone in front of him.
To avoid this attack you simply need to be at his side. These two attacks make the fight a hassle. The third
he does when he's almost out of HP. He makes the ground around him rise up into spikes hurting everyone around
for 135-155 damage. You'll know when this attack is coming cause he starts glowing purple just before casting it.
Blunt weapons are the best thing against him so make sure Joseph and Jekhar have them equipped. Another thing you
might want to do is summon the Jade Golem. Sure, he's slow as a rock but he does blunt damage and can't be knocked
down. Protect is a must for this battle so make sure it's cast. Other than that just charge him and watch your
HP.
------------------------------------------------------------------------
After you've sucked him into the ring pick up the items he left behind. If you go up the southern ramp and head east,
you'll find the Magus Leggings in the ruin. Go up the northen ramp and then climb the stairs that are a little
to the east. Straight ahead is the Hero's Sabaton hiding behind a corner to the left. Taking the stairs to
your right you'll enter another room. There's an Onslaught Ring to the left of the stairs. Go up the next
set of stairs. In the next room there's some Prowler Leggings sitting in a corner. That's all here so leave
the Swamp/Palace and go to the City of the Khosani.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22.
It is Your Destiny
Place: City of the Khosani Shops: Weapon Smith x1 Armorer
x1 Item x1 Jeweler x1 Quests: Fulfill the
Summoner's Destiny (Ulsadana) The Mystery of Luleva (Athana of Sidaeh)
Curse of the Crone of Savheo (Elioma the Priestess)
Not much to do here. Just
grab the Ring of Darkness and the new quests then book it.
Upon entering the city,
you'll begin talking to the Guardian of the Stone Portal. He has the Ring of Darkness, but you must speak to the
Ulsadana before he'll give it to you. Go talk to the Ulsadana and she'll tell you of the destiny of the Summoner.
Return to the Guardian and he'll give you the Ring of Darkness.
Now for the new quests.
From the Guardian, head toward the exit of the Labyrinth of the Khosani. Here you'll find a knight named Athana of
Sidaeh. She'll give you "The Mystery of Luleva" quest. Now go to the temple. On the east side of the
temple is Elioma the Priestess (she's next to two Salamankas). Elioma will give you the "Curse of the Crone of
Saveho" quest. That's all here so feel free to leave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
23.
Conquer the Darkness
Place: Lenele Enemies: Alligator Beast x1
Black Knight x10 Evil Joseph (Boss)
Evil Urath (Boss) Frozen Bone Knight x18
Gorgonne x18 Greater Gorgonne x9
Lich x49 Machival (Boss)
Mummy x31 Onyx Gargoyle x12
Onyx Golem x12 Sornehan Knight x12
Steel Golem x6
Back at Lenele AGAIN! I am so tired of this back and forth bull*%@#.
Okay, well there aren't any changes here except for the addition of the 10 Black Knights. After this part you beat
the game. YAY!!
Well, once again you have to make your way through the Sewers and
the City. I'm not going to give you directions because you already know the way. Just make your way to the
Temple of Urath. When you get there the final battle will begin.
------------------------------------------------------------------------
Boss
Fight: Black Knight x? Evil Joseph
Evil Urath Machival
Your Summon Monsters
Okay this fight comes in three parts. For the first part
you have to fight Evil Urath, a big mother with huge black wings. In the second part you'll go up against the
dark side of Joseph and some of the summon monsters from the game. For the final fight you'll be going toe-to-toe with
Machival himself.
Evil Urath, well let's just say he's not fun. He attacks only with
magic. He has a Dark version of Flame Arrow and Inferno. The thing that really sucks though is that he has
the Death spell. When you see him whip out a scythe, someone's gonna die. There's about a 50/50 chance that
it'll work. Now, since he has wings that means he can fly. When he does fly it's to one of the balconies above.
Your characters will chase after him when he gets to the balconies. Before you can get to the balcony you'll be
attacked by Black Knights on the stairs. A new Black Knight is spawned about once a minute. Now you don't
have to fight Evil Urath on the balcony, in fact I advise against it. You'll have to face the Black Knights and Evil
Urath at the same time, not fun. Eventually he'll fly back down to the altar and you can fight him there.
Cast Protect and Faith. Protect helps against the Black Knights and Faith is for Evil Urath's magic. When you've
managed to deplete Evil Urath of his HP he'll transform into Evil Joseph.
This part
isn't all that hard. Evil Joseph attacks only with his sword. The attacks aren't all that strong (as long as
you have Protect cast) but they do have the ability to knock down your characters. He also has the power to summon
any monster on the rings. I think the power of these guys is based on the Ring Power for their ring so the difficulty
of the fights vary. The order that he summons is Blackfire Elemental, Poison Elemental, Blood Elemental, and Blade
of Urath. I don't know what comes after that because the fight's ended by then. Evil Joseph is a coward, he runs
away frequently and you have to give chase. During this part the Black Knights can jump into the fray. When you
kill one, another replaces it. Kill your dark half and then you get to fight the Demon.
Machival mostly uses physical attacks. He does have the ability to knock you down so be careful. He also has
an attack where he blasts a dome of dark energy around him. Meteor Storm is also in his arsenal along with an
attack that can Curse you. Machival can also teleport a short distance so you may have to chase him a little.
You'll want to have Protect and Faith cast for this fight. If you can, you'll want to pick up the Sword of Summoners
that was dropped by Evil Joseph. It has an attack power of 150! However, it requires your Heavy Arms Skill
to be at 9. Just hammer at him and watch your life, eventually he'll go down for the count.
------------------------------------------------------------------------
Now that you've beaten Machival you have a choice to make. You can fulfill your destiny or walk away from it.
To fulfill your destiny appraoch the altar, to run from it leave the Temple.
The choice is yours.
-CONGRATULATIONS, YOU BEAT SUMMONER-
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