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Tenchu: The Wrath of Heaven (PS2)

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Tenchu: The Wrath of Heaven (PS2)
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Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.

SK = Stealth Kill

Objective: Punish the evil merchant!
Ability: Shoulder Thrust
Grand Master Item: Super Shuriken
Recommended Items: Health Potion

You'll start the mission near the entrance to Echigoya's compound. From there
you can either head right along waterway next to the wall and sneak in the
crawlspace at the end, or grapple up to the wall and run on top ninja style.
Since the former is rather boring we'll go with the latter option. There's a
guard in the courtyard just asking to be stealth killed. Note the beehive
near the entrance of the building. If you hit it with a missile weapon the
bees will fly out and attack anyone nearby. Further in the center of the
compound is a wandering dog and another guard. Kill the guard if you like,
but you'll probably want to avoid the dog. Note the ramp leading up to the
upper area. That's where you'll be headed if you decide to take the long
route in.

Once you're in the compound and killed any nearby guards, there are two ways
to proceed. You can either enter the front of the house (where the bees are)
and take a secret passage. Or you can take the longer route using the gate
key. If you decide to take the secret passage enter the house by the front
door and proceed inside until you come across a crawlspace that leads to the
hut in the upper level. For those interested in the long route proceed to the
end of the main house by roof or the wall and a cut scene will play showing
several guards amusing themselves (people who have played the demo will
recognize this scene). Note the key on the ground. Note the locked gate. The
guards will continue to party indefinitely unless you either a) make a
disturbance outside or b) barge in and take them out. If the guards come out
to investigate there is a chance that one of them will pick the key up. In
that case you'll have to search their corpses for the key after you kill
them. If you decide to barge in you can easily SK one of them before they
even realize what's going on. You can take them out in a direct fight, or run
outside and play hide and go seek until they lose track of you. Whichever
option you choose, you now have the key to the gate near the ramp. There's a
guard right in front of it, but it's the archer above him that makes
approaching the area difficult. If you try to sneak from the wall he will
spot your approach. Taking him out by approaching the ramp from the other
side would be a good idea. After he's taken care of feel free to perform a
mid air SK on the hapless guard below.

The locked gate leads to a small passageway underneath the upper area. You'll
encounter some guards along the way so make judicious use of your ki meter
and corner view camera to SK them all. At the end of the corridor is an area
with a lone geisha. When she's looking away quickly grapple up to the ledge
above and then climb up the opening above you to the upper courtyard.

If you took the secret passage in the lower area you should end up in one of
the huts on the upper level. Otherwise you'll start out in the corner in
front of the huts. To the right is a gate with a guard. To the left are the
huts and one sentry. You cannot climb the nearby walls near this area so
you'll need to use the huts and crouch walk/roll through the area. Once
you're at the huts you can try to SK the guard from behind or above, but be
careful as there is another guard patrolling in the garden area nearby. Once
those two are gone feel free to take out the guard at the gate you saw
earlier. From there it's time to sneak into the main house. There are a few
guards in front, but that's also the most direct route. There is a rear
entrance to the back, and above the main entrance there is a hole you can
also use to enter. But that wouldn't be any fun now would it? One of the
guards will probably walk behind to the side of the house. That's your cue to
SK the guard in front. After that you can go back and finish the second
guard. When the coast in clear proceed with caution to the front entrance.

There are several rooms in the front with enemies you can SK, but the main
route is to the right. On the east side of the house there is a room leading
to the basement. There's a guard and a cat here, but the cat's on the
opposite side of the room so you should have no problem stealth killing him.
Grapple up to the next area at the end of the basement and prepare to fight
the first boss.

BOSS: Tajima     HP: 100

He's pretty much the same as he was in the demo level. At far range he will
shoot at you with his tri-barreled gun, and at mid range he will stab at you
with his sword. If you get too close he will fire his gun at point blank
range, sending you flying across the room. Try to get in his face and attack
aggressively with combos. Otherwise you'll have to side step his sword attack
and counter while he's open. If this is your first time playing remember that
pressing down on the control pad (not analog stick) uses a health potion if
one is in your inventory. Think of him as a warm up for boss battles to come.

Once Tajima is dealt with proceed upstairs to the next level. On the third
floor a guard awaits you around the corner. SK him and enter the door on the
right. The door on the left has a guard in it, but the sliding door might
make it hard to kill him discreetly. Ahead you should see a cat and a small
crawlspace in the wall in front (a cat door perhaps?). The cat may alert the
guards nearby so proceed with caution. You can either crawl through the
opening or go left through the rooms around it (taking out the guard along
the way). At the end of the hallway there should be some boxes you can stand
on. Grapple up to the opening to the attic. Be careful of the guard in the
next room as he's partially hidden in an adjoining room. At the end of the
attic there should be a hole leading down with a guard in it whom you can try
your death from above SK on. Drop down the hole with the two beams across it
and get ready for another boss fight.

BOSS: Nasu     HP:100

Two guards come barging in while Nasu waits in the back. A single combo using
the shoulder thrust should take out a guard easily. Concentrate on the guards
before taking on Nasu. Nasu looks comical, but his attacks are anything but.
Watch out when he crouches down sumo style. That signals a charge attack that
will knock you clear across the room. When Nasu is low on health a cut scene
will play where he will grovel on the ground and put a health potion on the
ground. Do not pick it up. The moment you do he will launch an attack that
will knock you across the room and pick up the potion. The trick is to keep
attacking after the cut scene ends. A single combo should be enough to finish
him off.

Objective: Execute Hamada and return to Lord Gohda!
Ability: Ninjitsu Block
Grand Master Item: Exploding Arrow
Recommended Items: Health Potion

For the first part of the mission you cannot kill any of the guards. Doing so
will result in mission failure. At the start do not jump down the hole near
you. If you do you will be spotted immediately by the guard below. Instead
head around the corner and pick up the smoke bomb. The hole nearby leads to a
small library. From here you will need to sneak past the guards to reach
Hamada's room (indicated by a star on the map). It will be difficult to get
there unseen, but remember that guards have very poor peripheral vision. You
can move directly beside an enemy and they won't see you. When you reach
Hamada's room you will automatically kill him in a cut scene. From this point
on ninjas will have replaced all the guards outside and you can now use
stealth kills once more. Be sure to pick up the key Hamada drops. Make your
way to the atrium in the center, giving the ninjas along the way the
traditional Azuma greeting, preferably from behind. If they give you any
trouble for some reason, just shut the door on them. For some reason the
ninjas here have difficulty opening doors. Near the atrium entrance is a
crawlspace leading to the next area with a smoke bomb along the way for the
taking. Head up the stairs and make your way from room to room giving the
ninjas along the way an unpleasant surprise. Head down the stairs at the end.

At the bottom of the stairs head right to the next staircase, stealth killing
the nearby guard. Note that the door nearby leads to a room with a secret
passage leading back to Hamada's room. You could have taken the secret
passage from the start, but that would be too easy now would it? Head up the
stairs to the last area of the castle. From this point on it's pretty much a
straightforward path to the end. Eliminate all opposition and head up the
stairs to complete the mission.

Objective: Find the Shichishito Sword!
Ability: Ninja Vision
Grand Master Item: Chameleon Spell
Recommended Items: Health Potion

From the start turn around and grab the nearby Ninja Rebirth. It won't help
you if you fall into a pit, but it's always nice to have once just in case.
At the end of the cave you'll see a large open water filled area with a
watchtower. You can either jump down onto the tower and surprise the guard
when he's looking away, or you can jump down to the bottom and then grapple
up to the tower. Either way, be sure to hold down the R1 button as you fall
or your landing will make a splash that will alert the guard. Once the
watchtower guard is taken care of, a second guard patrols near the entrance
on the opposite end. Roll your way through the water and carefully SK him.
Proceed down the tunnels to a room with a long wooden walkway in the middle.
Two ninjas are there engaged in small talk. After they part ways carefully SK
the closer of the two. If the second ninja detects you quickly make trails
for the passageway you just came through. For some reason the ninja won't
follow you all the way back. Then you can return to SK him at your leisure.

The next area features a split in the tunnel. It doesn't matter which way you
go, but be aware that there are pitfalls in the tunnels, some of which are
concealed by the environment. For the sake of this walkthrough we'll go
right. Along the way you'll come across a ramp leading up. A Jonin (demon
ninja) is waiting at the top, seemingly inviting you to SK him. Don't be too
hasty. There is a pit cunningly concealed at the top of the ramp and if you
rush up to kill him you'll fall into it. Yes, I fell for it the first time
too. Anyway, time your double jump across when he's not looking and SK away.

The two routes converge to a large cavern with a few enemies lurking around.
The only way out is to grapple up. From this point you can choose to take the
scenic but dangerous route, or the safe route. If you decide to go
sightseeing crawl into the small hole to the west. This is the longest of the
three possible routes to take. If you decide to go this way skip to the next
paragraph for a description. Suffice it to say eventually you'll reach the
tunnel to the large pit area in the center. For those of us seeking a safer
route take the path heading east. You'll come across a hole in the tunnel
with blue sparkles at the bottom. Drop down and take the path, being mindful
of pitfalls and enemies along the way. The tunnel should lead to the large
pit area where three paths converge. A red Jonin should be nearby, but he
should be relatively easy to deal with. From the outcropping look down and to
the right. There should be ground far below. If not keep looking until you
see it. Jump down and proceed to the east.

If you decide to take the scenic route you're in for quite a journey. Follow
the tunnel until you come to a large pit. There's an enemy nearby so be
careful you don't get knocked in. After the pit crawl through the small
tunnel and pick up a poison rice. Keep on going and eventually you should end
up on the cliffs near the ocean. Yes, falling in will kill you. From there
you'll need to make a series of difficult grapples, shimmy across planks, and
maneuver on narrow walkways to get to another tunnel that leads back to the
large pit area, not to mention a few enemies. While you can get some items
for going this way, I wouldn't recommend it unless you are feeling

If you had continued past the hole with the blue sparkles you would end up in
the northwest upper platform in the area, with a ninja across from you and to
the right a broken bridge. The on lower platform where the bridge was
connected should be the red Jonin. This is the platform you need to get to.
Take a large double jump when the Jonin isn't looking. You should barely make
it across. If you want to play it safe go back the way you came and down the
sparkle hole, and take the tunnel to the Jonin. From there jump down to the
ground below. If you had taken the sea cliff route, you'll end up where the
ninja was. SK him, then grapple across. From there proceed as if you had
taken the other route, either jumping the gap or going down the tunnel.

Continue east. There are some barrels here you can smash for a health potion.
Keep going to the water filled cavern with planks across it. Be mindful that
the water doesn't give you away and SK the various enemies in your path. Also
be wary of the pit in the middle of the area, as it blends in well with the
surroundings. Head to the northwest to the long tunnel until you reach a
large water filled cavern. Get ready to rumble.

BOSS: Onikage     HP: 100

Don't get too close or he'll really start ripping into you, literally.
Onikage will use his classic kick attacks from the previous games. Block his
attacks and counter, or sidestep and counter. Eventually he'll go down,
leading to...

BOSS: Onikage     HP: 150

Yep. You have to fight him again. He has more HP this time, but his attacks
are pretty much the same. When his health is low, Onikage will try his old
health potion trick. If you hit him before he drinks it he'll drop it on the
floor for you to pick up. Keep on counterattacking and eventually he will
fold. For now...

Objective: Cross the Ronin Village!
Ability: Grappling Hook Combo
Grand Master Item: Dog Bone
Recommended Items: Poison Rice, Health Potion

This is a pretty straightforward mission. Basically you need to pass through
four areas filled with enemies. You can try to SK them all, or avoid all of
them if you wish. The first area is a typical village area filled with
various ronin. One will start in front of you right off the bat. Quickly
crouch and roll away to avoid being detected. From that point on you can
pretty much SK at will, using the houses and walls to play a game of cat and
mouse. Be warned that the enemies can follow you up on the roofs of the small
houses. The enemies here shouldn't give you too much of a problem. The only
part you'll need to be patient with is the northern area where two archers
patrol. After you've stealth killed to your heart's content, use the northern
crawlspace to get to the next area.

The second area is a bit trickier. You'll wind up in a moat with several
enemies nearby. While they can't see you from the water, the archer to the
north will occasionally wander straight towards your position. Use the wall
to quickly escape detection. There are a few guards in the inner courtyard,
but it's very difficult to SK them both since they are usually facing each
other. Also be careful of the geisha wandering around the area as well. When
you reach the house at the end you can use your height advantage to quickly
eliminate any guards in the area. When you're done head for the gate between
the two massive barrels.

The third area consists of several large barrels with several enemies
scattered around the perimeter. If you're in a rush you can simply jump from
barrel to barrel and make a run for the exit. If you want to SK them all,
make sure each guard is isolated before jumping down on them. While the
guards can't reach you on top of the barrels, grappling to the top of them
while being pursued can be rather difficult.

The last area will be familiar to those who played the demo level. It is the
demo level. Your final goal, however, is the gate at the opposite end.
There's one geisha and a villager here, and about four enemies wandering
around. You know the drill. There are a lot of places to hide and grapple to
in this area, so have fun stealth killing everyone.

Objective: Rescue the kidnapped princess!
Ability: Cling to Ceiling
Grand Master Item: Invisibility Spell
Recommended Items: Health Potion

This is a fun mission for all the wrong reasons. Not only do you have to deal
with incredibly tough enemies, but also a whole lot of traps, including pit
traps that will instantly kill you if you fall through them. Did I mention
that the enemies here are tough? Anyway, let's get on with this rescue
mission. At the start a guard will come in front of you. Use the pillars on
the side to hide, then SK him, er, it, when the opportunity arises. Continue
grappling across the lava pools. Note that unlike the original game falling
the lava will not kill you instantly, but it will drain your life. If you
fall in quickly grapple out. When you reach the two striped platforms, wait
for the guard to look away before stealth killing it. Be careful not to drop
directly down from the platform, as there is a spear trap nearby. Beyond is a
long room with a raised walkway with a guard on it. There are three pit traps
in the center of the room. You can avoid them by walking to the side, but if
you trigger one you have a split second to move away before it falls. Around
the corner is a room with a fairly obvious spear trap in the doorway. And a
Chibot. Do not let the Chibot see you. When the Chibot turns its back get
close enough to the door to trigger the trap but not so that you are hit with
it. Then rush up and SK the Chibot. Note that Chibots are so short that you
won't even get a SK animation for it. Proceed with caution through the next
rooms and SK the remaining guards on the way to the staircase.

Move up the staircase slowly as there is another Chibot waiting for you. SK
the Chibot, then grapple up to the next area. To the right you should find a
revolving door (look for the semicircle on the floor). Use the one on the
left by flattening your back against it. In the next C shaped room with the
wood flooring there are still more pit traps. Move on the sides to avoid
them, stealth killing the enemy along the way. You should arrive at a second
revolving door. You'll enter a mist filled hall filled with cells. At first
it seems like a dead end, but if you look up near the revolving door you can
see two areas you can grapple up to. The left area has a Chibot, while the
right leads to a door with a chain next to it. This door leads to the next
area, but also contains a deadly trap. From the doorway grapple up to the
beam in the center of the room. As soon as you enter the door shuts, gas
fills the room, and grenades fall everywhere. Good thing you grappled up to
the beam. After that's over go around the corner where you'll see a pit with
several holes in the floor. The holes are spear traps so don't fall into
them. SK the guard on the other side and head up the stairs to the next

Another guard awaits you at the top. Hang on the ledge and SK it when the
time comes. From the ledge grapple up to the next area. Note the nasty
looking spear traps in the deep pit below. After that there are two paths you
can take. The left path with the holes in the floor is obviously trapped. If
you step on it flames will shoot up burning you. The problem is if you
grapple across an exploding arrow will shoot from the opposite side and hit
you, possibly knocking you back into the fire trap. While it is possible to
avoid the arrow, why take chances? Instead head for the right path. The right
path splits into two paths. Just to let you know the left one has a trap door
that drops you right into the fire trap. Right it is. There are guards and
Chibots on the other side, so you'll have your work cut out for you. Keep on
going and stealth killing until you reach an outside area with wooden beams.

Before the outside area with the wooden beams you may notice several
revolving door entrances (indicated by the semicircle on the ground in front
of them. Take the left one before the corner to reach a secret room. This
room contains the Stone of Power, a secret item that acts like a permanent
Strength Potion as long as you have in it your inventory. Stepping in this
room also activates a spike trap from the ceiling. Grab the stone and quickly
exit via the single revolving door to the left or you will become a ninja
pincushion. The stone will come in handy in the next boss fight.

Outside there are yet more enemies to deal with, as well as a pit to jump
across. In the next inside area you will notice a hole in the floor. Upon
closer inspection there are large gears revolving in the hole. Falling into
the hole will grind Rikimaru up into Azuma hamburger, so let's avoid that if
we can. Cross the hole carefully into the next area, which has a floor
completely filled with rotating gears. The only way past is to carefully
grapple to the opening above by aiming up and to the right. Cross your
fingers and grapple away. The next room is even more fun, requiring you to
grapple across with large blades dropping from the ceiling at regular
intervals. To make things even more interesting a guard with a bow is
positioned on the other end. The blades will nail you while you're zipping by
so you'll need to time it just right. Don't try walking in the area below the
blade, as there are pit traps all over the place. Past the blade room awaits
one last enemy. SK it and breathe a sigh of relief as you climb up the stairs
leading to the exit of this demented fun house.

BOSS: Dr. Kimaira     HP: 150

The doctor and his wacky doll Maihime pack quite a punch. Fortunately,
Maihime tends to telegraph most of her moves, giving you ample time to block
or get the hell out of the way. Once you get a counter hit, keep on attacking
and don't let up. When Maihime starts to spin around, block twice before

Objective: Retrieve steel for Ressai!
Ability: Feign Death
Grand Master Item: Fire Spell
Recommended Items: Health Potion, Ninja Rebirth

This is quite possibly the most difficult mission in the game. Don't feel bad
if you fail to pass this one the first time around. Or the second or third
time for that matter. Most missions in Tenchu have no time limit, so you are
usually free to take your time and carefully SK the enemies. In this mission
time is a luxury that you can't afford. You must kill the enemies here
quickly and with stealth. The reason being is that the Muramasa sword you
begin with constantly drains your life. While it won't drop your life below
1, the undead enemies here will have no problem doing so. The only way to
replenish your life (other than using a health potion) is to kill the undead
with the Muramasa (normal weapons don't work against the undead). Engaging in
combat with the undead will drain your life even faster (especially against
the fire demons), so it's especially important to quickly SK all the undead
so you can move on to the next one. Did I mention the "boss" battle here is
harder than the final battle? Before we get started I should mention that the
decision you make here on which steel to use does affect the ending, as well
as a cut scene during the Onikage battle in mission nine. While I won't go
into specific details, you will have to fight Tenrai an additional round at
the ending if you go with the Shichishito.

From the start you should see a fire demon right in front of you. Since your
life is slowly ticking away SK the demon ASAP. Next up an undead archer
guards the passageway in the north. SK and enter. Another undead guard awaits
you in the tunnel. You guessed it. SK and move on. As you reach the end of
the passage you can see a hut with a box on the ground. The moment you step
through the exit a "boss" fight begins.

BOSS: Undead (swordsmen, archers, fire demons)     HP: varies

The box on the ground contains the steel Ressai was looking for, but right
now survival is more important. Waves of undead will attack. The undead
swordsmen will slash at you while the fire demons spray fire in a huge arc in
front of them. And in the distance archers will take pot shots at you all the
while. Needless to say if you stand toe to toe with them you will die pretty
quickly (remember your life is draining all the while). The trick here is to
use the hut to prevent them from ganging up on you. They can follow you up on
the roof, but only so many can fit up there, and it's much better than facing
all of them at once. There isn't really any reliable strategy to use here
other than that. Unless you're really good you're probably going to use a
Ninja Rebirth here. Remember to use your health potions if your life is
extremely low, but try to save some for later.

When the undead mob is dealt with, pick up the box in the front of the hut if
you haven't done so already. Your life is still draining away so make haste
for the hole in the back of the area. Continue down the passage and SK the
undead. You should end up in a large area with trees and several undead
wandering around. The darkness makes it hard to spot the enemies here. If
you're detected try to kill the enemies for the health refill. If things are
taking to long it might be a good idea just to make a break for it to the
next passage. The next passage features floating ghost heads that are more
annoying than dangerous. Killing them will refill your life so go ahead and
SK them. The area after that is a large cemetery with several undead
sentries. There are some spots on the ground where hands will burst out from
below and grab you for a few seconds. Try to jump away if you see them coming
out. To exit the area grapple up to the large fence in the northwest and
continue into the passageway.

This area is a bit of a maze, but your goal is to pass through the large red
room on the map. Several undead will be wandering around inside so SK them
when the opportunity presents itself. The red room is actually filled with
blood and has a single guard in it. Kill the guard and grapple up to the
exit. Quickly follow the passage to the final outside area. There are a few
enemies around, but if your health is low and you're out of health potions it
might be a better idea to make a break for it to the exit.

Objective: Find Ayame's imposter!
Ability: Wall Kick
Grand Master Item: Ninja Armor
Recommended Items: Health Potion, Poisoned Rice, Ninja Rebirth

Now that Izayoi is repaired it's time to get back to business. This is a
tricky mission, but you don't have to worry about your life draining away
this time. Cautiously make your way forward, stealth killing the Jonin you
come across. When you get the large open area, be careful of the Shikigami
enemies here. They are usually placed in spots that give them a wide field of
view. Although they don't give you kanji for stealth kills, you should try to
do so anyway as they have incredible range on their attacks. Don't worry if
your health gets low here as you can refill it at the hot springs in the next
area. Follow the wooden walkway to the springs and jump in. Note that you
need to crouch in the spring in order to refill your health. When you're
refreshed, look for a small opening near the spring entrance and crawl in.

You'll end up in a large area with a wooden walkway. Several Shikigami are in
the area, as is the so called "werewolf" enemy you've been hearing about
during the mission loading screen. Get up on the bridge and follow it to the
end. There is an area to the left of the tunnel where several enemies are,
but they're positioned in such a way that it's very difficult to kill one
without alerting the others. Underneath the bridge is a water filled tunnel
leading to the next area. Continue through the tunnel and SK the enemies
there. Keep going up to the next area.

More Jonin are patrolling in the area. You know what to do with them. Keep
following the path until you get to the area with a snowman. From here you
can take an upper route or lower route. The upper route is shorter and has
fewer enemies, where the lower route has more enemies and a pit to avoid.
Either route will lead you to the gate that leads to the boss battle.

BOSS: Hyakubake (disguised as Ayame)     HP:100

Ayame is a tough cookie due to her speed. If you're far away she'll throw
multiple shuriken in a fan pattern (which can't be blocked). Up close she'll
hit you with her trademark four hit combo. Attacking aggressively won't work
here since Ayame can counterattack rather quickly. The only chance you have
is to anticipate her attack and sidestep. Smoke bombs are good here, so smoke
em if you got em.

Objective: Infiltrate the Buddha temple!
Ability: Ninja Mind Control
Grand Master Item: Fireworks
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth,
                   Smoke Bomb, Sticky Bomb, Grenade

I guess sending a ninja into a temple to kill everyone isn't violating holy
ground huh? Anyway, the temple is a huge area with many passages and multiple
levels that can really confuse you, especially if this is your first time
through. It almost makes the colored rice seem useful. Well maybe not. You
begin on a wooden walkway in the front of the temple. A monk is wandering
nearby. Use the pillars for cover and SK him. Then grapple up to the wooden
beams. You should see a crawlspace nearby. Enter and make your way through
the temple, stealth killing the monks as you go along. Eventually you'll end
up in a large outdoor area with wooden beams. Carefully make your way across
the gap. There are quite a bit of monks below, so stealth killing them all is
a bit of a risk. If you get spotted try to grapple back up and start again.
If there are too many of them you might as well go ahead and fight them toe
to toe. When the guards are dealt with, continue grappling up the beams until
you see a tunnel entrance. Take out the nearby guard and enter, grappling up
at the end of the tunnel. After another guard you should come across a large
pit. The lower platform has shuriken on it. Grapple up to the wooden bridge.
Turn left and follow the bridge. To the right should be another hole and a
passageway beyond it. Jump across the hole and follow the right path. You'll
know you're on the right path if there's a beehive nearby.

Keep on moving, grappling up when things look like a dead end. Eventually
you'll arrive at a large pit. It looks like a dead end, but the path
continues below you. The trick is to gently jump onto the wooden plank and
fall (not jump) off, hanging back on the stick so you land on the platform
directly underneath. Rikimaru's Fugaku sword is on a ledge across the pit
area, but it's impossible to get to from the lower area. If you want to get
it you'll need to be on the top platform. Carefully aim for the leftmost
ledge in the distance. You'll have to target it from above. When you grapple
to it hold the stick towards the ledge as you fall. With any luck you'll fall
onto the ledge. From here you can easily grapple over to the area where
Fugaku is. Getting back presents another problem. It may seem that it is
impossible to get back to the lower platform, but there is a trick you can
use. Hold down the R1 button and crouch walk past the pillars on the outer
edge. It may look impossible to pass, but it will work. From there you can
grapple to the lower platform and continue with the mission.

Keep on going down the passage, crawling through a small tunnel, until you
see a hole above leading to the main temple area. Grapple up and SK the
guard. There's a bear in the distance, but unless you're itching for a fight
I would recommend avoiding it. Walk around to the side entrance (watch out
for the hard to see gap in the walkway) and enter the temple. A few monks are
wandering around so SK them if your kuji meter isn't full yet. You'll need
all the help you can get in the boss fight.

BOSS: Kagura     HP: 60     BOSS: Ganda     HP: 200

Here's a tip right off the bat. Ignore Ganda and concentrate on Kagura. Ganda
will regenerate all the damage you deal him so forget about killing him.
Kagura teleports all over the place so use the R2 button to lock on to her.
She'll throw ofuda in a fan pattern, and if one hits you you'll be stunned
for a few seconds, which is bad if Ganda is nearby. Ganda will just follow
you during the fight, trying to beat the crap out of you with his stick. Get
in Kagura's face and start working on her before she teleports again. If she
blocks get in close and throw her. She has only 60 HP so she can't take much
of a beating. When she dies the battle will end.

BOSS: Tatsumaru     HP: 100

Tatsumaru has all of his attacks from Tenchu 2, in addition to several new
ones. If you get too close to him he'll be glad to demonstrate them for you.
If you're at less than half health it would be a good idea to use a health
potion, as his special attacks can kill you instantly if you're low on
health. Fight defensively as he tends to block everything you throw at him.
He will also occasionally throw smoke bombs at you, which equals a lot of
hurt if one hits you. Return the favor by tossing a few of your own. If he
starts taunting you, don't bother attacking him. Just go up to him and throw
his ass. He won't heal himself, so if you fight defensively and have health
potions (and/or a ninja rebirth) on hand you should be able to outlast him.

Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven
Grand Master Item: Decoy Whistle
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
                   Smoke Bomb, Sticky Bomb, Grenade

Start out the mission by stealth killing the nearby Jonins, using the
assorted pieces of lumber for cover. Move across the log to the next area
with a house. A Jonin and a Kunoichi (those white haired female ninjas with
the flower tattoo on their thigh) are patrolling nearby. Stay crouched on the
roof to wait for an opening, then SK them one at a time. If they're too close
you might want to Blow Gun one of them. Continue to the next area taking out
the Kunoichi along the way.

The next area is a large cavern with multiple levels and wooden walkways. In
other words it's a perfect place for stealth kills. Make your way to the far
right side taking out everyone along the way. A Martial Artist guards the
exit so just hang around (literally) until he turns his back. SK and proceed
to the next area that has several cannons in it. Martial Artists are
wandering around the area, so give them a friendly Azuma hello. Go up the
stairs to the next level. There should be more cannons and enemies. You know
what to do. Be sure to pick up the health potion around the corner of the
third cannon room. The remainder of the level is pretty straightforward.
Assorted Martial Artists, Kunoichi, and Jonin guard the passageways. SK as
many as possible so you can Wrath of Heaven before the next level. Another
health potion is on top of the second watchtower. You're going to need it in
the next boss fight.

BOSS: Onikage     HP: 200

Haven't we done this battle like six times already? Let's see. Twice in
Tenchu: Stealth Assassins. Twice in Tenchu 2: Birth of the Assassins. And
twice in Tenchu: Wrath of Heaven. Yep. That's six times. I'd be willing to
bet we're going to be fighting him yet again in the next Tenchu game. Anyway,
it's time for round seven with our dear old friend. He's pretty much the same
as the last time, except he has more HP and his attacks seem to do a bit more
damage. Stay away from him or he'll quickly drain your life with his special
attack (I love it! I love it!). Concentrate on dodging and counterattacking.
If you plant a sticky bomb on him during the fight, you can detonate it when
he tries to drink his health potion. Not only will this damage him but it
will also knock the potion from his hand, allowing you to pick it up. Using
the Wrath of Heaven is not advisable here, as it means certain death if you
miss. If you do decide to use it, follow up immediately with a health potion.

Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven (if not obtained in mission nine)
Grand Master Item: Binding Spell
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
                   Smoke Bomb, Sticky Bomb, Grenade

This is Rikimaru's final mission, but if you've gotten this far you shouldn't
have any serious problems here. SK the sentries here until you get to the
point where two routes are. Up to the right is a ledge you can grapple up to.
Taking this route (west on the map) involves a great deal of grappling.
Taking the left route (south on the map) has far less grappling involved but
involves some risky jumping. For the walkthrough we'll go with the left
route. Continue along until you reach an area with some strange things
chained to the wall. Use the corners to hide and SK the guards. Keep on going
until you reach an area with several pillars. SK away and grapple to the top.
Be careful of the monk nearby. You should end up at the edge of a large pit
with pillars. Carefully jump from pillar to pillar to around the corner. A
blue Jonin is near so wait till he's turned before jumping there. From there
head west up the stone ledges to an area with several pillars. Use the
pillars for cover as two monks are wandering around. If they see you you're
going to be in for quite a fight. There are also some pits in the room so
watch your step. Run up the stairs and grapple up to the room with the
glowing walls.

Exit the glowing room and you should see a red Jonin to the right beyond the
gap. You can either double jump and SK him when his back is turned or simply
Blow Gun him. In either case carefully maneuver around the walkway to the
other side. A red Jonin is waiting across the pit. If he spots you he'll
throw a shuriken at you, which you can easily dodge and pick up. Throw it
back at him if you feel like it. Otherwise grapple across and take him out.
From there move to the end near where the bars are and grapple diagonally to
the area in the distance. Follow the path and SK the last two guards along
the way. You can tell you're at the end when you see the door with the symbol
on it. Prepare yourself for the final battle.

FINAL BOSS: Tenrai     HP: 150

Tenrai teleports around the area, either shooting spells at you from a
distance or smacking you with his staff if you're close. His attack that
thrusts rock spears from the ground is fairly easy to dodge and leaves him
wide open, so go to work on him. Save your items and stick with normal

FINAL BOSS: Tenrai     HP: 200

Tenrai is invincible for the first part of the battle, but continue to attack
him until the cut scene plays. After that your attacks will start to damage
him. If you have any explosive weapons now would be the time to use them.
Dodge his attacks and strike when you see an opening. What happens when you
defeat him for the second time depends on the decision that you made in
mission six. If you didn't use the Shichishito sword to repair Izayoi,
congratulations! You've beaten the game. Otherwise...

FINAL BOSS: Tenrai     HP: 200

The main strategy here is to get in his face and launch an all out attack.
Izayoi is powered up here so the battle shouldn't take too long if you're
aggressive. Kill Tenrai for the third time and you've won the game.


Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.

SK = Stealth Kill

Objective: Rescue the village girls!
Ability: Somersault Kick
Grand Master Item: Exploding Arrow
Recommended Items: Health Potion

This mission is pretty much the same as it was for Rikimaru, except there are
no Jonin, Shikigami, or Werewolves around. Instead you have plain vanilla
samurai enemies. This mission is interesting in the fact that most of the
first area is completely optional. Basically it's an introduction to stealth
killing with Ayame. You'll begin on top of a wooden bridge with your first
victim in plain view. Once you've gotten your first SK proceed to the end of
the bridge. Note that if you somehow get injured there is a tunnel you can
crawl through to reach the hot springs. At the end of the bridge you can
either hop down and enter the water filled tunnel to the next area, or take a
detour to the left where you can SK a half dozen enemies wandering around the
area. It's good practice and an easy way to rank up the kanji, so I would
highly recommend taking the time to kill them all before moving on.

Once you've killed to your contentment, enter the water filled tunnel. Two
guards here start chatting away when you get close, then split up to start
their patrols. Dispose of them both and proceed up the stairs to the next
level. Keep on going until you come to the snowman area. From here you can
take one of two paths. The left path is a bit more direct while the right is
longer and has a pit you'll need to jump. It doesn't matter which one you
take, but be sure SK enough enemies to earn the somersault kick before you
leave the level. The last enemy guarding the gate is hard to approach head
on, so come at him from the side instead.

BOSS: Tajima     HP: 100

Tajima has the same attacks and patterns that he had in Rikimaru's mission,
so you can use the same strategies for that battle. You have a wider area to
fight in this time, so dodging his attacks shouldn't be a problem. Dodge and
counterattack, and Tajima should fall in no time at all.

Objective: Execute the evil merchant!
Ability: Ninjitsu Block
Grand Master Item: Invisibility Spell
Recommended Items: Health Potion

Not to sound like a broken record, but this mission is pretty much the same
as it was for Rikimaru. Well, okay, there are a few minor changes, but the
overall mission is pretty much the same. If you don't want to go back and
read that walkthrough, I'll summarize here. You can go into the front
entrance of the main house and make your way to the secret crawlspace, or you
can take out the three guards in the back and get the gate key to the gate by
the ramp. One notable difference here is that the geisha that was in the
underground passage is gone, and a guard is up hidden in the area above, so
be careful when you grapple up there.

The upper area is also pretty much unchanged from Rikimaru's first mission.
Take out the guards and enter the main house by the front door. The house
layout is exactly the same as it was last time. The only difference is that
you won't have to fight Tajima this time through since you already took care
of him in the last mission. Here's a brief walkthrough in case you're too
lazy to go back and look at the previous one. From the entrance head right
and at the long corridor take the door on the left to the basement. Move
through the basement and grapple up to the next level and keep going to the
second floor. Follow the passage and take the door on the right. Either crawl
through the space or take the long way around to the end of the hall. From
the boxes grapple up to the attic. Go through the attic and drop down the
hole at the end. Drop down again and get ready to rumble.

BOSS: Nasu     HP: 100

Thanks to Ayame's mad skills there won't be any guards to help to Nasu this
time. He hasn't changed any since you fought him as Rikimaru, so just get in
his face and slash away. When he's low on life he'll start begging for mercy,
but you know how to deal with that trick already.

When Nasu has been dealt with, simply retrace your steps back out and the
mission will automatically end when you head for the first floor.

Objective: Assassinate the traitor Hamada!
Ability: Ninja Vision
Grand Master Item: Super Shuriken
Recommended Items: Health Potion, Poison Rice, Smoke Bomb

This mission will put your SK skills to the test, as there are ninjas in
every nook and cranny of the castle. Fortunately you won't have to avoid
combat like you did for the first part of Rikimaru's mission. The layout and
route you need to take is the same as for Rikimaru, except that there are a
whole lot more enemies to deal with. Some enemies are paired up in opposite
positions, so look both ways before you attempt to SK someone. There are two
things you can do to make your life a bit easier. First, you can open sliding
doors by sliding near them with your back to the wall. This reduces the
chances of a ninja spotting you on the opposite side. Second, when you're
moving with your back to the wall, you can look behind walls by rotating the
camera twice around a corner. Both of these will come in handy in the tight
confines of the castle corridors.

For a more detailed walkthrough refer to the Rikimaru mission. Here's the
condensed version. Make your way to the atrium in the center. Enter the
crawlspace nearby and go up stairs. Make your way to the second staircase
going down. Go right around the corner and make your way to the stairs going
up. Follow the winding corridors to the stairs leading down to the boss. Of
course, there's going to be a small army of ninjas along the way to deal
with, but hey, the journey is the reward right? If you move with caution and
make judicious use of the manual camera, you can get a grand master ranking
on this one easy. The Ninja Vision you earn here will be especially important
in the next mission, so don't leave the castle without it.

BOSS: Hamada     HP: 100

Just like the first game, Ayame has to deal with a boss that Rikimaru kills
automatically. Hamada has good range and damage with his sword, but Ayame has
an edge in speed. His attacks leave him wide open if he misses, so use quick
hops or just run like a maniac to avoid and counterattack. Remember that
Ayame takes more damage than Rikimaru, so it's safer to dodge than to try
blocking attacks.

Objective: Retrieve the Yoto swords!
Ability: Grappling Hook Combo
Grand Master Item: Chameleon Spell
Recommended Items: Health Potion, Smoke Bomb

This mission is nowhere near as difficult as Rikimaru's version, but it is
still very challenging. Your health won't drain away during the mission, so
you can take all the time you want. The trade off is that you have no way to
kill the undead you encounter, so you'll have to sneak or run pass them. The
good news (if you can call it that) is that the ninjas here aren't undead so
they can be killed. The bad news is that since they're wearing black they're
difficult to spot in the darkness (Hmmm. I guess that's the reason why ninjas
wear black.), so you'll need to be extra careful and use the L1 button (and
Ninja Vision if you have it) to look ahead in the gloom for them.

Ayame starts out where Rikimaru ended his mission, so basically we're going
in reverse of that mission. In order to proceed Ayame must strike sealing
stones (red glowing stones) to open up the next areas of the mission. Right
from the start a fire demon dances nearby, so carefully sneak past it. Crouch
and roll by to minimize your profile. There's a ninja nearby as well, but
it's difficult to SK him with the demon so near. Carefully make your way to
the sealing stone near the tunnel entrance and hit it with your sword. When
the door opens proceed into the maze like tunnels. There should be a few
ninjas wandering around. Make sure to SK as many as you can, as the number of
time you can earn kanji in this mission is severely limited. In the blood
room an undead soldier is walking around. When he's looking right quickly
drop down quietly (hold R1 before you land), roll to the left and quickly
grapple up to exit before he sees you. Carefully avoid the undead in the area
as you make your way through the maze. There should be a sealing stone near
the exit. Smash it and head outside.

Jump over the fence and you should see the sealing stone to the left of the
area. You can try to kill the ninja in the area, but remember there are
undead wandering about as well. If you want to play it safe head for the
stone, smash it, and stealthily make your way to the next tunnel area without
engaging the enemies here. Floating heads patrol the next tunnel. Avoid them
and run to the next area. The next sealing stone is here, along with a few
ninjas. SK them all if you can, hit the stone, and move on. The next tunnel
features a ninja and undead guard near the gap. Carefully drop down and hang
on the ledge until the undead guard turns. Then quickly move past and SK the
ninja nearby. Grapple up the well to the last area. Run to the hut and
prepare for the boss.

BOSS: Undead Headless Giant     HP: 200

You have the Yoto swords equipped for this battle so you can kill this boss.
Unfortunately, like the Muramasa, Kazumi and Shizuku will constantly drain
your health. Since there are no undead nearby to kill except the boss, the
only way you can refill your life is to drink a health potion. The giant is a
huge target and his attacks are slow, but his sword gives him a huge reach.
If he hits you with it, expect to get swatted away like a baseball. Run
around and wait for the giant to commit himself to an attack, then hit him
for all you're worth. Unless you have a lot of health potions and a ninja
rebirth, you'll want to fight cautiously for this one.

Objective: Go to the red house of Zennosuke!
Ability: Cling to Ceiling
Grand Master Item: Fire Spell
Recommended Items: Health Potion, Poison Rice, Blow Gun,
                   Smoke Bomb

This is probably the hardest mission to get a Grand Master Ninja ranking, as
it is very easy to be seen. There are civilians everywhere, the darkness and
rain make it very difficult to spot the black garbed ninjas, and the Kunoichi
are easily mistaken for geishas due to their red clothing. Add this to the
fact that the enemies here frequently jump on top of buildings, and you have
the most challenging SK mission in the game. If you can get past this one
without being spotted once, you truly are a ninja master.

The first village area is crawling with non-combatants and ninjas. The ninjas
frequently jump on roofs, so don't assume you're safe just because you're up
on higher ground. Keep low and make judicious use of the manual camera.
Unless you slowly make your way through the village, you are bound to get
spotted a few times. Make your way to the crawlspace to the next area.

Two ninjas are near you from the water. Keep low, roll, and take out the
closest one to the wall. The one further down is a real pain in the ass since
he keeps jumping up and down from the ledge, making stealth killing him a
real chore. A Kunoichi and ninja are in the courtyard area. The ninja is near
the wall so make sure he's facing away before jumping down. From there you
can make your way to the platform where the Kunoichi is keeping watch. Two
more guards are waiting in the area near the house.

There are a whole lot of enemies in the barrel area. If you're intent on
stealth killing them all, make sure to wait on a barrel near one of the
isolated corners. Chances are another guard will see the body and come
running shortly after. Grapple back up the barrel and SK the guard when he
calms down. Repeat until you have a pile of bodies, then proceed to the next
and final area.

Zennosuke's house is the only bright red one so you can't miss it. There are
more villagers roaming around here to make stealth killing more interesting.
Stick to the rooftops, but watch out for the ninjas that occasionally patrol
up there. Step through the door to Zennosuke's house and prepare to rock.

BOSS: Tesshu     HP: 100

Tesshu is much stronger than Ayame, but by the same token he's also much
slower. Watch out for his rushes and counterattack when the opportunity
presents itself. A few combos into the fight Tesshu will break off the
attack. Don't rest easy since this leads to...

BOSS: Hyakubake (disguised as Rikimaru)     HP: 100

You're probably familiar with all of Rikimaru's attacks by now. He can attack
faster than Tesshu, so you'll need to block more often. Use Ayame's edge in
speed to dodge and counterattack, and "Rikimaru" should eventually fall.

Objective: Escape from Amagai Castle!
Ability: Feign Death
Grand Master Item: Ninja Armor
Recommended Items: Health Potion

BOSS: Dr. Kimaira     HP: 150

Nope. You're not seeing things. Ayame begins this mission with a boss fight,
in this case good old crazy Kimaira. You can use the same strategies you used
in Rikimaru's fight. Run around Maihime when it winds up to attack, and then
hit it for all you're worth. Watch out for its spinning attack that can do
some serious damage to Ayame. It may take a while, but eventually the big
freaky machine will fall.

Now that we're done playing with the doctor, it's time to blow this joint.
Unfortunately, you have a 20-minute time limit before the castle floods with
deadly gas, so you're going to be cutting it a bit close. The mission is
pretty much the same as it was for Rikimaru, with the major exception that
you're going to be going in reverse. Fighting enemies will definitely eat up
the clock here, so it's even more important to SK as much as possible.

Head downstairs and make your way to the room with the falling blades, taking
care to SK the wooden guards along the way. Grapple across the blade room and
then carefully double jump diagonally through the gear room. The next room
with the smaller gear pit has a guard, so time it so that you jump across
when it's not looking. Keep on moving past the outdoor area with the wooden
beams, being wary of the Chibots on patrol. Note that past the outdoor area
are several revolving doors. The left one around the corner leads inside
where you can get the Stone of Power. Just be sure to exit via the revolving
door to the left to avoid getting killed by the spiked roof coming down.
Avoid the flame trap in the next area by sticking to the left route. Jump
past the deep spear trap while the guard is turned, and make your way
downstairs to the next level.

Keep going past the room with the trap pits, and take a left to the smoke
bomb/grenade trap room. The moment you step on the beam the trap will
activate. You can't open the door or stop the trap, so you're going to have
to jump over the door from the beam. Past the trap room, jump across the gap
and use the nearby revolving door. Keep going to the staircase at the north
of the map, again watching out for enemies using the Ki Meter.

More enemies await downstairs. Past the spear trapped door is a hallway with
several pit traps in the floor. Unlike Rikimaru's mission, there is a pit
trap on the side this time. If you want to play it safe, grapple up to the
wooden walkway and use that instead. Grapple up to the orange beams and
across the lava pit, carefully taking out the remaining enemies on the way to
the exit.

As you reach the exit Onikage confronts you at the same time Rikimaru arrives
on the scene. Here you have a choice of either fighting Onikage or letting
Rikimaru do it while you go to the temple. Your choice here affects some cut
scenes later in the game. Unless you're low on health I would recommend
fighting him. Who doesn't enjoy beating up on Onikage?

BOSS: Onikage     HP: 150

Yep. It's the same old Onikage with the same old tricks you've seen before.
You can use the same strategies that you used with Rikimaru, except it's a
bit easier to dodge his attacks since Ayame is much faster. Just keep your
distance or else his close range special attack will quickly drain Ayame's
health. Note that this attack will also refill his health quite a bit so
avoid getting close.

Objective: Retrieve the Jewel of Heaven!
Ability: Wall Kick
Grand Master Item: Fireworks
Recommended Items: Health Potion, Poison Rice

BOSS: Ganda     HP: 200

Yea! It's yet another pre mission boss fight. Unlike Rikimaru, this time you
must fight Ganda. Fortunately, Kagura isn't here so you can fight mono e mono
with the big guy. His attacks are slow and easy to dodge. If they do connect,
Ayame will be in a world of hurt. Keep Ganda in the center and run around him
until he launches an attack. Then move in and whack away. You can't use the
close range knee bash on Ganda so don't bother. He has a ton of HP, but
eventually you'll manage to chop the big guy down to size.

Move down the tunnel and you'll see the temple entrance where Rikimaru
started. Take out the guard in the tunnel, and then stealthily kill the guard
on the walkway. Grapple up the beam to the crawlspace above and enter the
temple. A monk is nearby when you exit so stay crouched and move in when he
turns around. Keep going until you reach the hole in the floor. You can see a
monk in the distance down there, but don't be too hasty to jump down as
another guard is below and to the right. Jump down when the guard in the
distance is turned and take out the nearby monk, then rush the other guard
when the time comes.

Jump across the platforms in the large outside open area with the wooden
beams. If you look down a bear will be wandering nearby. Carefully drop down
and hide using the beams. When the bear presents his bear behind, run up to
him (her?) and SK it. There are more guards in the nearby candle lit tunnel,
but your ultimate goal is to grapple up the wooden beams to the tunnel above.
A guard is nearby, but fortunately for you he has horrendous peripheral
vision. Jump when he's turned, SK him, and enter the tunnel. Grapple up and
keep going till you reach the pit area.

Grapple up to the wooden bridge walkway. The guards here tend to look at each
other, so it will take some timing on your part to take them out with
stealth. Once the coast is clear, head left to the area with the hole. Jump
across and keep going until you reach an area with a long deep pit in the
shape of an L. To borrow a phrase from the loading screen: To fall is to die.
Do not fall. Carefully jump to the plank in the middle of the pit, then jump
to the ledge on the right. From here you'll need to grapple in a zig zag
fashion across the pit to the ledges on the sides. Note that around the
corner of the L shaped pit there is a platform nearby if you look down. This
leads to a room with Ayame's Dokuto swords. Get them if you wish, but don't
equip them yet, as they will poison you. When you reach the end of the pit
area you'll need to grapple up to the top of the pillar on the left. It might
take you a few tries. From there keep grappling up to the temple area above.

Note that there is an alternate path through the mission. It's the same as
the one in Rikimaru's mission that involves falling down and backward to a
platform near a deep pit. While this route is safer, there are two monks
waiting down there for you. Unless you use a chameleon or invisibility spell
before you make the fall you will be spotted.

You should end up near the side entrance of the temple. Enter the temple and
SK the guards on your way to the temple center. When you reach the statue
grapple up the planks, taking care to eliminate the monk on the walkway
above. Jump to the face of the statue and the mission ends.

Objective: Rescue Council Sekiya!
Ability: Ninja Mind Control
Grand Master Item: Dog Bone
Recommended Items: Health Potion, Poison Rice

Wow. A mission that doesn't start with a boss fight. Ayame begins further in
the caverns that Rikimaru's mission near the wooden walkway area. A red Jonin
is nearby so take him out first. While you can walk back to the waterfall
area, there aren't any items there. There are several enemies however,
including a werewolf and a blue Jonin. If you need the kanji go ahead and
clear the area out. Otherwise, you can proceed through the caves much in the
same way that you did as Rikimaru. From the starting area you can take either
path north to the large cavern. Watch out for the Kunoichi here though. They
attack just as fast as you do. The large cavern is crawling with enemies.
Killing a guard here is bound to attract attention. You can sometimes use
this to your advantage by hiding nearby as the guard rushes up to investigate
a body. When the enemies are cleared, grapple up to the right and continue
down the tunnel until you reach a hole with the blue sparkles. Drop down and
continue onwards. A Kunoichi should be down there, and another Jonin waits at
the end. Look down from the ledge for the lower floor and drop down. Another
Jonin is guarding the cell where Sekiya is being held. Sneak up and take him
out. When you reach the cells Sekiya will tell you that the path to the
island is blocked by a boulder and you will need to get some explosives to
clear the way. You can see the location of the explosives on the map. From
here on, Shikigami spirits appear frequently. Use your Ki Meter to carefully
proceed to the room with the explosives. Once you have them, move on to the
large cavern with the plank walkways over the water. A werewolf is around
here, as are a few more guards. Remember that the water will alert guards if
you land in it. When you reach the end of the cavern grapple to the upper
walkway and take out the nearby Jonin. Then proceed to the large circular
water filled area where Rikimaru fought Onikage. A Kunoichi is nearby. Avoid
falling into the pool or the sound will put her on alert. Creep up and take
her out. Then get in front of the boulder and place the explosives on the
ground in front of it. Quickly move away or you'll be caught in the
explosion. When the smoke clears, head through the opening and on to the

BOSS: Kagura     HP: 60          BOSS: Spirit Wolf     HP: 200

It's Princess Mononoke! Since you took care of Ganda earlier, Kagura has a
spirit wolf helping her out this time. As before, ignore the wolf and
concentrate on Kagura. Get in her face and start whacking away. If she
blocks, nail her with a close range knee bash. Be careful as she has a close
range attack of her own using her wolf. At 60 HP she can't take too much
punishment so be relentless with your attacks.

Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven
Grand Master Item: Decoy Whistle
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
                   Smoke Bomb, Kasumi and Shizuku

This mission is essentially the same as Rikimaru's with one major exception.
Undead fire demons are wandering around the fortress this time around, and
while you don't have to kill them to proceed, getting rid of them permanently
with Kasumi and Shizuku will make your life a whole lot easier. I would
highly recommend bringing them along for the ride.

Head for the house area at the start of the mission. There's a health potion
on the roof that's ripe for the taking. SK the nearby blue Jonin while you're
up there as well. Move to the next area, taking out the guard in the passage.
In the large cavern area you'll notice a fire demon walking around. If you
have the Yoto swords take him out. Otherwise, avoid him by taking the long
way around the cavern. A Martial Artist will appear as you approach the exit
to the area, so hang around and wait till he turns away. Move through the
cannon room and SK the monks. Go up the stairs and SK the monk in the next
cannon room. Past the wooden bridge is a third cannon room and a fire demon.
Yoto him if you can. Otherwise you'll need to use the box for cover while you
sneak past him. From this point on it's pretty much a straightforward sneak
and destroy mission. Past the guard towers are trenches that you can use to
sneak up on the unsuspecting Jonin. One more undead awaits you near the end.
If you're spotted and don't have an undead killing weapon just run like hell
past it.

BOSS: Tatsumaru     HP: 100

For some reason Tatsumaru seems much more difficult this time around. Being
aggressive will quickly get you killed, especially if Tatsu hits you with his
special attack combo. Fight defensively and watch out for the occasional
smoke bomb he'll throw at you. If Tatsu starts blocking frequently, counter
with a quick knee bash. It won't do much damage, but thankfully Tatsu doesn't
have any health potions on hand. Speaking of which, if you're low on health
don't hesitate to use a health potion on your own, as one of his kick combos
can kill you instantly if you're not prepared for it. Blocking, dodging, and
counterattacking are the keys to victory here.

Objective: Assassinate the evil Tenrai!
Ability: Wrath of Heaven (if not obtained in mission nine)
Grand Master Item: Binding Spell
Recommended Items: Health Potion, Blow Gun, Ninja Rebirth
                   Smoke Bomb, Kasumi and Shizuku

Bring the Yoto swords and plenty of health potions cause it's going to be a
bumpy ride. The mission is similar to Rikimaru's, with the addition of a few
undead to make things a bit livelier. Start off by grappling up to the ledge
in front. Hang around until the Martial Artist turns away, then go up and
greet him in proper fashion. Continue on stealth killing the guards as you go
until you reach the break in the path. Grappling up to the right path is
longer and requires a bit of grappling, while the left path is more
straightforward. I usually take the left path but it doesn't really make a
difference. Jump the pit and keep going until you reach an area with some
things chained to the walls. Two enemies including a fire demon are wandering
nearby so use the surroundings to play hide and go seek. Grapple to the next
area with the pillars. A Martial Artist is wandering below. Take him out and
grapple to the top of the pillars. Another one is on the ledge near the top
of the pillars. Crouch to hide, then jump across and take him out when he
turns. Proceed to the large pit area.

Jump carefully on the pillar to the ledge around the corner. Be careful, as
it is very easy to fall to your death here. A Jonin should be nearby. Crouch
then rush him when the opportunity presents itself. Keep going west and up
the stone ledges. More Martial Artists await in the next area. Use the
pillars to your advantage and take them all down. Go up the stairs and
grapple up to the glowing room entrance.

Grapple up to the exit from the room. From here you can go right or left. To
the right are stairs with a gap in the middle and a red Jonin keeping watch.
If you go this way, crawl up the stairs and then jump across when he's
turned. SK and keep going on the walkway until you round the corner. Jump to
the platform in front, then grapple over to the well-lit area to the left. A
red Jonin with shuriken is stationed there and will throw some at you if
you're spotted. Grapple over and SK him, or knock him over the edge in
combat. For some reason this Jonin always seems to run off the ledge to his
doom. Anyway, from there grapple up to the ledge near the gate. If you go the
left route from the glowing room instead, drop down below when the Jonin is
looking the other way and SK him. Grapple up to the ledge by the bars. Either
way, you should be on the ledge next to the bars. Continue down the corridors
and take out the remaining guards. When you see the door with the symbol on
it you're ready to face the final boss.

FINAL BOSS: Tenrai     HP: 150

Tenrai has three magic attacks he can use against you. First is a linear
attack that shoots rock spears from the ground. This is easy to dodge and
leaves him wide open to attack. The second are ice spears that he shoots in a
fan pattern. You can't block them so you'll have to jump over. The last
attack summons seals on the ground that shoot lighting up. Tenrai is most
vulnerable during the first attack so get in his face and combo away.

FINAL BOSS: Tenrai     HP: 200

This version of Tenrai relies on physical attacks. His claw swipes will do
quite a bit of damage to Ayame so try to circle around him. He will
occasionally stop to spray a poisonous green mist in front of him. Avoid this
at all costs. Not only will the poison do a lot of damage, but also Ayame
will have difficulty avoiding attacks while she convulses from the venom. Get
in Tenrai's face and give him everything you have. Drop him to 0 and victory
is yours!


Note: These walkthroughs assume that you are playing on the first (initial)
layout of the mission. The second and third layouts have the same area
design, but the placement and number of items and enemies changes.

SK = Stealth Kill

Tesshu differs from Rikimaru and Ayame in that he does not have a Kuji Meter,
and begins the game with all of his special abilities. The down side is that
the selection of items he can use is more limited. He also does not have an
item inventory screen. Instead he must purchase items before a mission using
money. Enemies that are stealth killed by Tesshu occasionally drop money.
Money can also be found in boxes during missions. After a mission Tesshu
sells back all the items he had at the end of the mission, and is paid an
amount of money based on his efficiency. He also receives bonus money for
quickly finishing a mission.

Objective: Assassinate Nasu and Echigoya!
Master of Assassins Item: Super Needle
Recommended Items: Health Potion

There are more guards in the compound than there were in Rikimaru's and
Ayame's missions, but that doesn't pose much of a problem to Tesshu. The big
change here is that the gate that was locked before is unlocked. Use this
area to practice Tesshu's moves and sample some of his rather unique stealth
kills. Be sure to grab any money that pops out of enemies when you kill them.
The guards here are more cautious that usual, and are often paired up
together. You can either take the secret passage in the house or take the
longer route underground. Whichever way you choose make sure you loot all the
enemies as any items you end the mission with gets converted to money.

Some of the huts in the upper area have moneyboxes in them so go ahead and
loot away. Echigoya's not going to need them where he's going. The front of
the house is heavily guarded. If you're trying to avoid being spotted
completely go around to the rear of the house and enter there. Otherwise jump
down, SK one guard, and take the other out in hand to hand.

If you came from the rear entrance, head towards the front of the house.
Notice that the door to the basement is now locked. We're going to have to
get the key from Echigoya. If you came from the front, take the left door
right next to the entrance. Hello Echigoya. Goodbye Echigoya. Go back and
unlock the basement door and head down. There's a sleeping guard and a cat
down there. Kill guard. Even Tesshu can't kill the cat. *sigh* Anyway,
grapple up and head towards the second floor.

Proceed down the hall, using the corner camera to help you SK the guards.
Keep going straight down the hall past the cat. Note that Tesshu does have
the Mimic Animal ability. Use it to calm the guards down if they get
suspicious. At the end of the hall by the boxes, grapple up to the attic. You
should be familiar with this area by now since you've been here twice
already. Watch out for the guard in the attic. Drop down at the end and wait
till the guard turns. Drop down and SK him. Drop down one last time for the

Well. There used to be a boss anyway. Looks like Rikimaru got to him first.
Oh well. Easy come easy go.

Objective: Teach Rikimaru a lesson!
Master of Assassins Item: Kumihimo
Recommended Items: Health Potion, Smoke Bomb

Is it just me or does killing Gohda's guards here just seem wrong? Muzen is
supposed to serve the cause of justice, not vendettas. Anyhow, let's try not
to dwell too much on details shall we? Tesshu begins under the crawlspace in
the atrium. If you want you can go and clear out the floor of guards, but
it's not necessary to complete the mission. Whether or not you decide to do
so, the mission path is to head through the crawlspace and make your way to
the stairs leading to the second floor. On the second floor it's business as
usual. Kill the two guards along the way to the stairs leading back to the
first floor. Back on the first floor hang a right and head for the stairs
leading back to the second floor (just who designed this place anyway?). Back
on the second floor you know the drill. SK the half dozen guards along the
way to the stairs heading back down. Get ready to teach Rikimaru a "lesson".

BOSS: Rikimaru     HP: 100

Rikimaru has a significant edge in reach and speed over Tesshu, so trying to
counter hit him is a losing proposition. Fight defensively and try to use
power blocking if possible. Note that you don't have to kill him to win this
battle. Once you get him to about half health the fight will end. If you want
to speed things up use a smoke bomb to disorient him and combo away.

Objective: Rendezvous with Senkichi by the waterfalls!
Master of Assassins Item: Magazine
Recommended Items: Health Potion, Smoke Bomb

BOSS: Ganda     HP: 200

The key to winning this one is to play keep away with Ganda. His attacks are
slow, but they have huge range and deal large amounts of damage. If he gets
close enough to use his special attack (and you'll know it when you see him
toss Tesshu to the ceiling), it's pretty much game over. Circle around him
and wait for an opening, then hit him with a quick three hit combo. You can't
head butt him so don't even try it. Enrage is helpful here, but remember that
Tesshu is vulnerable for a few seconds when he activates it, so make sure
Ganda isn't anywhere near him. If you have smoke bombs, use them if you have
them. Don't worry about having to deal with another boss later in the level
because this is it. His 200 HP is a lot to take down, but you should win
eventually as long as you don't get sloppy.

Directly up and across from the statue is a hallway area you can grapple to.
Two guards are there that you can SK if you like. Otherwise, head around the
right of the statue to reach the exit, taking care of the monks along the
way. Outside a bear is wandering the premises. If you're feeling confident
you can try to SK it if you like. Further down a monk guards an opening down
below. Take him out and jump down. There should be a small opening you can
crawl through nearby.

You should come to the edge of a large pit. The way out is right above and
behind you. While you can grapple directly up from the bottom, it's far
easier to just grapple to the side ledge and then grapple up to the top. Jump
down the nearby hole and keep going. A monk is nearby, so SK him and grapple
up to the next area. You should eventually reach an area with a wooden bridge
above you crossing over a pit. The exit is the dark tunnel to the right. Jump
across, SK the monk, and keep going to the exit.

Objective: Escape from the limestone cavern!
Master of Assassins Item: Fire Arrow
Recommended Items: Health Potion

This short mission uses only a fraction of the limestone cavern map. I don't
think it's possible to reach the other areas of the cavern, as the grappling
hook can't reach the upper area near the start. The items that you purchased
for this mission will be confiscated and placed in several areas of the map
(indicated by red dots). From the start SK the nearby guard (is it me or has
Jinnai gotten really sloppy?) and proceed to get back your items scattered
around the area following the map. Be sure to snag the key in the room near
the starting position. Once you've gotten back your items, head to the boss
room via the water filled cavern. There are a lot of ninjas around so proceed
with caution. The water will alert the guards nearby if you run through it.
The Mimic Animal ability might come in handy here. Once you reach the boss
room take out the remaining guard standing in the middle, then grapple up to
the nearby exit.

Objective: Go to the house in the cemetery!
Master of Assassins Item: Disguise
Recommended Items: Health Potion

Yep. It's another cemetery mission. Fortunately for you the cemetery is
undead free, so that's definitely a load off your shoulders. You won't have
to worry about some vampire weapon draining your life, or fire breathing
demons roasting your ass, or crap like that. No sir. It's back to good old
needle stabbing, bone breaking, neck twisting, pulling your heart out of your
chest while it's still beating business as usual.

You'll start the mission at the same point that Ayame did. The house you need
to head for is where she fought the headless giant. After going through this
area forwards and backwards you're probably well familiar with it now, so I
won't go into details. In the first area with the stone lanterns a few guards
should be wandering about. You should have no problem stealth killing them
all. Enter the tunnel and head for the blood room, keeping an eye on your Ki
Meter, checking corners, waiting till the guard's back is turned, etc. You
probably know the basics by now, but it's always good to repeat them. Anyhow,
a blue Jonin is wandering in the blood room (just how did all that blood get
in there in the first place?). SK and grapple out. By the way, on a side note
there is a voodoo doll floating down there as well. =) Another Jonin awaits
you in the corridor beyond. SK him and exit.

Over the fence more Jonin await in the area below. SK at will and move on to
the next passage. More guards. More stealth killing. The next open area is a
bit trickier since the guards here are within close proximity to each other.
You'll need to be patient here if you want to SK them all. When they've been
dealt with enter the passage and grapple up the hole. Head for the house and
it's on to the last mission.

There's a weird visual glitch here. When the door closes behind
you as you approach the hole leading up to the house, turn around and take a
look. Weirdness.

Objective: Return to Zennosuke!
Master of Assassins Item: Bamboo Gun
Recommended Items: Health Potion, Smoke Bomb, Blow Gun

For this mission you'll need to travel in the opposite direction that you
went in previous missions. You begin the mission near the Amagai castle gate.
Zennosuke's house is where it was previously in Ayame's mission. Take out the
nearby guard before entering. You must meet with Zennosuke or the last boss
will not appear. After the cool cut scene, you can either head for the exit
or hang around and SK the rest of the ninjas. Since the mission briefing
tells you to show them no mercy, I would recommend killing them all. =)

The barrel area has more enemies just waiting to be killed. Move from the
tops of the barrels and make judicious use of your death from above stealth
kill. In the next area two guards are wandering around near the house, and a
third is near the bridge. SK with caution and remember that you do have the
Mimic Animal ability. There are a few ninjas patrolling in the courtyard.
Stealth killing them all is very difficult since their field of vision covers
a wide area. You may have to blow gun one of them to clear a path. When
you're done with the area make your way to the crawlspace in the waterway.
The final area has no enemies. Jinnai awaits you nearby for the final battle.

BOSS: Jinnai Ukyo     HP: 120

Ukyo is a tough boss, but then again he's the final boss, so I guess that
makes sense now doesn't it? His attacks are fast and have a long reach, so
counter hitting isn't an option. Furthermore, his attacks strike with such
force that you'll be momentarily thrown off guard if you block them. You'll
need to circle around close and hit him from the side while he's attacking.
If you attack after his attack animation he will always block. While you can
head butt him, this isn't recommended as he has a close range attack of his
own (don't worry, it isn't an instant kill despite it's appearance). If you
get into trouble, remember that the entire village is your battleground. Run
away around corners and use all the tricks you have with you. Smoke bombs
work wonders here. On the roof you can use the blow gun to poison him too,
but make sure you save at least one shot for later. If he tries to climb up
after you on a roof hit him back down. Try to save one or two health potions
during the fight, as when he finally dies...

BOSS: Jinnai Sakyo     HP: 80

Sakyo doesn't have as much HP as his brother, nor is he as good at blocking
attacks. He does have a long-range sword attack so keep away from his front
and come at him from the sides. If you want to play hard to get, jump on the
roof and blow gun him. The poison will help you a great deal. If you have any
smoke bombs left now is the time to use them. Use the environment to your
advantage and make him come to you on your own terms. Once he's defeated sit
back and watch the cool ending. One more challenge awaits you however...


This bonus mission for Rikimaru is unlocked in the start menu when you've
cleared all of the missions for all three characters. Rikimaru is sent into
the future where he must assassinate the CEO of an evil company manufacturing
a deadly virus. This isn't another Echigoya; the guards here have firearms,
and the CEO is the hardest boss in the game. You begin the mission with three
caltrops, poison rice, three shuriken, and a health potion. You cannot bring
any items from your inventory, and there are no other items you can find in
the mission. Whatever you do, do not use the caltrops during the mission.
Save them for the boss. The opposition consists of large black security
guards with nightsticks and large white security guards with handguns. The
guards with clubs are not a problem, but the ones with handguns can fire very
rapidly. Needless to say, try not to get spotted by them.

Rikimaru starts near a basketball court. To the left are some stairs with a
club guard. To the right is an upper passage with a gun guard. You might as
well take out both of them. Wait till the club guard turns and goes back up
the stairs before heading towards him. There's a spot next to the stairs that
you can hide in when he comes back down. Wait till he comes back and turns
around again before taking him out. The gun guard patrols the area to the
right. If you like you can ambush him around the corner near the top of the
stairs, or from the ledge near the white car. After the two guards are
disposed of head for the room left of the top of the stairs. One club guard
is patrolling down there. He's an easy SK. Behind the wall near the pipes is
a gun guard on patrol. Wait till he turns away then SK him as well. Proceed
to the nearby walkway. A club guard should be walking around to the left.
Drop down and SK him. Then turn around and carefully make your way down the
area, keeping to the right. There's a club guard patrolling the area behind
the fence, and he can see quite a distance. You'll need to grapple up to the
ledge left of the fence. From there you can drop down and SK the guard.
Further down are some pipes and a crawlspace. Enter and get ready for the
tough part of the mission.

Past the crawlspace you should end up in a parking garage. There are three
guards here. One club guard moves on patrol and two gun guards are stationed
in back. It is very difficult to SK one guard without attracting some
unwanted attention. Try to SK the club guard when he's farthest from the
other two using the pillars as cover. When he's gone take out the remaining
guards one at a time. If one spots you the others will come running for sure.
If all three come at you at once you're in for a tough fight. Try to use the
pillars as cover from the gunfire if you can. Whatever you do, do not use the
caltrops. I'd thought I'd just like the remind you on that point. They are
very important for the boss fight. If you want to try to avoid combat
completely, grapple to the walkway suspended above the area. This also leads
to the exit from this area, so if you're aiming for a grand master ranking
this is a good idea, as being spotted even once will blow your ranking. Make
your way to the ventilation shaft and crawl in.

After dropping though the hole at the end you should end up in the reception
area. The gun guard here is looking away from you for the time being, so move
in quickly and SK him. Head around the corner where another guard is on
patrol. You know what to do. Wait till he turns, kill him, and use the
elevator. Speaking of which, just how does Rikimaru know how to use an
elevator anyway? I guess he's a fast study. Anyway, you should end up on the
CEO's floor. One last guard stands between you and the boss. Head for the
door and prepare for the fight of your life.

BOSS: CEO     HP: 250

As you can guess from looking at him, this guy has cybernetic implants and
he's not afraid to use them. The key to victory here are the caltrops you've
been saving all this time. You do have them, don't you? If not you're going
to be in for a serious ass beating. His sword slashes do a great deal of
damage, he blocks just about everything you throw at him, and he has a close
range special attack that will drain about half your life from you. Sound
fun? You bet!

At the start of the battle equip the caltrops and throw them in the middle of
the room. You should get about four of them with each use. Since the floor is
dark they can be hard to see, so be careful not to step on them as they can
affect you as well. Try to lure the CEO on to each of them by keeping them
between the two of you. When he steps on one he will be temporarily
incapacitated. This is your cue to rush up and do a four hit combo (using the
shoulder thrust or roundhouse kick). Repeat his process until all the
caltrops have been used. The run to the center and repeat the process again.
While you're doing this there are a few things you need to be careful of.
First, do not step on your own caltrops. Second, be aware that he does have a
dash attack that can take him over the caltrops and nail you. Third, when his
fist starts glowing that means he's going to shoot a beam of energy at you.
Keep moving around him to dodge it. Hopefully, you can kill him before you
run out of caltrops. If not, ummm, I don't really have any fail-safe strategy
to killing this guy except to fight very defensively. Remember that you do
have one health potion so use it wisely. Good luck!



Both Rikimaru and Ayame have two possible endings, and a variation of cut
scenes involving the boss for their ninth mission (Onikage of Rikimaru and
Tatsumaru for Ayame). The branching point for the endings occurs in
Rikimaru's sixth mission (Cemetery) and Ayame's sixth mission (Amagai
Castle). These are spoilers so consider yourself warned.

Rikimaru Ending 1 - Use the Shichishito sword to repair Izayoi.

Rikimaru asks Ressai to use the Shichishito sword to repair Izayoi. Ressai
asks if he's certain, as although the steel in the Shichishito sword is as
strong as the steel in Izayoi, combining the two could have unexpected
results. Rikimaru asks him to do his best, then retrieves the additional
steel for Ressai to repair the Izayoi.

When Rikimaru confronts Onikage at Tenrai's fortress, he is suddenly struck
by mysterious energy emanating from the sword. Onikage tells him that he's
fallen for his trap. He intentionally plotted to let Rikimaru retrieve the
Shichishito sword and repair Izayoi with it. Now that the Shichishito's power
is running through the sword, nothing can stop Mei-Oh's return. Despite the
evil energy in Izayoi, Rikimaru still manages to defeat Onikage.

Rikimaru confronts Tenrai and begins to do battle with him. Tenrai calls
forth the power of Mei-Oh and it seems that Rikimaru is powerless against
him. Tatsumaru's voice calls to Rikimaru to use the power of Doujutsu and
focus on his right eye. With renewed strength Rikimaru fights back. But the
power of the Shichishito in Izayoi is overwhelming, sending the sword flying
through the air. Ayame tries to give the sword back to Rikimaru, but the
sword is too powerful for her to handle. Against all odds Rikimaru grabs
Izayoi and manages to defeat Tenrai.

Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai
ends up falling over dead, with Rikimaru victorious behind him. Gohda
comments on how lucky they are to have the Azuma ninja on their side.

Rikimaru Ending 2 - Don't use any new steel.

Rikimaru tells Ressai to do his best to repair Izayoi with the steel he has
on hand. Later at Tenrai's fortress Rikimaru fights Onikage in a climactic
battle. Rikimaru then confronts Tenrai and begins to do battle with him.
Tenrai calls forth the power of Mei-Oh and it seems that Rikimaru is
powerless against him. Tatsumaru's voice calls to Rikimaru to use the power
of Doujutsu and focus on his right eye. With renewed strength Rikimaru fights
back. Tenrai is defeated, but in a last ditch effort he leaps up to kill the
exhausted Rikimaru. Rikimaru drives Izayoi through himself, impaling both
himself and Tenrai.

Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai
splits in half, with Rikimaru victorious behind him. Gohda comments on how
lucky they are to have the Azuma ninja on their side.

Ayame Ending 1 - Let Rikimaru fight Onikage.

Ayame lets Rikimaru fight Onikage while she hurries off to the Buddha temple.
At Tenrai's fortress Ayame fights Tatsumaru in a decisive battle. Ayame wins
but spares his life, telling him that there's much she has to tell him. She
runs off to confront Tenrai. Ayame fights Tenrai, who uses the Jewels of
Heaven and Earth to transform into a monstrous form. Ayame seems powerless to
resist, but the sister's bells given to her by Princess Kiku begin to
resonate. The light from the bells cancels out Tenrai's power, and Ayame
takes advantage of this and defeats Tenrai. Tenrai can't believe that he
lost, and in a last ditch effort to destroy Ayame sacrifices himself to free
Mei-Oh from his prison. At this time Rikimaru and Tetsumaru show up.
Tetsumaru has a box filled with explosives (?) and tells the others to get
out of fortress while he destroys the portal for good. The two Azuma ninja
leave and Tatsumaru says that while he has strayed from his teachings, he'll
make up for it by destroying Mei-Oh. He tells Kagami to wait for him (a
reference to Tenchu 2's story line) as he blows himself and the portal up.

After the destruction of Tenrai's fortress Ayame broods on the events that
have recently taken place back at the Azuma ninja village. As she looks at
the bells Kiku gave her, she hears Kiku calling her name. Kiku arrives
followed by a slightly winded Godha and Sekiya.

Ayame Ending 2 - Fight Onikage yourself.

Ayame decides to fight Onikage herself while Rikimaru reports back to Godha.
She manages to defeat Onikage, but despite dealing a seemingly fatal blow
Onikage disappears yet once again. Later at Tenrai's fortress Ayame meets
Tatsumaru again and defeats him in an epic battle. Out of nowhere Onikage
appears to attack Ayame, but before he can strike her Tatsumaru stabs and
grabs him. He then proceeds to step off the platform edge, taking both of
them to their doom.

Ayame fights Tenrai, who uses the Jewels of Heaven and Earth to transform
into a monstrous form. Ayame seems powerless to resist, but the sister's
bells given to her by Princess Kiku begin to resonate. The light from the
bells cancels out Tenrai's power, and Ayame takes advantage of this and
defeats Tenrai. Exiting the fortress, Onikage suddenly appears and attacks
Ayame, but is stabbed by Rikimaru. Onikage dissolves into nothingness while a
nonplussed Ayame ignores Rikimaru's outstretched hand to help her up and the
two of them leave the fortess. Gohda comments on how lucky they are to have
the Azuma ninja on their side.



The B-Side dialog track can be unlocked by earning a Grand Master ranking for
the first layouts of all of Rikimaru's and Ayame's missions. You do not have
to get a Master of Assassins ranking for all of Tesshu's layouts. You can
select the dialog track in the sound option in the options menu. The B-Side
track is basically a humorous outtake on the normally serious dialog of
Tenchu: Wrath of Heaven. Note that the subtitles will not match the new
dialog so you will have to listen carefully. Onikage's rant in the Limestone
Cavern is hilarious.


Dashboard Clock

P.S. A big thanx to Gamefaqs for letting me use SOME walkthroughs.